The rules:
3 v 3 Doubles FE
Switch = OK
All Abilities
All Items
Mega Evos: 0
2 Day DQ
5 Chills
2 Recoveries
2 Subs
Arena:
Team Geodude6
Abnormality [Blaziken] (F)
Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:
: Fire STAB, immune to burn status. Brighten Command.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm THrow, Submission, and Vital Throw.
Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost: (H unlocked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: Rank 5 (6 Rare Candy)
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:
Abilities: Blaze, Speed Boost (H unlocked)
Item: Blazikenite (Allows Blaziken to Mega-Evolve into Mega Blaziken. Doubles the Speed stage increase to two (2) stages at the end of each round.)
Stats:
Atk: Rank 7
Def: Rank 3
SpA: Rank 6+
SpD: Rank 3
Spe: 87-
Size Class: 3
Weight Class: 4
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz
Agility
Baton Pass
Counter
Crush Claw
Endure
Featherdance
Feint
Flame Burst
Low Kick
Night Slash
Reversal
Focus Punch
Hone Claws
Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Façade
Flame Charge
Rest
Attract
Low Sweep
Overheat
Focus Blast
Incinerate
Will-O-Wisp
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Swords Dance
Rock Slide
Poison Jab
Swagger
Substitute
Rock Smash
Power-Up Punch
Cut
Strength
Rock Climb
Blast Burn
Bounce
Dual Chop
DynamicPunch
Fire Pledge
Fury Cutter
Heat Wave
Helping Hand
Knock Off
Mega Punch
Mega Kick
Mimic
Role Play
Sleep Talk
Superpower
Thunderpunch
Vacuum Wave
===
Yet to get:
2 MC: Round, Echoed Voice, Fling, Confide
3 MC: Curse, Last Resort, Smelling Salts, Body Slam, Double-Edge, Headbutt, Mud Slap, Seismic Toss, Snore, Secret Power, Captivate, Work Up, Natural Gift
Total: 51 MC
Toxicity [Mollux] (F)
Nature: Bold
Type:
: Fire STAB; immune to burn status. Brighten Command.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate: (HA locked, Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:
HP: 100
Atk: Rank 1-
Def: Rank 4+
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 3/5
Moves:
Water Gun
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Acid Armor
Final Gambit
Aqua Ring
Fire Spin
Heal Pulse
Helping Hand
Stealth Rock
Protect
Thunder
Double Team
Sludge Wave
Sludge Bomb
Fire Blast
Mothra [Aurumoth] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:
: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (HA unlocked, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3+
Spe: 81-
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Tail Glow
Reflect
Light Screen
Zen Headbutt
Bug Buzz
Close Combat
Counter
Disable
Feint
Fell Stinger
Hydro Pump
Megahorn
Psyshock
Toxic
Hidden Power [Ground]
Ice Beam
Blizzard
Hyper Beam
Protect
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Facade
Overheat
Ally Switch
Steel Wing
Focus Blast
Giga Impact
Retaliate
X-Scissor
Infestation
Substitute
Dazzling Gleam
Surf
Helping Hand
Icy Wind
===
Yet to get:
1 MC: TBD
2 MC: TBD
3 MC: TBD
Total: TBD MC
Blaziken: Field
Mollux: Fairy/ Field
Aurumoth: Bug
Team akela
Kabutops: Water 1/ Water 3
Carrascosta: Water 1/ Water 3
Crustle: Big/ Mineral
Dat dank PEMDAS:
akela sends out and equips some fossils
Geodude sends out, equips, and orders
akela orders
I ref (hopefully on time)
FITE!
3 v 3 Doubles FE
Switch = OK
All Abilities
All Items
Mega Evos: 0
2 Day DQ
5 Chills
2 Recoveries
2 Subs
Arena:
Arena: Underground Day Care Center
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: Weather is allowed
An untold secret about the Day Care Center in an unspecified region. Supposedly, there is one in every region. Beneath those hallowed halls of love and care is a war pit. Declined eggs speckle the shelves on all the walls. Pokemon who battle in this place gain a boost from their Egg Group. The floor is made of impenetrable organic concrete. The fighting area is about 50 x 50 x 30 meters. The actual room is about 75 x 60 x 50.
Pokemon belonging to two (2) egg groups gain the following effects:
Monster Group: This pokemon is a horrible creature, capable of hitting its target with astounding precision. This provides a flat ten percent (10%) boost in accuracy.
Water 1 Group: Increases the effect chance of all moves by fifty percent (1.5x).
Bug Group: Gains one (1) extra attack on multi-hit moves, with no cap.❷
Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost.
Field Group: This pokemon's STAB becomes five (5) instead of three (3).
Fairy Group: Attraction has an additional fifty percent (50%) chance to be inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender.❺
Grass Group: The pokemon heal twenty percent (x0.2) of damage inflicted to opposing pokemon with STAB moves.❹
Water 3 Group: At the end of each round, there is a twenty five percent (25%) chance of boosting ATK, DEF, SPA, or SPD one (1) stage.
Mineral Group: All super effective attacks against this pokemon are reduced by three (3) BAP. All regular damage attacks against this pokemon are reduced by two (2) BAP. All not very effective attacks against this pokemon are reduced by one (1) BAP.
Amorphous Group: The physical form of this pokemon is ever changing. This provides a flat ten percent (10%) boost in evasion.
Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a fifty percent (1.5x) boost in weather to speed.
Dragon Group: This pokemon has refined its attacks to be as efficient as possible. This has resulted in a decrease of EN use by ten percent (0.1x).❶
Human-Like: Increase the final damage of "Chop", "Head", "Kick", "Punch", and "Slap" moves by three (3) damage.
Pokemon belonging to one (1) egg group gain the following effects:
Monster Group: This pokemon is a horrible creature, capable of hitting its target with astounding precision. This provides a flat fifteen percent (15%) boost in accuracy.
Water 1 Group: Increases the effect chance of all moves by fifty percent (1.5x). Increases the effect chance of combination moves doubles (2.0x)
Bug Group: Gains two (2) extra attacks on all multi-hit moves, with no cap.❸
Field Group: This pokemon's STAB becomes seven (7) instead of three (3).
Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost. This pokemon is unaffected by the secondary effects of super-effective attacks.
Fairy Group: Attraction has an additional fifty percent (50%) chance to be inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender. Attraction lasts six (6) actions.❺
Grass Group: The pokemon heal thirty percent (0.3x) of damage inflicted to opposing pokemon with STAB moves.❹
Water 3 Group: At the end of each round, there is a fifty percent (50%) chance of boosting ATK, DEF, SPA, or SPD one (1) stage.
Mineral Group: All super effective attacks against this pokemon are reduced by four (4) BAP. All regular damage attacks against this pokemon are reduced by three (3) BAP. All not very effective attacks against this pokemon are reduced by two (2) BAP.
Amorphous Group: The physical form of this pokemon is ever changing. This provides a flat fifteen percent (15%) boost in evasion.
Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a fifty percent (1.5x) boost to speed.
Dragon Group: This pokemon has refined its attacks to be as efficient as possible. This has resulted in a decrease of EN use by twenty percent (0.2x).❶
Human-Like: Increase the final damage of "Chop", "Head", "Kick", "Punch", and "Slap" moves by five (5).
Ditto Group: When Transformed, the Pokemon Ditto Transformed into gains the Limber Ability.
Undiscovered Group: This Pokemon's uniqueness has made it hardy and tough. It gains a flat twenty five (25) more HP.
Notes:
❶ Resulting EN use is calculated by (Base EN + Ability Effects + Consecutive Use Penalty) * Egg Group [0.8 for Pure Dragon, 0.9 for Dual Dragon] - STAB.
❷ Increases the number of guaranteed hits on multi-hit moves. 3/8 chance of four (4) hits, 1/8 chance of five (5) hits.
❸ Increases the number of guaranteed hits on multi-hit moves. 3/8 chance of five (5) hits.
❹ If a healing move is used, the formula to calculate health recovered is Damage * (Move Effect + Egg Group).❖
❖ If a healing move is used by a pokemon holding Big Root, the formula to calculate health recovered is Damage * ((Move Effect * Big Root) + Egg Group).
❺ Pokemon with Oblivious are still immune to the effects of Infatuation.
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: Weather is allowed
An untold secret about the Day Care Center in an unspecified region. Supposedly, there is one in every region. Beneath those hallowed halls of love and care is a war pit. Declined eggs speckle the shelves on all the walls. Pokemon who battle in this place gain a boost from their Egg Group. The floor is made of impenetrable organic concrete. The fighting area is about 50 x 50 x 30 meters. The actual room is about 75 x 60 x 50.
Pokemon belonging to two (2) egg groups gain the following effects:
Monster Group: This pokemon is a horrible creature, capable of hitting its target with astounding precision. This provides a flat ten percent (10%) boost in accuracy.
Water 1 Group: Increases the effect chance of all moves by fifty percent (1.5x).
Bug Group: Gains one (1) extra attack on multi-hit moves, with no cap.❷
Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost.
Field Group: This pokemon's STAB becomes five (5) instead of three (3).
Fairy Group: Attraction has an additional fifty percent (50%) chance to be inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender.❺
Grass Group: The pokemon heal twenty percent (x0.2) of damage inflicted to opposing pokemon with STAB moves.❹
Water 3 Group: At the end of each round, there is a twenty five percent (25%) chance of boosting ATK, DEF, SPA, or SPD one (1) stage.
Mineral Group: All super effective attacks against this pokemon are reduced by three (3) BAP. All regular damage attacks against this pokemon are reduced by two (2) BAP. All not very effective attacks against this pokemon are reduced by one (1) BAP.
Amorphous Group: The physical form of this pokemon is ever changing. This provides a flat ten percent (10%) boost in evasion.
Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a fifty percent (1.5x) boost in weather to speed.
Dragon Group: This pokemon has refined its attacks to be as efficient as possible. This has resulted in a decrease of EN use by ten percent (0.1x).❶
Human-Like: Increase the final damage of "Chop", "Head", "Kick", "Punch", and "Slap" moves by three (3) damage.
Pokemon belonging to one (1) egg group gain the following effects:
Monster Group: This pokemon is a horrible creature, capable of hitting its target with astounding precision. This provides a flat fifteen percent (15%) boost in accuracy.
Water 1 Group: Increases the effect chance of all moves by fifty percent (1.5x). Increases the effect chance of combination moves doubles (2.0x)
Bug Group: Gains two (2) extra attacks on all multi-hit moves, with no cap.❸
Field Group: This pokemon's STAB becomes seven (7) instead of three (3).
Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost. This pokemon is unaffected by the secondary effects of super-effective attacks.
Fairy Group: Attraction has an additional fifty percent (50%) chance to be inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender. Attraction lasts six (6) actions.❺
Grass Group: The pokemon heal thirty percent (0.3x) of damage inflicted to opposing pokemon with STAB moves.❹
Water 3 Group: At the end of each round, there is a fifty percent (50%) chance of boosting ATK, DEF, SPA, or SPD one (1) stage.
Mineral Group: All super effective attacks against this pokemon are reduced by four (4) BAP. All regular damage attacks against this pokemon are reduced by three (3) BAP. All not very effective attacks against this pokemon are reduced by two (2) BAP.
Amorphous Group: The physical form of this pokemon is ever changing. This provides a flat fifteen percent (15%) boost in evasion.
Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a fifty percent (1.5x) boost to speed.
Dragon Group: This pokemon has refined its attacks to be as efficient as possible. This has resulted in a decrease of EN use by twenty percent (0.2x).❶
Human-Like: Increase the final damage of "Chop", "Head", "Kick", "Punch", and "Slap" moves by five (5).
Ditto Group: When Transformed, the Pokemon Ditto Transformed into gains the Limber Ability.
Undiscovered Group: This Pokemon's uniqueness has made it hardy and tough. It gains a flat twenty five (25) more HP.
Notes:
❶ Resulting EN use is calculated by (Base EN + Ability Effects + Consecutive Use Penalty) * Egg Group [0.8 for Pure Dragon, 0.9 for Dual Dragon] - STAB.
❷ Increases the number of guaranteed hits on multi-hit moves. 3/8 chance of four (4) hits, 1/8 chance of five (5) hits.
❸ Increases the number of guaranteed hits on multi-hit moves. 3/8 chance of five (5) hits.
❹ If a healing move is used, the formula to calculate health recovered is Damage * (Move Effect + Egg Group).❖
❖ If a healing move is used by a pokemon holding Big Root, the formula to calculate health recovered is Damage * ((Move Effect * Big Root) + Egg Group).
❺ Pokemon with Oblivious are still immune to the effects of Infatuation.
Team Geodude6

Abnormality [Blaziken] (F)
Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:




Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost: (H unlocked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: Rank 5 (6 Rare Candy)
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:


Abilities: Blaze, Speed Boost (H unlocked)
Item: Blazikenite (Allows Blaziken to Mega-Evolve into Mega Blaziken. Doubles the Speed stage increase to two (2) stages at the end of each round.)
Stats:
Atk: Rank 7
Def: Rank 3
SpA: Rank 6+
SpD: Rank 3
Spe: 87-
Size Class: 3
Weight Class: 4
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz
Agility
Baton Pass
Counter
Crush Claw
Endure
Featherdance
Feint
Flame Burst
Low Kick
Night Slash
Reversal
Focus Punch
Hone Claws
Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Façade
Flame Charge
Rest
Attract
Low Sweep
Overheat
Focus Blast
Incinerate
Will-O-Wisp
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Swords Dance
Rock Slide
Poison Jab
Swagger
Substitute
Rock Smash
Power-Up Punch
Cut
Strength
Rock Climb
Blast Burn
Bounce
Dual Chop
DynamicPunch
Fire Pledge
Fury Cutter
Heat Wave
Helping Hand
Knock Off
Mega Punch
Mega Kick
Mimic
Role Play
Sleep Talk
Superpower
Thunderpunch
Vacuum Wave
===
Yet to get:
2 MC: Round, Echoed Voice, Fling, Confide
3 MC: Curse, Last Resort, Smelling Salts, Body Slam, Double-Edge, Headbutt, Mud Slap, Seismic Toss, Snore, Secret Power, Captivate, Work Up, Natural Gift
Total: 51 MC

Toxicity [Mollux] (F)
Nature: Bold
Type:




Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate: (HA locked, Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:
HP: 100
Atk: Rank 1-
Def: Rank 4+
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 3/5
Moves:
Water Gun
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Acid Armor
Final Gambit
Aqua Ring
Fire Spin
Heal Pulse
Helping Hand
Stealth Rock
Protect
Thunder
Double Team
Sludge Wave
Sludge Bomb
Fire Blast

Mothra [Aurumoth] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:




Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (HA unlocked, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3+
Spe: 81-
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Tail Glow
Reflect
Light Screen
Zen Headbutt
Bug Buzz
Close Combat
Counter
Disable
Feint
Fell Stinger
Hydro Pump
Megahorn
Psyshock
Toxic
Hidden Power [Ground]
Ice Beam
Blizzard
Hyper Beam
Protect
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Facade
Overheat
Ally Switch
Steel Wing
Focus Blast
Giga Impact
Retaliate
X-Scissor
Infestation
Substitute
Dazzling Gleam
Surf
Helping Hand
Icy Wind
===
Yet to get:
1 MC: TBD
2 MC: TBD
3 MC: TBD
Total: TBD MC
Mollux: Fairy/ Field
Aurumoth: Bug
Team akela
Kabutops [Gigan] [M]
Adamant Nature (+1 Atk, -1 SpA)
Types: Rock/Water
Egg Group: Water 1/Water 3
Abilities: Swift Swim, Battle Armor, Weak Armor
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up
Absorb
Ancient Power
Aqua Jet
Endure
Feint
Fury Cutter
Harden
Hydro Pump
Leer
Mega Drain
Mud Shot
Night Slash
Sand-Attack
Slash
Scratch
Egg
Aurora Beam
Confuse Ray
Foresight
Knock Off
Rapid Spin
TM/HM
Protect
Rock Slide
Sandstorm
Toxic
Waterfall

Adamant Nature (+1 Atk, -1 SpA)
Types: Rock/Water
Egg Group: Water 1/Water 3
Abilities: Swift Swim, Battle Armor, Weak Armor
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up
Absorb
Ancient Power
Aqua Jet
Endure
Feint
Fury Cutter
Harden
Hydro Pump
Leer
Mega Drain
Mud Shot
Night Slash
Sand-Attack
Slash
Scratch
Egg
Aurora Beam
Confuse Ray
Foresight
Knock Off
Rapid Spin
TM/HM
Protect
Rock Slide
Sandstorm
Toxic
Waterfall
Carracosta [Oo] [F]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Egg Group: Water 1/Water 3
Abilities: Solid Rock, Sturdy, Swift Swim
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks: (67/67)
Level Up
AncientPower
Aqua Jet
Aqua Tail
Bide
Bite
Brine
Crunch
Curse
Hydro Pump
Protect
Rain Dance
Rock Slide
Rollout
Shell Smash
Smack Down
Water Gun
Wide Guard
Withdraw
Egg
Body Slam
Flail
Guard Swap
Iron Defense
Knock Off
Rock Throw
Slam
Water Pulse
Whirlpool
Tutor
Block
Earth Power
Icy Wind
Iron Head
Iron Tail
Low Kick
Sleep Talk
Snore
Stealth Rock
Superpower
TM/HM
Attract
Blizzard
Bulldoze
Confide
Dig
Dive
Double Team
Earthquake
Facade
Focus Blast
Frustration
Giga Impact
Hidden Power Fire
Hyper Beam
Ice Beam
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Round
Sandstorm
Scald
Stone Edge
Strength
Substitute
Surf
Swagger
Toxic
Waterfall

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Egg Group: Water 1/Water 3
Abilities: Solid Rock, Sturdy, Swift Swim
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks: (67/67)
Level Up
AncientPower
Aqua Jet
Aqua Tail
Bide
Bite
Brine
Crunch
Curse
Hydro Pump
Protect
Rain Dance
Rock Slide
Rollout
Shell Smash
Smack Down
Water Gun
Wide Guard
Withdraw
Egg
Body Slam
Flail
Guard Swap
Iron Defense
Knock Off
Rock Throw
Slam
Water Pulse
Whirlpool
Tutor
Block
Earth Power
Icy Wind
Iron Head
Iron Tail
Low Kick
Sleep Talk
Snore
Stealth Rock
Superpower
TM/HM
Attract
Blizzard
Bulldoze
Confide
Dig
Dive
Double Team
Earthquake
Facade
Focus Blast
Frustration
Giga Impact
Hidden Power Fire
Hyper Beam
Ice Beam
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Round
Sandstorm
Scald
Stone Edge
Strength
Substitute
Surf
Swagger
Toxic
Waterfall
Crustle [Core] [F]
Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Bug/Rock
Egg Groups: Bug/Mineral
Abilities: Sturdy, Shell Armor, Weak Armor
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks: (60/60)
Level Up
Bug Bite
Faint Attack
Flail
Fury Cutter
Rock Blast
Rock Polish
Rock Slide
Rock Wrecker
Sand-Attack
Shell Smash
Slash
Smack Down
Stealth Rock
Withdraw
X-Scissor
Egg
Counter
Curse
Endure
Night Slash
Rototiller
Sand Tomb
Spikes
Wide Guard
Tutor
Block
Iron Defense
Knock Off
Sleep Talk
Snore
TM/HM
Aerial Ace
Attract
Bulldoze
Confide
Cut
Dig
Double Team
Earthquake
Facade
Frustration
Giga Impact
Hidden Power Ice
Hone Claws
Hyper Beam
Nature Power
Poison Jab
Protect
Rest
Return
Rock Smash
Rock Tomb
Round
Sandstorm
Shadow Claw
SolarBeam
Stone Edge
Strength
Struggle Bug
Substitute
Swagger
Swords Dance
Toxic

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Bug/Rock
Egg Groups: Bug/Mineral
Abilities: Sturdy, Shell Armor, Weak Armor
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks: (60/60)
Level Up
Bug Bite
Faint Attack
Flail
Fury Cutter
Rock Blast
Rock Polish
Rock Slide
Rock Wrecker
Sand-Attack
Shell Smash
Slash
Smack Down
Stealth Rock
Withdraw
X-Scissor
Egg
Counter
Curse
Endure
Night Slash
Rototiller
Sand Tomb
Spikes
Wide Guard
Tutor
Block
Iron Defense
Knock Off
Sleep Talk
Snore
TM/HM
Aerial Ace
Attract
Bulldoze
Confide
Cut
Dig
Double Team
Earthquake
Facade
Frustration
Giga Impact
Hidden Power Ice
Hone Claws
Hyper Beam
Nature Power
Poison Jab
Protect
Rest
Return
Rock Smash
Rock Tomb
Round
Sandstorm
Shadow Claw
SolarBeam
Stone Edge
Strength
Struggle Bug
Substitute
Swagger
Swords Dance
Toxic
Carrascosta: Water 1/ Water 3
Crustle: Big/ Mineral
Dat dank PEMDAS:
akela sends out and equips some fossils
Geodude sends out, equips, and orders
akela orders
I ref (hopefully on time)
FITE!