Yet another Geodude vs. Gold flashie.

It's a 2v2 dubs flash this time, though.

Team Gold!
d9xh.png

Radioactive (Tentacool) (M)
Nature: Modest
Type: Water/Poison

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Clear Body

Liquid Ooze

Rain Dish (HA Locked)

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 4/6
MC: 0
AC: 4/5

Moves:

Poison Sting (*)
Acid (*)
Supersonic (*)
Wrap (*)
Water Gun (*)
Toxic Spikes (*)
Bubble Beam (*)
Barrier
Hex
Hydro Pump
Sludge Wave
Wring Out

Confuse Ray (*)
Haze (*)
Knock Off (*)
Mirror Coat (*)
Rapid Spin (*)

Toxic (*)
Venoshock (*)
Protect (*)
Ice Beam (*)
Surf (*)

Dive
Giga Drain
Magic Coat

Brine
Endure
Reflect

e4t9.png

Slowpoke (Slowpoke) (M)
Nature: Relaxed
Type: Water/Psychic

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious

Own Tempo

Regenerator (HA Locked)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-15% speed, -10% evasion)
Size Class: 2
Weight: Class: 3
Base Rank Total: 14

EC: 4/6
MC: 0
AC: 4/5

Moves (28/???):

Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Slack Off
Psychic
Heal Pulse

Block (*)
Future Sight (*)
Me First (*)
Sleep Talk (*)
Zen Headbutt (*)

Psyshock (*)
Ice Beam (*)
Earthquake (*)
Flamethrower (*)
Rest
Scald
Grass Knot (*)
Trick Room

Bide
Endure
Skill Swap
Teleport

Team Geodude!
198.gif

Murkrow (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
dark.gif
flying.gif

dark.gif
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
flying.gif
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. LOCKED

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 1/6
MC: 0
AC: 1/5

Moves:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Torment

Brave Bird
Drill Peck
Perish Song
Psycho Shift
Sky Attack

Protect
Roost
Psychic
Shadow Ball
Thunder Wave
Fly
froakie.gif

Froakie (F)
Nature: Naive (+23% Acc)
Type: Water
Abilities: Torrent, Protean

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1-
Spe: 82+
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/9
MC: 0
DC: 5/5

Moves:
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Smack Down
Double Team
Substitute
Bounce
Hydro Pump

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes

Taunt
Ice Beam
Blizzard
Dig
Scald
Acrobatics
Rock Slide
Grass Knot
U-Turn
Power-up Punch
Surf

Gold sends first.
 
Murkrow @ Exp. Share
Froakie @ Exp. Share

Murkrow: Shadow Ball Slowpoke x3
IF Slowpoke uses Disable (Shadow Ball) THEN use Fly Slowpoke.

Froakie: Fling Slowpoke~Acrobatics Slowpoke~Acrobatics Slowpoke
IF Slowpoke uses Disable (Acrobatics) THEN use Bounce Slowpoke.
 
Tentacool:

Ice Beam (Murkrow) - Ice Beam (Murkrow) - Surf + Surf
If your target faints redirect to your other foe
If your target faints and Froakie has protean toggled off, use Venoshock on Froakie instead. This sub takes priority.

Slowpoke:

Ice Beam (Murkrow) - Ice Beam (Murkrow) - Ice Beam (Murkrow)
If your target faints redirect to your other foe
If your target faints and protean isn't active for Froakie, use Psyshock on Froakie instead. This takes priority.
 
Pre-round 1
Speed order: Murkrow->Froakie->Tentacool->Slowpoke
Team Gold:
d9xh.png
e4t9.png

90|100
100|100
Fine|Fine

Team Geodude:
198.gif
froakie.gif

90|90
100|100
Fine|Fine

Those pictures are on the same line I swear.

Murkrow used Shadow Ball! (354 -SpD, 1716) -6 en, -(8+3)*1.5=16.5 hp Slowpoke
Froakie used Fling! (4448) -3.5 en, -(7+3-3)*1.5=10.5 hp Slowpoke, dark type
Tentacool used Ice Beam! (5180, 2867) -7 en, -(9+1.5)*1.5=15.75 hp Murkrow
Slowpoke used Ice Beam! (9244, 8929) -7 en, -(9)*1.5=13.5 hp Murkrow

Murkrow used Shadow Ball! (3210, 9995) -10 en, -(8+3)*1.5+2=18.5 hp Slowpoke
Froakie used Acrobatics! (8886) -7 en, -(11+3-3)=11 hp Slowpoke, flying type
Tentacool used Ice Beam! (1455, 5445) -11 en, -(9+1.5)*1.5=15.75 hp Murkrow
Slowpoke used Ice Beam! (5749, 2300) -11 en, -(9)*1.5=13.5 hp Murkrow

Murkrow used Shadow Ball! (3628, 1523) -14 en, -(8+3)*1.5+2=18.5 hp Slowpoke
Froakie used Acrobatics! (6763) -10 en, -(11+3-3)=11 hp Slowpoke
Slowpoke used Ice Beam! (3379, 6744) -15 en, -(9)*1.5=13.5 hp Murkrow
Tentacool used Surf+Surf! (2106, 4436) -17 en, -(9*2.25*.75+3+1.5)=19.6875 hp Murkrow, RIP Murkrow, -(9*2.25+3+3)=21.1875 hp Froakie

Post-round 1
Speed order: Froakie->Tentacool->Slowpoke
Team Gold:
d9xh.png
e4t9.png

90|14
65|67
Cooling down|-1 SpD

Team Geodude:
198.gif
froakie.gif

RIP|69
RIP|79
RIP|Fine​
 
Tentacool:

Cooldown - Toxic (Froakie) - Venoshock (Froakie)
If you are taunted, use Venoshock (Froakie)
If Froakie uses dig and unsuspended and outside a combo and you are slower, use Brine + Surf and push back

Slowpoke:

Trick Room - Psyshock (Froakie) - Psyshock (Froakie)
If you are targeted by a damaging combo a1, use Endure and push back.
If you are taunted when you would act, use Psyshock (Froakie) and push back.
 
That first Slowpoke sub isn't valid, I don't think. Regardless:

Grass Knot Slowpoke~Substitute (15)~Dig Tentacool
 
Last edited:
Pre-round 2
Speed order: Froakie->Tentacool->Slowpoke
Team Gold:
d9xh.png
e4t9.png

90|14
65|67
Cooling down|-1 SpD

Team Geodude:
froakie.gif

69
79
Fine

Froakie used Grass Knot! (8063) -5.5 en, -(6+3+1.5)*1.5+2=17.75 hp Slowpoke, RIP Slowpoke, grass type

Froakie used Substitute (15)! -12 en, -15 hp, 15 hp substitute, normal type
Tentacool used Toxic! -6 hp, fail

Froakie used Dig! -10 en, ground type
Froakie used Dig! (674) -(8+3)*1.5=16.5 hp Tentacool
Tentacool used Brine+Surf! (8934) -14 en, -(16+3+3)*1.5=33 hp Froakie, no more substitute

Post-round 2
Speed order: Froakie->Tentacool
Team Gold:
d9xh.png
e4t9.png

73|RIP
45|RIP
Cooling down|RIP

Team Geodude:
froakie.gif

54
51
Fine​
 
Acrobatics~Dig~Dig
IF Tentacool uses a damaging water-type combination THEN use Substitute (15).
IF Tentacool uses Dive THEN use Acrobatics.
 
No.

Poison STAB said:
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Bold added by me. Please fix.

Edit nvm I'm stupid.

Second Edit Well, Let's shift gears here.

Cooldown - Barrier - Giga Drain + Ice Beam
If giga drain + ice beam is not deemed plausible, (both are beams so what the heck) then use Ice Beam + Bubble Beam
If Ice Beam + bubble beam is considered not plausible, then use giga drain + giga drain
 
Last edited:
Pre-round 3
Speed order: Froakie->Tentacool
Team Gold:
d9xh.png

73
45
Cooling down

Team Geodude:
froakie.gif

54
51
Fine

Froakie used Acrobatics! (374 crit) -7 en, -(11+3+3)=17 hp Tentacool, flying type

Froakie used Dig! -10 en, ground type
Tentacool used Barrier! -7 en, +2 Def
Froakie used Dig! blocked

Froakie used Dig! -13 en
Froakie used Dig! (4565) -(8+3)*1.5-4=12.5 hp Tentacool
Tentacool used Giga Drain+Giga Drain! (8990) -28 en, -(18+3)*1.5=31.5 hp Froakie, +15.75 hp Tentacool

-1 Def Tentacool

Post-round 3
Speed order: Froakie->Tentacool
Team Gold:
d9xh.png

59
10
Cooling down, +1 Def

Team Geodude:
froakie.gif

22
21
Fine​
 
Too many ways to abuse my actions. Ugh. Plus I played this one rather badly.

Cooldown - Sludge Wave - Chill
If taunt, change actions to Cooldown - Sludge Wave - Sludge Wave
If Froakie is under the evasive stage of a d/e move when you would act, and you are not taunted, use Chill that action, and push back the first time
 
Pre-round 4
Speed order: Froakie->Tentacool
Team Gold:
d9xh.png

59
10
Cooling down, +1 Def

Team Geodude:
froakie.gif

22
21
Fine

Froakie used Taunt! -10 en, dark type

Tentacool used Sludge Wave! (9541, 8329) -6 en, -(10+3+3)=16 hp Froakie
Froakie chilled! +7 en

Froakie used Bounce! -9.33 en, flying type
Tentacool used Sludge Wave! -10 en, miss, RIP Tentacool

Geodude wins!
Rewards:
Me: 6 UC
Battlers: 1 CC
Mons: 1 EC, 3 MC, 1 AC
KOC: Froakie x2, Tentacool​
 
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