1. Meditite's main selling point is, like Murkrow, as a wallbreaker. What walls can afford to run 16 speed or more? It is a flaw that Meditite's speed has a rather average max, but that just means that he doesn't even have to run his max speed to be effective. Adamant LO can do Jolly LO better, and there aren't pokemon who can switch in reliably without predicting an immunity to a move. And that really only works once against any decent player. Also, the point of Choice Scarf is not to spam in the middle of the game when there are still fighting and psychic immunities running around. Would you really use ScarfMoxie Scraggy, for example, before eliminating or severely weakening opposing fighting types? There's Trick, yes, but then you are poorly EVed for the item you received, and unless someone risked their Spritzee, all they really lost was their shitty Meditite "counter".
2. It is not 4MSS if Tite isn't REQUIRED to run particular moves to be effective. Don't like Slowpoke? run Thunderpunch. Hate Wynaut? run Baton Pass. Team doesn't really like Honedge? run Fire Punch. Because of the switches that Meditite causes simply by existing, you can just run a bunch of coverage moves to make the opposing team's "counters" insignificant. Not to mention most of the pokemon you listed do not perform well outside of being a good Meditite switch in. As mentioned in other posts: you have to carry your fighting-type checks and then your Meditite checks.
Murkrow does not have counters; Meditite does.
The fact that Meditite's greatest strength is wallbreaking does not disprove the fact that it is slower than a ton of things that can outspeed and ravage it, especially if it's not running Eviolite. There are also plenty of things that can switch into standard Meditite and force it to switch out (giving a free turn), depending on which set it's running, as I have already explained.
Can
Slowpoke switch into standard Meditite without Thunder Punch and force it out next turn?
Yes. The switch-in is now paralyzed by Thunder Wave.
Can
Exeggcute or
Spritzee switch into standard Meditite without Poison Jab and force it out next turn?
Yes. The switch-in is now asleep due to Sleep Powder or is facing an over-half health Spritzee with a Wish coming to it or a teammate next turn.
Can
Wynaut switch into standard Meditite without Baton Pass and kill it 100% of the time?
Yes. Meditite will die.
Can standard Meditite run Thunder Punch, Poison Jab, and Baton Pass on one set? If it does, it can get around all of these Pokemon, and that leaves one move left. It really wants Fake Out for getting chip damage and picking off weakened foes, particularly faster ones. Without Fighting STAB, it is easily defeated by Scraggy and has no recovery. Without Psychic STAB, it is beaten by bulky Poison-types. It only gets four moves, so no matter what it runs, something is going to make a punk out of it. It's true that Meditite can run whatever it has to in order to deal with what it finds problematic, but it finds a LOT of things problematic, and it cannot cover them all. If it does not have the exact move it needs when faced with a certain Pokemon,
it is countered and must flee and give the foe a free turn (except in the case of Wynaut).
It should go without saying that Pawniard would hate to switch into Slowpoke's Thunder Wave, Exeggcute's Sleep Powder, Elgyem's Thunder Wave or Analytic HP Fighting, or Drowzee's Thunder Wave or Drain Punch as Meditite switches out.
As mentioned in other posts: you have to carry your fighting-type checks and then your Meditite checks.
Oh, you mean this?
Elgyem @ Eviolite
Ability: Analytic
Level: 5
EVs: 240 Def / 236 HP
Relaxed Nature
- Psychic
- Hidden Power [Fighting]
- Recover
- Thunder Wave
0 SpA Analytic Elgyem Psychic vs. 0 HP / 236 SpD Eviolite Meditite: 9-12 (47.3 - 63.1%) -- 96.5% chance to 2HKO
0 SpA Analytic Elgyem Psychic vs. 0 HP / 36 SpD Eviolite Mienfoo: 20-26 (95.2 - 123.8%) -- 75% chance to OHKO
0 SpA Analytic Elgyem Hidden Power Fighting vs. 0 HP / 116 SpD Eviolite Pawniard: 20-28 (95.2 - 133.3%) -- 93.8% chance to OHKO
-----
196+ Atk Pure Power Meditite Poison Jab vs. 236 HP / 240+ Def Eviolite Elgyem: 7-9 (28 - 36%) -- 10% chance to 3HKO
236+ Atk Mienfoo Knock Off (97.5 BP) vs. 236 HP / 240+ Def Eviolite Elgyem: 12-16 (48 - 64%) -- 96.5% chance to 2HKO
236+ Atk Pawniard Knock Off (97.5 BP) vs. 236 HP / 240+ Def Eviolite Elgyem: 18-24 (72 - 96%) -- guaranteed 2HKO
Keep in mind as well that Elgyem gets to hit something for free as Meditite switches out, and that the Analytic boost is applied in this scenario.
3. "Forcing people to use otherwise terrible pokemon" is not the same thing as promoting variety. Unlike Tangela, who was just an extreme grass-type, Meditite is part of the ONLY fighting type in LC who does not rely on Knock Off for coverage. You list Wynaut, Honedge, and Exeggcute as examples of pokemon made more viable by Meditite's existence. Is this not the definition of overcentralizing? Using otherwise shitty pokemon because one mon is so threatening? You can't even reliably use these so-called "counters" because Meditite users can just switch up the coverage based on what kinds of checks they are running into or expect. "Promoting variety" seems like a poor point to bring up, because you cannot promote variety with the existence of one pokemon.
This would be more of an overcentralizing problem if there weren't so many Pokemon that are made more viable because of Meditite's existence. It was a problem with Tangela because Goomy was the only thing that could really mess with it. Meditite, however, has a long list of checks and counters that can flourish to keep Meditite at bay and have other roles as well, as I've also mentioned previously. Every single Pokemon I mentioned above as a counter has a means of taking advantage of Meditite's presence besides just walling its moves. They have uses and Meditite's existence helps them achieve those uses. I don't think a reply as simple as "yea but those mons suck" is insightful enough to disprove that. If you haven't used something before, try it before bashing it mindlessly; have some objective reasoning behind attacking it. I remember when everyone bashed my Specs Taillow set to hell and back and made fun of me for pushing it, but those same people told me later how legit it was after actually trying it, and that's just one example.
I'd also like to respond to Briyella a bit here, but only to her three summary points because I don't want to spend a week making a response.
I was acutally surprised when you said that none of its non-Scarf sets run max Speed. "What about Life Orb Meditite?" I said, but apparently you don't have Speed on that set. Personally, I find that extremely wrong, as even though there is basically nothing between 12 and 16 Speed, I still think it's better to run that in case you run into something like 5th gen 14 Speed Mienfoo, and at least a chance to Speed tie with Pawniard.
These sets are not my own, but are copied from what has been defined as XY standard by Corkscrew's Meditite analysis that is QC 3/3, and I had no say in the making of its sets. If you disagree with what is to be considered standard for Meditite's sets, you now know who to talk to about that.
Naturally, a Pokemon will want enough moves to cover every single niche threat that walls it, but I think Meditite can do without. The fact that you mention Baton Pass and Fire Punch as "absolutely needed" for exactly one Pokemon each makes me think you are digging a little too deep here. It needs these moves to be a "perfect" Pokemon, not a broken one. Neither Wynaut nor Honedge are exceptionally common, and the notion that those moves are required for Meditite to function properly is silly to me. This narrows it down to Fake Out, Bullet Punch, Fighting move, Psychic move, Thunder Punch, and Poison Jab to choose from. Poison Jab is mostly a bad choice, as that is only used for Spritzee and the very niche Exeggcute, so I'd take that one off too. That means you are now leaving off just one move, usually between Fake Out and Thunder Punch. Using uncommon niche Pokemon as justification for Meditite's "severe" 4MSS just doesn't make sense to me, since Meditite doesn't have to cover everything to be broken.
Considering that Meditite is incredibly disadvantaged against Honedge both offensively and defensively and that Wynaut traps and beats it 100% of the time, I'd say these are somewhat important things for Meditite to be able to deal with, and it will lose to them if it runs into them and is not prepared. I use Wynaut, as does blarajan, and as does Wobbyble. It's not rare.
I think you've got it backwards here. The usage of generally bad or outclassed Pokemon solely for the purpose of countering Meditite just makes it more broken, in my opinion. Exeggcute is weak to U-turn, Knock Off, Brave Bird, Shadow Ball, and Fire-type moves, all of which are very common in Little Cup. It is bad, but it just so happens to counter Meditite, making it "viable", in the same way that Tangela made Goomy "viable".
You are not considering Exeggcute's other positives here. Exeggcute incapacitates switch-ins with Sleep Powder and also has the option of making switch-ins miserable with Leech Seed. Exeggcute reliably beats not only Meditite, but also important Pokemon in the metagame like
Foongus, Tirtouga, Timburr, and Drilbur (if it lacks X-Scissor). Am I the only one who acknowledges this? Its strengths mainly lie in what it can do to cripple switch-ins after forcing switches, but it is far from "shitty". The fact that it handily beats Little Cup's premier Grass-type and Little Cup's most dangerous Shell Smash user should surely give it more merit than is being shown to it. The fact that it walls Meditite without Poison Jab / Fire Punch gives it an important purpose while it does the other things as well.
So wait, how am I supposed to know what Meditite is running?
Meditite can beat Slowpoke if it has Thunder Punch, but not if it has Poison Jab
Meditite can beat Spritzee if it has Poison Jab, but not if it has Thunder Punch
Does that mean I have to run both? Wasn't this why Garchomp was banned in DP, or am I missing something?
All this means is that Meditite has limitations as far as what it can beat, because a lot of counters exist for the different moves it decides not to run. It can only beat what its chosen moveset allows it to. I don't see any reason to draw that out again.
Also, since a lot of people keep saying that Fighting-types with Knock Off and Meditite cannot be dealt with by using the same Pokemon, I'd like to reiterate that +Defense-natured Elgyem beats them both whether it loses its item in the process or not. Wynaut beats both of these as well, with the exception of Mienfoo because of U-turn (though it would preferably like to kill Meditite first so that its item will be intact before it begins doing its job). Wish Drowzee also beats both Meditite and Fighting-types with Knock Off if played correctly. It needs to be remembered that Knock Off from a Fighting-type hurts a lot less against a Psychic-type than a STAB Psychic-type move against a Fighting-type. That's not to say that Psychic-types can just switch into Knock Off willy-nilly, but you get the idea.
It also keeps being mentioned that Pawniard is a potent teammate for Meditite that threatens the Psychic-types that wall Psychic- and Fighting-type attacks, and that this fact supposedly makes these counters a lot less significant since they're "all weak to Knock Off". While this is true, Pawniard has to worry about being hit with Thunder Wave, or worse, a Fighting-type move, on the switch-in, and the Psychic-types acknowledge this threat and will be packing Fighting-type moves for this very reason.
But since teammates for Meditite that allow it to beat its counters keep coming up, let's
pair our Psychic-type with a teammate of its own and see how this plays out:
Meditite's counters are generally Pokemon that are Psychic-type and are thus weak to Knock Off, making them inherently vulnerable to common users of this move, including Mienfoo and Pawniard.
Elgyem walls and defeats Meditite one on one, but is threatened greatly by Pawniard. Paired with Trubbish, however, it has a teammate that soaks up Knock Off without losing its item and can continuously restore its health by Recycling its Berry Juice. In exchange, Trubbish's weakness to Meditite's Psychic-type STAB is sponged by Elgyem. Mienfoo is completely walled by Trubbish, Pawniard will eventually be hit by either Drain Punch or HP Fighting, and Meditite will lose to Elgyem.
Let's try to look at the bigger picture if we're actually going to include other Pokemon as teammates to support the drawbacks of the suspect in question, but I don't want this to get to the point where we're comparing whole teams. I didn't even know this was something we do in suspect threads but I'm playing with the hand I was dealt, so there.
I hope this clears up some uncertainties.