2v2 Babysitter Training (1 FE, 1 NFE) Doubles
Training Items only
ASB Arena
DQ Time: 1 Day (24 Hours)
No move limitations
All Abilities
2 Substitutions
5 Chills/2 Recoveries per Pokemon
EvAlNo
Scizor - Harold (Male)
Types:
Bug - Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Swarm (Passive) - When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Light Metal: (H - UNLOCKED)
Nature: Adamant (+Attack, -Special Attack)
Stats:
HP: 100
Attack: 6+
Defense: 4
Special Attack: 1-
Special Defense: 3
Speed: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 3/???
AC: 5/5
Attacks (25):
Level Up:
Vacuum Wave
Feint
Bullet Punch
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Metal Claw
Fury Cutter
Double Team
Iron Defense
TM:
Protect
U-turn
Brick Break
Swords Dance
Roost
Tutor:
Bug Bite (5th Gen)
Egg Moves:
Night Slash
Endure
Reversal
Quick Guard
Steel Wing
Other:
None
Arty (Cupra) - (M)
Nature: Hasty (+15% Speed, - Defense, +9 Accuracy)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Shield Dust/Keen Eye/Illusion(H - LOCKED)
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Illusion (LOCKED) - Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Attack: 2
Defense: 1(-)
Special Attack: 3
Special Defense: 2
Speed: 51(+)
BRT: 13
Weight Class: 1
Size Class: 1
EC: 1/9
MC: 2/???
AC: 3/5
Moves (16):
Level Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
TM:
Psychic
Shadow Ball
Will-o-Wisp
Safeguard
Protect
Egg:
Disable
Feint
Bug Buzz
Hydro Pump
Close Combat
Geodude6
Zuzu [Scrafty] (F)
Nature: Adamant
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate: (DW, Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Stats:
HP: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Leer
Low Kick
Feint Attack
Headbutt
Swagger
Brick Break
Payback
High Jump Kick
Façade
Crunch
Focus Punch
Head Smash
Counter
Detect
Drain Punch
Fake Out
Fire Punch
Ice Punch
Thunder Punch
Dragon Claw
Roar
Taunt
Smack Down
Dig
Double Team
Torment
Low Sweep
Retaliate
Stone Edge
Dragon Tail
Rock Slide
Poison Jab
Rock Smash
Power-Up Punch
Knock Off
Spite
Super Fang
Hanako [Frogadier] (F)
Nature: Naive (+15% Spe, +22% Acc, -1 SpD)
Type:
: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1-
Spe: 112+
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 6/9
MC: 0
AC: 5/5
Attacks:
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Smack Down
Double Team
Substitute
Bounce
Hydro Pump
Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Toxic
Hidden Power [Steel]
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Scald
Acrobatics
Rock Slide
Grass Knot
U-Turn
Sleep Talk
Power-up Punch
Surf
EvAlNo sends out and equips
Geodude6 sends out, equips, and orders
EvAlNo orders
ref
Training Items only
ASB Arena
DQ Time: 1 Day (24 Hours)
No move limitations
All Abilities
2 Substitutions
5 Chills/2 Recoveries per Pokemon
EvAlNo
Scizor - Harold (Male)
Types:
Bug - Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Swarm (Passive) - When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Light Metal: (H - UNLOCKED)
Nature: Adamant (+Attack, -Special Attack)
Stats:
HP: 100
Attack: 6+
Defense: 4
Special Attack: 1-
Special Defense: 3
Speed: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 3/???
AC: 5/5
Attacks (25):
Level Up:
Vacuum Wave
Feint
Bullet Punch
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Metal Claw
Fury Cutter
Double Team
Iron Defense
TM:
Protect
U-turn
Brick Break
Swords Dance
Roost
Tutor:
Bug Bite (5th Gen)
Egg Moves:
Night Slash
Endure
Reversal
Quick Guard
Steel Wing
Other:
None
Arty (Cupra) - (M)
Nature: Hasty (+15% Speed, - Defense, +9 Accuracy)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Shield Dust/Keen Eye/
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stats:
HP: 90
Attack: 2
Defense: 1(-)
Special Attack: 3
Special Defense: 2
Speed: 51(+)
BRT: 13
Weight Class: 1
Size Class: 1
EC: 1/9
MC: 2/???
AC: 3/5
Moves (16):
Level Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
TM:
Psychic
Shadow Ball
Will-o-Wisp
Safeguard
Protect
Egg:
Disable
Feint
Bug Buzz
Hydro Pump
Close Combat
Geodude6
Zuzu [Scrafty] (F)
Nature: Adamant
Type:
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate: (DW, Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Stats:
HP: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Leer
Low Kick
Feint Attack
Headbutt
Swagger
Brick Break
Payback
High Jump Kick
Façade
Crunch
Focus Punch
Head Smash
Counter
Detect
Drain Punch
Fake Out
Fire Punch
Ice Punch
Thunder Punch
Dragon Claw
Roar
Taunt
Smack Down
Dig
Double Team
Torment
Low Sweep
Retaliate
Stone Edge
Dragon Tail
Rock Slide
Poison Jab
Rock Smash
Power-Up Punch
Knock Off
Spite
Super Fang
Hanako [Frogadier] (F)
Nature: Naive (+15% Spe, +22% Acc, -1 SpD)
Type:
Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1-
Spe: 112+
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 6/9
MC: 0
AC: 5/5
Attacks:
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Smack Down
Double Team
Substitute
Bounce
Hydro Pump
Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Toxic
Hidden Power [Steel]
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Scald
Acrobatics
Rock Slide
Grass Knot
U-Turn
Sleep Talk
Power-up Punch
Surf
EvAlNo sends out and equips
Geodude6 sends out, equips, and orders
EvAlNo orders
ref