Other Good Cores (V2)

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I might as well put a core.
Offensive Core

tarpaudpokemon-392x576.png


Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Toxic
- Rest
- Sleep Talk

250px-141Kabutops.png


Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Waterfall
- Stone Edge
- Low Kick
- Swords Dance

kingdra.jpg


Kingdra @ Life Orb
Ability: Swift Swim
EVs: 228 Spd / 252 SAtk / 4 SDef / 24 HP
Modest Nature
- Hydro Pump
- Draco Meteor
- Clear Smog
- Scald


This core is amazing. This core is life, this core is happiness, this core is the kind of core that sweeps teams. It's a rain core! Politoed of course sets up the rain, and is an absolute tank. Of course the only main purpose of Politoed is to set up rain. But, you can set up toxic and stall out for a long time with RestTalk. Kabutops and Kingdra are of course the stars of this core, with Swift Swim and awesome offensive stats. Kabutops has a good speed stat, and with a Swords Dance + Double Speed sweeps most of the tier. Waterfall is a nice STAB, and in the rain can dent most pokemon that don't resist it. Stone Edge is Kabutop's most powerful STAB. Low Kick covers most Steel Types and Dark Types. Kingdra is just as effective, yet on the special side. 228 Speed EVs outspeed Scarf Latios, which is truly a threat. Although this moveset seems crazy, bear with me. Hydro Pump is your primary STAB, is boosted by rain, and does a ton of damage to most pokemon who don't resist it. Draco Meteor is apeshit when it comes to damage, but it may need to be a last-resort move due to the special attack drop. Clear Smog is supposed to be what's being seen a lot now: Baton Pass teams. Clear Smog also hurts Calm Minders, and Swords Dance users with the exception of Aegislash. Scald is there for the burn, although it's also nice for not missing.

+2 252+ Atk Life Orb Kabutops Low Kick (120 BP) vs. 252 HP / 0 Def Filter Mega Aggron: 244-289 (70.9 - 84%) -- guaranteed 2HKO

+2 252+ Atk Life Orb Kabutops Stone Edge vs. 252 HP / 252 Def Shuckle: 361-429 (147.9 - 175.8%) -- guaranteed OHKO

+2 252+ Atk Life Orb Kabutops Stone Edge vs. 252 HP / 232+ Def Skarmory: 246-290 (73.6 - 86.8%) -- guaranteed 2HKO after Leftovers recovery

+2 252+ Atk Life Orb Kabutops Waterfall vs. 252 HP / 252+ Def Gastrodon: 313-370 (73.4 - 86.8%) -- guaranteed 2HKO after Leftovers recovery

+2 252+ Atk Life Orb Kabutops Waterfall vs. 252 HP / 252+ Def Florges in Rain: 472-555 (131.1 - 154.1%) -- guaranteed OHKO

252+ SpA Kingdra Hydro Pump vs. 252 HP / 0 SpD Gastrodon in Rain: 282-333 (66.1 - 78.1%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Kingdra Hydro Pump vs. 252 HP / 0 SpD Skarmory in Rain: 321-378 (96.1 - 113.1%) -- 75% chance to OHKO

252+ SpA Kingdra Ice Beam vs. 252 HP / 252 SpD Latias: 114-136 (31.3 - 37.3%) -- 0% chance to 3HKO after Leftovers recovery

252+ SpA Kingdra Hydro Pump vs. 252 HP / 252+ SpD Clefable in Rain: 184-217 (46.7 - 55%) -- 14.1% chance to 2HKO after Leftovers recovery

252+ SpA Kingdra Hydro Pump vs. 252 HP / 0 SpD Slowbro in Rain: 144-169 (36.5 - 42.8%) -- 97.9% chance to 3HKO after Leftovers recovery

This core is extremely grass weak. The only counter we have to grass types is Kingdra. Kingdra resists it only neutrally as well, but does have Ice Beam to counter. Florges can traumatize Politoed and Kingdra, but Kabutops can OHKO with Waterfall. This core can cover most types well, though.

Pretty much that same core was already posted in the OP.
 
It's my time to upload an offensive core I've been working on since a while ago.

Offensive Core:

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 Def
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off

Cube (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 200 HP / 56 Spd / 252 SAtk
Rash Nature
- Substitute
- Earth Power
- Ice Beam
- Fusion Bolt

Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Taunt
- Thunder Wave
- Thunderbolt
- Hidden Power [Grass]

Inner working

A three 'mon core designed specifically for wallbreaking and disarming stall. The core is made so between the three of them get an answer for as much parts of a stall team as possible, and still be able to function against other teams.

First of all, there's Kyurem-B, who I like to call "Stall's worst nightmare". Teravolt acts the same as Mold Breaker, so it murders Physically Defensive Rotom-W and Rotom-H with Earth Power, and Mega Venusaur with Ice beam. Ice beam also deals decent damage to Skarmory and kills Specially Defensive Hippo. Sub is the defining part of the wallbreaking set, as it allows to avoid status and leech seed.

Thundurus has a weird set specially designed for the purpose. Prankster Taunt really hurts Stall, and it handles Baton Pass if played right. Tbolt wears down Skarm and Mandi. Instead of HP Ice, it carries HP Grass as it also hurts Grounds switch-ins, Physically Defensive Rotom-w and, most importantly, Quagsire, who otherwise would be a problem for the core.

Azu, in the last instance, is a physical monster. It's the answer of choice against Clefable, Blissey, Goodra and, to some extent, Sylveon. With a band, it also deals massive damage to anything that's not a physical wall.

The Synergy

These there were also picked for the core because they can cover each other's back very well. Kyurem and Thundy can both tank grass moves, Cube also resists Electric, while Thundy is neutral to it. Azu and Thundy can deal with Fighting, azu being also inmune to Dragon, as well as being neutral to Steel. Azu tanks ice and Cube is neutral to it.

Threats

The main weakness of the core are the entry hazards. Both Cube and Thundy are weak and will take 25% each time they come into it, they can usually stick to the field and get some lefties recovery, but the damage stacks in the early game when the opponent can answer to them and force switches.

Charizard represents a problem as well, as you first need to scout to find out which zard it is so you can bring the proper counter/check: Azu for Mega X or Thundy for Mega Y. So, it's really needed to scout for them or else you might sacrifice a portion of your core.

Good teammates options

Defog Mega Scizor is a great option, as it can reliably defog hazards away, Latias might be a good option too.

A hazard setter of your own is also recommended, you'll switch a lot, and that'll make your opponent switch as well. If you stack hazard damage, you might even get a kill on predicted switchs. Heatran is a great option.

I suggest either Mega Scizor or Heatran because a Steel type could come in handy, as Cube can't tank Sludge Bomb forever.

A Cleric is also recommended, something able to pass wishes and heal bell/aromatherapy, so you can support your core in longer battles.

Thoughts?
 
It's my time to upload an offensive core I've been working on since a while ago.

Offensive Core:

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 Def
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off

Cube (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 200 HP / 56 Spd / 252 SAtk
Rash Nature
- Substitute
- Earth Power
- Ice Beam
- Fusion Bolt

Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Taunt
- Thunder Wave
- Thunderbolt
- Hidden Power [Grass]

Inner working

A three 'mon core designed specifically for wallbreaking and disarming stall. The core is made so between the three of them get an answer for as much parts of a stall team as possible, and still be able to function against other teams.

First of all, there's Kyurem-B, who I like to call "Stall's worst nightmare". Teravolt acts the same as Mold Breaker, so it murders Physically Defensive Rotom-W and Rotom-H with Earth Power, and Mega Venusaur with Ice beam. Ice beam also deals decent damage to Skarmory and kills Specially Defensive Hippo. Sub is the defining part of the wallbreaking set, as it allows to avoid status and leech seed.

Thundurus has a weird set specially designed for the purpose. Prankster Taunt really hurts Stall, and it handles Baton Pass if played right. Tbolt wears down Skarm and Mandi. Instead of HP Ice, it carries HP Grass as it also hurts Grounds switch-ins, Physically Defensive Rotom-w and, most importantly, Quagsire, who otherwise would be a problem for the core.

Azu, in the last instance, is a physical monster. It's the answer of choice against Clefable, Blissey, Goodra and, to some extent, Sylveon. With a band, it also deals massive damage to anything that's not a physical wall.

The Synergy

These there were also picked for the core because they can cover each other's back very well. Kyurem and Thundy can both tank grass moves, Cube also resists Electric, while Thundy is neutral to it. Azu and Thundy can deal with Fighting, azu being also inmune to Dragon, as well as being neutral to Steel. Azu tanks ice and Cube is neutral to it.

Threats

The main weakness of the core are the entry hazards. Both Cube and Thundy are weak and will take 25% each time they come into it, they can usually stick to the field and get some lefties recovery, but the damage stacks in the early game when the opponent can answer to them and force switches.

Charizard represents a problem as well, as you first need to scout to find out which zard it is so you can bring the proper counter/check: Azu for Mega X or Thundy for Mega Y. So, it's really needed to scout for them or else you might sacrifice a portion of your core.

Good teammates options

Defog Mega Scizor is a great option, as it can reliably defog hazards away, Latias might be a good option too.

A hazard setter of your own is also recommended, you'll switch a lot, and that'll make your opponent switch as well. If you stack hazard damage, you might even get a kill on predicted switchs. Heatran is a great option.

I suggest either Mega Scizor or Heatran because a Steel type could come in handy, as Cube can't tank Sludge Bomb forever.

A Cleric is also recommended, something able to pass wishes and heal bell/aromatherapy, so you can support your core in longer battles.

Thoughts?
KyuBs speed should be in HP
 
Also the real spread is 56 HP, 216 Spa, 236 Spe, Rash/Naive.

Well. I think it depends on what do you want to outspeed. When working against stall and such, I found it useful to have 200HP for the subs, and overall bulk, and the 56Spe was enough to outspeed Bisharp which was, imo, a good cap. So I went with it, max SpA for the power in general, so it scores a kills on Rotom-W and around 90% on Megasaur.

The other way around can work in a less focusing and situational, maybe even better.
 
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Well. I think it depends on what do you want to outspeed. When working against stall and such, I found it useful to have 200HP for the subs, and overall bulk, and the 56Spe was enough to outspeed Bisharp which was, imo, a good cap. So I went with it, max SpA for the power in general, so it scores a kills on Rotom-W and around 90% on Megasaur.

The other way around can work in a less focusing and situational, maybe even better.
Alright.

A Message to Everyone: Unfortunately, I'm having problems editing the OP, so don't be worried if your cores don't get into the OP, they will.
For all you teach wizards: It says when I try to click the edit button, "502 Server Error Nginx" [has been happening for a day or two]

Everything's fine now.
 
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Alright.

For all you teach wizards: It says when I try to click the edit button, "502 Server Error Nginx" [has been happening for a day or two]
this is an inborn error with smogon's servers. We can't d anything about it sadly but this should only last anywhere from a couple minutes to half an hour. This problem will fix itself within that time.
 
this is an inborn error with smogon's servers. We can't d anything about it sadly but this should only last anywhere from a couple minutes to half an hour. This problem will fix itself within that time.
It accualy had something to do with how long the post was, butter++ fixed it for me :3
 
i have an almighty offensive core.

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 208 HP / 252 Def / 48 Spd
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Stone Edge

Manectric @ Manectite
Ability: Lightningrod
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Overheat

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Brave Bird
- Tailwind
- Flare Blitz
- U-turn

Basically, this core is very good at providing momentum and getting rid of each others checks and killing them with speed. Landorus-T sets up stealth rocks and that can help the Mega Manectric and Talonflame sweep the opponents team while getting rid of electric types(bar Rotoms). Manectric can get rid of Skarmory, Gliscor, and Landorus with Hidden Power Ice and Thunderbolt which can otherwise wall Landorus-T and Talonflame. Talonflame takes care of Mega Venusaur taking minimal damage from Giga Drain or a non-invested Sludge Bomb. It can also kill Assault Vest Conkeldurr that can eat up attacks from Mega Manectric and kills Landorus-T with Ice Punch.

Threats to this core
  • Rotom-W
  • Hippowdon
  • Fast water types that can revenge kill (to a certain degree)
  • Bisharp (and stupid Defiant Thundurus)
Teammates
A Spinner or Defogger can get hazards of the field so this Volt-turn core will not have to deal with hazards. A good example can be Life Orb Latias which has access to Defog and Healing Wish. A dedicated check to Bisharp could be effective so Fighting types that resist Steel can kill it. Keldeo, Infernape and Lucario can be in this spot so they can kill it with a STAB Fighting move. However, Keldeo is prefered so it can get rid of Hippowdon. Pivots that resist water type attacks such as Aegislash or Ferrothorn can eat up those attacks and retaliate with a move that does a fair amount of damage.
 
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i have an almighty offensive core.

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 208 HP / 252 Def / 48 Spd
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Stone Edge

Manectric @ Manectite
Ability: Lightningrod
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Overheat

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Brave Bird
- Tailwind
- Flare Blitz
- U-turn

Basically, this core is very good at providing momentum and getting rid of each others checks and killing them with speed. Landorus-T sets up stealth rocks and that can help the Mega Manectric and Talonflame sweep the opponents team while getting rid of electric types(bar Rotoms). Manectric can get rid of Skarmory, Gliscor, and Landorus with Hidden Power Ice and Thunderbolt which can otherwise wall Landorus-T and Talonflame. Talonflame takes care of Mega Venusaur taking minimal damage from Giga Drain or a non-invested Sludge Bomb. It can also kill Assault Vest Conkeldurr that can eat up attacks from Mega Manectric and kills Landorus-T with Ice Punch.

Threats to this core
  • Rotom-W
  • Hippowdon
  • Fast water types that can revenge kill (to a certain degree)
  • Bisharp (and stupid Defiant Thundurus)
Teammates
A Spinner or Defogger can get hazards of the field so this Volt-turn core will not have to deal with hazards. A good example can be Life Orb Latias which has access to Defog and Healing Wish. A dedicated check to Bisharp could be effective so Fighting types that resist Steel can kill it. Keldeo, Infernape and Lucario can be in this spot so they can kill it with a STAB Fighting move. However, Keldeo is prefered so it can get rid of Hippowdon. Pivots that resist water type attacks such as Aegislash or Ferrothorn can eat up those attacks and retaliate with a move that does a fair amount of damage.
I'll put this core in later today.
 
What? No Landorus-Keldeo-Tyranitar? I'll post it here later. The original team was made by CTC and is argubly one of the most fearsome cores in BW2 and it has been buffed with the introduction of Mega-Tyranitar. Fighting types that threaten Tyranitar are dealt with by Landorus with Psychic. Talonflame is hurt by Tyranitar and Ice types that threaten Landorus don't like Keldeo.

Edit: I don't like the fact it's subbed and not a core by itself.
M-Tyranitar is also better as a cleaner with DD. That 164 attack is a great addition
 
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What? No Landorus-Keldeo-Tyranitar? I'll post it here later. The original team was made by CTC and is argubly one of the most fearsome cores in BW2 and it has been buffed with the introduction of Mega-Tyranitar. Fighting types that threaten Tyranitar are dealt with by Landorus with Psychic. Talonflame is hurt by Tyranitar and Ice types that threaten Landorus don't like Keldeo.
Check the offencive cores, it's there, under CharY / Lando + Keldeo + Bisharp /Tyranitar / Aegi
 
If I may change my core a bit, I've found a more ideal EV spread on Mega Amph, 252 HP / 80 SAtk / 176 SDef. If you could change those, that'd be super duper.
 
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If I may change my core a bit, I've found a more ideal EV spread on Mega Amph, 252 HP / 80 SAtk / 176 SDef. If you could change those, that'd be super duper.

When we were chatting 2 days ago:

I like my amphaoros bulky and chunky

But yeah, I think 252HP/80SpA/176SDef is arguably the best spread due to the necessary bulkiness and still investment in offense
 
I thought of a decent core, but would it be fine to post the core in spite of it still being a bit incomplete so people can talk about it?
Sure! Myself and other "people" can help you finish it.
Edit: Uhhhhh why did you delete your post?
Edit2: Why are other peoples posts also being deleted?
 
Sure! Myself and other "people" can help you finish it.
Edit: Uhhhhh why did you delete your post?
Edit2: Why are other peoples posts also being deleted?

Because they got answered probably. Oh and thanks!

Hmm. There's Double Dragon, Double Bird, but what about Double Ghost? Almost like Gen 5 LC's Misdreavus+Drifloon/Gastly, except, with Destiny Bond and waaaay more predictions.

aegislash-blade.gif

Aegislash @ Life Orb
Ability: Stance Change
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Shadow Ball
- Flash Cannon
- Sacred Sword / Head Smash / Shadow Sneak
- Destiny Bond / Shadow Sneak

+

gengar.gif


Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Sludge Wave
- Dazzling Gleam / Focus Blast / Taunt
- Destiny Bond

About the core:
Most teams carry only one Ghost resist/counter such as Bisharp, Mandibuzz, and other Dark types. Now with two Ghost types, they could overwhelm the opposition with unresisted Shadow Balls. But taking out that Ghost resist might be a problem, especially Bisharp who can KO both with Knock Of or Sucker Punch; this is where Destiny Bond comes in. With DBond, one of them can almost guarantee a kill to one of their check/counter that they can't beat, such as Bisharp. DBond also messes with those Sucker Punches from Absol, Bisharp, and Mawile. Of course, it's possible a team has more than one Ghost counter/resist. When that happens, the two's coverage can help them a lot. Aegislash's Sacred Sword could kill most Dark types that switch in, same with Gengar's Focus Blast. In addition to that, the core could also support their team by eliminating threats to the time once their job is no longer needed.

Onto the sets, Aegislash uses a different variation to the common Tank set (SBall+KS+Coverage). In this core, it uses the All-Out Attacker set with Life Orb and max SpA and Speed. This allows it to outspeed common defensive pokemon, such as Landorus-T, Rotom-W, Venusaur, and some offensive pokemon such as Adamant Bisharp, hitting them on the switch and surprising them with its speed to finish them off. In fact, the given spread and nature outspeeds anything up to neutral 84 Spd Landorus-T. Destiny Bond is a mix to the set and is explained above. You can see more about the set in the Aegislash analysis (3rd set).

Onto Gengar's set, it's the typical LO+Destiny Bond.

Problems to the core:
Like any other core, this one has problems. For one, this core needs a lot of prediction, even without Aegislash's King's Shield shenanigans. This is due to Destiny Bond, so wiser players could scout it out, outpredict, and kill both pokemon without being Bonded. Another threat include Dark or Ghost types that are faster, whether naturally faster (Mega Houndoom), or with a Scarf (Scarf Hydreigon, Gengar, etc). Additionally, the two lack defensive synergy and rather frail (since Aegislash can't use KS). Prankster Taunt users also give the core some problems since they prevent the use of Destiny Bond. Thundurus can also cripple them both with T-Wave. Talonflame can KO both with Brave Bird for Gengar and Flare Blitz for Aegislash.

Good Teammates:
Wish Passers and Clerics such as Clefable and Chansey are nice since both lack reliable recovery and are cripple by paralysis. Back-up checks to Dark types are good in case the core misplays or gets beaten. Fighting types such as Conkeldurr are very good choices, and so are Fairy types. Checks to Talonflame and Mega Pinsir are also appreciated. Bulky pokemon and pivots such as Rotom-W are very good to fall back on. Volt-Turn users in particular are nice to let them in safely.

Edit: Added some 3D and added some threats and teammates.
 
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Because they got answered probably. Oh and thanks!

Hmm. There's Double Dragon, Double Bird, but what about Double Ghost? Almost like Gen 5 LC's Misdreavus+Drifloon/Gastly, except, with Destiny Bond and waaaay more predictions.

Aegislash @ Life Orb
Ability: Stance Change
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Shadow Ball
- Flash Cannon
- Sacred Sword / Head Smash / Shadow Sneak
- Destiny Bond / Shadow Sneak

+

Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Sludge Wave
- Dazzling Gleam / Focus Blast / Taunt
- Destiny Bond

About the core:
Most teams carry only one Ghost resist/counter such as Bisharp, Mandibuzz, and other Dark types. Now with two Ghost types, they could overwhelm the opposition with unresisted Shadow Balls. But taking out that Ghost resist might be a problem, especially Bisharp who can KO both with Knock Of or Sucker Punch; this is where Destiny Bond comes in. With DBond, one of them can almost guarantee a kill to one of their check/counter that they can't beat, such as Bisharp. DBond also messes with those Sucker Punches from Absol, Bisharp, and Mawile. Of course, it's possible a team has more than one Ghost counter/resist. When that happens, the two's coverage can help them a lot. Aegislash's Sacred Sword could kill most Dark types that switch in, same with Gengar's Focus Blast. In addition to that, the core could also support their team by eliminating threats to the time once their job is no longer needed.

Onto the sets, Aegislash uses a different variation to the common Tank set (SBall+KS+Coverage). In this core, it uses the All-Out Attacker set with Life Orb and max SpA and Speed. This allows it to outspeed common defensive pokemon, such as Landorus-T, Rotom-W, Venusaur, and some offensive pokemon such as Adamant Bisharp, hitting them on the switch and surprising them with its speed to finish them off. In fact, the given spread and nature outspeeds anything up to neutral 84 Spd Landorus-T. Destiny Bond is a mix to the set and is explained above. You can see more about the set in the Aegislash analysis (3rd set).

Onto Gengar's set, it's the typical LO+Destiny Bond.

Problems to the core:
Like any other core, this one has problems. For one, this core needs a lot of prediction, even without Aegislash's King's Shield shenanigans. This is due to Destiny Bond, so wiser players could scout it out, outpredict, and kill both pokemon without being Bonded. Another threat include Dark or Ghost types that are faster, whether naturally faster (Mega Houndoom), or with a Scarf (Scarf Hydreigon, Gengar, etc). Additionally, the two lack defensive synergy and rather frail (since Aegislash can't use KS).

Good Teammates:
still looking for good compliments for them.
I'll have to look into this, it's a great idea, however.
 
Here's an offensive core I've been using:

Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 236 HP / 60 SAtk / 212 Spd
Modest Nature
IVs: 0 Atk
- Psychic
- Trick Room
- Taunt
- Trick

Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Swords Dance
- Sucker Punch
- Brick Break
- Play Rough

Basically Trick Scarf onto something appropriate with Gothitelle (any stallmon), then Trick Room, then bring in Mawile. You have a guaranteed set-up turn - so if you think it's likely your opponent is going to switch in an Intimidate user then SD (for Landorus-T, TR allows you to outspeed and KO at +1 with Play Rough/Iron Head the following turn. For Gyarados, the same is true but you have to rely on the slightly riskier Play Rough entirely). If they're going to try to switch something in to burn you, go straight on the attack (you can OHKO Sableye with Play Rough, and with anything else you should be able to 2HKO courtesy of Trick Room). Once their wily checks have gone and you're sitting pretty on +1/+2 252+ Atk you can spam Sucker Punch to maul the opposition.

The EVs of Gothitelle let it come in without rocks on M-Venusaur and 2HKO (obviously out-speeding), and it can out-speed positive natured 252 EV base 100s. Taunt is there for utility, but also if the opponent is insisting on using a move when tricked that could hinder Mawile (WoW, Leech Seed, etc.) it helps get him in safely.

Thoughts?
 
lol no one said skarmbliss yet
I am not particularly seasoned in OU, and many of my statements/sets may be incorrect/ineffective. Please don't hurt me if I do something wrong.
227.png

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Stealth Rocks/Spikes
- Defog
- Roost
- Brave Bird/Taunt
113.png

Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Wish/Softboiled
- Heal Bell
- Toxic
- Seismic Toss / Protect

Skarmory checks most physical threats in the meta, with its amazing typing and Defense stat. It offers utility in Defog, Stealth Rocks, and taunt, phazing in Whirlwind (idk where to slash it) and healing in roost.

Chansey's legendary bulk lets it survive many special attacks. It can give wish support to the rest of the team, Heal Bell away status, and toxic stall a threat until it is dead. Any special attacking threats that Skarmory cannot handle are easily dispatched by the fat pink blob.

THREATS:
Mixed Attackers: Thundurus (with knock off / superpower), Landorus-I(with physical coverage; idk what specifically it runs), Offensive Deoxys-Speed, and Keldeo can easily rip through this core. If one switches in Chansey on Thundurus/Landorus expecting just special attacks, Chansey can be dispatched easily with Superpower or whatever. Deoxys-S is self explanatory :P. Keldeo's Secret Sword targets Chansey's low physical defense stat, while powerful Hydro Pumps can severely dent Skarm.

Gothitelle: Tricks choice item onto chansey, destroys Skarm with powerful special attacks.

Knock off spam: Chansey hates to lose its eviolite, and is easily OHKO'd or 2HKO'd be any reasonably powerful knock off. Skarm no longer resists Knock Off, and a powerful knock off may still be able to do damage through its huge physical defenses.

ADDITIONS:
Unaware Clefable/Quag can stop potentially dangerous setup sweepers.
will edit hopefully
 
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SkarmBliss isnt even good anymore, and it hasnt been since 3rd gen(bliss was decent in 4th, but dragmag = rip skarm unless lol shell bell)

GyaraVire though, THEN we're talking
 
SkarmBliss isnt even good anymore, and it hasnt been since 3rd gen(bliss was decent in 4th, but dragmag = rip skarm unless lol shell bell)

GyaraVire though, THEN we're talking
say hello to 6th gen, where skarm/chans is still used quite frequently, and by that I mean a lot. Personally I am not a huge fan of *using* skarm, but he can be a little bitch to take out some time, reliably defogs...thundy-i shits on him oc, as well as most special attackers, but thats where chansey comes in , sponging sp attacks like a boss. Some new wall breaker/powerhouse can give these boys a bit of trouble tho, guys/fellas like lando-i, char x, the list probly goes on, but fuck, if you want a go to phys/spec wall core, these are the go to guys AS FAR AS I KNOW, and having them listed in the op is perfectly fine....thank you for listening. idek what gyaravire is, i guess i'm dumb ;~;

I can only guess that you are trolling pal....
 
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