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Megas For All (Read the whole 1st post and check current slate)

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I'd rather leave Weezing the same. Poison with Levitate is only weak to Psychic, and I feel like the resists that Fire gains aren't worth it. You could just raise SpD because those main resists are mostly special (I.e. Fire, Ice). But he does get an immunity to Brun, so feel free.

Hitmonchan doesn't need to be changed. I'm thinking of giving it Heal Bell to represent a boxing bell and make him more support oriented.

I'm considering Thick Fat on Jynx, just because.
 
I was thinking along the lines of a snow queen jynx wearing a long draping coat with the ability...fur coat :D Just a quirky idea I thought about, it'd be an interesting take on jynx none the less.
I think I saw some art work at some point which looked fairly close to what you've described. It looked really cool (pun intended). For Fur Coat to work as an ability for Jynx, you'll have to pour the majority of your hundred EVs in defence, which leaves little for improvement elsewhere. It may work thanks to Jynx having Nasty Plot, so it has reliable defences and the ability to procure powerful offences.


I'd rather leave Weezing the same. Poison with Levitate is only weak to Psychic, and I feel like the resists that Fire gains aren't worth it. You could just raise SpD because those main resists are mostly special (I.e. Fire, Ice). But he does get an immunity to Brun, so feel free.

Hitmonchan doesn't need to be changed. I'm thinking of giving it Heal Bell to represent a boxing bell and make him more support oriented.

I'm considering Thick Fat on Jynx, just because.

Yeah, Hitmonchan feels like it only needs a purely statistical change. I'm thinking about seeing if I can put some completely whacked-out ability on it, just because there are plenty of people here who can easily do it justice with an Iron Fist set.
 
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Not sure how well a support hitmonchan would do. Especially without a different ability. I might be a cynic, but he doesn't have to be defensive because his evolution says so. Look what that's doing to him now. Not that he can't be defensive, just saying that we should do a unanimous ruling out of an offensive set. Especially when hitmontop is the offensive one of the trio.
 
We tried to make it where it didn't completely overshadow its base forme. Hippowdon's regular forme will be a wall, but its mega will prioritize being a powerful bulky attacker

Um, Mega Hippowdon seems like a better wall because of its much higher bulk
 
Not sure how well a support hitmonchan would do. Especially without a different ability. I might be a cynic, but he doesn't have to be defensive because his evolution says so. Look what that's doing to him now. Not that he can't be defensive, just saying that we should do a unanimous ruling out of an offensive set. Especially when hitmontop is the offensive one of the trio.
I see all of the Hitmons as having plenty of offensive potential. It's more just how they go about it. To me Hitmonchan is a bulky offensive Pokemon.

Seaking is the one I'm really worried about. At the moment, the set I've come up with would most likely, at best, be a top tier threat in RU. I don't really want to give it some awesome ability/typing/moves if I don't feel it suits it. All of that said, I'm more than content to see Mega-Evolutions hanging out in the lower tiers. UU has a fantastic mix of them and while RU only has a couple, they fit in well.
 
Not sure how well a support hitmonchan would do. Especially without a different ability. I might be a cynic, but he doesn't have to be defensive because his evolution says so. Look what that's doing to him now. Not that he can't be defensive, just saying that we should do a unanimous ruling out of an offensive set. Especially when hitmontop is the offensive one of the trio.
Scrappy Rapid Spin and Drain Punch might do the trick. I mean he fits the definition of "scrappy" perfectly. He could also be more of a bulky attacker but it seems like that's what everyone is doing with him. I feel that it's Hitmontop that wqs designed to be balanced between of.fense (Lee) and defense (Chan).
 
I don't think we should be adding a new type to every single Pokemon, but that's just me. I mean, out of the Megas existing only six actually changed type, so let's not overdo it. And I mean, yeah, I love adding new types, but not everything was created with competitive in mind (see Mega Abomasnow). That is all. :)
Mega Abomasnow did have lowered speed which is good for a weather setter. At the same time he also retained the worst defensive typing in the game.
 
Scrappy Rapid Spin and Drain Punch might do the trick. I mean he fits the definition of "scrappy" perfectly. He could also be more of a bulky attacker but it seems like that's what everyone is doing with him. I feel that it's Hitmontop that wqs designed to be balanced between of.fense (Lee) and defense (Chan).

Yeah, I was thinking a buffed scrappy merged with iron fist (But on all contact). It'd make him a heck of an offensive spinner. But isn't hitmonchan the middle man? Considering he's the one that fits between both stats while hitmontop has the lowest speed and attacks stats while having the highest defence.
 
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So whats the stance on voting for yourself? lol
I'm okay with it so far as you being very happy with what you've come up with. If you truly do believe your submission deserves the top spot, then I think it's fine. Having created it yourself most likely means you've got what you envisioned for whichever Pokemon's Mega-Evolution, so it wouldn't be surprising.

So long as you're not voting for yourself for the sake of voting for yourself, really.
 
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Weezing should not be Poison/Dark.

Skuntank and Drapion are already Poison/Dark.

Mega Muk is Poison/Dark.

Either leave it as mono-Poison (which I support) or think of something else.
 
I'm too lazy to actually make this but somebody do Fire/Poison because we need a levitating Molux now.
 
Weezing should not be Poison/Dark.

Skuntank and Drapion are already Poison/Dark.

Mega Muk is Poison/Dark.

Either leave it as mono-Poison (which I support) or think of something else.
I don't think other Pokemon already having the typing really matters, so long as it fits the Pokemon you're bestowing the new typing upon. In Weezing's case, I don't think the dark type would be a particularly fantastic addition either. I'm happy with pure poison; I've seen a few people suggest poison/fire and poison/rock, which with Levitate would work quite nicely.
 
I don't really like Ninjask's new Mega at all. It has very little reason to be used at all. You said that now it can revenge kill Charizard X:
252+ Atk Ninjask Earthquake vs. 4 HP / 0 Def Mega Charizard X: 302-356 (101.3 - 119.4%) -- guaranteed OHKO
which is true but:
252+ SpA Life Orb Deoxys-S Psycho Boost vs. 4 HP / 0 SpD Mega Charizard X: 300-355 (100.6 - 119.1%) -- guaranteed OHKO

Deoxys-S is just a much better choice, doing only slightly less damage with Life Orb. Also to get Ninjask in you have to take 50% of your health away, which is not exactly dandy. Deoxys-S is also way more unpredictable since it has a huge movepool, with things like Magic Coat, Spikes, Superpower, Elemental Punches, Ice Beam, ect.

Peef Rimgar said:
Mega Hippowdon will run out of sand in 4 turns, limiting its walling potential to a few turns
Hippowdon is not a crazy good physical wall because of sand, its because its literally a ground type Skarmory. Hippowdon learns Toxic if you really.
 
Weezing should be Poison/Flying. Weezing symbolizes polluted air. We don't have the air typing. So why not using flying. Poison/Flying has a decent set of resistances and a ground immunity.
 
I don't really like Ninjask's new Mega at all. It has very little reason to be used at all. You said that now it can revenge kill Charizard X:
252+ Atk Ninjask Earthquake vs. 4 HP / 0 Def Mega Charizard X: 302-356 (101.3 - 119.4%) -- guaranteed OHKO
which is true but:
252+ SpA Life Orb Deoxys-S Psycho Boost vs. 4 HP / 0 SpD Mega Charizard X: 300-355 (100.6 - 119.1%) -- guaranteed OHKO

Deoxys-S is just a much better choice, doing only slightly less damage with Life Orb. Also to get Ninjask in you have to take 50% of your health away, which is not exactly dandy. Deoxys-S is also way more unpredictable since it has a huge movepool, with things like Magic Coat, Spikes, Superpower, Elemental Punches, Ice Beam, ect.


Hippowdon is not a crazy good physical wall because of sand, its because its literally a ground type Skarmory. Hippowdon learns Toxic if you really.

You're completely discounting Ninjasks movepool especially u turn which allows Ninjask to weave in and out of battle after revenge killing maintaining momentum which Deo-s cannot do. Also the difference between defenses in regular hippo and normal hippo is quite small, while mega hippo is more bulky lefties recovery along with keeping your mega slot open mean a lot so reg. hippo will still be a more common wall than mega.
 
You're completely discounting Ninjasks movepool especially u turn which allows Ninjask to weave in and out of battle after revenge killing maintaining momentum which Deo-s cannot do. Also the difference between defenses in regular hippo and normal hippo is quite small, while mega hippo is more bulky lefties recovery along with keeping your mega slot open mean a lot so reg. hippo will still be a more common wall than mega.
Ninjask is still deadweight on any decent offensive team. Deoxys-S is on the average dealing anywhere from 1.5x to double the power, costs you your mega slot (which ironically would be a terrible idea and a good idea in this meta at the same time as it ruins the concept of mega everything but it keeps teams of super strong supporters + sweepers in check) or not but it's still underwhelming. Deoxys-S has the raw coverage to deal with everything Ninjask can do with utility or "power". Momentum isn't that good of a primary concept for using a revenge killer as the point of a revenge killer is to kill important and dangerous sweeper like pokemon before they can 6-0 you, which deoxys-s can guerentee more of the time. Also, the char X is calc in incorrect, every good char X nowadays runs at least 120 HP EVs.
 
Poison/Fire would be a nice dual immunity to DoT status effects. How could that be bad?

All it needs in its movepool is recover, tbh. Maybe spin?
 
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