2v2 LC Training Doubles; Gale Wing Srock versus P2X7

2v2 LC Training Flash Doubles
5 Chills
2 Recoveries
2 Subs
1 Day DQ
Switch=KO
Training Items
All Abilities
ASB Arena

Gale Wing Srock
fletchling.gif
D' Burd | Fletchling (M)
________________________

D' Burd is chirpy and naughty and likes to fly around wide open spaces. Showing off its Big Pecks when ever it sees another bird pokemon.​

[Nature]
Naughty (+Atk | -SpD)​

[Type]
Normal | Flying​

[Abilities]
Big Pecks (✓)
Gale Wings (H)​

[Stats]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 62
Size Class: 1
Weight Class: 1

Total: 13​

[Tokens]
EC: 0 | 9
AC: 0 | 5
MC: 0​

[Attacks]

Level Up
Tackle | Growl | Quick Attack | Peck | Agility | Flail | Roost | Razor Wind​

Egg
Quick Guard | Snatch | Tailwind​

TM/HM
Acrobatics | Double Team | Facade | Return | Overheat | Swords Dance | Taunt

and

ProtowattF.png
Bubba Shrimp Co | Protowatt (M)
________________________

Bubba Shrimp Co, is always lost in thought and out of this world. It is happy and cheerful and does not care about the world around it.​

[Nature]
Timid (+Spd | -Atk)​

[Type]
Water | Electric
[Abilities]
Trace
Magic Guard (✓)
Shed Skin (H)​

[Stats]
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+)
Accuracy: +28
Size Class: 1
Weight Class: 1

Total: 10​

[Tokens]
EC: 0 | 6
AC: 0 | 5
MC: 0​

[Attacks]

Level Up
Bubble | Charge | Tackle | Thunder Shock | Detect | Fairy Wind​

Egg
Counter | Mirror Coat | Mind Reader | Sheer cold | Muddy Water​

TM/HM
Volt Switch | Thunder Wave | Ice Beam | Thunder Bolt | Dazzling Gleam​

P2X7
527.png

Woobat [Pteroptus] (M)
Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)
Type: Psychic / Flying
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the visible stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz: (Toggle) By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, although a hold item is necessary to pull it off. When toggled, there is no effect.
Simple (HA Locked): (Passive) This Pokemon innately exaggerates the effects of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Speed: 83 (82.8) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract

Egg Moves:
Helping Hand
Knock Off
Psycho Shift
Roost
Stored Power

TM Moves:
Taunt
Protect
Torment
Energy Ball
Charge Beam

566.png

Archen [Mikros] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for Ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Speed: 81 (80.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancientpower
Agility
Quick Guard

Egg Moves:
Ally Switch
Earth Power
Head Smash
Knock Off
Steel Wing

TM Moves:
Taunt
Protect
Earthquake
Torment
U-turn

Gale Wing Srock toggles/triggers any unlocked abilities he wants to
P2X7 equips and orders
Gale Wing Srock orders
ref
 
ProtowattF.png
Bubba Shrimp Co | Protowatt (M)
[Abilities]
Trace (✓) -> Unaware
Magic Guard

fletchling.gif
D' Burd | Fletchling (M)

[Abilities]
Big Pecks (✓)
 
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527.png
566.png

Woobat @ Exp. Share | Archen @ Exp. Share

Woobat: [Toggle Klutz OFF] Charge Beam (Fletchling) - Air Cutter - Charge Beam (Fletchling)
IF Fletchling is under the effects of a successful P/E move when you would act, use Energy Ball (Protowatt) that action instead and push back.
KO Sub: IF Fletchling is KO'd when you would act, use Energy Ball (Protowatt) that action instead.

Archen: Head Smash (Fletchling) - Rock Throw (Fletchling) - Head Smash (Fletchling)
IF Fletchling is under the effects of a successful P/E move when you would act, use Earthquake that action instead and push back.
KO Sub: IF Fletchling is KO'd when you would act, use Earthquke that action instead.

I assume that you've already learned about substitutions, but in case you haven't I'll explain it a bit more in the following hide tag.

Substitutions are "IF x, THEN y" clauses that you can add to your orders. Substitutions may be made to change your course of action when the proper criteria is fulfilled, and may be made for a variety of different occurrences, including "IF Damaging x-type move", "IF Successful P/E move", and "IF [insert move} is used". There are also KO substitutions, which trigger only hen the specified Pokemon is KO'd and do not count against the normal limit of substitutions per round. Their purpose is to prevent a Pokemon from wasting actions by continuing to attack an opponent that has already fainted, and as such are important in Doubles, Triples, etc. As an example, in my orders for Woobat, if Fletchling were to successfully use a P/E move―which are classified as Protect, Detect, Agility (Evasive), and Teleport (Evasive), possibly with one more that I'm forgetting about at the moment―then Woobat would replace its current action with Energy Ball directed at Protowatt. If Fletchling were to have fainted before Wobat could act, the latter would replace its actions with, just like the previous sub, Energy Ball directed at Protowatt. It occurs to me that I'm not exactly the best at explaining things, though, so if you need to become more familiar with the rules for substitutions, you can check out the ASB Players' Handbook, which has loads of helpful information and a link to the New Data Audit spreadsheet, which contains the mechanics for all attacks, types, abilities, and items, as well as a Rank guide for all Pokemon and a movepool listing for all CAP-created Pokemon.
 
ProtowattF.png
Bubba Shrimp Co | Protowatt (M)

Thunder Wave(Archen) ~ Muddy Water ~ Muddy Water

KO Sub: IF Archen is KO'd when you would act, use Thunderbolt(woobat) that action instead.

fletchling.gif
D' Burd | Fletchling (M)

Quick Attack (Archen) ~ Flail (Woobat) ~ Roost

If Archen's attack misses or Archen is fully paralyzed replace order from action 2 as Acrobatics(Woobat) ~ Roost. (Only Once)
 
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fletchling.gif

Fletchling
90
100
3/2/2/1/62|13|S1W1
Status: Big Pecks

ProtowattF.png

Protowatt
80
100
1/1/2/1/110|10|S1W1
Status: Trace, Magic Guard
+28% ACC


527.png

Woobat
90
100
1/2/2/2/83|13|S1W1
Status: Unaware, Klutz (Off)
EXP Share
+16% ACC

566.png

Archen
90
100
4/1/3/2/81|16|S1W1
Status: Defeatist
EXP Share
+15% ACC

Protowatt Trace's Woobat's Unaware
EN Check: 6

Woobat toggles Klutz off

Action 1
Fletchling's Quick Attack on Archen
Crit Check (625): 2729 (NO)
Damage: (4 + 3 + 4.5 - 1.5) * (2/3) = 6.66667
EN Check: 4 - 1 = 3

Protowatt's Thunder Wave on Archen
EN Check: 7 - 1 = 6

Woobat's Charge Beam on Fletchling
Crit Check (625): 1694 (NO)
Effect Chance (7000): 6861 (+1 SpA)
Damage: (5 + 3 - 1.5) * 1.5 = 9.75
EN Check: 6

Archen's Head Smash on Fletchling
Paralysis Check (2500): 8040 (NO)
Accuracy Check (9500): 3448 (HIT)
Crit Check (625): 7503 (NO)
Damage: (12 + (1/1.5 round up) + 3 + 6 - 3) * 1.5 = 28.5
Recoil: 28.5 / 2 = 14.25
EN Check: 9 + 1/2.5 - 1 = 8.4

Action 2
Protowatt's Muddy Water
-On Woobat
Crit Check (625): 2140 (NO)
Effect Chance (3000): 9249 (NO)
Damage: (9 * 0.75 + 3 + 3 - 3) = 9.75

-On Archen
Crit Check (625): 9103 (NO)
Effect Chance (3000): 209 (-1 ACC)
Damage: (9 * 0.75 + 3 + 3 - 3) * 1.5 = 14.625
EN Check: 7 - 1 = 6

Woobat's Air Cutter
-On Fletchling
Crit Check (1250): 9863 (NO)
Damage: (6 * 0.75 + 3 + 3 - 1.5) + 2 * 1 = 11

-On Protowatt
Crit Check (1250): 2967 (NO)
Damage: (6 * 0.75 + 3 + 3 - 1.5) * (2/3) = 6
EN Check: 4 - 1 = 3

Fletchling's Flail on Woobat
Crit Check (625): 6767 (NO)
Damage: (6 + 3 + 4.5 - 3) = 10.5
EN Check: 4 - 1 = 3

Archen's Rock Throw on Fletchling
Paralysis Check (2500): 2960 (NO)
Accuracy Check (8250): 8169 (HIT)
Crit Check (625): 2263 (NO)
Damage: (5 + 3 + 6 - 3) * 1.5 = 16.5
EN Check: 3 - 1 = 2

Action 3
Protowatt's Protowatt's Muddy Water
-On Woobat
Crit Check (625): 3796 (NO)
Effect Chance (3000): 4830 (NO)
Damage: (9 * 0.75 + 3 + 3 - 3) = 9.75

-On Archen
Crit Check (625): 8395 (NO)
Effect Chance (3000): 3801 (NO)
Damage: (9 * 0.75 + 3 + 3 - 3) * 1.5 = 14.625
EN Check: 7 + 4 - 1 = 10

Woobat's Charge Beam on Fletchling
Crit Check (625): 1924 (NO)
Effect Chance (7000): 4185 (+1 SpA)
Damage: (5 + 3 - 1.5) + 2 * 1 = 8.5
EN Check: 4 + 4 - 1 = 7

Fletchling's Roost
Heal: 20
EN Check: 2 + 90/10 - 1 = 10

Archen's Head Smash on Fletchling
Paralysis Check (2500): 8707 (NO)
Accuracy Check (7500): 5858 (HIT)
Crit Check (625): 3355 (NO)
Damage: (12 + (1/1.5 round up) + 3 + 3 - 3) = 16
Recoil: 16 / 2 = 8
EN Check: 9 + 1/2.5 - 1 - 2 = 6.4

fletchling.gif

Fletchling
90 - (9.75 + 28.5 + 11 + 16.5 + 8.5) + 20 - 16 = 19.75
100 - (3 + 3 + 10) = 84
3/2/2/1/62|13|S1W1
Status: Big Pecks

ProtowattF.png

Protowatt
80 - 6 = 74
100 - (6 + 6 + 6 + 10) = 72
1/1/2/1/110|10|S1W1
Status: Trace (Unaware for 3 actions), Magic Guard
+28% ACC


527.png

Woobat
90 - (9.75 + 10.5 + 9.75) = 60
100 - (6 + 3 + 6) = 85
1/2/2/2/83|13|S1W1
Status: Unaware, Klutz (Off)
EXP Share
+16% ACC
+2 SpA for 1 round

566.png

Archen
90 - (6.66667 + 14.25 + 14.625 + 14.625 + 8) = 31.83333
100 - (8.4 + 2 + 6.4) = 83.2
4/1/3/2/81|16|S1W1
Status: Defeatist (ACTIVE)
EXP Share
+15% ACC
20% Paralysis
-1 ACC for 1 round

fletchling.gif

Fletchling
20
84
3/2/2/1/62|13|S1W1
Status: Big Pecks

ProtowattF.png

Protowatt
74
72
1/1/2/1/110|10|S1W1
Status: Trace (Unaware for 3 actions), Magic Guard
+28% ACC


527.png

Woobat
60
85
1/2/2/2/83|13|S1W1
Status: Unaware, Klutz (Off)
EXP Share
+16% ACC
+2 SpA for 1 round

566.png

Archen
32
83
4/1/3/2/81|16|S1W1
Status: Defeatist (ACTIVE)
EXP Share
+15% ACC
20% Paralysis
-1 ACC for 1 round

Gale Wing Srock is up to order
 
ProtowattF.png
Bubba Shrimp Co | Protowatt (M)

Muddy Water ~ Muddy Water ~ Muddy Water

If Woobat makes an attacking move on Protowatt, Then use Mirror Coat on that action instead.

KO Sub: IF Archen is KO'd when you would act, use Thunderbolt(woobat) that action instead.

fletchling.gif
D' Burd | Fletchling (M)

Agility ~ Flail (Archen) ~ Roost

If Woobat makes an attacking move on Fletchling, Then replace order with Flail(Archen) ~ Flail(Archen) ~ Flail(Archen)
If Woobat makes a healing move on self then replace order with Snatch ~ Acrobatics (Archen) ~ Acrobatics (Archen)
KO Sub: IF Archen is KO'd when you would act, use Acrobatics(woobat) that action instead.
 
Woobat: Charge Beam (Protowatt) - Energy Ball (Protowatt) - Charge Beam (Protowatt)
IF Fletchling is not KO'd when you would act, use Charge Beam (Fletchling) that action instead.
IF Fletchling would use Agility (Evasive) instead of Agility (Boosting) a1, target Protowatt that action instead. This sub takes priority.

Archen: Ancient Power (Fletchling) - Earthquake - Earthquake
IF Fletchling is not KO'd when you would act, use Ancient Power (Fletchling) that action instead.
IF Fletchling would use Agility (Evasive) instead of Agility (Boosting) a1, use Earthquake that action instead. This sub takes priority.
 
"Attacking move" is not a valid sub class. Therefore, those subs are ignored.

fletchling.gif

Fletchling
20
84
3/2/2/1/62|13|S1W1
Status: Big Pecks

ProtowattF.png

Protowatt
74
72
1/1/2/1/110|10|S1W1
Status: Trace (Unaware for 3 actions), Magic Guard
+28% ACC


527.png

Woobat
60
85
1/2/2/2/83|13|S1W1
Status: Unaware, Klutz (Off)
EXP Share
+16% ACC
+2 SpA for 1 round

566.png

Archen
32
83
4/1/3/2/81|16|S1W1
Status: Defeatist (ACTIVE)
EXP Share
+15% ACC
20% Paralysis
-1 ACC for 1 round


Action 1
Protowatt's Muddy Water
-On Woobat
Crit Check (625): 6616 (NO)
Effect Chance (3000): 6338 (NO)
Damage: (9 * 0.75 + 3 + 3 - 3) = 9.75

-On Archen
Crit Check (625): 4341 (NO)
Effect Chance (3000): 4945 (NO)
Damage: (9 * 0.75 + 3 + 3 - 3) * 1.5 = 14.625
EN Check: 7 + 4 + 4 - 1 = 14

Woobat's Charge Beam on Fletchling
Crit Check (625): 6330 (NO)
Effect Chance (7000): 6123 (+1 SpA)
Damage: (5 + 3 - 1.5) * 1.5 + 2 * 2 = 13.75
EN Check: 6 + 4 = 10

Fletchling's Agility
EN Check: 7

Archen's Ancient Power on Fletchling
Paralysis Check (2000): 2848 (NO)
Accuracy Check (9000): 9706 (MISS)
EN Check: 4 - 1 - 2 = 1

Action 2
Fletchling's Flail on on Archen
Crit Check (625): 9014 (NO)
Damage: (8 + 3 + 4.5 - 1.5) * (2/3) = 9.33333
EN Check: 6 - 1 = 5

Protowatt's Muddy Water
-On Woobat
Crit Check (625): 2734 (NO)
Effect Chance (3000): 6026 (NO)
Damage: (9 * 0.75 + 3 + 3 - 3) = 9.75

-On Archen
Crit Check (625): 1037 (NO)
Effect Chance (3000): 6219 (NO)
Damage: (9 * 0.75 + 3 + 3 - 3) * 1.5 = 14.625
EN Check: 7 + 4 + 4 + 4 - 1 = 18

Woobat's Charge Beam on Fletchling
Crit Check (625): 8436 (NO)
Effect Chance (7000): 2414 (+1 SpA)
Damage: (5 + 3 - 1.5) * 1.5 + 2 * 3 = 15.75
EN Check: 6 + 4 + 4 = 14

Action 3
Protowatt's Thunderbolt on Woobat
Crit Check (625): 6649 (NO)
Effect Chance (1000): 2965 (No)
Damage: (9 + 3 + 3 - 3) * 1.5 = 18
EN Check: 7 - 1 = 6

Woobat's Charge Beam on Protowatt
Crit Check (625): 2971 (NO)
Effect Chance (7000): 1606 (+1 SpA)
Damage: (5 + 3 - 1.5) = 6.5
EN Check: 6 + 4 + 4 + 4 = 18

fletchling.gif

Fletchling
20 - (13.75 + 15.75) = -9.5
84 - (7 + 5) = 72
3/2/2/1/62|13|S1W1
Status: Big Pecks
KO

ProtowattF.png

Protowatt
74 - 6.5 = 67.5
72 - (14 + 18 + 6) = 34
1/1/2/1/110|10|S1W1
Status: Trace, Magic Guard
+28% ACC
1 KOC


527.png

Woobat
60 - (9.75 + 9.75 + 18) = 22.5
85 - (10 + 14 + 18) = 43
1/2/2/2/83|13|S1W1
Status: Unaware, Klutz (Off)
EXP Share
+16% ACC
+5 SpA for 1 round
1 KOC

566.png

Archen
32 - (14.625 + 9.33333 + 14.625) = -6.58333
83 - 1 = 82
4/1/3/2/81|16|S1W1
Status: Defeatist
EXP Share
KO

fletchling.gif

Fletchling
-10
72
3/2/2/1/62|13|S1W1
Status: Big Pecks
KO

ProtowattF.png

Protowatt
67
34
1/1/2/1/110|10|S1W1
Status: Trace, Magic Guard
+28% ACC
1 KOC


527.png

Woobat
22
43
1/2/2/2/83|13|S1W1
Status: Unaware, Klutz (Off)
EXP Share
+16% ACC
+5 SpA for 1 round
1 KOC

566.png

Archen
-7
82
4/1/3/2/81|16|S1W1
Status: Defeatist
EXP Share
KO

P2X7 is up
 
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We're not going down without a fight!

Woobat: Energy Ball (Protowatt) - Energy Ball (Protowatt) - Energy Ball (Protowatt)
IF Protowatt is under the effects of a successful P/E move when you would act, use Roost the first instance and Chill the second.
IF Protowatt uses Mirror Coat, use Roost the first instance, Heart Stamp the second, and Chill the third.
 
Come On Bubba Shrimp Co! I trust in thee!

ProtowattF.png
Bubba Shrimp Co | Protowatt (M)
[Abilities]
Trace (✓) -> Unaware

Thunderbolt(woobat) ~ Thunderbolt(woobat) ~ Thunderbolt(woobat)

KO Sub: IF Woobat is KO'd when you would act, use Celebrate that action instead.
 
In order to Trace a move not on send out, you must use an action to do it. Since you did not use an action to Trace Unaware, you do not consume the energy but you also do not get the effects of Unaware.

fletchling.gif

Fletchling
-10
72
3/2/2/1/62|13|S1W1
Status: Big Pecks
KO

ProtowattF.png

Protowatt
67
34
1/1/2/1/110|10|S1W1
Status: Trace, Magic Guard
+28% ACC
1 KOC


527.png

Woobat
22
43
1/2/2/2/83|13|S1W1
Status: Unaware, Klutz (Off)
EXP Share
+16% ACC
+5 SpA for 1 round
1 KOC

566.png

Archen
-7
82
4/1/3/2/81|16|S1W1
Status: Defeatist
EXP Share
KO

Action 1
Protowatt's Thunderbolt
Crit Check (625): 3659 (NO)
Effect Chance (1000): 3255 (NO)
Damage: (9 + 3 + 3 - 3) * 1.5 = 18
EN Check: 7 + 4 - 1 = 10

Woobat's Energy Ball
Crit Check (625): 7405 (NO)
Effect Chance (1000): 2134 (NO)
Damage: (9 + 3 - 1.5) * 1.5 + 2 * 5 = 25.75
EN Check: 7

Action 2
Protowatt's Thunderbolt on Woobat
Crit Check (625): 3907 (NO)
Effect Chance (1000): 3307 (NO)
Damage: (9 + 3 + 3 - 3) * 1.5 = 18
EN Check: 7 + 4 + 4 - 1 = 14

fletchling.gif

Fletchling
-10
72
3/2/2/1/62|13|S1W1
Status: Big Pecks
KO

ProtowattF.png

Protowatt
67 - 25.75 = 41.25
34 - (10 + 14) = 10
1/1/2/1/110|10|S1W1
Status: Trace, Magic Guard
2 KOC


527.png

Woobat
22 - (18 + 18) = -14
43 - 7 = 36
1/2/2/2/83|13|S1W1
Status: Unaware, Klutz (Off)
EXP Share
1 KOC
KO

566.png

Archen
-7
82
4/1/3/2/81|16|S1W1
Status: Defeatist
EXP Share
KO

fletchling.gif

Fletchling
-10
72
3/2/2/1/62|13|S1W1
Status: Big Pecks
KO

ProtowattF.png

Protowatt
41
10
1/1/2/1/110|10|S1W1
Status: Trace, Magic Guard
2 KOC


527.png

Woobat
-14
36
1/2/2/2/83|13|S1W1
Status: Unaware, Klutz (Off)
EXP Share
1 KOC
KO

566.png

Archen
-7
82
4/1/3/2/81|16|S1W1
Status: Defeatist
EXP Share
KO

Gale Wing Srock is the victor!

Payout:
Gale Wing Srock: 1 CC
-Fletchling: 1 EC/2 MC/1 AC
-Protowatt: 1 EC/2 MC/1 AC + 2 KOC
P2X7: 1 CC
-Woobat: 1 EC/3 MC/1 AC + 1 KOC
-Archen: 1 EC/3 MC
akela: 6 UC

Remember to post your claims in the prize claim thread and wait for approval before editing your winnings into your profile.
 
Thanks for the game guys, I had fun and learned a lot.

p.s: thanks to P2X7 for explaining substitutions and thanks a lot Akela for answering all of my annoying questions.
 
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