XY OU Mega Charizard

Charizard
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R E D@Charizardite Y
Trait:Drought
EV's:4 SDef/252 SAtck/252 Spd
Timid Nature:(+Spd -Att)
-Heat wave
-Air slash
-Dragon pulse
-Solar beam

With speed at 328 this pokemon is extraordinary.For Heat Wave Sp.a at 317+Drought+STAB+power at 95.This should do alot of damage (Unless not super effective) and kill to those weak to fire.Air slash is quite powerful to with power at 75 this should take out any fighting.For any pokemons that are just annoying but weak to everything else a spare move Dragon pulse for those pesky dragon types.The move i love Solar beam takes out ALL WEAKNESSES (Except thunder types)!!! Rock/Water/Ground.

GRENINJA
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Greninja@Life orb
Trait:Protean
EV's:252 SAtck/252 Spd/4 SDef
Timid Nature:(+Spd -Atck)
-Scald
-Ice Beam
-Dark Pulse

-Extrasensory

Greninja is a speedy pokemon + Timid and is strong + Life Orb. I prefer Greninja over all starters due to its ability Protean which is really handy.Now i like scald because its really powerful (80 damage) and has perfect accuracy and it can burn an enemy and like any other move STAB.Ice beam is coverage for grass types and Protean will make me Ice type so if i'm attacked after by a Grass move it'll be weak.Dark pulse is not just for STAB or Protean effect when i'm in danger I use it for the flinch and sometimes it works and a really high damage power. As for Extrasensory I use it to demolish Fighting types and some fighting types tend to have strong SDef if they do ; I'll be psychic and the fighting type attack will be weak.

FERROTHORN
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Ferrothorn@Rocky Helmet
Trait:Iron Barbs
EV's:205 HP/147 SDef/159 Def
Relaxed Nature:(+Def -Spd)
-Power Whip
-Stealth Rocks
-Spikes
-Gyro Ball


Ferrothorn is a great hazard set-up and a tank.I can beat a whole team with this.Any physical CONTACT moves will be afflicted with quite alot of damage due to Iron Barbs and Rocky Helmet at least 3-5 Contact moves will make the pokemon faint.Power whip this move is not used often is just used for water,ground,rock ect types and they are weak to it ; its not used often because of its accuracy which is low but it has good power but when hi its really good.Now the reason of my Ferrothorn is Stealth Rocks this move really helps with opponents will sturdy/focus sash and more importantly give you a head start it will inflict alot (at least half the opponent HP) to Flying/Fire opponents like Talonflame and Charizard.Spikes that just adds to stealth rocks as a support you can use the max of 3x.
CONKELDURR
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Conkeldurr@Flame Orb
Trait:Guts
EV's:252 HP/252 Atck/4 SDef
Adamant Nature:(+Att -SAtck)
-Drain Punch
-Mach Punch
-Payback
-Ice Punch

Conkeldurr is one of my favourite and strong and defensive pokemon.This pokemon is really great due to flame orb and guts (Boost Attack stat if the pokemon has a status condition) On Bulbapedia it shows the burnt condition of half attack does not take place so instead of losing attack you gain alot of attack .Mines has the total of 416 Attack power imagine + Guts THATS ALOT! Drain punch is STAB and HP re gainer this my main attack. Mach Punch is for priority only i only use it when i'm losing this pokemon and i'm slower or the other pokemon has low HP and is faster than me.Payback is really useful for those pesky psychic use a move which i doubt will kill me with hp at 407 unless its really strong at payback will attack because i'm slow payback will double at power at 100. Ice punch is for flying types and an extra move for those who aren't effected alot by fighting and dark type.

GLISCOR
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Bat Man@Toxic Orb
Trait:Poison Heal
EV's:252 Def/200 HP/52 Spd
Impish Nature(+ Def - SAtck)

-Protect
-Substitute
-Toxic
-Facade/Earth Quake

Gliscor is a great toxic staller. With Toxic Orb and Poison Heal a HP restorer is here and use protect and Substitute in case you need extra HP .At first i like to analyse their move to be sure of an danger.Any attacker you should be ok with due to defence which is over 350+ but SAtck ...Be careful also on ice move ; ice beam will destroy gliscor. Well like i said before protect has 3 reason the normal reason to protect yourself / 2. to gain HP from Poison Heal / 3. To stall their poison. Substitute has the exact same reason as protect just it last longer.Toxic is your main attack to stall it until they faint while then use protect and substitute. Facade/Earth Quake is opinial Facade is good because its doubled because of is poison and earth quake because of STAB and high power they're both similiar just types.

DRAGONITE
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Dragonite@Weakness Policy
Trait:Multi Scale
EV's:252 HP/232 Spd/24 Atck
Adamant Nature: (+ Attck -SAtck )


-Dragon Dance
-Dragon Claw
-Fire Punch
-Roost


Now some of you may of heard this but those who haven't must. This guy is OP. Here's how it is : I go up against a pokemon who's strong against me e.g. Gardevoir 1st I use Dragon Dance to set up my speed and attack than Gardevoir uses Moonblast due to full Hp its halved because of Multi Scale.Then weakness policy goes due to the super effective move meaning my attck is up 3 stages and without weakness policy my attack is 346. With Hp 386 and Def + SDef over 200 ! I'm a Beast! And from there i sweep . and sometimes if the pokemon knows my plan they tend to use the super effective move next turn to lose the effect of Multi Scale but that's where Roost comes in handy.

HERE IS MY TEAM ENJOY !!!
 

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Firstly, nice team!
Don't have time to test the team right now unfortunately, but if you want feedback that bad, I'll give you some quick thoughts. I recommend running 248 Hp on Dragonite to take less damage from stealth rocks. I would also recommend running 204 Hp on Gliscor for maximum Hp recovery. I also would recommend running Extremespeed over Fire Punch. As you will often encounter Talonflame, Extremespeed is helpful as it has higher priority than Brave Bird. Also, I recommend running Knock Off on Conkeldurr over Payback, as it is more diverse, and would prove useful in many situations. You also do have a Psychic immunity in Greninja for Psychic types. This part is purely subjective, but you could run Flamethrower over Heat Wave for the additional accuracy.
 
dude nice hexapost (whatever 6 posts in a row is called)
ok fine i will rate this team
heatwave?? DUDE fire blast exists
ok also air slash hits nothing extra so roost is better, scald greninja lol hydro is better, conkeldurr payback wtf? knock off exists bro, have you lived under a graveller for your entire life lol also facade gliscor though elohel
also just from the entire team, no hazards control, why do you have pokes like zard y and dnite on your team XD
:v4:
edit: ok sorry dude if i was mean
 
first of all those 2 move have bad accuracy and i prefer heatvave beacause it hits both opponent and scald better accuracy and burn... and for dnite fire punch comes handy for pokemon like ice types or fairy..and air slash is really handy...
 
Aww, try to had a defoger/rapid spinner for Stealth rocks. Give an Assault Vest to Conkeldurr because the combo Thundurus Focus Blast-Hp ice/Azumarill AV can make the win, and Knock off on Conkeldurr. I think it's all i see for the moment, Good Job anyway ! ^^
Later !
 
I would suggest to add a spinner/defogger to your team because Charizard-Y and Dragonite both appreciate a SR-free field. This team should also have some difficulties with Talonflame, as it can deal big amounts of damage to every pokemon of your team (especially because SR puts your pokemon in KO-range of Talonflame´s attacks). I would eventually replace Greninja with Zapdos because Drought weakens Greninja´s most useful move. Zapdos can take a hit or two from Talonflame and OHKO back with Thunderbolt. It also helps against your SR problem.

Hope this helps you to improve your team.
 
I did not say things who others said[Like Fire Blast or Flamethrower on Charizard] (sorry for double post ^^')
 
It's not what i wanted say... If your opponent had this combo, you can lose without brain because you're weak against :/
 
btw i tend to use my mega in the end ...But yeah greninja coud be affected because i also have a defencive slowbro and belly drummer azumarill with priority ....
 
Aww, try to had a defoger/rapid spinner for Stealth rocks. Give an Assault Vest to Conkeldurr because the combo Thundurus Focus Blast-Hp ice/Azumarill AV can make the win, and Knock off on Conkeldurr. I think it's all i see for the moment, Good Job anyway ! ^^
Later !
ok thx i'll try do something!
 
Look :
252 SpA Life Orb Thundurus Focus Blast vs. 252 HP / 0 SpD Ferrothorn: 294-346 (83.5 - 98.2%) -- guaranteed 2HKO after Leftovers recovery.

252 SpA Life Orb Thundurus Thunderbolt vs. 4 HP / 0 SpD Mega Charizard Y: 330-393 (110.7 - 131.8%) -- guaranteed OHKO

252 SpA Life Orb Thundurus Hidden Power Ice vs. 252 HP / 0 SpD Gliscor: 421-499 (118.9 - 140.9%) -- guaranteed OHKO

252 SpA Life Orb Thundurus Hidden Power Ice vs. 4 HP / 0 SpD Dragonite: 333-395 (102.7 - 121.9%) -- guaranteed OHKO IF MULITSCALE IS NOT ACTIVATE

252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 4 SpD Assault Vest Azumarill: 79-94 (19.5 - 23.2%) -- possible 5HKO (Azu kill greninja easy)

252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 0 Def Conkeldurr: 372-440 (89.8 - 106.2%) -- 43.8% chance to OHKO
 
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