Charizard
R E D@Charizardite Y
Trait:Drought
EV's:4 SDef/252 SAtck/252 Spd
Timid Nature:(+Spd -Att)
-Heat wave
-Air slash
-Dragon pulse
-Solar beam
With speed at 328 this pokemon is extraordinary.For Heat Wave Sp.a at 317+Drought+STAB+power at 95.This should do alot of damage (Unless not super effective) and kill to those weak to fire.Air slash is quite powerful to with power at 75 this should take out any fighting.For any pokemons that are just annoying but weak to everything else a spare move Dragon pulse for those pesky dragon types.The move i love Solar beam takes out ALL WEAKNESSES (Except thunder types)!!! Rock/Water/Ground.
GRENINJA
Greninja@Life orb
Trait:Protean
EV's:252 SAtck/252 Spd/4 SDef
Timid Nature:(+Spd -Atck)
-Scald
-Ice Beam
-Dark Pulse
-Extrasensory
Greninja is a speedy pokemon + Timid and is strong + Life Orb. I prefer Greninja over all starters due to its ability Protean which is really handy.Now i like scald because its really powerful (80 damage) and has perfect accuracy and it can burn an enemy and like any other move STAB.Ice beam is coverage for grass types and Protean will make me Ice type so if i'm attacked after by a Grass move it'll be weak.Dark pulse is not just for STAB or Protean effect when i'm in danger I use it for the flinch and sometimes it works and a really high damage power. As for Extrasensory I use it to demolish Fighting types and some fighting types tend to have strong SDef if they do ; I'll be psychic and the fighting type attack will be weak.
FERROTHORN
Ferrothorn@Rocky Helmet
Trait:Iron Barbs
EV's:205 HP/147 SDef/159 Def
Relaxed Nature:(+Def -Spd)
-Power Whip
-Stealth Rocks
-Spikes
-Gyro Ball
Ferrothorn is a great hazard set-up and a tank.I can beat a whole team with this.Any physical CONTACT moves will be afflicted with quite alot of damage due to Iron Barbs and Rocky Helmet at least 3-5 Contact moves will make the pokemon faint.Power whip this move is not used often is just used for water,ground,rock ect types and they are weak to it ; its not used often because of its accuracy which is low but it has good power but when hi its really good.Now the reason of my Ferrothorn is Stealth Rocks this move really helps with opponents will sturdy/focus sash and more importantly give you a head start it will inflict alot (at least half the opponent HP) to Flying/Fire opponents like Talonflame and Charizard.Spikes that just adds to stealth rocks as a support you can use the max of 3x.
CONKELDURR
Conkeldurr@Flame Orb
Trait:Guts
EV's:252 HP/252 Atck/4 SDef
Adamant Nature:(+Att -SAtck)
-Drain Punch
-Mach Punch
-Payback
-Ice Punch
Conkeldurr is one of my favourite and strong and defensive pokemon.This pokemon is really great due to flame orb and guts (Boost Attack stat if the pokemon has a status condition) On Bulbapedia it shows the burnt condition of half attack does not take place so instead of losing attack you gain alot of attack .Mines has the total of 416 Attack power imagine + Guts THATS ALOT! Drain punch is STAB and HP re gainer this my main attack. Mach Punch is for priority only i only use it when i'm losing this pokemon and i'm slower or the other pokemon has low HP and is faster than me.Payback is really useful for those pesky psychic use a move which i doubt will kill me with hp at 407 unless its really strong at payback will attack because i'm slow payback will double at power at 100. Ice punch is for flying types and an extra move for those who aren't effected alot by fighting and dark type.
GLISCOR
Bat Man@Toxic Orb
Trait:Poison Heal
EV's:252 Def/200 HP/52 Spd
Impish Nature(+ Def - SAtck)
-Protect
-Substitute
-Toxic
-Facade/Earth Quake
Gliscor is a great toxic staller. With Toxic Orb and Poison Heal a HP restorer is here and use protect and Substitute in case you need extra HP .At first i like to analyse their move to be sure of an danger.Any attacker you should be ok with due to defence which is over 350+ but SAtck ...Be careful also on ice move ; ice beam will destroy gliscor. Well like i said before protect has 3 reason the normal reason to protect yourself / 2. to gain HP from Poison Heal / 3. To stall their poison. Substitute has the exact same reason as protect just it last longer.Toxic is your main attack to stall it until they faint while then use protect and substitute. Facade/Earth Quake is opinial Facade is good because its doubled because of is poison and earth quake because of STAB and high power they're both similiar just types.
DRAGONITE
Dragonite@Weakness Policy
Trait:Multi Scale
EV's:252 HP/232 Spd/24 Atck
Adamant Nature: (+ Attck -SAtck )
-Dragon Dance
-Dragon Claw
-Fire Punch
-Roost
Now some of you may of heard this but those who haven't must. This guy is OP. Here's how it is : I go up against a pokemon who's strong against me e.g. Gardevoir 1st I use Dragon Dance to set up my speed and attack than Gardevoir uses Moonblast due to full Hp its halved because of Multi Scale.Then weakness policy goes due to the super effective move meaning my attck is up 3 stages and without weakness policy my attack is 346. With Hp 386 and Def + SDef over 200 ! I'm a Beast! And from there i sweep . and sometimes if the pokemon knows my plan they tend to use the super effective move next turn to lose the effect of Multi Scale but that's where Roost comes in handy.
HERE IS MY TEAM ENJOY !!!

R E D@Charizardite Y
Trait:Drought
EV's:4 SDef/252 SAtck/252 Spd
Timid Nature:(+Spd -Att)
-Heat wave
-Air slash
-Dragon pulse
-Solar beam
With speed at 328 this pokemon is extraordinary.For Heat Wave Sp.a at 317+Drought+STAB+power at 95.This should do alot of damage (Unless not super effective) and kill to those weak to fire.Air slash is quite powerful to with power at 75 this should take out any fighting.For any pokemons that are just annoying but weak to everything else a spare move Dragon pulse for those pesky dragon types.The move i love Solar beam takes out ALL WEAKNESSES (Except thunder types)!!! Rock/Water/Ground.
GRENINJA
Greninja@Life orb
Trait:Protean
EV's:252 SAtck/252 Spd/4 SDef
Timid Nature:(+Spd -Atck)
-Scald
-Ice Beam
-Dark Pulse
-Extrasensory
Greninja is a speedy pokemon + Timid and is strong + Life Orb. I prefer Greninja over all starters due to its ability Protean which is really handy.Now i like scald because its really powerful (80 damage) and has perfect accuracy and it can burn an enemy and like any other move STAB.Ice beam is coverage for grass types and Protean will make me Ice type so if i'm attacked after by a Grass move it'll be weak.Dark pulse is not just for STAB or Protean effect when i'm in danger I use it for the flinch and sometimes it works and a really high damage power. As for Extrasensory I use it to demolish Fighting types and some fighting types tend to have strong SDef if they do ; I'll be psychic and the fighting type attack will be weak.
FERROTHORN
Ferrothorn@Rocky Helmet
Trait:Iron Barbs
EV's:205 HP/147 SDef/159 Def
Relaxed Nature:(+Def -Spd)
-Power Whip
-Stealth Rocks
-Spikes
-Gyro Ball
Ferrothorn is a great hazard set-up and a tank.I can beat a whole team with this.Any physical CONTACT moves will be afflicted with quite alot of damage due to Iron Barbs and Rocky Helmet at least 3-5 Contact moves will make the pokemon faint.Power whip this move is not used often is just used for water,ground,rock ect types and they are weak to it ; its not used often because of its accuracy which is low but it has good power but when hi its really good.Now the reason of my Ferrothorn is Stealth Rocks this move really helps with opponents will sturdy/focus sash and more importantly give you a head start it will inflict alot (at least half the opponent HP) to Flying/Fire opponents like Talonflame and Charizard.Spikes that just adds to stealth rocks as a support you can use the max of 3x.
CONKELDURR

Trait:Guts
EV's:252 HP/252 Atck/4 SDef
Adamant Nature:(+Att -SAtck)
-Drain Punch
-Mach Punch
-Payback
-Ice Punch
Conkeldurr is one of my favourite and strong and defensive pokemon.This pokemon is really great due to flame orb and guts (Boost Attack stat if the pokemon has a status condition) On Bulbapedia it shows the burnt condition of half attack does not take place so instead of losing attack you gain alot of attack .Mines has the total of 416 Attack power imagine + Guts THATS ALOT! Drain punch is STAB and HP re gainer this my main attack. Mach Punch is for priority only i only use it when i'm losing this pokemon and i'm slower or the other pokemon has low HP and is faster than me.Payback is really useful for those pesky psychic use a move which i doubt will kill me with hp at 407 unless its really strong at payback will attack because i'm slow payback will double at power at 100. Ice punch is for flying types and an extra move for those who aren't effected alot by fighting and dark type.
GLISCOR

Bat Man@Toxic Orb
Trait:Poison Heal
EV's:252 Def/200 HP/52 Spd
Impish Nature(+ Def - SAtck)
-Protect
-Substitute
-Toxic
-Facade/Earth Quake
Gliscor is a great toxic staller. With Toxic Orb and Poison Heal a HP restorer is here and use protect and Substitute in case you need extra HP .At first i like to analyse their move to be sure of an danger.Any attacker you should be ok with due to defence which is over 350+ but SAtck ...Be careful also on ice move ; ice beam will destroy gliscor. Well like i said before protect has 3 reason the normal reason to protect yourself / 2. to gain HP from Poison Heal / 3. To stall their poison. Substitute has the exact same reason as protect just it last longer.Toxic is your main attack to stall it until they faint while then use protect and substitute. Facade/Earth Quake is opinial Facade is good because its doubled because of is poison and earth quake because of STAB and high power they're both similiar just types.
DRAGONITE

Dragonite@Weakness Policy
Trait:Multi Scale
EV's:252 HP/232 Spd/24 Atck
Adamant Nature: (+ Attck -SAtck )
-Dragon Dance
-Dragon Claw
-Fire Punch
-Roost
Now some of you may of heard this but those who haven't must. This guy is OP. Here's how it is : I go up against a pokemon who's strong against me e.g. Gardevoir 1st I use Dragon Dance to set up my speed and attack than Gardevoir uses Moonblast due to full Hp its halved because of Multi Scale.Then weakness policy goes due to the super effective move meaning my attck is up 3 stages and without weakness policy my attack is 346. With Hp 386 and Def + SDef over 200 ! I'm a Beast! And from there i sweep . and sometimes if the pokemon knows my plan they tend to use the super effective move next turn to lose the effect of Multi Scale but that's where Roost comes in handy.
HERE IS MY TEAM ENJOY !!!