Rules:
1v1 LC singles
Training items
2 Day DQ
2 chills, 5 recoveries, 2 subs
Rest whatever
Team Mowtom:
Gulpin [Bump II] (M)
Bump II is a descendant of a well-known Swalot from the Kanto region. When Mowtom visited there, a strange Kabutops that was part Steel offered Bump II to Mowtom as a companion. Mowtom, always happy to gain a new team member, gratefully accepted, and was never disappointed with his choice.
Types: Poison
Liquid Ooze / Sticky Hold / Gluttony (H)
Stats:
HP: 100
Atk: 2
Def: 3 (+)
SpA: 2
SpD: 2
Spe: 34 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks (16):
Physical
Gunk Shot
Pound
Special
Infestation
Mud-Slap
Sludge
Sludge Wave
Smog
Venoshock
Status
Acid Armor
Amnesia
Encore
Pain Split
Poison Gas
Protect
Substitute
Yawn
1v1 LC singles
Training items
2 Day DQ
2 chills, 5 recoveries, 2 subs
Rest whatever
Team Mowtom:

Gulpin [Bump II] (M)
Bump II is a descendant of a well-known Swalot from the Kanto region. When Mowtom visited there, a strange Kabutops that was part Steel offered Bump II to Mowtom as a companion. Mowtom, always happy to gain a new team member, gratefully accepted, and was never disappointed with his choice.
Types: Poison
- Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
- Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Liquid Ooze / Sticky Hold / Gluttony (H)
- This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
- This Pokemon's body is covered in a sticky substance that prevents item theft or swapping.
Stats:
HP: 100
Atk: 2
Def: 3 (+)
SpA: 2
SpD: 2
Spe: 34 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks (16):
Physical
Gunk Shot
Pound
Special
Infestation
Mud-Slap
Sludge
Sludge Wave
Smog
Venoshock
Status
Acid Armor
Amnesia
Encore
Pain Split
Poison Gas
Protect
Substitute
Yawn
Team Geodude6:
Munna (F)
Nature: Modest
Type:
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks. LOCKED
Stats:
HP: 100
Atk: Rank 0-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 24
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 4/6
MC: 0
AC: 4/5
Moves:
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise
Psychic
Barrier
Baton Pass
Helping Hand
Magic Coat
Sonic Boom
Psyshock
Light Screen
Protect
Shadow Ball
Double Team
Reflect
Energy Ball
Thunder Wave
Substitute
Dazzling Gleam
Trick
Ominas [Volkritter] (M)
Nature: Timid (+15% Spe, +15% Acc, -1 Atk)
Type:
: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Fire STAB; immune to burn status. Brighten Command.
Abilities:
Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Unnerve: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. LOCKED
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81+
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Moves:
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Whirlpool
Fire Spin
Flame Burst
Aqua Jet
Assurance
Captivate
Scary Face
Water Pulse
Fire Blast
Torment
Scald
Will-O-Wisp
Surf

Munna (F)
Nature: Modest
Type:


Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Stats:
HP: 100
Atk: Rank 0-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 24
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 4/6
MC: 0
AC: 4/5
Moves:
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise
Psychic
Barrier
Baton Pass
Helping Hand
Magic Coat
Sonic Boom
Psyshock
Light Screen
Protect
Shadow Ball
Double Team
Reflect
Energy Ball
Thunder Wave
Substitute
Dazzling Gleam
Trick

Ominas [Volkritter] (M)
Nature: Timid (+15% Spe, +15% Acc, -1 Atk)
Type:




Abilities:
Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81+
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Moves:
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Whirlpool
Fire Spin
Flame Burst
Aqua Jet
Assurance
Captivate
Scary Face
Water Pulse
Fire Blast
Torment
Scald
Will-O-Wisp
Surf