Two guys battle, one guy wins (hopefully)

Rules:
1v1 LC singles
Training items
2 Day DQ
2 chills, 5 recoveries, 2 subs
Rest whatever

Team Mowtom:
gulpin.gif

Gulpin [Bump II] (M)

Bump II is a descendant of a well-known Swalot from the Kanto region. When Mowtom visited there, a strange Kabutops that was part Steel offered Bump II to Mowtom as a companion. Mowtom, always happy to gain a new team member, gratefully accepted, and was never disappointed with his choice.

Types: Poison
  • Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
  • Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.

    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Liquid Ooze / Sticky Hold / Gluttony (H)
  • This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
  • This Pokemon's body is covered in a sticky substance that prevents item theft or swapping.
Nature: Relaxed (+Defense, -Speed)

Stats:
HP: 100
Atk: 2
Def: 3 (+)
SpA: 2
SpD: 2
Spe: 34 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks (16):

Physical
Gunk Shot
Pound

Special
Infestation
Mud-Slap
Sludge
Sludge Wave
Smog
Venoshock

Status
Acid Armor
Amnesia
Encore
Pain Split
Poison Gas
Protect
Substitute
Yawn
Team Geodude6:
517.gif

Munna (F)
Nature: Modest
Type:
psychic.gif

psychic.gif
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks. LOCKED

Stats:
HP: 100
Atk: Rank 0-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 24
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/6
MC: 0
AC: 4/5

Moves:
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise
Psychic

Barrier
Baton Pass
Helping Hand
Magic Coat
Sonic Boom

Psyshock
Light Screen
Protect
Shadow Ball
Double Team
Reflect
Energy Ball
Thunder Wave
Substitute
Dazzling Gleam

Trick
VolkritterFront_zps99dc596f.png

Ominas [Volkritter] (M)
Nature: Timid (+15% Spe, +15% Acc, -1 Atk)
Type:
water.gif
fire.gif

water.gif
: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
fire.gif
: Fire STAB; immune to burn status. Brighten Command.

Abilities:
Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Unnerve: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. LOCKED

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81+
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Moves:
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Whirlpool
Fire Spin
Flame Burst

Aqua Jet
Assurance
Captivate
Scary Face
Water Pulse

Fire Blast
Torment
Scald
Will-O-Wisp
Surf

Geodude6 sends out + equips + orders
Mowtom equips + orders​
 
Spr_HGSS_Silver.png
"I just realized how screwed we would be if Geodude6 brought a Steel-type."
gulpin.gif
"He didn't."
Spr_HGSS_Silver.png
"Right, but it would be bad if he did."
gulpin.gif
"He didn't."
Spr_HGSS_Silver.png
"I sense that talking with you may be difficult. Either way, I just discovered a move even better than Toxic."

Smog (Fog)~Venoshock+Venoshock~Cooldown (Venoshock)

Spr_HGSS_Silver.png
"Oops. I forgot to equip an item. Take an Amulet Coin."
 
Last edited:
Pre-round:
Team Mowtom:
gulpin.gif

Bump || the Gulpin
HP: 100
EN: 100
Stats: 2 / 3 / 2 / 2 / 34
SC/WC: 1 / 2
Item: Amulet Coin
Abilities: Liquid Ooze / Sticky Hold
Other: -10 Evasion
Field Effects:
None​
Team Geodude6:
517.gif

Munna
HP: 100
EN: 100
Stats: 0 / 2 / 4 / 2 / 24
SC/WC: 1 / 2
Item: Lucky Egg
Abilities: Synchronize / Forewarn
Other: None​

Action 1:
Order: Gulpin, Munna

Gulpin used Smog
Fog was created
Munna was badly poisoned
-2 Energy
Gulpin energy: 98

Munna used Psyshock
Hit(9439): No
The attack missed
-5 Energy
Munna energy: 95

Munna was hurt by poison
Munna health: 99


Action 2:
Order: Munna, Gulpin

Munna used Psychic
Hit(9804): No
The attack missed
-5 Energy
Munna energy: 90

Gulpin used Venoshock+Venoshock combo
Crit(865): No
Damage: (13*2.25+3+3-3)=32.25
Munna health: 66.75
-30 Energy
Gulpin energy: 68

Munna was hurt by poison
Munna health: 65.75


Action 3:
Order: Munna, Gulpin

Munna used Psyshock
Hit(1955): Yes
Crit(246): Yes
Damage: (8+3+3+6-4.5)(3/2)=23.25
Gulpin health: 76.75
-5 Energy
Munna energy: 85

Gulpin cooled down
Post-round:
Team Mowtom:
gulpin.gif

Bump || the Gulpin
HP: 77
EN: 68
Stats: 2 / 3 / 2 / 2 / 34
SC/WC: 1 / 2
Item: Amulet Coin
Abilities: Liquid Ooze / Sticky Hold
Other: -10 Evasion
Field Effects:
None​
Team Geodude6:
517.gif

Munna
HP: 65
EN: 85
Stats: 0 / 2 / 4 / 2 / 24
SC/WC: 1 / 2
Item: Lucky Egg
Abilities: Synchronize / Forewarn
Other: Toxic (2 d/a)​

Mowtom orders
Geodude6 orders​
 
Last edited:
Smog still has a BAP of 4. Also, fog lowers accuracy on non-poison types. Also, fog weather only lasts for 3 actions.
 
Actually, when used to produce Fog, Smog does not retain its BAP, and becomes a field-targeting move. Also, Fog reduces everyone's accuracy.

I fixed it (thanks to you, only one attack actually landed this round).
 
STAB Modifiers in the NDA said:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Also the NDA lists Smog as having a BAP of 4 either way, as opposed to its accuracy, which says 70% / ---
 
Spr_HGSS_Silver.png
"I think that round went pretty well. Go for it, Bump II!"
gulpin.gif
"Okay."

Venoshock~Gunk Shot~Sludge Wave


IF non-consecutive P/E THEN Substitue (20) the first time and Smog (Fog) the second time (note: this sub gets priority)
IF Light Screen AND you are faster THEN begin action chain Venoshock~Encore~Gunk Shot
 
Action 1:
Order: Gulpin, Munna

Gulpin used Venoshock
Crit(2370): No
Damage: (13+3+3-3)=16
Munna health: 49
-11 Energy
Gulpin energy: 57

Munna used Psychic
Crit(2883): No
Effect(6354): No
Damage: (8+3+6-3)(3/2)=21
Gulpin health: 56
-5 Energy
Munna energy: 80

Munna is hurt by Toxic
Munna health: 47


Action 2:
Order: Gulpin, Munna

Gulpin used Gunk Shot
Hit(7244): Yes
Crit(9180): No
Damage: (12+3+3-3)=15
Munna health: 32
-7 Energy
Gulpin energy: 50

Munna used Yawn
Gulpin became drowsy
-7 Energy
Munna energy: 73

Munna is hurt by poison
Munna health: 30


Action 3:
Order: Gulpin, Munna

Gulpin used Sludge Wave
Crit(6109): No
Damage: (10+3+3-3)=13
Munna health: 17
-6 Energy
Gulpin energy: 44

Munna used Psychic
Crit(7423): No
Effect(407): Yes
Damage: (8+3+6-3)(3/2)=21
Gulpin health: 35
-5 Energy
Munna energy: 68
Post-round:
Team Mowtom:
gulpin.gif

Bump || the Gulpin
HP: 35
EN: 44
Stats: 2 / 3 / 2 / 2 (-1) / 34
SC/WC: 1 / 2
Item: Amulet Coin
Abilities: Liquid Ooze / Sticky Hold
Other: -10 Evasion
Field Effects:
None​
Team Geodude6:
517.gif

Munna
HP: 15
EN: 68
Stats: 0 / 2 / 4 / 2 / 24
SC/WC: 1 / 2
Item: Lucky Egg
Abilities: Synchronize / Forewarn
Other: Toxic (3 d/a)​

Geodude6 orders
Mowtom orders​
 
Spr_HGSS_Silver.png
"And I believe that's the game. GG Geodude6!"
gulpin.gif
"What he said."

Venoshock~Venoshock~Venoshock
 
Action 1:
Order: Gulpin, Munna

Gulpin used Venoshock
Crit(7345): No
Damage: (13+3+3-3)=16
Munna is KOed
-7 Energy
Gulpin energy: 37
Post-round:
Team Mowtom:
gulpin.gif

Bump || the Gulpin
HP: 35
EN: 37
Stats: 2 / 3 / 2 / 2 (-1) / 34
SC/WC: 1 / 2
Item: Amulet Coin
Abilities: Liquid Ooze / Sticky Hold
Other: -10 Evasion, 1 KOC
Field Effects:
None​
Team Geodude6:
517.gif

Munna
HP: KO
EN: KO
Stats: 0 / 2 / 4 / 2 / 24
SC/WC: 1 / 2
Item: Lucky Egg
Abilities: Synchronize / Forewarn
Other: None​

Prizes:
Mulan15262 3 UC

Mowtom 2 CC
Gulpin: 1 EC, 2 MC, 1 AC, 1 KOC

Geodude6 1 CC
Munna: 1 EC, 2 MC, 1 AC, 1 Lucky Egg Counter​
 
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