Rules:
Open Challenge
2v2 Babysitter (1 FE, 1 LC) Doubles
3 hour DQ (Special: post time zone in the match and overnights do not count towards dq time.)1 Day DQ (there is a rule somewhere that DQ cannot be less than a day for any reason, idr where)
Arena: Summoning Grounds
Everything else is standard.
P2X7:
Dratini [Dratini] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (HA Locked): (Passive) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (43.47) (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves (?/???):
Level-Up:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Thunder Wave (*)
Slam (*)
Agility (*)
Egg Moves:
Aqua Jet (*)
Dragonbreath (*)
Extreme Speed (*)
Iron Tail (*)
Supersonic (*)
TM Moves:
Ice Beam (*)
Thunderbolt (*)
Flamethrower (*)
Rest (*)
Surf (*)
Aerodactyl [Cerdic] (M)
Nature: Jolly (+15% Speed, +26% Accuracy [+30% Accuracy Mega], -1 SpA)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for grounded flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.
Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (HA Locked): The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws (Mega): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (149.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (172.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
EC: N/A
MC: 0
AC: 0/5
Moves (21/???):
Level-Up:
Iron Head (*)
Ice Fang (*)
Fire Fang (*)
Thunder Fang (*)
Wing Attack (*)
Supersonic (*)
Bite (*)
Scary Face (*)
Roar (*)
Agility (*)
Ancient Power (*)
Egg Moves:
Assurance (*)
Dragonbreath (*)
Pursuit (*)
Tailwind (*)
Wide Guard (*)
TM Moves:
Taunt (*)
Earthquake (*)
Torment (*)
Stone Edge (*)
Fly (*)
Gold:
Riftwyrm (Gyarados) (M)
Nature: Relaxed
Type: Water/Flying
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Intimidate
Moxie (HA UNLOCKED)
Mold Breaker (Mega-Only)
Stats:
Hp: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 70 (-15% speed, -10% evasion)
Size Class: 6
Weight Class: 6
Base Rank Total: 20
Mega Stats:
Riftwyrm (Gyarados) (M)
Nature: Relaxed
Type: Water/Dark
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Hp: 100
Atk: Rank 7
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 70 (-15% speed, -10% evasion)
Size Class: 6
Weight Class: 7
Base Rank Total: 25
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (31/???):
Thrash
Bite
Splash (*)
Tackle (*)
Ice Fang
Aqua Tail
Rain Dance
Hyper Beam
Water Gun
Zap Cannon
Taunt
Protect
Endure
Thunderbolt
Earthquake
Double Team
Reflect
Bide
Fire Blast
Torment
Scald
Payback
Stone Edge
Thunder Wave
Dragon Tail
Bounce (*)
Bubble (*)
Dragon Rage (*)
Hydro Pump (*)
Reversal (*)
Atlas (Aggron) (M)
Nature: Brave
Type:
Steel/Rock
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Sturdy:
Type: Passive
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
Type: Passive
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW UNLOCKED):
Type: Passive
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Filter (Mega):
Type: Passive
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Stats:
HP: 100
Atk: Rank 5 (+1)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (43 rounded) (-15% spe, -10 evasion)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21
Atlas (Aggron) (M)
Nature: Brave
Type: Steel
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Stats:
HP: 100
Atk: Rank 6 (+1)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (43 rounded) (-15% spe, -10 evasion)
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25
EC: 9/9
MC: 0
DC: 5/5
KOC: 0
Moves (37/???):
Tackle (*)
Harden (*)
Mud-Slap (*)
Headbutt (*)
Metal Claw (*)
Iron Defense (*)
Roar (*)
Take Down (*)
Iron Head (*)
Iron Tail
Heavy Slam
Double Edge
Metal Burst
Body Slam (*)
Endeavor (*)
Head Smash (*)
Stealth Rock (*)
Superpower (*)
Toxic (*)
Taunt
Earthquake (*)
Double Team
Dig
Sandstorm
Rock Tomb
Protect (*)
Rest
Shadow Claw
Stone Edge
Bulldoze
Rock Slide (*)
Sleep Talk
Substitute (*)
Aqua Tail
Counter
Endure
Magnet Rise
Larvitar (RAAM) (Male)
Nature: Quiet
Type:
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ability:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW locked):
Type: Passive
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35 (-15% spe, -10 Evasion)
Size Class: 1
Weight Class: 4
Base Rank Total: 13
EC: 2/9
MC: 0
DC: 2/5
Attacks (22/???):
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)
Payback
Crunch
Dragon Dance (*)
Pursuit (*)
Stealth Rock (*)
Focus Energy (*)
Curse (*)
Taunt (*)
Smack Down
Earthquake (*)
Dig (*)
Stone Edge (*)
Protect (*)
Superpower
S0L1D G0LD sends out with items.
P2X7 sends out with items and orders.
S0L1D G0LD orders.
I ref.
Open Challenge
2v2 Babysitter (1 FE, 1 LC) Doubles
Arena: Summoning Grounds
Everything else is standard.
Field Type- Nuetral
Complexity- IntenseFormat- SinglesRestrictions- No Water source
Summoning Grounds: In this strategic arena, you have the opportunity to turn the tides and strengthen your side with more numbers! The Battle always starts one vs one, but it can easily turn into 2vs1, then 2vs2, and even 3vs3! if you're lucky you could go 3vs1, and if you are not you might experience a dreadful 1vs3. Anything is possible in this voodoo/tiki themed arena!
The grass is short, spiky and yellow due to little rain. The sun is setting so the sky is a dazzling spectrum of pink, yellow, orange, and purple. Even though night is approaching the climate here is hot, and the temperature during the battle is a blistering 88 degrees Fahrenheit. The area is shaped like a star of david (300 feet by 300 feet), with african decoartions such as tiki torches, tribal masks, and skeletons on the borders.
Scattered around the field lie several "prizes"; and Absol Pelt, Seviper Fang, Lopunny Foot, Snover Bark, and more! Parts of pokemon captured and used by the tribes in the area! The tribe where you battle hunted these pokemon decades ago, and now only certain peices of them remain. in the center of the arena is where the maic happens, literally!
There lies the Cauldron of Animilistic Revival (or C.A.R, though it isnt related). Made of tempered steel, the thing is massive for a cauldron, 10 feet wide and long, 7 feet tall, and an opening of four feet wide/long. A larfe fire burns underneath, cooking a mysterious potion that makes the C.A.R billow out green, purple, and orange smoke. With this couldron you can conquer!
The concept is simple; Find a trophy part of a deceased pokemon (e.g absol pelt), toss it into the C.A.R, and viola! With the eerie powers of the tribal magic that pokemon will be revived and will fight for you during the match!
Notes/Rules
1. It takes one action to pick up a Trophy Item, and it takes another action to Throw it into the Cauldron
2.You can use a move or pokemon to block the opponent from getting a trophy item into the Cauldron (e.g rattata used quick attack to catch the Tangrowth vine that was about to be put into the C.A.R)
3.If a trophy pokemon faints, the battle continues. If you take down a Trophy pokemon then your pokemon that made it faint gains 1KOC (e.g if you team takes down the enemy's pokemon and 2 trophy pokemon, the pokemon that killed them gains 1KOC from the original, and 2KOC from the trophy mons)
4.The battle ends when one of the Players has no usable pokemon left, whether it be original or trophy.
5. Trophy Pokemon Know all level up moves and egg moves
6. The ref decides what trophy pokemon peices are available. There can be any # of trophy pieces, but players can only have 2 Trophy pokemon on their team at a time.
i have made a list of possible trophy pieces, and refs can use any form here. however, you can make your own as you see fir (e.g Bellossom skirt, Slowpoke tail)
List of Trophy Pieces:
Mamoswine Tusk
Forretress Husk
Absol Pelt
Spiritomb Keystone
Skarmory Feather
Braviary Talon
Shiftry Leaf
Sharpedo Fin
Lopunny Foot
Escavalier Helmet
Torkoal Shell
Marowak Club
Magneton Magnet
Machoke Belt
Onix Piece
Tangrowth Vine
Skunktank Pelt
Snover Bark
Druddigon Scale
Shedinja Carapace
Farfetch'd Leek
Golduck Beak
Alakazam Tuning Spoon
Lanturn Antenne
Seviper Fang
Ludicolo Sombrero
Flaffy Wool
Cloyster Shell
Sandslash Claw
Arcanine Pelt
Complexity- IntenseFormat- SinglesRestrictions- No Water source
Summoning Grounds: In this strategic arena, you have the opportunity to turn the tides and strengthen your side with more numbers! The Battle always starts one vs one, but it can easily turn into 2vs1, then 2vs2, and even 3vs3! if you're lucky you could go 3vs1, and if you are not you might experience a dreadful 1vs3. Anything is possible in this voodoo/tiki themed arena!
The grass is short, spiky and yellow due to little rain. The sun is setting so the sky is a dazzling spectrum of pink, yellow, orange, and purple. Even though night is approaching the climate here is hot, and the temperature during the battle is a blistering 88 degrees Fahrenheit. The area is shaped like a star of david (300 feet by 300 feet), with african decoartions such as tiki torches, tribal masks, and skeletons on the borders.
Scattered around the field lie several "prizes"; and Absol Pelt, Seviper Fang, Lopunny Foot, Snover Bark, and more! Parts of pokemon captured and used by the tribes in the area! The tribe where you battle hunted these pokemon decades ago, and now only certain peices of them remain. in the center of the arena is where the maic happens, literally!
There lies the Cauldron of Animilistic Revival (or C.A.R, though it isnt related). Made of tempered steel, the thing is massive for a cauldron, 10 feet wide and long, 7 feet tall, and an opening of four feet wide/long. A larfe fire burns underneath, cooking a mysterious potion that makes the C.A.R billow out green, purple, and orange smoke. With this couldron you can conquer!
The concept is simple; Find a trophy part of a deceased pokemon (e.g absol pelt), toss it into the C.A.R, and viola! With the eerie powers of the tribal magic that pokemon will be revived and will fight for you during the match!
Notes/Rules
1. It takes one action to pick up a Trophy Item, and it takes another action to Throw it into the Cauldron
2.You can use a move or pokemon to block the opponent from getting a trophy item into the Cauldron (e.g rattata used quick attack to catch the Tangrowth vine that was about to be put into the C.A.R)
3.If a trophy pokemon faints, the battle continues. If you take down a Trophy pokemon then your pokemon that made it faint gains 1KOC (e.g if you team takes down the enemy's pokemon and 2 trophy pokemon, the pokemon that killed them gains 1KOC from the original, and 2KOC from the trophy mons)
4.The battle ends when one of the Players has no usable pokemon left, whether it be original or trophy.
5. Trophy Pokemon Know all level up moves and egg moves
6. The ref decides what trophy pokemon peices are available. There can be any # of trophy pieces, but players can only have 2 Trophy pokemon on their team at a time.
i have made a list of possible trophy pieces, and refs can use any form here. however, you can make your own as you see fir (e.g Bellossom skirt, Slowpoke tail)
List of Trophy Pieces:
Mamoswine Tusk
Forretress Husk
Absol Pelt
Spiritomb Keystone
Skarmory Feather
Braviary Talon
Shiftry Leaf
Sharpedo Fin
Lopunny Foot
Escavalier Helmet
Torkoal Shell
Marowak Club
Magneton Magnet
Machoke Belt
Onix Piece
Tangrowth Vine
Skunktank Pelt
Snover Bark
Druddigon Scale
Shedinja Carapace
Farfetch'd Leek
Golduck Beak
Alakazam Tuning Spoon
Lanturn Antenne
Seviper Fang
Ludicolo Sombrero
Flaffy Wool
Cloyster Shell
Sandslash Claw
Arcanine Pelt
P2X7:

Dratini [Dratini] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (HA Locked): (Passive) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (43.47) (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves (?/???):
Level-Up:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Thunder Wave (*)
Slam (*)
Agility (*)
Egg Moves:
Aqua Jet (*)
Dragonbreath (*)
Extreme Speed (*)
Iron Tail (*)
Supersonic (*)
TM Moves:
Ice Beam (*)
Thunderbolt (*)
Flamethrower (*)
Rest (*)
Surf (*)

Aerodactyl [Cerdic] (M)
Nature: Jolly (+15% Speed, +26% Accuracy [+30% Accuracy Mega], -1 SpA)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for grounded flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.
Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (HA Locked): The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws (Mega): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (149.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (172.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
EC: N/A
MC: 0
AC: 0/5
Moves (21/???):
Level-Up:
Iron Head (*)
Ice Fang (*)
Fire Fang (*)
Thunder Fang (*)
Wing Attack (*)
Supersonic (*)
Bite (*)
Scary Face (*)
Roar (*)
Agility (*)
Ancient Power (*)
Egg Moves:
Assurance (*)
Dragonbreath (*)
Pursuit (*)
Tailwind (*)
Wide Guard (*)
TM Moves:
Taunt (*)
Earthquake (*)
Torment (*)
Stone Edge (*)
Fly (*)
Gold:

Riftwyrm (Gyarados) (M)
Nature: Relaxed
Type: Water/Flying
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Intimidate
Moxie (HA UNLOCKED)
Mold Breaker (Mega-Only)
Stats:
Hp: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 70 (-15% speed, -10% evasion)
Size Class: 6
Weight Class: 6
Base Rank Total: 20
Mega Stats:

Riftwyrm (Gyarados) (M)
Nature: Relaxed
Type: Water/Dark
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Hp: 100
Atk: Rank 7
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 70 (-15% speed, -10% evasion)
Size Class: 6
Weight Class: 7
Base Rank Total: 25
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (31/???):
Thrash
Bite
Splash (*)
Tackle (*)
Ice Fang
Aqua Tail
Rain Dance
Hyper Beam
Water Gun
Zap Cannon
Taunt
Protect
Endure
Thunderbolt
Earthquake
Double Team
Reflect
Bide
Fire Blast
Torment
Scald
Payback
Stone Edge
Thunder Wave
Dragon Tail
Bounce (*)
Bubble (*)
Dragon Rage (*)
Hydro Pump (*)
Reversal (*)

Atlas (Aggron) (M)
Nature: Brave
Type:
Steel/Rock
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Sturdy:
Type: Passive
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
Type: Passive
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW UNLOCKED):
Type: Passive
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Filter (Mega):
Type: Passive
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Stats:
HP: 100
Atk: Rank 5 (+1)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (43 rounded) (-15% spe, -10 evasion)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21

Atlas (Aggron) (M)
Nature: Brave
Type: Steel
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Stats:
HP: 100
Atk: Rank 6 (+1)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (43 rounded) (-15% spe, -10 evasion)
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25
EC: 9/9
MC: 0
DC: 5/5
KOC: 0
Moves (37/???):
Tackle (*)
Harden (*)
Mud-Slap (*)
Headbutt (*)
Metal Claw (*)
Iron Defense (*)
Roar (*)
Take Down (*)
Iron Head (*)
Iron Tail
Heavy Slam
Double Edge
Metal Burst
Body Slam (*)
Endeavor (*)
Head Smash (*)
Stealth Rock (*)
Superpower (*)
Toxic (*)
Taunt
Earthquake (*)
Double Team
Dig
Sandstorm
Rock Tomb
Protect (*)
Rest
Shadow Claw
Stone Edge
Bulldoze
Rock Slide (*)
Sleep Talk
Substitute (*)
Aqua Tail
Counter
Endure
Magnet Rise

Larvitar (RAAM) (Male)
Nature: Quiet
Type:
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ability:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW locked):
Type: Passive
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35 (-15% spe, -10 Evasion)
Size Class: 1
Weight Class: 4
Base Rank Total: 13
EC: 2/9
MC: 0
DC: 2/5
Attacks (22/???):
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)
Payback
Crunch
Dragon Dance (*)
Pursuit (*)
Stealth Rock (*)
Focus Energy (*)
Curse (*)
Taunt (*)
Smack Down
Earthquake (*)
Dig (*)
Stone Edge (*)
Protect (*)
Superpower
S0L1D G0LD sends out with items.
P2X7 sends out with items and orders.
S0L1D G0LD orders.
I ref.