9v9 FE Brawl
All Abilities
All Items
5 Chills
2 Recoveries
2 Subs
2 Day DQ
Switch=KO
Mega Evolutions: 1
ASB Arena
Mulan15262
Male Empoleon (Penguin)
Nature: Naive (+15% Speed, +5 Accuracy, -1 Special Defense)
Type: Water/Steel
Abilities:
Torrent
Defiant
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD(-): 3
Speed(+): 69
Accuracy: +5
SC: 3
WC: 4
BRT: 19
EC: 9/9
MC: 0
AC: 5/5
Moves(37/92, for 126 MC):
Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Whirlpool
Tackle
Metal Claw
Mist
Aqua Jet
Drill Peck
Hydro Pump
Icy Wind
Aqua Ring
Yawn
Mud Sport
Agility
Double Hit, Feather Dance, Flail, Mud-Slap, Snore, Supersonic 6 moves for 18 MC
Water Pledge
Stealth Rock
Signal Beam
Knock Off
Covet, Fury Cutter, Headbutt, Hydro Cannon, Iron Defense 7 moves for 21 MC
Ice Beam
Scald
Surf
Dig
Brine
Protect
Flash Cannon
Substitute
Earthquake
Double Team
Grass Knot
Current Generation: Aerial Ace, Attract, Blizzard, Brick Break, Bulldoze, Confide, Cut, Echoed Voice, Facade, Fling, Frustration, Giga Impact, Hail, Hidden Power, Hone Claws, Hyper Beam, Quash, Rain Dance, Rest, Return, Roar, Rock Slide, Rock Smash, Rock Tomb, Round, Shadow Claw, Sleep Talk, Steel Wing, Strength, Swagger, Swords Dance, Toxic, Waterfall 33 moves for 66 MC
Endure
Dive
Previous Generation: Avalanche, Captivate, Defog, Natural Gift, Pluck, Rock Climb, Secret Power, Water Pulse, Whirlpool 9 moves for 21 MC
Aggron (Crassus)(Male)
Nature: Brave (+Attack , -15% Speed, -10 Evasion)
Type: Steel/Rock
Abilities: Sturdy, Rock Head, Heavy Metal
Stats:
HP: 100
Atk(+): 5
Def: 8
SpA: 2
SpD: 2
Speed(-): 42
SC: 4
WC: 8 (Heavy Metal: 10)
BRT: 22
Mega-Aggron(Crassus) (Male)
Nature: Brave (+Attack , -15% Speed, -10 Evasion)
Type: Steel
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Stats:
HP: 100
Atk(+): 6
Def: 10
SpA: 2
SpD: 3
Speed(-): 43
SC: 4
WC: 8 (Heavy Metal: 11)
BRT: 26
EC: 9/9
MC: 1
AC: 5/5
Moves(38/114 for 191 MC):
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst
Automize
Heavy Slam
Iron Tail
Metal Sound
Head Smash
Superpower
Reversal
Body Slam
Endeavor
Stealth Rock
Curse, Dragon Rush, Screech, Smelling Salts, Stomp 5 moves for 15 MC
Magnet Rise
Aqua Tail
Focus Punch
Endure
Ancient Power, Block, Counter, Defense Curl, Dragon Pulse, Dynamic Punch, Earth Power, Endeavor, Fire Punch, Fury Cutter, Headbutt, Ice Punch, Icy Wind, Low Kick, Mega Kick, Mega Punch, Mimic, Outrage, Rollout, Seismic Toss, Snore, Spite, Thunder Punch, Uproar 24 moves for 72 MC
Earthquake
Aerial Ace
Shadow Claw
Rock Slide
Dig
Rain Dance
Hone Claws
Rest
Sleep Talk
Brick Break
Dragon Claw
Dragon Tail
Attract, Blizzard, Bulldoze, Confide, Cut, Dark Pulse, Double Team, Facade, Fire Blast, Flamethrower, Flash Cannon, Fling, Focus Blast, Frustration, Giga Impact, Hidden Power, Hone Claws, Hyper Beam, Ice Beam, Incinerate, Payback, Power-Up Punch, Return, Rock Polish, Round, Sandstorm, Shock Wave, Smack Down, Solar Beam, Stone Edge, Strength, Substitute, Sunny Day, Surf, Swagger, Taunt, Thunder, Thunder Wave, Thunderbolt, Toxic 40 moves for 80 MC
Avalanche, Captivate, Focus Punch, Natural Gift, Rock Climb, Secret Power, Water Pulse, Whirlpool 8 moves for 24 MC
Steelix(Rocky Snake) (Female)
Nature: Sassy(+1 Special Defense, -15% Speed, -10 Evasion)
Type: Steel/Ground
Abilities:
Rock Head
Sturdy
Sheer Force(hidden)
Stats:
HP: 100
Attack: 3
Defense: 9
Special Attack: 2
Special Defense(+): 4
Speed(-): 25
BRT: 22
SC: 7
WC: 8
EC: 6/6
MC: 0
AC: 5/5
Moves(44/81 for 90 MC):
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
Dragon Breath
Sandstorm
Slam
Rock Slide
Dig
Ice Fang
Thunder Fang
Fire Fang
Automize
Crunch
Stone Edge
Double-Edge
Iron Tail
Explosion
Heavy Slam
Flail
Rock Climb
Block
Defense Curl, Rock Blast, Rollout, Rototiller 4 moves for 12 MC
Magnet Rise
Endure
Aqua Tail
Mimic
Ancient Power, Body Slam, Earth Power, Headbutt, Iron Head, Mud-Slap, Self-Destruct, Twister 8 moves for 24 MC
Toxic
Protect
Earthquake
Dragon Tail
Substitute
Flash Cannon
Double Team
Taunt
Giga Impact
Sunny Day
Attract, Bulldoze, Confide, Cut, Dark Pulse, Facade, Frustration, Hidden Power, Hyper Beam, Nature Power, Payback, Psych Up, Rest, Return, Roar, Rock Smash, Round, Sleep Talk, Strength, Swagger, Torment 21 moves for 42 MC
Captivate, Natural Gift, Secret Power, Snore 4 moves for 12 MC
CLAWS the Scizor(Male)
Nature: Brave(+1 Attack, -15% Speed, -10 Evasion)
Type: Bug/Steel
Abilities: Swarm / Technician / Light Metal (H)
Stats:
HP: 100
Attack(+): 6
Defense: 4
Sp. Atk: 2
Sp. Def: 3
Speed(-): 56
SC: 3
WC: 5 (4 with Light Metal)
BRT: 20
CLAWS the Scizor(Male)
Nature: Brave(+1 Attack, -15% Speed, -10 Evasion)
Type: Bug/Steel
Abilities: Swarm / Technician / Light Metal (H)
Stats:
HP: 100
Attack(+): 7
Defense: 5
Sp. Atk: 3
Sp. Def: 4
Speed(-): 65
SC: 3
WC: 5 (4 with Light Metal)
BRT: 24
EC: 6/6
MC: 0
AC: 5/5
Moves(39/79 for 98 MC):
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Feint
Swords Dance
Slash
Razor Wind
X-Scissor
Bullet Punch
Metal Claw
Air Slash
Iron Head
Double Hit
Iron Defense
Endure
Counter
Night Slash
Quick Guard
Defog
Baton Pass, Bug Buzz, Reversal, Silver Wind 4 moves for 12 MC
Bug Bite
Tailwind
Double-Edge, Headbutt, Knock Off, Mimic, Ominous Wind, Superpower, Swift 7 moves for 21 MC
Rain Dance
Roost
U-turn
Brick Break
Substitute
Protect
Rest
Sleep Talk
Thief
Toxic
Venoshock
Acrobatics, Aerial Ace, Attract, Confide, Cut, Flash Cannon, Fling, Frustration, Giga Impact, Hidden Power, Hyper Beam, Light Screen, Return, Rock Smash, Round, Safeguard, Sandstorm, Steel Wing, Strength, Struggle Bug, Sunny Day, Swagger, 22 moves for 44 MC
Captivate, Curse, Detect, Endure, Natural Gift, Secret Power, Snore 7 moves for 21 MC
Demon Blade the Bisharp (Male)
Nature: Sassy (+1 Sp. Defense, Speed / 1.15, -10 Evasion)
Type: Dark / Steel
Abilities:
Defiant
Inner Focus
Pressure (hidden)
EC: 6/6
MC: 0
AC: 5/5
Stats:
HP: 100
Attack: 5
Defense: 4
Sp. Attack: 2
Sp. Defense: 4 (+)
Speed: 60 (-)
SC: 3
WC: 4
BRT: 20
Moves(31/76 for 61 MC):
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw
Iron Head
Night Slash
Swords Dance
Metal Burst
Guillotine
Assurance
Embargo
Iron Defense
Slash
Metal Sound 1 move for 1 MC
Psycho Cut
Pursuit
Revenge
Stealth Rock
Sucker Punch
Headbutt, Mean Look, Quick Guard 3 moves for 9 MC
Magnet Rise
Role Play
Dual Chop
Low Kick
Foul Play, Knock Off, Snatch, Snore, Spite 5 moves for 15 MC
Dig
Double Team
Protect
Rain Dance
Thunder Wave
X-Scissor
Aerial Ace, Attract, Brick Break, Confide, Dark Pulse, Facade, False Swipe, Fling, Focus Blast, Frustration, Giga Impact, Grass Knot, Hidden Power, Hone Claws, Hyper Beam, Low Sweep, Payback, Poison Jab, Power-up Punch, Rest, Retaliate, Return, Rock Polish, Rock Smash, Rock Tomb, Round, Sandstorm, Shadow Claw, Sleep Talk, Snarl, Stone Edge, Substitute, Swagger, Taunt, Thief, Toxic 36 moves for 72 MC
Quantum the Magnezone (genderless)
Nature: Quiet (+1 Sp. Attack, Speed / 1.15, -10 Evasion)
Type: Electric / Steel
Abilities:
Magnet Pull
Sturdy
Analytic (hidden)
EC: 9/9
MC: 2
AC: 5/5
Stats:
HP: 100
Attack: 3
Defense: 4
Sp. Attack: 6 (+)
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Moves(41/70, for 76 MC):
Metal Sound
Tackle
Supersonic
Thundershock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Flash Cannon
Swift
Zap Cannon
Tri Attack
Electric Terrain
Magnet Rise
Screech
Discharge
Magnetic Flux
Barrier
Mirror Coat
Electro Ball
Lock-On
Gyro Ball
Signal Beam
Gravity
Electro Web, Iron Defense, Iron Head, Magic Coat, Recycle, Rollout, Snore 7 moves for 21 MC
Charge Beam
Double Team
Explosion
Hidden Power Ice
Light Screen
Protect
Rain Dance
Reflect
Thunderbolt
Volt Switch
Hyper Beam
Flash
Toxic
Thunder
Rest
Sleep Talk
Confide, Facade, Frustration, Giga Impact, Psych Up, Return, Round, Substitute, Sunny Day, Swagger, Wild Charge 11 moves for 22 MC
Bide, Curse, Double-Edge, Endure, Mimic, Natural Gift, Rage, Secret Power, Shock Wave, Take Down, Teleport 11 moves for 33 MC
Ferrothorn (Female)
Nature: Brave (+1 Atk, Speed/1.15, -10 Evasion)
Type: Grass / Steel
Ability: Iron Barbs / Anticipation (H)
Stats:
HP: 100
Atk: 4 +
Def: 5
SpA: 2
SpD: 5
Speed: 17 -
BRT: 19
SC: 2
WC: 5
EC: 6/6
MC: 0
AC: 5/5
Moves(20/65 for 91 MC):
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Payback
Rock Climb
Ingrain, Mirror Shot, Self-Destruct, Power Whip, Iron Head, Flash Cannon, Explosion 7 moves for 7 MC
Bullet Seed
Gravity
Leech Seed
Spikes
Stealth Rock
Acid Spray, Seed Bomb, Worry Seed 3 moves for 9 MC
Endeavor, Giga Drain, Knock Off, Magnet Rise, Snore 5 moves for 15 MC
Double Team
Nature Power
Protect
Thunder Wave
Toxic
Poison Jab
Aerial Ace, Bulldoze, Confide, Cut, Energy Ball, Facade, Flash, Frustration, Giga Impact, Grass Knot, Hidden Power, Hone Claws, Hyper Beam, Payback, Rest, Return, Rock Polish, Rock Smash, Round, Sandstorm, Shadow Claw, Sleep Talk, Solar Beam, Strength, Substitute, Sunny Day, Swagger, Swords Dance, Thunder, Thunderbolt 30 moves for 60 MC
Far Star the Metagross (Genderless)
Nature: Careful (+SpD, -SpA)
Type: Steel/Psychic
Abilities:
Clear Body
Light Metal (hidden)
EC: 9/9
MC: 0
AC: 5/5
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 4 (+)
Spe: 70
SC: 4
WC: 9 (Light Metal: 7)
BRT: 22
Attacks(23/88, for 140 MC):
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Miracle Eye
Bullet Punch
Psychic
Iron Defense
Agility
Meteor Mash
Hyper Beam
Hammer Arm
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Endure
Block, Body Slam, Defense Curl, Double Edge, Fury Cutter, Gravity, Ice Punch, Icy Wind, Mimic, Mud-Slap, Rollout, Self-Destruct, Signal Beam, Snore, Stealth Rock, Swagger, Swift, Thunder Punch, Trick 19 moves for 57 MC
Aerial Ace
Brick Break
Earthquake
Rock Slide
Bulldoze, Confide, Cut, Double Team, Explosion, Facade, Flash, Flash Cannon, Frustration, Giga Impact, Grass Knot, Gyro Ball, Hidden Power, Hone Claws, Hyper Beam, Light Screen, Power-Up Punch, Protect, Psych Up, Psyshock, Rain Dance, Reflect, Rest, Return, Rock Polish, Rock Smash, Rock Tomb, Round, Sandstorm, Shadow Ball, Sleep Talk, Sludge Bomb, Strength, Substitute, Sunny Day, Swagger, Toxic 37 moves for 74 MC
Natural Gift, Secret Power, Telekinesis 3 moves for 9 MC
Geodude6
Abnormality [Blaziken] (F)
Nature: Mild (+1 SpA, -1 Def)
Type:
: Fire STAB, immune to burn status. Brighten Command.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm THrow, Submission, and Vital Throw.
Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost: (H unlocked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: Rank 5 (6 Rare Candy)
Def: Rank 2-
SpA: Rank 5+
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:
Abilities: Blaze, Speed Boost (H unlocked)
Item: Blazikenite (Allows Blaziken to Mega-Evolve into Mega Blaziken. Doubles the Speed stage increase to two (2) stages at the end of each round.)
Stats:
Atk: Rank 7
Def: Rank 2-
SpA: Rank 6+
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
MAX MOVEPOOL - FLOOR(107/15) = 7 CC
Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz
Agility
Baton Pass
Counter
Crush Claw
Curse
Endure
Featherdance
Feint
Flame Burst
Last Resort
Low Kick
Night Slash
Reversal
Smelling Salts
Focus Punch
Hone Claws
Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Façade
Secret Power
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Will-O-Wisp
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Swords Dance
Captivate
Rock Slide
Natural Gift
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Power-Up Punch
Confide
Cut
Strength
Rock Climb
Blast Burn
Body Slam
Bounce
Double-Edge
Dual Chop
DynamicPunch
Fire Pledge
Fury Cutter
Headbutt
Heat Wave
Helping Hand
Knock Off
Mega Punch
Mega Kick
Mimic
Mud Slap
Role Play
Seismic Toss
Sleep Talk
Snore
Superpower
Swift
Thunderpunch
Vacuum Wave
Kikiri [Bisharp] (F)
Nature: Careful (+1 SpD, -1 SpA)
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Defiant: (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure: (Passive)This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. LOCKED
Stats:
HP: 90
Atk: Rank 5
Def: Rank 4
SpA: Rank 1-
SpD: Rank 4+
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 2/5
Moves:
Guillotine
Iron Head
Metal Burst
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw
Iron Defense
Night Slash
Mean Look
Psycho Cut
Pursuit
Stealth Rock
Sucker Punch
Taunt
Protect
Dig
Brick Break
Aerial Ace
Retaliate
Poison Jab
Knock Off
Low Kick
Toxicity [Mollux] (F)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:
: Fire STAB; immune to burn status. Brighten Command.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate: (DW, Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:
HP: 100
Atk: Rank 1-
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88+
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 5/5
Moves:
Water Gun
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Recover
Heat Wave
Acid Armor
Final Gambit
Aqua Ring
Fire Spin
Heal Pulse
Helping Hand
Stealth Rock
Protect
Thunder
Double Team
Sludge Wave
Sludge Bomb
Fire Blast
Voile [Zoroark] (M)
Nature: Jolly (+15% Speed, +17% Accuracy, -1 SpA)
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ability:
Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 4-
SpD: Rank 2
Spe: 121+
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: N/A
Attacks: (26/??)
Imprison
Leer
Night Daze
Scratch
Pursuit
Fake tears
Fury swipes
Faint attack
Scary face
Taunt
Torment
Foul play
Agility
Night Slash
Copycat
Counter
Dark Pulse
Detect
Extrasensory
Sucker punch
Hone Claws
Toxic
Hyper Beam
Dig
Double Team
Flamethrower
Thief
Low Sweep
Focus Blast
Retaliate
Grass Knot
U-Turn
Bounce
Knock Off
Low Kick
Trick
Chiyomi [Weavile] (F)
Nature: Jolly (+15% Spe, +24% Acc, -1 SpA)
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Abilities:
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket: (Trigger, DW) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 144+
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Moves: (32/??)
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Faint Attack
Icy Wind
Screech
Fury Swipes
Agility
Metal Claw
Hone Claws
Beat Up
Slash
Night Slash
Ice Shard
Assist
Counter
Double Hit
Fake Out
Feint
Icicle Crash
Hail
Protect
Dig
Brick Break
Aerial Ace
Retaliate
X-Scissor
Knock Off
Omi [Syclant] (F)
Nature: Hasty (+15% Spe, +23% Acc, -1 Def)
Type:
: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities:
Compound Eyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 140+
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Ice Punch
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
Icicle Spear
X-Scissor
Avalanche
Hail
Icicle Crash
Bug Buzz
Sheer Cold
Freeze Dry
Counter
Pin Missile
Signal Beam
Spikes
Tail Glow
Water Pulse
Hidden Power (Fire)
Blizzard
Hyper Beam
Protect
Dig
Double Team
Aerial Ace
Focus Blast
Frost Breath
Substitute
E.D. [Shuckle] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Bug/Rock
Abilities: Sturdy, Gluttony, Contrary (H LOCKED)
Stats:
HP: 80
Atk: Rank 2+
Def: Rank 10
SpA: Rank 1
SpD: Rank 10
Spe: 4-
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC: N/A
MC: 0
AC: 1/5
Moves:
Withdraw
Constrict
Bide
Rollout
Sticky Web
Encore
Wrap
Struggle Bug
Safeguard
Rest
Rock Throw
Power Trick
Gastro Acid
Power Split
Acid
Acupressure
Helping Hand
Knock Off
Mud Slap
Toxic
Protect
Sandstorm
Sludge Wave
Gyro Ball
Ms. Pauling [Musharna] (F)
Nature: Modest
Type:
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 120
Atk: Rank 1-
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Moves:
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise
Psychic
Barrier
Baton Pass
Helping Hand
Magic Coat
Sonic Boom
Psyshock
Toxic
Light Screen
Protect
Shadow Ball
Double Team
Reflect
Energy Ball
Thunder Wave
Substitute
Dazzling Gleam
Trick
Heavy [Snorlax] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Acc)
Type:
: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
"<WHO TOUCHED MY GUN?!!>"
Abilities:
Immunity: (Passive) This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.
Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 25-
Size Class: 4
Weight Class: 9
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Moves:
Last Resort
Lick
Metronome
Odor Sleuth
Snatch
Tackle
Defense Curl
Amnesia
Yawn
Chip Away
Recycle
Screech
Rollout
Body Slam
Rest
Sleep Talk
Block
Crunch
Heavy Slam
Giga Impact
Counter
Double-Edge
Fissure
Pursuit
Self-Destruct
Whirlwind
Ice Beam
Protect
Solar Beam
Thunderbolt
Earthquake
Psychic
Shadow Ball
Brick Break
Double Team
Flamethrower
Rock Slide
Gunk Shot
Equip items in this thread
THEN Send me your orders via PM
All Abilities
All Items
5 Chills
2 Recoveries
2 Subs
2 Day DQ
Switch=KO
Mega Evolutions: 1
ASB Arena
Mulan15262

Nature: Naive (+15% Speed, +5 Accuracy, -1 Special Defense)
Type: Water/Steel
Abilities:
Torrent
Defiant
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD(-): 3
Speed(+): 69
Accuracy: +5
SC: 3
WC: 4
BRT: 19
EC: 9/9
MC: 0
AC: 5/5
Moves(37/92, for 126 MC):
Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Whirlpool
Tackle
Metal Claw
Mist
Aqua Jet
Drill Peck
Hydro Pump
Icy Wind
Aqua Ring
Yawn
Mud Sport
Agility
Double Hit, Feather Dance, Flail, Mud-Slap, Snore, Supersonic 6 moves for 18 MC
Water Pledge
Stealth Rock
Signal Beam
Knock Off
Covet, Fury Cutter, Headbutt, Hydro Cannon, Iron Defense 7 moves for 21 MC
Ice Beam
Scald
Surf
Dig
Brine
Protect
Flash Cannon
Substitute
Earthquake
Double Team
Grass Knot
Current Generation: Aerial Ace, Attract, Blizzard, Brick Break, Bulldoze, Confide, Cut, Echoed Voice, Facade, Fling, Frustration, Giga Impact, Hail, Hidden Power, Hone Claws, Hyper Beam, Quash, Rain Dance, Rest, Return, Roar, Rock Slide, Rock Smash, Rock Tomb, Round, Shadow Claw, Sleep Talk, Steel Wing, Strength, Swagger, Swords Dance, Toxic, Waterfall 33 moves for 66 MC
Endure
Dive
Previous Generation: Avalanche, Captivate, Defog, Natural Gift, Pluck, Rock Climb, Secret Power, Water Pulse, Whirlpool 9 moves for 21 MC

Nature: Brave (+Attack , -15% Speed, -10 Evasion)
Type: Steel/Rock
Abilities: Sturdy, Rock Head, Heavy Metal
Stats:
HP: 100
Atk(+): 5
Def: 8
SpA: 2
SpD: 2
Speed(-): 42
SC: 4
WC: 8 (Heavy Metal: 10)
BRT: 22

Mega-Aggron(Crassus) (Male)
Nature: Brave (+Attack , -15% Speed, -10 Evasion)
Type: Steel
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Stats:
HP: 100
Atk(+): 6
Def: 10
SpA: 2
SpD: 3
Speed(-): 43
SC: 4
WC: 8 (Heavy Metal: 11)
BRT: 26
EC: 9/9
MC: 1
AC: 5/5
Moves(38/114 for 191 MC):
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst
Automize
Heavy Slam
Iron Tail
Metal Sound
Head Smash
Superpower
Reversal
Body Slam
Endeavor
Stealth Rock
Curse, Dragon Rush, Screech, Smelling Salts, Stomp 5 moves for 15 MC
Magnet Rise
Aqua Tail
Focus Punch
Endure
Ancient Power, Block, Counter, Defense Curl, Dragon Pulse, Dynamic Punch, Earth Power, Endeavor, Fire Punch, Fury Cutter, Headbutt, Ice Punch, Icy Wind, Low Kick, Mega Kick, Mega Punch, Mimic, Outrage, Rollout, Seismic Toss, Snore, Spite, Thunder Punch, Uproar 24 moves for 72 MC
Earthquake
Aerial Ace
Shadow Claw
Rock Slide
Dig
Rain Dance
Hone Claws
Rest
Sleep Talk
Brick Break
Dragon Claw
Dragon Tail
Attract, Blizzard, Bulldoze, Confide, Cut, Dark Pulse, Double Team, Facade, Fire Blast, Flamethrower, Flash Cannon, Fling, Focus Blast, Frustration, Giga Impact, Hidden Power, Hone Claws, Hyper Beam, Ice Beam, Incinerate, Payback, Power-Up Punch, Return, Rock Polish, Round, Sandstorm, Shock Wave, Smack Down, Solar Beam, Stone Edge, Strength, Substitute, Sunny Day, Surf, Swagger, Taunt, Thunder, Thunder Wave, Thunderbolt, Toxic 40 moves for 80 MC
Avalanche, Captivate, Focus Punch, Natural Gift, Rock Climb, Secret Power, Water Pulse, Whirlpool 8 moves for 24 MC
Kitsunoh(Masuku)(Female)
Nature: Jolly (+15% Speed, +19 Accuracy, -1 Special Attack)
Type: Ghost/Steel
Ability: Frisk / Limber / Cursed Body
Stats:
HP: 100
Attack: 4
Defense: 3
Spe Attack(-): 1
Spe Defense: 3
Speed(+): 127
SC: 3
WC: 4
Accuracy: +19
EC: 6/6
MC: 0
AC: 5/5
Moves(39/105 for 160 MC):
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Perish Song
Fake Out
Iron Head
Imprison
Tail Whip
Metal Claw
Revenge
Copycat
Memento
Shadow Claw
Magic Coat
Pain Split
Trick
Endeavor, Fury Cutter, Headbutt, Ice Punch, Icy Wind, Knock Off, Last Resort, Low Kick, Ominous Wind, Snore, Spite, Sucker Punch, Super Fang, Superpower, Thunder Punch, Role Play, Snatch 17 moves for 51 MC.
Meteor Mash
Phantom Force
Foul Play
Psycho Shift
Yawn
Curse, Feather Dance, Flail, Hex, Metal Sound 5 moves for 15 MC
Will-o-Wisp
Dig
Thief
Protect
Taunt
Psychic
Return
Frustration
Roar
U-Turn
Rain Dance
Flash
Hone Claws, Toxic, Hidden Power, Sunny Day, Taunt, Hyper Beam, Safeguard, Frustration, Earthquake, Shadow Ball, Double Team, Aerial Ace, Torment, Facade, Rest, Attract, Round, False Swipe, Fling, Embargo, Payback, Retaliate, Giga Impact, Gyro Ball, Psych Up, Bulldoze, Rock Slide, Dream Eater, Swagger, Sleep Talk, Substitute, Flash Cannon, Trick Room, Rock Smash, Dark Pulse, Confide, Cut, Strength 38 moves for 76 MC
Iron Tail, Secret Power, Endure, Captivate, Natural Gift, Defog 6 moves for 18 MC

Nature: Jolly (+15% Speed, +19 Accuracy, -1 Special Attack)
Type: Ghost/Steel
Ability: Frisk / Limber / Cursed Body
Stats:
HP: 100
Attack: 4
Defense: 3
Spe Attack(-): 1
Spe Defense: 3
Speed(+): 127
SC: 3
WC: 4
Accuracy: +19
EC: 6/6
MC: 0
AC: 5/5
Moves(39/105 for 160 MC):
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Perish Song
Fake Out
Iron Head
Imprison
Tail Whip
Metal Claw
Revenge
Copycat
Memento
Shadow Claw
Magic Coat
Pain Split
Trick
Endeavor, Fury Cutter, Headbutt, Ice Punch, Icy Wind, Knock Off, Last Resort, Low Kick, Ominous Wind, Snore, Spite, Sucker Punch, Super Fang, Superpower, Thunder Punch, Role Play, Snatch 17 moves for 51 MC.
Meteor Mash
Phantom Force
Foul Play
Psycho Shift
Yawn
Curse, Feather Dance, Flail, Hex, Metal Sound 5 moves for 15 MC
Will-o-Wisp
Dig
Thief
Protect
Taunt
Psychic
Return
Frustration
Roar
U-Turn
Rain Dance
Flash
Hone Claws, Toxic, Hidden Power, Sunny Day, Taunt, Hyper Beam, Safeguard, Frustration, Earthquake, Shadow Ball, Double Team, Aerial Ace, Torment, Facade, Rest, Attract, Round, False Swipe, Fling, Embargo, Payback, Retaliate, Giga Impact, Gyro Ball, Psych Up, Bulldoze, Rock Slide, Dream Eater, Swagger, Sleep Talk, Substitute, Flash Cannon, Trick Room, Rock Smash, Dark Pulse, Confide, Cut, Strength 38 moves for 76 MC
Iron Tail, Secret Power, Endure, Captivate, Natural Gift, Defog 6 moves for 18 MC

Nature: Sassy(+1 Special Defense, -15% Speed, -10 Evasion)
Type: Steel/Ground
Abilities:
Rock Head
Sturdy
Sheer Force(hidden)
Stats:
HP: 100
Attack: 3
Defense: 9
Special Attack: 2
Special Defense(+): 4
Speed(-): 25
BRT: 22
SC: 7
WC: 8
EC: 6/6
MC: 0
AC: 5/5
Moves(44/81 for 90 MC):
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
Dragon Breath
Sandstorm
Slam
Rock Slide
Dig
Ice Fang
Thunder Fang
Fire Fang
Automize
Crunch
Stone Edge
Double-Edge
Iron Tail
Explosion
Heavy Slam
Flail
Rock Climb
Block
Defense Curl, Rock Blast, Rollout, Rototiller 4 moves for 12 MC
Magnet Rise
Endure
Aqua Tail
Mimic
Ancient Power, Body Slam, Earth Power, Headbutt, Iron Head, Mud-Slap, Self-Destruct, Twister 8 moves for 24 MC
Toxic
Protect
Earthquake
Dragon Tail
Substitute
Flash Cannon
Double Team
Taunt
Giga Impact
Sunny Day
Attract, Bulldoze, Confide, Cut, Dark Pulse, Facade, Frustration, Hidden Power, Hyper Beam, Nature Power, Payback, Psych Up, Rest, Return, Roar, Rock Smash, Round, Sleep Talk, Strength, Swagger, Torment 21 moves for 42 MC
Captivate, Natural Gift, Secret Power, Snore 4 moves for 12 MC

Nature: Brave(+1 Attack, -15% Speed, -10 Evasion)
Type: Bug/Steel
Abilities: Swarm / Technician / Light Metal (H)
Stats:
HP: 100
Attack(+): 6
Defense: 4
Sp. Atk: 2
Sp. Def: 3
Speed(-): 56
SC: 3
WC: 5 (4 with Light Metal)
BRT: 20

Nature: Brave(+1 Attack, -15% Speed, -10 Evasion)
Type: Bug/Steel
Abilities: Swarm / Technician / Light Metal (H)
Stats:
HP: 100
Attack(+): 7
Defense: 5
Sp. Atk: 3
Sp. Def: 4
Speed(-): 65
SC: 3
WC: 5 (4 with Light Metal)
BRT: 24
EC: 6/6
MC: 0
AC: 5/5
Moves(39/79 for 98 MC):
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Feint
Swords Dance
Slash
Razor Wind
X-Scissor
Bullet Punch
Metal Claw
Air Slash
Iron Head
Double Hit
Iron Defense
Endure
Counter
Night Slash
Quick Guard
Defog
Baton Pass, Bug Buzz, Reversal, Silver Wind 4 moves for 12 MC
Bug Bite
Tailwind
Double-Edge, Headbutt, Knock Off, Mimic, Ominous Wind, Superpower, Swift 7 moves for 21 MC
Rain Dance
Roost
U-turn
Brick Break
Substitute
Protect
Rest
Sleep Talk
Thief
Toxic
Venoshock
Acrobatics, Aerial Ace, Attract, Confide, Cut, Flash Cannon, Fling, Frustration, Giga Impact, Hidden Power, Hyper Beam, Light Screen, Return, Rock Smash, Round, Safeguard, Sandstorm, Steel Wing, Strength, Struggle Bug, Sunny Day, Swagger, 22 moves for 44 MC
Captivate, Curse, Detect, Endure, Natural Gift, Secret Power, Snore 7 moves for 21 MC

Nature: Sassy (+1 Sp. Defense, Speed / 1.15, -10 Evasion)
Type: Dark / Steel
Abilities:
Defiant
Inner Focus
Pressure (hidden)
EC: 6/6
MC: 0
AC: 5/5
Stats:
HP: 100
Attack: 5
Defense: 4
Sp. Attack: 2
Sp. Defense: 4 (+)
Speed: 60 (-)
SC: 3
WC: 4
BRT: 20
Moves(31/76 for 61 MC):
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw
Iron Head
Night Slash
Swords Dance
Metal Burst
Guillotine
Assurance
Embargo
Iron Defense
Slash
Metal Sound 1 move for 1 MC
Psycho Cut
Pursuit
Revenge
Stealth Rock
Sucker Punch
Headbutt, Mean Look, Quick Guard 3 moves for 9 MC
Magnet Rise
Role Play
Dual Chop
Low Kick
Foul Play, Knock Off, Snatch, Snore, Spite 5 moves for 15 MC
Dig
Double Team
Protect
Rain Dance
Thunder Wave
X-Scissor
Aerial Ace, Attract, Brick Break, Confide, Dark Pulse, Facade, False Swipe, Fling, Focus Blast, Frustration, Giga Impact, Grass Knot, Hidden Power, Hone Claws, Hyper Beam, Low Sweep, Payback, Poison Jab, Power-up Punch, Rest, Retaliate, Return, Rock Polish, Rock Smash, Rock Tomb, Round, Sandstorm, Shadow Claw, Sleep Talk, Snarl, Stone Edge, Substitute, Swagger, Taunt, Thief, Toxic 36 moves for 72 MC

Nature: Quiet (+1 Sp. Attack, Speed / 1.15, -10 Evasion)
Type: Electric / Steel
Abilities:
Magnet Pull
Sturdy
Analytic (hidden)
EC: 9/9
MC: 2
AC: 5/5
Stats:
HP: 100
Attack: 3
Defense: 4
Sp. Attack: 6 (+)
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Moves(41/70, for 76 MC):
Metal Sound
Tackle
Supersonic
Thundershock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Flash Cannon
Swift
Zap Cannon
Tri Attack
Electric Terrain
Magnet Rise
Screech
Discharge
Magnetic Flux
Barrier
Mirror Coat
Electro Ball
Lock-On
Gyro Ball
Signal Beam
Gravity
Electro Web, Iron Defense, Iron Head, Magic Coat, Recycle, Rollout, Snore 7 moves for 21 MC
Charge Beam
Double Team
Explosion
Hidden Power Ice
Light Screen
Protect
Rain Dance
Reflect
Thunderbolt
Volt Switch
Hyper Beam
Flash
Toxic
Thunder
Rest
Sleep Talk
Confide, Facade, Frustration, Giga Impact, Psych Up, Return, Round, Substitute, Sunny Day, Swagger, Wild Charge 11 moves for 22 MC
Bide, Curse, Double-Edge, Endure, Mimic, Natural Gift, Rage, Secret Power, Shock Wave, Take Down, Teleport 11 moves for 33 MC

Nature: Brave (+1 Atk, Speed/1.15, -10 Evasion)
Type: Grass / Steel
Ability: Iron Barbs / Anticipation (H)
Stats:
HP: 100
Atk: 4 +
Def: 5
SpA: 2
SpD: 5
Speed: 17 -
BRT: 19
SC: 2
WC: 5
EC: 6/6
MC: 0
AC: 5/5
Moves(20/65 for 91 MC):
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Payback
Rock Climb
Ingrain, Mirror Shot, Self-Destruct, Power Whip, Iron Head, Flash Cannon, Explosion 7 moves for 7 MC
Bullet Seed
Gravity
Leech Seed
Spikes
Stealth Rock
Acid Spray, Seed Bomb, Worry Seed 3 moves for 9 MC
Endeavor, Giga Drain, Knock Off, Magnet Rise, Snore 5 moves for 15 MC
Double Team
Nature Power
Protect
Thunder Wave
Toxic
Poison Jab
Aerial Ace, Bulldoze, Confide, Cut, Energy Ball, Facade, Flash, Frustration, Giga Impact, Grass Knot, Hidden Power, Hone Claws, Hyper Beam, Payback, Rest, Return, Rock Polish, Rock Smash, Round, Sandstorm, Shadow Claw, Sleep Talk, Solar Beam, Strength, Substitute, Sunny Day, Swagger, Swords Dance, Thunder, Thunderbolt 30 moves for 60 MC

Nature: Careful (+SpD, -SpA)
Type: Steel/Psychic
Abilities:
Clear Body
Light Metal (hidden)
EC: 9/9
MC: 0
AC: 5/5
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 4 (+)
Spe: 70
SC: 4
WC: 9 (Light Metal: 7)
BRT: 22
Attacks(23/88, for 140 MC):
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Miracle Eye
Bullet Punch
Psychic
Iron Defense
Agility
Meteor Mash
Hyper Beam
Hammer Arm
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Endure
Block, Body Slam, Defense Curl, Double Edge, Fury Cutter, Gravity, Ice Punch, Icy Wind, Mimic, Mud-Slap, Rollout, Self-Destruct, Signal Beam, Snore, Stealth Rock, Swagger, Swift, Thunder Punch, Trick 19 moves for 57 MC
Aerial Ace
Brick Break
Earthquake
Rock Slide
Bulldoze, Confide, Cut, Double Team, Explosion, Facade, Flash, Flash Cannon, Frustration, Giga Impact, Grass Knot, Gyro Ball, Hidden Power, Hone Claws, Hyper Beam, Light Screen, Power-Up Punch, Protect, Psych Up, Psyshock, Rain Dance, Reflect, Rest, Return, Rock Polish, Rock Smash, Rock Tomb, Round, Sandstorm, Shadow Ball, Sleep Talk, Sludge Bomb, Strength, Substitute, Sunny Day, Swagger, Toxic 37 moves for 74 MC
Natural Gift, Secret Power, Telekinesis 3 moves for 9 MC
Geodude6

Abnormality [Blaziken] (F)
Nature: Mild (+1 SpA, -1 Def)
Type:




Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost: (H unlocked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: Rank 5 (6 Rare Candy)
Def: Rank 2-
SpA: Rank 5+
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:


Abilities: Blaze, Speed Boost (H unlocked)
Item: Blazikenite (Allows Blaziken to Mega-Evolve into Mega Blaziken. Doubles the Speed stage increase to two (2) stages at the end of each round.)
Stats:
Atk: Rank 7
Def: Rank 2-
SpA: Rank 6+
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
MAX MOVEPOOL - FLOOR(107/15) = 7 CC
Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz
Agility
Baton Pass
Counter
Crush Claw
Curse
Endure
Featherdance
Feint
Flame Burst
Last Resort
Low Kick
Night Slash
Reversal
Smelling Salts
Focus Punch
Hone Claws
Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Façade
Secret Power
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Will-O-Wisp
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Swords Dance
Captivate
Rock Slide
Natural Gift
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Power-Up Punch
Confide
Cut
Strength
Rock Climb
Blast Burn
Body Slam
Bounce
Double-Edge
Dual Chop
DynamicPunch
Fire Pledge
Fury Cutter
Headbutt
Heat Wave
Helping Hand
Knock Off
Mega Punch
Mega Kick
Mimic
Mud Slap
Role Play
Seismic Toss
Sleep Talk
Snore
Superpower
Swift
Thunderpunch
Vacuum Wave

Kikiri [Bisharp] (F)
Nature: Careful (+1 SpD, -1 SpA)
Type:




Abilities:
Defiant: (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure: (Passive)
Stats:
HP: 90
Atk: Rank 5
Def: Rank 4
SpA: Rank 1-
SpD: Rank 4+
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 2/5
Moves:
Guillotine
Iron Head
Metal Burst
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw
Iron Defense
Night Slash
Mean Look
Psycho Cut
Pursuit
Stealth Rock
Sucker Punch
Taunt
Protect
Dig
Brick Break
Aerial Ace
Retaliate
Poison Jab
Knock Off
Low Kick

Toxicity [Mollux] (F)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:




Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate: (DW, Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:
HP: 100
Atk: Rank 1-
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88+
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 5/5
Moves:
Water Gun
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Recover
Heat Wave
Acid Armor
Final Gambit
Aqua Ring
Fire Spin
Heal Pulse
Helping Hand
Stealth Rock
Protect
Thunder
Double Team
Sludge Wave
Sludge Bomb
Fire Blast

Voile [Zoroark] (M)
Nature: Jolly (+15% Speed, +17% Accuracy, -1 SpA)
Type:


Ability:
Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 4-
SpD: Rank 2
Spe: 121+
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: N/A
Attacks: (26/??)
Imprison
Leer
Night Daze
Scratch
Pursuit
Fake tears
Fury swipes
Faint attack
Scary face
Taunt
Torment
Foul play
Agility
Night Slash
Copycat
Counter
Dark Pulse
Detect
Extrasensory
Sucker punch
Hone Claws
Toxic
Hyper Beam
Dig
Double Team
Flamethrower
Thief
Low Sweep
Focus Blast
Retaliate
Grass Knot
U-Turn
Bounce
Knock Off
Low Kick
Trick

Chiyomi [Weavile] (F)
Nature: Jolly (+15% Spe, +24% Acc, -1 SpA)
Type:




Abilities:
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket: (Trigger, DW) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 144+
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Moves: (32/??)
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Faint Attack
Icy Wind
Screech
Fury Swipes
Agility
Metal Claw
Hone Claws
Beat Up
Slash
Night Slash
Ice Shard
Assist
Counter
Double Hit
Fake Out
Feint
Icicle Crash
Hail
Protect
Dig
Brick Break
Aerial Ace
Retaliate
X-Scissor
Knock Off

Omi [Syclant] (F)
Nature: Hasty (+15% Spe, +23% Acc, -1 Def)
Type:




Abilities:
Compound Eyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 140+
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Ice Punch
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
Icicle Spear
X-Scissor
Avalanche
Hail
Icicle Crash
Bug Buzz
Sheer Cold
Freeze Dry
Counter
Pin Missile
Signal Beam
Spikes
Tail Glow
Water Pulse
Hidden Power (Fire)
Blizzard
Hyper Beam
Protect
Dig
Double Team
Aerial Ace
Focus Blast
Frost Breath
Substitute

E.D. [Shuckle] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Bug/Rock
Abilities: Sturdy, Gluttony, Contrary (H LOCKED)
Stats:
HP: 80
Atk: Rank 2+
Def: Rank 10
SpA: Rank 1
SpD: Rank 10
Spe: 4-
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC: N/A
MC: 0
AC: 1/5
Moves:
Withdraw
Constrict
Bide
Rollout
Sticky Web
Encore
Wrap
Struggle Bug
Safeguard
Rest
Rock Throw
Power Trick
Gastro Acid
Power Split
Acid
Acupressure
Helping Hand
Knock Off
Mud Slap
Toxic
Protect
Sandstorm
Sludge Wave
Gyro Ball

Ms. Pauling [Musharna] (F)
Nature: Modest
Type:


Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 120
Atk: Rank 1-
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Moves:
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise
Psychic
Barrier
Baton Pass
Helping Hand
Magic Coat
Sonic Boom
Psyshock
Toxic
Light Screen
Protect
Shadow Ball
Double Team
Reflect
Energy Ball
Thunder Wave
Substitute
Dazzling Gleam
Trick

Heavy [Snorlax] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Acc)
Type:


"<WHO TOUCHED MY GUN?!!>"
Abilities:
Immunity: (Passive) This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.
Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 25-
Size Class: 4
Weight Class: 9
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Moves:
Last Resort
Lick
Metronome
Odor Sleuth
Snatch
Tackle
Defense Curl
Amnesia
Yawn
Chip Away
Recycle
Screech
Rollout
Body Slam
Rest
Sleep Talk
Block
Crunch
Heavy Slam
Giga Impact
Counter
Double-Edge
Fissure
Pursuit
Self-Destruct
Whirlwind
Ice Beam
Protect
Solar Beam
Thunderbolt
Earthquake
Psychic
Shadow Ball
Brick Break
Double Team
Flamethrower
Rock Slide
Gunk Shot
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