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Project Mega My Mon! (NU)

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Approved by cute user: Raseri and cute user: Zebraiken
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Mega My Mon (NU)
Hello fine sirs and welcome to Mega My Mon!(NU). How this works is ill be posting a Pokemon from the NU tier and the goal is to create and post a Mega Evolution for the Pokemon that would be viable in the NeverUsed tier. Every week(maybe less) I'll post a new Pokemon and at the end of the week(or less) there will be time to vote for favourite sets and the winner will be the idol of everyone because they will be the coolest.

The Mega Pokemon must be balanced in the NU tier, whether that be by reducing its speed stat or giving it a bad/unfavourable ability however; the Mega must be better than the base pokemon. Try and explain how your Mega works/ fits into the NU meta game with roles and possibly some potential checks/counters (if they differ from the base mon).

You may change the pokemon in anyway you see fit to help it achieve its goal on a team, but try not to stray to far from the base mon. Typing changes, ability changes and stat changes are the main things that make a Mega Evolution so be creative but stick within boundaries that normal Mega Evolutions would stick to.

Reminders:
. A Pokemon's HP stat cannot change when it Mega Evolves, as we're trying to get possible Megas, no HP stat changes allowed.

. A Pokemon gets 100 BST boost when Mega Evolving, no more and no less, this can be distributed any way.

. Base stat points can be taken from one stat and distributed to another.

So without further adieu, lets get started ;o
 
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Ok so our first Pokemon to Mega is.....

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Zangoose
Type: Normal
Abilities: Immunity, Toxic Boost
Stats: 73/115/60/60/60/90

Role in Team: Physical Sweeper

Please try and post your Megas in this format, just so people can easily see what you've changed etc​
 
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First of all, I think it's pretty difficult to make a mega that is not OP in the NU metagame. Because it is hard to make a Pokémon better than it is now, but not making it OP in the current NU Metagame. With Mega Zangoose I'm trying to give it more bulk so it can live more attacks and still hit the opponent hard

Mega Zangoose
Type: Normal/Fighting
Ability: Tough Claws
Stats: 73/140/90/60/105/90 (0 / +25 / +30 / 0 / +45 / 0)
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Some calcs:
Zangoose (115 Base attack, Normal Type, Badly Poisoned, Toxic Boost)
252+ Atk Toxic Boost Zangoose Facade (140 BP) vs. 4 HP / 0 Def Mesprit: 331-390 (109.6 - 129.1%) -- guaranteed OHKO
252+ Atk Toxic Boost Zangoose Facade (140 BP) vs. 28 HP / 0 Def Feraligatr: 345-406 (108.4 - 127.6%) -- guaranteed OHKO
252+ Atk Toxic Boost Zangoose Close Combat vs. 252 HP / 252+ Def Steelix: 170-202 (48 - 57%) -- 36.3% chance to 2HKO after Leftovers recovery

Mega Zangoose (140 Base attack, Normal/Fighting Type, No Status, Tough Claws)
252+ Atk Tough Claws Zangoose Return vs. 4 HP / 0 Def Mesprit: 247-292 (81.7 - 96.6%) -- guaranteed 2HKO
252+ Atk Tough Claws Zangoose Close Combat vs. 28 HP / 0 Def Feraligatr: 303-357 (95.2 - 112.2%) -- 68.8% chance to OHKO
252+ Atk Tough Claws Zangoose Close Combat vs. 252 HP / 252+ Def Steelix: 264-312 (74.5 - 88.1%) -- guaranteed 2HKO after Leftovers recovery

Some calcs with the old defenses:
252 Atk Life Orb Feraligatr Waterfall vs. 0 HP / 4 Def Zangoose: 220-261 (76.6 - 90.9%) -- guaranteed 2HKO
252 SpA Choice Specs Pyroar Fire Blast vs. 0 HP / 0 SpD Zangoose: 360-424 (125.4 - 147.7%) -- guaranteed OHKO

And with the new defenses:
252 Atk Life Orb Feraligatr Waterfall vs. 0 HP / 4 Def Zangoose: 160-188 (55.7 - 65.5%) -- guaranteed 2HKO
252 SpA Choice Specs Pyroar Fire Blast vs. 0 HP / 0 SpD Zangoose: 229-270 (79.7 - 94%) -- guaranteed 2HKO
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As you can see Mega Zangoose doesn't hit as hard as the usual Zangoose does, but without the Badly Poison and the higher defenses, it can live much longer than the usual Zangoose. Its speed stays the same so there are still pretty much pokemon that can outspeed it and kill it or have enough bulk to tank a hit and hit Zangoose with a powerful attack. For example: Mesprit, Hariyama and Seismitoad. Also, pokémon like Weezing can tank a hit very well (only taking 48% from a Return) then burn it and watch it die slowly.
Another disadvantage is that you're often missing a very useful move because there are only 4 moveslots. You can give Zangoose the STAB with Return and Close Combat and then you have 3 options left: Knock Off (for ghosts) Quick Attack (priority) and Swords Dance (boosting its attack to insane levels) and it is difficult to make a choice between these.
 
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Zangoose itself, is pretty strong in the meta. It would be a hard hitter with excellent speed. However, it's defenses will not support it enough in it's mega. Making it a hard hitter, with not the best defenses. Although, it would have an HP gain to make it up.

Mega Zangoose:
Type: Normal/Dark
Ability: Guts
Stats: 73/145/80/60/85/115 (+25 Boost in special defense, +30 Boost in attack, +20 boost in defense, and +25 Boost in speed.)

Reason behind boosting stats: Attack is a given. It needs to be stronger in order to be a mega. Defense/Sp.Defense is also supporting it to tank a few more hits, but not much. An even 20+/20+ should make it slightly more bulky, but still vulnerable to hard hitters like Feraligatr and Hariyama. And Speed is also a given. In order for a strong hard hitter to Mega Evolve, you would need a Speed and Attack buff. But when having a big Speed and Attack buff, it's defenses won't be the very best, making it decently easy to take out, with only 80/85 defences, and 73 HP.


Normal Toxic Boost Zangoose Calcs:

252+ Atk Toxic Boost Zangoose Facade (140 BP) vs. 28 HP / 0 Def Feraligatr: 345-406 (108.4 - 127.6%) -- guaranteed OHKO
252+ Atk Zangoose Close Combat vs. 252 HP / 252+ Def Seismitoad: 141-167 (34 - 40.3%) -- guaranteed 3HKO
252+ Atk Toxic Boost Zangoose Close Combat vs. 252 HP / 0 Def Pawniard: 1060-1248 (360.5 - 424.4%) -- guaranteed OHKO

Now, let's try the Mega Evolution:

252+ Atk Zangoose Knock Off (97.5 BP) vs. 28 HP / 0 Def Feraligatr: 126-149 (39.6 - 46.8%) -- guaranteed 3HKO
252+ Atk Zangoose Close Combat vs. 252 HP / 252+ Def Seismitoad: 141-167 (34 - 40.3%) -- guaranteed 3HKO
252+ Atk Zangoose Close Combat vs. 252 HP / 0 Def Pawniard: 836-984 (284.3 - 334.6%) -- guaranteed OHKO

The only thing that's similar is the OHKO with Pawniard. That's not the buff we're looking for. But, when statused, it's ability Guts activates. Let's see those calcs now.

]252+ Atk Guts Zangoose Close Combat vs. 252 HP / 0 Def Pawniard: 1248-1472 (424.4 - 500.6%) -- guaranteed OHKO
252+ Atk Guts Zangoose Facade (140 BP) vs. 252 HP / 252+ Def Seismitoad: 369-435 (89.1 - 105%) -- 31.3% chance to OHKO
252+ Atk Guts Zangoose Facade (140 BP) vs. 28 HP / 0 Def Feraligatr: 408-480 (128.3 - 150.9%) -- guaranteed OHKO

Yes, the power is quite impressive when using Guts. The mega itself requires you to predict a status condition to activate its TRUE and fierce power in it's mega evolution. But, just imagine the insane physical power it would have, with Swords Dance. If this were a real Mega Evolution, here's the set I would run:

Zangoose @ *Mega Stone*
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Close Combat
- Knock Off
- Swords Dance

With this Mega evolution, it would rise at max a single rank in the viability ranking, making it no longer B rank, and most likely A, A+, or even S rank for that matter, making this a threat. People would concider this a threat, but 80/85 defenses are the best, so it should be easy to take out.

hariyama.gif
Any fighting type Pokemon such as Hariyama. It has a fatal weakness to fighting, due it's quad weakness, so be sure to carry that. Something like Mespirit or Mismagius could wall it, but beware of the Knock Off variant of Hariyama.

accelgor.gif
+
vivillon.gif
Speedy Bug types like Accelgor, or even Focus Sash Vivillon with Sleep powder/Bug Buzz. So have a flying type like Swellow ready to take these out right away so they don't destroy your mega with their speed.

swellow.gif
A quick and hard hitter. For example, Flame Orb Swellow. Not only does it outspeed, but it also hits hard with a nice Guts boosted Facade. Something like Avalugg, the famous coffee table could wall something like this with it's fantastic defense. But beware of the odd Boomburst variant of Swellow. It is a thing, and I have been swept by it.



This is just in general. A hard hitter. 73 base HP and 80/85 defenses aren't the best in the world. Just hit hard with something, and it'll definitely be knocked out. Just be sure to have a safe switch in and take it out right away.
 
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Mega Zangoose
Type: Normal/Poison
Ability: Quick Feet [Boosts Speed if there is a status problem]
Toxic Boost and Quick Feet both take advantage of the toxic. You would have to switch in on a incoming status to get the boosts. Without the toxic orb as a held Item this will become hard for this pokemon to sweep efficiently, making it a downfall. It also has a base 75 Sp. Defense making its blind spot. Mismagius would stop Stab Priority and outspeed.Powerful Special Attacks would easily knock out Mega Zangoose. Walls like seismitoad would counter Zangoose well and can could inflict a nice amount of damage with special attacks.
Some Movesets would be:
Mega Zangoose
Ability: Quick Feet
EVs: 252 Atk/ 4 Defense / 252 Spe
Adament/Jolly nature
-Facade
-Quick Attack
-Poison Jab
-Knock Off

Mega Zangoose
Ability: Quick Feet
EVs: 252 Atk/ 4 Defense / 252 Spe
Adament/Jolly nature
-Facade
-Shadow Claw
-Poison Jab
-Body Slam

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MegaZangooseStats.png

Suggestion for new Mega My Mon: Seismitoad
 

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I also made a concept art of the Mega. It would gain more of a poisonous appearance, and look take on some of a vampire style
MegaZangoose.jpg
 

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Zangoose:
EVS: 252 attack 252 speed 4 defence
Nature:Jolly
Type:Ghost/Normal
Stats:73/185/65/60/115
Ability:Tough claws

Now first things first, you will obviously need to compensate for the lack of toxic orb so clearly the first thing to do is buff its attack to Mega Medicham levels and give it tough claws. Another thing I've noticed is how awesome it would be to have a Ghost/Normal typing; while some think that Normal/Poison could work in addition extra bulk however simply having the Ghost/Normal typing barely anything can touch you. You're immune to Ghost/Fighting/Normal and the only super effective type against you is dark. In addition, to this there is the tough claws boost which I doubt I need to even go into. It basically just boosts Zangoose's attack to even more insane levels. To summarise this is me being extremely biased because Zangoose is bae and I honestly can't think of anything better than this for this err Spikey rodent thing.

Also heres the importable if you want it I guess:

Mega Zangoose
Ability: Tough Claws
EVs: 252 Atk/ 4 Defense / 252 Spe
Jolly nature
-Knock Off
-Swords Dance
-Shadow Claw
-Body Slam


AHEM THIS IS AN EDIT...sir:

Zangoose:
EVS: 252 attack 252 speed 4 defence
Nature:Jolly
Type:Ghost/Normal
Stats:73/145/90/80/110
Ability:Guts

As before I feel like there should be some sort of adjustment to make up for the lack of toxic orb and facade so I felt like giving Zangoose 145 attack it makes up for it and by investing in speed it outspeeds all the pokemon that would usually KO it. There is also the added bonus of extra bulk thus allowing it to take even more hits whilst also making up for any hp loss if statused. Unlike my previous suggestion this Zangoose is more balanced, notably due to the drop in attack and it's speed stat isn't so great that it makes it a possibility to be viable in OU. I've already explained the reasons before for it having its moveset because its compatible with its typing.

Also here's the set I would be running:

Zangoose @Duckite
Ability: Guts
EVS: 252atk/252spd/4def
Jolly nature
-Knock Off
-Swords Dance
-Shadow Claw
-Body Slam

 
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Zangoose:
EVS: 252 attack 252 speed 4 defence
Nature:Jolly
Type:Ghost/Normal
Stats:73/185/65/60/115
Ability:Tough claws

Now first things first, you will obviously need to compensate for the lack of toxic orb so clearly the first thing to do is buff its attack to Mega Medicham levels and give it tough claws. Another thing I've noticed is how awesome it would be to have a Ghost/Normal typing; while some think that Normal/Poison could work in addition extra bulk however simply having the Ghost/Normal typing barely anything can touch you. You're immune to Ghost/Fighting/Normal and the only super effective type against you is dark. In addition, to this there is the tough claws boost which I doubt I need to even go into. It basically just boosts Zangoose's attack to even more insane levels. To summarise this is me being extremely biased because Zangoose is bae and I honestly can't think of anything better than this for this err Spikey rodent thing.

Also heres the importable if you want it I guess:

Mega Zangoose
Ability: Tough Claws
EVs: 252 Atk/ 4 Defense / 252 Spe
Jolly nature
-Knock Off
-Swords Dance
-Shadow Claw
-Body Slam
>viable in NU sir, that would be instabanned, one weakness and that amazingly high attack stat with no compensation in speed or ability is way too unbalanced for NU, something like this would probably reach the higher tiers or possibly OU o3o.

The Mega Pokemon must be balanced in the NU tier, whether that be by reducing its speed stat or giving it a bad/unfavourable ability however; the Mega must be better than the base pokemon. Try and explain how your Mega works/ fits into the NU meta game with roles and possibly some potential checks/counters (if they differ from the base mon).
 
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Mega Zangoose
Typing: Normal/Fighting
Ability: Tough Claws.
Stat increases: 73/145/85/60/80/115 (0 Increase/30 increase/25 increase/0 increase/20 increase/25 increase)

Reasons for Stat increases: Well, if it's going to mega evolve it'll need a bit more attack to make it hit harder. With regards to defences/sp.def, it needs a bit more of a buff in the fact that it gains a type meaning it shall become a little more open to things such as mesprit or the intimidating granbull. Even so, with this attack boost, poison jab (granbull) and knock off (mesprit) pose only a small threat to it, if at all with the ability given.

Since Zangoo (Yes offler I called it zangoo deal with it) is most commonly used as a toxic boost mon in regular form, these boosts are more than required.

Regarding walls: I think calculations can actually do the trick here.

252+ Atk Toxic Boost Zangoose Facade (140 BP) vs. 80 HP / 252 Def Seismitoad: 327-385 (88.1 - 103.7%) -- 25% chance to OHKO

The only real problem is with intimidation of granbull, since it cannot fully OHKO it due to this -1 drop, shown below:

-1 252+ Atk Tough Claws Zangoose Return vs. 252 HP / 232+ Def Granbull: 156-184 (40.6 - 47.9%) -- guaranteed 3HKO after Leftovers recovery

When switched in however:
2+ Atk Tough Claws Zangoose Poison Jab vs. 252 HP / 232+ Def Granbull: 242-286 (63 - 74.4%) -- guaranteed 2HKO after Leftovers recovery

Overall, this mega would be extremely useful seen as how it can resist the mismagius dark pulse, and can also pull out this:
252+ Atk Tough Claws Zangoose Knock Off (97.5 BP) vs. 0 HP / 4 Def Mismagius: 506-596 (193.8 - 228.3%) -- guaranteed OHKO

Viable moveset:

Mega Zangoose
Ability: Tough Claws
EVs: 252 Atk/ 4 Defense / 252 Spe
Adamant nature
- Knock off
- Return
- Close Combat
- Swords Dance
 
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Mega Zangoose
Type: Normal/Flying
Ability: Truant
Stats: 73/135/50/100/50/140

An increase in all it's attacking areas, including buffs to its special and physical attacks as well as a major increase in speed makes this a very viable attacking force. However, a decrease to both of it's defences and the addition of the ability of truant makes this an interesting idea. Unable to switch it in to any offensive threats and most defensive pokemon without taking a huge dent in it's HP. Truant also removes Zangoose's ability to set up and sweep as it does so very often in the NU metagame as it can easily be revenge killed between truant phases. The flying typing also adds a new dimension, giving a few more weaknesses but also an extra offensive option.

(Doing this because Kitty asked, not because i like you offler)
 
Mega Zangoose
Type: Normal/Flying
Ability: Truant
Stats: 73/135/50/100/50/140

An increase in all it's attacking areas, including buffs to its special and physical attacks as well as a major increase in speed makes this a very viable attacking force. However, a decrease to both of it's defences and the addition of the ability of truant makes this an interesting idea. Unable to switch it in to any offensive threats and most defensive pokemon without taking a huge dent in it's HP. Truant also removes Zangoose's ability to set up and sweep as it does so very often in the NU metagame as it can easily be revenge killed between truant phases. The flying typing also adds a new dimension, giving a few more weaknesses but also an extra offensive option.

(Doing this because Kitty asked, not because i like you offler)
''The Mega Pokemon must be balanced in the NU tier, whether that be by reducing its speed stat or giving it a bad/unfavourable ability however; the Mega must be better than the base pokemon.''

I don't think this Zangoose is better than the usual Zangoose. When you compare it with Slaking, a bad pokémon in NU, you see how bad this version is. Slaking can actually live an attack, where Mega Zangoose can't thanks to his 73/50/50 defenses. The only way I can see this Mega Zangoose putting in some work is to set-up as an usual Zangoose, then mega evolve and kill things from there. But still, Truant is a too big disadvantage and there is no way this thing will be better than the usual Zangoose
 
Mega Zangoose
Type: Normal/Flying
Ability: Truant
Stats: 73/135/50/100/50/140

An increase in all it's attacking areas, including buffs to its special and physical attacks as well as a major increase in speed makes this a very viable attacking force. However, a decrease to both of it's defences and the addition of the ability of truant makes this an interesting idea. Unable to switch it in to any offensive threats and most defensive pokemon without taking a huge dent in it's HP. Truant also removes Zangoose's ability to set up and sweep as it does so very often in the NU metagame as it can easily be revenge killed between truant phases. The flying typing also adds a new dimension, giving a few more weaknesses but also an extra offensive option.

(Doing this because Kitty asked, not because i like you offler)

Going on from this, I believe a defensive nerf wouldn't really be the best of things to have. Sure it's atk may be outstanding and it's speed is great, but put that thing against a wall and there's quite literally nothing it can do. Say for example either slaking or seismitoad.
 
Those arent walls lol, Seismitoad is a tank and Slaking is irrelevant in the meta game. Also to the ability Truant, no one would use Mega Zangoose if it got that ability for a mega. Truant is a terrible ability that lets anything with substitute or protect completely wall you. Losing a toxic boost might not be worth it, from the calcs shown above, even with Tough Claws Zangoose is doing less damage than when he had a toxic boosted facade.

I think a cool ability would be something along the lines of Pixilate or Refrigerate except it turns all normal type attacks into Poison type attacks with a 1.3x boost in power. Also poison normal typing would give it STAB and would make up for the power loss of toxic boosted facade. This would probably result in an S rank mon if not a ban to RU but completely nerfing Zangoose isnt the way to go when contemplating a mega.


To Offler, might I suggest not choosing such powerful mons for Megas. This makes increasing their stats and making them not completely overpowered in the NU metagame pretty hard imo. Choosing cool looking mons that have not the best stats and are around C rank would mean you could give them an increase that would make sense, and still come up with cool artwork like Kitty Crat did.
 
Those arent walls lol, Seismitoad is a tank and Slaking is irrelevant in the meta game. Also to the ability Truant, no one would use Mega Zangoose if it got that ability for a mega. Truant is a terrible ability that lets anything with substitute or protect completely wall you. Losing a toxic boost might not be worth it, from the calcs shown above, even with Tough Claws Zangoose is doing less damage than when he had a toxic boosted facade.

I think a cool ability would be something along the lines of Pixilate or Refrigerate except it turns all normal type attacks into Poison type attacks with a 1.3x boost in power. Also poison normal typing would give it STAB and would make up for the power loss of toxic boosted facade. This would probably result in an S rank mon if not a ban to RU but completely nerfing Zangoose isnt the way to go when contemplating a mega.


To Offler, might I suggest not choosing such powerful mons for Megas. This makes increasing their stats and making them not completely overpowered in the NU metagame pretty hard imo. Choosing cool looking mons that have not the best stats and are around C rank would mean you could give them an increase that would make sense, and still come up with cool artwork like Kitty Crat did.
Yeah, i was thinking that, didnt realise how hard it would be at first, but after seeing how hard it is to make an already powerful mon in the tier better without removing it from the tier is, i think lower ranked pokemon are going to be a must like you said :]
 
Can we change the typing completely? Like forgo normal, and two diff types?
If so,
Mega Zangoose
Type: Fairy/Fighting
Ability: Pixilate
Stats: 73/115/60/60/60/90 ------> 73/145/60/70/80/130
Forgoes Normal, getting Fairy and Fighting. Pixilate, to get return to have a strong fairy move. CC is now STAB
 
I think a cool ability would be something along the lines of Pixilate or Refrigerate except it turns all normal type attacks into Poison type attacks with a 1.3x boost in power.
Lemme just go ahead and expand upon this idea.

Mega Zangoose (Normal / Poison type)
Ability: Contaminate (:3)
Stat spread: 73 / 155 (+40) / 75 (+15) / 65 (+5) / 75 (+15) / 115 (+25)

EVs: 252 Atk / 4 Def / 252 Spe
Jolly nature
- Return
- Knock Off
- Close Combat
- Swords Dance

So I will say this: no, this Mega Zangoose hits nowhere near as hard as regular Zangoose. (Boosting abilities = LO boost)

252 Atk Life Orb MEGA Zangoose Return vs. 0 HP / 0 Def (custom): 247-292 (72.43 - 85.63%) -- guaranteed 2HKO
252 Atk Toxic Boost Zangoose Facade vs. 0 HP / 0 Def (custom): 313-370 (91.78 - 108.5%) -- 50% chance to OHKO

However, what I like about a Mega is that it can offer a different style of play from its base form. Look at how much Pinsir, Gardevoir, Venusaur, Absol, and Heracross have changed.. Most of the Mega Evos I've seen are either small/boring upgrades (Scizor, Tyranitar, Manectric, Abomasnow, Medicham, Blaziken), or even inherently broken shit (Kangaskhan, Gengar, Lucario). The aim of my Mega is not to make a more broken Zangoose, it's to create an entirely new brand of Pokemon altogether. Behold, one of, if not the only effective physical Poison-type attacker in the meta...no, in the whole damn game.

Contaminate (I still cannot get over how perfect this name feels~) would be a new ability to promote this Poison-type attacker. Zangoose's regular coverage moves blend in perfectly with this set, as Knock Off ends Ghosts while Close Combat takes out Rock- and Steel-types. The notable downside is that Zangoose can no longer access its Normal-type STAB, so it is just saddled with Normal-typing, but hey, can't complain about Ghost immunity (as well as yet another Mismagius check :P). Let's be honest though, some of the Megas are not exactly flawless in execution (who uses Water Pulse on Mega Stoise? Tough Claws Mega Aero :/ Mega Audino losing Regenerator? Fucking Inner Focus Mega Gallade???) so I think I can be forgiven with having Goose lose its Normal-STAB.
 
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Having a Poison Pixilate would be cool, but might be a little to over powered for NU imo. I agree some things do wall it, like seismitoad and togetic but if you get one Swords dance off you can easily sweep through a team with the access to priority Quick Attack, and can outspeed most of things and hit harder with a different move.

Calc for normal +2 Zangoose:
+2 252+ Atk Zangoose Facade vs. 248 HP / 160 Def Eviolite Togetic: 148-175 (47.2 - 55.9%) -- 79.3% chance to 2HKO
+2 252+ Atk Zangoose Return vs. 80 HP / 252 Def Seismitoad: 318-375 (85.7 - 101%) -- 6.3% chance to OHKO

Calc for Mega Zangoose with Contamination abilty would do 103.09% (using return) after one swords dance to a defensive togetic and seismitoad. Most of the pokemon in NU arent the bulkiest things in the world.
 
Kitty just something you missed, if it becomes poison type then it would be super effective against Togetic (fairy-type)
 
Having a Poison Pixilate would be cool, but might be a little to over powered for NU imo. I agree some things do wall it, like seismitoad and togetic but if you get one Swords dance off you can easily sweep through a team with the access to priority Quick Attack, and can outspeed most of things and hit harder with a different move.

Calc for normal +2 Zangoose:
+2 252+ Atk Zangoose Facade vs. 248 HP / 160 Def Eviolite Togetic: 148-175 (47.2 - 55.9%) -- 79.3% chance to 2HKO
+2 252+ Atk Zangoose Return vs. 80 HP / 252 Def Seismitoad: 318-375 (85.7 - 101%) -- 6.3% chance to OHKO

Calc for Mega Zangoose with Contamination abilty would do 103.09% (using return) after one swords dance to a defensive togetic and seismitoad. Most of the pokemon in NU arent the bulkiest things in the world.
252 Atk Refrigerate (for sake of comparison) Zangoose Return vs. 248 HP / 252+ Def Eviolite Togetic: 265-315 (84.66 - 100.63%) -- 6.25% chance to OHKO

I don't know why you mention that Togetic can wall Contaminate Mega Zangoose; that's like saying it can wall a Rampardos :/

I also forgot the extra utility Mega Goose has in Contaminate Quick Attack, nailing boosted threats such as Lilligant and Slurpuff, which is pretty huge; something that can offensively check Unburden Slurpuff can definitely knock the latter down a peg. Mega Zangoose will be a great Poison-type attacker, and I think it won't be too broken in the meta as it lacks coverage against Ground-types (Seismitoad, Sandslash) and Poison-types (Weezing, Garbodor, Qwilfish), so Mega Zangoose can be responded to or even hardwalled, so it probably won't be too strong, unless I made its Speed too high, but it cannot wield a Scarf so that should be covered too.
 
OK I know it hasn't quite been a week but I'm gonna give the onix-pected(hue) 24 hour warning before voting starts for the Mega Zangoose submissions. If you haven't submitted your ideas and or want to make any last minute changes, try and sneak them in before tomorrow :]
 
Everything is a competition these days. Oh there is voting, that might be a bit hard as people seem to be building off of each others ideas, so I guess I'll have to vote on who contributed most to the idea I liked best. :/
 
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We could not vote and just go onto the next mon if people prefer Voting weather or not to vote......voteception
 
I think that if a mon in NU got a M-evo, it most probably would go to RU+
As of now, M-Banette is the lowest tiered mega, and the rest are in UU and OU.
I mean, look at M-Mawile, wasn't it NU last gen? And its Ubers..
Then again, M-Mawile was broken
 
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