Team Rainman Legends:
Sableye (Kefka) (Male)
Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature: Brave: +1 Atk, Speed ÷ 1.15, -10% Evasion
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: -/-
MC: 0
AC: 1/5
Moves:
Level-Up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Knock Off
Foul Play
Egg Moves:
Imprison
Recover
Sucker Punch
Psych Up
Metal Burst
TM Moves:
Taunt
Will-o-Wisp
Payback
Torment
Toxic
Move Tutor
Team Gale Wing Srock:
Joey | Colossoil (M)
________________________
[Nature]
[Type]
Dark / Ground
[Stats]
[Tokens]
[Attacks]
Level Up ( 14 / 21 )
Egg ( 8 / 15 )
TM/HM ( 17 / 43 )
Gale orders first.

Sableye (Kefka) (Male)
Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature: Brave: +1 Atk, Speed ÷ 1.15, -10% Evasion
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: -/-
MC: 0
AC: 1/5
Moves:
Level-Up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Knock Off
Foul Play
Egg Moves:
Imprison
Recover
Sucker Punch
Psych Up
Metal Burst
TM Moves:
Taunt
Will-o-Wisp
Payback
Torment
Toxic
Move Tutor
Team Gale Wing Srock:

Joey | Colossoil (M)
________________________
Joey is a very jolly pokemon in nature, he teases, taunts and plays pranks on his friends and is always surrounded by laughter. He also has a knack of finding out anything from anyone as he digs people and pokemon easily for information; not for anything else, but to tease them for their most embarrassing moments.
[Nature]
Jolly (+15% Speed, +14% Accuracy, -1 SpA)
[Type]
Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
[Abilities]Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Rebound / Guts / Pressure
Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Guts (✓) - (Passive, MoldBreaker affects - No) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (UnLocked HA) - (Passive, MoldBreaker affects - No) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Guts (✓) - (Passive, MoldBreaker affects - No) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (UnLocked HA) - (Passive, MoldBreaker affects - No) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
[Stats]
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Total: 22
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Total: 22
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 9
KOC: 0
AC: 5 | 5
MC: 9
KOC: 0
[Attacks]
Level Up ( 14 / 21 )
Bite | Body Slam | Bubble Beam | Leer | Rapid Spin | Tackle | Dig | Muddy Water | Bounce | Peck | Drill Run | Horn Attack | Rototiller | Crunch
Still to get: Pursuit | Magnitude | Stockpile | Swallow | Spit Up | Megahorn | Horn Drill
Still to get: Pursuit | Magnitude | Stockpile | Swallow | Spit Up | Megahorn | Horn Drill
Egg ( 8 / 15 )
Double-Edge | Fake Out | Foul Play | Mud Shot | Water Spout | Encore(0,10) | Sucker Punch | Sand Tomb |
Still to get: Fire Fang | Fissure | Flail | Mud Bomb | Screech | Thunder Fang
Tutor ( 2 / 10 )Still to get: Fire Fang | Fissure | Flail | Mud Bomb | Screech | Thunder Fang
Iron Tail | Snatch
Still to get: Ancient Power | Aqua Tail | Dive | Earth Power | Knock Off | Roll Out | Snore | Super Power
Prev Gen TM/HM ( 1 / 3 )Still to get: Ancient Power | Aqua Tail | Dive | Earth Power | Knock Off | Roll Out | Snore | Super Power
Endure(0,15)
Still to get: Natural Gift | Secret Power
Still to get: Natural Gift | Secret Power
TM/HM ( 17 / 43 )
Earthquake | Dark Pulse | Sludge Bomb | Taunt | Quash | Rock Slide | Protect | Substitute | Sleep Talk | Payback | Dragon Tail | Poison Jab | Brick Break | Smack Down | U-Turn | Giga Impact | Bulldoze
Still to get: Roar | Toxic | Hidden Power | Sunny Day | Rain Dance | Frustration | Return | Double Team | Sludge Wave | Sandstorm | Rock Tomb | Facade | Rest | Attract | Thief | Round | Echoed Voice | Embargo | Payback | Retaliate | Stone Edge | Swagger | Rock Smash | Snarl | Confide | Strength
Still to get: Roar | Toxic | Hidden Power | Sunny Day | Rain Dance | Frustration | Return | Double Team | Sludge Wave | Sandstorm | Rock Tomb | Facade | Rest | Attract | Thief | Round | Echoed Voice | Embargo | Payback | Retaliate | Stone Edge | Swagger | Rock Smash | Snarl | Confide | Strength
Gale orders first.