1v1 FE Singles Flash
Standard rules
Blah blah blah
Gale Wing Srock
Taggie | Fidgit (F)
________________________
[Nature]
[Type]
[Abilities]
[Stats]
[Tokens]
[Attacks]
Level Up ( 18 / 24 )
Rainman Legends
Sableye (Kefka) (Male)
Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature: Brave: +1 Atk, Speed ÷ 1.15, -10% Evasion
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: -/-
MC: 0
AC: 1/5
Moves:
Level-Up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Knock Off
Foul Play
Egg Moves:
Imprison
Recover
Sucker Punch
Psych Up
Metal Burst
TM Moves:
Taunt
Will-o-Wisp
Payback
Torment
Toxic
Move Tutor
RNG says Rainman orders first
Gale orders second
Ref
Standard rules
Blah blah blah
Gale Wing Srock

Taggie | Fidgit (F)
________________________
Fidgit loves to fly around and is always willing to travel. She is the most entertaining travel partner any trainer can have and she always wants everyone around her to stay happy, chirpy and saucy.
[Nature]
Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)
[Type]
Poison/Ground
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
[Abilities]
Persistent / Vital Spirit / Prankster
Persistent (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit () - (Passive, MoldBreaker affects - Yes) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - No) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Persistent (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit () - (Passive, MoldBreaker affects - Yes) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - No) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks]
Level Up ( 18 / 24 )
Gust (7,2) | Tailwind (0,9) | Encore (0,10) | Rapid Spin (4,6) | Clear Smog (8,3) | Knock Off (10,7) | Copycat (0,2+m) | Razor Wind (8,5) | Whirlwind (0,7) | Sludge Bomb(12,6) | Air Slash(11,5) | Toxic Spikes(0,6) | Comet Punch | Helping Hand | Magic Room | Wonder Room | Circle Throw | Wide Guard | Rototiller | Earthpower(9,7) | Me First (m*1.5, m*1.25) |
Egg ( 5 / 15 )
Follow Me (0,9) | Disable (0,7) | Heal Pulse (0,14) | Wish(0,13) | Metronome(0,7+m) | Mimic(0,5)
Prev Gens (Tutor / TM / HM) ( 3 / 20 )
Endure(0,15) | Skill Swap(0,7/s) | Icy Wind
Gen 6 TM/HM ( 14 / 32 )
Torment (0,10) | Sludge Wave (13,6) | Taunt (0,10) | Substitute (0,12) | Protect(0,7+d) | Sunny Day(0,10) | Shadow Ball (8,6) | Double Team(0,4*c) | Reflect (0,10) | Earthquake (13,7) | Rock Slide (8,6) | Dig (11,9) | Smack Down (5,4) | Venoshock(7/13,7)
Rainman Legends

Sableye (Kefka) (Male)
Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature: Brave: +1 Atk, Speed ÷ 1.15, -10% Evasion
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: -/-
MC: 0
AC: 1/5
Moves:
Level-Up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Knock Off
Foul Play
Egg Moves:
Imprison
Recover
Sucker Punch
Psych Up
Metal Burst
TM Moves:
Taunt
Will-o-Wisp
Payback
Torment
Toxic
Move Tutor
RNG says Rainman orders first
Gale orders second
Ref