Other ORAS Mega Speculation Thread (NO talk about potential bans NOR Aegislash)

Which is your favorite?

  • Beedrill

    Votes: 255 26.5%
  • Pidgeot

    Votes: 119 12.3%
  • Slowbro

    Votes: 86 8.9%
  • Steelix

    Votes: 58 6.0%
  • Sceptile

    Votes: 140 14.5%
  • Swampert

    Votes: 120 12.4%
  • Sableye

    Votes: 62 6.4%
  • Sharpedo

    Votes: 57 5.9%
  • Camerupt

    Votes: 57 5.9%
  • Altaria

    Votes: 144 14.9%
  • Glalie

    Votes: 79 8.2%
  • Salamence

    Votes: 198 20.5%
  • Metagross

    Votes: 164 17.0%
  • Latias

    Votes: 50 5.2%
  • Latios

    Votes: 54 5.6%
  • Loppuny

    Votes: 125 13.0%
  • Gallade

    Votes: 148 15.4%
  • Audino

    Votes: 30 3.1%
  • Diancie

    Votes: 74 7.7%

  • Total voters
    964
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I cameup with the Mega sceptile set when it stats where confirmed.
View attachment 28134
252 spe/ 252 SpA/ 4 Atk
Jolly
Protect
Pursuit
giga drain
dragon pulse

This set is more of one to lead with. You mega then go for protect and then on the next turn you switch out. You then use this to come in on a electric attack get the plus 1. It seems strange but I've tested it on showdown and it works really well. But as soon as that electric attacker goes down it loses it effectiveness but it has a nice little niche.

It works really well from your experience. Your experience doesn't translate to the whole metagame, as it's too small a sample size.

Megas that use protect on the first turn are really obvious and can be played around by switching on the protect. If protect's been working for you, then it's either your opponent reasonably didn't expect it because you shouldn't be running it all, in which case Protect probably didn't help you that much anyway aside from stalling for an extra turn for like weather or trick room or something, or your opponent is inexperienced. Plus, Sceptile doesn't even really need the protect in the first place as it's already fast as hell on that first turn, the protect pretty much only allows you to mega evolve on Mega-Manectric. If Manectric is indeed a problem for your team, then sure, use protect, but it's honestly not hard accounting for it through teammates, and protect really doesn't have any other purpose on Sceptile in particular.

Pursuit is too specific to be a viable option over the many good moves that Sceptile can run, and the unboosted, uninvested base 110 Atk that you propose doesn't even make Sceptile that good a pursuit user to begin with. You waste those two move slots, which could be used to accompany Sceptile's great coverage and/or substitute.

Everything else you've said is not insightful at all, because you've basically regurgitated the most obvious points that everyone's been making since day one of Mega-Sceptile's announcement, but at least you're not wrong there. I'd also add, however, that you shouldn't switch in to electric attackers so freely, as most of them, including the aftermentioned Mega-Mane, have access to HP Ice or Ice Beam, and you can be damn sure that all of them will start running boltbeam or pseudoboltbeam for Sceptile. However, it still stands that Sceptile is at least an excellent check for a lot of electric attackers, especially rotom-W.
 
Megagross yes, but Slowbro is a bit iffy...
You seriously need to browse the previous pages of the thread about the Slowbro discussion. There is no way in hell that it's "iffy" to just make OU. If anything, it's iffy that it doesn't get suspected and possibly banned.
View attachment 28144 Should I replace Calm Mind with Protect? I'd like some feedback please, I really want to make it specially defensive too but protect helps abuse Wish, what do you guys think?

You should replace Audino with literally anything else lol

Jokes aside I would run protect over CM on that particular set.

If you want to run CM, you should probably forego heal bell but keep wish+protect and a single attack, but I honestly don't think Audino is the best pokemon to do it with because several other fairies are quite similar yet don't take up a mega slot. Yes, Audino is bulkier, but it also doesn't have lefties, a fighting resist, moonblast, or an immediate recovery move (so it has to use two slots for wish+protect, which is decent for recovery but only leaves room for CM plus one attack, so Audino can't take advantage of it's great coverage, mainly boltbeam and flamethrower).

So I'd go with Clefable, and I believe Florges is getting synthesis, which makes room for like HP Ground (perfect coverage with fairy) or Heal bell on top of CM and moonblast. Sylveon is comparable too. It's a lot less bulky but hits so much harder even before set up. And again, the main advantage of these alternatives is that they allow for a different mega on your team.
 
Indeed, Audino is likely to end up with banette in the 'if it didn't take up a mega slot it'd be kinda viable' category. Sure, it could be useful... but as people have said, so can clefable, sylveon, and florges, and they don't take up your mega slot. I doubt audino is ever going to see serious competitive use, as it just has too high of an opportunity cost, when you consider you could fill it's role with another non-mega that does the same job, and that it takes up a mega slot that could go to something else. And with all the new amazing megas in ORAS, that's saying more than ever. Again, that isn't to say that mega audino is bad by any means... but it's likely not going to be good enough to be seriously considered for an OU team with all the other, better options available.
 
Has anyone else been seeing an influx of weaviles, focus sash mamoswines, ice beam tyranitars, zapdos, mandibuzz, and even scarfed noiverns? We've already acknowledged the increase in klefkis, but I'm also noticing all these other pokemon on quite a large number of teams.
LO weavile checks it decently provided it has rocks damage, focus sash mamo beats it with icicle crash, people aren't completely expecting ice beam tyranitar so they try and setup in its face at -1, max defensive zapdos resists returns, mandibuzz can just about stomach a +1 return (63% to OHKO after rocks) and KO in return with foul play, and scarfed noivern outspeeds mence even at +1 and doesn't give a fuck about subs.

The game isn't even out yet and mega mence is already shaping the meta.
 
Considering Mega Lopunny has perfect neutral coverage in 2 moves, has anyone tried a SubPup set like Victini's? On paper it sounds like it can work, but I don't have my comp with me to test it out. I'm thinking of something like this:

Lopunny @ Lopunnite
Ability: Limber -> Scrappy
EVs: 100 HP / 252 Atk / 156 Spe
Jolly Nature
- Return
- High Jump Kick / Drain Punch
- Power-Up Punch
- Substitute

156 Jolly outspeeds Weavile which is probs the fastest thing you can outspeed. I rather not try for speed ties with base 135s because Manectric has Intimidate, and I'd rather switch out of Beedrill anyway.

EDIT: Finally got the chance to try this out, was not bad but I found that PuP + Baton Pass is better than SubPuP on Lopunny due to the lack of Lefties meaning you can only do it once.
 
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About Mence: It is so broken that I could setup on a Support Landorus with No HP Ice but Stone Edge. I DD first in the turn, Stone Edge did like 44% (Intimidate), than I roosted until Stone Miss. I DD again, the enemy switched and I preserved a +2 +2 Mence, which double edged his way to victory.

About Beedrill: I don't think it is OU material, but it will be incredible useful in lower tier. There are mutlipe reason for that, for one, in OU most pokemon resist bug (and poison) due to U turn from Scizor, and because it is frail after all.

Glalie will shake up NU, I am serious. That power boost.
 
About Mence: It is so broken that I could setup on a Support Landorus with No HP Ice but Stone Edge. I DD first in the turn, Stone Edge did like 44% (Intimidate), than I roosted until Stone Miss. I DD again, the enemy switched and I preserved a +2 +2 Mence, which double edged his way to victory.

About Beedrill: I don't think it is OU material, but it will be incredible useful in lower tier. There are mutlipe reason for that, for one, in OU most pokemon resist bug (and poison) due to U turn from Scizor, and because it is frail after all.

Glalie will shake up NU, I am serious. That power boost.
Beedrill will definitely be way too strong for RU, though it could fit in UU due to the large amount of Fire-types in the tier. It gets Drill Run, sure, but Scarf Fire-types and Extreme Speed Entei are things. Mega Steelix and Mega Aggron wall the fuck out of it, too.

Do you honestly believe Mega Glalie will be NU? It'll be way too strong for the tier and end up in RU, I'm certain. Even there, it can definitely pull its weight.
 
Gengar is as great as ever in ORAS meta for punching holes courtesy of a ridiculous STAB combo, despite the addition of multiple faster megas. Was having fun with specs but there's a lot of Tyranitar and Bisharp right now, so I've swapped to LO 3 attacks DB to ensure Bisharp can only hope for a trade off unless it runs substitute which is basically non-existent.
 
So to finish off this beedril discussion, I was really excited and thought beedril was awesome, but at the end of the day he is just a physical version of mega manectric with worse stabs and way worse defense(counting intimidate). I have used him extensively and am pretty sure the best moveset is protect/poison jab/u-turn/drill run but with these moves he gets walled by many steel types and one of the most common mons in Ou lando-t, so I think beedril will be doomed to rot in BL with his frail offensive peers. I am moving on from him to a different mega, I just dont know which one yet(open to suggestions)
 
I believe this is the best mega Swampert set:

Swampert @ Swampertite
Adamant, 82HP/252Atk/176Speed
Damp > Swift Swim
-Waterfall
-Rain Dance
-Earthquake
-Ice Punch

176 evs brings you up to 220 speed, which lets you outspeed Max speed Mega Beedrill under rain, which is probably the fastest unscarfed thing you'll encounter, meaning the rest can go into HP.

I would go with 244 speed evs to outspeed adamant scarf terrakion and modest scarf keldeo. and your spread also doesnt even outspeed adamant scarfchomp and jolly scarf Landurus-T (i know you said you want to outspeed all nonscarfers; but why not also outspeed the scarfers if you dont need to go jolly for it)


I use MBeedril in the 1400+ ranks without protect but with voltturn support and its really rare that i cant mevolve it. M-Beedril does extremely good against most balance team members you see on the high ladder of the normal ou ladder (heatran, slowbro, clefable, latios). you dont see those teams on the oras ou ladder because everyone trise msalamence out and those teams are not favorable to beedril, but as soon as salamence is banned, i believe beedril will also look better, and i can see it somewhere ranked between b and c+
 
Has anyone else been seeing an influx of weaviles, focus sash mamoswines, ice beam tyranitars, zapdos, mandibuzz, and even scarfed noiverns? We've already acknowledged the increase in klefkis, but I'm also noticing all these other pokemon on quite a large number of teams.
LO weavile checks it decently provided it has rocks damage, focus sash mamo beats it with icicle crash, people aren't completely expecting ice beam tyranitar so they try and setup in its face at -1, max defensive zapdos resists returns, mandibuzz can just about stomach a +1 return (63% to OHKO after rocks) and KO in return with foul play, and scarfed noivern outspeeds mence even at +1 and doesn't give a fuck about subs.

The game isn't even out yet and mega mence is already shaping the meta.

I posted about Scarf Noivern upthread, but yeah, it's got kind of a neat niche as a mence counter. Its scarf set also outspeeds Adamant Excadrill in the sand, so that's something (although Flamethrower isn't an OHKO... why does it get Flamethrower and not FBlast or Overheat?), and it can use Switcheroo to cause trouble with BroChans cores. Then again, it's so weak that it can't come even close to OHKOing Keldeo with STAB Air Slash, so it's really pretty useless outside of its niche. I haven't actually tested it out or seen anyone else use it, but I think it's a funny idea.

But yeah, I've been seeing a lot of Mamoswine and Zapdos in particular. I'm testing out an MMence team right now that honestly doesn't give much of a damn about Mamoswine, and only about half a damn about Zapdos, so it hasn't been super troubling, but I might be having trouble if I were relying on a DD set to sweep.
 
I posted about Scarf Noivern upthread, but yeah, it's got kind of a neat niche as a mence counter. Its scarf set also outspeeds Adamant Excadrill in the sand, so that's something (although Flamethrower isn't an OHKO... why does it get Flamethrower and not FBlast or Overheat?), and it can use Switcheroo to cause trouble with BroChans cores. Then again, it's so weak that it can't come even close to OHKOing Keldeo with STAB Air Slash, so it's really pretty useless outside of its niche. I haven't actually tested it out or seen anyone else use it, but I think it's a funny idea.

But yeah, I've been seeing a lot of Mamoswine and Zapdos in particular. I'm testing out an MMence team right now that honestly doesn't give much of a damn about Mamoswine, and only about half a damn about Zapdos, so it hasn't been super troubling, but I might be having trouble if I were relying on a DD set to sweep.
Not exactly ORAS talk, but I ran Scarf Noivern as a sort of catch-all to fast things and boosters around the time that Baton Pass was nuts (Switcherooing a Scarf onto a non-Espeon member was hilarious for ragequits). It's most definitely viable for both the Mences and the Swift Swim/Sand Rush threats out there to still outrun them, being disgustingly fast, and something that is quite viable. Although, maybe that's because the team I put it on was MADE to make it work, but I think Scarf Noivern is a fabulous catch to Salamence, Excadrill, and weakened Swampert (especially with Hurricanes on the latter thanks to its rain).

Having played a little, I'm piping in with the opinion that Mega Sceptile is really fun to use, and - as expected - pairs great with Talonflame and Gyarados. Those three alone are a neat FWG core that's fun to play with.
 
So to finish off this beedril discussion, I was really excited and thought beedril was awesome, but at the end of the day he is just a physical version of mega manectric with worse stabs and way worse defense(counting intimidate). I have used him extensively and am pretty sure the best moveset is protect/poison jab/u-turn/drill run but with these moves he gets walled by many steel types and one of the most common mons in Ou lando-t, so I think beedril will be doomed to rot in BL with his frail offensive peers. I am moving on from him to a different mega, I just dont know which one yet(open to suggestions)

I run knock over drill run cuz i have a zone on the team, helps with shed shell skarm :O Just run something else to beat heatran and this works nicely too, also knocking off any potential scarfs off of lando-t.

Also scarf kube is lookin rly rly nice this gen. Outrage pummels mence, subDD sets and mixed sets are simply outsped, and not a lot of ppl run the offensive dd set cuz its mostly inferior to subdd or mixed tbqh. Fusion bolt also lets it act as ur bellyjet check.
Ice beam kills m-scept looking to dragon pulse, outrage annihilates beedril (lol), and m-lopunny needs a bit of softening before outrage can kill. Its pretty much walled by mega metagross but regardless its a rly gud mon in this meta :3
 
I posted about Scarf Noivern upthread, but yeah, it's got kind of a neat niche as a mence counter. Its scarf set also outspeeds Adamant Excadrill in the sand, so that's something (although Flamethrower isn't an OHKO... why does it get Flamethrower and not FBlast or Overheat?), and it can use Switcheroo to cause trouble with BroChans cores. Then again, it's so weak that it can't come even close to OHKOing Keldeo with STAB Air Slash, so it's really pretty useless outside of its niche. I haven't actually tested it out or seen anyone else use it, but I think it's a funny idea.
It does get focus blast though (if you meant fireblast) and it OHKOes.
A simple set of 252/252+ scarf DM/flamethrower/focus blast/hurricane works wonders with its incredible coverage.
 
It does get focus blast though (if you meant fireblast) and it OHKOes.
A simple set of 252/252+ scarf DM/flamethrower/focus blast/hurricane works wonders with its incredible coverage.

252 SpA Noivern Focus Blast vs. 0 HP / 0 SpD Excadrill: 304-358 (84.2 - 99.1%) -- guaranteed 2HKO

Yeah, still no OHKO, even with a high-powered SE move. Without Specs, Noivern hits about as hard as a foam pool noodle. You have to rely on inaccurate moves like Focus Blast and Hurricane, and even then don't have reliable KOs.
 
252 SpA Noivern Focus Blast vs. 0 HP / 0 SpD Excadrill: 304-358 (84.2 - 99.1%) -- guaranteed 2HKO

Yeah, still no OHKO, even with a high-powered SE move. Without Specs, Noivern hits about as hard as a foam pool noodle. You have to rely on inaccurate moves like Focus Blast and Hurricane, and even then don't have reliable KOs.
It will mostly be used to revenge kill, So it doesn't necessarily have to OHKO every single threat in the Tier ( nothing in the game can ) so as long as you have Some rocks and/or spikes support scarf Noivern can be fairly good in the meta game. And if you use him in the Rain he can spam STAB Hurricane plus STAB Draco Meteor Is never a bad thing
 
It will mostly be used to revenge kill, So it doesn't necessarily have to OHKO every single threat in the Tier ( nothing in the game can ) so as long as you have Some rocks and/or spikes support scarf Noivern can be fairly good in the meta game. And if you use him in the Rain he can spam STAB Hurricane plus STAB Draco Meteor Is never a bad thing
I'm pretty sure the whole point of that post was to show how weak Noivern actually is, considering how frail Excadrill actually is. Not being able to OHKO Exca with a base 120 power SE move is severely underwhelming.

Regardless, another mon that I've found to be a pretty good Mence check is Rhyperior, as Mence simply can't KO him without multiple boosts (bar the rare Hydro Pump variants). Rhyperior will still be at relatively low health after takin out Mence, but then again not verb many things even live this stupid things hits. Other decent checks include Zappy, Avalugg, (yes, the ice table that Joey used in one of his vids), and Rotom W. I mean, I know I'm not supposed to be talking about tiering or anything, but damn, Blaziken is easier to handle than this thing.

Also I just want to say that Mega Gross + Keldeo make an amazing offensive core. Might post it later. Idk.
 
It will mostly be used to revenge kill, So it doesn't necessarily have to OHKO every single threat in the Tier ( nothing in the game can ) so as long as you have Some rocks and/or spikes support scarf Noivern can be fairly good in the meta game. And if you use him in the Rain he can spam STAB Hurricane plus STAB Draco Meteor Is never a bad thing
While we're talking about scarf Noivern, I wonder how scarf Greninja compares. The frog has slightly higher Spa (103 vss 97) and STAB on all moves while Noivern has higher powered moves, higher bulk and different (better?) coverage. Not sure if the point in base speed matters or not in other matchups than each other.
 
Here is a nice defensive core i have been using recently:

+
073.png
+
113.png


Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
- Rapid Spin
- Scald
- Knock Off
- Acid Spay

Sableye @ Sableite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- Recover
- Taunt

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Soft-Boiled
- Seismic Toss / Stealth Rock / Heal Bell
- Toxic / Stealth Rock / Heal Bell
Mega Sableye and specially defensive Tentacruel work wonderfully together because they beat every single common Stealth Rock setter (aside from SR Mega Diancie), ensuring you will play without the annoying rocks on your side of the field. SR Clefable and SR Heatran, the SR setters that Mega Sableye can't beat, are handled by Tentacruel. Also, those two Pokemon together handle most common stallbreakers, with Mega Sableye taking care of Mew, regular Sableye, Gliscor, Talonflame, and even Taunt + WoW Gengar to an extend, and Tentacruel taking care of CM Mega Sableye, Mega CM RestTalk Slowbro, Taunt + Toxic Heatran, and CM Clefable. Tentacruel's typing and special orientation also compliments Mega Sableye very nicely, checking or walling threatening special attackers such as LO Gengar, Mega Charizard Y (you need Toxic to do anything meaningful back though), Gunk Shot Greninja (without Extrasensory), and Keldeo, all Pokemon that trouble Mega Sableye, while Mega Sableye takes care of many physical attackers that threaten Tentacruel.

Finally, we have Chansey, which takes care of most special attackers (while Tentacruel handles the few that she can't, such as LO Gengar, CroBro, and Keldeo), heals Tentacruel with Wish, and can can even set up SR or act as a cleric if you want. The nice thing with this core is that even if it's passive in nature, it has many tools to keep the opponent on its toes and fares well against stall too, because of its many immunities to status, with Sableye being immune to any status outside from Lava Plume and Scald, Tentacruel being immune to Toxic, and Chansey having Natural Cure. For example, by keeping SR off the field the core can't be worn down with double switches and aggressive play. Also, Sableye has Knock Off, Taunt, and WoW, Tentacruel has Scald and Knock Off, and Chansey Toxic, all of which either wear down the opponent or prevent it from setting up, making sure that the opponent doesn't have all the free time in the world to do whatever it pleases.

Good teammates include a solid physical wall to handle the stuff that Sableye can't and an SR setter, because Chansey prefers Toxic + Seismic Toss to be as harder to set up on as possible.

And now a little rant about Mega Sableye. I am just in love with this thing, and while it may trouble stall with its CM set, i think it helps stall significantly more than it hurts it, as stall has many viable options to deal with CM Mega Sableye, such as CM Unaware Clefable, RestTalk Suicune, SD / BU Talonflame (yeah SD + WoW Talonflame is viable on stall, with a specially defensive spread), RestTalk DD + Waterfall Mega Gyarados, DD / SD SpD Mega Charizard X, SD SpD Gliscor, Mega Altaria, and of course Tentacruel. Another wonderful thing about Mega Sableye, aside from walling a ton of stallbreakers, SR setters, and wallbreakers, is that you can use it as a regular Sableye that lacks Leftovers but takes significantly less damage from Knock Off and is immune to Trick, both very useful traits for stall teams (for Bisharp and Trick users in general). If the SR setter is already taken care of by Tentacruel and you are facing an offensive team, staying unMEvolved for the whole game is often the best option, as a priority WoW is incredibly in a metagame where Mega Salamence, Mega Swampert, Mega Lopunny, and Mega Metagross are running rampant. Basically, Mega Sableye has two whole sets that play very different in just one teamslot, allowing you to keep whichever you want depending on the match up. That is a brilliant idea and one we had never seen before, so well done GF!
 
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While we're talking about scarf Noivern, I wonder how scarf Greninja compares. The frog has slightly higher Spa (103 vss 97) and STAB on all moves while Noivern has higher powered moves, higher bulk and different (better?) coverage. Not sure if the point in base speed matters or not in other matchups than each other.

Noivern has infiltrator. That's why it's used for checking mega mence.
 
Choice locking Greninja doesn't seem like the best idea as Protean is one of his big pro's and that is pretty much stopped by choice locking him (ofc. you still have STAB, but still...)
 
Here is a nice defensive core i have been using recently:

+
073.png
+
113.png


Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
- Rapid Spin
- Scald
- Knock Off
- Acid Spay

Sableye @ Sableite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- Recover
- Taunt

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Soft-Boiled
- Seismic Toss / Stealth Rock / Heal Bell
- Toxic / Stealth Rock / Heal Bell
Mega Sableye and specially defensive Tentacruel work wonderfully together because they beat every single common Stealth Rock setter (aside from SR Mega Diancie), ensuring you will play without the annoying rocks on your side of the field. SR Clefable and SR Heatran, the SR setters that Mega Sableye can't beat, are handled by Tentacruel. Also, those two Pokemon together handle most common stallbreakers, with Mega Sableye taking care of Mew, regular Sableye, Gliscor, Talonflame, and even Taunt + WoW Gengar to an extend, and Tentacruel taking care of CM Mega Sableye, Mega CM RestTalk Slowbro, Taunt + Toxic Heatran, and CM Clefable. Tentacruel's typing and special orientation also compliments Mega Sableye very nicely, checking or walling threatening special attackers such as LO Gengar, Mega Charizard Y (you need Toxic to do anything meaningful back though), Gunk Shot Greninja (without Extrasensory), and Keldeo, all Pokemon that trouble Mega Sableye, while Mega Sableye takes care of many physical attackers that threaten Tentacruel.

Finally, we have Chansey, which takes care of most special attackers (while Tentacruel handles the few that she can't, such as LO Gengar, CroBro, and Keldeo), heals Tentacruel with Wish, and can can even set up SR or act as a cleric if you want. The nice thing with this core is that even if it's passive in nature, it has many tools to keep the opponent on its toes and fares well against stall too, because of its many immunities to status, with Sableye being immune to any status outside from Lava Plume and Scald, Tentacruel being immune to Toxic, and Chansey having Natural Cure. For example, by keeping SR off the field the core can't be worn down with double switches and aggressive play. Also, Sableye has Knock Off, Taunt, and WoW, Tentacruel has Scald and Knock Off, and Chansey Toxic, all of which either wear down the opponent or prevent it from setting up, making sure that the opponent doesn't have all the free time in the world to do whatever it pleases.

Good teammates include a solid physical wall to handle the stuff that Sableye can't and an SR setter, because Chansey prefers Toxic + Seismic Toss to be as harder to set up on as possible.

And now a little rant about Mega Sableye. I am just in love with this thing, and while it may trouble stall with its CM set, i think it helps stall significantly more than it hurts it, as stall has many viable options to deal with CM Mega Sableye, such as CM Unaware Clefable, RestTalk Suicune, SD / BU Talonflame (yeah SD + WoW Talonflame is viable on stall, with a specially defensive spread), RestTalk DD + Waterfall Mega Gyarados, DD / SD SpD Mega Charizard X, SD SpD Gliscor, Mega Altaria, and of course Tentacruel. Another wonderful thing about Mega Sableye, aside from walling a ton of stallbreakers, SR setters, and wallbreakers, is that you can use it as a regular Sableye that lacks Leftovers but takes significantly less damage from Knock Off and is immune to Trick, both very useful traits for stall teams (for Bisharp and Trick users in general). If the SR setter is already taken care of by Tentacruel and you are facing an offensive team, staying unMEvolved for the whole game is often the best option, as a priority WoW is incredibly in a metagame where Mega Salamence, Mega Swampert, Mega Lopunny, and Mega Metagross are running rampant. Basically, Mega Sableye has two whole sets that play very different in just one teamslot, allowing you to keep whichever you want depending on the match up. That is a brilliant idea GF and one we had never seen before, so well done GF!
tentacruel + sableye is pretty brilliant i gotta hand it to you, especially if you like being dominated by mega gardevoir without a safeword

aside from that it is a really cool core, handling all the stuff you mentioned all nice-like, but srsly you need a garde check desperately. sr jirachi or bronzong make absolutely wicked additions, synergy to the fucken max

also 'acid spay' sounds pretty horrific, that poor dog
 
Here is a nice defensive core i have been using recently:

+
073.png
+
113.png


Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
- Rapid Spin
- Scald
- Knock Off
- Acid Spay

Sableye @ Sableite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- Recover
- Taunt

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Soft-Boiled
- Seismic Toss / Stealth Rock / Heal Bell
- Toxic / Stealth Rock / Heal Bell

*snip amazing defensive core*

Lando-T with the Defensive Spread (252/240/8/8, HP/Def/SpD/Spe spread) and U-turn/Rocks/EQ/Stone Edge compliments this core amazingly. Solid physical wall, immune to EQ (Tentacruel loves this) and resists fighting (Chansey). Plus, it's weaknesses are shored up nicely by Tenta, and with a middle of the line pivot in terms of speed (you'll be slower than most things that commonly use U-turn/Volt Switch except most Rotom-W's who tends to run few Speed EV's meaning you get free chip damage as you go to Chansey). Plus, Edgequake even uninvested is still very nice.

EDIT: Mega Gardevoir still dumpsters that, so issue right there. Bronzong or Spd. Jirachi could be great, and the latter also can still pivot with U-Turn while spreading status.
 
tentacruel + sableye is pretty brilliant i gotta hand it to you, especially if you like being dominated by mega gardevoir without a safeword

aside from that it is a really cool core, handling all the stuff you mentioned all nice-like, but srsly you need a garde check desperately. sr jirachi or bronzong make absolutely wicked additions, synergy to the fucken max

also 'acid spay' sounds pretty horrific, that poor dog

Doublade would be great for this core imo
 
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