Stat Switch [Azumarill+Regice Banned]

Like I said unban lucarionite because the only reason it was banned was its unpredictability that it no longer has since its forced to run special.

Actually, it's still unpredictable because it might be Physical regular Lucario or Special Mega Lucario and it's not automatically clear before it's moved. And now it's bulky.

and Kangaskhanite unbanned!

Yessss

Kyurem-White, Rayquaza, Darkrai, Deoxys-Defense are still being discussed. Zekrom, Xerneas, Yveltal, Reshiram are also open for discussion as is any other Uber.

Kyurem-White probably should be unbanned, now that it's primary offense is crap. As said before, it's basically Kyurem-Black in Standard, only tougher.

Rayquaza seems a bad idea to unban to me the more we talk about it.

Darkrai I'd like to try unbanning it and see how it works. I have no expectation that it will be fair and balanced, I'd just like to give it a shot -especially since so many really strong Pokemon in this will easily outspeed it while still having good firepower.

I'm also leaning toward Deoxys Defense being test-unbanned myself.

Blaziken should probably remain banned. Both its regular form and its Mega Evolution trade away straight Physical Attack for overall bulky while still having hefty Special Attack and Baton Pass+Speed Boost.

Dialga should probably remain banned. Fast Bulk Up Dialga. No thanks.

Gengar-Mega gets competent Sucker Punches and other "fun" stuff like that. And Shadow Tag of course. Banned. Seriously.

Giratina is a lot faster but more fragile, but 90 HP isn't as much below 150 HP as it seems. I'd stick with banned.

Groudon is even faster and harder to murder, albeit its offense suffers.

Kyogre will just switch from Scarf Water Spout to Specs Water Spout for about the same result. Or go with Scarf Water Spout to outspeed some of the new monster speedsters in this meta. And it's tougher. No thanks.

Ho-oh is alarmingly fast and its bulk is identical -it just shifts from Special wall to Physical wall. Why would would it be unbanned when it's BST has increased and its fundamental role unchanged?

Lugia is worse off, since it trades away durability for an increase to both offenses. On the other hand that makes it almost as good with Psycho Boost as Standard Deoxys Attack, and it can run mixed sweeping in general pretty well. Dunno if its movepool would support it, but I doubt it's really ubannable.

Mega Mawile is Standard Mega Mawile, but with less Defense and plenty of Speed. So now it's less reliant on Sucker Punch to not die to potential counters, great. Ban.

Mewtwo is Stalltwo, with plenty competent Physical Attack -it even gets Bulk Up! Keep it banned.

Palkia loses its primary offensive stat to get even more HP, so it's Stallkia. Still not unbannable.

Reshiram loses its primary offense for Speed. I'll... admit I have no clue whether its Physical movepool is viable or not. I'm guessing it's probably still too good, but I don't actually know.

Xerneas and Yveltal both trade away offenses for Defense, lowering their BST and weakening their primary utilities, but I find it very unlikely they can be unbanned.

Zekrom is in exactly the same boat as Reshiram and I have no clue if it can pull off competent Special offense.

---

On a side note, it's very interesting to me that Ubers Stat Switch is heavily weighted toward Stall. I'm interested in Ubers Stat Switch just to see an Ubers tier that isn't horribly aggressive. (And isn't Hackmons)
 
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For reference, Reshiram's strongest physical Fire STAB is....Fire Fang. Uh...ok. As for coverage, its best options are Stone Edge and Crunch, maybe Zen Headbutt but meh. At least it gets Flame Charge for maximum speed? Pretty bad. At least its Dragon STABs are good, and I guess you could use Steel Wing to hit Fairy-types, but yea its terrible. At least it has a boosting move in Hone Claws, which is really meh.

Meanwhile Zekrom actually has a good STAB in Thunderbolt, and even gets Volt Switch. It also has Earth Power and Focus Blast for coverage moves. It also has Hidden Power for HP Ice. You can even run Flash Cannon if you really hate Fairies or something. Clearly Zekrom is the winner here.

Keep in mind though both has decent bulk (100/100/120 for Reshi and 100/120/100 for Zekrom) and have access to Roost. In the case of Reshi it also gets Will-o-Wisp.
 
Snaquaza, now that this is OMotM, you should update the OP so that all bans / unbans which are different than OU are listed there so people don't have to sift through the thread to know what is legal and what isn't. Also, clarify the mechanics of mega evolutions and HP there, because it is confusing as it is written now.
 
my god regice will dominate the meta base 200 attack and speed only special attackers with good physical defense can take him down
 
Might be a stupid question, but why is Azu banned while the Regis aren't?

I mean 200 SpA/Atk and 200 Speed seems way more threatning to me :s
 
I think Latios is a better wall in this meta than Latias.
130/130/110 Defenses vs 130/80/90 Defenses.

Might want to replace it in the OP...
 
my god regice will dominate the meta base 200 attack and speed only special attackers with good physical defense can take him down

Anything with Vacuum Wave is a threat to Regice, and actually there's plenty of Pokemon that can take a hit off it -while Regice is only OK in Physical durability and actively awful in Special durability.
 
Might be a stupid question, but why is Azu banned while the Regis aren't?

I mean 200 SpA/Atk and 200 Speed seems way more threatning to me :s
Honestly, I'm finding Regirock to be much more of a threat than Regice. A fair number of things in this meta get STAB Vacuum Wave off of their higher offensive stat and that just destroys Regice easily. Regirock, however, I have found to be harder to deal with since it isn't weak to the most common physical priority. Regice actively dies to a Vacuum Wave from Life Orb Gallade. Regirock, on the other hand, does not actively die to a Sucker Punch from Life Orb Latias. I think the best answer to Regirock is probably Lucario actually, with Bullet Punch off of 110 base Attack.
 
Idk the fact that you basically HAVE to run Vacuum Wave to ensure Regis dont sweep your entire team is a little bit ridiculous. Weak priority moves are so easy to switch out onto I barely see it as a threat especially when these 'answers' are choiced half the time. And I don't believe there are any solid answers to countering the Regis. They basically 1-2 hit the entire tier while also out speeding a very large majority of the tier.

But I guess I will see if they really are as op in play as on paper when this is added to OM soon.
 
They're also sufficiently fragile they really can't switch in on most threats, and again, a lot of things can actually take a hit from them and retaliate, often lethally. They're not anywhere near as effective as Standard Deoxys Attack, in spite of having more offense and Speed.

In particular, in spite of having more Attack or Special Attack each than Standard Deoxys Attack has in both stats, neither of them has anything remotely equivalent to Psycho Boost -or to its coverage in Superpower, Extreme Speed, etc. Regice's best STAB is Ice Punch -slightly over half Psycho Boost's BP- while Regirock has to settle for Ancient Power/Hidden Power Rock aka less than half Psycho Boost's BP. VS having only 20 more of their (one good) offensive stat than Standard Deoxys Attack.
 
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They're also sufficiently fragile they really can't switch in on most threats, and again, a lot of things can actually take a hit from them and retaliate, often lethally. They're not anywhere near as effective as Standard Deoxys Attack, in spite of having more offense and Speed.

In particular, in spite of having more Attack or Special Attack each than Standard Deoxys Attack has in both stats, neither of them has anything remotely equivalent to Psycho Boost -or to its coverage in Superpower, Extreme Speed, etc. Regice's best STAB is Ice Punch -slightly over half Psycho Boost's BP- while Regirock has to settle for Ancient Power/Hidden Power Rock aka less than half Psycho Boost's BP. VS having only 20 more of their (one good) offensive stat than Standard Deoxys Attack.
I've done some calcs and it seems like Regice can OHKO or 2HKO most of the meta with Ice Punch or one of its coverage moves, so I'd like to know what can take a hit from it and retaliate considering it has 200 base speed. Regice has decent 80 / 100 physical bulk, so it isn't a wet napkin like Deoxys-A. Regice has pretty good coverage with Superpower, Rock Slide, Earthquake, Iron Head, Thunder Punch, and Explosion, so even things like Furfrou, Kyurem-W, and Mega Gardevoir can be 2HKOed. Its speed is so high that you can't really revenge kill it with a Scarfer, so you have to resort to Vacuum Wave to revenge kill it. We can see how it works in practice once the ladder is up, but I hope this meta isn't cancer for the first few weeks with Regice and Regirock running around.
 
Explosion? What relevancy is that?

252+ Atk Regice Hammer Arm vs. 252 HP / 0 Def Kyurem-W: 210-248 (46.2 - 54.6%) -- 59% chance to 2HKO

252+ SpA Turboblaze Kyurem-W Fusion Flare vs. 252 HP / 0 SpD Regice: 324-382 (89 - 104.9%) -- 31.3% chance to OHKO

No items on either end -with Leftovers Kyurem White can consistently switch in on Regice and survive, and it gets Roost.

252+ Atk Regice Hammer Arm vs. 4 HP / 252 Def Fur Coat Furfrou: 130-153 (44.5 - 52.3%) -- guaranteed 3HKO after Leftovers recovery

Still can switch in and do damage.

252+ Atk Regice Hammer Arm vs. 252 HP / 0 Def Genesect: 174-205 (39.1 - 46.1%) -- guaranteed 3HKO

Still can switch in just fine, even without Leftovers.

+1 252 SpA Genesect Flash Cannon vs. 252 HP / 0 SpD Regice: 458-542 (125.8 - 148.9%) -- guaranteed OHKO

+1 due to Download, but even without it's still

252 SpA Genesect Flash Cannon vs. 252 HP / 0 SpD Regice: 308-366 (84.6 - 100.5%) -- 6.3% chance to OHKO

Quite nice. And you can run Extreme Speed to finish it if you like. Or you can take Shift Gear, set up in its face, and then smash it with Iron Head.

252+ Atk Regice Hammer Arm vs. 252 HP / 0 Def Blissey: 146-172 (65.1 - 76.7%) -- guaranteed 2HKO after Leftovers recovery

Best case, requires prediction on the switch. Ice Punch is instead

252+ Atk Regice Ice Punch vs. 252 HP / 0 Def Blissey: 82-97 (36.6 - 43.3%) -- 97.9% chance to 3HKO after Leftovers recovery

laughable while

252+ Atk Blissey Drain Punch vs. 252 HP / 4 Def Regice: 304-358 (83.5 - 98.3%) -- guaranteed 2HKO

gives Blissey back any damage you do and nearly KOs you. Return has a chance of being a OHKO outright if you don't want health back.

252+ Atk Regice Hammer Arm vs. 248 HP / 116 Def Mega Scizor: 114-135 (33.2 - 39.3%) -- 100% chance to 3HKO

And then it gets Vaccum Waved in return while Mega Scizor Roosts if it switches. Or it can be regular Scizor, it changes nothing.

252+ Atk Regice Hammer Arm vs. 248 HP / 116 Def Scizor: 148-175 (43.1 - 51%) -- 4.7% chance to 2HKO

252+ Atk Regice Earthquake vs. 252 HP / 0 Def Manaphy: 167-197 (41.3 - 48.7%) -- guaranteed 3HKO after Leftovers recovery

Manaphy is perfectly viable, and in fact can set-up (Tail Glow) on Regice if it revenge-switches! (Unless that Regice has Thunderpunch. 4MSS, though)

More generally, Regice is vulnerable to Stealth Rock and it and Regirock have

-zero ability to heal outside Rest/Leftovers (Or Regirock can use Drain Punch on its half-strength attacking stat, hooray. No, Regice doesn't get it)

-Extreme difficulty actually switching in except on a revenge switch because basically anything can KO them but they can't OHKO nearly as much as you might think

-no priority

-little to no set-up (Curse and Power Up Punch are it for Regice, both of which are deeply flawed, and Regirock is screwed)

-no alternatives.

Vacuum Wave is the icing on the cake for making them not-that-great, not the entire reason they're manageable.

And then there's stuff like Scarfed Golurk to Focus Blast them out of existence before they move, which can switch in on literally anything Regirock can do and laughs off everything except specifically Ice Punch from Regice.

They are useful Pokemon for sure, but there are absolutely answers to them, and those answers are not "Vacuum Wave+prayer".

Whether they're overcentralizing is another matter entirely that I'm uncertain of myself, but they're not openly broken and undefeatable or even as good at getting in damage as Deoxys Attack is in Standard.
 
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Ghoul King said:
252+ Atk Regice Hammer Arm vs. 252 HP / 0 Def Kyurem-W: 210-248 (46.2 - 54.6%) -- 59% chance to 2HKO

252+ Atk Life Orb Regice Superpower vs. 252 HP / 0 Def Kyurem-W: 325-385 (71.5 - 84.8%) -- 75% chance to OHKO after Stealth Rock

Ghoul King said:
252+ Atk Regice Hammer Arm vs. 252 HP / 0 Def Blissey: 146-172 (65.1 - 76.7%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Life Orb Regice Superpower vs. 252 HP / 0+ Def Blissey: 205-244 (91.5 - 108.9%) -- guaranteed OHKO after Stealth Rock

Ghoul King said:
252+ Atk Regice Earthquake vs. 252 HP / 0 Def Manaphy: 167-197 (41.3 - 48.7%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Life Orb Regice Thunder Punch vs. 252 HP / 0 Def Manaphy: 325-385 (80.4 - 95.2%) -- 56.3% chance to OHKO after Stealth Rock

Tbh not sure why none of your calcs include LO. What item would he be using then?

***Furfrou is not an answer, it can take a hit but really does nothing back.

I will agree on Scizor, and Genesect being very good answers though. Still, it'd be impossible to deny the Regis are over centralizing lol. The fact that you NEED something to deal with them on your team (out of the few who actually can) or you lose, is the definition of over centralizing. And it really does 1hit/2hit almost everything in the tier, and the few things it doesn't either 1) can't do much back or 2) are Scizor/Genesect lol.

And heck, who knows, maybe we'll start seeing Regice running HP Fire to KO Scizor and Genesect. I mean, it still keeps it's usable 105 Sp.Atk, and if they end up being on every single team to wall it, it would be worth it.
 
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Explosion? What relevancy is that?

252+ Atk Regice Hammer Arm vs. 252 HP / 0 Def Kyurem-W: 210-248 (46.2 - 54.6%) -- 59% chance to 2HKO

252+ SpA Turboblaze Kyurem-W Fusion Flare vs. 252 HP / 0 SpD Regice: 324-382 (89 - 104.9%) -- 31.3% chance to OHKO

No items on either end -with Leftovers Kyurem White can consistently switch in on Regice and survive, and it gets Roost.

252+ Atk Regice Hammer Arm vs. 4 HP / 252 Def Fur Coat Furfrou: 130-153 (44.5 - 52.3%) -- guaranteed 3HKO after Leftovers recovery

Still can switch in and do damage.

252+ Atk Regice Hammer Arm vs. 252 HP / 0 Def Genesect: 174-205 (39.1 - 46.1%) -- guaranteed 3HKO

Still can switch in just fine, even without Leftovers.

+1 252 SpA Genesect Flash Cannon vs. 252 HP / 0 SpD Regice: 458-542 (125.8 - 148.9%) -- guaranteed OHKO

+1 due to Download, but even without it's still

252 SpA Genesect Flash Cannon vs. 252 HP / 0 SpD Regice: 308-366 (84.6 - 100.5%) -- 6.3% chance to OHKO

Quite nice. And you can run Extreme Speed to finish it if you like. Or you can take Shift Gear, set up in its face, and then smash it with Iron Head.

252+ Atk Regice Hammer Arm vs. 252 HP / 0 Def Blissey: 146-172 (65.1 - 76.7%) -- guaranteed 2HKO after Leftovers recovery

Best case, requires prediction on the switch. Ice Punch is instead

252+ Atk Regice Ice Punch vs. 252 HP / 0 Def Blissey: 82-97 (36.6 - 43.3%) -- 97.9% chance to 3HKO after Leftovers recovery

laughable while

252+ Atk Blissey Drain Punch vs. 252 HP / 4 Def Regice: 304-358 (83.5 - 98.3%) -- guaranteed 2HKO

gives Blissey back any damage you do and nearly KOs you. Return has a chance of being a OHKO outright if you don't want health back.

252+ Atk Regice Hammer Arm vs. 248 HP / 116 Def Mega Scizor: 114-135 (33.2 - 39.3%) -- 100% chance to 3HKO

And then it gets Vaccum Waved in return while Mega Scizor Roosts if it switches. Or it can be regular Scizor, it changes nothing.

252+ Atk Regice Hammer Arm vs. 248 HP / 116 Def Scizor: 148-175 (43.1 - 51%) -- 4.7% chance to 2HKO

252+ Atk Regice Earthquake vs. 252 HP / 0 Def Manaphy: 167-197 (41.3 - 48.7%) -- guaranteed 3HKO after Leftovers recovery

Manaphy is perfectly viable, and in fact can set-up (Tail Glow) on Regice if it revenge-switches! (Unless that Regice has Thunderpunch. 4MSS, though)

More generally, Regice is vulnerable to Stealth Rock and it and Regirock have

-zero ability to heal outside Rest/Leftovers (Or Regirock can use Drain Punch on its half-strength attacking stat, hooray. No, Regice doesn't get it)

-Extreme difficulty actually switching in except on a revenge switch because basically anything can KO them but they can't OHKO nearly as much as you might think

-no priority

-little to no set-up (Curse and Power Up Punch are it for Regice, both of which are deeply flawed, and Regirock is screwed)

-no alternatives.

Vacuum Wave is the icing on the cake for making them not-that-great, not the entire reason they're manageable.

And then there's stuff like Scarfed Golurk to Focus Blast them out of existence before they move, which can switch in on literally anything Regirock can do and laughs off everything except specifically Ice Punch from Regice.

They are useful Pokemon for sure, but there are absolutely answers to them, and those answers are not "Vacuum Wave+prayer".

Whether they're overcentralizing is another matter entirely that I'm uncertain of myself, but they're not openly broken and undefeatable or even as good at getting in damage as Deoxys Attack is in Standard.
Add Life Orb or Choice Band and suddenly regis are a lot more threatening. For example, if Regice is Banded, Genesect has to run Defence investment and Bold nature to be guaranteed to live.

252+ Atk Choice Band Regice Earthquake vs. 252 HP / 4 Def Genesect: 260-306 (58.5 - 68.9%) -- guaranteed 2HKO after Leftovers recovery
^ not good enough

252+ Atk Choice Band Regice Earthquake vs. 192 HP / 252+ Def Genesect: 186-219 (43.3 - 51%) -- guaranteed 3HKO after Leftovers recovery

^ this is what it takes.

Why 192 HP / 252+ Def? Because that guarantees your ability to be 3HKO'd with Leftovers as long as Stealth Rock is off the field, and lets you do this in return:

+1 64 SpA Genesect Flash Cannon vs. 252 HP / 4 SpD Regice: 366-432 (100.5 - 118.6%) -- guaranteed OHKO


Yay for guaranteed OHKOs! Thank you for being unbanned, Genesect!

I should note though that Regice won't ever be running full HP, as it has to run 144 Speed to outspeed Mega Banette (and another other base 165s that I don't know of), and has to run 96 Speed Jolly to beat Aggron 1v1.
 
So I've been playing a couple of battles of the ladder with a new team and some Pokemon are doing surprisingly well so far.
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Togekiss @ Life Orb
Ability: Hustle
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Extreme Speed
- Aerial Ace
- Roost
- Drain Punch
Togekiss is actually quite strong with 120 base attack and Hustle and I luckily haven't suffered a miss yet. ^_^ I know I'm jinxing myself though lol. Anyway, Togekiss is one of the few Pokemon in the tier with a strong Extremespeed aside from Lucario and can use Aerial Ace for a fully accurate STAB with solid power thanks to Hustle. Togekiss doesn't have much of a physical movepool, but Flying + Fighting + Normal still gives it perfect coverage aside from Aegislash.

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Galvantula @ Leftovers
Ability: Swarm
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Sticky Web
- Bug Buzz
- Giga Drain
- Volt Switch
Galvantula is actually a very nice Sticky Web setter thanks to its bulk and access to Volt Switch. It has only failed once to set up a web so far because of a Taunt Heatran, but it can easily Volt Switch out and try again in most situations.

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Empoleon @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Waterfall
- Earthquake
- Drill Peck
With 111 speed and a still decent 86 base attack, Empoleon has the tools to a nice Defiant user. Without needing to carry Aqua Jet, Empoleon can focus on getting the most out of its power and coverage. It needs the Regis and other fast threats gone to sweep, but it still causes damage if they are still around.

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Hitmonlee (M) @ Life Orb
Ability: Limber
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Focus Blast
- Vacuum Wave
- Hidden Power [Ghost]
Hitmonlee has actually been pretty nice as a spinner lol. I didn't want Starmie or Tentacruel on my team so I would have two Water types so Hitmonlee seemed like the next best option. It hits hard with Focus Blast and Vacuum Wave is great for priority (and a nice Regi killer!). I haven't used Hidden Power yet so I don't know how good or bad that is, but it hits spinblockers, so I'm hoping it's strong enough. Hitmonlee's special movepool is really awful lol.
 
there is an error on gyarados in the OP


===============================================================================

also.. special attacking scrafty set for stat switch

65 / 90 / 115 / 45 / 115 / 58 ----> 65 / 90 / 45 / 115 / 45 / 58

Scrafty @ Leftovers [or some other item]
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpA OR: EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Dark Pulse
- Dragon Pulse
- Focus Blast
- Fake Out
 
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Blind sided a few people with this gimmick xD

Final Gambit Dugtrio!

Not the most reliable gimmick because you have to some how out speed them (I've been using Trick Room to out speed) and you can only use it once, but with 120 HP maxed out there are only 16 pokemon in the entire game that aren't 1HKOed by this (well, ghosts too).

Basically I set up Trick Room, bring it in safely with a U-Turn or something of the sort, and delete a pokemon of my choice, because they can't switch out.
Not too good competitively, but hilarious when pulled off.
 
Life Orb and Superpower Regis

Life Orb means the enemy doesn't even need to ever attack you to wear you down -again, the Regis cannot heal- while Superpower reduces your offense and essentially demands you switch after using it, exaggerating all the problems Regice has with not being able to freely switch in while usually not helping KO a target in a useful time frame.

Tbh not sure why none of your calcs include LO. What item would he be using then?

Assault Vest is my choice for Regice, since it makes Vacuum Wave something I can murder things through instead of being a hard-counter. For Regirock I always run Focus Sash, because there's so much priority that murders it handily -Bullet Punch, Aqua Jet, Mach Punch- and in general it's almost always OHKOed by anything that attacks it. I have never been in a situation where a Life Orb would have helped either of them, while my opponents running Life Orbs have often regretted it when it ensured their Regi fainted when it would otherwise have kept going and maybe dented another Pokemon or even secured the match outright.

Add Life Orb or Choice Band and suddenly regis are a lot more threatening. For example, if Regice is Banded, Genesect has to run Defence investment and Bold nature to be guaranteed to live.

And then it comes back to "the Regis worst enemy is switching", because if they're Choiced they have to switch anytime their locked move is useless -such as if Golurk switches in on a Fighting or Electric move. (Or Normal, but the Regis don't run Normal moves, except I guess maybe Regice with Explosion)

It's not like Banding Regice or Speccing Regirock lets them just freely tear through everything in the tier on the strength of one move. They have to adapt their moves to their opponents, and switching is never a good thing to have to do with a Regi.
 
talonflame.gif

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Bulk Up
- Roost
- Brave Bird
- Will-O-Wisp

I present to you Talonflame, a Pokemon with a stat spread of 78 / 71 / 71 / 74 / 126 / 69. You may look at it and think "nothing special", but this is a direct upgrade to the standard Bulk Up set, with much better Special walling capacity. This thing is pretty self-explanatory, so I won't explain it much! But yeah, cool Pokemon and an excellent win condition :].
 
Breloom is so beautiful in the meta. Stats of 130/60/80/130/130/70 is lovely.

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 30 Atk / 30 Def
- Giga Drain
- Substitute
- Leech Seed
- Spore

Really bulky, and really good. Enjoy folks (Watches as breloom is banned)

Shame vacuum wave and technician are banned together
 
Oh, by the way, a couple of mons that are awesome:

STALL (Gallade) (M) @ Leftovers
Ability: Steadfast
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Calm Mind
- Vacuum Wave
- Psyshock
- Shadow Ball

Basically the point of this set is to use it's bulk to set up, and vacuum wave to destroy threats like Regice and Maggron. It's a really good set that's capable of beating a lot of teams if they're unprepared.

STALL (Darmanitan) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Taunt
- Focus Blast
- Psychic

Darmanitan is powerful as ever, but this time he has much more coverage and a metagame more convenient for him. He's quite capable of 1/2hkoing most walls in the metagame with is powerful fire blast, and due to the slower nature of the metagame (there are a couple of things that out speed him, but the only real speed tier before about 130 or so is the 95 one), he's quite capable of powering through most Pokemon.

STALL (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Shadow Ball
- Psyshock
- Baton Pass

Less to say about this guy, basically just specs Sylveon with a huge increase in speed. It's now capable of finishing off teams that have stuff like Regice removed. I haven't tested it with a scarf yet, but a scarf set seems potent on this guy.
 
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