While I'd agree with both of you that Shuckle can reliably set up SW better due to better typing and bulk, I wouldn't discount Forretress' ability to do so. I'd also like to point out that Forretress performs better against anti leads due to being significantly less susceptible to Taunt (factoring in Mental Herb).I'm going to have to agree with Karxrida here for the most part, when it comes to SW teams Encore pretty much trumps all the utility Foretress has. Forry's greatest flaw is the fact that it's complete setup fodder for almost everything, so a SW team with it needs to be able to revenge kill everything with the rest of its team members. Shuckle also isn't a free defog/spin for everything either. This makes Shuckle better than Foretress as a pure suicide lead, yes Forry has spikes and spin but let's be real here, you're not getting those up before dying vs most teams.
One nice thing about Forry though is that, unlike Shuckle, it's not purely a suicide lead. If you manage to get rocks and webs up without dying or if something prevents you from getting hazards up early, you can just use Volt Switch to pivot into something and save it for later. Shuckle on the other hand kinda needs to die straight away. Overall I'd still say Shuckle is still a more reliable SW setter and restricts your teambuilding less, and I would personally use it more often since in most cases both are just dying in 2-3 turns so it's better to ensure the opponent doesn't set up/defog for free.
I guess you could make the case that Forry is better at getting webs up vs balanced teams b/c it can find opportunities to come in a few times and get webs/rocks up before letting something come in for free via Volt Switch. idk, I don't see this is being too much of an improvement over Shuckle.
I feel like Webs Ferro would lead to Donphan syndrome(ie, teying to do too much on one set), but another somewhat decent Webs user could make the playstyle overall more viable.
Side note, was Florges added before or after we knew it got Synthesis? Seems moreannoyingredundant with both.
Yeah I'm just trying to remember because I think I voted for it last time, and that benefits might be lesser now that it gets reliable 1 turn self-recovery. I couldn't remember if Synthesis factored into my reasoning last time or not. Anyways:This is second round slate and while I can not recall how long go it was, it was more based on the fact it made some sense and was done. The discussion of regent was never brought up during the topic of using it so i do not believe it was an over sight.
Am I the only one who would run Knock Off on Empoleon? Its damage isn't great, but whatever switches when you force out Rotom/any electric type that it almost seems too good to pass up. In fact, I'd want the enemy's electric type to stay alive as long as there are more enemies to knock off or burn. Nothing will feel safe to switch in.
I'm thinking
Rocks/Defog
Scald
Knock Off
Coverage attack
You do want to hope their replacement switch for the electric type isn't the same every time you put a full stop to their everything so you can knock off more items.
Maybe I'm not making sense; it's very possible.
While you bring up a good point, it's outside of the context of this thread.
Might wanna bring it to the Empoleon discussion thread: http://www.smogon.com/forums/threads/empoleon.3496385/
He's talking about it in the context of switching in on Electric type like Rotom. You switch in on Rotom, they have to cold switch (what I call switching without VoltTurn) and using Knock Off/Scald to deal damage to switch ins.While you bring up a good point, it's outside of the context of this thread.
Might wanna bring it to the Empoleon discussion thread: http://www.smogon.com/forums/threads/empoleon.3496385/
That's a fair point. If Empoleon switched in on a predicted Volt to get the +1 he can actually beat Rotom-W one on one, and that's with the standard set and hax very much in your favor. But if he isn't at +1, Rotom-W can actually take him down although it will likely cost it all of its Hydro Pump PP. So in that respect, I'm not sure it hard counters Rotom-W the way everyone wants it too.Or, you know, Rotom can just burn you since you can't touch it anyway.
It has no recovery outside of Lefties and lol Aqua Ring so it hurts it's ability to switch into things repeatedly.It doesn't have to hard counter it, it just needs it to be alive to use it as a free turn. The fact of the matter is, if Rotom is out and the move it makes next turn isn't a switch when Empoleon comes out, then Empoleon gets a free turn to set up rocks or remove them and the worst he'll get is burnt... every SpAtk mon's biggest fear.
Meanwhile, for offense teams Forretress is a bit less passive than Smeargle or Shuckle as a Sticky Web set-up 'mon, but still not great. 90 Attack is okay, but Forretress has no decent STABs (Bug Bite and a soft Gyro Ball is it). He has some surprising physical coverage in EdgeQuake and Explosion, but he's still no Ferrothorn (and obviously no Lando-T, Clefable, Excadrill, Starmie or MBlastoise) in terms of being a setter or a spinner . So basically, he's still a 'mon outclassed in the role's he's built for, trapped between worlds: too soft for defensive teams, not threatening enough for offensive teams. I think Sticky Web is an intriguing move that could really impact the meta, but I think what it needs is a powerful, bulky attacker that can actually abuse the speed drops itself instead of just helping out the teammates. As a designer of theorymons this is a code I'm trying to crack, but Forretress doesn't feel like the 'mon for the job.
Have you considered Volcarona? Moths are known for their silk, and Volcarona's biggest claim to fame this gen is as something you have in your party when you're breeding.
It has a speed tier that's decent, but not as good as it was; and good but not incredible bulk and power.
Well as a support mon that has to come in often to setup rocks or defog is not exactly helpful being burnt, especially without recovery it is worn down pretty easily. However empoleon is still a great mon that counters like every electric mon but thundyIt doesn't have to hard counter it, it just needs it to be alive to use it as a free turn. The fact of the matter is, if Rotom is out and the move it makes next turn isn't a switch when Empoleon comes out, then Empoleon gets a free turn to set up rocks or remove them and the worst he'll get is burnt... every SpAtk mon's biggest fear.
This is a really solid suggestion, the kind of thing you might consider sending to Sun King, Salemence, or one of the other folks in charge of creating slates here ;).