I pay Geodude and Rainman back

2v2 FE doubles Flash
All abilities
Training Items
Blahdade blah

Geodude:
frontshiny-frevenankh.png

Taijin [Revenankh] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
ghost.gif
fighting.gif

ghost.gif
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
fighting.gif
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Shed SKin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. LOCKED

Stats:
HP: 100
Atk: Rank 5+
Def: Rank 3
SpA: Rank 2-
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 0/5

Moves:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Counter
Destiny Bond
Shadow Sneak
Submission
Wide Guard

Taunt
Protect
Earthquake
Brick Break
Substitute
257.gif

Abnormality [Blaziken] (F)
Nature: Mild (+1 SpA, -1 Def)
Type:
fire.gif
fighting.gif

fire.gif
: Fire STAB, immune to burn status. Brighten Command.
fighting.gif
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost: (H unlocked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5 (6 Rare Candy)
Def: Rank 2-
SpA: Rank 5+
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

blaziken-mega.png

Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:
fire.gif
fighting.gif

Abilities: Blaze, Speed Boost (H unlocked)
Item: Blazikenite (Allows Blaziken to Mega-Evolve into Mega Blaziken. Doubles the Speed stage increase to two (2) stages at the end of each round.)

Stats:
Atk: Rank 7
Def: Rank 2-
SpA: Rank 6+
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(107/15) = 7 CC

Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Counter
Crush Claw
Curse
Endure
Featherdance
Feint
Flame Burst
Last Resort
Low Kick
Night Slash
Reversal
Smelling Salts

Focus Punch
Hone Claws
Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Façade
Secret Power
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Will-O-Wisp
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Swords Dance
Captivate
Rock Slide
Natural Gift
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Power-Up Punch
Confide
Cut
Strength
Rock Climb

Blast Burn
Body Slam
Bounce
Double-Edge
Dual Chop
DynamicPunch
Fire Pledge
Fury Cutter
Headbutt
Heat Wave
Helping Hand
Knock Off
Mega Punch
Mega Kick
Mimic
Mud Slap
Role Play
Seismic Toss
Sleep Talk
Snore
Superpower
Swift
Thunderpunch
Vacuum Wave

Rain:
TomohawkFrontM_zps03414c39.png

Tomohawk (Kain Highwind) (M)
Types:
Flying:
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Nature: Modest (-Atk, +SpAtk)


Stats:
HP:
110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 4
AC: 5/5
Attacks:
Level Up

Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Rain Dance
Earth Power
Air Slash
Submission
Heat Wave
Hyper Voice
Sky Drop
Rest
Hurricane
Healing Wish

Egg
Roost
Stealth Rock
Rapid Spin
Confuse Ray
Yawn
TM/HM
Focus Blast
Grass Knot
Bulldoze
Hidden Power (Ice)
Taunt
Protect
Reflect
Substitute
Grass Knot

Move Tutor
Stealth Rock
Tailwind
Snatch
561.png

Sigilyph (Sylph) (F)
Type:
Psychic:
Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Wonder Skin
: The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Tinted Lens (H): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Nature: Timid: +Spe, +14% Accuracy, -Atk

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 112 (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 19

EC: 0/0
MC: 0
AC: 0/5

Moves:
Level Up

Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen

Egg
Future Sight
Ancient Power
Skill Swap
Stored Power
Psycho Shift

TM/HM
Ice Beam
Shadow Ball
Roost
Dazzling Gleam
Protect

Move Tutors

Rainman Legends sends out and orders
Geodude6 sends out and orders
 
Tomohawk gets Exp Share
Sigilyph gets Lucky Egg

Tomohawk
Hurricane-->Air Slash-->Hurricane (All Blaziken)
If Blaziken is under the effects of a successful P/E move, Redirect to Revenakh
If Blaziken uses Mirror Move, use Earth Power (Blaziken) that action and push actions back
If Blaziken is KOed, redirect to Revanenkh

Sigilyph
Skill Swap (Blaziken Speed Boost <--> Tomohawk Justified) -->Dazzling Gleam-->Air Cutter
If Wide Guard is Present when you would act, use Psybeam (Blaziken)
If Blaziken is under the effects of a successful P/E move a1, use Psybeam (Revanehkh) and push actions back
If Blaziken is KOed, redirect to Revanenkh
 
Blaziken @ Amulet Coin
Revenankh @ Exp Share


Blaziken: Heat Wave x3

Revenankh: Shadow Punch Sigilyph x3
 
frontshiny-frevenankh.png

Taijin @ Exp. Share
HP: 100
EN: 100
5/3/2/4/65
257.gif

Abnormality @ Amulet Coin
HP: 100
EN: 100
5/2/5/3/80
TomohawkFrontM_zps03414c39.png

Kain Highwind @ Exp. Share
HP: 110
EN: 100
1/3/5/3/85
561.png

Sylph @ Lucky Egg
HP: 100
EN: 100
1/3/4/3/112/ +14% Acc

Sylph -> Kain -> Abnormality -> Taijin
Action 1
Skill Swap -> Abnormality (7 EN)

Hurricane -> Blaziken (7 EN)
RNG roll (to hit) 1047 = hit
RNG roll (to crit) 8443 = no crit
RNG roll (to confuse) 4848 = no confuse
(11+3+(5-3)1.5)(1.5) = 25.5 DMG

Heat Wave -> Both (6 EN)
Kain: RNG roll (to hit) 4567 = hit
RNG roll (to crit) 72 = crit
RNG roll (to burn) 4196 = no burn
(7.5+3+3+(5-3)1.5) = 16.5 DMG
Sylph: RNG roll (to hit) 8584 = hit
RNG roll (to crit) 280 = seriously?
RNG roll (to burn) 2875 = no burn
(7.5+3+3+(5-3)1.5) = 16.5 DMG

Shadow Punch -> Sylh (3 EN)
RNG roll (to crit) 3644 = no crit
(6+3+(5-3)1.5)(1.5) = 18 DMG

Action 2
Dazzling Gleam -> Both (6 EN)
Taijin: RNG roll (to crit) 8325 = no crit
(6+(4-4)1.5)(1.5) = 9 DMG
Abnormality: RNG roll (to crit) 8243 = no crit
(6+(4-3)1.5) = 7.5 DMG

Air Slash -> Abnormality (5 EN)
RNG roll (to hit) 3905 = hit
RNG roll (to crit) 8134 = no crit
RNG roll (to flinch) 708 = flinch
(8+3+(5-3)1.5)(1.5) = 21 DMG

Abnormality flinched!

Shadow Punch -> Sylph (7 EN)
RNG roll (to crit) 3727 = no crit
(6+3+(5-3)1.5)(1.5) = 18 DMG

Action 3
Air Cutter -> Both (3 EN)
Taijin: RNG roll (to hit) 7908 = hit
RNG roll (to crit) 2287 = no crit
(4.5+3+(4-4)1.5)(1.5) = 11.25 DMG
Abnormality: RNG roll (to hit) 2270 = hit
RNG roll (to crit) 2455 = no crit
(4.5+3+(4-3)1.5)(1.5) = 13.5 DMG

Hurricane -> Blaziken (7 EN)
RNG roll (to hit) 205 = hit
RNG roll (to crit) 2836 = no crit
RNG roll (to confuse) 3975 = no confuse
(11+3+(5-3)1.5)(1.5) = 25.5 DMG

Heat Wave -> Both (6 EN)
Kain: RNG roll (to hit) 2222 = hit
RNG roll (to crit) 6372 = no crit
RNG roll (to burn) 4453 = no burn
(7.5+3+(5-3)1.5) = 13.5 DMG
Sylph: RNG roll (to hit) 71 = hit
RNG roll (to crit) 3680 = no crit
RNG roll (to burn) 3540 = no burn
(7.5+3+(5-3)1.5) = 13.5 DMG

Shadow Punch -> Sylh (11 EN)
RNG roll (to crit) 6229 = no crit
(6+3+(5-3)1.5)(1.5) = 18 DMG

Kain's Speed Boost activated! (2 EN)
+1 Speed

frontshiny-frevenankh.png

Taijin @ Exp. Share
HP: 80
EN: 79
5/3/2/4/65
257.gif

Abnormality @ Amulet Coin
HP: 7
EN: 88
5/2/5/3/80
Justified
TomohawkFrontM_zps03414c39.png

Kain Highwind @ Exp. Share
HP: 80
EN: 79
1/3/5/3/85
+1 Speed
Speed Boost
561.png

Sylph @ Lucky Egg
HP: 16
EN: 84
1/3/4/3/112/ +14% Acc

Geodude6
Rainman Legends
 
Revenankh: Shadow Sneak Sigilyph~Shadow Punch Sigilyph~Shadow Punch Sigilyph

Blaziken: Endure~Thunder Punch Tomo~Thunder Punch Tomo


Both: If your target has fainted, redirect to the other target
 
Btw for future reference- Roar gets rid of Endure in Switch = KO matches

Also, forgot Intimidate, not that it makes a big difference

frontshiny-frevenankh.png

Taijin @ Exp. Share
HP: 80
EN: 79
5/3/2/4/65
-1 Atk
257.gif

Abnormality @ Amulet Coin
HP: 7
EN: 88
5/2/5/3/80
Justified
-1 Atk
TomohawkFrontM_zps03414c39.png

Kain Highwind @ Exp. Share
HP: 80
EN: 79
1/3/5/3/85
+1 Speed
Speed Boost
561.png

Sylph @ Lucky Egg
HP: 22
EN: 84
1/3/4/3/112/ +14% Acc

Action 1
Endure! (15 EN)

Shadow Sneak -> Sylph (3 EN)
RNG roll (to crit) 9698 = no crit
(4+3+(5-3)1.5)(1.5)-2 = 13 DMG

Hurricane -> Taijin (11 EN)
RNG roll (to hit) 2274 = hit
RNG roll (to crit) 3314 = no crit
RNG roll (to confuse) 5319 = no confuse
(11+3+(5-4)1.5)(1.5) = 23.25 DMG

Super Air Cutter -> Both (35 EN)
Taijin: RNG roll (to crit) 9790 = no crit
(10.125+3+(4-4)1.5)(1.5) = 19.6875 DMG
Abnormality: RNG roll (to hit) 1765
Trust me it does at least 7 DMG
Abnormality endured!

Action 2
Protect (7 EN)

Sylph must cool down!

Thunder Punch -> Kain (6 EN)
(8+(5-3)1.5)(1.5)-2 = 14.5 DMG = 5.8 EN

Shadow Punch -> Sylh (3 EN)
RNG roll (to crit) 5423 = no crit
(6+3+(5-3)1.5)(1.5)-2 = 16 DMG
Sylph fainted!

Action 3
Kain used Roost! (12 EN)
+20 HP

Thunder Punch -> Kain (6 EN)
RNG roll (to crit) 413 = crit
RNG roll (to para) 9942 = no para
(8+3+(5-3)1.5) = 14 DMG

Shadow Punch -> Sylh (7 EN)
RNG roll (to crit) 1256 = no crit
(6+3+(5-3)1.5)-2 = 10 DMG

Speed Boost (2 EN)
+1 Speed

frontshiny-frevenankh.png

Taijin @ Exp. Share
HP: 37
EN: 66
5/3/2/4/65
-1 Atk
257.gif

Abnormality @ Amulet Coin
HP: 1
EN: 61
5/2/5/3/80
-1 Atk
Justified
TomohawkFrontM_zps03414c39.png

Kain Highwind @ Exp. Share
HP: 76
EN: 41
1/3/5/3/85
+2 Speed
Speed Boost
561.png

Sylph @ Lucky Egg
HP: -7
EN: KO
1/3/4/3/112/ +14% Acc

Rainman Legends
Geodude6
 
Air Slash (Blaziken)-->Hurricane (Revenkanth)-->Hurricane (Revenkanth)
If Blaziken is under the effects of a succesful P/E move, redirect to Revenkanth and push actions back
If a Damaging Electric type combo is used, use Protect and push actions back
 
Blaziken: Quick Attack+Bounce (precedent)~Cooldown (Thunder Punch)~Focus Punch+Thunder Punch

Revenankh: Taunt~Shadow Punch~Shadow Sneak+Shadow Punch


All target Tomohawk.
 
I'll allow the combo, but I think Gold reffed it wrong and that it evades at +1 and hits at 0, not that it matters in this case

frontshiny-frevenankh.png

Taijin @ Exp. Share
HP: 37
EN: 66
5/3/2/4/65
-1 Atk
257.gif

Abnormality @ Amulet Coin
HP: 1
EN: 61
5/2/5/3/80
-1 Atk
Justified
TomohawkFrontM_zps03414c39.png

Kain Highwind @ Exp. Share
HP: 76
EN: 41
1/3/5/3/85
+2 Speed
Speed Boost

Abnormality sprang up high! (21.5 EN)

Air Slash -> Blaziken (5 EN)
Miss

Quick Bounce -> Kain
RNG roll (to hit) 803 = hit
RNG roll (to crit) 72 = HOLY SHIT
RNG roll (to para) 8666 = no para
(11+3+(5-3)1.5)(1.5) = 25.5 dmg

Taunt -> Kain (10 EN)

Action 2
Hurricane -> Taijin (7 EN)
RNG roll (to hit) 1212 = hit
RNG roll (to crit) 1663 = no crit
RNG roll (to confuse) 5206 = no confuse
(11+3+(5-4)1.5)(1.5) = 23.25 DMG

Shadow Punch -> Kain (3 EN)
RNG roll (to crit) 1923 = no crit
(6+3+(5-3)1.5)-2 = 10 DMG

Action 3
Sneaky Shadow Punch -> Kain (17 EN)
RNG roll (to crit) 1883 = no crit
(8+3+(5-3)1.5)-2 = 12 DMG

Hurricane -> Taijin (11 EN)
RNG roll (to hit) 8219 = miss
Double whammy

Focus Thunder Punch -> Tomo (24 EN)
RNG roll (to crit) 4097 = no crit
(23+(5-3)1.5)(1.5) = 39 DMG


frontshiny-frevenankh.png

Taijin @ Exp. Share
HP: 14
EN: 36
5/3/2/4/65
Must cooldown
-1 Atk
257.gif

Abnormality @ Amulet Coin
HP: 1
EN: 15
5/2/5/3/80
-1 Atk
Justified
TomohawkFrontM_zps03414c39.png

Kain Highwind @ Exp. Share
HP: -12
EN: KO
1/3/5/3/85

Sorry about that

Geodude6 gets 9 CC
Abnormality the Blaziken gets 1 KOC
Taijin the Revenankh gets 3 MC, 1 AC, and 1 KOC

Rainman Legends gets 1 CC
Kain Highwind the Tomohawk gets 4 MC
Slyph the Sigilyph gets 2 MC and 2 AC

I get 6 UC
 
Last edited:
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