Inheritance [Prime Council Elected]

How about...
Swampert (Azumarill) @ Sitrus Berry
Ability: Sap Sipper
EVs 248 HP/ 252 Attack/ 8 SpD
Adamant Nature
-Waterfall
-Knock Off
-Belly Drum
-Rest
It hard to remember that Azumarill has this ability right? This set-up can easily sweep and with the combination of Belly Drum and High Bulk. It has no weaknesses and has acess to Rest if it's HP get's low. It also has quad effectiveness on Unaware Rhydon so it sweep teams with an Unaware user.
 
How about...
Swampert (Azumarill) @ Sitrus Berry
Ability: Sap Sipper
EVs 248 HP/ 252 Attack/ 8 SpD
Adamant Nature
-Waterfall
-Knock Off
-Belly Drum
-Rest
It hard to remember that Azumarill has this ability right? This set-up can easily sweep and with the combination of Belly Drum and High Bulk. It has no weaknesses and has acess to Rest if it's HP get's low. It also has quad effectiveness on Unaware Rhydon so it sweep teams with an Unaware user.
Due to its low speed I'm not entirely convinced this would be effective, Miltank would be a better thing to inherit Sap Sipper from for support roles. If you insist on this, definitely go chesto over Sitrus if you run rest.
 
How about...
Swampert (Azumarill) @ Sitrus Berry
Ability: Sap Sipper
EVs 248 HP/ 252 Attack/ 8 SpD
Adamant Nature
-Waterfall
-Knock Off
-Belly Drum
-Rest
It hard to remember that Azumarill has this ability right? This set-up can easily sweep and with the combination of Belly Drum and High Bulk. It has no weaknesses and has acess to Rest if it's HP get's low. It also has quad effectiveness on Unaware Rhydon so it sweep teams with an Unaware user.

Honestly I would run Aqua Jet over Rest to attack more offensive teams. I don't see the advantage of Rest, especially without a Chesto Berry.

Still pretty good though.
 
Afraid of powerful rain attackers such as Greninja and Rotom-Wash? Or maybe you're also afraid of Snorlax, that thing is such a fat monster! Or perhaps you're afraid of Protean "lure sets." This is the tale of a paranoid and frightened man's quest to wall everything in the metagame, so he can live happily ever after! I present to you.....

diancie.gif

Anti-Flint #943 (Diancie) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 120 Def / 136 SpD
Impish Nature
- Toxic
- Recover
- Rock Slide
- Worry Seed

Meet Anti-Flint #943, the set that counters all the threats mentioned earlier! Rain attackers lack the coverage to defeat it, Snorlax is stomped through PP stall or Worry Seed, and Protean Pokemon can't beat it, unless they run Iron Tail from Kecleon, WHICH THEY SHOULDN'T, IT'S BAD DON'T EVEN THINK ABOUT WASTING A PRECIOUS MOVESLOT FOR IRON TAIL. The SpD investment improves Diancie's walling capabilities against Porygon-Z with Boomburst, rain attackers, and Protean "lures." The rest is placed in Def to wall lure sets, as well as counter abominations like non-Fighting-type Contrary Pokemon. Thanks to Diancie's low weight, Diancie has no problem dealing with Protean's Grass Knot! Of course, this set's most important niche is its ability to wall Protean Pokemon well, as finding solid counters to Protean is incredibly difficult. The best counters I've found so far is this Diancie and Motor Drive Manaphy.
This set thrives in stall teams, and works especially well with PH Snorlax and a RegenVester accompanying it.

  • 252 SpA Life Orb Protean Archeops Grass Knot (20 BP) vs. 252 HP / 136 SpD Diancie: 49-62 (16.1 - 20.3%) -- possible 7HKO after Leftovers recovery
  • 252 SpA Life Orb Protean Archeops Thunderbolt vs. 252 HP / 136 SpD Diancie: 109-130 (35.8 - 42.7%) -- 92.8% chance to 3HKO after Leftovers recovery
  • 252 Atk Life Orb Protean Archeops Ice Punch vs. 252 HP / 120+ Def Diancie: 99-118 (32.5 - 38.8%) -- 4.6% chance to 3HKO after Leftovers recovery
  • 252+ Atk Snorlax Facade (140 BP) vs. 252 HP / 120+ Def Diancie: 66-78 (21.7 - 25.6%) -- possible 5HKO after Leftovers recovery
  • 252+ Atk Snorlax Earthquake vs. 252 HP / 120+ Def Diancie: 126-150 (41.4 - 49.3%) -- guaranteed 3HKO after Leftovers recovery (ouch that hurts, but most don't run EQ anyway.)
  • +2 252+ Atk Snorlax Facade (140 BP) vs. 252 HP / 120+ Def Diancie: 131-154 (43 - 50.6%) -- guaranteed 3HKO after Leftovers recovery
  • 252+ SpA Choice Specs Porygon-Z Boomburst vs. 252 HP / 136 SpD Diancie: 123-145 (40.4 - 47.6%) -- guaranteed 3HKO after Leftovers recovery
  • 252 SpA Choice Specs Rotom-W Thunder vs. 252 HP / 136 SpD Diancie: 148-175 (48.6 - 57.5%) -- 49.2% chance to 2HKO after Leftovers recovery (doesn't really beat Rotom-W with Specs Thunder, but it beats all other rain attackers.)
 
lol i bet iron tail will become a staple on proteans now

since i can't just post a comment to say that here's some fun ttar sets

Tyranitar @ Life Orb
Ability: Sheer Force
EVs: 248 HP / 252 Atk / 8 SpA
Naughty Nature
- Rock Slide
- Swords Dance
- Sucker Punch
- Flamethrower

Inherited from mawile, it's selling point is swords dance + a strong rock slide (and ofc STAB sucker punch) and a decent special attack stat boosted by sheer force allowing it to bop any skarmories or ferrothorns with sheer force boosted flamethrower. It can have a ton of other special moves since mawile has a pretty great special movepool.

Tyranitar @ Life Orb/Life Orb
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Rock Slide
- Swords Dance
- Sucker Punch
- Knock Off

Also inheriting from mawile, this one can switch in comfortably on gale wings users ans start setting up swords dance. Then proceed to hurt things with sucker punch + knock off.

Tyranitar @ Tyranitarite/Life Orb
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 SpD
- Stone Edge
- Swords Dance
- Sucker Punch
- Knock Off

Bisharp TTar, punishes intimidate users and switches in on defog.

i didn't really test these sets, so the evs are not adjusted accordingly. They're just what ps gave me.

Edit- also here's the ttar i actually used when i had an inheritance team

lead shuckle ttar (don't remember the evs)

Tyranitar @ Mental Herb
Ability: Sturdy
- Knock Off
- Encore/Stone Edge
- Stealth Rock
- Sticky Web

Although now that i think about it, i realize i should've used something like this:

Tyranitar @ White Herb
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Stone Edge
- Shell Smash
- Earthquake
 
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Afraid of powerful rain attackers such as Greninja and Rotom-Wash? Or maybe you're also afraid of Snorlax, that thing is such a fat monster! Or perhaps you're afraid of Protean "lure sets." This is the tale of a paranoid and frightened man's quest to wall everything in the metagame, so he can live happily ever after! I present to you.....

diancie.gif

Anti-Flint #943 (Diancie) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 120 Def / 136 SpD
Impish Nature
- Toxic
- Recover
- Rock Slide
- Worry Seed

Meet Anti-Flint #943, the set that counters all the threats mentioned earlier! Rain attackers lack the coverage to defeat it, Snorlax is stomped through PP stall or Worry Seed, and Protean Pokemon can't beat it, unless they run Iron Tail from Kecleon, WHICH THEY SHOULDN'T, IT'S BAD DON'T EVEN THINK ABOUT WASTING A PRECIOUS MOVESLOT FOR IRON TAIL. The SpD investment improves Diancie's walling capabilities against Porygon-Z with Boomburst, rain attackers, and Protean "lures." The rest is placed in Def to wall lure sets, as well as counter abominations like non-Fighting-type Contrary Pokemon. Thanks to Diancie's low weight, Diancie has no problem dealing with Protean's Grass Knot! Of course, this set's most important niche is its ability to wall Protean Pokemon well, as finding solid counters to Protean is incredibly difficult. The best counters I've found so far is this Diancie and Motor Drive Manaphy.
This set thrives in stall teams, and works especially well with PH Snorlax and a RegenVester accompanying it.

  • 252 SpA Life Orb Protean Archeops Grass Knot (20 BP) vs. 252 HP / 136 SpD Diancie: 49-62 (16.1 - 20.3%) -- possible 7HKO after Leftovers recovery
  • 252 SpA Life Orb Protean Archeops Thunderbolt vs. 252 HP / 136 SpD Diancie: 109-130 (35.8 - 42.7%) -- 92.8% chance to 3HKO after Leftovers recovery
  • 252 Atk Life Orb Protean Archeops Ice Punch vs. 252 HP / 120+ Def Diancie: 99-118 (32.5 - 38.8%) -- 4.6% chance to 3HKO after Leftovers recovery
  • 252+ Atk Snorlax Facade (140 BP) vs. 252 HP / 120+ Def Diancie: 66-78 (21.7 - 25.6%) -- possible 5HKO after Leftovers recovery
  • 252+ Atk Snorlax Earthquake vs. 252 HP / 120+ Def Diancie: 126-150 (41.4 - 49.3%) -- guaranteed 3HKO after Leftovers recovery (ouch that hurts, but most don't run EQ anyway.)
  • +2 252+ Atk Snorlax Facade (140 BP) vs. 252 HP / 120+ Def Diancie: 131-154 (43 - 50.6%) -- guaranteed 3HKO after Leftovers recovery
  • 252+ SpA Choice Specs Porygon-Z Boomburst vs. 252 HP / 136 SpD Diancie: 123-145 (40.4 - 47.6%) -- guaranteed 3HKO after Leftovers recovery
  • 252 SpA Choice Specs Rotom-W Thunder vs. 252 HP / 136 SpD Diancie: 148-175 (48.6 - 57.5%) -- 49.2% chance to 2HKO after Leftovers recovery (doesn't really beat Rotom-W with Specs Thunder, but it beats all other rain attackers.)
This is fantastic, but I should note that Kecleon inheritors can run Nasty Plot, and if they do, there's not a whole lot you can do to stop them from setting up. If, say, you hit one with Worry Seed and get them trapped off-STAB:

+2 252 SpA Life Orb Archeops Thunderbolt vs. 252 HP / 136 SpD Diancie: 147-173 (48.3 - 56.9%) -- 37.1% chance to 2HKO after Leftovers recovery

If you don't, though, it's a very clean 2HKO with any 90BP neutral move, possibly even through Recover.
 
Tyranitar @ Mental Herb
Ability: Sturdy
- Knock Off
- Encore/Stone Edge
- Stealth Rock
- Sticky Web

RAWR (Tyranitar) (M) @ Custap Berry
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Sticky Web
- Stealth Rock
- Knock Off
- Toxic

This is better imo. Taunt users are few and far. With Sturdy + Custap, you're guaranteed to get both Rocks and Webs up unless your opponent uses some form of priority.
 
Afraid of powerful rain attackers such as Greninja and Rotom-Wash? Or maybe you're also afraid of Snorlax, that thing is such a fat monster! Or perhaps you're afraid of Protean "lure sets." This is the tale of a paranoid and frightened man's quest to wall everything in the metagame, so he can live happily ever after! I present to you.....

diancie.gif

Anti-Flint #943 (Diancie) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 120 Def / 136 SpD
Impish Nature
- Toxic
- Recover
- Rock Slide
- Worry Seed

Meet Anti-Flint #943, the set that counters all the threats mentioned earlier! Rain attackers lack the coverage to defeat it, Snorlax is stomped through PP stall or Worry Seed, and Protean Pokemon can't beat it, unless they run Iron Tail from Kecleon, WHICH THEY SHOULDN'T, IT'S BAD DON'T EVEN THINK ABOUT WASTING A PRECIOUS MOVESLOT FOR IRON TAIL. The SpD investment improves Diancie's walling capabilities against Porygon-Z with Boomburst, rain attackers, and Protean "lures." The rest is placed in Def to wall lure sets, as well as counter abominations like non-Fighting-type Contrary Pokemon. Thanks to Diancie's low weight, Diancie has no problem dealing with Protean's Grass Knot! Of course, this set's most important niche is its ability to wall Protean Pokemon well, as finding solid counters to Protean is incredibly difficult. The best counters I've found so far is this Diancie and Motor Drive Manaphy.
This set thrives in stall teams, and works especially well with PH Snorlax and a RegenVester accompanying it.

  • 252 SpA Life Orb Protean Archeops Grass Knot (20 BP) vs. 252 HP / 136 SpD Diancie: 49-62 (16.1 - 20.3%) -- possible 7HKO after Leftovers recovery
  • 252 SpA Life Orb Protean Archeops Thunderbolt vs. 252 HP / 136 SpD Diancie: 109-130 (35.8 - 42.7%) -- 92.8% chance to 3HKO after Leftovers recovery
  • 252 Atk Life Orb Protean Archeops Ice Punch vs. 252 HP / 120+ Def Diancie: 99-118 (32.5 - 38.8%) -- 4.6% chance to 3HKO after Leftovers recovery
  • 252+ Atk Snorlax Facade (140 BP) vs. 252 HP / 120+ Def Diancie: 66-78 (21.7 - 25.6%) -- possible 5HKO after Leftovers recovery
  • 252+ Atk Snorlax Earthquake vs. 252 HP / 120+ Def Diancie: 126-150 (41.4 - 49.3%) -- guaranteed 3HKO after Leftovers recovery (ouch that hurts, but most don't run EQ anyway.)
  • +2 252+ Atk Snorlax Facade (140 BP) vs. 252 HP / 120+ Def Diancie: 131-154 (43 - 50.6%) -- guaranteed 3HKO after Leftovers recovery
  • 252+ SpA Choice Specs Porygon-Z Boomburst vs. 252 HP / 136 SpD Diancie: 123-145 (40.4 - 47.6%) -- guaranteed 3HKO after Leftovers recovery
  • 252 SpA Choice Specs Rotom-W Thunder vs. 252 HP / 136 SpD Diancie: 148-175 (48.6 - 57.5%) -- 49.2% chance to 2HKO after Leftovers recovery (doesn't really beat Rotom-W with Specs Thunder, but it beats all other rain attackers.)
0 SpA Protean Archeops Hidden Power Steel vs. 252 HP / 136 SpD Diancie: 184-220 (60.5 - 72.3%) -- guaranteed 2HKO

sure, it might not be great but it's better than iron tail.
 
A little set that can probably revenge kill nearly any offensive pokemon, ripped straight from an old 1v1 set I used to run:

Blissey / Chansey / Wobbufett / Wailord / Alomomola (inheriting from Aggron) @ Custap Berry / Leftovers
Ability: Sturdy
EVs: 252 HP / 252 SpA
Quiet Nature
IVs: 0 Def / 0 SpD / 0 Spe
- Metal Burst
- Fire Blast / Surf / Ice Beam / Thunderbolt / Protect
- Fire Blast / Surf / Ice Beam / Thunderbolt / Protect
- Fire Blast / Surf / Ice Beam / Thunderbolt / Protect

Come in without taking any damage (after a pokemon is KOed or on a set-up/recovery move). The offensive pokemon will probably use an attacking move against you. Use Metal Burst to deal 1.5x the damage you took. Custap Berry Fire Blast / Surf / Ice Beam / Thunderbolt can then be used to deal damage to whatever pokemon comes in next (or deal with a Focus Sash/Sturdy on the pokemon you hit with Metal Burst). I picked those 5 pokemon because they have a very high HP stat and low speed. The 0 IVs in Defense and Special Defense are to make sure that the attack deals a good amount of damage, while the 0 IV and hindering nature in Speed is to make sure that as many pokemon as possible outspeed it so Metal Burst works.
 
A little set that can probably revenge kill nearly any offensive pokemon, ripped straight from an old 1v1 set I used to run:

Blissey / Chansey / Wobbufett / Wailord / Alomomola (inheriting from Aggron) @ Custap Berry / Leftovers
Ability: Sturdy
EVs: 252 HP / 252 SpA
Quiet Nature
IVs: 0 Def / 0 SpD / 0 Spe
- Metal Burst
- Fire Blast / Surf / Ice Beam / Thunderbolt / Protect
- Fire Blast / Surf / Ice Beam / Thunderbolt / Protect
- Fire Blast / Surf / Ice Beam / Thunderbolt / Protect

Come in without taking any damage (after a pokemon is KOed or on a set-up/recovery move). The offensive pokemon will probably use an attacking move against you. Use Metal Burst to deal 1.5x the damage you took. Custap Berry Fire Blast / Surf / Ice Beam / Thunderbolt can then be used to deal damage to whatever pokemon comes in next (or deal with a Focus Sash/Sturdy on the pokemon you hit with Metal Burst). I picked those 5 pokemon because they have a very high HP stat and low speed. The 0 IVs in Defense and Special Defense are to make sure that the attack deals a good amount of damage, while the 0 IV and hindering nature in Speed is to make sure that as many pokemon as possible outspeed it so Metal Burst works.
Why inherit this instead of the standard Sableye set, which has utility outside of revenge killing? Besides, none of those Pokemon are strong enough to abuse the other three attacking moves.
 
Archeops has NO SWITCHINS.

Seriously though I have been calcing and this thing is an absolute abomination of power.

252 Atk Choice Band Archeops Earthquake vs. 252 HP / 252+ Def Rhyperior: 208-246 (47.9 - 56.6%) -- 88.3% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Archeops Head Smash vs. 252 HP / 252+ Def Alomomola: 322-381 (60.2 - 71.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Archeops Head Smash vs. 252 HP / 120 Def Diancie: 250-295 (82.2 - 97%) -- 62.5% chance to OHKO after Stealth Rock
252 Atk Choice Band Archeops Head Smash vs. 252 HP / 252+ Def Mega Slowbro: 183-216 (46.4 - 54.8%) -- guaranteed 2HKO after Stealth Rock
252 Atk Choice Band Archeops Head Smash vs. 252 HP / 0 Def Heatran: 369-435 (95.5 - 112.6%) -- guaranteed OHKO after Stealth Rock

What about adamant?
-1 252+ Atk Choice Band Archeops Head Smash vs. 252 HP / 252+ Def Suicune: 186-219 (46 - 54.2%) -- 96.1% chance to 2HKO after Stealth Rock and Leftovers recovery
O_O
252+ Atk Choice Band Archeops Head Smash vs. 4 HP / 252+ Def Eviolite Chansey: 564-664 (87.8 - 103.4%) -- guaranteed OHKO after Stealth Rock
THANK YOU

Inheriting from relicanth / aggron keeps smashquake while adding aqua tail:
252+ Atk Choice Band Archeops Aqua Tail vs. 252 HP / 252+ Def Hippowdon: 220-260 (52.3 - 61.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Archeops Aqua Tail vs. 252 HP / 252+ Def Eviolite Rhydon: 292-344 (70.5 - 83%) -- guaranteed 2HKO after Stealth Rock

Aggron can also learn low kick/superpower and taunt, so it has a ton of use.

TBH this isn't about archeops being broken since terrakion can do the same thing arguably better, but it does show how ridiculous the set is. Rock head smash seemed like a sort of fantasy for fun, but tbh it is a real ass threat.
 
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Why inherit this instead of the standard Sableye set, which has utility outside of revenge killing? Besides, none of those Pokemon are strong enough to abuse the other three attacking moves.

The attacking moves are largely there to deal with Focus Sash and Sturdy. However, thinking about it, its probably better to use a Hariyama or Snorlax and physical moves as those two pokemon have pretty good attack stats.

Snorlax / Hariyama (inheriting from Aggron) @ Custap Berry
Ability: Sturdy
EVs: 252 HP / 252 Atk
Brave Nature
IVs: 0 Def / 0 SpD / 0 Spe
- Metal Burst
- Superpower
- Endeavor
- Shadow Claw

This way, you still have a high enough HP stat to OHKO every pokemon when dealt enough damage for Sturdy to activate, but you have a high attacking stat (110 or 120) to deal damage with. Superpower is there to try for another KO, if they deal enough damage. Endeavor is for if you can't OHKO the second opponent, to bring them down to 1 HP for residual damage or priority to KO. Since neither of those moves effect Ghost-types, Shadow Claw is there to damage them.
 
Just to clarify, are we allowed to inherit from the same poke onto two different ones? Ho-oh seems like a really good inheriting option for several viable sets.
 
Just to clarify, are we allowed to inherit from the same poke onto two different ones? Ho-oh seems like a really good inheriting option for several viable sets.
Yes.

Also, if you REALLY want to troll setup sweepers that aren't -ate Espeed, this is the set you should be using:

Banette @ Banettite
Ability: Contrary
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Topsy-Turvy
- Destiny Bond
- Knock Off
- Taunt

Contrary pre-mega to profit from Intimidate and Sticky Web and whatnot. Topsy-Turvy to force Pokemon that have set up to switch out, Destiny Bond to make something dead, Knock Off to weaken Chansey (and do damage on the switch), Taunt to annoy non-Magic Bounce chansey. Its Ghost typing is also really helpful for avoiding Mach Punch, Fake Out, and Extreme Speed (unless we're talking about -ate). Probably not the best mega, but I'm pretty sure this is a hard stop to most boosters.

Another set that I want to try out:

Sharkbait (Garchomp) @ Life Orb
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant/Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Stone Edge / Crunch

Inherits from Larvitar. Sets up on Sableye Chansey unless it has the wisdom to Taunt instead of burn/Metal Burst:

252 Atk Life Orb Guts Garchomp Outrage vs. 252 HP / 252+ Def Eviolite Chansey: 507-597 (72 - 84.8%) -- guaranteed 2HKO
+1 252 Atk Life Orb Guts Garchomp Outrage vs. 252 HP / 252+ Def Eviolite Chansey: 758-893 (107.6 - 126.8%) -- guaranteed OHKO
+2 252 Atk Life Orb Garchomp Outrage vs. 252 HP / 252+ Def Eviolite Chansey: 675-795 (95.8 - 112.9%) -- 75% chance to OHKO

Dragon Dance, Outrage, and Earthquake are self-explanatory. Stone Edge gives better general coverage, but Crunch lets you 2HKO Levitate Doublade at +1 when burnt.
 
How about...
Swampert (Azumarill) @ Sitrus Berry
Ability: Sap Sipper
EVs 248 HP/ 252 Attack/ 8 SpD
Adamant Nature
-Waterfall
-Knock Off
-Belly Drum
-Rest
It hard to remember that Azumarill has this ability right? This set-up can easily sweep and with the combination of Belly Drum and High Bulk. It has no weaknesses and has acess to Rest if it's HP get's low. It also has quad effectiveness on Unaware Rhydon so it sweep teams with an Unaware user.
Due to its low speed I'm not entirely convinced this would be effective, Miltank would be a better thing to inherit Sap Sipper from for support roles. If you insist on this, definitely go chesto over Sitrus if you run rest.
Honestly I would run Aqua Jet over Rest to attack more offensive teams. I don't see the advantage of Rest, especially without a Chesto Berry.

Still pretty good though.
Ok So it looks like Aqua Jet may be a better to use than Rest. However why would inherit from Militank it has doesn't have Waterfall or Aqua Jet. The only advantage is Earthquake.
 
Here's a fun set.

701.png

Hawlucha @ Life Orb
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- High Jump Kick
- Substitute / Protect
- Swords Dance

Pretty surprised this hasn't been getting talk, as it seems very solid. It finally gets Brave Bird, as well as Speed Boost. Combined with its good STAB, Swords Dance, and a high speed tier, it is a threat. Though being weak to all -ate users sucks, that is what teammates are for.

Here, have this replay against E1 Sidney on PS. Probably would've swept with it late game if not for hax. Also displays Gengar inheriting from Venomoth and the bulk of Chansey inheriting from Sableye. Though I would've lost if he hadn't miscliked so close to the end, still a good enough game.
http://replay.pokemonshowdown.com/customgame-214599780
 
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Ok So it looks like Aqua Jet may be a better to use than Rest. However why would inherit from Militank it has doesn't have Waterfall or Aqua Jet. The only advantage is Earthquake.
I'm saying miltank would be better to inherit from for a defensive role, which Swampert is more apt for. something like this is what I meant:

Swampert @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Milk Drink
- Toxic / Thunder Wave
- Stealth Rock

This makes for a very reliable SR setter and status spreader. Twave could be used over Toxic, depending on your teams needs.
 
So I actually want to make notice of the fact that offense is difficult to run, but HO is actually decent if built correctly. Its very tedious to build, but with all the power you can have it is very possible to overpower stall teams. Things like archeops and all these lure sets are borderline unwallable if you don't know the set its running, and one missed prediction basically requires a sack. Stuff like Archeops also can overpower intimidate suicune and regen hippo, which are very important for offensive teams. Being able to overpower those on the physical side makes it very hard for defensive cores to work.

Theorymonning:
I am also trying to find a good pin missile user that can boost speed because
+1 252+ Atk Technician Mega Scizor Pin Missile (3 hits) vs. 252 HP / 252+ Def Suicune: 219-261 (54.2 - 64.6%) -- guaranteed 2HKO after Leftovers recovery
unfortunately the only one that can boost speed without two moveslots is scolipede, and it lacks reliable recovery and is prankster weak.

Tail Glow + roost + round Mega Altaria can do some serious damage despite round's low power:
+3 252+ SpA Pixilate Mega Altaria Hyper Voice (60 BP) vs. 252 HP / 24+ SpD Florges: 190-225 (52.7 - 62.5%) -- 99.6% chance to 2HKO after Leftovers recovery
Although whether or not its that effective as a stallbreaker is up to question. Boomburst may work better. Of course, until chansey is gone this is hardly viable.
Actually:
+6 252+ SpA Pixilate Mega Altaria Boomburst vs. 4 HP / 252 SpD Eviolite Chansey: 591-696 (92 - 108.4%) -- 50% chance to OHKO
Chatot says hi. Either way, Its not going to live up to its potential until chanseys gone. Stall is just too easy having taunt + metal burst Chansey to be honest.

Togekiss could work well with magic guard as a stallbreaker, and clefable does pack psyshock to 2hko Chansey.
+6 0 SpA Togekiss Psyshock vs. 4 HP / 252+ Def Eviolite Chansey: 355-418 (55.2 - 65.1%) -- guaranteed 2HKO
Tbh, all stallbreakers are stopped by chansey unless they are very strong fighting types, so at this point trying is too difficult.

I think all of this is just showing off how broken chansey is, because being 2hko'd means Chansey wins. Literally.

Can we get rid of Chansey so we can actually experience what the tier has to offer? Chansey is so outrageously restricting it hurts my brain. Every good mon I come up with is shit on by chansey and I'm sick of it. Actually, everything without a strong fighting stab is shit on by chansey. TBH I don't want to play this tier until this thing is gone. I wasn't even making this post about chansey but all of the sudden I realize that not only is it that good, but it literally beats almost every mon in the tier 1v1.
 
Okay, here's something that I'm pretty sure can deal with both Chansey and Suicune, and has a decent matchup against Doublade and Rhydon. It's niche, to say the least, but given how many offensive teams have trouble with those first two, I'd argue that it might be warranted.

Gallade @ Leftovers
Ability: Prankster
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Substitute
- Swords Dance
- Focus Punch
- Foresight

This inherits from Riolu. It will:
  • Outspeed all Chanseys -- even those Pranksters that run 252 Speed. If you're not worried about 252 Speed Chansey (I'm not, but why risk it?), move the EVs to HP.
  • Proceed to Substitute and set up on said Chanseys, destroying them with Focus Punch. This also blocks Transform.
252+ Atk Gallade Focus Punch vs. 252 HP / 252+ Def Eviolite Chansey: 696-818 (98.8 - 116.1%) -- 87.5% chance to OHKO
  • After a Swords Dance, 2HKO Intimidate Suicune through Intimidate.
+1 252+ Atk Gallade Focus Punch vs. 252 HP / 252+ Def Suicune: 256-303 (63.3 - 75%) -- guaranteed 2HKO after Leftovers recovery
  • Set up Substitutes on +0 Suicune.
4 SpA Suicune Scald vs. 240 HP / 0 SpD Gallade: 70-84 (20.7 - 24.9%) -- guaranteed 5HKO
4 SpA Suicune Ice Beam vs. 240 HP / 0 SpD Gallade: 53-63 (15.7 - 18.6%) -- possible 6HKO (The Ice Beam concern is why I didn't use Breloom, which tanks Scalds with much less HP investment)
  • Now, this has a bit more trouble with Doublade, which is where Foresight comes in: Foresight into Focus Punch is actually stronger than two Shadow Claws, and this nets you the OHKO at +2:
+2 252+ Atk Gallade Focus Punch vs. 252 HP / 252+ Def Eviolite Doublade: 374-444 (116.1 - 137.8%) -- guaranteed OHKO (after Foresight)
+2 252+ Atk Gallade Shadow Claw vs. 252 HP / 252+ Def Eviolite Doublade: 118-140 (36.6 - 43.4%) -- guaranteed 3HKO

The problem here is, of course, that Doublade can break your substitutes without breaking a sweat, and you need a few turns to break it. It does mean, though, that Doublade is not a defensive check if you've managed to set up a Swords Dance.
  • Oh, and it 2HKOs Rhydon with no boosts:
252+ Atk Gallade Focus Punch vs. 252 HP / 252+ Def Eviolite Rhydon: 222-264 (53.6 - 63.7%) -- guaranteed 2HKO
+2 252+ Atk Gallade Focus Punch vs. 252 HP / 252+ Def Eviolite Rhydon: 440-522 (106.2 - 126%) -- guaranteed OHKO

Note that Hariyama is an option if you want to narrowly avoid the 2HKO from Rhydon's Earthquake while still tanking Suicune's Scalds (252+ Atk / 40 Def / 212 SpD / 4 Spe is the spread for that), but then you're risking a speed creep with Chansey, and I personally prefer the reliability of that matchup.

As a mono-attacking set, Gallade will have trouble breaking through natural Fighting-resists and paired Ghost-types, and faster priority users can obviously prey on it, and Unaware can wall it. I also suspect that it will be pretty underwhelming against offense. Nonetheless, I think handling a number of the tier's best physical walls should make it viable, no?

(None of this to say is that Chansey shouldn't be banned. It should. I'm just thinking up stopgaps that aren't untenably niche)
 
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Can we get rid of Chansey so we can actually experience what the tier has to offer? Chansey is so outrageously restricting it hurts my brain. Every good mon I come up with is shit on by chansey and I'm sick of it. Actually, everything without a strong fighting stab is shit on by chansey. TBH I don't want to play this tier until this thing is gone. I wasn't even making this post about chansey but all of the sudden I realize that not only is it that good, but it literally beats almost every mon in the tier 1v1.

The problem isn't Chansey tbh. It's Metal Burst. Chansey getting it means it is practically guaranteed to take out something unless it is OHKO'd. Other versions of Chansey that don't inherit from Sableye are much easier to handle.
 
Okay, here's something that I'm pretty sure can deal with both Chansey and Suicune, and has a decent matchup against Doublade and Rhydon. It's niche, to say the least, but given how many offensive teams have trouble with those first two, I'd argue that it might be warranted.

Gallade @ Leftovers
Ability: Prankster
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Substitute
- Swords Dance
- Focus Punch
- Foresight

This inherits from Riolu. It will:
  • Outspeed all Chanseys -- even those Pranksters that run 252 Speed. If you're not worried about 252 Speed Chansey (I'm not, but why risk it?), move the EVs to HP.
  • Proceed to Substitute and set up on said Chanseys, destroying them with Focus Punch. This also blocks Transform.
252+ Atk Gallade Focus Punch vs. 252 HP / 252+ Def Eviolite Chansey: 696-818 (98.8 - 116.1%) -- 87.5% chance to OHKO
  • After a Swords Dance, 2HKO Intimidate Suicune through Intimidate.
+1 252+ Atk Gallade Focus Punch vs. 252 HP / 252+ Def Suicune: 256-303 (63.3 - 75%) -- guaranteed 2HKO after Leftovers recovery
  • Set up Substitutes on +0 Suicune.
4 SpA Suicune Scald vs. 240 HP / 0 SpD Gallade: 70-84 (20.7 - 24.9%) -- guaranteed 5HKO
4 SpA Suicune Ice Beam vs. 240 HP / 0 SpD Gallade: 53-63 (15.7 - 18.6%) -- possible 6HKO (The Ice Beam concern is why I didn't use Breloom, which tanks Scalds with much less HP investment)
Of course, if you can get the switch-in, Suicune is much easier.

Now, this has a bit more trouble with Doublade, which is where Foresight comes in: Foresight into Focus Punch is actually stronger than two Shadow Claws, and this nets you the OHKO at +2:
+2 252+ Atk Gallade Focus Punch vs. 252 HP / 252+ Def Eviolite Doublade: 374-444 (116.1 - 137.8%) -- guaranteed OHKO (after Foresight)
+2 252+ Atk Gallade Shadow Claw vs. 252 HP / 252+ Def Eviolite Doublade: 118-140 (36.6 - 43.4%) -- guaranteed 3HKO

The problem here is, of course, that Doublade can break your substitutes without breaking a sweat, and you need a few turns to break it. It does mean, though, that Doublade is not a defensive check if you've managed to set up a Swords Dance.

Oh, and it 2HKOs Rhydon with no boosts:
252+ Atk Gallade Focus Punch vs. 252 HP / 252+ Def Eviolite Rhydon: 222-264 (53.6 - 63.7%) -- guaranteed 2HKO
+2 252+ Atk Gallade Focus Punch vs. 252 HP / 252+ Def Eviolite Rhydon: 440-522 (106.2 - 126%) -- guaranteed OHKO

Note that Hariyama is an option if you want to narrowly avoid the 2HKO from Rhydon's Earthquake while still tanking Suicune's Scalds (252+ Atk / 40 Def / 212 SpD / 4 Spe is the spread for that), but then you're risking a speed creep with Chansey, and I personally prefer the reliability of that matchup.

As a mono-attacking set, Gallade will have trouble breaking through natural Fighting-resists and paired Ghost-types, and faster priority users can obviously prey on it, and Unaware can wall it. I also suspect that it will be pretty underwhelming against offense, unless it's particularly slow offense. Nonetheless, I think handling a number of the tier's best physical walls should make it viable, no?

(None of this to say is that Chansey shouldn't be banned. It should. I'm just thinking up stopgaps that aren't untenably niche)
I'd say that that set might be outclassed in some instances by this one

Lopunny @ Lopunnite
Prankster
-Substitute
-Focus Punch
-Roost
-Return

Simply since it can take out cress and has extra speed and power vs offense.
 
I'd say that that set might be outclassed in some instances by this one

Lopunny @ Lopunnite
Prankster
-Substitute
-Focus Punch
-Roost
-Return

Simply since it can take out cress and has extra speed and power vs offense.
-1 252 Atk Mega Lopunny Focus Punch vs. 252 HP / 252+ Def Suicune: 111-132 (27.4 - 32.6%) -- 68.4% chance to 4HKO after Leftovers recovery
Suicune also breaks its Substitutes with Scald, making it basically impossible for Lopunny to set up on it.

Also gets burned by Prankster Chansey if it gets caught without a Substitute when Mega-Evolved. And if you don't Mega-Evolve it, it's precisely as underwhelming as base form Lopunny.

As for Cresselia,
252+ Atk Mega Lopunny Return vs. 252 HP / 4 Def Cresselia: 162-192 (36.4 - 43.2%) -- 98.6% chance to 3HKO after Leftovers recovery
This is a relatively charitable setup for Lopunny, and I still don't know how this set is supposed to handle it without boosting. Meanwhile, Gallade only gets 4HKOed by uninvested Psyshock, which means that if it has a Substitute or a Swords Dance up, it can go to +4 and 2HKO even physically defensive Poison Heal sets.

If you're gonna run Mega Lop, I would find it impossible to go without the utility of Swords Dance, because you actually need to boost to break walls like these (aside from Unaware, but that's another story).

The Gallade set I posted is a wallbreaker tuned to defeat some specific common defensive threats. Obviously Lopunny fits better on some teams, but I don't think it makes sense to compare them -- the ability to face offense is not the point of Gallade.
 
-1 252 Atk Mega Lopunny Focus Punch vs. 252 HP / 252+ Def Suicune: 111-132 (27.4 - 32.6%) -- 68.4% chance to 4HKO after Leftovers recovery
Suicune also breaks its Substitutes with Scald, making it basically impossible for Lopunny to set up on it.

Also gets burned by Prankster Chansey if it gets caught without a Substitute when Mega-Evolved. And if you don't Mega-Evolve it, it's precisely as underwhelming as base form Lopunny.

As for Cresselia,
252+ Atk Mega Lopunny Return vs. 252 HP / 4 Def Cresselia: 162-192 (36.4 - 43.2%) -- 98.6% chance to 3HKO after Leftovers recovery
This is a relatively charitable setup for Lopunny, and I still don't know how this set is supposed to handle it without boosting. Meanwhile, Gallade only gets 4HKOed by uninvested Psyshock, which means that if it has a Substitute or a Swords Dance up, it can go to +4 and 2HKO even physically defensive Poison Heal sets.

If you're gonna run Mega Lop, I would find it impossible to go without the utility of Swords Dance, because you actually need to boost to break walls like these (aside from Unaware, but that's another story).

The Gallade set I posted is a wallbreaker tuned to defeat some specific common defensive threats. Obviously Lopunny fits better on some teams, but I don't think it makes sense to compare them -- the ability to face offense is not the point of Gallade.
I just spoke too soon I guess. though I would say that you can opt for a mega stone for extra power once chance is ded
 
Here's a fun set.

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Hawlucha @ Life Orb
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- High Jump Kick
- Substitute / Protect
- Swords Dance

Pretty surprised this hasn't been getting talk, as it seems very solid. It finally gets Brave Bird, as well as Speed Boost. Combined with its good STAB, Swords Dance, and a high speed tier, it is a threat. Though being weak to all -ate users sucks, that is what teammates are for.

Here, have this replay against E1 Sidney on PS. Probably would've swept with it late game if not for hax. Also displays Gengar inheriting from Venomoth and the bulk of Chansey inheriting from Sableye. Though I would've lost if he hadn't miscliked so close to the end, still a good enough game.
http://replay.pokemonshowdown.com/customgame-214599780
Probably because offense just destroys it with priority and defensive teams just have unaware mons or things that can easily wall it like doublade / zapdos. hawlucha really lacks power and most of the time ends up being completely outclassed.
If you want to showcase a set find a replay that's at least half decent.
 
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