Inheritance [Prime Council Elected]

Fake Speeding again then! As if ESpeed Ateability abuse wasn't cancer enough.
Fakespeed isn't even that good atm, mainly because there are better options for speeding and all of pikachu's formes have terrible movepools for it. The lack of boosting and meaningful coverage makes a mega alt/glalie/pinsir set good, but mediocre in comparison to the options for these megas to run. sure, it gets physical boltbeam, but too much in the tier is taking neutral damage, and nothing you would use this with has the power for that coverage to break anything. Best fakespeed sets are probably braviary/staraptor/snorlax (for bulky teams), using koff and icicle crash as coverage.

Even then, I would argue that it is outclassed by rayquaza's movepool or any of the boosting espeeders such as genesect and lucario-mega.
 
Mormon Joseph (Aerodactyl) @ Focus Sash
Ability: Protean
EVs: 252 Atk / 4 Def / 252 Spe
Adamant/Jolly Nature
- Sucker Punch
- Stealth Rock/Iron Tail
- Knock Off
- Drain Punch

I've been using this on my Protean spam team as a lead, but it's been doing enough work that I feel it deserves a mention in its own right. Aerodactyl is obviously not the only 'mon that can make use of this set, but the high speed and surprise factor have been making it work. Between them, Knock Off and Drain Punch hit a lot of opposing leads for SE damage -- mainly because nobody expects a Fighting or Dark move off of Aerodactyl, so they don't switch to anything that can tank it. If you're anticipating powerful opposing priority or an outspeed, Sucker Punch should be used, unless Drain Punch hits super-effectively and your sash is intact. My team generally prefers to keep the offensive pressure up to laying hazards, but I imagine that Stealth Rock is good on the ones that like to lay hazards. If not, Iron Tail can be used to hit Fairies, or you can put in Shadow Sneak or something.

For real though, Protean spam has been serving me quite well -- it very quickly wins games, and if Sableye Chansey gets the hammer, it's only going to get more powerful. Storm Drain Diancie is a good counter for one or two Proteans, but on a full team of it, it's trivial to use 2-3 moveslots for things that get around it -- HP Steel, Iron Tail, Nasty Plot. Sableye on a special wall really is the only thing that can reliably cripple entire teams of Protean. Masquerain!Suicune is also powerful in that respect, but it must be played smartly and smart playing can get around it.
 
Honedge (Donphan) @ Shell Bell
Ability: Sturdy
Level: 1
Shiny: Yes
EVs: 252 Atk
Adamant Nature
IVs: 0 HP
- Endeavor
- Ice Shard
- Roar/Rapid Spin
- Stealth Rock

This set easily forces out half of the entire metagame, if not more. While your opponent will be desperately switching to ghost or poison heal pokemon to not be killed, Honedge can set up rocks. I chose Honedge for it's typing, having immunities to poison and sand. It also has the highest attack of the other candidates. The set is limited due to its inability to switch in, and inability to kill pokemon with leftovers and poison heal, but these are bypassed with proper support from sand or toxic spikes. You will have to watch out for knock off, ghost types, trick, hazards, hail, and rocky helmet. Pairing this with strong Pursuit users helps eliminate many ghost types, and with Subpass support it functions well. Slow wish-turners also allow it to heal back to full despite hazards.
 
Honedge (Donphan) @ Shell Bell
Ability: Sturdy
Level: 1
Shiny: Yes
EVs: 252 Atk
Adamant Nature
IVs: 0 HP
- Endeavor
- Ice Shard
- Roar/Rapid Spin
- Stealth Rock

This set easily forces out half of the entire metagame, if not more. While your opponent will be desperately switching to ghost or poison heal pokemon to not be killed, Honedge can set up rocks. I chose Honedge for it's typing, having immunities to poison and sand. It also has the highest attack of the other candidates. The set is limited due to its inability to switch in, and inability to kill pokemon with leftovers and poison heal, but these are bypassed with proper support from sand or toxic spikes. You will have to watch out for knock off, ghost types, trick, hazards, hail, and rocky helmet. Pairing this with strong Pursuit users helps eliminate many ghost types, and with Subpass support it functions well. Slow wish-turners also allow it to heal back to full despite hazards.
Small nitpick, Rocky Helmet doesn't beat Honedge because it just heals back to full with shell bell.
Mold breaker also defeats this set.
 
I love how fear sets always manage to show up in any metagame. Ever. Basically prototype sturdinja, which is hard to beat in hackmons.

Oh wait, forgot- I actually hate it.
 
Honedge (Donphan) @ Shell Bell
Ability: Sturdy
Level: 1
Shiny: Yes
EVs: 252 Atk
Adamant Nature
IVs: 0 HP
- Endeavor
- Ice Shard
- Roar/Rapid Spin
- Stealth Rock

This set easily forces out half of the entire metagame, if not more. While your opponent will be desperately switching to ghost or poison heal pokemon to not be killed, Honedge can set up rocks. I chose Honedge for it's typing, having immunities to poison and sand. It also has the highest attack of the other candidates. The set is limited due to its inability to switch in, and inability to kill pokemon with leftovers and poison heal, but these are bypassed with proper support from sand or toxic spikes. You will have to watch out for knock off, ghost types, trick, hazards, hail, and rocky helmet. Pairing this with strong Pursuit users helps eliminate many ghost types, and with Subpass support it functions well. Slow wish-turners also allow it to heal back to full despite hazards.
If anything, I would use Heatran instead of Honedge because it's immune to burn and poison (correct me if lvl 1 Heatran is illegal)
 
If anything, I would use Heatran instead of Honedge because it's immune to burn and poison (correct me if lvl 1 Heatran is illegal)
I've used Level 2 Heatran before successfully on the sim, so it's probably not an issue (it's just as good as Level 1). It's worth noting that Honedge is immune to a few types of priority (Espeed, Mach Punch, Vacuum Wave), so it depends which you're more concerned about (it'll only matter if your Shell Bell gets knocked off, obviously).

Also, standard FEAR sets run Toxic to get at vulnerable Leftovers holders, so that's probably a consideration for the third slot.
 
I've used Level 2 Heatran before successfully on the sim, so it's probably not an issue (it's just as good as Level 1). It's worth noting that Honedge is immune to a few types of priority (Espeed, Mach Punch, Vacuum Wave), so it depends which you're more concerned about (it'll only matter if your Shell Bell gets knocked off, obviously).

Also, standard FEAR sets run Toxic to get at vulnerable Leftovers holders, so that's probably a consideration for the third slot.

I think the level 2 Heatran is a bug, the lowest it can be is 50 (unless I'm missing some gen6 event)
 
Hey, after a long time, I'll finally post a cool Celebi set I've been using. It's better in practice than on paper!

kimba15.gif

Celebi @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Giga Drain
- Spore
- Leech Seed
- Synthesis

This Celebi inherits from Breloom and is exceptionally annoying to kill. It excels against rain teams in particular, being able to pivot in on nearly all of their team members. In general it can check a lot of Pokemon as well, since it has really useful resistances, even though it has many weaknesses as well. These weaknesses might appall some people, but it can usually survive a few if they aren't STAB and not that many Pokemon carry Super Effective coverage, since many of its weaknesses are mostly run for STAB. Especially Flying would seem painful, since it has many new great abusers in this format, but that's why you have teammates. It can Spore them on the switchin though to cripple them. Knock Off seems annoying, but you just gotta avoid switching in on Knock Off and you're good, since it doesn't do that much damage and you aren't crippled. Resistances to Electric, Water, Ground and Fighting are appreciated however, and the immunity to Spore and Leech Seed getting bounced back is great as well. This allows it to check or counter many threats, or at least pivot into them. The attacks are attacks from Breloom that are viable on it. Giga Drain for a decent STAB move, you can use a physical move as well, but this recovers HP slightly and fits my team better in general. Not to mention Breloom's best physical STAB is unreliable. Spore is a great move to cripple whatever you want and Leech Seed is useful in wearing things down. Finally Synthesis is used to recover HP quickly, like Roost Gliscor. This allows it to outstall Pokemon that can't do more than 60% per turn. You can also use Protect, but I think recovering immediately is better.

Finally a replay (against an admittedly disadvantaged team against Celebi), but it does show that it can be your MVP!
 
Last edited:
Hey, after a long time, I'll finally post a cool Celebi set I've been using. It's better in practice than on paper!

kimba15.gif

Celebi @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Giga Drain
- Spore
- Leech Seed
- Synthesis

This Celebi inherits from Breloom and is exceptionally annoying to kill. It excels against rain teams in particular, being able to pivot in on nearly all of their team members. In general it can check a lot of Pokemon as well, since it has really useful resistances, even though it has many weaknesses as well. These weaknesses might appall some people, but it can usually survive a few if they aren't STAB and not that many Pokemon carry Super Effective coverage, since many of its weaknesses are mostly run for STAB. Especially Flying would seem painful, since it has many new great abusers in this format, but that's why you have teammates. It can Spore them on the switchin though to cripple them. Knock Off seems annoying, but you just gotta avoid switching in on Knock Off and you're good, since it doesn't do that much damage and you aren't crippled. Resistances to Electric, Ice, Ground and Fighting are appreciated however, and the immunity to Spore and Leech Seed getting bounced back is great as well. This allows it to check or counter many threats, or at least pivot into them. The attacks are attacks from Breloom that are viable on it. Giga Drain for a decent STAB move, you can use a physical move as well, but this recovers HP slightly and fits my team better in general. Not to mention Breloom's best physical STAB is unreliable. Spore is a great move to cripple whatever you want and Leech Seed is useful in wearing things down. Finally Synthesis is used to recover HP quickly, like Roost Gliscor. This allows it to outstall Pokemon that can't do more than 60% per turn. You can also use Protect, but I think recovering immediately is better.

Finally a replay (against an admittedly disadvantaged team against Celebi), but it does show that it can be your MVP!
This is a nitpick, but Celebi is actually weak to Ice.
 
Hey, after a long time, I'll finally post a cool Celebi set I've been using. It's better in practice than on paper!

kimba15.gif

Celebi @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Giga Drain
- Spore
- Leech Seed
- Synthesis

This Celebi inherits from Breloom and is exceptionally annoying to kill. It excels against rain teams in particular, being able to pivot in on nearly all of their team members. In general it can check a lot of Pokemon as well, since it has really useful resistances, even though it has many weaknesses as well. These weaknesses might appall some people, but it can usually survive a few if they aren't STAB and not that many Pokemon carry Super Effective coverage, since many of its weaknesses are mostly run for STAB. Especially Flying would seem painful, since it has many new great abusers in this format, but that's why you have teammates. It can Spore them on the switchin though to cripple them. Knock Off seems annoying, but you just gotta avoid switching in on Knock Off and you're good, since it doesn't do that much damage and you aren't crippled. Resistances to Electric, Ice, Ground and Fighting are appreciated however, and the immunity to Spore and Leech Seed getting bounced back is great as well. This allows it to check or counter many threats, or at least pivot into them. The attacks are attacks from Breloom that are viable on it. Giga Drain for a decent STAB move, you can use a physical move as well, but this recovers HP slightly and fits my team better in general. Not to mention Breloom's best physical STAB is unreliable. Spore is a great move to cripple whatever you want and Leech Seed is useful in wearing things down. Finally Synthesis is used to recover HP quickly, like Roost Gliscor. This allows it to outstall Pokemon that can't do more than 60% per turn. You can also use Protect, but I think recovering immediately is better.

Finally a replay (against an admittedly disadvantaged team against Celebi), but it does show that it can be your MVP!
Claiming credit for snaq knowing that this thing is annoying to fight for rain teams :3
It is worth noting, however, that you get only 25% recovery from Synthesis in Rain, although combined with its great bulk, Leech Seed, and Poison Heal, it becomes annoying to take out--an Ice Beam from Gengar did 57%, but it wouldn't even have killed it the next turn thanks to this recovery. As Snaquaza shows, it is an excellent Pokemon if you support it properly, which is very easy to do as Steel types cover up most of its weaknesses, and Water types help with Ice and Fire. Overall a very solid, annoying Pokemon, that I think is very good in Inheritance (I can't kill it ;~;)
 
First try, plz don't judge too hard >.>

pidgeot.gif

Pidgeot @ Pidgeotite
Ability: Early Bird
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Hurricane
- Focus Blast
- Giga Drain

(Inherits from Shiftry)
Nasty Plot is an excellent boosting move which allows Pidgeot to storm through teams (not sure if that was a pun or not, but eh). Hurricane is naturally Pidgeot's most powerful STAB option. Focus Blast wrecks Steel and Rock-types. Giga Drain is a nice little recovery move which allows for (somewhat) reliable recovery.
 
First try, plz don't judge too hard >.>

pidgeot.gif

Pidgeot @ Pidgeotite
Ability: Early Bird
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Hurricane
- Focus Blast
- Giga Drain

(Inherits from Shiftry)
Nasty Plot is an excellent boosting move which allows Pidgeot to storm through teams (not sure if that was a pun or not, but eh). Hurricane is naturally Pidgeot's most powerful STAB option. Focus Blast wrecks Steel and Rock-types. Giga Drain is a nice little recovery move which allows for (somewhat) reliable recovery.
While it is a nice set, especially as it gets Focus Blast, I'd prefer inheriting from Cancer Chatot. It gets Nasty Plot/Boomburst/Heat Wave/Chatter
 
While it is a nice set, especially as it gets Focus Blast, I'd prefer inheriting from Cancer Chatot. It gets Nasty Plot/Boomburst/Heat Wave/Chatter

Actually, I kinda disagree; boomburst is certainly nice, and I'm not saying that your set is useless, but focus blast is awesome coverage, and giga drain grants you some recovery. I don't think Chatter is that helpful- it's kinda gimmicky.

Tornadus- it doesn't get nasty plot, but it has prankster or regenerator (though you lose either one once you mega), as well as U-turn, heat wave, and focus blast.

Articuno- blizzard, U-turn, signal beam (not that useful, but cool), and ancient power (also meh).

Moltres- (so much better than articuno) everything articuno has, -ice stuff and Sbeam, + fire blast, fire spin, and WoW.

Volcarona- basically just a better moltres, it gets fire blast, hurricane, QD, U-turn, WoW, and giga drain.

Yveltal- definitely one of the best, it gets oblivion wing, psychic, snarl, focus blast, shadow ball, hyper voice, and dark pulse (Also heat wave and U-turn, but let's assume from now on that everyone I mention has them, cause they basically all do and I'm sick of typing).

Swanna- surf, scald, I've beam, not much else. (No heat wave or u-turn. Probs the worst)

Castform- actually a pretty cool option, gets fire blast, hydro pump, thunder, blizzard, and a BUNCH of others that I don't want to take the time to type out w/ 100% acc. (No u-turn)

Whimsicott- Giga drain, Moonblast, shadow ball, grass whistle/ sleep powder, a TON of other status moves, etc. (Another of the best).

Noivern- boomburst, Draco meteor, dragon pulse, shadow ball, focus blast, super fang, dark pulse, a couple other cool things... (classic OM Noivern).

Vivillon- basically, volcarona, (-anything fire and giga drain), w/ sleep powder, stun spore, draining kiss and psychic.

Last but not least:

Dragonite- possibly my favorite, it gets Draco meteor, dragon pulse, thunder, fireblast, blizzard, surf, and focus blast, + Multiscale. It has no means of boosting SpA, though, sadly.

Oh also, turns out Mewtwo gets it by event.

Mewtwo- psystrike, almost every TM, a bunch of other stuff. Hands down, the best choice (unless you are running a grass whistle set or something).
 
Last edited:
I know I'm late to the party with this set, but I figured it'd be fun to share this anyways...
146.gif

Moltres @ Leftovers/Life Orb
Ability: Magic Guard
EVs: 252 HP/ 252 Def/ 4 SpA
Bold Nature
-Flamethrower/ Fire Blast
-Soft-Boiled
-Calm Mind
-Thunderbolt/Focus Blast

This Moltres inherits from Clefable, and by golly it probably outclasses it. While it loses out on a smidge of bulk, it brings a hell of a lot more power, more speed, different STAB, and different resistances. With Magic Guard, Moltres can FINALLY shine because it can switch in with near impunity. Stealth Rocks BEGONE WITH YOU (Or not--they just don't bother you anymore). Moltres can now function as a status absorber, too! As for the moves, Flamethrower vs. Fire Blast is really a matter of consistency vs. power; either one gets the job done. Thunderbolt vs. Focus Blast is another preference thing; Thunderbolt hits Water-types super effectively, and Focus Blast hits Heatran and Tyranitar super effectively as well as picking up neutral coverage on Dragons.

Couple of last minute changes from regular Moltres:
  • Soft-Boiled does not eliminate Flying-Type, so you'll have to switch out of Rock attacks every time you expect one.
  • You lose Will-o-Wisp which really sucks, but you pick up Thunder Wave which doesn't suck.
  • You pick up Stealth Rock which can be a HUGE plus for any stall-oriented set.
I'd also like to mention that you can make a fantastic defensive set with Moltres. Back in the OU Theorymon Project, I had suggested Magic Guard Moltres because it stalls out a shit ton of things. In this metagame, you only really miss out on Will-o-Wisp (but you DO pick up Thunder Wave so that's pretty cool). Additionally, defensive Moltres can Wish pass and run cleric duty for the team while being able to switch in at any time.
 
I was wondering: the op states that Pokemon lose their inherited abilities upon Mega evolving. This makes sense, however, would the same apply if the Pokemon that inherited the ability WAS the mega? To clarify, what I mean is, what if you entered it in the teambuilder as:

Gyarados-Mega @ Gyaradosite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Crabhammer
- Dragon Dance
- Substitute

Would it have intimidate, THEN get adaptability?
 
I was wondering: the op states that Pokemon lose their inherited abilities upon Mega evolving. This makes sense, however, would the same apply if the Pokemon that inherited the ability WAS the mega? To clarify, what I mean is, what if you entered it in the teambuilder as:

Gyarados-Mega @ Gyaradosite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Crabhammer
- Dragon Dance
- Substitute

Would it have intimidate, THEN get adaptability?
Based on how it works for AAA, no. It would just start with adaptability then gain mold breaker upon mega evolution.
 
Question regarding LC Inheritance: can Pokemon inherit their evolutions even with banned abilities? Can Azurill learn Play Rough now because Azumarill does? Or is it banned because Huge Power?
 
Question regarding LC Inheritance: can Pokemon inherit their evolutions even with banned abilities? Can Azurill learn Play Rough now because Azumarill does? Or is it banned because Huge Power?
Id assume as much- the op says you can ignore illegalities- I'm not sure I am understanding you though- azurril could inherit from azumarill, so it could get it that way.
 
So, to clarify, that includes if it is entered as its mega in the teambuilder?

Also, I'm sure this has been covered, but is this playable?
This is playable (with several bugs and things) on Snaquaza's server as well. I never understood why nearly every battle in Aqua is usually Randbats/OU and stuff and hardly anyone takes advantage of the wonderful OMs at their disposal, but w/e.

As far as the meta is concerned I've been enjoying the flexibility each poke can have, being able to run any kind of set your team needs with many of them. Unfortunately I've found stall benefits slightly more than offense does, and every good team seems to be stally in some way. There are still some really cool options out there though, like Scrappy High Jump Kick Meinshao, which is nearly as good as Mega Lop (if it has a Scarf) and doesn't take your mega slot. Focus Punch shenanigans are really fun to play around with as well, which makes fighting type attacks even more prevalent (they're everywhere on my team e_e). I've found that many teams have severe trouble taking down Flash Fire Skarmory, even though it's so cliche, because it gets great coverage on Water, Birdspam, opposing Skarms, and other things with Wild Charge (Inheriting from Ponyta). WoW is pretty useful on it, and even with the increasing amount of Magic Bouncers in the meta, Flash Fire can handle that as well. Just my thoughts so far, and I didn't even get to talking about Regi yet lol
 
Question regarding LC Inheritance: can Pokemon inherit their evolutions even with banned abilities? Can Azurill learn Play Rough now because Azumarill does? Or is it banned because Huge Power?
inheriting huge power is banned, so only azurill can have huge power from itself. Even if it was inheriting from an evolution (they are still diff mons).
 
inheriting huge power is banned, so only azurill can have huge power from itself. Even if it was inheriting from an evolution (they are still diff mons).
While I see your logic, I am not convinced this would apply here- azurril has huge power as is, and in most OMs that change ability Pokemon that have huge or pure power naturally can recieve it or at least still use it, or in this case, inherit it. I would tag snaquaza, but I can't figure out how...
 
While I see your logic, I am not convinced this would apply here- azurril has huge power as is, and in most OMs that change ability Pokemon that have huge or pure power naturally can recieve it or at least still use it, or in this case, inherit it. I would tag snaquaza, but I can't figure out how...
No he's right, the OP states that the only time you can inherit a banned ability is if you inherit from yourself, not a different Pokemon (not an exact quote from the OP but whatevs) and like xJownage said Azumarill and Azurill are two different Pokemon. That's why it's illegal for Gothitelle to inherit from Wobbuffet or for Diggersby to inherit from Mega Medicham, even though they share the same ability.

By the way, you don't have to tag a member to get their attention, you can simply reply to one of their posts and your post will come up in their alerts thing :3
 
add absol, to things ttar can inherit from.
Add weavile to low A/high br rank inheriting from mega glalie, it gets massive return hits, stab crunch and ice shard to kills gw users that don't expect it. Final move being Explosion to kill about half the meta if you don't need it for anything else.
weavile-f.gif

Weavile @ Life Orb
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Crunch
- Ice Shard
- Explosion

Secondly Braviary inheriting from rayquaza mega (or any other e seeder for that matter), for high C/low B rank. This pokemon can set up very easily and often, with dual stab in dragon ascent and e-speed it can power through balanced and a lot of offense, sometimes even stall if it gets a good matchup. The last move can be what you want depending on the rest of your team. He is bulky enough to take a lot of hits with it's lack of weaknesses due to delta stream.
braviary.gif

Braviary (M) @ Life Orb
Ability: Delta Stream
- Extreme Speed
- Dragon Dance
- Dragon Ascent
- Coverage (v-create)

Thirdly There is Raikou, for high B/low A rank who would have a similar set to the magnets but better. Inheriting form the one of the lati twins bolt beam coverage is great for such a fast pokemon with no weaknesses (barring mold breaker). People may waste a turn using any ground move while you can get damage or use whatever other moves you have. Raikou's other moves are very diverse when inheriting from the lati twins. It can be a pseudo cleric(healing wish), a defogger, a set up sweeper (cm/recover/sub/stored power), It can get coverage from lati's special movepool (energy ball, shadow ball, Draco, Psyshock), it can trap pokemon with whirlpool and turn a pokemon into set up bate with memento.
raikou.gif

Raikou
Ability: Levitate
EVs: 4 HP/def/spdef/ 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Ice Beam
- filler
- filler

last on my list is mega gardevoir, inheriting from anyone with boomburst (I'm using flygon). This pokemon will sweep any stall or balanced team once chansey is weakened and sableye is banned. the boomburst that this thing carries is amazingly strong and will cripple most things that are slower than it, with good coverage. I use flamethrower, earth power and surf for steel types that want to come in, including levitran. Other may want to use something with psyshock for specially defensive pokemon, but I wouldn't recommend it.
gardevoir.gif

Gardevoir @ Gardevoirite
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- Earth Power
- Flamethrower
- Surf
 
Back
Top