They ask me what I do and who I do it for
And how I come up with this shit up in the studio!
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BlazeLatiasLopunny-Mega (F) @ Lopunnite
Ability: Scrappy
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Frustration
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 136 SpD / 120 Spe
Careful Nature
- Stealth Rock
- Body Slam
- Iron Head
- U-turn
EstebanJulioRobertoMontoyaDelaRosaRamirez (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Thunder Wave
- Moonblast
- Soft-Boiled
- Flamethrower
Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 248 SpA / 164 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Hidden Power [Fire]
- Energy Ball
- Scald
Tyrantrum (M) @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Head Smash
- Outrage
- Fire Fang
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn
Alright the original core here was Jirachi, Mega Lopunny, and Tyrantrum. Tyrantrum is a powerful mon with a new interesting ability which is why I took this core. It has the power/typing to break pokemon that Lopunny has trouble getting passed such as M-Slowbro, Skarmory, Clefable, and Talonflame. It really gives the team a great weapon against all archetypes because your opponent will be forced to sack a mon every time it gets a free switch in. Tyrantrum does have some problems, which stem from it easily being revenged by common priority moves (bullet punch / mach punch) and common weaknesses. Sadly, Lopunny shared some of the same weaknesses, so this problem had to be addressed. The team was weak to Fighting and Ground at this point so I added T-Wave Clefable & Assault Vest Tornadus. T-Wave is preferred over Calm Mind on Clefable because the team struggled with setup sweepers, especially M Charizard-X. Tornadus-Therian is pretty bulky and it's able to replenish it's own health through Regenerator, which only adds to its longevity/ability to annoy opposing teams. Both mons compliment Jirachi and all three form a formidable core that's able to handle most threats. Jirachi and Tornadus are great pivots and they should make it easier to execute your strategies. When building balanced teams I like to have multiple mons that could handle many different viable mons. This is extremely important, if your team isn't properly balanced than your opponent could just easily weaken your only check to a mon they have and then clean sweep from there. It's hard to prepare for everything in ORAS because of the power creep, the abundance of many different viable mon's, and the 232444343 move tutors. Manaphy was chosen as the last pokemon. For this team it can run two different movesets, CM / Rain Dance / Scald / Rest or Tail Glow / Scald / Hidden Power [Fire] / Energy Ball. The latter helps the team break down opposing teams so M-Lopunny can sweep and the former helps against the plethora of offensive threats. Energy Ball is for bulky water types that may cause some trouble like M-Slowbro, Rotom-W, and Azumarill. Hidden Power [Fire] is the lure for Ferrothorn and Scizor. I usually don't build balance but I like the core, hope you enjoy the team.
Huge thanks for this rob. Team looks fantastic huge props for this. Will test this out later today as this looks like a ton of fun to use. Great job again.