golden p2

P2X7 S0L1D G0LD
gold

p2x7

gold sends out first

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Lucario (Dominic) (M)
Nature: Naive
Type: Fighting/Steel

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Steadfast:

Type: Passive

If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed and natural Speed stage by one (1) to make up the difference.

Pokemon with this ability: Machop, Machoke, Machamp, Scyther, Tyrogue, Hitmontop, Riolu, Lucario, Gallade.

Inner Focus:

Type: Passive

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pokemon with this ability: Zubat, Golbat, Abra, Kadabra, Alakazam, Drowzee, Hypno, Farfetch'd, Hitmonchan, Kangaskhan Dragonite, Crobat, Umbreon, Girafarig, Sneasel, Snorunt, Glalie, Riolu, Lucario, Throh, Sawk, Darumaka, Mienfoo, Mienshao, Pawniard, Bisharp.

Justified (HA Locked):

Type: Passive

This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack and natural Attack stage will increase by one (1). Self-targeted attacks do not increase the natural Attack stage.

Pokemon with this ability: Growlithe, Arcanine, Absol, Lucario, Gallade, Cobalion, Terrakion, Virizion, Keldeo, Tomohawk.

Adaptability:

Type: Passive

The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Pokemon with this ability: Eevee, PorygonZ, Corphish, Crawdaunt, Feebas, Basculin, Mega-Lucario.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+15% Speed, +13% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Stats:

Hp: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+15% speed, +20% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 1
DC: 5/5
KOC: 1

Moves (41/???):

Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Foresight (*)
Quick Attack (*)
Detect
Metal Claw
Endure (*)
Counter (*)
Feint (*)
Power-Up-Punch
Swords Dance
Force Palm (*)
Me First
Bone Rush
Metal Sound
Copycat (*)
Reversal (*)
Screech (*)
Quick Guard
Heal Pulse
Final Gambit

Agility (*)
Blaze Kick (*)
Bullet Punch (*)
Crunch (*)
Hi Jump Kick (*)

Iron Tail
Earthquake (*)
Dig
Psychic
Rock Tomb
Double Team (*)
Focus Blast (*)
Shadow Claw (*)
Rock Slide (*)
Flash Cannon

Drain Punch
Helping Hand
Ice Punch
Magnet Rise
Thunder Punch

VKGP2fy.png

Chaos Kin (Aurumoth) (M)
Nature: Mild
Type: Bug/Psychic

Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

Abilities:

Weak Armor

No Guard

Illusion (HA UNLocked)

Stats:

Hp: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

Moves (37/???):

Dragon Dance
Quiver Dance
Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Silver Wind
Heal Pulse (*)
Confusion (*)
Will-O-Wisp
Final Gambit
Wish
Light Screen
Reflect
Zen Headbutt

Bug Buzz
Close Combat (*)
Counter (*)
Disable (*)
Feint
Hydro Pump (*)
Megahorn (*)

Psyshock (*)
Protect (*)
Safeguard
Solar Beam
Thunderbolt
Shadow Ball (*)
Overheat
Focus Blast
Infestation (*)
Substitute (*)

Electroweb
Helping Hand
Icy Wind
Role Play
Skill Swap

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Arlon (Alakazam) (M)
Nature: Timid
Type: Psychic

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Synchronize

Inner Focus

Magic Guard (HA UNLOCKED)

Trace (Mega)

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+15% speed, +22% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

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Arlon (Alakazam) (M)
Nature: Timid
Type: Psychic

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173 (+15% speed, +30% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: 1
AC: 5/5
KOC: 0

Moves (32/???):

Teleport (*)
Kinesis
Disable
Confusion
Miracle Eye
Ally Switch
Psybeam
Reflect
Telekinesis
Recover
Future Sight
Psychic
Trick

Barrier (*)
Encore (*)
Knock Off (*)
Psycho Shift (*)
Skill Swap (*)

Psyshock (*)
Taunt (*)
Shadow Ball (*)
Double Team
Torment (*)
Grass Knot
Substitute
Dazzling Gleam (*)

Bide
Counter
Dig
Endure
Signal Beam
Zap Cannon
p2's team
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Delibird [Sinterklaas] (M)
Nature: Naive (+15% Speed, +9% Accuracy, -1 Sp.Def)
Type: Ice / Flying
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) Ranks.
Hustle: (Toggle) No default effect. When toggled, the Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (HA Unlocked): This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is increased by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 2 [3 VS + In]
Def: Rank 2 [3 VS + In]
Sp.Atk: Rank 3
Sp.Def: Rank 1 [2 VS + In] (-)
Spe: 87 (86.25) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14 [17 VS + In]

EC: N/A
MC: 1
AC: 5/5

Moves:

Level-Up:
Present

Egg Moves:
Destiny Bond
Fake Out
Freeze-Dry
Future Sight
Ice Shard

TM Moves:
Blizzard
Protect
Brick Break
Aerial Ace
Double Team
Fly

Tutor Moves:
Counter
Sky Attack

Other:
Gunk Shot
Water Pulse

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Chatot [Maelzel] (M)
Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type: Normal / Flying
Normal: Normal STAB; +1 BAP on attacks that match the dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent by any means (including accuracy-lowering attacks, Smogs, Hazes, Fogs, etc.). Its vision also enables it to see through any attempts by an opponent to increase their evasion.
Tangled Feet: (Passive) When confused, this Pokemon moves about in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in their confusion. If the Pokemon also has Own Tempo, the duration of Confusion doubles.
Big Pecks (HA Locked): (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 105 (104.65) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

MC: 0
AC: 0/5

Moves (19/59?):

Level-Up:
Hyper Voice *
Chatter *
Confide *
Taunt *
Peck *
Growl *
Mirror Move *
Sing *
Fury Attack *

Egg Moves:
Agility *
Boomburst *
Defog *
Encore *
Night Shade *

TM Moves:
Toxic *
Double Team *
Torment *
U-turn *
Fly *
 
If only I had that Blizzard and Thunder on moth now lol.

Arlon @ Exp Share

Zap Cannon - Psychic - Future Sight
[ONCE] If successful p/e move, use Future Sight that action and change all future instances of Future Sight to Psychic, and push back.
If Encore and you move after Chatot and your previous sub activated on the previous action, Dodge that action and push back.
 
Chatot v Alakazam
100/100 90/100
Alakazam used Zap Cannon!
Hit 1209 n
-9 EN

Chatot used Mirror Move and mirrored Zap Cannon!
Hit 906 y
Crit 9 y
(12+4.5-4.5)*1.5=18 damage
Alakazam was paralyzed!
-11 EN
a2
Chatot used Chatter!
(7+3+4.5-4.5)=10 damage
Alakazam was confused!24 = 2a
-5 EN

para 447=no
confuse 1422=no -1a confuse
Alakazam used Psychic!
crit 1333= n
(6.5+3+7.5-3)=14 damage
SpD drop 1186 n
-5.5 EN
a3
Chatot used Boomburst!
Crit 67 y
(14+3+3+4.5-4.5)=20 damage
-10 EN

para 938 n
confuse 441 y
(4+1.5-3)=2.5 damage to self
-3 EN
Chatot v Alakazam
86/74 40/83
nothing/paralyzed 20%

p2 up
 
Chatter - Boomburst - Boomburst
IF Alakazam uses Torment, AND you are not Taunted, use Taunt that action instead and push back, but only once.
IF Alakazam uses Psycho Shift, AND you are not Taunted, use Taunt that action instead and push back, but only once.
 
Chatot used Chatter!
(7+3+4.5-4.5)=10 damage
Alakazam was confused!1366 = 4a
-5 EN

para 321=y
a2
Chatot used Boomburst!
Crit 836 n
(14+3+4.5-4.5)=17 damage
-10 EN

Confuse 1533 y
(4+1.5-3)=2.5 damage to self
-3 EN
a3
Chatot used Boomburst!
Crit 472 n
(14+3+4.5-4.5)=17 damage
-14 EN
p2 wins!
me 3 UC

goid 1 CC
Alakazam 4 MC

p2 1 CC
Chatot 3 MC, 1 AC, 1 KOC
 
Last edited:
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