Its_A_Random
A distant memory
Greninja is a br- sorry this is a self-refereed 1v1 NFE Flash between me and Rainman Legends with standard rules.
#clickbait
TEAM ITS_A_RANDOM i was going to train flarelm anyway
Flarelm [Kotore] (M)
NATURE: Brave (-10% Evasion)
TYPE: Fire / Grass
ABILITIES: Rock Head / Battle Armour / Chlorophyll (H)
STATS
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 6/9
MC: 0
AC: 5/5
ATTACKS (35/80)
PHYSICAL
Bullet Seed
Counter
Double-Edge
Flame Wheel
Low Sweep
Petal Blizzard
Revenge
Rock Slide
Sand Tomb
SPECIAL
Absorb
Earth Power
Ember
Fire Spin
Flame Burst
Flamethrower
Giga Drain
Heat Wave
Lava Plume
Leaf Tornado
Petal Dance
Solar Beam
Zap Cannon
OTHER
Aromatherapy
Endure
Grassy Terrain
Growth
Iron Defence
Leech Seed
Light Screen
Protect
Sleep Talk
Substitute
Sweet Scent
Synthesis
Toxic
RAID
Bloodlust
TEAM RAINMAN LEGENDS
Doublade (Dark Knight Cecil) (M)
Type:
Steel: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost: Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Nature: Brave, -Speed, +Attack, -10% Evasion
HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: 4/9
MC: 14
AC: -/-
Moves:
Level-Up:
Tackle
Sword Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Egg Moves:
Destiny Bond
Wide Guard
TM Moves:
Shadow Claw
Gyro Ball
Rock Slide
Reflect
Protect
Move Tutors:
Iron Defense
Magnet Rise
Iron Head
[09:59:15] <Its_A_Random> @pick Its_A_Random, Rainman_Legends
[09:59:16] <ASBot> Its_A_Random
TURN ORDER
I equip, Rainman equips and orders, I order, I referee.
--------------------
Kotore (M) @ Heart Scale
#clickbait
TEAM ITS_A_RANDOM i was going to train flarelm anyway
Flarelm [Kotore] (M)
NATURE: Brave (-10% Evasion)
TYPE: Fire / Grass
ABILITIES: Rock Head / Battle Armour / Chlorophyll (H)
STATS
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 6/9
MC: 0
AC: 5/5
ATTACKS (35/80)
PHYSICAL
Bullet Seed
Counter
Double-Edge
Flame Wheel
Low Sweep
Petal Blizzard
Revenge
Rock Slide
Sand Tomb
SPECIAL
Absorb
Earth Power
Ember
Fire Spin
Flame Burst
Flamethrower
Giga Drain
Heat Wave
Lava Plume
Leaf Tornado
Petal Dance
Solar Beam
Zap Cannon
OTHER
Aromatherapy
Endure
Grassy Terrain
Growth
Iron Defence
Leech Seed
Light Screen
Protect
Sleep Talk
Substitute
Sweet Scent
Synthesis
Toxic
RAID
Bloodlust
TEAM RAINMAN LEGENDS
Doublade (Dark Knight Cecil) (M)
Type:
Steel: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost: Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Nature: Brave, -Speed, +Attack, -10% Evasion
HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: 4/9
MC: 14
AC: -/-
Moves:
Level-Up:
Tackle
Sword Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Egg Moves:
Destiny Bond
Wide Guard
TM Moves:
Shadow Claw
Gyro Ball
Rock Slide
Reflect
Protect
Move Tutors:
Iron Defense
Magnet Rise
Iron Head
[09:59:15] <Its_A_Random> @pick Its_A_Random, Rainman_Legends
[09:59:16] <ASBot> Its_A_Random
TURN ORDER
I equip, Rainman equips and orders, I order, I referee.
--------------------
Kotore (M) @ Heart Scale