FMD vs Geodude flash (HM)

FortColors

formerly Fort Colorcastle
Team FMD
CyclohmF.png

Cyclohm (Female) "Cloudia"
Types: Dragon/Electric
Abilities: Shield Dust / Static / Overcoat
Nature: Calm (+Special Defense, -Attack)
Stats:
HP: 110
Atk: 1-
Def: 5
SpA: 4
SpD: 4+
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: Fully Evolved
MC: 0
AC: Unlocked
Attacks: 35
Level Up
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Sonic Boom
Twister
Hurricane
Slack Off
Double Hit
Dragon Pulse
Whirlwind
Bide
Tri-Attack
Weather Ball
Ion Deluge
Discharge

Egg
Gust
Power Gem
Hydro Pump
Mud Slap
Heal Bell

TM/HM
Flamethrower
Dragon Tail
Volt Switch
Substitute
Surf
Thunderbolt
Toxic
Nature Power
Ice Beam
Thunder Wave
Rest

Tutor
Draco Meteor

473.png

Mamoswine (Male)
Types: Ground/Ice
Abilities:: Oblivious / Snow Cloak / Thick Fat
Nature: Adamant (+Attack, -Special Attack)
Stats:
HP: 110
Atk: 6+
Def: 3
SpA: 2-
SpD: 2
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: Fully Evolved.
MC: 1
AC: Unlocked.
Attacks: 32
Level Up
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Ancientpower
Peck
Horn Attack
Ice Fang
Scary Face
Hail

Egg
Bite
Freeze-Dry
Rock Slide
Double Edge
Stealth Rock
Icicle Crash
Avalanche

TM/HM
Earthquake
Dig
Strength
Substitute
Ice Beam
Facade
Headbutt
Rock Slide

Tutor
Superpower
Knock Off

323.png

Camerupt (Male) "Lakagígar"
Types: Fire/Ground
Abilities: Magma Armor / Solid Rock / Anger Point
Nature: Quiet (+SpAtk, -Speed, -10 Evasion)
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 5+
SpD: 3
Spe: 34-
Size Class: 4
Weight Class: 6
Base Rank Total: 19
32.png

Mega Camerupt (Male) "Lakagigar"
Types: Fire/Ground
Abilities: Magma Armor / Solid Rock / Anger Point / Sheer Force
Nature: Quiet (+Special Attack, -Speed, -10 Evasion)
Stats:
HP: 100
Atk: 5
Def: 4
SpA: 7+
SpD: 4
Spe: 17-
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: Fully Evolved.
MC: 0
AC: Unlocked.
Attacks: 26
Level Up
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume
Flamethrower
Earth Power
Fissure
Eruption

Egg
Ancient Power
Yawn
Heat Wave
Iron Head
Body Slam

TM/HM
Protect
Substitute
Earthquake
Rock Slide
Hidden Power (Electric)
Will-o-Wisp
Solar Beam

Tutor
Stealth Rock

Team Geodude
437.gif

Pungence [Bronzong] (-)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
steel.gif
psychic.gif

steel.gif
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
psychic.gif
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight.

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28-
Size Class: 3
Weight Class: 5 [8 HM]
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Moves:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Psywave
Extrasensory
Iron Defense
Feint Attack
Safeguard
Future Sight
Block
Payback
Heal Block
Heavy Slam

Hidden Power [Water]
Hyper Beam
Light Screen
Protect
Solar Beam
Earthquake
Psychic
Double Team
Reflect
Rest
Endure
Explosion
Giga Impact
Gyro Ball
Sleep Talk
Trick Room

Gravity
Iron Head
Signal Beam
Skill Swap
Stealth Rock
Trick
475.gif

Soldier [Gallade] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
psychic.gif
fighting.gif

psychic.gif
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
fighting.gif
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

"<And then, he used his fight money to buy TWO of every animal on earth, herded them onto a boat, and then BEAT THE CRAP OUT OF EVERY SINGLE ONE.>"

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21

110px-475Gallade-Mega.png

Soldier [Mega Gallade] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
psychic.gif
fighting.gif


Mega Ability:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 95-
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Moves:
Close Combat
Leaf Blade
Night Slash
Fury Cutter
Slash
Swords Dance
Quick Guard
Wide Guard
Growl
Confusion
Double Team
Disarming Voice
Teleport
Lucky Chant
Calm Mind
Magical Leaf
Heal Pulse
Draining Kiss
Psycho Cut
Psychic
Helping Hand
Imprison
Feint
Future Sight
Charm
False Swipe
Hypnosis
Protect
Dream Eater
Stored Power

Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak

Psyshock
Taunt
Light Screen
Thunderbolt
Earthquake
Shadow Ball
Torment
Will-O-Wisp
Endure
Thunder Wave
Poison Jab
Grass Knot
Substitute
Dazzling Gleam

Drain Punch
Focus Punch
Ice Punch
Icy Wind
Magic Coat
Pain Split
Skill Swap
Snatch
Thunder Punch
Vacuum Wave


2v2 singles
standard flash rules
2 heals 5 chills
bad bronzong, bad

Geo sends & equips
FMD Sends, equips, orders
Geo orders

Geodude6
Dragonblaze052
 
Cyclohm with Exp Share
Hurricane > Thunderbolt > Hurricane
If Gallade is under the effects of a p/e move when you would act, start chain Rain Dance > Hurricane > Weather Ball.
If Gallade is under the effects of Bide and you are not behind a substitute, use Substitute (15) and push back.
 
Team FMD:
Cyclohm:
110hp
100en

XXX
??? hp
100 en

Team Geodude6:
Gallade:
100 hp
100en

Bronzong:
100 hp
100 en

-------------

A1:
Cyclohm used hurricane:
roll 1, hit
roll 12, no crit
roll 10, no confuse
(11+6-6)*3/2= 16.5 dmg
-8 en

Gallade used ice punch
roll 9, no crit
roll 10, no static
(8+3)*3/2= 16.5 dmg
-6 en

A2:
Cyclohm used Thunderbolt
roll 12, no crit
roll 5, no para
(9+3)= 12 dmg
-7 en

Gallade used Dazzling Gleam!
Roll 1, crit
(8+3)*3/2 = 16.5 damage
-6 en

A3:
Cyclohm used hurricane!
roll 10, miss
-8 EN

Gallade used ice punch
roll 8, no crit
roll 4, no static
(8+3)*3/2= 16.5 dmg
-6 en

Team FMD:
Cyclohm:
60 hp
77 en

XXX
??? hp
100 en

Team Geodude6:
Gallade:
71 hp
82en

Bronzong:
100 hp
100 en

------------

geodude to order
fmd to order
me to ref
 
Team FMD:
Cyclohm:
60 hp
77 en

XXX
??? hp
100 en

Team Geodude6:
Gallade:
71 hp
82en

Bronzong:
100 hp
100 en

------------

A1:
Cyclohm used rain dance!
Rain for 4 rounds, including this one
-10 EN


Gallade used Dazzling Gleam!
Roll 1, crit (2/2 dazzling have crit so far)
(8+3)*3/2 = 16.5 damage
-6 en

A2:
Cyclohm used Hurricane + Hurricane!
Roll 2, no crit
roll 19, no crit
(11+11)*3/2= 33 dmg
-35 EN

Gallade used ice punch
roll 15, no crit
roll 5, no static
(8+3)*3/2= 16.5 dmg
-6 en

A3:
Cyclohm recharges!

Gallade used Dazzling Gleam!
Roll 12, no crit (finally)
(8)*3/2 = 12 damage
-6 en

------------

Rain counter 4-1= 3 rounds

Team FMD:
Cyclohm:
15 hp
32 en

XXX
??? hp
100 en

Team Geodude6:
Gallade:
38 hp
46en

Bronzong:
100 hp
100 en

------------

fmd to order
geodude to order
me to ref
 
Last edited:
wow gg

A1:
Cyclohm uses slack off +20 hp
-13 EN

Gallade uses Encore on slack off
-10 EN

A2:
Cyclohm is encored into slack off +20 hp
-13 EN

Gallade uses substitute (15)
A 15 hp sub is summoned!
-13 EN

A3:
Cyclohm is encored into struggle!
(5+1.5-4.5)=2 dmg
-1 hp recoil

Gallade used chill
+12 EN (4/5 left)

------------

Rain counter 4-1= 3 rounds

Team FMD:
Cyclohm:
54 hp
1 en

XXX
??? hp
100 en

Team Geodude6:
Gallade:
13 hp <13 HP SUBSTITUTE>
35en

Bronzong:
100 hp
100 en

------------

geo to order
fmd to order
me to ref
 
Chill / Snatch for all 3 actions lol
1/5 chills left on gallade

------------

Rain counter 4-1= 3 rounds

Team FMD:
Cyclohm:
54 hp
1 en

XXX
??? hp
100 en

Team Geodude6:
Gallade:
13 hp <13 HP SUBSTITUTE>
47en (1 chill left)

Bronzong:
100 hp
100 en

------------
 
A1:
Cyclohm used chill
+12 EN (4 left)

Gallade used taunt
-10 EN

A2:
Cyclohm used struggle!
roll 15, no crit
(5+1.5-4.5)=2 dmg
-1 hp recoil
-5 EN

Gallade used Draining kiss!
roll 12, no crit
(5)*3/2 = 7.5
+5.625 hp
-7 EN

A3:
Cyclohm used struggle!
roll 11, no crit
(5+1.5-4.5)=2 dmg
-1 hp recoil
-5 EN

Gallade used confusion
Roll: 15, no crit
Roll 2, no confuse
(5)= 5 dmg
-3 EN

------------

Rain counter 2-1= 1 round

Team FMD:
Cyclohm:
52 hp
3 en

XXX
??? hp
100 en

Team Geodude6:
Gallade:
13 hp <9 HP SUBSTITUTE>
27en (1 chill left)

Bronzong:
100 hp
100 en

-------------

geodude orders
fmd orders
i ref
 
A1:
Cyclohm used struggle!
roll 11, no crit
(5+1.5-4.5+3)=5 dmg
-1 hp recoil
-5 EN KO

Gallade used fairy wind
-3 EN

---------------

Team FMD:
Cyclohm:
-- hp
KO en

XXX
??? hp
100 en

Team Geodude6:
Gallade:
13 hp <4 HP SUBSTITUTE>
24en (1 chill left)

Bronzong:
100 hp
100 en

-------------
 
Forfeit so...

Geodude6:
+2 cc for entering a 2v2 singles battle
Then only Gallade: +3 MC, +3 KOC

Im gonna count this as a 1v1 that lasted 6 rounds, thus
Me: +6 UC
 
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