Circle Jerk Flash - Fort vs. Geo

Rules:
Format:
1v1 FE FLASH
DQ Time: fuq dis
Arena: Standard
Chills and Recoveries: 5/2
Substitutions: 2
Abilities? All
Training Items? All
Mega Evolutions? Yes

Teams
Geodude 6

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Emma [Sableye] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
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ghost.gif

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: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
ghost.gif
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43-
Size Class: 2
Weight Class: 2
Base Rank Total: 17

sableye-mega.png

Gemstone [Mega Sableye] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
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ghost.gif


Mega Ability:
Magic Bounce: (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17-
Size Class: 1
Weight Class: 5
Base Rank Total: 18

EC: N/A
MC: 0
AC: 5/5

Moves: (??/111)
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Punishment
Power Gem
Confuse Ray
Quash
Knock Off
Shadow Claw
Foul Play
Shadow Ball

Captivate
Feint
Imprison
Metal Burst
Moonlight
Recover
Sucker Punch
Trick

Focus Punch
Calm Mind
Toxic
Hidden Power [Ground]
Sunny Day
Taunt
Protect
Telekinesis
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
Rest
Attract
Low Sweep
Payback
Will-O-Wisp
Endure
Psych Up
Retaliate
Poison Jab
Swagger
Sleep Talk
Substitute
Dark Pulse
Power-Up Punch
Dazzling Gleam

Body Slam
Counter
Dynamic Punch
Fire Punch
Gravity
Ice Punch
Low Kick
Magic Coat
Mega Kick
Metronome
Mimic
Pain Split
Role Play
Snatch
Spite
Thunder Punch
Wonder Room

Helping Hand
Lick
Octazooka
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Neville [Gyarados] (M)
Nature: Impish (+1 Def, -1 SpA)
Type:
water.gif
flying.gif

water.gif
: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
flying.gif
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4+
SpA: Rank 1-
SpD: Rank 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20

gyarados-mega.png

Neville [Mega Gyarados]
Nature: Mild
Type:
water.gif
dark.gif

water.gif
: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
dark.gif
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Mega Ability:
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Stats:
HP: 100
Atk: Rank 7
Def: Rank 5+
SpA: Rank 2-
SpD: Rank 5
Spe: 81
Size Class: 6
Weight Class: 7
Base Rank Total: 25

EC: 6/6
MC: 0
AC: 5/5

Moves:
Splash
Thrash
Tackle
Bite
Dragon Rage
Ice Fang
Flail
Aqua Tail
Crunch

Protect
Earthquake
Bide
Skull Bash
Payback
Endure
Stone Edge

Bounce
Iron Tail
Outrage

Bubble
Dragon Rage
Hydro Pump
Reversal
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Juno [Heracross] (F)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)
Type:
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fighting.gif

bug.gif
: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
fighting.gif
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Swarm: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 98+
Size Class: 3
Weight Class: 4
Base Rank Total: 19

heracross-mega.png

Juno [Mega Heracross] (F)
Nature: Jolly (+15% Spe, +9% Acc, -1 SpA)
Type:
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fighting.gif


Mega Ability:
Skill Link: (Passive) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1-
SpD: Rank 4
Spe: 87+
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: N/A
MC: 0
AC: 5/5

Attacks:
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Take Down
Reversal
Feint
Pin Missile
Close Combat
Megahorn

Bide
Double-Edge
Pursuit
Revenge
Rock Blast

Protect
Smack Down
Earthquake
Dig
Double Team
Retaliate
Giga Impact
Stone Edge

Double-Edge
Focus Punch
Helping Hand
Knock Off

vs.

Fort Colorcastle
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Beedrill (Female) "Berserka"
Types: Bug/Poison
Bug STAB: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities: Swarm / Sniper (H) / Adaptability (MEGA)
Nature: Jolly (+Atk, -Speed, +9% Acc)
Stats:
HP:
100
Atk: 3
Def: 2
SpA: 1-
SpD: 3
Spe: 87+
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Atk: 6
Def: 2
SpA: 0-
SpD: 3
Spe: 167+
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 5/5
MC: 2
AC: 2/5
Attacks:
Level Up

Poison Sting
String Shot
Bug Bite
Harden
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Poison Jab
Fell Stinger

Tutor
Electroweb
Iron Defense
Drill Run

TM/HM
Protect
Roost
Brick Break
Aerial Ace
Attract
X-Scissor
U-turn
Sleep Talk
Substitute

Order:
Fort Colorcastle send out and equips!
Geodude6 sends out, equips, orders!
Fort Colorcastle orders!
I ref
 
Heracross @ Heracronite / Heart Scale

[mega evolve] Rock Blast~Rock Blast~Rock Blast
if protect feint
 
Round 1

Geodude6
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Heracross @ Scale
Type: Bug/Fighing
Abilities: Swarm/Guts/Skill Link
HP:100/100
EN:: 100/100
Atk: 5
Def: 3
SpA: 1
SpD: 4
Spe: 87
Size Class: 3
Weight Class: 4
Status: None

vs.

Fort
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Beedrill @ Amulet Coin
Type: Bug/Poison
Abilities: Swarm/Sniper/Adapt
HP: 100/100
EN:: 100/100
Atk: 3
Def: 2
SpA: 1
SpD: 3
Spe: 87
Size Class: 2
Weight Class: 3
Status: None

A1
Heracross mega evolves and uses Rock Blast! (-7)
((15 + 11 - 3) * 1.5) = 34.5
3154, 6749, 4738, 3738, 3735 no crit
2547 hits

Beedrill mega evolves and uses Aerial Ace! (-4)
((6 + 9 - 6) * 2.25) = 20.25
4722, no crit

A2
Beedrill uses Aerial Ace (-8)
((6 + 9 - 6) * 2.25) = 20.25
6733 no crit

Heracross uses Rock Blast (-11)
((15 + 11 - 3) * 1.5) = 34.5
6749, 3757, 4733, 1055, 715 no crit
3756 hits

A3
Beedrill uses Aerial Ace (-8)
((6 + 9 - 6) * 2.25) = 20.25
895 no crit

Heracross uses Rock Blast! (-15)
((15 + 1 + 11 - 3) * 1.5) = 36
174 CRIT, 5385, 1033, 9064, 738 no crit
3546 hits
faints

POST-ROUND

Geodude6
heracross-mega.png

Heracross @ Scale
Type: Bug/Fighing
Abilities: Skill Link
HP: 39/100
EN:: 67/100
Atk: 8
Def: 4
SpA: 1
SpD: 4
Spe: 87
Size Class: 3
Weight Class: 4
Status: None

vs.

Fort
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Beedrill @ Amulet Coin
Type: Bug/Poison
Abilities: Adapt
HP: -5/100
EN:: 100/100
Atk: 6
Def: 2
SpA: 0
SpD: 3
Spe: 167
Size Class: 3
Weight Class: 3
Status: None

Geodude6: +1 CC
Heracross: +3 KOC, +3 MC

Fort Colorcastle: +2 CC
Beedrill: +2 MC, 1 ac

me: +3 UC
1 CC + 2 CC = 3, 333333 illucynati pls
 
Last edited:
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