Fort v Geo p1

JJayyFeather

Drifting~
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Fort Colorcastle
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65-mega.png

Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
psychic.gif
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: 7
AC: 5/5

Moves: 100
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power
Hyper Beam
Hypnosis
Ice Punch
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Natural Gift
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Substitute
Sunny Day
Taunt
Telekinesis
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon

Geodude6
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Harlot [Infernape] (F)
Nature: Hasty (+15% Spe, +18% Acc, -1 Def)
Type:
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: Fire STAB, immune to burn status. Brighten Command.
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: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 125+
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Moves:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Feint
Torment
Facade
Close Combat
Fire Spin
Slack Off
Acrobatics
Flamethrower
Flare Blitz

Assist
Blaze Kick
Counter
Double Kick
Encore
Fake Out

Hidden Power [Ice]
Hyper Beam
Protect
Solarbeam
Earthquake
Dig
Brick Break
Fire Blast
Low Sweep
Overheat
Focus Blast
Fling
Endure
Shadow Claw
Giga Impact
Stone Edge
Rock Slide
Grass Knot
U-Turn

Covet
Endeavor
Focus Punch
Gunk Shot
Thunder Punch

Geo equips and orders
Fort equips and orders
I ref
 
alakazam.png
@ EXP Share
90/100 | 1/2/5/3/138 [+22]

infernape.png
@ Heart Scale
100/100 | 4/2/4/3/125 [+18]

====
R1

6267 1526
Flare Blitz -8en
(12+3+3)*1 = 18
Recoil: 6

Counter -15en
(18)*1.5 = 27

3893 3584
Flare Blitz -12en
(12+3+3)*1 = 18
Recoil: 6

Trick -6en

9056 7029
Flare Blitz -16en
(12+3+3)*1 = 18
Recoil: 6

Counter -15en
(18)*1.5 = 27
====

alakazam.png
@ Heart Scale
36/64 | 1/2/5/3/138 [+22]

infernape.png
@ EXP Share
28/64 | 4/2/4/3/125 [+18]

Fort Colorcastle orders
Geodude6 orders
I ref
 
alakazam.png
@ Heart Scale
36/64 | 1/2/5/3/138 [+22]

infernape.png
@ EXP Share
28/64 | 4/2/4/3/125 [+18]

====
R2

4523 9892
Flare Blitz -20en
(12+3+3)*1 = 18
Recoil: 6

Counter Strike: Global Offensive -73.5en
(18)*2.25 = 40.5
====

alakazam.png
@ Heart Scale
18/KO | 1/2/5/3/138 [+22]

infernape.png
@ EXP Share
KO/44 | 4/2/4/3/125 [+18]

Rewards
Fort Colorcastle | 1 CC
- Alakazam | 4 MC, 3 KOC
Geodude6 | 1 CC
- Infernape | 4 MC, 3 KOC
jayelt413 | 3 UC
 
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