We're doing doubles because I'm not dealing with Shuckle. :(
Fort
Syclant (M) Spieky, God of Trolls
Nature: Hasty (x1.15 Spe, +23% Acc, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to Hail, freezing and Sheer Cold, Frost Command
Frost Command: Ice moves have triple freeze chance for 6a. Only available to mons naturally Ice Type. 5 EN cost & 0 Priority
Bug: Bug STAB; Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (UNLOCKED): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their BAP multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Takes effect before any additive effects. Combos only get affected if combo BAP is 6 or less.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 140+ (+23 Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 2
AC: 5/5
Moves:
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear
Ice Punch
Freeze Dry
Bug Buzz
Counter
Pin Missile
Signal Beam
Spikes
Water Pulse
Tail Glow
Hidden Power Fire
Blizzard
Protect
Dig
Aerial Ace
U-Turn
Taunt
Infestation
Earthquake
Earth Power
Endure
Aurumoth (Female) "Cheater the Haxxy Illusionist"
Types: Bug / Psychic
Abilities: Weak Armor / No Guard / Illusion (UNLOCKED)
Nature: Sassy (+SpD, -Spe, -10% Evasion)
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5
SpD: 3+
Spe: 81-
Size Class: 3
Weight Class: 7
Base Rank Total: 13
EC: 9/9
MC: 0
AC: 5/5
Attacks (29):
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confusion
Counter
Disable
Dragon Dance
Final Gambit
Heal Pulse
Hydro Pump
Light Screen
Protect
Psyshock
Quiver Dance
Reflect
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Solar Beam
Steel Wing
String Shot
Substitute
Sunny Day
Tackle
Tail Glow
Thunder
Trick
Will-O-Wisp
Zen Headbutt
Burmy (F) Quacke
Type: Bug
Abilities: Shed Skin / Overcoat (H)
Nature: Brave (+Atk, -Spe, -10 Eva)
Stats:
HP: 90
Atk: 3+
Def: 2
SAtk: 2
SDef: 2
Speed: 31-
EC: 5/6
MC: 23
AC: 3/5
Moves(7):
Protect
Bug Bite
Hidden Power Water
Tackle
Electroweb
Snore
String Shot
Mamo
Sableye [Female] [Stitch]
Types:
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities::
Keen Eye - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall - This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature:
Brave, -Spe, +Atk
Stats:
HP: Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2
Base Rank Total: 16
MC: 0
AC: 5/5
Attacks (46/112):
Astonish
Captivate
Confuse Ray
Dazzling Gleam
Detect
Embargo
Endure
Fake Out
Feint Attack
Fire Punch
Flatter
Foresight
Fury Swipes
Gravity
Ice Punch
Imprison
Knock Off
Leer
Magic Coat
Mean Look
Metal Burst
Mimic
Moonlight
Night Shade
Pain Split
Payback
Poison Jab
Power Gem
Psych Up
Punishment
Quash
Recover
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Snatch
Spite
Sucker Punch
Taunt
Thunderpunch
Torment
Trick
Will-O-Wisp
Zen Headbutt
Snugglow [Male] [Kraken]
Type:
Electric - Electric STAB; immune to paralysis status.
Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Abilities:
Storm Drain - This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Vital Spirit - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Telepathy (Locked) - This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Calm (-1Atk, +1SpD)
Stats:
HP: 90
Atk (-): 1
Def: 3
SpA: 3
SpD (+): 4
Spe: 70
Size Class: 2
Weight Class: 1
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks (/57):
Level Up
Supersonic
Poison Sting
Thunder Shock
Acid
Encore
Thunder Wave
Clear Smog
Egg
Haze
Signal Beam
Shock Wave
Water Pulse
Wide Guard
TM/HM
Protect
Thunderbolt
Sludge Wave
Flash Cannon
Dazzling Gleam
Fort Colorcastle sends
Mamoswindle sends, equips, and orders
Fort Colorcastle orders
I ref
Fort

Syclant (M) Spieky, God of Trolls
Nature: Hasty (x1.15 Spe, +23% Acc, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to Hail, freezing and Sheer Cold, Frost Command
Frost Command: Ice moves have triple freeze chance for 6a. Only available to mons naturally Ice Type. 5 EN cost & 0 Priority
Bug: Bug STAB; Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (UNLOCKED): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their BAP multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Takes effect before any additive effects. Combos only get affected if combo BAP is 6 or less.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 140+ (+23 Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 2
AC: 5/5
Moves:
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear
Ice Punch
Freeze Dry
Bug Buzz
Counter
Pin Missile
Signal Beam
Spikes
Water Pulse
Tail Glow
Hidden Power Fire
Blizzard
Protect
Dig
Aerial Ace
U-Turn
Taunt
Infestation
Earthquake
Earth Power
Endure

Aurumoth (Female) "Cheater the Haxxy Illusionist"
Types: Bug / Psychic
Abilities: Weak Armor / No Guard / Illusion (UNLOCKED)
Nature: Sassy (+SpD, -Spe, -10% Evasion)
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5
SpD: 3+
Spe: 81-
Size Class: 3
Weight Class: 7
Base Rank Total: 13
EC: 9/9
MC: 0
AC: 5/5
Attacks (29):
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confusion
Counter
Disable
Dragon Dance
Final Gambit
Heal Pulse
Hydro Pump
Light Screen
Protect
Psyshock
Quiver Dance
Reflect
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Solar Beam
Steel Wing
String Shot
Substitute
Sunny Day
Tackle
Tail Glow
Thunder
Trick
Will-O-Wisp
Zen Headbutt

Burmy (F) Quacke
Type: Bug
Abilities: Shed Skin / Overcoat (H)
Nature: Brave (+Atk, -Spe, -10 Eva)
Stats:
HP: 90
Atk: 3+
Def: 2
SAtk: 2
SDef: 2
Speed: 31-
EC: 5/6
MC: 23
AC: 3/5
Moves(7):
Protect
Bug Bite
Hidden Power Water
Tackle
Electroweb
Snore
String Shot
Mamo

Sableye [Female] [Stitch]
Types:
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities::
Keen Eye - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall - This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature:
Brave, -Spe, +Atk
Stats:
HP: Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2
Base Rank Total: 16
MC: 0
AC: 5/5
Attacks (46/112):
Astonish
Captivate
Confuse Ray
Dazzling Gleam
Detect
Embargo
Endure
Fake Out
Feint Attack
Fire Punch
Flatter
Foresight
Fury Swipes
Gravity
Ice Punch
Imprison
Knock Off
Leer
Magic Coat
Mean Look
Metal Burst
Mimic
Moonlight
Night Shade
Pain Split
Payback
Poison Jab
Power Gem
Psych Up
Punishment
Quash
Recover
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Snatch
Spite
Sucker Punch
Taunt
Thunderpunch
Torment
Trick
Will-O-Wisp
Zen Headbutt

Snugglow [Male] [Kraken]
Type:
Electric - Electric STAB; immune to paralysis status.
Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Abilities:
Storm Drain - This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Vital Spirit - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Telepathy (Locked) - This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Calm (-1Atk, +1SpD)
Stats:
HP: 90
Atk (-): 1
Def: 3
SpA: 3
SpD (+): 4
Spe: 70
Size Class: 2
Weight Class: 1
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks (/57):
Level Up
Supersonic
Poison Sting
Thunder Shock
Acid
Encore
Thunder Wave
Clear Smog
Egg
Haze
Signal Beam
Shock Wave
Water Pulse
Wide Guard
TM/HM
Protect
Thunderbolt
Sludge Wave
Flash Cannon
Dazzling Gleam
Fort Colorcastle sends
Mamoswindle sends, equips, and orders
Fort Colorcastle orders
I ref