Resource ORAS OU Simple Questions, Simple Answers MKII (Read the OP First!) (Now with 100% more Rules!!!)

Due AM's comments and as he in part speaks for the council I'm fine to let the matter rest. However I will respond to the relevant points from Sanger Zonvolt as I'm not in agreement with them.

No, I said run something with one of 5 possible coverage moves. Run whatever you want on M-Garde, you have 5 other mons.
Point is I don't like inferior coverage, on "the other five pokemon" it also stands as inferior coverage. It gives me the options of run the pokemon that deals with the core but deals with not as much of the rest of the meta as what I have currently/run the coverage existing pokemon that does the same. Neither feels great.

Then use your other 4-5 team members and don't let Azu die?
It's a specific example, however the point still stands you really have to run the same coverage on multiple pokemon to get past the core. See below.

Then can't you run 1 mon to deal with Mega Sableye and 1 to deal with Shedinja? Yeah, they can run a mon that helps to beat that mon, but isn't that why you both take 6 mons into battle.
That's precisely the fallacy, because 1 mon to beat Sableye and 1 mon to beat Shedinja and 1 mon to beat their third mon all comes off as crap. You have to gamble on their switches to make it work and give you the edge, and while that's no different to regular match-ups in regular match-ups you don't have one pokemon that's invulnerable if you make the wrong switch, so you can still usually do damage and go for the sack and try and re-gain momentum. With Shedinja that doesn't happen, it offers a distinct match-up advantage.

I mean, you have to run certain pokemon to deal with Mega Charizard X, and not all of them fit on every team type. Forgive me, but I'm not seeing why you don't have to counterplay Shedinja, but you should have to counterplay anything else on the viability rankings. Also, things that murder Shedinja without weird coverage options:
  • Clefable
  • Tornadus
  • Excadrill
  • Heatran
  • Hoopa-U
  • Landorus-T
  • Talonflame
  • Weavile
  • Gengar
  • Gliscor
  • Kyurem-B
  • Rotom-W
  • Tyranitar
  • Hippowdown
  • Jirachi
  • Mew
  • Togekiss
  • Terrakion
  • Volcarona
  • Chansey
  • Dragalge
  • Hydreigon
  • Quagsire
  • Victini
  • Crawdaunt
  • Mandibuzz
  • Zapdos
And that's a conservative list cutting out the Megas, anything below B- and mons that would have to use a move that's slashed over another move that can't deal with it.
I think that's ultimately the point to why people wouldn't suspect it, because there's a lot of OU that can handle it. However on the flip side, why not get rid of it? If it encourages more teams to run out-lying options and more varied approaches, isn't that a healthier meta than a situation where such teams are restricted for lack of Shedinja/Mega Sableye coverage, which as I've pointed out is a great core due to the match-up invulnerability problem I mentioned that Shedinja creates (noticing that a fair few of the pokemon you've mentioned here don't combat the core, allowing for the match-up disparity to exist)? Is it really a good situation that there are a lot of 1700+ teams with the core for the reason it is so easy to wall off so much of the meta in two pokemon alone?

As I said, this matter is done anyway. If anyone wants discuss the situation up with me further we can take it to PMs and not bog down the thread, I was simply asking for what was the best channel to raise this complaint seriously before - however seeing as responders asked me straight forward questions about what it was I didn't like about the meta I have straightforward answers.
 
Hello Smogon, got a quick question.

I've been a long time pokemon hunter and I've recently began to become competitive. I love the database but I don't understand what the OU, UU, NU, Uber, etc formats mean. Is one better than the other? An explanation or redirection to a guide explaining each format would greatly be appreciated.

Thank You
 
Hello Smogon, got a quick question.

I've been a long time pokemon hunter and I've recently began to become competitive. I love the database but I don't understand what the OU, UU, NU, Uber, etc formats mean. Is one better than the other? An explanation or redirection to a guide explaining each format would greatly be appreciated.

Thank You
The different formats are mostly based off of usage. OU is the standard tier which others are based on. UU, for example, consists of all the Pokemon that do not meet the usage requirements for OU. Ubers, on the other hand, is made up of Pokemon considered too powerful for OU. You can find the list of different tiers here.
 
Hello Smogon, got a quick question.

I've been a long time pokemon hunter and I've recently began to become competitive. I love the database but I don't understand what the OU, UU, NU, Uber, etc formats mean. Is one better than the other? An explanation or redirection to a guide explaining each format would greatly be appreciated.

Thank You
With the large selection of mons out there, it's impossible to have all of them be good in a single meta, which causes some mons to be used more often than others and for many mons to not be used at all. Thus, we have a usage-based tiering system set up so that as many mons as possible have a tier where they can shine. The default tier is OU (overused), and mons that are not used enough in OU drop down to the next highest tier UU (underused). You can use any mon in OU regardless of its tier, but only underused mons are legal in UU. This same system applies to RU: mons that are underused in UU drop down to RU, where mons commonly used in UU are not legal.

The tiers are ordered as such:
High usage
  • OU
  • UU
  • RU (rarely used)
  • NU (never used)
  • PU (doesn't stand for anything)
Low usage

Ubers is a special case. Ubers is comprised of mons that were deemed too strong in OU. It's considered its own tier, but the usage of mons in Ubers doesn't affect OU or lower tiers, and nothing is sent from OU to Ubers solely because of usage. From time to time though, we do hold what's called a Suspect Test if we think a mon might be too powerful for OU.

Hopefully that provides a brief summary.

And I don't care that you ninja'd me QueBien, I'm still posting my essay
 
Ha Ha actually I found both of your comments to be very informative. I clearly still have a lot to learn, but at least I have a general idea of where I should begin looks move set wise.

Thank You
 
What is the set that Jellicent runs in OU currently? Also, besides being able to spinblock, are there any other reasons to use it over Slowbro?
Its best set is SpD w/ Shadow Ball, Scald, Recover and Wisp/Taunt. It's higher special bulk and immunity to Scald burns makes it a more consistent stop to Keldeo than Slowbro on top of ghost being generally good defensive typing despite the dark weakness.
 
Its best set is SpD w/ Shadow Ball, Scald, Recover and Wisp/Taunt. It's higher special bulk and immunity to Scald burns makes it a more consistent stop to Keldeo than Slowbro on top of ghost being generally good defensive typing despite the dark weakness.

What is the set that Jellicent runs in OU currently? Also, besides being able to spinblock, are there any other reasons to use it over Slowbro?
If you run Wisp over Taunt, Hex would be the better option over SBall.
 
How do you play on a tour? I keep hearing about people playing on these who are very good but I've never seen anywhere to sign up or join in. Are they very exclusive?
 
why is dd lando-t good right now?
Adding on the littlelucario's post that SD lets Lando break through his normal counters like Hippo and Clef, and it really takes teams by surprise since Lando is so common and normally runs Scarf or defensive. Offensive teams have trouble revenge killing Lando after a RP once their priority users are dead, and Lando has the bulk + typing to reliable set up every match, and if you let it get up both a SD and RP it's pretty much gg.
 
why is dd lando-t good right now?
In addition to what was said above, bulkier Double Dance sets can also compress roles. An example from the analysis:
A more defensive spread of 132 HP / 56 Atk / 216 Def / 104 Spe allows him to outspeed Adamant Bisharp and Jolly Tyranitar pre-Rock Polish, take attacks from Talonflame and Excadrill, and reach a Leftovers number, maximizing recovery.
EV can be played around with due to tons of different speed and bulk benchmarks.
 
Okay so I only have 1 D's so against my better judgement I'm coming online to ask a favor at the risk of losing my pokemon. Are there any trustworthy people around here that can help me evolve a couple of trade-evolve pokemon? Just 2, Im not ready yet because I have too level them and find a dragon scale for kingdra but getting this out there now, I'll be ready in a couple hours probably. If you can help I love you forever, pm me response with friend code if you don't want it here. I'm tibryn @ 1865-1769-2242
 
Okay so I only have 1 D's so against my better judgement I'm coming online to ask a favor at the risk of losing my pokemon. Are there any trustworthy people around here that can help me evolve a couple of trade-evolve pokemon? Just 2, Im not ready yet because I have too level them and find a dragon scale for kingdra but getting this out there now, I'll be ready in a couple hours probably. If you can help I love you forever, pm me response with friend code if you don't want it here. I'm tibryn @ 1865-1769-2242

Of course! I'm sure someone will come along shortly, but for future reference, we have an entire Wi-Fi subforum for on-cartridge affairs. Specifically, you'll want to go here for evolution swaps. Welcome to Smogon!
 
Back
Top