I fought Fort

Its_A_Random

A distant memory
is a Top Community Contributoris a Forum Moderator Alumnus
I battle Fort Colorcastle in a 1v1 FE flash with standard rules.

TEAM FORT COLORCASTLE
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303-mega.png

Mawile [F] [Jawfang]
Types: Steel/Fairy

Abilities::
Hyper Cutter / Intimidate / Sheer Force (UNLOCKED) / Huge Power (Mega)

Nature: Careful (+1 SpD, -1 SpA)

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

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Mega Mawile [F] [Queen Jawfang]
Types: Steel/Fairy

Abilities::
Hyper Cutter / Intimidate / Sheer Force / Huge Power

Stats:
HP: 90
Atk: 4 [7 Huge Power]
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [21 Huge Power]

EC: N/A
MC: 17
AC: 5/5

Attacks (26):
Astonish
Baton Pass
Bite
Brick Break
Crunch
Facade
Fairy Wind
Fake Tears
Feint Attack
Fire Fang
Growl
Ice Fang
Iron Head
Play Rough
Poison Fang
Protect
Spit Up
Stockpile
Stone Edge
Substitute
Sucker Punch
Swallow
Sweet Scent
Taunt
Thunder Fang
Vice Grip

TEAM ITS_A_RANDOM
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Stantler [Reign Deer] (F)
NATURE: Brave (-10% Evasion)

TYPE: Normal
ABILITIES: Intimidate / Frisk / Sap Sipper (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 73 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 18

EC: N/A
MC: 0
AC: 3/5

ATTACKS (28/87)
PHYSICAL
Astonish
Bite
Earthquake
Jump Kick
Megahorn
Stomp
Tackle
Take Down
Wild Charge
Zen Headbutt

SPECIAL
Extrasensory

OTHER
Calm Mind
Captivate
Confuse Ray
Disable
Hypnosis
Imprison
Leer
Me First
Mud Sport
Protect
Role Play
Sand Attack
Skill Swap
Sleep Talk
Substitute
Toxic
Trick Room

[20:55:02] <Its_A_Random> !pick Fort Colorcastle, Its_A_Random
[20:55:03] <ASBot> Fort Colorcastle

TURN ORDER
Fort sends out and equips, I send out and equip, I order, Fort orders, I referee.
 
Go Stantler, put up a fight or something!
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Reign Deer (F) @ Heart Scale

Earthquake > Jump Kick > Earthquake
IF
Protect is used successfully, THEN use Imprison (Protect | Substitute | Bite) on the first instance.
 
ROUND ONE

FIELD EFFECTS
N/A​

Fort Colorcastle A
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(F)
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| HP/EN: 90 / 100 | TYP/ABI: STL/FAI Hyper Cutter/Intimidate/Sheer Force | Stats: 3/3/1/3/50 1/2/14 | Buffs/De-Buffs: N/A / N/A

Its_A_Random A
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(F)
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| HP/EN: 100 / 100 | TYP/ABI: NML Intimidate/Frisk | Stats: 4/3/3/3/73 4/4/18 | Buffs/De-Buffs: N/A / -10% Eva

BEGIN ROUND
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Intimidate: Blocked

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Intimidate: -1 Atk (P) (Reign Deer)
---
ACTION ONE
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Reign Deer used Earthquake!
> > >(Crit Roll [<=625]: 5735/10000; No)
> > >((10 + 1.5) × 1.5 - 2) = 15.25 DMG (Jawfang)
> > >-7 EN (Reign Deer)

303.png
Jawfang used Play Rough!
> > >(Crit Roll [<=625]: 126/10000; Yes)
> > >(11 + 3 + 3) = 17 DMG (Reign Deer)
> > >-(7 - 1) = 6 EN (Jawfang)
---
ACTION TWO
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Reign Deer used Jump Kick!
> > >(Hit Roll [<=9500]: 691/10000; Yes)
> > >(Crit Roll [<=625]: 703/10000; No)
> > >(10 + 1.5 - 2) = 9.5 DMG (Jawfang)
> > >-7 EN (Reign Deer)

303.png
Jawfang used Iron Head!
> > >(Crit Roll [<=625]: 2788/10000; No)
> > >(10 + 3) = 13 DMG (Reign Deer)
> > >-(6 - 1) = 5 EN (Jawfang)
---
ACTION THREE
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Reign Deer used Earthquake!
> > >(Crit Roll [<=625]: 2046/10000; No)
> > >((10 + 1.5) × 1.5 - 2) = 15.25 DMG (Jawfang)
> > >-7 EN (Reign Deer)

303.png
Jawfang used Play Rough!
> > >(Crit Roll [<=625]: 7660/10000; No)
> > >(11 + 3) = 14 DMG (Reign Deer)
> > >-(7 - 1) = 6 EN (Jawfang)
---
END ROUND

FIELD EFFECTS
N/A​

Fort Colorcastle A
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(F)
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| HP/EN: 50 / 83 | TYP/ABI: STL/FAI Hyper Cutter/Intimidate/Sheer Force | Stats: 3/3/1/3/50 1/2/14 | Buffs/De-Buffs: N/A / N/A

Its_A_Random A
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(F)
heartscale.png
| HP/EN: 56 / 79 | TYP/ABI: NML Intimidate/Frisk | Stats: 4/3/3/3/73 4/4/18 | Buffs/De-Buffs: N/A / -10% Eva, -1 Atk (P-1)

TURN ORDER
Fort Colorcastle orders, I order, I referee.
 
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"Nothing for it, I guess!"
*tries to mega evolve without a stone*
"As I thought: nothing."

Play Rough ~ Play Rough ~ Play Rough
IF successful p/e move THEN chill (nonconsecutively)
IF damaging ground combo THEN substitute (15).
 
9 + 2 = 11; Calcs are already correct but I add BAP boosting/reducing modifiers right away.

*scratches head*

Earthquake > Jump Kick > Earthquake

--------------------

ROUND TWO

FIELD EFFECTS
N/A​

Fort Colorcastle A
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(F)
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| HP/EN: 50 / 83 | TYP/ABI: STL/FAI Hyper Cutter/Intimidate/Sheer Force | Stats: 3/3/1/3/50 1/2/14 | Buffs/De-Buffs: N/A / N/A

Its_A_Random A
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(F)
heartscale.png
| HP/EN: 56 / 79 | TYP/ABI: NML Intimidate/Frisk | Stats: 4/3/3/3/73 4/4/18 | Buffs/De-Buffs: N/A / -10% Eva, -1 Atk (P-1)

BEGIN ROUND
---
ACTION ONE
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Reign Deer used Earthquake!
> > >(Crit Roll [<=625]: 8152/10000; No)
> > >((10 + 1.5) × 1.5 - 2) = 15.25 DMG (Jawfang)
> > >-(7 + 4) = 11 EN (Reign Deer)

303.png
Jawfang used Play Rough!
> > >(Crit Roll [<=625]: 1336/10000; No)
> > >(11 + 3) = 14 DMG (Reign Deer)
> > >-(7 + 1) = 8 EN (Jawfang)
---
ACTION TWO
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Reign Deer used Jump Kick!
> > >(Hit Roll [<=9500]: 7031/10000; Yes)
> > >(Crit Roll [<=625]: 8009/10000; No)
> > >(10 + 1.5 - 2) = 9.5 DMG (Jawfang)
> > >-7 EN (Reign Deer)

303.png
Jawfang used Play Rough!
> > >(Crit Roll [<=625]: 3801/10000; No)
> > >(11 + 3) = 14 DMG (Reign Deer)
> > >-(7 + 3) = 10 EN (Jawfang)
---
ACTION THREE
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Reign Deer used Earthquake!
> > >(Crit Roll [<=625]: 6749/10000; No)
> > >((10 + 1.5) × 1.5 - 2) = 15.25 DMG (Jawfang)
> > >-7 EN (Reign Deer)

303.png
Jawfang used Play Rough!
> > >(Crit Roll [<=625]: 5480/10000; No)
> > >(11 + 3) = 14 DMG (Reign Deer)
> > >-(7 + 5) = 12 EN (Jawfang)
---
END ROUND

FIELD EFFECTS
N/A​

Fort Colorcastle A
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(F)
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| HP/EN: 10 / 53 | TYP/ABI: STL/FAI Hyper Cutter/Intimidate/Sheer Force | Stats: 3/3/1/3/50 1/2/14 | Buffs/De-Buffs: N/A / N/A

Its_A_Random A
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(F)
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| HP/EN: 14 / 54 | TYP/ABI: NML Intimidate/Frisk | Stats: 4/3/3/3/73 4/4/18 | Buffs/De-Buffs: N/A / -10% Eva, -1 Atk (P-1)

TURN ORDER
I order, Fort Colorcastle orders, I referee.

--------------------

Well then...

Earthquake > Earthquake > Earthquake
IF
Protect is used successfully, THEN use Chill on the first instance.
IF Sucker Punch is used as part of a combination, THEN use Protect on the first instance.
 
Welp i have no answers for those orders except uhhhh nothing actually since a crit wont even kill.

here's to hoping that no one asks me to explain the middle step of
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Explosion + Extremespeed ~ cooldown (sucker punch)~ Sucker Punch

IF combo is not feasible under nomal circumstances, THEN sucker punch a1
 
ROUND THREE

FIELD EFFECTS
N/A​

Fort Colorcastle A
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(F)
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| HP/EN: 10 / 53 | TYP/ABI: STL/FAI Hyper Cutter/Intimidate/Sheer Force | Stats: 3/3/1/3/50 1/2/14 | Buffs/De-Buffs: N/A / N/A

Its_A_Random A
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(F)
heartscale.png
| HP/EN: 14 / 54 | TYP/ABI: NML Intimidate/Frisk | Stats: 4/3/3/3/73 4/4/18 | Buffs/De-Buffs: N/A / -10% Eva, -1 Atk (P-1)

BEGIN ROUND
---
ACTION ONE
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Jawfang used Sucker Punch!
> > >(Crit Roll [<=625]: 1747/10000; No)
> > >(8) = 8 DMG (Reign Deer)
> > >-6 EN (Jawfang)

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Reign Deer used Earthquake!
> > >(Crit Roll [<=625]: 236/10000; Yes)
> > >((10 + 3 + 1.5) × 1.5) = 21.75 DMG (Jawfang)
> > >-(7 + 4) = 11 EN (Reign Deer)

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Jawfang Fainted!

Its_A_Random wins!
---
END ROUND

FIELD EFFECTS
N/A​

Fort Colorcastle X
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(F)
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| HP/EN: KO / 47 | TYP/ABI: STL/FAI Hyper Cutter/Intimidate/Sheer Force | Stats: 3/3/1/3/50 1/2/14 | Buffs/De-Buffs: N/A / N/A

Its_A_Random A
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(F)
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| HP/EN: 6 / 43 | TYP/ABI: NML Intimidate/Frisk | Stats: 4/3/3/3/73 4/4/18 | Buffs/De-Buffs: N/A / -10% Eva, -1 Atk (P-1)

--------------------

PRIZES

FORT COLORCASTLE
1 CC
Mawile
: (3+1) MC

ITS_A_RANDOM
1 CC, 3 UC
Stantler
: 2 MC, 1 AC, 2 KOC

And that is a wrap!
 
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