Wait, what?
I meant paralysis only cutting speed in half now. Since 100 speed EVs have been established as a good choice for Minior, even in paralysis, it will outspeed Clefable after Shell Smash.
Wait, what?
Do we know if there's a move tutor in Sun/Moon yet? Because I feel like, if it could learn Earth Power, minior could run a decent special set as well
I was brainstorming white herb shell smash + Power Gem, Earth Power and Acrobatics. Psychic or Dazzling gleam will do for now but, yeah, I'll be swapping out earth power once we get move tutorsMove tutor will be in the remakes of Sinnoh, otherwise Kommo-o Shell Smash wouldn't just be a dream right now.
A special set for Minior would be Shell Smash/Dazzling Gleam/Power Gem/Solar Beam or Psychic if poison types matter. When it gets Earth Power that would replace the last one. But really, it's still worth running Acrobatics because you still have +2 100 attack which is huge even uninvested (you have like 156 EVs to spare at worst so that won't be the case).
I was brainstorming white herb shell smash + Power Gem, Earth Power and Acrobatics. Psychic or Dazzling gleam will do for now but, yeah, I'll be swapping out earth power once we get move tutors
Can someone grab calcs for Stone Edge vs Power Gem. I think it will be a fairly important point of contention, the accuracy vs the potential loss of KO's. But will it lose notable ones? Or will the 'Mons that will be eating Stone Edge not care for Power Gem either (eg. Skarmory's far lower SpDef stat).
Even without calc'ing, I could guarantee Acrobatics will do more vs Chomp (resists Power Gem), and intimidate will surely make Acrobatics the weaker option, especially if it is the fully defensive set.On that note, could someone look at Power Gem vs Actobatics for Garchomp and Lando-T? With rocky helmet, rough skin, and intimidate so plentiful, that might be a point of interest.
I think you had Aerodactyl set at lvl 50 instead of lvl 100.+2 252+ SpA Aerodactyl Power Gem vs. 252 HP / 8 SpD Landorus-T: 76-91 (19.8 - 23.8%) -- possible 6HKO after Leftovers recovery
I did that wrong....right? Base 100 offenses in shields down? Please tell me I've messed up somewhere. I thought it would do more than that.
That's the right calc, but it has to be more than just a Lvl50 vs Lvl100 thing lol. It's hard to tell the issue without seeing how the calc was set up.I think you had Aerodactyl set at lvl 50 instead of lvl 100.
It should be "+2 252+ SpA Aerodactyl Power Gem vs. 252 HP / 8 SpD Landorus-T: 285-336 (74.6 - 87.9%) -- guaranteed 2HKO after Leftovers recovery"
I'm really not a fan of Solar Beam. I don't want one of my main coverage options being weather-dependent (especially since Hippowdon might be able to handle Minior, need to calc), and would rather have teammates wear down whatever the Grass coverage would hit.
I think you had Aerodactyl set at lvl 50 instead of lvl 100.
It should be "+2 252+ SpA Aerodactyl Power Gem vs. 252 HP / 8 SpD Landorus-T: 285-336 (74.6 - 87.9%) -- guaranteed 2HKO after Leftovers recovery"
I'm really not a fan of Solar Beam. I don't want one of my main coverage options being weather-dependent (especially since Hippowdon might be able to handle Minior, need to calc that later), and would rather have teammates wear down whatever the Grass coverage would hit.
HP Ice is definitely an option. I think that bulky Ground types like that are super easy to pressure early with other physical attackers, putting them into range for Minior :) Because everyone is running them, and they are usually used as blanket checks to physical 'Mons.I have mentioned that Solar Beam is only to be used if your Minior is being used in a sun team. If you don't have sun then Dazzling Gleam gets you the most coverage, taking out fighting, dragon and dark types. Why would you assume I would say to use Solar Beam on a normal Minior set, anyway?
Well, regardless, it lets you choose different Pokemon because then your Minior will have different needs to be met with the grass coverage.
Another option for sun, by the way, if you don't like the riskiness of Solar Beam, is HP Fire. It has 90 power in sun.
Another other option I mentioned at the beginning of all this is HP Ice. If you don't want to have to find a way to deal with Landorus-T/Garchomp/etc then HP Ice solves the problem handily.
Would you always put the bulk of your EVs in At even if you're running a double special set?So then we can go for...
Minior @ White Herb
252 Atk/156 SpA/100 Spe
Naughty/Rash nature
-Shell Smash
-Power Gem
-Acrobatics
-EQ/Dazzling Gleam/Solar Beam
This should be the standard. Power Gem also works better against physical walls, of course:
+2 252+ Atk Minior Stone Edge vs. 252 HP / 252+ Def Skarmory: 169-201 (50.5 - 60.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 156 SpA Minior Power Gem vs. 252 HP / 4 SpD Skarmory: 267-315 (79.9 - 94.3%) -- 43.8% chance to OHKO after Stealth Rock
Best of all there's no chance to miss.
About the choice in moves, if your last move is EQ, go Naughty. If your last move is Dazzling Gleam or Solar Beam, go Rash.
Would you always put the bulk of your EVs in At even if you're running a double special set?
That's a fair point that I agree hasn't been brought up. But it's like any set-up sweeper, you would bring in in against things that wouldn't be able to OHKO it.Wow, Minior's looking like it has a lot more potential than I thought it would have. Glad it doesn't evolve into Solrock/Lunatone. However, there's one thing I've been thinking about: There are a bunch of Pokemon that can OHKO White Herb Shell Smash Minior in Shields Up. These Pokemon could take it out before it can even get started. I know that every Pokemon has its weaknesses, but no one has even addressed the possibility of Minior being OHKO'd in its first form.