Geodon't
Simza [Kadabra] (M)
Nature: Timid (+15% Spe, +25% Acc, -1 Atk)
Type:
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronise: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 121+
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/9
MC: 0
AC: 5/5
Moves:
Teleport
Kinesis
Confusion
Disable
Psybeam
Miracle Eye
Ally Switch
Recover
Future Sight
Reflect
Psychic
Trick
Telekinesis
Role Play
Barrier
Encore
Guard Swap
Power Trick
Psycho Shift
Psyshock
Hidden Power [Fire]
Taunt
Light Screen
Protect
Shadow Ball
Bide
Energy Ball
Endure
Substitute
Dazzling Gleam
Wonder Room
Fort Colonoscopy
Whismur [♂] BEATBOX
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:
Abilities: Soundproof/Rattled (‽)
Stats:
HP: 100
Atk: 2
Def: 1
SpA: 3 (+)
SpD: 1
Spe: 24 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 11
EC: 0/9
MC: 0
AC: 0/5
Attacks
Astonish
Body Slam
Circle Throw
Counter
Double-Edge
Dynamic Punch
Endeavor
Facade
Fire Punch
Fling
Frustration
Hammer Arm
Headbutt
Ice Punch
Mega Kick
Mega Punch
Natural Gift
Pound
Retaliate
Return
Rollout
Secret Power
Seismic Toss
Smelling Salts
Stomp
Take Down
Thunder Punch
Zen Headbutt
Blizzard
Disarming Voice
Echoed Voice
Extrasensory
Fire Blast
Flamethrower
Hidden Power [Ground]
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Round
Shadow Ball
Shock Wave
Snore
Solar Beam
Synchronoise
Water Pulse
Uproar
Attract
Captivate
Confide
Defense Curl
Double Team
Endure
Fake Tears
Howl
Mimic
Protect
Psych Up
Rain Dance
Rest
Roar
Screech
Sleep Talk
Smokescreen
Substitute
Sunny Day
Supersonic
Swagger
Teeter Dance
Toxic
Work Up
72|72 Moves
NOT MAXED = NOT +4 CC
Numel [California Alchemical Math League] (F)
Nature: Quiet
Type: Fire / Ground
CAML isn't an actual pokemon. She's a mascot of the California Alchemical Math League, which used dark spells and impossible reactions to turn their mascot into a living pokemon-esque being.
Abilities: Oblivious / Simple / Own Tempo (H)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30 (-)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/6
MC: 3
AC: 1/5
Moves:
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume
Heat Wave
Mud Bomb
Endure
Ancient Power
Stockpile
Dig
Incinerate
Overheat
Protect
Will-o-Wisp
---
19 Moves
Fort Colorcastle sends out and equips
Geodude6 orders
Fort Colorcastle orders

Simza [Kadabra] (M)
Nature: Timid (+15% Spe, +25% Acc, -1 Atk)
Type:


Abilities:
Synchronise: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 121+
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/9
MC: 0
AC: 5/5
Moves:
Teleport
Kinesis
Confusion
Disable
Psybeam
Miracle Eye
Ally Switch
Recover
Future Sight
Reflect
Psychic
Trick
Telekinesis
Role Play
Barrier
Encore
Guard Swap
Power Trick
Psycho Shift
Psyshock
Hidden Power [Fire]
Taunt
Light Screen
Protect
Shadow Ball
Bide
Energy Ball
Endure
Substitute
Dazzling Gleam
Wonder Room
Fort Colonoscopy

Whismur [♂] BEATBOX
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:

Abilities: Soundproof/Rattled (‽)
Stats:
HP: 100
Atk: 2
Def: 1
SpA: 3 (+)
SpD: 1
Spe: 24 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 11
EC: 0/9
MC: 0
AC: 0/5
Attacks

Astonish
Body Slam
Circle Throw
Counter
Double-Edge
Dynamic Punch
Endeavor
Facade
Fire Punch
Fling
Frustration
Hammer Arm
Headbutt
Ice Punch
Mega Kick
Mega Punch
Natural Gift
Pound
Retaliate
Return
Rollout
Secret Power
Seismic Toss
Smelling Salts
Stomp
Take Down
Thunder Punch
Zen Headbutt

Blizzard
Disarming Voice
Echoed Voice
Extrasensory
Fire Blast
Flamethrower
Hidden Power [Ground]
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Round
Shadow Ball
Shock Wave
Snore
Solar Beam
Synchronoise
Water Pulse
Uproar

Attract
Captivate
Confide
Defense Curl
Double Team
Endure
Fake Tears
Howl
Mimic
Protect
Psych Up
Rain Dance
Rest
Roar
Screech
Sleep Talk
Smokescreen
Substitute
Sunny Day
Supersonic
Swagger
Teeter Dance
Toxic
Work Up
72|72 Moves
NOT MAXED = NOT +4 CC

Numel [California Alchemical Math League] (F)
Nature: Quiet
Type: Fire / Ground
CAML isn't an actual pokemon. She's a mascot of the California Alchemical Math League, which used dark spells and impossible reactions to turn their mascot into a living pokemon-esque being.
Abilities: Oblivious / Simple / Own Tempo (H)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30 (-)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/6
MC: 3
AC: 1/5
Moves:
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume
Heat Wave
Mud Bomb
Endure
Ancient Power
Stockpile
Dig
Incinerate
Overheat
Protect
Will-o-Wisp
---
19 Moves
Fort Colorcastle sends out and equips
Geodude6 orders
Fort Colorcastle orders