I did read it, but then I thought that there would be no reason for Zydog to ever click anything besides Thousand Arrows vs a poison team, since the only thing that doesn't suffer massive damage / death after SR is Mega-Venusaur. Even vs Mega-Venusaur, if you click Thousand Arrows and only shave off 1/3 health, you can safely assume max/max+ defense, and rather than attack again, you can switch to LO lando-i (or lati@s, if dragon team) since you know it will use Synthesis on the next turn, and put immense pressure on the poison team.Did you even read what I said? Toxapex can tank an Outrage, Venu can tank a Thousand Arrows, and I can make that argument because it is choice locked 90% of the time. Can it be difficult to play around? That's just like saying can Ground in general be hard to deal with, which is a resounding yes. Is it impossible? Absolutely not, it is very check-able.
Toxapex being able to tank an Outrage means nothing when Zydog has no reason to ever use Outrage vs poison.
EDIT: The problem isn't just that poison has no switch-ins, as there are many pokemon like Hoopa-U that have an answer for everything on the opponent's type. The problem is that with SR support (easy on ground and dragon) there is not even prediction required: get your banded max speed zydog in (either on a sac, or a predicted non-attacking move), click thousand arrows, watch something die, rinse and repeat. There is no teambuilding savvy that can prevent this, as air balloons and ground immunities are ignored, and the only common poke that can switch in and not get instantly pwned is mega-venusaur, who can't exactly fight back w/o HP ice. I can't speak much for electric and rock and fire, but I imagine their problems are similar if not worse..
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