Reserving Shedinja
Edit: WIP
Edit: WIP

Overview
Shedinja @ Protective Pads / Focus Sash
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Lonely Nature
IVs: 0 Def / 0 SpD
- Endeavor
- Extreme Speed
- Soak / Spectral Thief
- Pursuit / Spectral Thief / Seismic Toss
Set Comments
Moves
Other Options
Checks and Counters
Ghost-types: Ghost-types are immune to Endeavor and Extreme Speed
Mold Breaker: Mold Breaker allows Pokemon to ignore Sturdy, allowing them to OHKO Shedinja if it isn't carrying a Focus Sash.
Ability-ignoring moves: Sunsteel Strike and Moongeist Beam ignore Sturdy, allowing them to be used to OHKO non-Focus Sash variants. Kartana is a common user of the former and Mega Gengar, Mega Mewtwo Y and Deoxys-Attack are common users of the latter.
Passive damage: Sturdy protects Shedinja
Entry hazards: The only entry hazard that doesn't harm Shedinja in any way is Sticky Web. The others will either instantly KO it or poison it.
Knock Off: Knock Off removes Shedinja's only reliable defense against contact damage or ability-ignoring moves, depending on the item it's holding.
- The combination of Shedinja's unique 1 HP and the Sturdy ability allow it to tank almost any hit.
- Protective Pads are a huge asset, allowing Shedinja to use contact moves freely
- Sturdy Shedinja's immunity to most direct attacks has caused most competent teams to prepare for it, reducing its overall effectiveness
- The introduction of ability-ignoring moves has made countering Shedinja easier
- Shedinja's low stats make it very easy to Imposterproof
- Unfortunately, this also forces it to rely on Endeavor to score KOs.
Shedinja @ Protective Pads / Focus Sash
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Lonely Nature
IVs: 0 Def / 0 SpD
- Endeavor
- Extreme Speed
- Soak / Spectral Thief
- Pursuit / Spectral Thief / Seismic Toss
Set Comments
Moves
- Endeavor is Shedinja's most reliable attacking, cutting anything that isn't immune down to 1 HP
- Extreme Speed finishes off Pokemon that have been crippled by Endeavor
- Soak cripples Ghost-types by removing their immunity to Normal-type attacks
- Spectral Thief hits most common Psychic Terrain setters and Ghost-types super-effectively
- Pursuit is used to prevent RegenVest users from switching out after being hit by Endeavor
- Seismic Toss finishes off Pokemon that can survive an Extreme Speed after Endeavor
- Maximum attack investment allow Shedinja's other moves to hit as hard as possible
- Protective Pads allow Shedinja to avoid contact damage
- Focus Sash allows Shedinja to stay in on Sunsteel Strike or Moongeist Beam users
- 0 Defense IVs and a Lonely nature allow Shedinja to deal as much damage to Imposter Chansey as possible
- Scout the opponent's team for Moongeist Beam and Sunsteel Strike users before sending in Shedinja. Mega Gengar, Mega Mewtwo Y, and Deoxys-Attack are the most common users of the former, and Kartana is a frequent user of the latter
- Hazard removal is mandatory to prevent Shedinja from becoming dead weight
- Slow pivots allow Shedinja to get in safely with minimal risk
Other Options
- Magic Guard allows Shedinja to avoid passive damage, but it becomes useless after the required Focus Sash is broken
- Safeguard protects Shedinja from status ailments
- U-Turn allows Shedinja to escape from disadvantageous matchups without passing the negative effects of moves like Leech Seed to teammates
- Safety Goggles protect Shedinja from sandstorm damage
Checks and Counters
Ghost-types: Ghost-types are immune to Endeavor and Extreme Speed
Mold Breaker: Mold Breaker allows Pokemon to ignore Sturdy, allowing them to OHKO Shedinja if it isn't carrying a Focus Sash.
Ability-ignoring moves: Sunsteel Strike and Moongeist Beam ignore Sturdy, allowing them to be used to OHKO non-Focus Sash variants. Kartana is a common user of the former and Mega Gengar, Mega Mewtwo Y and Deoxys-Attack are common users of the latter.
Passive damage: Sturdy protects Shedinja
Entry hazards: The only entry hazard that doesn't harm Shedinja in any way is Sticky Web. The others will either instantly KO it or poison it.
Knock Off: Knock Off removes Shedinja's only reliable defense against contact damage or ability-ignoring moves, depending on the item it's holding.
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