Name of the Eternal Pokémon: Onix-Eternal
New Type: Steel / Ground
New Stat distribution: 85 (+50) / 95 (+50) / 180 (+20) / 30 / 79 (+44) / 30 (-40)
Signature Move: Iron Gather (Status |
Steel | 10 PP | Heals the user's HP by 50% | Z effect: raises the user's defense by one stage)
Design/Flavor: In old days, people cherished the Eternal Onix due to it's very strong digging capabilities that it can even break through diamond with ease. This is how people mined then. When people got access to better digging tools though, the Eternal Onix felt betrayed and left them forever. Some say it's still alive, living very near the core, waiting for someone else to accept it. The entire body has turned into a brown metal, and ores of various kinds exist on it's body.
Competitive Analysis: A physical wall. Has somewhat of a good defensive typing, and electric immunity is nice, letting it check BoltBeam. Though it has an exploitable low special defense, letting hard hitting special attackers check it. It can function as a wall core with Eternal Chansey.
Onix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 0 Spe
- Iron Gather
- Stealth Rock
- Taunt / Roar
- Gyro Ball
Iron Gather is the mandatory recovery move which allows Eternal Onix to recover it's HP. Stealth Rock, as always, is a great utility move. Taunt allows Onix to stop set-up sweepers, though if this is not needed, Roar can be used to shuffle the opponent, and it works great with Stealth Rock. Gyro Ball prevents Onix from becoming Taunt bait, and it does decent damage due to a low 30 base speed.
Name of the Eternal Pokémon: Chansey-Eternal
New Type: Normal / Fairy
New Stat distribution: 250 / 5 / 64 (+59) / 35 / 135 (+30) / 50
Signature Move: Magical Egg (
Special |
Fairy | 10 PP | 100% Accuracy | (Metal Burst effect) | Z effect: 100 BP Twinkle Tackle)
Design/Flavor: Also in old times, people loved this mon due to its ability to heal anything and it's sheer kindness. Eternal Chansey never minded, as it loved healing people and Pokémon anyway. It also was not able to solely heal, as it could make a special kind of egg which was enough to threaten any Pokémon daring enough to face it. Nobody knows what happened to it today, though rumors say it still exists. Its color scheme is noticeably lighter and brighter, and the egg it caries is larger.
Competitive Analysis: A special wall. The Eternal Chansey misses using Evolite, but at the same time, something is different. For one, it has higher defense meaning it's not as weak to physical attackers (still pretty weak though), it actually has a set of resistances thanks to the Fairy typing, and it has a better way to not be Taunt bait thanks to Magical Egg. It forms a good wall core with Eternal Onix.
Chansey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Stealth Rock / Heal Bell
- Toxic
- Magical Egg
Soft-Boiled is the mandatory recovery move. Stealth Rock is always usefull, though if Eternal Chansey is being run with another Stealth Rock user, it can run Heal Bell instead. Toxic find its use mostly on stall teams. For more offensive teams Thunder Wave can be run instead. Magical Egg prevents Taunt bait, and can do a large chunk to an opponent. In place of one of the utility moves Whish can be run.
Name of the Eternal Pokémon: Cranidos-Eternal
New Type: Rock / Fighting
New Stat distribution: 67 / 159 (+34) / 60 (+20) / 30 / 60 (+30) / 118 (+60)
Signature Move: Head Strike (
Physical |
Fighting | 80 BP | 10 PP | 100% Accuracy | 10% chance to lower the opponent's Defense | Z effect: 160 BP All-Out Pummeling)
Design/Flavor: A Pokémon from old that was a dangerous threat to any who dared to attack it. It has MASSIVE strength and if something gets hit from one of its headbutts, they die. Headbutting hurts it though, even if it hits. If a mon does not bother it, then this won't bother it either. Point said. Its blue sections have become red, and the spikes on the back of its head are bigger.
Competitive Analysis: This thing has a massive attack and somewhat of a speed, allowing it to wallbreak. Sheer Force sets are ran well, given it has two STAB Sheer Force boosted moves in Rock Slide and Head Strike. The mon has good coverage from its STABs alone, and also gets a big movepool, containing Fire and Thunder Punch, Zen Headbutt, Crunch, Iron Head, and Earthquake. Though the mon is very frail, fails to outspeed some mandatory threats, and has no priority to back it up.
Cranidos @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Head Strike
- Fire Punch / Thunder Punch / Zen Headbutt / Iron Head / Crunch
- Fire Punch / Thunder Punch / Zen Headbutt / Iron Head / Crunch
Rock Slide and Head Strike are the obvious STABS which get Sheer Force boosted, and for coverage, pick your poison. Fire Punch can break Skarm and Ferro. Thunder Punch can break Tox and Fini. Zen Headbutt also breaks Tox but instead of Fini, it gets Venu. Iron Head breaks Clef. Crunch breaks Mew.