The forgotten sibling

For about a week or so, I've been tinkering with Flareon; the forgotten Eeveelution, and I think I've hit upon something.

Maybe...it's not meant to be a physical sweeper.

It's entirely possible we've been trying (or not trying, as it were) to use this pokémon completely wrong.

Without further ado; I give you: Flareon V2!

Flareon @ Leftovers
Impish, Flash Fire
132@HP, 202@Def, 176@SpDef
- Wish/Will-o-wisp
- Charm/Tickle
- Return
- Fire Fang

(If you use Will-o-wisp you can use Charm or Tickle, but if you use Wish you NEED charm)

The Flareon that has gone toe-to-toe with Salamence makes it's primary appearance.

304HP makes for maximum potential Leftovers recovery, and 300SpDef makes it capable of switching in on a special move. Best used with wish support (negligable if it actually HAS wish) and/or in a team with a distinct fire weakness.

it's physical defense is it's downfall; with a mere 226 Def, Flareon needs the support of Charm, or at least an ally with itimidate...something to lessen the damage from impending physical blows.

And so, I leave my Flareon up for scrutinization; It has proven itself to me many a time...let's see if it catches anyone else's eye.
 
It's not a dedicated wall, per~se. It's an idea brought about by someone's comment of:

"For being a bad defensive type, Fire has the second most resistances next to steel."

It's part special wall, but primarily to be used in the same sense as, say, Gardevoir. Able to take a special hit, but primarily for a tactical advantage and support, or sorts.
 
The only good use for Flareon I can see is in Trick Room or one crazy set I thought of that was meant to combat TR and Set up Sunny Day (and there are better pokes for this).
 
What really does this thing do that others can't? As far as I can see, this is kinda useless and squanders its one good point, its Attack. Even though Fire has a bunch of resistances (Ice, Grass, Bug, Steel, Fire), only Ice is actually common as a main move; most of the Pokemon using these attacks have stronger ones to smack Fire with. Additionally, its three weaknesses, Water, Ground, and Rock, are quite possibly the worst ones to have, as all are extremely common. So anyways, in regards to this Flareon set, I'd rather not.
 
I would personally change that round to Wish/WoW/Fire Fang or Protect or Roar/Return turning it into some sort of support.
 
Flareon doesn't quite have the defensive capabilities to utilize roar efficiently...as for Wow&Wish, plausible, but Flareon's gonna ache form the minor Atk cut instead of the big one Charm offers.

And yes; it did take on the Salamence...
switched into Flamethrower safely, charmed, and swept with Return...(of course, my team at the time was burn-oriented, so it had a previous burn, but still...)

I'm not saying Flareon's top-tier potential...I'm just trying to find a way to slavage it form UU, y'know?
 
You came into a burned Salamence's Flamethrower, Charmed it some more then killed it while it stayed in? I think you have your opponent to thank for that, not Flareon.

I hate nintendo. Also, Flareon is the coolest eon.

Keep us updated.
 
Flareon will always be my favorite Eeveelution.

I *do* think roar is useable though - if it's in against something like Gyarados, what trainer in their right mind is going to think that Flareon will stay in on it? Dos DD's, Flareon Roars, hopefully to bring in something a little less intimidating (pardon the pun).

In summary, you should use your opponent's underestimation to your advantage.
 
Flareon Roaring out Gyarados accomplishes nothing, except a very big laugh if you Roar in Dugtrio or something. Gyarados can just come in again unless you use Will-o-Wisp on the switch, but you should have done that straight away. Don't even bring Taunt in the argument because that negates Roar as well.

Earlygame Gyarados is more likely to Taunt (to prevent a switch-in from setting up some sort of spikes or in general) or even Earthquake/Waterfall to do some damage to whatever switches in than to try and Dragon Dance right away, too.
 
I think Leafeon is the forgotten sibling. I'd love to be able to put that little bugger to use. I haven't seen much Glaceon either...

Flareon will always suffer b/c of his crap def/hp though.
 
Even with Flare Blitz, Flareon will still suck in OU. NEVER make that assumption. Oh, and the set? no.

O RLY i tried out a choice band set on a shoddy mod server, on a sunny team, and it PWNT serious noobs!
EDIT: oh yeah the set. it is sort of strange, there will definately be a surprise factor... WHY OH WHY did they make stealth rock? and make fire fang have low base power? and give flareon no flare blitz..
 
I think Flareon could be an OK user of Curse...

Flareon
Adamant/Careful Nature
252 HP/252 Sp. Def/4 ATK (or 252 HP/252 ATK/4 Sp. DEF)
*Leftovers*

~Curse
~Fire Fang
~Bite/Iron Tail/Rock Smash
~Wish

This helps take advantage of that Base 110 Sp. DEF. You could max Sp. DEF for for staying power, and Flareon has a Base 130 ATK as a good initial start. On the other hand, the base power of Flareon's moves are extremely low...so max attack can be prefered.

What sets Flareon apart from other Cursers is that it isn't fucked up by Will-O-Wisp. Think about Snorlax, Mamoswine, Regirock, Registeel, and Swampert. All common cursers. They end up being trashed by Wisp unless their is an Aromatherapist on the team, or if they are carrying Rest, which brings up another good point. Flareon also has a somewhat reliable healing move in Wish. Although Gastrodon (another curser) has Recover, it's offset by it's somewhat par ATK score.

I highly doubt this would work in OU, given it can't survive much up there outside of Fire attacks, Ice attacks, and some bug attacks, but it actually has Potential in UU, and here are some Calcs...:

Against Flareon (+1 DEF):

Solrock EQ (80 ATK Evs):
46.11% - 54.19% (2-3HKO, while Flareon can Strike back with Iron Tail)

Poliwrath Waterfall (Max Attack, positive nature):
66.17% - 77.84% (2HKO)

Sadly Flareon can't touch Poliwrath. The same goes for Mantine.

Hypno Psychic (0 Sp. ATK) against 252HP/252 Sp. DEF
11.68% - 13.77% (lol)

Hypno Psychic vs. 4 Sp. DEF Flareon
14.37% - 17.07%

Ill post more calcs up later...
 
Flareon is only bad, IMO, for one reason. It's the fourth generation, and it's a shame it has such a poor moveset. What a shame. It lost what little it already had, I can't stop saying 'what a shame'.

Doesn't it still die to everything?
60 Base Defense and 65 HP doesn't make a good wall.
It has better HP and SD than Spiritomb, and equal SD to Grumpig and and Slowking, common UU walls. Granted, it doesn't have their Defense or HP, but they don't have the same base attack as Ho-oh, Breloom, and Garchomp, or better than Heracross, Gyarados, Azelf, and Electrivire like Flareon does.

I hate nintendo. Also, Flareon is the coolest eon.
Statement 1: Decent Games=/= Fanservice

Statement 2: All the way.
 
flareon will still suck even if it gets flare blitz. look at arcanine, barely used despite the fact that it gets flare blitz (along with everything else flareon already has) and has kickass stats.

the fact of the matter is that unless nintendo is willing to reconsider what movepool a dog/cat-ish pokemon has (speaking in general here), flareon or arcanine will never have enough type coverage to be usable.
 
eeveelutions all suffer the same thing

crappy learning sets

none of them are amazing with it

they get like no type coverage at all without hidden power, and 2 of them have a higher attack than special attack (not counting umbreon cause...he's a tank)

glaceon has a horrid typing, flareon can't use it's attack, and leafeon...i don't know about him, i rarely ever see one used, but he suffers from bad movepool syndrome

but no one gets it worse than flareon...and luxray, glaceon just has no speed and a really bad typing

flareon needs flareblitz

i think just that alone will make it used more, i mean a 120 BP move, now add stab increases that to a 180 BP move, coming off a base 130 attack stat (which maxes at 394), that's some insane damage there

i think flareon would move out of UU for being too powerful, but it is slow..so don't know

flareon and glaceon i think really got screwed cause of speed, so maybe they could be good in a TR team
 
I one saw a guy with a sig quote that made me laugh for about 10 minutes:

"Every pokemon is good for something, and has a usable set . . . except Flareon."

LOL/T.T Poor Flareon. I agree with others though that even if it had Flare Blitz the thing would be hosed.

As for Arcanine and his coverage-- he has freaking great coverage. He gets Dragon Pulse + Flare Blitz (or Overheat/Flamethrower), which is the same dual attack type that Salamence relies on. Throw in Thunderfang, the Strongest Priority move (extreme speed), Crunch, Reversal, and whatever Hidden Power you want (Grass anyone?) and his coverage is pretty damn good. Mostly seeing how he has great stats on Special and Physical sides to take advantage of moves on both sides (unlike Flareon who really wishes his physical and special attack were switched).

His Problem (and to a large degree Flare's and Rapidash's problem) is that he's a mono-fire type. :P

No second Stab (Boy does Arcanine wish he were fire/dragon) and weakness to afformentioned ROCK, water and ground weaknesses makes him a permanent bench-sitter despite great stats, coverage, and ability.

BTW-- you notice that every truly OU fire type is not weak to rock? OK, saying "every" isn't all that impressive when there's only two-- heatran and infernape.
 
i think only heatran, infernape, camerupt, and blaziken are the only fire types not weak to rock

moltres and charizard are the only 2 4x weak to rock
 
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