haven't made noms before, don't shoot me down if you think these are outrageous:
Arceus: A to A-
There is no doubt in my mind ekiller has just kept getting worse and worse, and yet the viability rankings do not reflect this. In gen 7 there have been a lot of things that can check and counter ekiller, which are very commonly used. First and foremost, the introduction of Marshadow, which as a ghost type is immune to extreme speed and can retaliate with cc, which is basically an ohko against most sets with life orb. While it's risky for marsh to switch into ekiller due to it maybe using sub or shadow claw, late game if Marshadow can catch it 1v1 it would cause issues. Another issue ekiller faces is overcoming the infamous zygarde-c, where it basically gets completely walled unless it's life orb ice beam, which you could say is a bit of a meme. In addition, defensive yve can also wall +2 extreme speed and deal huge amounts of damage to Arceus. Dusk mane has made defensive yve a frequent mon and is very nice to have. Celesteela can also effortless put away some ekiller sets, barring sub lefties which has become more of a frequent set in usum. Skarmory is also increasing in popularity due to dusk mane, as the iron defence set can wall it and just about have enough pp to stall it out. As you can see, the introduction of marshadow and dusk mane(inadvertently) has really decreased the viability of ekiller. I understand that ekiller is not meant to be a wall breaker, but as a anti sweeper mechanism and a late game threat, but I feel it does not pose enough of a problem for the opposition to deal with for it to be an A ranked mon. When comparing it the A mons around it, I believe it is outclassed by the likes of fairyceus, cele and ho-oh. However I am not sure how relevant comparing to other mons in the same rank is to prove it's viability, but it is still a fact it is a very weak A rank mon.
Important Calcs:
252 Atk Life Orb Marshadow Close Combat vs. 240 HP / 0 Def Arceus: 424-502 (96.1 - 113.8%) -- 75% chance to OHKO
+2 252+ Atk Arceus Extreme Speed vs. 252 HP / 252+ Def Zygarde: 171-202 (40.7 - 48%) -- guaranteed 3HKO after Leftovers recovery
0- Atk Dark Aura Yveltal Foul Play vs. 240 HP / 0 Def Arceus: 364-430 (82.5 - 97.5%) -- guaranteed 2HKO (at +2)
+2 252+ Atk Arceus Extreme Speed vs. 252 HP / 252+ Def Yveltal: 202-238 (44.2 - 52.1%) -- guaranteed 3HKO after Leftovers recovery (though some yve runs a little speed)
+2 252+ Atk Arceus Extreme Speed vs. 252 HP / 252+ Def Arceus-Fairy: 172-204 (38.7 - 45.9%) -- guaranteed 3HKO
Though sub lefties usually beats supportceus, you still have to time sub right and make sure not to get toxiced or you will get walled. Life orb sets only just about do over half so also really struggles 1v1 against supportceus. (though you could say 1v1s are irrelevant, but it can happen late game).
I understand that Arceus can be used in a supporting role as well as an offensive one, however this usually means you get trapped by m gar as some do not run coverage for it. Toxic users/steel types also still hamper support Arceus, and there is no doubt fairyceus/groundceus is a much better option.
Ferrothorn: A- to A
I would like to support cro's post that ferro should receive more recognition for the role it plays in ag. It has a very nice movepool, can avoid being trapped by gothitelle with bullet seed and walls support fairyceus/groundceus very nicely. It is also a decent Primal Kyogre check, though it can prove more unreliable than pdon and chansey due to calm sets and water spout. The ability to be able to stack hazards really is the main thing about this mon. It can pressure most defoggers barring giratina (which is decreasing in usage). Leech support can also be very nice for some times to help chip their mons and help your mons out on the switch in. While it does give some offensive physical opportunities away, the right team support can be used to overcome this, e.g Zygarde, m gar to revenge kill threats. It can also check some xerneas sets, though it usually loses to geo sets as they run focus blast, but as an emergency ferrothorn with gyro can take out xerneas. It's just an all round annoying mon to play against and almost always puts in work against most teams. Vital leech seed chips really do add up and this mon can wear down a lot of teams. Again, compared to the other mons in the A- category I would say it outclasses most of those mons due to its amazing longevity and just being a really solid mon to use.
Important Calcs:
252+ SpA Kyogre-Primal Origin Pulse vs. 252 HP / 252+ SpD Ferrothorn in Heavy Rain: 123-144 (34.9 - 40.9%) -- 60.9% chance to 3HKO after Leftovers recovery
0 Atk Ferrothorn Power Whip vs. 0 HP / 4 Def Kyogre-Primal: 270-318 (79.1 - 93.2%) -- guaranteed 2HKO
0 SpA Earth Plate Arceus-Ground Judgment vs. 252 HP / 252+ SpD Ferrothorn: 99-117 (28.1 - 33.2%) -- 85.1% chance to 4HKO after Leftovers recovery
+1 0 SpA Arceus-Fairy Flamethrower vs. 252 HP / 252+ SpD Ferrothorn: 292-348 (82.9 - 98.8%) -- guaranteed 2HKO after Leftovers recovery (not too relevant but that is beast)
https://replay.pokemonshowdown.com/gen7anythinggoes-693701477
https://replay.pokemonshowdown.com/gen7anythinggoes-694251604
https://replay.pokemonshowdown.com/gen7anythinggoes-694240280
Arceus-Dragon
C to B-
Just hear me out here. Support dragceus is honestly a set that is underrated and should be more widely considered. When you look at dragceus, it really isn't a whole lot different from waterceus and the role that it plays. It can wall eruption pdon sets which is very nice, it in fact can wall pogre when spdef invested which waterceus cannot do due to thunder. 1v1 it can beat zygarde, like waterceus, but does even more to Mega Rayquaza than ice beam due to strong winds. I am not saying it is better than waterceus, but it can play similar roles and yet is far down the viability rankings in comparison to waterceus. Dragceus does get walled by dusk mane , but wisp can be used to counter this as a way to hamper dusk mane immensely as an option. Fairy immunity is also an issue, but another option could be to toxic these mons, or use mega gar to trap fairies etc. I don't think offensive sets should be considered, but I've never tried it so I cannot speak for it. Dragon has many resistances which just makes it a very solid support mon to use. Not many other dragons can play a similar role except gira/gira o, but gira has no reliable recovery and the recent rise of dark spam in the current meta hampers gira a lot more than dragceus.
Important Calcs:
252+ SpA Kyogre-Primal Ice Beam vs. 252 HP / 216+ SpD Arceus-Dragon: 180-212 (40.5 - 47.7%) -- guaranteed 3HKO
252+ SpA Groudon-Primal Eruption (150 BP) vs. 252 HP / 0 SpD Arceus-Dragon in Harsh Sunshine: 191-225 (43 - 50.6%) -- 2.3% chance to 2HKO (if invested in more spdef than this would be a lot safer)
0 SpA Draco Plate Arceus-Dragon Judgment vs. -1 0 HP / 4 SpD Rayquaza-Mega: 452-534 (128.7 - 152.1%) -- guaranteed OHKO
0 SpA Draco Plate Arceus-Dragon Judgment vs. 252 HP / 0 SpD Zygarde: 318-374 (75.7 - 89%) -- guaranteed 2HKO after Leftovers recovery
(couldn't find dragceus replays unfortunately sry)
Edit:
Slurpuff: unranked to D
I'm not sure if someone has already nommed this but I think slurpuff should definitely be ranked. It has a very good movepool for a web setter, with the likes of yawn, webs(obv) magic coat, dazzling gleam (mega sabe). Unburden is also a very important ability as you need the speed boost for taunt users, as you magic coat first and then lay webs if they hit and unburden activates once it goes under half hp. Shuckle has certainly become more unreliable due to dusk mane using its z, which can be played around but is certainly an annoyance and a threat. Smeargle is still arguably a better web setter, but it does have niche counters and doesn;t always get webs up, making slurpuff a really solid option.
Important calcs:
0 SpA Slurpuff Dazzling Gleam vs. 252 HP / 0 SpD Sableye-Mega: 134-162 (44 - 53.2%) -- 25% chance to 2HKO
252+ SpA Slurpuff Dazzling Gleam vs. 252 HP / 0 SpD Sableye-Mega: 192-228 (63.1 - 75%) -- guaranteed 2HKO
Arceus: A to A-
There is no doubt in my mind ekiller has just kept getting worse and worse, and yet the viability rankings do not reflect this. In gen 7 there have been a lot of things that can check and counter ekiller, which are very commonly used. First and foremost, the introduction of Marshadow, which as a ghost type is immune to extreme speed and can retaliate with cc, which is basically an ohko against most sets with life orb. While it's risky for marsh to switch into ekiller due to it maybe using sub or shadow claw, late game if Marshadow can catch it 1v1 it would cause issues. Another issue ekiller faces is overcoming the infamous zygarde-c, where it basically gets completely walled unless it's life orb ice beam, which you could say is a bit of a meme. In addition, defensive yve can also wall +2 extreme speed and deal huge amounts of damage to Arceus. Dusk mane has made defensive yve a frequent mon and is very nice to have. Celesteela can also effortless put away some ekiller sets, barring sub lefties which has become more of a frequent set in usum. Skarmory is also increasing in popularity due to dusk mane, as the iron defence set can wall it and just about have enough pp to stall it out. As you can see, the introduction of marshadow and dusk mane(inadvertently) has really decreased the viability of ekiller. I understand that ekiller is not meant to be a wall breaker, but as a anti sweeper mechanism and a late game threat, but I feel it does not pose enough of a problem for the opposition to deal with for it to be an A ranked mon. When comparing it the A mons around it, I believe it is outclassed by the likes of fairyceus, cele and ho-oh. However I am not sure how relevant comparing to other mons in the same rank is to prove it's viability, but it is still a fact it is a very weak A rank mon.
Important Calcs:
252 Atk Life Orb Marshadow Close Combat vs. 240 HP / 0 Def Arceus: 424-502 (96.1 - 113.8%) -- 75% chance to OHKO
+2 252+ Atk Arceus Extreme Speed vs. 252 HP / 252+ Def Zygarde: 171-202 (40.7 - 48%) -- guaranteed 3HKO after Leftovers recovery
0- Atk Dark Aura Yveltal Foul Play vs. 240 HP / 0 Def Arceus: 364-430 (82.5 - 97.5%) -- guaranteed 2HKO (at +2)
+2 252+ Atk Arceus Extreme Speed vs. 252 HP / 252+ Def Yveltal: 202-238 (44.2 - 52.1%) -- guaranteed 3HKO after Leftovers recovery (though some yve runs a little speed)
+2 252+ Atk Arceus Extreme Speed vs. 252 HP / 252+ Def Arceus-Fairy: 172-204 (38.7 - 45.9%) -- guaranteed 3HKO
Though sub lefties usually beats supportceus, you still have to time sub right and make sure not to get toxiced or you will get walled. Life orb sets only just about do over half so also really struggles 1v1 against supportceus. (though you could say 1v1s are irrelevant, but it can happen late game).
I understand that Arceus can be used in a supporting role as well as an offensive one, however this usually means you get trapped by m gar as some do not run coverage for it. Toxic users/steel types also still hamper support Arceus, and there is no doubt fairyceus/groundceus is a much better option.
Ferrothorn: A- to A
I would like to support cro's post that ferro should receive more recognition for the role it plays in ag. It has a very nice movepool, can avoid being trapped by gothitelle with bullet seed and walls support fairyceus/groundceus very nicely. It is also a decent Primal Kyogre check, though it can prove more unreliable than pdon and chansey due to calm sets and water spout. The ability to be able to stack hazards really is the main thing about this mon. It can pressure most defoggers barring giratina (which is decreasing in usage). Leech support can also be very nice for some times to help chip their mons and help your mons out on the switch in. While it does give some offensive physical opportunities away, the right team support can be used to overcome this, e.g Zygarde, m gar to revenge kill threats. It can also check some xerneas sets, though it usually loses to geo sets as they run focus blast, but as an emergency ferrothorn with gyro can take out xerneas. It's just an all round annoying mon to play against and almost always puts in work against most teams. Vital leech seed chips really do add up and this mon can wear down a lot of teams. Again, compared to the other mons in the A- category I would say it outclasses most of those mons due to its amazing longevity and just being a really solid mon to use.
Important Calcs:
252+ SpA Kyogre-Primal Origin Pulse vs. 252 HP / 252+ SpD Ferrothorn in Heavy Rain: 123-144 (34.9 - 40.9%) -- 60.9% chance to 3HKO after Leftovers recovery
0 Atk Ferrothorn Power Whip vs. 0 HP / 4 Def Kyogre-Primal: 270-318 (79.1 - 93.2%) -- guaranteed 2HKO
0 SpA Earth Plate Arceus-Ground Judgment vs. 252 HP / 252+ SpD Ferrothorn: 99-117 (28.1 - 33.2%) -- 85.1% chance to 4HKO after Leftovers recovery
+1 0 SpA Arceus-Fairy Flamethrower vs. 252 HP / 252+ SpD Ferrothorn: 292-348 (82.9 - 98.8%) -- guaranteed 2HKO after Leftovers recovery (not too relevant but that is beast)
https://replay.pokemonshowdown.com/gen7anythinggoes-693701477
https://replay.pokemonshowdown.com/gen7anythinggoes-694251604
https://replay.pokemonshowdown.com/gen7anythinggoes-694240280
Arceus-Dragon
C to B-
Just hear me out here. Support dragceus is honestly a set that is underrated and should be more widely considered. When you look at dragceus, it really isn't a whole lot different from waterceus and the role that it plays. It can wall eruption pdon sets which is very nice, it in fact can wall pogre when spdef invested which waterceus cannot do due to thunder. 1v1 it can beat zygarde, like waterceus, but does even more to Mega Rayquaza than ice beam due to strong winds. I am not saying it is better than waterceus, but it can play similar roles and yet is far down the viability rankings in comparison to waterceus. Dragceus does get walled by dusk mane , but wisp can be used to counter this as a way to hamper dusk mane immensely as an option. Fairy immunity is also an issue, but another option could be to toxic these mons, or use mega gar to trap fairies etc. I don't think offensive sets should be considered, but I've never tried it so I cannot speak for it. Dragon has many resistances which just makes it a very solid support mon to use. Not many other dragons can play a similar role except gira/gira o, but gira has no reliable recovery and the recent rise of dark spam in the current meta hampers gira a lot more than dragceus.
Important Calcs:
252+ SpA Kyogre-Primal Ice Beam vs. 252 HP / 216+ SpD Arceus-Dragon: 180-212 (40.5 - 47.7%) -- guaranteed 3HKO
252+ SpA Groudon-Primal Eruption (150 BP) vs. 252 HP / 0 SpD Arceus-Dragon in Harsh Sunshine: 191-225 (43 - 50.6%) -- 2.3% chance to 2HKO (if invested in more spdef than this would be a lot safer)
0 SpA Draco Plate Arceus-Dragon Judgment vs. -1 0 HP / 4 SpD Rayquaza-Mega: 452-534 (128.7 - 152.1%) -- guaranteed OHKO
0 SpA Draco Plate Arceus-Dragon Judgment vs. 252 HP / 0 SpD Zygarde: 318-374 (75.7 - 89%) -- guaranteed 2HKO after Leftovers recovery
(couldn't find dragceus replays unfortunately sry)
Edit:
Slurpuff: unranked to D
I'm not sure if someone has already nommed this but I think slurpuff should definitely be ranked. It has a very good movepool for a web setter, with the likes of yawn, webs(obv) magic coat, dazzling gleam (mega sabe). Unburden is also a very important ability as you need the speed boost for taunt users, as you magic coat first and then lay webs if they hit and unburden activates once it goes under half hp. Shuckle has certainly become more unreliable due to dusk mane using its z, which can be played around but is certainly an annoyance and a threat. Smeargle is still arguably a better web setter, but it does have niche counters and doesn;t always get webs up, making slurpuff a really solid option.
Important calcs:
0 SpA Slurpuff Dazzling Gleam vs. 252 HP / 0 SpD Sableye-Mega: 134-162 (44 - 53.2%) -- 25% chance to 2HKO
252+ SpA Slurpuff Dazzling Gleam vs. 252 HP / 0 SpD Sableye-Mega: 192-228 (63.1 - 75%) -- guaranteed 2HKO
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