That's the best point I've seen towards Chaos winning, honestly. We should try to get it to win next time.It would have been really interesting if Chaos won, as I could easily see it form a trio rock-paper-scissors with Time (and now Space). Especially considering that Giratina is basically Chaos incarnate.
Rocks and Metal are scattered literally everywhere in Space, and populate it, so to me Space shouldn't be able to do much to it.
B/C that sounds really annoying :<Celestial Body
Effect: Contact moves used against a Pokémon with this ability have a 30% chance of flinching the user of the contact move.
Explanation/Niche:![]()
How would the ability even work in the first place, seeing as the attack that would cause the attacker to flinch has already been executed? Doesn't make sense with how flinching typically functions.B/C that sounds really annoying :<
I imagine that if activated, instead of hitting, the pokemon flinches.How would the ability even work in the first place, seeing as the attack that would cause the attacker to flinch has already been executed? Doesn't make sense with how flinching typically functions.
he means like: by turn order, if the move made contact, it would be impossible to flinch because the move already happened.Maybe just decrease the chances to, like, 10%, and it would became a situational but annoying ability more than a ragequit generator.
Since we're now talking about matchups, i'll post my finalized version:
Defensive:
2x: Normal, Bug, Electric, Poison, Space, Ice
1x: Dark, Flying, Grass, Ground,, Heart, Dragon, Fairy, Psychic
.5x: Time, Fighting, Steel, Fire, Rock, Heart
0x: none
I did not expect the first complaint to be of it being too weak tbh. But, yeah, now that I think about it the go-to coverage type may not be the best weakness.... I'll change it to a different type weakness.he means like: by turn order, if the move made contact, it would be impossible to flinch because the move already happened.
but yeah i think it should be changed.
I dont think it would be balanced to have Space be hurt so much by normal moves, seeing as Normal type moves are made for the sole purpose of being extremely balanced with only 2 things resisting it and 1 being immune. being weak to stuff like Return, Frustration, and Extreme Speed which a lot of pokemon Normal-Type or not use would be really bad.
DoneMaybe just decrease the chances to, like, 10%, and it would became a situational but annoying ability more than a ragequit generator.
Honestly this type seems a bit too powerful to me. It covers Steel's weaknesses except for Fighting (there might be some of the custom weaknesses) which could provide some really annoying defensive cores without weaknesses.Gravity makes heat. The colder it is, the less gravity there is. Simply put, empty space has no temperature, so drowning Ice in space isn't going to work.
I'll explain my type matchups a bit better now...
Attacking
2x: Steel, Flying, Electric, Normal
Steel is crushed by gravity and in upon itself. Flying types are crashed to the ground and in the etherous vacuum of space, there is no 'up.' In space, light cannot escape the super gravity of a black hole, and normal people always die to space invaders.
.5x: Grass, Rock, Time, Dragon, Fairy, Bug
Most of these are balance. But time and space resisting each other is because they are the same thing. I could go a step further and have them both be immune to each other, but that'd be extreme.
0x: Ice
See above, gravity usually creates friction, absolute 0 exists when no gravitational forces are at work. I await the rise of useful Avalugg
Defending
2x: Water, Rock, Fairy, Dark
Fairies tend to have strong moon affinity, and Dark, BLACK Holes suck in space and time. Water is heavier than ice, which is why ice floats, and Rocks are heavier still. Just go with it...
.5x: Electric, Time, Ground, Fire, Poison, Fire, Dragon
Again, mostly filler, but hey, if we got a type that puts Naganadel in its place, then sign me up, it curbs the use of offensive dragons reliant on Quake, and resisting Dragon or Ground and being immune to flying? Will that make people less interested in Aerialate megas? Does this force Lando to use Rock moves?
0x: Flying
Again, where the vacuum of space exists, there is no flight, because there is no up or down. There is technically float, though.
This is a great opportunity to make mons deemed strong, more viable in the sense they're less overcentralizing, and a good space re-typing could have an amazing Clefable effect.
Honestly this type seems a bit too powerful to me. It covers Steel's weaknesses except for Fighting (there might be some of the custom weaknesses) which could provide some really annoying defensive cores without weaknesses.
Gravity makes heat. The colder it is, the less gravity there is. Simply put, empty space has no temperature, so drowning Ice in space isn't going to work.
I'll explain my type matchups a bit better now...
Attacking
2x: Steel, Flying, Electric, Normal
Steel is crushed by gravity and in upon itself. Flying types are crashed to the ground and in the etherous vacuum of space, there is no 'up.' In space, light cannot escape the super gravity of a black hole, and normal people always die to space invaders.
.5x: Grass, Rock, Time, Dragon, Fairy, Bug, Water
Most of these are balance. But time and space resisting each other is because they are the same thing. I could go a step further and have them both be immune to each other, but that'd be extreme.
0x: Ice
See above, gravity usually creates friction, absolute 0 exists when no gravitational forces are at work. I await the rise of useful Avalugg
Defending
2x: Water, Rock, Fairy, Dark
Fairies tend to have strong moon affinity, and Dark, BLACK Holes suck in space and time. Water is heavier than ice, which is why ice floats, and Rocks are heavier still. Just go with it...
.5x: Electric, Time, Ground, Fire, Poison, Fire, Dragon
Again, mostly filler, but hey, if we got a type that puts Naganadel in its place, then sign me up, it curbs the use of offensive dragons reliant on Quake, and resisting Dragon or Ground and being immune to flying? Will that make people less interested in Aerialate megas? Does this force Lando to use Rock moves?
0x: Flying
Again, where the vacuum of space exists, there is no flight, because there is no up or down. There is technically float, though.
This is a great opportunity to make mons deemed strong, more viable in the sense they're less overcentralizing, and a good space re-typing could have an amazing Clefable effect.
Not just that, I do not think we really need Dark-type to be SE against five types already. It is SE against Heart and Time, and remember that Knock Off is a very potent move with large distribution. Plus black holes are only named like this because of their own powerful gravity that it ended up absorbing light (so Space SE vs Light as future note, in that case), and not made of actual darkness.Honestly this type seems a bit too powerful to me. It covers Steel's weaknesses except for Fighting (there might be some of the custom weaknesses) which could provide some really annoying defensive cores without weaknesses.
Normal type moves are made for the sole purpose of being extremely balanced with only 2 things resisting it and 1 being immune. being weak to stuff like Return, Frustration, and Extreme Speed which a lot of pokemon Normal-Type or not use would be really bad.
Not just that, I do not think we really need Dark-type to be SE against five types already. It is SE against Heart and Time, and remember that Knock Off is a very potent move with large distribution. Plus black holes are only named like this because of their own powerful gravity that it ended up absorbing light (so Space SE vs Light as future note, in that case), and not made of actual darkness.