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Roost, Toxic, Defog
Justification: Can switch fairly comfortably into the attacks of Uranus and Picante, as well as Fire attacks from Mr. Volcano. It competes somewhat with Saturn - the former is immune to Ground and neutral to Dark and Ghost while the latter is a Magic Bouncer that resists future Psychic and Electric-types.
DNA Donors/ Parents: Krookodile / Staraptor Roles: Offensive Pivot, Hazard Control (Stealth Rock, Defog) Offspring Name: Raptodile New Types:
New Base Stats: 95 / 133 / 90 / 62 / 80 / 111 [BST: 571] (+5 HP / +15 Atk / +15 Def / +5 SpA / +15 SpD / +15 Spe) New Ability and Desc: Intimidate Notable Moves:
Earthquake, Brave Bird, Knock Off, U-Turn, Close Combat
Stealth Rock, Roost, Bulk Up, Taunt, Defog Justification: bootleg Lando-T. Mr Gross and Doot all get chunked by Earthquake, and Saturn doesn't exactally appreciate it either. The meta needs more Ground and more Flying types, and this provides both. I was tempted to name this Elikooptor
DNA Donors/ Parents: Lycanroc / Terrakion Roles: Physical Sweeper Offspring Name: Ananke New Types:
New Base Stats: 88 / 137 / 82 / 63 / 82 / 120 [BST: 572] (+5 HP / +15 Atk / +5 Def / +0 SpA / +5 SpD / +10 Spe) New Ability and Desc: Steadfast + Justified = Compulsive: If hit by a Dark move or flinches, +1 atk Notable Moves:
Close Combat, Stone Edge, Accelerock, Crunch, Fire Fang, Earthquake
Stealth Rock, Swords Dance, Taunt Justification: Second fastest (currently) mon in the meta. Don't think I have to explain why the attack is good, and also the fact we need Fighting and Rock mons in the meta. Can be walled by Vespithorn if it lacks Fire Fang. Mr Gross with HP investments lives an Earthquake and KOs back with Psychic. It also has trouble against Doot.
DNA Donors/ Parents: Darkrai / Roserade Roles: Special Sweeper Offspring Name: Dark Rose New Types:
New Base Stats: 65 / 100 / 90 / 131 / 100 / 110 [BST: 596] (+0 HP / +20 Atk / +13 Def / +1 SpA / +3 SpD / +3 Spe) New Ability and Desc: Bad Dreams + Technician = Bad Program: Technician effects. When the foe uses an offensive move with 60 or less BP, foe loses 1/8 of its max HP Notable Moves:
Italic are moves that are good, but in the current meta it doesn't find much use for
Knock Off i guess
Hidden Power, Psychic, Energy Ball, Sludge Bomb, Dark Pulse, Snarl, Incinerate, Shock Wave, Ice Beam, Icy Wind, Dazzling Gleam
Nasty Plot, Taunt, Sleep Powder Justification: Pretty straightforward mon, however it must pick what coverage it wants to run for what mon it wants to hit. In short, it might suffer from 4MSS
Shore Up, Stealth Rock, Rock Polish or Dragon Dance, Stockpile (or Amnesia and Iron Defense, but that's less protective unless it gets hit by Water), Skill Swap, Hone Claws, Substitute, Roar
Sample Set:
Psamathe @ Smooth Rock
idc what you do with stats
- Stealth Rock
- Shore Up
- Roar
- Stone Edge
By the time it dies, you will have dragged through all opposing forces that aren't Fairy-type Magic Guard or Soundproof Pokémon wearing Heavy-Duty Boots.
Justification: Harder to get rid of because it hates you, Psamathe sets harmful weather, harmful hazards, and harmful experiences because if you hit it with Fighting, it's immune, and if you hit it with Water, it'll Body Press you into a hole in the ground and consume you. It will also tear you to shreds with decent coverage, and may trap you in an Infestation, if the pain wasn't enough already. Skill Swap comes in handy if you've already abused Shore Up and run out of rocks flying through the air. It may even put you to sleep with Hypnosis, if it's lucky enough. It can even inflict harmful status. Is there anything it can't do? No. It gets Roar and Dragon Tail.
How to defeat it: Grass, Ground, Steel, Ghost, and Dark attacks are still effective. Change the weather. Heavy Rain + Special Water attacks can deal heavy damage. Ground- and Steel-type attacks with Sand Force (if we get one) will be especially effective.
Its Physical Bulk is equal to that of Uranus, but Uranus has the incredible, absolutely phenomenal Unamused Ability that made it our primary Physical Wall. Uranus is also 5 points slower.
Its Special Bulk is slightly less than that of Saturn at base value (2 points short in HP), but way better if you consider the fact that it is Rock type and summons Sandstorm. However, Saturn has the incredible, absolutely phenomenal Pressure Bounce Ability that defeats the use of this Pokémon as a Hazard Setter, though you would use Thaneros for that, anyway, right?
Our only other Rock and Ghost types are Pluto (Ice/Ghost) and Ananke (Rock/Fighting). This adds another.
As a Stall main, Psamathe would Roar/Dragon Tail through the entirety of the Meta's current population, Counter through all of the strong Physical Attackers (none are Ghost type), and Shore Up through some of the strong Special Attackers. Pluto poses something of a threat.
Scarfer, Physical Sweeper, Offensive Pivot, Hazard Control Marcannon
84 / 106 / 100 / 65 / 100 / 73 [BST: 528] (+20 HP / +6 Atk / +6 Def / +8 SpD) Ability: Queenly Majesty + Prankster = Her Royal Slyness: Prevents opposing Pokémon from using moves that have positive priority. This Pokémon's status moves have +1 priority, but -1 priority against opposing Dark types. Notable Moves:
Rapid Spin, U-Turn, Knock Off
Reflect, Light Screen, Spikes, Aromatherapy, Synthesis, Acupressure, Substitute, Taunt, Defog, Thunder Wave, Switcheroo, Metal Sound, Rain Dance, Recycle, Heal Block Rejection Reasoning: Too much utility.
Choice Scarfer, or Hazard Controller (Defog, Brick Break, Reflect, and Light Screen)
Hermes
88 / 122 / 75 / 155 / 75 / 99 [BST: 614] (+7 HP / +20 Atk / +5 Def / +6 SpA / +2 Spe) Ability: Beast Boost + Prankster = Bankrobber: No changes, except the Beast Boost also does not trigger when a Dark Type Pokémon faints. Notable Moves:
Volt Switch, Thunderbolt, Air Slash, Discharge, Energy Ball, Thunder, Dazzling Gleam, Sludge Bomb, Hurricane
Nature Power, Tail Glow, Tailwind, Defog, Taunt, Rain Dance, Thunder Wave, Reflect, Light Screen, Bulk Up, Agility(?), Torment, Magic Coat Justification: Priority Power. I actually don't even see the point of scarfing this, except to use moves like Air Slash or Discharge. Really good priority setup, though; To be able to Reflect, Light Screen, Defog or Taunt at high speed before taking damage is always enviable. No Aurora Veil, unfortunately.
Choice Scarfer, Mixed Sweeper, Offensive Pivot (U-Turn), gets bulky by being offensive Boitatá, the vengeful protector and spirit of the forest and nature (Brazilian Folklore/Mythos) that is a Fire Serpent
(Other names: Baitatá, Batatá, Biatatá, Batatal, Bitatá, Batatão, M’Boi Cobra, Mbói-Tatá, Tatá Fogo)
100 / 100 / 97 / 100 / 97 / 107 [BST: 601] (+13 HP / +13 Atk / +13 SpA / +1 Spe) Ability: Contrary + Victory Star = Crystal Invort: Standard effects, plus; attacks against this Pokémon that check accuracy have 0.9x accuracy. Notable Moves:
V-Create, U-Turn, Bolt Strike, Fusion Bolt, Leaf Blade, Aqua Tail, Iron Tail, Knock Off
Leaf Storm, Stored Power (if not scarfed), Overheat, Glaciate, Blue Flare, Searing Shot
Glare, NOT COIL, Grassy Terrain, Leech Seed, Nature Power, Synthesis Role Identification: It hates when people cause fires in the forest. The Defense and Special Defense and Speed get buffed with V-Create as a Physical Sweeper. Otherwise, it can scarf as a Special Sweeper with the improved 99% accuracy on Overheat or Leaf Storm. It can even U-Turn if it seems like STAB won't do the trick. As a non-scarfer, it could spam V-Create and Leaf Storm, then leap to Stored Power. It can also use Leech Seed or Synthesis to regain HP after creating V for a few turns.
86 / 86 / 86 / 86 / 86 / 86 [BST: 516] (+13 HP / +3 Def / +19 Spe) What should I do with the extra 5 points? Ability: Prankster + Snow Warning = Snowblower: This Pokémon summons Hail when it switches in unless a Dark-type Pokémon is active. This Pokémon's status moves have +1 priority. Immunity to Hail. Notable Moves:
How it fares with the Meta:
It covers all four of the things the Meta demands right now, except it does not get great STAB coverage. Dark Rose (being a Stallbreaker) is a perfect counter that can crush it to pieces, unless it strikes first (which would require a Scarf Earthquake set) but even then it wouldn't do much. Its high-powered Grass STAB makes it a suitable challenge to Uranus and its access to Outrage gives it a chance at smothering Saturn. So it's good against walls, but bad against wallbreakers.
(immune to powder and poison)
92 / 92 / 100 / 58 / 112 / 30 [BST: 484] (+20 HP / +1 SpA / +19 SpD) Ability: Anticipation + Swarm = Tantalize: This Pokémon's Bug-type moves have 1.5x power, and it takes 1/3 damage from super-effective attacks (works like Multiscale). This Pokémon shudders if an opposing Pokémon has a super-effective or OHKO move in its movepool.
Anticipation + Insomnia = Anesthetic: This Pokémon puts adjacent opposing Pokémon to sleep if a foe tries to use a super-effective or OHKO move against this Pokémon.
Iron Barbs + Swarm = Ramble: This Pokémon's Bug-Type attacks deal additional damage equal 1/8 of a target's maximum HP, and have 1.5x power. This Pokémon takes 1/3 damage from attacks that make direct contact.
Stealth Rock, Spikes, Toxic Spikes, Leech Seed, Sticky Web,Toxic, Toxic Thread, Disable, Hone Claws, Curse Justification: This fusion gets literally EVERY HAZARD in the book! Don't let the BST fool you into underestimating its power! There is much to be gained from this denizen of the ditch, unless it is on the opposing team.
How it fares with the Meta:
Not extremely impressive stat-wise, but when it comes to hazards, "you name it, it's got it." The only thing it lacks is Screens.
"Big Ears, Big Noses, Big Sideburns, Fluffy Tails." Why didn't I think of Comatose sooner? Lands on Toxic Spikes and won't get status. Hazard Control Cinderala
"Big Red Hats" Resistances: Ice, Fire, Electric, Water, ROCK, STEEL, GRASS, Bug, Psychic, Normal, Flying Neutralities: Ground, Fairy, Dragon, Ghost, Dark Immunity: Poison Weakness: Fighting
Stall, Hazard Setter, Slow Bulky Pivot Probotun
88 / 80 / 120 / 105 / 116 / 35 [BST: 544] (+3 HP / +10 Atk / +8 Def / +18 SpA / +1 SpD) Ability: Thick Fat + Sand Force = Thick Force: If a Pokemon uses a Ground-, Rock-, Steel-, Fire- or Ice-type attack against this Pokemon, that Pokemon's attacking stat is halved when calculating the damage to this Pokemon. If Sandstorm is active, this Pokemon's Fire, Ice, Ground-, Rock-, and Steel-type attacks have their power multiplied by 1.3. This Pokemon takes no damage from Sandstorm. Notable Moves:
Earthquake, Gyro Ball, Superpower, Outrage, Body Press, Sucker Punch, Fire Punch, Ice Punch, Stone Edge
Volt Switch, Apple Acid, Energy Ball, Dragon Pulse, Giga Drain, Draco Meteor, Discharge, Flash Cannon, Power Gem, Tri Attack
Leech Seed, Recover, Growth, Recycle, Iron Defense, Reflect, Light Screen, Substitute, Curse, Sandstorm, Stealth Rock, Taunt Role Identification: Makes things difficult for anything that isn't running powerful Fighting-type moves or Taunt at a speed over 35.
"Opera meets Punk Rock" Scarfer, Pivot (Volt Switch) Toxtrina-Primed
77 / 86 / 77 / 128 / 100 / 86 [BST: 555] (+5 Def / +8 SpA / +8 SpD / +19 Spe) Ability: Liquid Voice + Punk Rock = Liquid Rock: All of this Pokémon's sound-based moves become Water-type, and all its Water-type moves become sound-based. This effect comes after other effects that change a move's type, but before Ion Deluge and Electrify's effects. This Pokémon's sound-based or Water-type moves have 1.3x power. Damage dealt from sound-based or Water-type moves is halved against this Pokémon. (Effects cannot stack) Notable Moves:
Aqua Jet, Nuzzle, Poison Jab, Liquidation, Waterfall,
Sing, Encore, Taunt, Shift Gear, Metal Sound, Toxic Role Identification: Works well running a scarf-less set of Nuzzle, Toxic, Hex, Boomburst, but plain Boomburst spam is probably all you need for a Scarf. Good counters include: Throat Chop, Water immunity, Sound immunities/resistances.
Ability: Galvaforce (Electric Surge + Pressure): Derivative effects combined. Stat Distribution: 49 / 118 (+20) / 92 / 93 / 87 / 117 (+20) (556 BST) Weight: 60.8 Design: Pincurchin with Deoxys color scheme and noodle limbs portruding from where the spikes used to be idk Pokedex Entry: It floats in space without moving for weeks at a time. When it finds a planet it wants to land on, it kicks into high gear, zooming towards it within minutes, leaving an electric trail behind. Relevant Moves:
: Spikes, Toxic Spikes, Stealth Rock, Skill Swap, Taunt, Recover, Nasty Plot, Light Screen, Reflect, Memento, Teleport Justification: Suicide lead with a gigantic pool of choices, including both Spikes, Stealth Rocks and numerous other offensive and support tools backed up by respectable speed and power and a great support ability that powers it up by extension.
Fusion: Mada
Role: Hazard Setter, Hazard Removal
Type: Ground / Fire
Ability: Unshaken Will (Mold Breaker + Flame Body) - Effects of both abilities.
Stat Distribution: 100 / 120 / 80 / 105 / 80 / 98 [BST: 583] (+0 HP / +3 Atk / +5 Def / +18 SpA / +5 SpD / +9 Spe)
Relevant Moves:
Earthquake, Rock Tomb, Rapid Spin, U-Turn, Flame Charge
Fire Blast
Stealth Rock, Will-o-Wisp, Toxic, Whirlwind, Roost, Defog
Justification: Versatile setter.
Fusion: Ongyo-ki
Role: Hazard Control, Mixed Wall, Defensive Pivot
Type: Dark / Poison
Ability: Arms Master (Levitate + Poison Touch) - Effects of both abilities.
Stat Distribution: 105 / 105 / 95 / 105 / 105 / 74 [BST: 589] (+7 HP / +0 Atk / +13 Def / +10 SpA / +10 SpD / +0 Spe)
Relevant Moves:
Knock Off, Poison Jab, U-Turn, Gunk Shot, Fire Punch
Dark Pulse, Sludge Bomb, Earth Power, Fire Blast
Roost, Defog, Nasty Plot, Dragon Dance, Taunt
Justification: "haha no weaknesses this mon is op"
Jokes aside, pretty solid defensive pivot that can use Defog to some good effect. Both its offensive and defensive stats are very average, however.
Fusion: Maria
Role: Stall Option, Special Wall, Cleric
Type: Normal / Fire
Ability: Saintly Words (Healer + Turboblaze) - This Pokemon's moves ignore the opponent's abilities and have a 30% of curing the user's status.
Stat Distribution: 120 / 92 / 95 / 105 / 120 / 70 [BST: 602] (+19 HP / +2 Atk / +2 Def / +0 SpA / +17 SpD / +0 Spe)
Relevant Moves:
Knock Off
Flamethrower, Ice Beam
Wish, Roost, Toxic, Will-o-Wisp, Calm Mind
Justification: Fat special wall that has a less-than-optimal defensive typing to compensate.
Fusion: Alice
Role: Revenge Killer, Hazard Control, Physical Wallbreaker, Stallbreaker
Type: Dark / Fighting
Ability: Die for Me! (Dark Aura + Iron Fist) - While this Pokemon is in, Dark-type and punching attacks have 1.33x power.
Stat Distribution: 90 / 135 / 90 / 90 / 112 / 90 [BST: 607] (+2 HP / +17 Atk / +3 Def / +7 SpA / +8 SpD / +3 Spe)
Relevant Moves:
Justification: Mold Breaker+Defiant ensures that rocks set by this mon stay in play. I wish it could be Ghost-type as well, but alas there's no ghost type mold breakers or defiant/competitive user. Shame. Regardless, should play like Clean Slate's Druddigon, which is a god-tier hazard setter.
DNA Donors/ Parents: Corviknight / Wailord Roles: Hazard Control, Defensive Pivot, Special Wall, Stallbreaker Offspring Name: Corvilord New Types:
New Base Stats: 139 / 98 / 95 / 76 / 90 / 68 [BST: 565] (+5 HP / +10 Atk / +20 Def / +5 SpA / +25 SpD / +5 Spe) New Ability and Desc: Pressure + Pressure = Pressure: Notable Moves:
Iron Head, Liquidation, U-Turn, Body Press, Power Trip
Scald
Roost, Defog, Taunt, Bulk Up, Amnesia Role Identification:
Justification: Pressure+Defog is a time-tested effective hazard control method. This is that.
DNA Donors/ Parents: Passimian / Sirfetch'd Roles: Choice Scarf, Offensive Pivot, Hazard Control, Choice Band, Priority, Set-up Sweeper Offspring Name: Sir Pass'd New Types:
New Base Stats: 101 / 127 / 92 / 54 / 71 / 92 [BST: 537] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe) New Ability and Desc: Defiant + Steadfast= Chivalry: Gains +2 attack and +1 speed when 1 of the user's stats are lowered or they are flinched. Notable Moves:
Close Combat, U-Turn, Knock Off, Gunk Shot, First Impression, Earthquake, Brave Bird, Iron Head
Justification: Passimian is virtually the perfect Scarf abuser, so I just buffed it up a bit and gave it a slightly better ability. Scrappy being a component would have worked against Intimidate abusing, and made it a better Band user than I wanted it to be.
New Base Stats: 76 / 95 / 127 / 88 / 77 / 37 [BST: 500] (+20 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe) New Ability and Desc: Lightning Rod + Neutralizing Gas = Crux of the Set: Suppresses the effect of the opposing Pokemon's ability and gains the effect of that ability. +1 Special Attack when this occurs. If the opponent switches out, repeat this process, overwriting the last ability. Notable Moves:
You're not running physical moves on this. Maybe Sucker Punch.
Justification: Abilities are very strong in this meta- A way to suppress them makes an otherwise mediocre option a great defensive asset to bulkier teams. A real momentum sink, but it does dissuade switching due to gaining Special Attack boosts upon a switch. Offers hazards and cleric support to a defensive team.
Ability: Swarming Soul (Swarm + Soul-Heart) - At 1/3 or less of it's max HP, this Pokemon's Special Attack is raised by one stage. Weight: 63.25 Stat Distribution: 82/77/90/142(+10)/120(+10)/102(+20) Relevant Moves:
: Explosion
: Dazzling Gleam, Fleur Cannon, Firey Dance, Fire Blast, Flamethrower, Giga Drain, Aura Sphere, Focus Blast, Thunderbolt, Ice Beam, Volt Switch, Hidden Power Ground
: Quiver Dance, Defog, Roost, Substitute Justification: A pokemon with a solid typing, just enough speed to outspeed a large portion of the tier with Scarf, solid enough special bulk so that you aren't completely defensely if you run a defog set, and if either of those don't suit your fancy, there is the tried and true Quiver Dance. It does end up having 4-move slot syndrome, meaning you can't quite hit everything at once(doubly so if you decide to do a Quiver Dance set). If you are running scarf, Mr. Volcano is a pretty decent stop to it if it doesn't run Hidden Power Ground. It also doesn't have the best physical bulk at 82/90 so it can be worn down easily by Picante. However, I do think this fusion is good at what it does, be a solid scarfer and decent hazard control(with heavy duty boots Defog) while also having the potential to be a pretty solid set-up sweeper with Quiver Dance.
Edit: I recently got told that no one would use scarf on this so woops. Here is the replacement.
Fusion: Sharp-Ape Role: Choice-Scarfer Type:
/
Ability: Defiant Spirit(Defiant + Vital Spirit): If this pokemon's stats are lowered or if it gets hit by a sleep move, it's attack is raised by 2 stages. Gaining this ability while asleep cures it. Stat Distribution: 65 / 135 / 80 / 60 / 70 / 102 [BST: 512] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe) Relevant Moves:
: Close Combat, Knock Off, U-turn, Ice Punch, Earthquake, Iron Head, Gunk Shot, Sucker Punch
: Stealth Rock, Swords Dance Justification: A choice scarfer that takes advantage of it's ability to switch in and uses choice scarf u-turn to gain momentum for it's team.
Thanks for the feedback, leonard (from big bang theory) and Anaconja. Hope this time this isn't out classed by purely set-up sweeping. Oh and if you were wondering about Prism, same case as Sol-Heart. It got backlash for set up outclassing it's scarf set.
Fusion: Sol-Heart Role: Choice-Scarfer, Set-Up Sweeper, Hazard Control Type:
/
Ability: Swarming Soul (Swarm + Soul-Heart) - At 1/3 or less of it's max HP, this Pokemon's Special Attack is raised by one stage. Weight: 63.25 Stat Distribution: 82/77/90/142(+10)/120(+10)/102(+20) Relevant Moves:
: Explosion
: Dazzling Gleam, Fleur Cannon, Firey Dance, Fire Blast, Flamethrower, Giga Drain, Aura Sphere, Focus Blast, Thunderbolt, Ice Beam, Volt Switch, Hidden Power Ground
: Quiver Dance, Defog, Roost, Substitute Justification: A pokemon with a solid typing, just enough speed to outspeed a large portion of the tier with Scarf, solid enough special bulk so that you aren't completely defensely if you run a defog set, and if either of those don't suit your fancy, there is the tried and true Quiver Dance. It does end up having 4-move slot syndrome, meaning you can't quite hit everything at once(doubly so if you decide to do a Quiver Dance set). If you are running scarf, Mr. Volcano is a pretty decent stop to it if it doesn't run Hidden Power Ground. It also doesn't have the best physical bulk at 82/90 so it can be worn down easily by Picante. However, I do think this fusion is good at what it does, be a solid scarfer and decent hazard control(with heavy duty boots Defog) while also having the potential to be a pretty solid set-up sweeper with Quiver Dance.
Choice Scarfer, or Hazard Controller (Defog, Brick Break, Reflect, and Light Screen)
Hermes
88 / 122 / 75 / 155 / 75 / 99 [BST: 614] (+7 HP / +20 Atk / +5 Def / +6 SpA / +2 Spe) Ability: Beast Boost + Prankster = Bankrobber: No changes, except the Beast Boost also does not trigger when a Dark Type Pokémon faints. Notable Moves:
Volt Switch, Thunderbolt, Air Slash, Discharge, Energy Ball, Thunder, Dazzling Gleam, Sludge Bomb, Hurricane
Nature Power, Tail Glow, Tailwind, Defog, Taunt, Rain Dance, Thunder Wave, Reflect, Light Screen, Bulk Up, Agility(?), Torment, Magic Coat Justification: Priority Power. I actually don't even see the point of scarfing this, except to use moves like Air Slash or Discharge. Really good priority setup, though; To be able to Reflect, Light Screen, Defog or Taunt at high speed before taking damage is always enviable. No Aurora Veil, unfortunately.
Ability: Anticipation + Insomnia = Anesthetic: This Pokémon puts adjacent opposing Pokémon to sleep if a foe tries to use a super-effective or OHKO move against this Pokémon.
Dumb ability - pretty much immune to SE attacks and insta-sleep is not a good idea. I don’t like the other idea either because there are a lot of contacf attacks.
You know what my Mr. fusions tend to do good here for some reason so have another
Fusion: Mr. Ego Role:Choice Scarfer
Type:
Ability:Beast Boost + Screen Cleaner = Beast Cleaner: It combines the effects New Base Stats: 104 / 69 / 66 / 138 / 115 /96 [BST: 588] (+10 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +10 Spe) Relevant Moves:
:Foul Play?
:FREEZE-DRY, Power Gem
: calm mind and nasty plot I guess Justification: Alright so all those other moves I listed, forget them. This thing only needs freeze dry to win. At base 138 special attack, it would have the highest special attack in the meta, and it would have the strongest freeze dry. Now to some people they may see freeze dry as a downgrade, but those people have bad taste and forget that when two of the bulkier pokemon in the meta are water types, having something that could hit them extra hard is pretty good. However like the egos of most people on the forums it's fragile as hell. I mean glass and ice combined would naturally be fragile but having 4x weaknesses to fighting and steel means that Ananke, Zeus, and Mr.Gross will enjoy beating the tar out of this thing.
Fusion: Kord Role:Stall, Phaser Type:
Ability:Pressure + Beast Boost = Pressure Boost: it combines the effects New Base Stats: 134 / 100 / 114 / 81 / 114 / 44 [BST: 587] (+0 HP / +0 Atk / +20 Def / +0 SpA / +20 SpD / +0 Spe) Relevant Moves:
:Knock Off
:Night Shade
:Pain Split, Toxic, Will-O-Wisp, Rest, Sleep Talk Justification: Okay so this is a weird staller. It has good bulk but also decent attack. That combined with it being the third slowest thing in the meta gives it a good gyro ball. However this thing has one weakness, FAIRIES. It also has pain split as its only guaranteed method of recovery, which is fair for just having one weakness. It can also make good use of dragon tail to phase out nonfairies.
Ability:Under Pressure: Pressure is in effect normally, however when a pokemon uses a move that is super effective against Hecate it loses 4pp instead of 2pp New Base Stats:80 / 87 / 117 / 125 / 117 / 57 [BST: 583] (+7 HP / +0 Atk / +20 Def / +10 SpA / +3 SpD / +0 Spe) Relevant Moves:
:U-Turn
:Dazzling Gleam, Mystical Fire, Hurricane
:Defog, Roost, Thunder Wave, Tailwind, Aromatherapy, Healing Wish, Calm Mind, Toxic Justification: Pressure + Defog is always a good combo. It's overall fairly bulky and can easily PP stall with that ability. With 5 weaknesses to types that all exist in the meta it's not unbeatable.
Fusion: Hot Arms Role:Hazard Setter, Hazard Control, Phaser Type:
Ability:Mold Breaker + Sturdy=Sturdy Mold: it combines the effects New Base Stats: 105 / 105 / 121 / 35 / 80 / 57 [BST: 503] (+13 HP / +15 Atk / +9 Def / +0 SpA / +3 SpD / +0 Spe) Relevant Moves:
:Iron Head, Circle Throw, Others
:Why
:Spikes, Stealth Rock, Defog, Roost, Toxic, Whirlwind Justification: Hot Arms, despite not being fire, is interesting. It is a bulky boy who can set hazards, remove hazards, wall shit, stall shit, phase shit, and if you really, and I mean really, wanted to you could try to set up with it using Bulk Up. It's not going to be facing Spicy Apple, Uranus, Ananke, Doot, Ishtar or even Zeus too well. However none of them compares to its ultimate weakness with his sort of brother Mr. Volcano. However setting hazards in the face of Saturn is always a plus.
Fusion: Chariztwo
Type: Psychic/Fire Role: Special Attacker Ability: Blazing Pressure (Blaze + Pressure) Effects of both abilities Stats: 92/97/84/132/87/115 (607) Notable Moves: Psystrike, Flamethrower, Fire Blast, Ice Beam, Nasty Plot, Aura Sphere, Recover (for Zard X/Xtwo: Zen Headbutt, Outrage, Dragon Claw, Earthquake, Thunder Punch) Justification: A fast, strong special attacker with a wide movepool. It does have to be careful due to its vulnerability to Knock Off and Stealth Rock weaknesses.
Type: Psychic/Dragon Ability: Tough Claws Stats: 92/143/117/153/87/115 Justification: Able to go physical, but can use special moves. It can also take advantage of Dragon Dance if you want to go that road.
Type: Psychic/Fire Ability: Drought Stats: 92/117/84/182/117/115 Justification: Special wallbreaker, able to use Drought to break everything with Fire-type moves along with Solar Beam.
Type: Psychic/Fighting Ability: Steadfast Stats: 92/177/94/132/97/115 Justification: A very strong physical wallbreaker that can forgo setup to hit hard. It does have a iffy ability however.
Type: Psychic/Fire Ability: Insomnia Stats: 92/137/64/172/117/125 Justification: Fast, but frail. Could maybe use physical attacks as lures.
Ability: Puritan (Pure Power + Protean) - If user is Grenicham: right before attacking, it receives a stat bonus depending on the move category:
- Physical: Attack is 1.5x;
- Special: Special Attack is 1.5x.
This effect lasts until next activation or if the holder switches out. Stat Distribution: 80 / 81 / 81 / 81 / 81 / 105
(+14, +4, +10, +0, +8, +4) BST 509 Relevant Moves:
- Drain Punch, High-Jump Kick, Waterfall, U-Turn, Fake-Out, Fire Punch, Ice Punch, Thunder Punch, Bullet Punch, Gunk Shot, Poison Jab, Zen Headbutt, Psycho Cut, Night Slash, Brutal Swing, Shadow Sneak
- Hydro Pump, Scald, Water Shuriken, Vacuum Wave, Focus Blast, Psychic, Psyshock, Extrasensory, Dark Pulse, Ice Beam, Blizzard, Shadow Ball, Energy Ball
- Bulk Up, Calm Mind, Recover, Haze, Spikes, Toxic Spikes, Taunt, Trick, Magic Coat, Mat Block Justification: Parkour! Inpredictability is the key to this concept. My favourite way to use it would be giving it a scarf and same attacking stats, to play it as both a physical and special attacker (since both stats reach quite high levels).
Grenicham @ Life Orb / Sitrus Berry
Ability: Puritan
EVs: 128 Atk / 128 SpA / 252 Spe
Naive / Hasty Nature
- Hydro Pump / Waterfall / Water Shuriken
- Vacuum Wave / High Jump Kick / Drain Punch / Focus Blast
- Calm Mind
- Bulk Up
Fusion: Sabuk Role: Stall, Defensive Pivot Type:
Ability: Rewind (Stall + Contrary) - Trick Room is active while the user is on the field. Stat Distribution: 55 / 45 / 155 / 40 / 150 / 35
(+20, +3, +3, +3, +3, +8) 510 BST
Mega Ability: Magic Bounce Mega Stats Distribution: 55 / 55 / 205 / 60 / 200 / 5
Relevant Moves:
- Shadow Sneak, Shadow Claw, Rock Blast, Rock Slide, Stone Edge, Fake Out, Foul Play, Knock Off, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Earthquake, Gyro Ball, Zen Headbutt
- Shadow Ball, Hex, Night Shade, Power Gem, Psychic, Dark Pulse, Sludge Bomb, Sludge Wave, Dazzling Gleam
- Taunt, Will-O-Wisp, Recover, Moonlight, Stealth Rock, Sticky Web, Calm Mind, Nasty Plot, Encore, Disable, Power Trick, Power Split Justification: (WIP)
Only useful for its Mega, and hardly even that. It's not a Stall if it activates Trick Room while having the second lowest speed in the Meta.
Also, there are no Megas in this Meta.
Ability: Puritan (Pure Power + Protean) - If user is Grenicham: right before attacking, it receives a stat bonus depending on the move category:
- Physical: Attack is doubled;
- Special: Special Attack is doubled.
This effect lasts until next activation or if the holder switches out. Stat Distribution: 80 / 81 / 81 / 81 / 81 / 105
(+14, +4, +10, +0, +8, +4) BST 509 Relevant Moves:
- Drain Punch, High-Jump Kick, Waterfall, U-Turn, Fake-Out, Fire Punch, Ice Punch, Thunder Punch, Bullet Punch, Gunk Shot, Poison Jab, Zen Headbutt, Psycho Cut, Night Slash, Brutal Swing, Shadow Sneak
- Hydro Pump, Scald, Water Shuriken, Vacuum Wave, Focus Blast, Psychic, Psyshock, Extrasensory, Dark Pulse, Ice Beam, Blizzard, Shadow Ball, Energy Ball
- Bulk Up, Calm Mind, Recover, Haze, Spikes, Toxic Spikes, Taunt, Trick, Magic Coat, Mat Block Justification: Parkour! Inpredictability is the key to this concept. My favourite way to use it would be giving it a scarf and same attacking stats, to play it as both a physical and special attacker (since both stats reach quite high levels).
Okay so I like Grenicham a lot. I like it's ability, it's access to go special and physical, the sheer variety in its movepool, I like it all. However it might be a bit too oppressive for the meta. Maybe rather than it being doubled its stats are increased by a 1.5 multiplier.
Ability: Rewind (Stall + Contrary) - Trick Room is active while the user is on the field. Stat Distribution: 55 / 45 / 155 / 40 / 150 / 35
(+20, +3, +3, +3, +3, +8) 510 BST
Mega Ability: Magic Bounce Mega Stats Distribution: 55 / 55 / 205 / 60 / 200 / 5
Relevant Moves:
- Shadow Sneak, Shadow Claw, Rock Blast, Rock Slide, Stone Edge, Fake Out, Foul Play, Knock Off, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Earthquake, Gyro Ball, Zen Headbutt
- Shadow Ball, Hex, Night Shade, Power Gem, Psychic, Dark Pulse, Sludge Bomb, Sludge Wave, Dazzling Gleam
Okay ignoring the mega since this meta doesn't have em, the ability is pretty powerful. I'd say nerf it so that it summons Trick room but it lasts for the four to five turns trick room normally does. If not that then maybe consider prankster + sturdy. I'm not sure how well the competitive gurus would take to that, but considering it could give Dark Rose an easy switch in to take it out, it might be better for the meta as a whole.
Okay so I like Grenicham a lot. I like it's ability, it's access to go special and physical, the sheer variety in its movepool, I like it all. However it might be a bit too oppressive for the meta. Maybe rather than it being doubled its stats are increased by a 1.5 multiplier.
Thanks a lot for your appreciation :)
Did it, I agree, the attacking stat at 252+ is 287, which doubled is like the equivalent of a stat >200, while at 1.5x it is still manageable since it gets to 144 base points or so.
Only useful for its Mega, and hardly even that. It's not a Stall if it activates Trick Room while having the second lowest speed in the Meta.
Also, there are no Megas in this Meta.
Well, may I disagree? I should have said that in the dedicated section of the sub, but I see a lot of utility in this Fusion (or I wouldn't have submitted it). It has access to Hazards (even the less frequent ones), statuses (WOW and TW), recoveries, defense boosting, and even a hypothetical Shell Smash. I'll add some sets to prove that.
Btw, I knew the mega wasn't allowed, I just put it there for curiosity (in FE we [ I ] used to include banned megas, even if we wouldn't have been able to use it).
Okay ignoring the mega since this meta doesn't have em, the ability is pretty powerful. I'd say nerf it so that it summons Trick room but it lasts for the four to five turns trick room normally does. If not that then maybe consider prankster + sturdy. I'm not sure how well the competitive gurus would take to that, but considering it could give Dark Rose an easy switch in to take it out, it might be better for the meta as a whole.
From what we tested with Musharna&friends in Sylvemons, a TR-setting ability that simply sets it for 5 turns is overpowered, at least in that meta, since there are some Pokémon that have to stay slow. So, in that PM, TR-setting ability was already nerfed to be active only while the Pokémon is on the field, as its ability can only be used by itself or in doubles. Also, using Ice Hammer or Curse or similar moves some Pokémon could even underspeed it.
84 / 106 / 100 / 65 / 100 / 73 [BST: 528] (+20 HP / +6 Atk / +6 Def / +0 SpA / +8 SpD / +0 Spe) Ability and Desc: Queenly Majesty + Prankster = Her Royal Slyness: Prevents opposing Pokémon from using moves that have positive priority. This Pokémon's status moves have +1 priority, but -1 priority against opposing Dark types. Notable Moves:
Ability: Rewind (Stall + Contrary) - Trick Room is active while the user is on the field. Stat Distribution: 55 / 45 / 155 / 40 / 150 / 35
(+20, +3, +3, +3, +3, +8) 510 BST Relevant Moves:
- Shadow Sneak, Shadow Claw, Rock Blast, Rock Slide, Stone Edge, Fake Out, Foul Play, Knock Off, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Earthquake, Gyro Ball, Zen Headbutt
- Shadow Ball, Hex, Night Shade, Power Gem, Psychic, Dark Pulse, Sludge Bomb, Sludge Wave, Dazzling Gleam
- Taunt, Will-O-Wisp, Recover, Moonlight, Stealth Rock, Sticky Web, Calm Mind, Nasty Plot, Encore, Disable, Power Trick, Power Split
These fusions have so much utility it’s a bit scary. Particularly for OP’s subs, it’s hard to see those mons adhering to a dedicated role because of the amount of sets they can use. Try fusing mons whose sets would all use the moves that correspond to their role.
Ability: Nullstorm (Cursed Body + Snow Warning): Sets Hail and uses Disable upon switching in. Stat Distribution: 80 (+15) / 80 / 72 / 125 (+5) / 85 / 114 (+20) (556 BST) Weight: 57.5 Design: Purple Vanilluxe with both faces replaced Gengar's iconic red eyes and smirk. The left side face is now making an evil wink. Pokedex Entry: It plants itself firm in places where ice cream is sold, hoping to be licked. If one is tricked by this, they will be left with a horrible taste in their mouth which Luxar will laugh at. Relevant Moves:
This mon looks like it would rather use an Aurora Veil set, something not used on Scarf. Also, I don’t think we need two Ice scarfers in the meta, I’d use another mon instead of Vanilluxe.
Ability: Defiant Spirit(Defiant + Vital Spirit): If this pokemon's stats are lowered or if it gets hit by a sleep move, it's attack is raised by 2 stages. Gaining this ability while asleep cures it. Stat Distribution: 65 / 135 / 80 / 60 / 70 / 102 [BST: 512] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe) Relevant Moves:
: Close Combat, Knock Off, U-turn, Ice Punch, Earthquake, Iron Head, Gunk Shot, Sucker Punch
Ability: Puritan (Pure Power + Protean) - If user is Grenicham: right before attacking, it receives a stat bonus depending on the move category:
- Physical: Attack is 1.5x;
- Special: Special Attack is 1.5x.
This effect lasts until next activation or if the holder switches out. Stat Distribution: 80 / 81 / 81 / 81 / 81 / 105
(+14, +4, +10, +0, +8, +4) BST 509 Relevant Moves:
- Drain Punch, High-Jump Kick, Waterfall, U-Turn, Fake-Out, Fire Punch, Ice Punch, Thunder Punch, Bullet Punch, Gunk Shot, Poison Jab, Zen Headbutt, Psycho Cut, Night Slash, Brutal Swing, Shadow Sneak
- Hydro Pump, Scald, Water Shuriken, Vacuum Wave, Focus Blast, Psychic, Psyshock, Extrasensory, Dark Pulse, Ice Beam, Blizzard, Shadow Ball, Energy Ball
Fusion: Buzzi (Buzzwole + Celebi) Role: Choice Scarfer, Offensive Pivot, Phys. Def Tank Type: Bug/Psychic Ability: Hit and Run (Beast Boost + Natural Cure) - Upon switching out, this Pokemon's status conditions are healed. Upon scoring a KO, switch this Pokemon out. Stat Distribution: 103 / 139 / 119 / 76 / 86 / 99 (+20 Attack, +10 Special Defence, +10 Speed) Relevant Moves:
Offensive: Lunge, Leech Life, U-Turn, Zen Headbutt, Earthquake, Stone Edge, Superpower, Ice Punch, Thunder Punch, Leaf Blade
Set-up: Useless because your ability switches you out before you can sweep.
Utility: Roost, Trick, Healing Wish, Stealth Rock Justification: While the typing is a bit weird, it provides some solid resistances such as Ground and Fighting which allow it to easily use its solid physical bulk to switch in, and its STABs help revenge kill common offensive types such as Dark, Psychic and Fighting. It has a nice speed tier that strongly incentivises scarf usage and great power and coverage. STAB Life Leech is really nice for keeping your scarfer alive, especially with the Stealth Rock weakness, and your ability provides Status protection so you don't have to worry too much about burns. Trick and Healing Wish are two really nice moves to pair with a scarf, of course.
DNA Donors/ Parents: Genesect / Staraptor Shared Egg Group: Offspring Name: Geneptor New Types:
New Base Stats: 88 / 120 / 92 / 85 / 87 / 109 [BST: 581] (+10 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +10 Spe) New Ability and Desc: Download + Intimidate = Cyber Hack: On switch-in, this Pokemon lowers the highest stat between Attack and Special Attack of the opposing Pokemon by one stage. Notable Moves:
Brave Bird, U-turn, Iron Head, Close Combat, Blaze Kick
Technoblast
Defog, Roost, Shift Gear Role Identification: Choice Scarf, Offensive Pivot
Leaf Storm, Bug Buzz, Hydro Pump, Ice Beam, Brine, Giga Drain, Air Slash, Energy Ball.
Toxic Spikes, Spikes, Sticky Web, Light Screen, Reflect, Swords Dance, Shell Smash, Toxic, Calm Mind, Aqua Ring, Grassy Terrain.
Justification: Fast setter that can also remove. Has options to go offensive as well.
Leech Seed, Spikes, Stealth Rock, Heal Bell, Defog, Synthesis, Wish Justification: Florthorn is a pretty good hazard setter since it has access to both Spikes and Stealth Rock. Florthorn also has other usage with being a cleric, wish passer, or a hazard remover.
Leaf Storm, Bug Buzz, Hydro Pump, Ice Beam, Brine, Giga Drain, Air Slash, Energy Ball.
Toxic Spikes, Spikes, Sticky Web, Light Screen, Reflect, Swords Dance, Shell Smash, Toxic, Calm Mind, Aqua Ring, Grassy Terrain.
Justification: Fast setter that can also remove. Has options to go offensive as well.
I think you did. But why wouldn't you buff the HP instead? And also, I think we're not looking for a Water type this slate (myself not included among 'we'; I think there are too many great Water-types to turn down a fusion just because it's Water type; if only Cloyster was part Rock instead of Ice…).
View attachment 224787View attachment 224788 Fusion: Florsky (Florges + Shaymin-Sky) Role: Special Wall, Hazard Control (Defog), Cleric, Wish Passer Type: Grass/Fairy Ability: Flower Grace (Serene Grace + Flower Veil) Grass type Pokemon can't have it's stats lowered and they have their move secondary effect double. StatDistribution: 109/84/71/116/134/101 (+20 Hp, +20 SpD) RelevantMoves: View attachment 224783Nothing to see here View attachment 224784Seed Flare, Moonblast, Earth Power, Giga Drain View attachment 224785Synthesis, Defog, Leech Seed, Heal Bell, Wish, Tailwind Justification: Florsky have a rare combination of bulk, power, and speed. This allows Florsky to do more than just take hits. With decent special attack and speed, Florsky can run a calm mind set but its pretty average defense stat can be pretty lackluster. With a pretty decent amount of status moves, this pokemon can support it team with Heal Bell and Tailwind.
1. We don't like Serene Grace Seed Flare.
2. You left out the part of Flower Veil that prevents major status conditions.
3. We already have a Special Wall, and this would outclass it (stat-wise).
4. This would have the highest BST in the meta.