Pet Mod Fusion Evolution Alpha (Metagame Updates and Closure!)

Physical Sweeper: Cookie Butter, AquaticPanic, Anaconja
Special Sweeper: Anaconja, Stitch98, Yahooboo
Offensive Pivot: AquaticPanic, Stitch98, Anaconja
Defensive Pivot: Cookie Butter, KeeganSkymin4444, Stitch98
 

Cookie Butter

formerly the someone
Votes are closed! Anaconja wins the tiebreaker because he has more first place votes. Here are our winners.
:sm/kyurem-white::sm/ledian:
white rider.png
credit AquaticPanic for the sprite
Fusion: White Rider
Role: Hazard Control (Defog), Defensive Pivot
Type: Dragon / Flying
Ability: Foul Breath (Turboblaze + Swarm): This Pokemon's attacks ignore abilities. This Pokemon’s Bug-type attacks have 1.5x power.
Stat Distribution: 90 / 80 / 84 / 115 / 125 / 90 [BST: 584] (+0 HP / +3 Atk / +14 Def / +3 SpA / +20 SpD / +0 Spe)
Relevant Moves:
U-Turn, Knock Off, Dragon Tail
Draco Meteor, Fusion Flare, Earth Power, Air Slash, Flash Cannon, Focus Blast
Roost, Toxic, Defog
Justification: Can switch fairly comfortably into the attacks of Uranus and Picante, as well as Fire attacks from Mr. Volcano. It competes somewhat with Saturn - the former is immune to Ground and neutral to Dark and Ghost while the latter is a Magic Bouncer that resists future Psychic and Electric-types.

1 Offensive Pivot
DNA Donors/ Parents: Krookodile / Staraptor
Roles: Offensive Pivot, Hazard Control (Stealth Rock, Defog)
Offspring Name: Raptodile
New Types:

New Base Stats: 95 / 133 / 90 / 62 / 80 / 111 [BST: 571] (+5 HP / +15 Atk / +15 Def / +5 SpA / +15 SpD / +15 Spe)
New Ability and Desc: Intimidate
Notable Moves:
Earthquake, Brave Bird, Knock Off, U-Turn, Close Combat
Stealth Rock, Roost, Bulk Up, Taunt, Defog
Justification: bootleg Lando-T. Mr Gross and Doot all get chunked by Earthquake, and Saturn doesn't exactally appreciate it either. The meta needs more Ground and more Flying types, and this provides both. I was tempted to name this Elikooptor

1 Physical Sweeper
DNA Donors/ Parents: Lycanroc / Terrakion
Roles: Physical Sweeper
Offspring Name: Ananke
New Types:

New Base Stats: 88 / 137 / 82 / 63 / 82 / 120 [BST: 572] (+5 HP / +15 Atk / +5 Def / +0 SpA / +5 SpD / +10 Spe)
New Ability and Desc: Steadfast + Justified = Compulsive: If hit by a Dark move or flinches, +1 atk
Notable Moves:
Close Combat, Stone Edge, Accelerock, Crunch, Fire Fang, Earthquake
Stealth Rock, Swords Dance, Taunt
Justification: Second fastest (currently) mon in the meta. Don't think I have to explain why the attack is good, and also the fact we need Fighting and Rock mons in the meta. Can be walled by Vespithorn if it lacks Fire Fang. Mr Gross with HP investments lives an Earthquake and KOs back with Psychic. It also has trouble against Doot.

1 Special Sweeper
DNA Donors/ Parents: Darkrai / Roserade
Roles: Special Sweeper
Offspring Name: Dark Rose
New Types:

New Base Stats: 65 / 100 / 90 / 131 / 100 / 110 [BST: 596] (+0 HP / +20 Atk / +13 Def / +1 SpA / +3 SpD / +3 Spe)
New Ability and Desc: Bad Dreams + Technician = Bad Program: Technician effects. When the foe uses an offensive move with 60 or less BP, foe loses 1/8 of its max HP
Notable Moves:
Italic are moves that are good, but in the current meta it doesn't find much use for
Knock Off i guess
Hidden Power, Psychic, Energy Ball, Sludge Bomb, Dark Pulse, Snarl, Incinerate, Shock Wave, Ice Beam, Icy Wind, Dazzling Gleam
Nasty Plot, Taunt, Sleep Powder
Justification: Pretty straightforward mon, however it must pick what coverage it wants to run for what mon it wants to hit. In short, it might suffer from 4MSS
Congrats Aquatic this must be some sort of Pet Mods record.
Next slate is...
1 hazard setter, 1 hazard control, 1 stall option, 1 Choice Scarfer
 
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Stall, Hazard Setter
Psamathe, goddess of sandy beaches. She hates you.
Alt. name 'Palossanitar'

110 / 104 / 110 / 100 / 104 / 50 [BST: 578] (+18 HP / +3 SpA / +17 SpD / +2 Spe)
Ability: Water Compaction + Sand Stream = Sand Compaction / Water Stream: No changes.
Notable Moves:
Stone Edge, Earthquake, Dragon Tail, Chip Away, Shadow Claw, Body Press, Counter
Shadow Ball, Whirlpool, Earth Power, Sludge Bomb, Flamethrower, Ice Beam, Surf, Muddy Water, Thunderbolt, Dragon Breath
Shore Up, Stealth Rock, Rock Polish or Dragon Dance, Stockpile (or Amnesia and Iron Defense, but that's less protective unless it gets hit by Water), Skill Swap, Hone Claws, Substitute, Roar

Sample Set:
Psamathe @ Smooth Rock
idc what you do with stats
- Stealth Rock
- Shore Up
- Roar
- Stone Edge

By the time it dies, you will have dragged through all opposing forces that aren't Fairy-type Magic Guard or Soundproof Pokémon wearing Heavy-Duty Boots.

Justification: Harder to get rid of because it hates you, Psamathe sets harmful weather, harmful hazards, and harmful experiences because if you hit it with Fighting, it's immune, and if you hit it with Water, it'll Body Press you into a hole in the ground and consume you. It will also tear you to shreds with decent coverage, and may trap you in an Infestation, if the pain wasn't enough already. Skill Swap comes in handy if you've already abused Shore Up and run out of rocks flying through the air. It may even put you to sleep with Hypnosis, if it's lucky enough. It can even inflict harmful status. Is there anything it can't do? No. It gets Roar and Dragon Tail.
How to defeat it: Grass, Ground, Steel, Ghost, and Dark attacks are still effective. Change the weather. Heavy Rain + Special Water attacks can deal heavy damage. Ground- and Steel-type attacks with Sand Force (if we get one) will be especially effective.
psamathe: {
num: 75000###,
types:["Ghost", "Rock"],
species: "Psamathe",
id: "psamathe",
baseStats: {hp: 110, atk: 104, def: 110, spa: 100, spd: 104, spe: 50}
abilities: {0: "Sand Compaction"},
weightkg: 226,
fusion: ["Palossand", "Tyranitar"],
},
Its Physical Bulk is equal to that of Uranus, but Uranus has the incredible, absolutely phenomenal Unamused Ability that made it our primary Physical Wall. Uranus is also 5 points slower.
Its Special Bulk is slightly less than that of Saturn at base value (2 points short in HP), but way better if you consider the fact that it is Rock type and summons Sandstorm. However, Saturn has the incredible, absolutely phenomenal Pressure Bounce Ability that defeats the use of this Pokémon as a Hazard Setter, though you would use Thaneros for that, anyway, right?
Our only other Rock and Ghost types are Pluto (Ice/Ghost) and Ananke (Rock/Fighting). This adds another.
As a Stall main, Psamathe would Roar/Dragon Tail through the entirety of the Meta's current population, Counter through all of the strong Physical Attackers (none are Ghost type), and Shore Up through some of the strong Special Attackers. Pluto poses something of a threat.

Scarfer, Physical Sweeper, Offensive Pivot, Hazard Control
Marcannon

102 / 138 / 82 / 82 / 82 / 94 [BST: 578] (+17 HP / +16 Atk / +5 Def / +2 Spe)
Ability: Technician + Skill Link = Technical Skill: No changes.
Notable Moves:
Bullet Seed, Rock Blast, Fury Attack, U-Turn, Force Palm, Spectral Thief, (Knock Off)
Uh… don't.
Defog
marcannon: {
num: 75000###,
types:["Fighting", "Normal"],
species: "Marcannon",
id: "marcannon",
baseStats: {hp: 102, atk: 138, def: 82, spa: 82, spd: 82, spe: 94}
abilities: {0: "Technical Skill"},
weightkg: 24.1,
fusion: ["Marshadow", "Toucannon"],
},
How it fares with the Meta:
It adds another Normal and another Ghost type into the mix.

Priority Screener, Hazard Control, Hazard Setter, Weather Setter
Articulation

88 / 88 / 95 / 88 / 116 / 88 [BST: 563] (+15 HP / +6 Atk / +1 SpA / +10 SpD / +8 Spe)
Ability: Prankster + Snow Cloak = Cold Humor: This Pokémon's status moves have +1 priority, but opposing Dark types have 1.25x evasiveness. Immunity to Hail.
Notable Moves:
U-Turn, Ice Shard
Freeze-Dry, Mirror Coat, Blizzard, Hurricane
Defog, Hail, Aurora Veil, Light Screen, Reflect, Heal Bell, Haze, Mimic, Roost, Tailwind, Whirlwind, Substitute, Switcheroo, Thunder Wave, Spikes, Imprison, Recycle, Rain Dance
Rejection Reasoning: Lacks Snow Warning
articulation: {
num: 75000###,
types:["Steel", "Flying"],
species: "Articulation",
id: "articulation",
baseStats: {hp: 88, atk: 88, def: 95, spa: 88, spd: 116, spe: 88}
abilities: {0: "Cold Humor"},
weightkg: 29.2,
fusion: ["Klefki", "Articuno"],
},

[Priority] Hazard Control, Priority Screener, Priority Hazard Setter, Priority Control
Tsarfki

84 / 106 / 100 / 65 / 100 / 73 [BST: 528] (+20 HP / +6 Atk / +6 Def / +8 SpD)
Ability: Queenly Majesty + Prankster = Her Royal Slyness: Prevents opposing Pokémon from using moves that have positive priority. This Pokémon's status moves have +1 priority, but -1 priority against opposing Dark types.
Notable Moves:
Rapid Spin, U-Turn, Knock Off

Reflect, Light Screen, Spikes, Aromatherapy, Synthesis, Acupressure, Substitute, Taunt, Defog, Thunder Wave, Switcheroo, Metal Sound, Rain Dance, Recycle, Heal Block
Rejection Reasoning: Too much utility.
tsarfki: {
num: 75000###,
types:["Grass", "Steel"],
species: "Tsarfki",
id: "tsarfki",
baseStats: {hp: 84, atk: 106, def: 100, spa: 65, spd: 100, spe: 73}
abilities: {0: "Her Royal Slyness"},
weightkg: 12.2,
fusion: ["Tsareena", "Klefki"],
},


Choice Scarfer, or Hazard Controller (Defog, Brick Break, Reflect, and Light Screen)
Hermes

88 / 122 / 75 / 155 / 75 / 99 [BST: 614] (+7 HP / +20 Atk / +5 Def / +6 SpA / +2 Spe)
Ability: Beast Boost + Prankster = Bankrobber: No changes, except the Beast Boost also does not trigger when a Dark Type Pokémon faints.
Notable Moves:
U-Turn, Wild Charge, Acrobatics, Foul Play, Brick Break, Knock Off,
Volt Switch, Thunderbolt, Air Slash, Discharge, Energy Ball, Thunder, Dazzling Gleam, Sludge Bomb, Hurricane
Nature Power, Tail Glow, Tailwind, Defog, Taunt, Rain Dance, Thunder Wave, Reflect, Light Screen, Bulk Up, Agility(?), Torment, Magic Coat
Justification: Priority Power. I actually don't even see the point of scarfing this, except to use moves like Air Slash or Discharge. Really good priority setup, though; To be able to Reflect, Light Screen, Defog or Taunt at high speed before taking damage is always enviable. No Aurora Veil, unfortunately.
hermes: {
num: 75000###,
types:["Electric", "Flying"],
species: "Hermes",
id: "hermes",
baseStats: {hp: 88, atk: 122, def: 75, spa: 155, spd: 75, spe: 99}
abilities: {0: "Banker"},
weightkg: 81.5,
fusion: ["Xurkitree", "Tornadus"],
},


Choice Scarfer, Mixed Sweeper, Offensive Pivot (U-Turn), gets bulky by being offensive
Boitatá, the vengeful protector and spirit of the forest and nature (Brazilian Folklore/Mythos) that is a Fire Serpent
(Other names: Baitatá, Batatá, Biatatá, Batatal, Bitatá, Batatão, M’Boi Cobra, Mbói-Tatá, Tatá Fogo)

100 / 100 / 97 / 100 / 97 / 107 [BST: 601] (+13 HP / +13 Atk / +13 SpA / +1 Spe)
Ability: Contrary + Victory Star = Crystal Invort: Standard effects, plus; attacks against this Pokémon that check accuracy have 0.9x accuracy.
Notable Moves:
V-Create, U-Turn, Bolt Strike, Fusion Bolt, Leaf Blade, Aqua Tail, Iron Tail, Knock Off
Leaf Storm, Stored Power (if not scarfed), Overheat, Glaciate, Blue Flare, Searing Shot
Glare, NOT COIL, Grassy Terrain, Leech Seed, Nature Power, Synthesis
Role Identification: It hates when people cause fires in the forest. The Defense and Special Defense and Speed get buffed with V-Create as a Physical Sweeper. Otherwise, it can scarf as a Special Sweeper with the improved 99% accuracy on Overheat or Leaf Storm. It can even U-Turn if it seems like STAB won't do the trick. As a non-scarfer, it could spam V-Create and Leaf Storm, then leap to Stored Power. It can also use Leech Seed or Synthesis to regain HP after creating V for a few turns.
boitatá: {
num: 75000###,
types:["Grass", "Fire"],
species: "Boitatá"
id: "boitatá",
baseStats: {hp: 100, atk: 100, def: 97, spa: 100, spd: 97, spe: 107}
abilities: {0: "Varsity Corn"},
weightkg: 33.5,
fusion: ["Serperior", "Victini"],
},
How it fares with the Meta:
There's already a Grass/Fire fusion with Victini in the meta. But I love it, so I think I'm keeping it.

Hazard Control, Priority Screener, Stall, Hazard Setter, Scarfer
Bloks

86 / 86 / 86 / 86 / 86 / 86 [BST: 516] (+13 HP / +3 Def / +19 Spe) What should I do with the extra 5 points?
Ability: Prankster + Snow Warning = Snowblower: This Pokémon summons Hail when it switches in unless a Dark-type Pokémon is active. This Pokémon's status moves have +1 priority. Immunity to Hail.
Notable Moves:
Play Rough, Earthquake, Ice Shard, Outrage, Icicle Spear, Bullet Seed, Brick Break
Dazzling Gleam, Flash Cannon, Energy Ball, Leaf Storm, Blizzard, Weather Ball
Leech Seed, Aurora Veil, Reflect, Light Screen, Defog, Taunt, Calm Mind, Spikes, Thunder Wave, Heal Block, Synthesis, Swords Dance, Block, Ingrain, Substitute
Role Identification:
klemas: {
num: 75000###,
types:["Grass", "Steel"],
species: "Klemas",
id: "klemas",
baseStats: {hp: 86, atk: 86, def: 86, spa: 86, spd: 86, spe: 86}
abilities: {0: "Snowblower"},
weightkg: 69.25,
fusion: ["Abomasnow", "Klefki"],
},

How it fares with the Meta:
It covers all four of the things the Meta demands right now, except it does not get great STAB coverage. Dark Rose (being a Stallbreaker) is a perfect counter that can crush it to pieces, unless it strikes first (which would require a Scarf Earthquake set) but even then it wouldn't do much. Its high-powered Grass STAB makes it a suitable challenge to Uranus and its access to Outrage gives it a chance at smothering Saturn. So it's good against walls, but bad against wallbreakers.

Cleric?
Disko

103 / 70 / 80 / 70 / 80 / 45 [BST: 448] (+25 HP / +13 Atk / +14 Def / +6 SpA / +7 SpD / +5 Spe)
Ability: Limber (doubility)
Notable Moves:
Earthquake, Sucker Punch, Endeavor
Infestation, Scald, Sludge Bomb, Discharge
Electric Terrain, Transform, Yawn, Stealth Rock
Role Identification:
disko: {
num: 75000###,
types:["Normal", "Ground"],
species: "Disko",
id: "disko",
baseStats: {hp: 103, atk: 70, def: 80, spa: 70, spd: 80, spe: 45}
abilities: {0: "Limber"},
weightkg: 7.5,
fusion: ["Ditto", "Stunfisk"],
},



"Spike-faced Slowpokes"
Hazard Setter, Hazard Controller, Trapper (Spider Web) and Mixed Wall.
Eros/Thanatos? (Thaneros)
(immune to powder and poison)
92 / 92 / 100 / 58 / 112 / 30 [BST: 484] (+20 HP / +1 SpA / +19 SpD)
Ability: Anticipation + Swarm = Tantalize: This Pokémon's Bug-type moves have 1.5x power, and it takes 1/3 damage from super-effective attacks (works like Multiscale). This Pokémon shudders if an opposing Pokémon has a super-effective or OHKO move in its movepool.
Anticipation + Insomnia = Anesthetic: This Pokémon puts adjacent opposing Pokémon to sleep if a foe tries to use a super-effective or OHKO move against this Pokémon.
Iron Barbs + Swarm = Ramble: This Pokémon's Bug-Type attacks deal additional damage equal 1/8 of a target's maximum HP, and have 1.5x power. This Pokémon takes 1/3 damage from attacks that make direct contact.
Notable Moves:
Rapid Spin, Gyro Ball, Fell Stinger, Pin Missile, Megahorn, Leech Life, Twineedle
Venoshock, Electroweb
Stealth Rock, Spikes, Toxic Spikes, Leech Seed, Sticky Web, Toxic, Toxic Thread, Disable, Hone Claws, Curse
Justification: This fusion gets literally EVERY HAZARD in the book! Don't let the BST fool you into underestimating its power! There is much to be gained from this denizen of the ditch, unless it is on the opposing team.
eros/thanatos: {
num: 75000###,
types:["Grass", "Poison"],
species: "Eros/Thanatos",
id: "eros/thanatos",
baseStats: {hp: 92, atk: 92, def: 100, spa: 58, spd: 112, spe: 30}
abilities: {0: "Barbarian"},
weightkg: 71.75,
fusion: ["Ferrothorn", "Ariados"],
},
How it fares with the Meta:
Not extremely impressive stat-wise, but when it comes to hazards, "you name it, it's got it." The only thing it lacks is Screens.

"Big Ears, Big Noses, Big Sideburns, Fluffy Tails."
Why didn't I think of Comatose sooner? Lands on Toxic Spikes and won't get status.
Hazard Control

Cinderala

92 / 116 / 82 / 70 / 92 / 92 [BST: 544] (+20 HP / +1 Atk / +12 Def / +7 SpD)
Ability: Libero + Comatose = Cristal: No changes.
Notable Moves:
Rapid Spin, Pyro Ball, Earthquake, Knock Off, Iron Head, (Last Resort or Thrash?), U-Turn, Shadow Claw, Rock Slide, Play Rough, Sucker Punch, Wood Hammer, Zen Headbutt, Superpower, Acrobatics, Brick Break, Flame Charge, Blaze Kick, Fire Punch, Feint
Don't.
Sleep Talk, Court Change, Bulk Up, Swords Dance, Yawn, Wish, Taunt
Role Identification:
cinderala: {
num: 75000###,
types:["Fire", "Normal"],
species: "Cinderala",
id: "cinderala",
baseStats: {hp: 92, atk: 116, def: 82, spa: 70, spd: 92, spe: 92}
abilities: {0: "Cristal"},
weightkg: 26.45,
fusion: ["Cinderace", "Komala"],
},



"Big Red Hats"
Resistances: Ice, Fire, Electric, Water, ROCK, STEEL, GRASS, Bug, Psychic, Normal, Flying
Neutralities: Ground, Fairy, Dragon, Ghost, Dark
Immunity: Poison
Weakness: Fighting

Stall, Hazard Setter, Slow Bulky Pivot

Probotun

88 / 80 / 120 / 105 / 116 / 35 [BST: 544] (+3 HP / +10 Atk / +8 Def / +18 SpA / +1 SpD)
Ability: Thick Fat + Sand Force = Thick Force: If a Pokemon uses a Ground-, Rock-, Steel-, Fire- or Ice-type attack against this Pokemon, that Pokemon's attacking stat is halved when calculating the damage to this Pokemon. If Sandstorm is active, this Pokemon's Fire, Ice, Ground-, Rock-, and Steel-type attacks have their power multiplied by 1.3. This Pokemon takes no damage from Sandstorm.
Notable Moves:
Earthquake, Gyro Ball, Superpower, Outrage, Body Press, Sucker Punch, Fire Punch, Ice Punch, Stone Edge
Volt Switch, Apple Acid, Energy Ball, Dragon Pulse, Giga Drain, Draco Meteor, Discharge, Flash Cannon, Power Gem, Tri Attack
Leech Seed, Recover, Growth, Recycle, Iron Defense, Reflect, Light Screen, Substitute, Curse, Sandstorm, Stealth Rock, Taunt
Role Identification: Makes things difficult for anything that isn't running powerful Fighting-type moves or Taunt at a speed over 35.
probotun: {
num: 75000###,
types:["Dragon", "Steel"],
species: "Probotun",
id: "probotun",
baseStats: {hp: 90, atk: 90, def: 118, spa: 90, spd: 118, spe: 35}
abilities: {0: "Thick Force"},
weightkg: 176.5,
fusion: ["Appletun", "Probopass"],
},



"Opera meets Punk Rock"
Scarfer, Pivot (Volt Switch)
Toxtrina-Primed

77 / 86 / 77 / 128 / 100 / 86 [BST: 555] (+5 Def / +8 SpA / +8 SpD / +19 Spe)
Ability: Liquid Voice + Punk Rock = Liquid Rock: All of this Pokémon's sound-based moves become Water-type, and all its Water-type moves become sound-based. This effect comes after other effects that change a move's type, but before Ion Deluge and Electrify's effects. This Pokémon's sound-based or Water-type moves have 1.3x power. Damage dealt from sound-based or Water-type moves is halved against this Pokémon. (Effects cannot stack)
Notable Moves:
Aqua Jet, Nuzzle, Poison Jab, Liquidation, Waterfall,
Overdrive, Sparkling Aria, Hyper Voice, Uproar, Boomburst, Echoed Voice, Snore, Hex, Sludge Bomb, Stored Power, Volt Switch, (Snarl?), (Moonblast?), Hydro Cannon, Brine, (Energy Ball?), Scald, (Shadow Ball?)
Sing, Encore, Taunt, Shift Gear, Metal Sound, Toxic
Role Identification: Works well running a scarf-less set of Nuzzle, Toxic, Hex, Boomburst, but plain Boomburst spam is probably all you need for a Scarf. Good counters include: Throat Chop, Water immunity, Sound immunities/resistances.
toxtrina-primed: {
num: 75000###,
types:["Water", "Poison"],
species: "Toxtrina-Primed",
id: "toxtrina-primed",
baseStats: {hp: 77, atk: 86, def: 73, spa: 140, spd: 93, spe: 86}
abilities: {0: "Liquid Rock"},
weightkg: 42,
fusion: ["Primarina", "Toxtricity-Amped"],
},
 
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Yung Dramps

awesome gaming

Fusion: Curchys-Peed
Role: Hazard Lead
Type:
/

Ability: Galvaforce (Electric Surge + Pressure): Derivative effects combined.
Stat Distribution: 49 / 118 (+20) / 92 / 93 / 87 / 117 (+20) (556 BST)
Weight: 60.8
Design: Pincurchin with Deoxys color scheme and noodle limbs portruding from where the spikes used to be idk
Pokedex Entry: It floats in space without moving for weeks at a time. When it finds a planet it wants to land on, it kicks into high gear, zooming towards it within minutes, leaving an electric trail behind.
Relevant Moves:
: Zing Zap, Zen Headbutt, Sucker Punch, Knock Off, Superpower, Extreme Speed, Ice Punch
: Thunderbolt, Psycho Boost, Ice Beam, Hydro Pump, Scald, Discharge, Energy Ball
: Spikes, Toxic Spikes, Stealth Rock, Skill Swap, Taunt, Recover, Nasty Plot, Light Screen, Reflect, Memento, Teleport
Justification: Suicide lead with a gigantic pool of choices, including both Spikes, Stealth Rocks and numerous other offensive and support tools backed up by respectable speed and power and a great support ability that powers it up by extension.
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:sm/excadrill: :sm/moltres:
Fusion: Mada
Role: Hazard Setter, Hazard Removal
Type: Ground / Fire
Ability: Unshaken Will (Mold Breaker + Flame Body) - Effects of both abilities.
Stat Distribution: 100 / 120 / 80 / 105 / 80 / 98 [BST: 583] (+0 HP / +3 Atk / +5 Def / +18 SpA / +5 SpD / +9 Spe)
Relevant Moves:
Earthquake, Rock Tomb, Rapid Spin, U-Turn, Flame Charge
Fire Blast
Stealth Rock, Will-o-Wisp, Toxic, Whirlwind, Roost, Defog
Justification: Versatile setter.

:ss/hydreigon: :sm/muk-alola:
Fusion: Ongyo-ki
Role: Hazard Control, Mixed Wall, Defensive Pivot
Type: Dark / Poison
Ability: Arms Master (Levitate + Poison Touch) - Effects of both abilities.
Stat Distribution: 105 / 105 / 95 / 105 / 105 / 74 [BST: 589] (+7 HP / +0 Atk / +13 Def / +10 SpA / +10 SpD / +0 Spe)
Relevant Moves:
Knock Off, Poison Jab, U-Turn, Gunk Shot, Fire Punch
Dark Pulse, Sludge Bomb, Earth Power, Fire Blast
Roost, Defog, Nasty Plot, Dragon Dance, Taunt
Justification: "haha no weaknesses this mon is op"
Jokes aside, pretty solid defensive pivot that can use Defog to some good effect. Both its offensive and defensive stats are very average, however.

:sm/audino::sm/reshiram:
Fusion: Maria
Role: Stall Option, Special Wall, Cleric
Type: Normal / Fire
Ability: Saintly Words (Healer + Turboblaze) - This Pokemon's moves ignore the opponent's abilities and have a 30% of curing the user's status.
Stat Distribution: 120 / 92 / 95 / 105 / 120 / 70 [BST: 602] (+19 HP / +2 Atk / +2 Def / +0 SpA / +17 SpD / +0 Spe)
Relevant Moves:
Knock Off
Flamethrower, Ice Beam
Wish, Roost, Toxic, Will-o-Wisp, Calm Mind
Justification: Fat special wall that has a less-than-optimal defensive typing to compensate.

:sm/yveltal: :sm/hitmonchan:
Fusion: Alice
Role: Revenge Killer, Hazard Control, Physical Wallbreaker, Stallbreaker
Type: Dark / Fighting
Ability: Die for Me! (Dark Aura + Iron Fist) - While this Pokemon is in, Dark-type and punching attacks have 1.33x power.
Stat Distribution: 90 / 135 / 90 / 90 / 112 / 90 [BST: 607] (+2 HP / +17 Atk / +3 Def / +7 SpA / +8 SpD / +3 Spe)
Relevant Moves:
Knock Off, Drain Punch, Close Combat, Thunder Punch, Mach Punch, Sucker Punch, U-Turn, Rapid Spin

Taunt, Defog, Roost
Justification: Fast and pretty powerful scarfer that is checked by Fairy-types.
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor

DNA Donors/ Parents: Druddigon / Empoleon
Roles: Hazards, Physical Wallbreaker, Hazard Control
Offspring Name: Lemillion
New Types:

New Base Stats: 100 / 123 / 89 / 85 / 95 / 54 [BST: 546] (+20 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability and Desc: Mold Breaker + Defiant = Phase Through: Effects of both abilities combined.
Notable Moves:
Iron Head, Outrage, Dragon Claw, Knock Off, Earthquake, Dragon Tail
Scald? Steel Beam? lol
Stealth Rock, Toxic, Glare, Taunt, Protect, Defog
Role Identification:
lemillion: {
num: 75000###,
types:["Dragon", "Steel"],
species: "Lemillion",
id: "lemillion",
baseStats: {hp: 100, atk: 123, def: 89, spa: 85, spd: 95, spe: 54}
abilities: {0: "Phase Through"},
weightkg: 111.75,
fusion: ["Druddigon", "Empoleon"],
},

Justification: Mold Breaker+Defiant ensures that rocks set by this mon stay in play. I wish it could be Ghost-type as well, but alas there's no ghost type mold breakers or defiant/competitive user. Shame. Regardless, should play like Clean Slate's Druddigon, which is a god-tier hazard setter.


DNA Donors/ Parents: Corviknight / Wailord
Roles: Hazard Control, Defensive Pivot, Special Wall, Stallbreaker
Offspring Name: Corvilord
New Types:

New Base Stats: 139 / 98 / 95 / 76 / 90 / 68 [BST: 565] (+5 HP / +10 Atk / +20 Def / +5 SpA / +25 SpD / +5 Spe)
New Ability and Desc: Pressure + Pressure = Pressure:
Notable Moves:
Iron Head, Liquidation, U-Turn, Body Press, Power Trip
Scald
Roost, Defog, Taunt, Bulk Up, Amnesia
Role Identification:
corvilord: {
num: 75000###,
types:["Steel", "Water"],
species: "Corvilord",
id: "corvilord",
baseStats: {hp: 139, atk: 98, def: 95, spa: 75, spd: 90, spe: 68}
abilities: {0: "Pressure"},
weightkg: 236.5,
fusion: ["Corviknight", "Wailord"],
},

Justification: Pressure+Defog is a time-tested effective hazard control method. This is that.

DNA Donors/ Parents: Passimian / Sirfetch'd
Roles: Choice Scarf, Offensive Pivot, Hazard Control, Choice Band, Priority, Set-up Sweeper
Offspring Name: Sir Pass'd
New Types:

New Base Stats: 101 / 127 / 92 / 54 / 71 / 92 [BST: 537] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability and Desc: Defiant + Steadfast= Chivalry: Gains +2 attack and +1 speed when 1 of the user's stats are lowered or they are flinched.
Notable Moves:
Close Combat, U-Turn, Knock Off, Gunk Shot, First Impression, Earthquake, Brave Bird, Iron Head

Defog, Swords Dance
Role Identification:
sir pass'd: {
num: 75000###,
types:["Fighting"],
species: "Sir Pass'd",
id: "sir pass'd",
baseStats: {hp: 101, atk: 127, def: 92, spa: 54, spd: 71, spe: 92}
abilities: {0: "Chivalry"},
weightkg: 99.9,
fusion: ["Passimian", "Sirfetch'd"],
},

Justification: Passimian is virtually the perfect Scarf abuser, so I just buffed it up a bit and gave it a slightly better ability. Scrappy being a component would have worked against Intimidate abusing, and made it a better Band user than I wanted it to be.


DNA Donors/ Parents: Pincurchin / Weezing-Galar
Roles: Stall, Cleric, Hazards, Hazard Control, Physical Wall, Defensive Pivot
Offspring Name: Weeping Urchin
New Types:

New Base Stats: 76 / 95 / 127 / 88 / 77 / 37 [BST: 500] (+20 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability and Desc: Lightning Rod + Neutralizing Gas = Crux of the Set: Suppresses the effect of the opposing Pokemon's ability and gains the effect of that ability. +1 Special Attack when this occurs. If the opponent switches out, repeat this process, overwriting the last ability.
Notable Moves:
You're not running physical moves on this. Maybe Sucker Punch.
Thunderbolt, Discharge, Sludge Bomb, Scald, Flamethrower
Recover, Will-O-Wisp, Toxic Spikes, Spikes, Aromatherapy, Defog
Role Identification:
weeping urchin: {
num: 75000###,
types:["Electric", "Poison"],
species: "Weeping Urchin",
id: "weeping urchin",
baseStats: {hp: 76, atk: 95, def: 127, spa: 88, spd: 77, spe: 37}
abilities: {0: "Crux of the Set"},
weightkg: 8.5,
fusion: ["Pincurchin", "Weezing-Galar"],
},

Justification: Abilities are very strong in this meta- A way to suppress them makes an otherwise mediocre option a great defensive asset to bulkier teams. A real momentum sink, but it does dissuade switching due to gaining Special Attack boosts upon a switch. Offers hazards and cleric support to a defensive team.
 
Last edited:

Fusion: Sol-Heart
Role: Choice-Scarfer, Set-Up Sweeper
Type:
/

Ability: Swarming Soul (Swarm + Soul-Heart) - At 1/3 or less of it's max HP, this Pokemon's Special Attack is raised by one stage.
Weight: 63.25
Stat Distribution: 82/77/90/142(+10)/120(+10)/102(+20)
Relevant Moves:
: Explosion
: Dazzling Gleam, Fleur Cannon, Firey Dance, Fire Blast, Flamethrower, Giga Drain, Aura Sphere, Focus Blast, Thunderbolt, Ice Beam, Volt Switch, Hidden Power Ground
: Quiver Dance, Defog, Roost, Substitute
Justification: A pokemon with a solid typing, just enough speed to outspeed a large portion of the tier with Scarf, solid enough special bulk so that you aren't completely defensely if you run a defog set, and if either of those don't suit your fancy, there is the tried and true Quiver Dance. It does end up having 4-move slot syndrome, meaning you can't quite hit everything at once(doubly so if you decide to do a Quiver Dance set). If you are running scarf, Mr. Volcano is a pretty decent stop to it if it doesn't run Hidden Power Ground. It also doesn't have the best physical bulk at 82/90 so it can be worn down easily by Picante. However, I do think this fusion is good at what it does, be a solid scarfer and decent hazard control(with heavy duty boots Defog) while also having the potential to be a pretty solid set-up sweeper with Quiver Dance.
sol-heart: {
num: 75000###,
types:["Fire", "Fairy"],
species: "Sol-Heart",
id: "sol-heart",
baseStats: {hp: 82, atk: 77, def: 90, spa: 142, spd: 120, spe: 102}
abilities: {0: "Swarming Soul"},
weightkg: 63.25,
fusion: ["Volcarona", "Magearna"],
},

Edit: I recently got told that no one would use scarf on this so woops. Here is the replacement.

Fusion: Sharp-Ape
Role: Choice-Scarfer
Type:
/

Ability: Defiant Spirit(Defiant + Vital Spirit): If this pokemon's stats are lowered or if it gets hit by a sleep move, it's attack is raised by 2 stages. Gaining this ability while asleep cures it.
Stat Distribution: 65 / 135 / 80 / 60 / 70 / 102 [BST: 512] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
Relevant Moves:
: Close Combat, Knock Off, U-turn, Ice Punch, Earthquake, Iron Head, Gunk Shot, Sucker Punch
: Stealth Rock, Swords Dance
Justification: A choice scarfer that takes advantage of it's ability to switch in and uses choice scarf u-turn to gain momentum for it's team.
sharp ape: {
num: 75000###,
types:["Dark", "Fighting"],
species: "Sharp Ape",
id: "sharp ape",
baseStats: {hp: 65, atk: 135, def: 80, spa: 60, spd: 70, spe: 102}
abilities: {0: "Defiant Spirit"},
weightkg: 51,
fusion: ["Bisharp", "Primeape"],
},

Thanks for the feedback, leonard (from big bang theory) and Anaconja. Hope this time this isn't out classed by purely set-up sweeping. Oh and if you were wondering about Prism, same case as Sol-Heart. It got backlash for set up outclassing it's scarf set.
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor

Fusion: Sol-Heart
Role: Choice-Scarfer, Set-Up Sweeper, Hazard Control
Type:
/

Ability: Swarming Soul (Swarm + Soul-Heart) - At 1/3 or less of it's max HP, this Pokemon's Special Attack is raised by one stage.
Weight: 63.25
Stat Distribution: 82/77/90/142(+10)/120(+10)/102(+20)
Relevant Moves:
: Explosion
: Dazzling Gleam, Fleur Cannon, Firey Dance, Fire Blast, Flamethrower, Giga Drain, Aura Sphere, Focus Blast, Thunderbolt, Ice Beam, Volt Switch, Hidden Power Ground
: Quiver Dance, Defog, Roost, Substitute
Justification: A pokemon with a solid typing, just enough speed to outspeed a large portion of the tier with Scarf, solid enough special bulk so that you aren't completely defensely if you run a defog set, and if either of those don't suit your fancy, there is the tried and true Quiver Dance. It does end up having 4-move slot syndrome, meaning you can't quite hit everything at once(doubly so if you decide to do a Quiver Dance set). If you are running scarf, Mr. Volcano is a pretty decent stop to it if it doesn't run Hidden Power Ground. It also doesn't have the best physical bulk at 82/90 so it can be worn down easily by Picante. However, I do think this fusion is good at what it does, be a solid scarfer and decent hazard control(with heavy duty boots Defog) while also having the potential to be a pretty solid set-up sweeper with Quiver Dance.
sol-heart: {
num: 75000###,
types:["Fire", "Fairy"],
species: "Sol-Heart",
id: "sol-heart",
baseStats: {hp: 82, atk: 77, def: 90, spa: 142, spd: 120, spe: 102}
abilities: {0: "Swarming Soul"},
weightkg: 63.25,
fusion: ["Volcarona", "Magearna"],
},
Can't imagine this ever choosing scarf over Quiver Dance
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
*clap* sub review *clap*


Choice Scarfer, or Hazard Controller (Defog, Brick Break, Reflect, and Light Screen)
Hermes

88 / 122 / 75 / 155 / 75 / 99 [BST: 614] (+7 HP / +20 Atk / +5 Def / +6 SpA / +2 Spe)
Ability: Beast Boost + Prankster = Bankrobber: No changes, except the Beast Boost also does not trigger when a Dark Type Pokémon faints.
Notable Moves:
U-Turn, Wild Charge, Acrobatics, Foul Play, Brick Break, Knock Off,
Volt Switch, Thunderbolt, Air Slash, Discharge, Energy Ball, Thunder, Dazzling Gleam, Sludge Bomb, Hurricane
Nature Power, Tail Glow, Tailwind, Defog, Taunt, Rain Dance, Thunder Wave, Reflect, Light Screen, Bulk Up, Agility(?), Torment, Magic Coat
Justification: Priority Power. I actually don't even see the point of scarfing this, except to use moves like Air Slash or Discharge. Really good priority setup, though; To be able to Reflect, Light Screen, Defog or Taunt at high speed before taking damage is always enviable. No Aurora Veil, unfortunately.
This would not use Scarf if it has Tail Glow. Also, this is way too strong with Tail Glow.

Ability: Anticipation + Insomnia = Anesthetic: This Pokémon puts adjacent opposing Pokémon to sleep if a foe tries to use a super-effective or OHKO move against this Pokémon.
Dumb ability - pretty much immune to SE attacks and insta-sleep is not a good idea. I don’t like the other idea either because there are a lot of contacf attacks.

Notable Moves:
Rapid Spin, Gyro Ball, Fell Stinger, Shadow Sneak, Sucker Punch, Pin Missile, Megahorn, Leech Life, Twineedle, Foul Play, Power Whip, Knock Off, Poison Jab
Venoshock, Electroweb
Stealth Rock, Spikes, Toxic Spikes, Leech Seed, Sticky Web, String Shot, Toxic Thread, Spider Web, Toxic, Refresh, Disable, Hone Claws, Curse, Swords Dance
Stall. It hates you.
Palossanitar (aka Psamathe, goddess of the sand beaches)

110 / 104 / 110 / 100 / 104 / 50 [BST: 578] (+18 HP / +0 Atk / +0 Def / +3 SpA / +17 SpD / +2 Spe)
New Ability and Desc: Water Compaction + Sand Stream = Sand Compaction/Water Stream: No changes.
Notable Moves:
Stone Edge, Earthquake, Dragon Tail, Chip Away, Shadow Claw
Shadow Ball, Whirlpool, Earth Power, Sludge Bomb, Flamethrower, Ice Beam, Surf, Muddy Water, Thunderbolt, Dragon Breath
Shore Up, Stealth Rock, Rock Polish or Dragon Dance, Stockpile or Amnesia and Iron Defense, Skill Swap, Hone Claws, Substitute, Toxic
Seems way too bulky with not a very prominent weakness. Also, you should mention how your subs fare against the current meta.

Fusion: Prism
Role: Choice-Scarfer
Type: Dragon/Psychic
Ability: Levitate + Prism Armor = Earthly Armor: This pokemon takes 3/4 damage to ground attacks.
Stat Distribution: 94 / 106 / 95 / 146 / 89 / 108 [BST: 638] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
Relevant Moves:
U-Turn
:Draco Meteor, Fire Blast, Flamethrower, Heat-Wave, Flash Cannon, Psychic, Psyshock, Earth Power, Photon Geyser
: Nasty Plot, Autonomize, Calm Mind, Taunt, Roost, Defog.
I think that this mon would also use Scarf less than just pure setup.
 

Deleted member 503163

Guest
You know what my Mr. fusions tend to do good here for some reason so have another

Fusion: Mr. Ego
Role: Choice Scarfer
Type:

Ability:Beast Boost + Screen Cleaner = Beast Cleaner: It combines the effects
New Base Stats: 104 / 69 / 66 / 138 / 115 /96 [BST: 588] (+10 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +10 Spe)
Relevant Moves:
:Foul Play?
:FREEZE-DRY, Power Gem
: calm mind and nasty plot I guess
Justification: Alright so all those other moves I listed, forget them. This thing only needs freeze dry to win. At base 138 special attack, it would have the highest special attack in the meta, and it would have the strongest freeze dry. Now to some people they may see freeze dry as a downgrade, but those people have bad taste and forget that when two of the bulkier pokemon in the meta are water types, having something that could hit them extra hard is pretty good. However like the egos of most people on the forums it's fragile as hell. I mean glass and ice combined would naturally be fragile but having 4x weaknesses to fighting and steel means that Ananke, Zeus, and Mr.Gross will enjoy beating the tar out of this thing.



Fusion: Kord
Role: Stall, Phaser
Type:

Ability:Pressure + Beast Boost = Pressure Boost: it combines the effects
New Base Stats: 134 / 100 / 114 / 81 / 114 / 44 [BST: 587] (+0 HP / +0 Atk / +20 Def / +0 SpA / +20 SpD / +0 Spe)
Relevant Moves:
:Knock Off
:Night Shade
:Pain Split, Toxic, Will-O-Wisp, Rest, Sleep Talk
Justification: Okay so this is a weird staller. It has good bulk but also decent attack. That combined with it being the third slowest thing in the meta gives it a good gyro ball. However this thing has one weakness, FAIRIES. It also has pain split as its only guaranteed method of recovery, which is fair for just having one weakness. It can also make good use of dragon tail to phase out nonfairies.


Fusion: Hecate
Role: Hazard Control, Mixed Wall
Type:

Ability:Under Pressure: Pressure is in effect normally, however when a pokemon uses a move that is super effective against Hecate it loses 4pp instead of 2pp
New Base Stats:80 / 87 / 117 / 125 / 117 / 57 [BST: 583] (+7 HP / +0 Atk / +20 Def / +10 SpA / +3 SpD / +0 Spe)
Relevant Moves:
:U-Turn
:Dazzling Gleam, Mystical Fire, Hurricane
:Defog, Roost, Thunder Wave, Tailwind, Aromatherapy, Healing Wish, Calm Mind, Toxic
Justification: Pressure + Defog is always a good combo. It's overall fairly bulky and can easily PP stall with that ability. With 5 weaknesses to types that all exist in the meta it's not unbeatable.


Fusion: Hot Arms
Role: Hazard Setter, Hazard Control, Phaser
Type:

Ability:Mold Breaker + Sturdy=Sturdy Mold: it combines the effects
New Base Stats: 105 / 105 / 121 / 35 / 80 / 57 [BST: 503] (+13 HP / +15 Atk / +9 Def / +0 SpA / +3 SpD / +0 Spe)
Relevant Moves:
:Iron Head, Circle Throw, Others
:Why
:Spikes, Stealth Rock, Defog, Roost, Toxic, Whirlwind
Justification: Hot Arms, despite not being fire, is interesting. It is a bulky boy who can set hazards, remove hazards, wall shit, stall shit, phase shit, and if you really, and I mean really, wanted to you could try to set up with it using Bulk Up. It's not going to be facing Spicy Apple, Uranus, Ananke, Doot, Ishtar or even Zeus too well. However none of them compares to its ultimate weakness with his sort of brother Mr. Volcano. However setting hazards in the face of Saturn is always a plus.
 
Last edited by a moderator:

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
Why hasn’t this been done yet?

:sm/charizard: :sm/mewtwo:

Fusion: Chariztwo
Type
: Psychic/Fire
Role: Special Attacker
Ability: Blazing Pressure (Blaze + Pressure) Effects of both abilities
Stats: 92/97/84/132/87/115 (607)
Notable Moves: Psystrike, Flamethrower, Fire Blast, Ice Beam, Nasty Plot, Aura Sphere, Recover (for Zard X/Xtwo: Zen Headbutt, Outrage, Dragon Claw, Earthquake, Thunder Punch)
Justification: A fast, strong special attacker with a wide movepool. It does have to be careful due to its vulnerability to Knock Off and Stealth Rock weaknesses.

:sm/charizard-mega-x: :sm/mewtwo:
Type: Psychic/Dragon
Ability: Tough Claws
Stats: 92/143/117/153/87/115
Justification: Able to go physical, but can use special moves. It can also take advantage of Dragon Dance if you want to go that road.

:sm/charizard-mega-y: :sm/mewtwo:
Type: Psychic/Fire
Ability: Drought
Stats: 92/117/84/182/117/115
Justification: Special wallbreaker, able to use Drought to break everything with Fire-type moves along with Solar Beam.

:sm/charizard: :sm/mewtwo-mega-x:
Type: Psychic/Fighting
Ability: Steadfast
Stats: 92/177/94/132/97/115
Justification: A very strong physical wallbreaker that can forgo setup to hit hard. It does have a iffy ability however.

:sm/charizard: :sm/mewtwo-mega-y:
Type: Psychic/Fire
Ability: Insomnia
Stats: 92/137/64/172/117/125
Justification: Fast, but frail. Could maybe use physical attacks as lures.
Probably because
-Megas aren't allowed
-This doesn't fit any of the roles this slate
-This is clearly overpowered
 

Cookie Butter

formerly the someone

DNA Donors/ Parents: Greninja / Bruxish
Roles: Choice Scarfer, Offensive Pivot, Hazard Setter
Offspring Name: Jeb Bush
New Types:

New Base Stats: 80 / 100 / 78 / 96 / 80 / 107 [BST: 541] (+10 HP / +0 Atk / +10 Def / +10 SpA / +10 SpD / +0 Spe)
New Ability and Desc: Protean + Dazzling = Slow and Steady: Combines component effects.
Notable Moves:
Liquidation, Aqua Jet, U-Turn, Gunk Shot, Low Kick
Hydro Pump, Surf, Ice Beam, Dark Pulse
Spikes, Toxic Spikes, Taunt, Swords Dance
Role Identification:
jeb-bush: {
num: 75000###,
types:["Water", "Dark"],
species: "Jeb-Bush",
id: "jeb-bush",
baseStats: {hp: 80, atk: 100, def: 78, spa: 96, spd: 80, spe: 107}
abilities: {0: "Slow and Steady"},
weightkg: 29.5,
fusion: ["Greninja", "Bruxish"],
},


DNA Donors/ Parents: Regirock / Frosmoth
Shared Egg Group:
Offspring Name: Comfiest
New Types:

New Base Stats: 95 / 85 / 141 / 90 / 95 / 60 [BST: 566] (+20 HP / +3 Atk / +11 Def / +3 SpA / +0 SpD / +3 Spe)
New Ability and Desc: Clear Body + Ice Scales = Clear Scales: Component effects combined.
Notable Moves:
Seismic Toss

Roost, Stealth Rock, Toxic, Thunder Wave, Quiver Dance
Role Identification:
comfiest: {
num: 75000###,
types:["Rock", "Bug"],
species: "Comfiest",
id: "comfiest",
baseStats: {hp: 95, atk: 85, def: 141, spa: 90, spd: 95, spe: 60}
abilities: {0: "Clear Scales"},
weightkg: 136,
fusion: ["Regirock", "Frosmoth"],
},


DNA Donors/ Parents: Coalossal / Forretress
Shared Egg Group:
Offspring Name: Coaltress
New Types:

New Base Stats: 112 / 85 / 130 / 70 / 95 / 35 [BST: 527] (+20 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability and Desc: Steam Engine + Sturdy = No Stopping This Train: Component effects combined, but also if Sturdy activates, +6 Speed.
Notable Moves:
Rapid Spin, Gyro Ball
Volt Switch
Stealth Rock, Spikes, Toxic Spikes, Will-o-Wisp
Role Identification:
coaltress: {
num: 75000###,
types:["Fire", "Steel"],
species: "Coaltress",
id: "coaltress",
baseStats: {hp: 112, atk: 85, def: 130, spa: 70, spd: 95, spe: 35}
abilities: {0: "No Stopping This Train"},
weightkg: 218.15,
fusion: ["Coalossal", "Forretress"],
},
 
Last edited:
I wanna just resub these once because they were good and no one noticed (or I'm just gonna pretend so).


Fusion: Grenicham
Role: Choice Scarfer, Offensive Pivot
Type:

Ability: Puritan (Pure Power + Protean) - If user is Grenicham: right before attacking, it receives a stat bonus depending on the move category:
- Physical: Attack is 1.5x;
- Special: Special Attack is 1.5x.
This effect lasts until next activation or if the holder switches out.

Stat Distribution: 80 / 81 / 81 / 81 / 81 / 105
(+14, +4, +10, +0, +8, +4) BST 509
Relevant Moves:
- Drain Punch, High-Jump Kick, Waterfall, U-Turn, Fake-Out, Fire Punch, Ice Punch, Thunder Punch, Bullet Punch, Gunk Shot, Poison Jab, Zen Headbutt, Psycho Cut, Night Slash, Brutal Swing, Shadow Sneak
- Hydro Pump, Scald, Water Shuriken, Vacuum Wave, Focus Blast, Psychic, Psyshock, Extrasensory, Dark Pulse, Ice Beam, Blizzard, Shadow Ball, Energy Ball
- Bulk Up, Calm Mind, Recover, Haze, Spikes, Toxic Spikes, Taunt, Trick, Magic Coat, Mat Block
Justification: Parkour! Inpredictability is the key to this concept. My favourite way to use it would be giving it a scarf and same attacking stats, to play it as both a physical and special attacker (since both stats reach quite high levels).

Grenicham @ Choice Scarf
Ability: Puritan
EVs: 128 Atk / 128 SpA / 252 Spe
Hasty / Naive Nature
- Hydro Pump / Waterfall / Water Shuriken
- High Jump Kick / Drain Punch / Focus Blast
- Ice Beam / Ice Punch / Gunk Shot
- U-Turn

Grenicham @ Life Orb / Sitrus Berry
Ability: Puritan
EVs: 128 Atk / 128 SpA / 252 Spe
Naive / Hasty Nature
- Hydro Pump / Waterfall / Water Shuriken
- Vacuum Wave / High Jump Kick / Drain Punch / Focus Blast
- Calm Mind
- Bulk Up

Fusion: Sabuk
Role: Stall, Defensive Pivot
Type:

Ability: Rewind (Stall + Contrary) - Trick Room is active while the user is on the field.
Stat Distribution: 55 / 45 / 155 / 40 / 150 / 35
(+20, +3, +3, +3, +3, +8) 510 BST
Mega Ability: Magic Bounce
Mega Stats Distribution: 55 / 55 / 205 / 60 / 200 / 5
Relevant Moves:
- Shadow Sneak, Shadow Claw, Rock Blast, Rock Slide, Stone Edge, Fake Out, Foul Play, Knock Off, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Earthquake, Gyro Ball, Zen Headbutt
- Shadow Ball, Hex, Night Shade, Power Gem, Psychic, Dark Pulse, Sludge Bomb, Sludge Wave, Dazzling Gleam
- Taunt, Will-O-Wisp, Recover, Moonlight, Stealth Rock, Sticky Web, Calm Mind, Nasty Plot, Encore, Disable, Power Trick, Power Split
Justification: (WIP)
 
Last edited:
I wanna just resub these once because they were good and no one noticed (or I'm just gonna pretend so).

Fusion: Sabuk
Role: Stall, Defensive Pivot
Type:

Ability: Rewind (Stall + Contrary) - Trick Room is active while the user is on the field.
Stat Distribution: 55 / 45 / 155 / 40 / 150 / 35
(+20, +3, +3, +3, +3, +8) 510 BST
Mega Ability: Magic Bounce
Mega Stats Distribution: 55 / 55 / 205 / 60 / 200 / 5[/hide]Relevant Moves:
- Shadow Sneak, Shadow Claw, Rock Blast, Rock Slide, Stone Edge, Fake Out, Foul Play, Knock Off, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Earthquake, Gyro Ball, Zen Headbutt
- Shadow Ball, Hex, Night Shade, Power Gem, Psychic, Dark Pulse, Sludge Bomb, Sludge Wave, Dazzling Gleam
- Taunt, Will-O-Wisp, Recover, Moonlight, Stealth Rock, Sticky Web, Calm Mind, Nasty Plot, Encore, Disable
Justification: (WIP)
Only useful for its Mega, and hardly even that. It's not a Stall if it activates Trick Room while having the second lowest speed in the Meta.
Also, there are no Megas in this Meta.
a stall option isnt determined by low speed its actually helpful here so it can use wow and taunt and recover before the opponent attacks
I'd only use Will-O-Wisp with a Zoom Lens. I assumed Stall as a role had similar meaning to Stall as an ability.
also megas arent allowed this slate
I was getting to that.
also generally dont like this sub because it has so much utility ngl
Quagsire doesn't even learn Taunt. Why do you like it so much?
you like a thing with below 55 base offensive stats (excluding the Mega)?
 
Last edited:

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Only useful for its Mega, and hardly even that. It's not a Stall if it activates Trick Room while having the second lowest speed in the Meta.
a stall option isnt determined by low speed its actually helpful here so it can use wow and taunt and recover before the opponent attacks

also megas arent allowed this slate

also generally dont like this sub because it has so much utility ngl
 

Deleted member 503163

Guest
I wanna just resub these once because they were good and no one noticed (or I'm just gonna pretend so).


Fusion: Grenicham
Role: Choice Scarfer, Offensive Pivot
Type:

Ability: Puritan (Pure Power + Protean) - If user is Grenicham: right before attacking, it receives a stat bonus depending on the move category:
- Physical: Attack is doubled;
- Special: Special Attack is doubled.
This effect lasts until next activation or if the holder switches out.

Stat Distribution: 80 / 81 / 81 / 81 / 81 / 105
(+14, +4, +10, +0, +8, +4) BST 509
Relevant Moves:
- Drain Punch, High-Jump Kick, Waterfall, U-Turn, Fake-Out, Fire Punch, Ice Punch, Thunder Punch, Bullet Punch, Gunk Shot, Poison Jab, Zen Headbutt, Psycho Cut, Night Slash, Brutal Swing, Shadow Sneak
- Hydro Pump, Scald, Water Shuriken, Vacuum Wave, Focus Blast, Psychic, Psyshock, Extrasensory, Dark Pulse, Ice Beam, Blizzard, Shadow Ball, Energy Ball
- Bulk Up, Calm Mind, Recover, Haze, Spikes, Toxic Spikes, Taunt, Trick, Magic Coat, Mat Block
Justification: Parkour! Inpredictability is the key to this concept. My favourite way to use it would be giving it a scarf and same attacking stats, to play it as both a physical and special attacker (since both stats reach quite high levels).

Grenicham @ Choice Scarf
Ability: Puritan
EVs: 128 Atk / 128 SpA / 252 Spe
Hasty / Naive Nature
- Hydro Pump / Waterfall / Water Shuriken
- High Jump Kick / Drain Punch / Focus Blast
- Ice Beam / Ice Punch / Gunk Shot
- U-Turn

Grenicham @ Life Orb / Sitrus Berry
Ability: Puritan
EVs: 128 Atk / 128 SpA / 252 Spe
Naive / Hasty Nature
- Hydro Pump / Waterfall / Water Shuriken
- Vacuum Wave / High Jump Kick / Drain Punch / Focus Blast
- Calm Mind
- Bulk Up
Okay so I like Grenicham a lot. I like it's ability, it's access to go special and physical, the sheer variety in its movepool, I like it all. However it might be a bit too oppressive for the meta. Maybe rather than it being doubled its stats are increased by a 1.5 multiplier.


Fusion: Sabuk
Role: Stall, Defensive Pivot
Type:

Ability: Rewind (Stall + Contrary) - Trick Room is active while the user is on the field.
Stat Distribution: 55 / 45 / 155 / 40 / 150 / 35
(+20, +3, +3, +3, +3, +8) 510 BST
Mega Ability: Magic Bounce
Mega Stats Distribution: 55 / 55 / 205 / 60 / 200 / 5
Relevant Moves:
- Shadow Sneak, Shadow Claw, Rock Blast, Rock Slide, Stone Edge, Fake Out, Foul Play, Knock Off, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Earthquake, Gyro Ball, Zen Headbutt
- Shadow Ball, Hex, Night Shade, Power Gem, Psychic, Dark Pulse, Sludge Bomb, Sludge Wave, Dazzling Gleam
- Taunt, Will-O-Wisp, Recover, Moonlight, Stealth Rock, Sticky Web, Calm Mind, Nasty Plot, Encore, Disable
Justification: (WIP)
Okay ignoring the mega since this meta doesn't have em, the ability is pretty powerful. I'd say nerf it so that it summons Trick room but it lasts for the four to five turns trick room normally does. If not that then maybe consider prankster + sturdy. I'm not sure how well the competitive gurus would take to that, but considering it could give Dark Rose an easy switch in to take it out, it might be better for the meta as a whole.
 
Okay so I like Grenicham a lot. I like it's ability, it's access to go special and physical, the sheer variety in its movepool, I like it all. However it might be a bit too oppressive for the meta. Maybe rather than it being doubled its stats are increased by a 1.5 multiplier.
Thanks a lot for your appreciation :)
Did it, I agree, the attacking stat at 252+ is 287, which doubled is like the equivalent of a stat >200, while at 1.5x it is still manageable since it gets to 144 base points or so.
Only useful for its Mega, and hardly even that. It's not a Stall if it activates Trick Room while having the second lowest speed in the Meta.
Also, there are no Megas in this Meta.
Well, may I disagree? I should have said that in the dedicated section of the sub, but I see a lot of utility in this Fusion (or I wouldn't have submitted it). It has access to Hazards (even the less frequent ones), statuses (WOW and TW), recoveries, defense boosting, and even a hypothetical Shell Smash. I'll add some sets to prove that.
Btw, I knew the mega wasn't allowed, I just put it there for curiosity (in FE we [ I ] used to include banned megas, even if we wouldn't have been able to use it).
Okay ignoring the mega since this meta doesn't have em, the ability is pretty powerful. I'd say nerf it so that it summons Trick room but it lasts for the four to five turns trick room normally does. If not that then maybe consider prankster + sturdy. I'm not sure how well the competitive gurus would take to that, but considering it could give Dark Rose an easy switch in to take it out, it might be better for the meta as a whole.
From what we tested with Musharna&friends in Sylvemons, a TR-setting ability that simply sets it for 5 turns is overpowered, at least in that meta, since there are some Pokémon that have to stay slow. So, in that PM, TR-setting ability was already nerfed to be active only while the Pokémon is on the field, as its ability can only be used by itself or in doubles. Also, using Ice Hammer or Curse or similar moves some Pokémon could even underspeed it.
 
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anaconja

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Priority Screener, Hazard Control, Hazard Setter, Weather Setter
Articulation

88 / 88 / 95 / 88 / 116 / 88 [BST: 563] (+15 HP / +6 Atk / +0 Def / +1 SpA / +10 SpD / +8 Spe)
Ability and Desc: Prankster + Snow Cloak = Cold Humor: This Pokémon's status moves have +1 priority, but opposing Dark types have 1.25x evasiveness. Immunity to Hail.
Notable Moves:
U-Turn, Ice Shard
Freeze-Dry, Mirror Coat, Blizzard, Hurricane
Defog, Hail, Aurora Veil, Light Screen, Reflect, Heal Bell, Haze, Mimic, Roost, Tailwind, Whirlwind, Substitute, Switcheroo, Thunder Wave, Spikes, Imprison, Recycle, Rain Dance

[Priority] Hazard Control, Priority Screener, Priority Hazard Setter, Priority Control
Tsarfki

84 / 106 / 100 / 65 / 100 / 73 [BST: 528] (+20 HP / +6 Atk / +6 Def / +0 SpA / +8 SpD / +0 Spe)
Ability and Desc: Queenly Majesty + Prankster = Her Royal Slyness: Prevents opposing Pokémon from using moves that have positive priority. This Pokémon's status moves have +1 priority, but -1 priority against opposing Dark types.
Notable Moves:
Rapid Spin, U-Turn, Knock Off

Reflect, Light Screen, Spikes, Aromatherapy, Synthesis, Acupressure, Substitute, Taunt, Defog, Thunder Wave, Switcheroo, Metal Sound, Rain Dance, Recycle, Heal Block

Fusion: Sabuk
Role: Stall, Defensive Pivot
Type:

Ability: Rewind (Stall + Contrary) - Trick Room is active while the user is on the field.
Stat Distribution: 55 / 45 / 155 / 40 / 150 / 35
(+20, +3, +3, +3, +3, +8) 510 BST
Relevant Moves:
- Shadow Sneak, Shadow Claw, Rock Blast, Rock Slide, Stone Edge, Fake Out, Foul Play, Knock Off, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Earthquake, Gyro Ball, Zen Headbutt
- Shadow Ball, Hex, Night Shade, Power Gem, Psychic, Dark Pulse, Sludge Bomb, Sludge Wave, Dazzling Gleam
- Taunt, Will-O-Wisp, Recover, Moonlight, Stealth Rock, Sticky Web, Calm Mind, Nasty Plot, Encore, Disable, Power Trick, Power Split
These fusions have so much utility it’s a bit scary. Particularly for OP’s subs, it’s hard to see those mons adhering to a dedicated role because of the amount of sets they can use. Try fusing mons whose sets would all use the moves that correspond to their role.


Fusion: Luxar
Role: Choice Scarfer
Type:
/

Ability: Nullstorm (Cursed Body + Snow Warning): Sets Hail and uses Disable upon switching in.
Stat Distribution: 80 (+15) / 80 / 72 / 125 (+5) / 85 / 114 (+20) (556 BST)
Weight: 57.5
Design: Purple Vanilluxe with both faces replaced Gengar's iconic red eyes and smirk. The left side face is now making an evil wink.
Pokedex Entry: It plants itself firm in places where ice cream is sold, hoping to be licked. If one is tricked by this, they will be left with a horrible taste in their mouth which Luxar will laugh at.
Relevant Moves:
: Explosion, Ice Shard, Knock Off
: Sludge Wave, Blizzard, Freeze-Dry, Focus Blast, Flash Cannon, Ice Beam
: Trick, Nasty Plot, Taunt, Aurora Veil
This mon looks like it would rather use an Aurora Veil set, something not used on Scarf. Also, I don’t think we need two Ice scarfers in the meta, I’d use another mon instead of Vanilluxe.


Fusion: Sharp-Ape
Role: Choice-Scarfer
Type:
/

Ability: Defiant Spirit(Defiant + Vital Spirit): If this pokemon's stats are lowered or if it gets hit by a sleep move, it's attack is raised by 2 stages. Gaining this ability while asleep cures it.
Stat Distribution: 65 / 135 / 80 / 60 / 70 / 102 [BST: 512] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
Relevant Moves:
: Close Combat, Knock Off, U-turn, Ice Punch, Earthquake, Iron Head, Gunk Shot, Sucker Punch
: Taunt, Swords Dance, Stealth Rock
This is a better sub than your previous ones, and one that fits a Scarf set pretty well.


DNA Donors/ Parents: Greninja / Bruxish
Roles: Choice Scarfer, Offensive Pivot, Hazard Setter
Offspring Name: Jeb Bush
New Types:

New Base Stats: 80 / 100 / 78 / 96 / 80 / 107 [BST: 541] (+10 HP / +0 Atk / +10 Def / +10 SpA / +10 SpD / +0 Spe)
New Ability and Desc: Protean + Dazzling = Slow and Steady: Combines component effects.
Notable Moves:
Liquidation, Aqua Jet, U-Turn, Gunk Shot, Low Kick, Psychic Fangs, Ice Fang
Hydro Pump, Surf, Ice Beam, Dark Pulse, Psychic, Grass Knot
Spikes, Toxic Spikes, Taunt, Swords Dance
Role Identification:
interesting enough I guess
so).


Fusion: Grenicham
Role: Choice Scarfer, Offensive Pivot
Type:

Ability: Puritan (Pure Power + Protean) - If user is Grenicham: right before attacking, it receives a stat bonus depending on the move category:
- Physical: Attack is 1.5x;
- Special: Special Attack is 1.5x.
This effect lasts until next activation or if the holder switches out.

Stat Distribution: 80 / 81 / 81 / 81 / 81 / 105
(+14, +4, +10, +0, +8, +4) BST 509
Relevant Moves:
- Drain Punch, High-Jump Kick, Waterfall, U-Turn, Fake-Out, Fire Punch, Ice Punch, Thunder Punch, Bullet Punch, Gunk Shot, Poison Jab, Zen Headbutt, Psycho Cut, Night Slash, Brutal Swing, Shadow Sneak
- Hydro Pump, Scald, Water Shuriken, Vacuum Wave, Focus Blast, Psychic, Psyshock, Extrasensory, Dark Pulse, Ice Beam, Blizzard, Shadow Ball, Energy Ball
- Bulk Up, Calm Mind, Recover, Haze, Spikes, Toxic Spikes, Taunt, Trick, Magic Coat, Mat Block
interesting enough though I can only see this using special moves and U-Turn and maybe Fire Punch to hit vespithorn and mr gross

defense boosting, and even a hypothetical Shell Smash.
lol defense boosting
lol smash with 50 offenses and in trick room
 

Fusion: Buzzi (Buzzwole + Celebi)
Role: Choice Scarfer, Offensive Pivot, Phys. Def Tank
Type: Bug/Psychic
Ability: Hit and Run (Beast Boost + Natural Cure) - Upon switching out, this Pokemon's status conditions are healed. Upon scoring a KO, switch this Pokemon out.
Stat Distribution: 103 / 139 / 119 / 76 / 86 / 99 (+20 Attack, +10 Special Defence, +10 Speed)
Relevant Moves:
Offensive: Lunge, Leech Life, U-Turn, Zen Headbutt, Earthquake, Stone Edge, Superpower, Ice Punch, Thunder Punch, Leaf Blade
Set-up: Useless because your ability switches you out before you can sweep.
Utility: Roost, Trick, Healing Wish, Stealth Rock
Justification: While the typing is a bit weird, it provides some solid resistances such as Ground and Fighting which allow it to easily use its solid physical bulk to switch in, and its STABs help revenge kill common offensive types such as Dark, Psychic and Fighting. It has a nice speed tier that strongly incentivises scarf usage and great power and coverage. STAB Life Leech is really nice for keeping your scarfer alive, especially with the Stealth Rock weakness, and your ability provides Status protection so you don't have to worry too much about burns. Trick and Healing Wish are two really nice moves to pair with a scarf, of course.
 
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Tuthur

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DNA Donors/ Parents: Froslass / Dragapult
Shared Egg Group:
Offspring Name: Catalass
New Types:

New Base Stats: 84 / 105 / 82 / 105 / 82 / 151 [BST: 609] (+5 HP / +5 Atk / +10 Def / +15 SpA / +10 SpD / +25 Spe)
New Ability and Desc: Cursed Body + Cursed Body = Cursed Body
Notable Moves:
Dragon Darts, U-turn
Shadow Ball, Draco Meteor, Hex, Fire Blast, Ice Beam, Thunderbolt
Spikes, Taunt, Will O Wisp, Trick, Destiny Bond
Role Identification: Hazard Setter, Wallbreaker
catalass: {
num: 75000###,
types:["Dragon", "Ghost"],
species: "Catalass",
id: "catalass",
baseStats: {hp: 84, atk: 105, def: 82, spa: 105, spd: 82, spe: 151}
abilities: {0: "Cursed Body"},
weightkg: 38.3,
fusion: ["Froslass", "Dragapult"],
},


DNA Donors/ Parents: Audino / Silvally
Shared Egg Group:
Offspring Name: Audilly
New Types:

New Base Stats: 100 / 90 / 100 / 80 / 100 / 75 [BST: 545] (+1 HP / +13 Atk / +10 Def / +3 SpA / +10 SpD / +3 Spe)
New Ability and Desc: RKS System + Regenerator = RKS Drug: Both component combined.
Notable Moves:
U-turn, Multi Attack, Knock Off, Ice Punch, Fire Punch, Explosion, Thunder Punch, Psychic Fangs, Iron Head, Drain Punch
Hyper Voice, Draco Meteor, Thunderbolt, Fire Blast, Ice Beam, Dazzling Gleam, Surf, Grass Pledge, Flash Cannon
Defog, Wish, Parting Shot, Healing Wish, Heal Bell, Calm Mind, Swords Dance
Role Identification: Hazard Control, Cleric
audilly: {
num: 75000###,
types:["Normal"],
species: "Audilly",
id: "audilly",
baseStats: {hp: 99, atk: 97, def: 90, spa: 97, spd: 90, spe: 72}
abilities: {0: "RKS Drug"},
weightkg: 65.75,
fusion: ["Audino", "Silvally"],
},


DNA Donors/ Parents: Genesect / Staraptor
Shared Egg Group:
Offspring Name: Geneptor
New Types:

New Base Stats: 88 / 120 / 92 / 85 / 87 / 109 [BST: 581] (+10 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Download + Intimidate = Cyber Hack: On switch-in, this Pokemon lowers the highest stat between Attack and Special Attack of the opposing Pokemon by one stage.
Notable Moves:
Brave Bird, U-turn, Iron Head, Close Combat, Blaze Kick
Technoblast
Defog, Roost, Shift Gear
Role Identification: Choice Scarf, Offensive Pivot
geneptor: {
num: 75000###,
types:["Steel", "Flying"],
species: "Geneptor",
id: "geneptor",
baseStats: {hp: 88, atk: 120, def: 92, spa: 85, spd: 87, spe: 109}
abilities: {0: "Cyber Hack"},
weightkg: 53.7,
fusion: ["Genesect", "Staraptor"],
},
 
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Deleted member 503163

Guest

DNA Donors/ Parents: Audino / Silvally
Shared Egg Group:
Offspring Name: Audilly
New Types:

New Base Stats: 100 / 90 / 100 / 80 / 100 / 75 [BST: 545] (+1 HP / +13 Atk / +10 Def / +3 SpA / +10 SpD / +3 Spe)
New Ability and Desc: RKS System + Regenerator = RKS Drug: Both component combined.
Notable Moves:
U-turn, Multi Attack, Knock Off, Ice Punch, Fire Punch, Explosion, Thunder Punch, Psychic Fangs, Iron Head, Drain Punch
Hyper Voice, Draco Meteor, Thunderbolt, Fire Blast, Ice Beam, Dazzling Gleam, Surf, Grass Pledge, Flash Cannon
Defog, Wish, Parting Shot, Healing Wish, Heal Bell, Calm Mind, Swords Dance
Role Identification: Hazard Control, Cleric
audilly: {
num: 75000###,
types:["Normal"],
species: "Audilly",
id: "audilly",
baseStats: {hp: 99, atk: 97, def: 90, spa: 97, spd: 90, spe: 72}
abilities: {0: "RKS Drug"},
weightkg: 65.75,
fusion: ["Audino", "Silvally"],
},
Okay as someone who has been told this by other people, specifically the admins, don't fuse something with 18 different forms in a micro meta.
 
Hope I understood what Alpha is...


Fusion: Sally
Role: Hazard setter/removal/setupsweep
Type:

Ability: Overcoat
Stat Distribution: 77(+10)/104/135/82/87(+20)/96(+10)(+5 each stat for same ability)[bst;581]
Relevant Moves:
Rapid Spin, Liquidation, X-Scissor, Avalanche, Ice Shard, Poison Jab, Leaf Blade, Knock Off, Self Destruct, Facade, Shadow Claw, Steel Wing, Rock Blast.
Leaf Storm, Bug Buzz, Hydro Pump, Ice Beam, Brine, Giga Drain, Air Slash, Energy Ball.
Toxic Spikes, Spikes, Sticky Web, Light Screen, Reflect, Swords Dance, Shell Smash, Toxic, Calm Mind, Aqua Ring, Grassy Terrain.
Justification: Fast setter that can also remove. Has options to go offensive as well.
 
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florges.gif
ferrothorn.gif

Fusion: Florthorn (Florges + Ferrothorn)
Role: Hazard Setter
Type: Steel/Fairy
Ability: Iron Veil (Iron Barbs + Flower Veil) Both effects combine.
Stat Distribution: 76/89/109/103/135/47 (+10 Atk, +10 Def, +20 Spa)
Relevant Moves:
1582638828823.png
Body Press, Exploison, Gyro Ball
1582638838647.png
Giga Drain, Moonblast, Flash Cannon
1582638846598.png
Leech Seed, Spikes, Stealth Rock, Heal Bell, Defog, Synthesis, Wish
Justification: Florthorn is a pretty good hazard setter since it has access to both Spikes and Stealth Rock. Florthorn also has other usage with being a cleric, wish passer, or a hazard remover.
 
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Hope I understood what Alpha is...


Fusion: Sally
Role: Hazard setter/removal/setupsweep
Type:

Ability: Overcoat
Stat Distribution: 67/104/135/92(+10)/87(+20)/96(+10)(+5 each stat for same ability)[bst;581]
Relevant Moves:
Rapid Spin, Liquidation, X-Scissor, Avalanche, Ice Shard, Poison Jab, Leaf Blade, Knock Off, Self Destruct, Facade, Shadow Claw, Steel Wing, Rock Blast.
Leaf Storm, Bug Buzz, Hydro Pump, Ice Beam, Brine, Giga Drain, Air Slash, Energy Ball.
Toxic Spikes, Spikes, Sticky Web, Light Screen, Reflect, Swords Dance, Shell Smash, Toxic, Calm Mind, Aqua Ring, Grassy Terrain.
Justification: Fast setter that can also remove. Has options to go offensive as well.
I think you did. But why wouldn't you buff the HP instead? And also, I think we're not looking for a Water type this slate (myself not included among 'we'; I think there are too many great Water-types to turn down a fusion just because it's Water type; if only Cloyster was part Rock instead of Ice…).

View attachment 224787View attachment 224788
Fusion: Florsky (Florges + Shaymin-Sky)
Role: Special Wall, Hazard Control (Defog), Cleric, Wish Passer
Type: Grass/Fairy
Ability: Flower Grace (Serene Grace + Flower Veil) Grass type Pokemon can't have it's stats lowered and they have their move secondary effect double.
Stat Distribution: 109/84/71/116/134/101 (+20 Hp, +20 SpD)
Relevant Moves:
View attachment 224783Nothing to see here
View attachment 224784Seed Flare, Moonblast, Earth Power, Giga Drain
View attachment 224785Synthesis, Defog, Leech Seed, Heal Bell, Wish, Tailwind
Justification: Florsky have a rare combination of bulk, power, and speed. This allows Florsky to do more than just take hits. With decent special attack and speed, Florsky can run a calm mind set but its pretty average defense stat can be pretty lackluster. With a pretty decent amount of status moves, this pokemon can support it team with Heal Bell and Tailwind.
1. We don't like Serene Grace Seed Flare.
2. You left out the part of Flower Veil that prevents major status conditions.
3. We already have a Special Wall, and this would outclass it (stat-wise).
4. This would have the highest BST in the meta.
 
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