Greetings! If you are a new face around here who discovered this Pet Mod for it being on the main server, this post is directed at you. My goal with this post is explain how the thread and the forum works, how you can make your own fusions follow the rules and lastly how to make your fusions more desireable and avoid being broken. It is highly recommended for you to read this before submitting anything.
1 - Where to Start
This section goes over the rules of the thread, forum and submissions. It is arguablyone of the most important parts of this whole post, so pelase read it carefully.
Fusion Evolution Under Used is a metagame based on a submission system. This means that every fusion playable in the Mod was manually crafted by an user, and voted on by the community to be accepted into the metagame. FE UU works on what's known as a
Slate-Based Phase System. What that means is that there will be a specific time for when you are allowed to submit your things. In FE UU's case, we have three different Phases: Submission Phase, Voting Phase, and Discussion Phase.
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Submission Phase is the only momment where people are allowed to submit their fusions. All your fusions must be on the same post, so if need be, edit your post to include your new ideas. People are only allowed to make a maximum of 6 fusions per Slate. If you have a suggestion to someone else's fusion, I would request you to do so through direct messaging, in order to not flood the thread. Once this phase closes, the Council will go over which fusions need to be nerfed or vetoed, usually for being broken. This "revision", sort of say, lasts for 24 hours to allow the submitters to nerf their submissions as suggested. After this, Voting Phase begins.
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Voting Phase is when people are allowed to vote over which submitted fusions should be added to the metagame. You can vote for up to 6 fusions.there is an aditional rule to using these votes to vote for yourself though - it depends on how many submissions you've done. If you have 1 or 2 submissions, you can only vote for a single fusion of yours. If you have submitted 3 or 4, you can vote for up to 2 of your fusions. If you submitted 5 or 6, you can vote for up to 3 of your fusions. People tend to vote with Pokémon icons (for an example,
to vote for a fusion of Toucannon and Carracosta). While this is not at all required, if you want to do so, you can achieve it by doing :[pokemon]:. All your votes must be included on the same post. The fusions with most votes get added into the Mod, and that leads us to Discussion Phase.
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Discussion Phase is rather simple and usually small. People simply discuss the winners, their possible sets and what impact they have on the metagame. Not much that can go wrong here. Once this phase ends, we go back to a new Submission Phase.
The three of these combined create what's known as a Slate. Slates are simply the name given to determine when a group of winners was added into the Mod. Slates usually go in the order of Submission ---> Voting ---> Discussion.
We also have what are known as
Drop Slates. As the Mod's name implies, Fusion Evolution Under Used exists as a metagame below
Fusion Evolution Over Used. Drop Slates are essentially our equivalent of Tier Shifts, and they happen every 5 Slates. The way Drops work is that 10 fusions from FE OU are presented to the people to discuss for a short period of time, and users can vote on which of them should be added, as usual. As you might have noticed,
during Drop Slates, users cannot submit fusions of their own. This essentially means that Drop Slates only have 2 Phses, going in the order of Discussion ---> Voting.
In any of these phases,
please avoid posting one-liners. If you have something small to say to someone, please do so through their message walls wather than the thread. I'd also request that,
in case you see anyone breaking any of the rules, the Council would rather you inform us and let us take care of it instead of you taking action yourself.
2 - Submission Rules
Now that you know when to submit and how the thread works, let's move on to how the submission format works. These are all detailed in the first post of this thread, but this post will go more in-depth about it. You can use this tool to help you in creating submissions.
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First, you are going to need to think of two Pokémon to use. The only rule is that you cannot pick in-battle form changes to do a fusion's base form (No using Pirouette Meloetta or Mega Camerupt to make a fusion. You'd need to submit them with Meloetta or Camerupt and then apply the form changes effects).
For the name of the fusion, it should be made up of a combination of the component's names and be rather intuitive so it's easier to understand what it is a fusion of it. For an example, Grimmlurkis very clearly a combination of Grimmsnarl and Golurk.
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You pick one type from each component. These types have to come from the pokémon making the fusion, so for an example a fusion of Torterra + Infernape cannot be Rock-Type. You cannot pick two types from the same component either, so still on the example of Torterra and Infernape, the fusion cannot be Fire / Fighting because both of those types come from Infernape. Instead the possible type combos for the Torterra + Infernape fusion would be Grass / Fire, Grass / Fighting, Ground / Fire and Ground / Fighting,because in all of those cases, each component gives the fusion one type.
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To get the stats, you average the stats of the components, rounding down (The linked tool does this automatically).
You then have 40 points you can add to those stats, with a maximum of +20 in a single stat. So, for an example, if your fusion has 108 Special Attack, you can make that go all the way up to 128 Special Attack. You cannot make it any higher than that, howver, because then it would be increasing a stat by more than 20 points.
You also cannot lower stats regardless of the circumstances.
- The ability is where things get a little complicated.
You can mix up the effects of both abilities to an extent. For an example, Justified raises Attack by 1 stage when hit by a Dark move, and Magic Bounce will bounce back status moves used against the user. A combination of both could result in an ability that bounces back Dark-Type moves that target the user. If you are not sure what to do for an ability, you could simply put "Effects of both abilities". If you fuse two abilities that have the same effect, such as Rough Skin + Iron Barbs, or Torrent + Torrent, you'll just get the original ability, and will also get a +5 Base Stat Point in each of your base stats. Do note however that
this effect has to make sense considering the original abilities' effects. In the case of Mega Evolutions and Primal Reversions, the original mega/primal's ability will replace the current one. For an example, every Mega Venusaur fusion would have Thick Fat as its ability, rather than a new ability created by the fusion.
3 - Making Balanced and Desired Submissions
Alright so now that you know how the thread works and how the submission format works, I'm going to guide you on how to make sure your submissions are not too overpowered (which prevents them from being vetoed) and how to make submissions who would be more fitting for the metagame.
This is undoubtly the single most important part of this intire post so please read it carefully.
3.1 Knowing the Metagame
The best way to start is simple taking a good look over at the Spreadsheet, visiting our Wiki and playing the Metagame. This will allow you to know what the Mod already has. This means both for Metagame Roles and for Pokémon Used. You might think it's a great idea to submit a defensive Steel / Flying Pokémon or a physically offensive Electric / Fighting fusion, but we have
Corveot and
Strikados-Galar already. Adding another defensive Steel / Flying would only lead to it and Corveot competing with one another, with eventually one being better than the other, leaving one of them a simply worse or more gimmicky, less viable version of the other. Similarly,
it's highly recomended to avoid using Pokémon with an already-winning fusion when creating your own. This is because this would very likely result in a fusion with similar stats, who shares half of its movepool, and potentially typing and having a simillar ability to an already existing fusion. In other words, if there is already a fusion that uses Grimmsnarl, it's recomended for you to avoid doing another fusion with Grimmsnarl yourself.
3.2 Consider Everything
A Pokémon's usability is composed of a combination of its Typing, Stats, Movepool, Ability and the Metagame around it. You have to consider everything when making a Fusion. You have to think about which relevant moves affects its viability, how that move affects its other moves or ability, how well suited its stats are for its ability, what in the Metagame loses to it and what beats it.
I highly suggest you to think of the abilities and look over the moves before you alter the stats. This allows you to adjust your power level according to what else you have. For an example, offensive Pokémon with poor coverage and no means of setting up usually can get away with higher offensive stats than the ones that do have good coverage and means of setting up. Similarly, defensive Pokémon with no reliable means of recovery usually are more tolerable to have high bulk when compared to defensive Pokémon with good reliable recovery (We have a living example of this with
Weezlord-Galar being very bulky but having poor recovery.
Remember that you are allowed to use LC and NFE Pokémon when creating fusions. This is very relevant as most Pokémon have a pretty big boost in Stats and Movepool when evolving, and an evolution might be too strong for a fusion ehile it's pre-evolved form is tamer. This goes for both Stats and Movepools, and is usually more relevant with Legendaries. For an example, all of
Yacian,
Igglyzenta and
Eternabat use LC Pokémon with Legendaries in order to balance out their stats. Similarly, Dragapult is a Pokémon balanced around getting good set-up with Dragon Dance but not having good reliable Ghost STAB on the Physical side, so
Pigapult uses Pignite instead of Emboar, to balance out the fusion's stats where having good set-up and STABs is acceptable.
To sum it up, if you are using two Pokémon that creates a result with high stats (usually Legendaries) or has very string synergy between the components' movepool and ability, it is recommended to try out using the pre-evolved form of one of the components instead.
3.3 Have a Goal
A Fusion works best when you have in mind what you want it to do. Don't fuse two Pokémon for the sake of them being counterparts, or because you think they would look cool together, or because they're two of your favourite Pokémon, or anything like that. Fusion Evolution Under Used is a competitive metagame, meaning that your submissions should have competitive value and not be broken. Think of what your fusion
does in the metagame, and what does it add.
Try to also not being generic when thinking on this. Don't try to think just "I want a physically offensive pokémon", try to think of what moves it can use and in what way that will set it apart from the rest of the metagame. For an example, Cryogolem uses Rapid Spin, combined with Galvanize, to be a Rapid Spinner that isn't blocked by the traditional spinblockers, all while still having a now Electric-Type Rapid Spin so that opposing Ground-Types can still block it. Garborude uses Status Absorption combined with Set-Up Moves and Recovery to be a reliable Stallbreaker.
The point is that your fusion should have a purpose, and that purpose needs to be fitting for the Metagame to grow.
3.4 Keeping Balance
Making unbalanced submissions is a common and easy mistake to make.
The first thing you should avoid doing is giving submissions too high stats. Generally, you should aim for having two of Bulk, Offensive Presence and Speed. Generally, you don't want to go much higher than 130 for attack and Special Attack, and the higher your Speed the lower your Offensive stats should be. If you have too high Defenses you shouldn't have too high Hp, and so on. In case of doubt, always use the
Damage Calculator.
Similarly, people tend to struggle with Abilities.
Generally, avoid abilities that double your stats under easy to achive conditions, or no conditions at all. This also includes other multipliers - Don't stack up different multipliers (say, Transistor + Strong Jaw boosting Thunder Fang twice is not something you should do). I'd also advise against creating new field effects - they are an unnecessary addition and eventually clutter the meta. Your abilities should also usually be easy to understand and not have many effects at once. Usually your abilities are supposed to be easy to explain in two sentences at most.
Generally, if you feel like your ability is really poweful to the point you need to make a fusion with poor stats to make up for it, it is not worth it to keep the ability effect. Fusions that do this end up either being really underwhelming or too broken, with very little in-between.
If you are just starting out, you should avoid abilities such as Huge/Pure Power, Fur Coat, Ice Scales, Fluffy, Shadow Tag, Arena Trap, Magnet Pull, Moody, Wonder Guard. They are generally the hardest ones to balance out and it isn't easy for a beginner to work with them.
Thank you for reading up until here! If you're still unsure about your submission's power level, or wether you understood the rules at all, you can join our discord and ask around. Enjoy!