Pet Mod Fusion Evolution Under Used (Conclusion | Fully Playable! | Please read posts #1, #3 and #4 | Not open for submissions!)

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
View attachment 334319 View attachment 334318
Kyurem-Complete
Dragon Ice
Ability: Ideals & Truths
- Filled with both Ideals and Truths. This pokemon's moves and their effects ignore the abilities and immunities granted solely from typing of other other pokemon.

HP 125_____Atk 145
Def 95_____ SpA 145
SpD 95_____Spe 95
_____BST 700
Height: 11'10" or 3.6 m
Weight: 325.0 kg
Battle Cry: Kyurem
Animated Tail Color: Purple
Sets: Fast Physical Sweeper, Fast Special Sweeper, Fast Bulky Support, etc

Moves
Physical - Thunder Fang, Zen Headbutt, Slash, Crunch, Dragon Claw, Outrage, Bolt Strike, Fire Fang, Endeavor, Ice Fang, Freeze Shock, Thunder Punch, Fly, Giga Impact, Rock Slide, Steel Wing, Facade, Rock Tomb, Payback, Fling, Shadow Claw, Brutal Swing, Breaking Swipe, Stone Edge, Wild Charge, Body Press, Flare Blitz, Heat Crash, Icicle Spear, Iron Head, Dual Wingbeat, Scale Shot, Cut, Dragon Tail, Rock Smash, Strength, Icicle Crash, Fusion Bolt
Special - Dragon Breath, Ancient Power, Thunderbolt, Hyper Voice, Thunder, Extrasensory, Dragon Pulse, Flamethrower, Fusion Flare, Fire Blast, Blue Flare, Freeze-Dry, Ice Beam, Blizzard, Sheer Cold, Ice Burn, Hyper Beam, Snore, Swift, Weather Ball, Round, Volt Switch, Psychic, Shadow Ball, Focus Blast, Earth Power, Flash Cannon, Electro Ball, Solar Beam, Mystical Fire, Heat Wave, Overheat, Glacitate, Icy Wind, Draco Meteor, Rising Voltage, Charge Beam, Echoed Voice, Shockwave, Scorching Sands, Incinerate, Ember, Fusion Flare
Status - Noble Roar, Imprison, Thunder Wave, Light Screen, Reflect, Safeguard, Rest, Protect, Rain Dance, Helping Hand, Substitute, Endure, Sleep Talk, Dragon Dance, Confide, Defog, Double Team, Haze, Hone Claws, Laser Focus, Magnet Rise, Roost, Swagger, Tailwind, Toxic, Sunny Day, Will-O-Wisp, Hail, Scary Face, Roar


Strikethrough Moves are moves that pre-fusion pokemon can access but are not accessed in fusion form
Italic Moves are moves that are signature moves

View attachment 334310View attachment 334311
Kyurem-Eternal
Dragon Ice
Abiltity: Overwhelming Pressure
- All moves that the foe uses lose an additional PP.

HP 132_____Atk 107
Def 92_____SpA 137
SpD 92_____Spe 112
_____BST 672
Height: 45'10" or 13.97 m
Weight: 637.5 kg
Battle Cry: Kyurem

Sets: Fast Special Sweeper, Fast Bulky Support, Bulky Special Sweeper, Bulky, Specially Defensive, etc

Moves
Physical - Slash, Endeavor, Outrage, Fly, Giga Impact, Rock Slide, Steel Wing, Facade, Rock Tomb, Icicle Spear, Payback, Fling, Shadow Claw, Brutal Swing, Breaking Swipe, Zen Headbutt, Iron Head, Stone Edge, Body Press, Dual Wingbeat, Scale Shot, Dragon Tail, Cut, Strength, Rock Smash, Ice Fang, Poison Tail, Cross Poison, Assurance, Poison Jab, Poison Fang
Special - Draco Meteor, Meteor Beam, Sludge Wave, Flash Cannon, Dragon Pulse, Shadow Ball, Sludge Bomb, Flamethrower, Mystical Fire, Round, Venoshock, Snore, Solar Beam, Hyper Beam, Eternabeam, Dynamax Cannon, Echoed Voice, Focus Blast, Earth Power, Hyper Voice, Psychic, Blizzard, Ice Beam, Weather Ball, Swift, Icy Wind, Sheer Cold, Glaciate, Dragon Breath, Ancient Power, Freeze-Dry, Confusion
Status - Noble Roar, Scary Face, Light Screen, Reflect, Safeguard, Rest, Protect, Hail, Helping Hand, Substitute, Sleep Talk, Endure, Dragon Dance, Confide, Double Team, Hone Claws, Laser Focus, Roost, Swagger, Toxic, Confuse Ray, Agility, Cosmic Power, Recover, Refresh, Toxic Spikes, Venom Drench, Spikes, Roar


Strikethrough Moves are moves that pre-fusion pokemon can access but are not accessed in fusion form
Italic Moves are moves that are signature moves
I'm just posting them to edit them for later anyway, I need to decrease their bst
Welcome to Fusion Evolution Under Used! Unfortunately we are not in submission phase right now, so you cannot submit anything nor leave a post to edit later. Submissions are only allowed during a very specific period of time and all users must follow that rule. Just be a little patient, Submission slate 11 will come somewhat soon.

That aside, your proposed submissions break quite a few rules - Fusions have an obligatory +40 bst to add to their stats with +20 total in one stat (Neither of yours do this, and you implied you were going to try to nerf their BST, which is also not allowed), you cannot create an ability effect that does not relate to the abilities used (Such as Ignoring type-based immunities on the first one or causing every move to be affected by pressure on the second one), the fact Pressure + Pressure cannot create a new ability (It would just be vanilla Pressure for the fusion) and a few others. That aside, neither of these fusions are all that balanced - They quite reach Uber levels of power when that's really far from our existing fusions' power level.

I see you are a new face around here so it is very understandeable you would commit some mistakes. I highly recommend entering our discord server, where we can more directly help out your questions since that is a proper chat.
 
View attachment 334563 View attachment 334564
DNA Donors/ Parents: Charizard/Feraligatr
Shared Egg Group:
Offspring Name: Feralizard
New Types: View attachment 334561 View attachment 334562
Base Stats: 92 / 126 / 122 / 109 / 85 / 100 [BST: 634] (+11HP / +32 Atk / +33 Def / +15 SpA / +1 SpD / +11 Spe)
New Ability: Sheer Power = (Sheer Force + Solar Power)
Ability Description: Boosts Sp. Atk, but lowers HP in sunshine and removes added effects to increase move damage.

View attachment 334566 View attachment 334567
DNA Donors/ Parents: Blaziken/Darkrai
Shared Egg Group:
Offspring Name:
Darkizen
New Types: View attachment 334570View attachment 334569
Base Stats: 80 / 120 / 110 / 155 / 110 / 170 [BST: 745] (+5HP / +15 Atk / +30 Def / +33 SpA / +30 SpD / +68 Spe)
New Ability: Speed Dream = (Speed Boost + Bad Dreams)
Ability Description: Gradually Boost Speed + Reduces a sleeping foe's HP.
hey, read the comment up above from aquatic, the first and the last sentence.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
After all of that, here are our winners!

dna.png


EELUK
:swsh/eelektross::swsh/muk:
1619116355511.png
1619116361376.png

105 / 120 / 87 / 95 / 100 / 60
Sticky Float - Effects of Sticky Hold + Levitate



MAROLIGATR-ALOLA
:swsh/marowak-alola::swsh/feraligatr:
1619116744941.png
1619116751645.png

82 / 102 / 115 / 74 / 91 / 71
Terrorizer - Sheer Force effects. Moves that did not originally have a secondary effect now have a 30% chance to Disable the opponent's most recent move.



FROZERADE
:swsh/froslass::swsh/roserade:
1619116744941.png
1619116361376.png

75 / 85 / 77 / 102 / 97 / 110
Haunted Tech - Effects of Cursed body and Technician.



dna.png

Submissions will open tomorrow. In the meantime, feel free to discuss how our current winners might impact the metagame!
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Eeluk (JUSTICE FOR EEK) is, contrary to what most people suspect, not a "physical Slowton". For all intents and purposes Eeluk is a potential set up sweeper for Balance and BO thanks to its potential with Coil. Lack of reliable recovery complicates that issue, but with its colorful coverage can attempt to solve that.

Maroligatr-Alola is a very formidable Wallbreaker, and I think it will be interesting to see just how defensive teams change in order to check this devastating breaker. With a solid defensive typing a good 82/115/91 bulk, it can swap in on passive Pokémon multiple times in a match and lay down the hurt.

Least interested in this Pokémon, only reason I voted for it was to make sure that None didn't win and basically invalidate the whole slate.

Looking forward to Slate 11!
 

Bobsican

Powerscaler at heart
is a Top Tiering Contributor
Least interested in this Pokémon, only reason I voted for it was to make sure that None didn't win and basically invalidate the whole slate.

Looking forward to Slate 11!
Eh, if None won in third place, only the ones in the first and second of winners would have gotten in, I bothered asking AP over this in the Discord, but oh well.

Anyways...

Eeluk: While this kills my chances of getting one of the subs I had in, it does a decent job as an offensive mon with defensive utility out of its typing and ability, although the lack of reliable recovery hurts.

Maroligatr-Alola: Funny offensive mon, having immediate offensive pressure, and it can even threaten with an sweep after a Dragon Dance.

Frozerade: While not the most original mon, it still acts as a decent addition I guess.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
garborude.png
slowton.png
tanette.png
FE UU Submission Guide
ferros.png
manicuno-galar.png
snortine.png



Greetings! If you are a new face around here who discovered this Pet Mod for it being on the main server, this post is directed at you. My goal with this post is explain how the thread and the forum works, how you can make your own fusions follow the rules and lastly how to make your fusions more desireable and avoid being broken. It is highly recommended for you to read this before submitting anything.



1 - Where to Start

This section goes over the rules of the thread, forum and submissions. It is arguablyone of the most important parts of this whole post, so pelase read it carefully.

Fusion Evolution Under Used is a metagame based on a submission system. This means that every fusion playable in the Mod was manually crafted by an user, and voted on by the community to be accepted into the metagame. FE UU works on what's known as a Slate-Based Phase System. What that means is that there will be a specific time for when you are allowed to submit your things. In FE UU's case, we have three different Phases: Submission Phase, Voting Phase, and Discussion Phase.

- Submission Phase is the only momment where people are allowed to submit their fusions. All your fusions must be on the same post, so if need be, edit your post to include your new ideas. People are only allowed to make a maximum of 6 fusions per Slate. If you have a suggestion to someone else's fusion, I would request you to do so through direct messaging, in order to not flood the thread. Once this phase closes, the Council will go over which fusions need to be nerfed or vetoed, usually for being broken. This "revision", sort of say, lasts for 24 hours to allow the submitters to nerf their submissions as suggested. After this, Voting Phase begins.

- Voting Phase is when people are allowed to vote over which submitted fusions should be added to the metagame. You can vote for up to 6 fusions.there is an aditional rule to using these votes to vote for yourself though - it depends on how many submissions you've done. If you have 1 or 2 submissions, you can only vote for a single fusion of yours. If you have submitted 3 or 4, you can vote for up to 2 of your fusions. If you submitted 5 or 6, you can vote for up to 3 of your fusions. People tend to vote with Pokémon icons (for an example, :toucannon::carracosta: to vote for a fusion of Toucannon and Carracosta). While this is not at all required, if you want to do so, you can achieve it by doing :[pokemon]:. All your votes must be included on the same post. The fusions with most votes get added into the Mod, and that leads us to Discussion Phase.

- Discussion Phase is rather simple and usually small. People simply discuss the winners, their possible sets and what impact they have on the metagame. Not much that can go wrong here. Once this phase ends, we go back to a new Submission Phase.



The three of these combined create what's known as a Slate. Slates are simply the name given to determine when a group of winners was added into the Mod. Slates usually go in the order of Submission ---> Voting ---> Discussion.

We also have what are known as Drop Slates. As the Mod's name implies, Fusion Evolution Under Used exists as a metagame below Fusion Evolution Over Used. Drop Slates are essentially our equivalent of Tier Shifts, and they happen every 5 Slates. The way Drops work is that 10 fusions from FE OU are presented to the people to discuss for a short period of time, and users can vote on which of them should be added, as usual. As you might have noticed, during Drop Slates, users cannot submit fusions of their own. This essentially means that Drop Slates only have 2 Phses, going in the order of Discussion ---> Voting.

In any of these phases, please avoid posting one-liners. If you have something small to say to someone, please do so through their message walls wather than the thread. I'd also request that, in case you see anyone breaking any of the rules, the Council would rather you inform us and let us take care of it instead of you taking action yourself.




2 - Submission Rules

Now that you know when to submit and how the thread works, let's move on to how the submission format works. These are all detailed in the first post of this thread, but this post will go more in-depth about it. You can use this tool to help you in creating submissions.

- First, you are going to need to think of two Pokémon to use. The only rule is that you cannot pick in-battle form changes to do a fusion's base form (No using Pirouette Meloetta or Mega Camerupt to make a fusion. You'd need to submit them with Meloetta or Camerupt and then apply the form changes effects). For the name of the fusion, it should be made up of a combination of the component's names and be rather intuitive so it's easier to understand what it is a fusion of it. For an example, Grimmlurkis very clearly a combination of Grimmsnarl and Golurk.

- You pick one type from each component. These types have to come from the pokémon making the fusion, so for an example a fusion of Torterra + Infernape cannot be Rock-Type. You cannot pick two types from the same component either, so still on the example of Torterra and Infernape, the fusion cannot be Fire / Fighting because both of those types come from Infernape. Instead the possible type combos for the Torterra + Infernape fusion would be Grass / Fire, Grass / Fighting, Ground / Fire and Ground / Fighting,because in all of those cases, each component gives the fusion one type.

- To get the stats, you average the stats of the components, rounding down (The linked tool does this automatically). You then have 40 points you can add to those stats, with a maximum of +20 in a single stat. So, for an example, if your fusion has 108 Special Attack, you can make that go all the way up to 128 Special Attack. You cannot make it any higher than that, howver, because then it would be increasing a stat by more than 20 points. You also cannot lower stats regardless of the circumstances.

- The ability is where things get a little complicated. You can mix up the effects of both abilities to an extent. For an example, Justified raises Attack by 1 stage when hit by a Dark move, and Magic Bounce will bounce back status moves used against the user. A combination of both could result in an ability that bounces back Dark-Type moves that target the user. If you are not sure what to do for an ability, you could simply put "Effects of both abilities". If you fuse two abilities that have the same effect, such as Rough Skin + Iron Barbs, or Torrent + Torrent, you'll just get the original ability, and will also get a +5 Base Stat Point in each of your base stats. Do note however that this effect has to make sense considering the original abilities' effects. In the case of Mega Evolutions and Primal Reversions, the original mega/primal's ability will replace the current one. For an example, every Mega Venusaur fusion would have Thick Fat as its ability, rather than a new ability created by the fusion.



3 - Making Balanced and Desired Submissions

Alright so now that you know how the thread works and how the submission format works, I'm going to guide you on how to make sure your submissions are not too overpowered (which prevents them from being vetoed) and how to make submissions who would be more fitting for the metagame. This is undoubtly the single most important part of this intire post so please read it carefully.


3.1 Knowing the Metagame

The best way to start is simple taking a good look over at the Spreadsheet, visiting our Wiki and playing the Metagame. This will allow you to know what the Mod already has. This means both for Metagame Roles and for Pokémon Used. You might think it's a great idea to submit a defensive Steel / Flying Pokémon or a physically offensive Electric / Fighting fusion, but we have
corveot.png
Corveot and
strikados-galar.png
Strikados-Galar already. Adding another defensive Steel / Flying would only lead to it and Corveot competing with one another, with eventually one being better than the other, leaving one of them a simply worse or more gimmicky, less viable version of the other. Similarly, it's highly recomended to avoid using Pokémon with an already-winning fusion when creating your own. This is because this would very likely result in a fusion with similar stats, who shares half of its movepool, and potentially typing and having a simillar ability to an already existing fusion. In other words, if there is already a fusion that uses Grimmsnarl, it's recomended for you to avoid doing another fusion with Grimmsnarl yourself.


3.2 Consider Everything

A Pokémon's usability is composed of a combination of its Typing, Stats, Movepool, Ability and the Metagame around it. You have to consider everything when making a Fusion. You have to think about which relevant moves affects its viability, how that move affects its other moves or ability, how well suited its stats are for its ability, what in the Metagame loses to it and what beats it.

I highly suggest you to think of the abilities and look over the moves before you alter the stats. This allows you to adjust your power level according to what else you have. For an example, offensive Pokémon with poor coverage and no means of setting up usually can get away with higher offensive stats than the ones that do have good coverage and means of setting up. Similarly, defensive Pokémon with no reliable means of recovery usually are more tolerable to have high bulk when compared to defensive Pokémon with good reliable recovery (We have a living example of this with
weezlord-galar.png
Weezlord-Galar being very bulky but having poor recovery.

Remember that you are allowed to use LC and NFE Pokémon when creating fusions. This is very relevant as most Pokémon have a pretty big boost in Stats and Movepool when evolving, and an evolution might be too strong for a fusion ehile it's pre-evolved form is tamer. This goes for both Stats and Movepools, and is usually more relevant with Legendaries. For an example, all of
yacian-crowned.png
Yacian,
igglyzenta-crowned.png
Igglyzenta and
eternabat.png
Eternabat use LC Pokémon with Legendaries in order to balance out their stats. Similarly, Dragapult is a Pokémon balanced around getting good set-up with Dragon Dance but not having good reliable Ghost STAB on the Physical side, so
pigapult.png
Pigapult uses Pignite instead of Emboar, to balance out the fusion's stats where having good set-up and STABs is acceptable. To sum it up, if you are using two Pokémon that creates a result with high stats (usually Legendaries) or has very string synergy between the components' movepool and ability, it is recommended to try out using the pre-evolved form of one of the components instead.


3.3 Have a Goal

A Fusion works best when you have in mind what you want it to do. Don't fuse two Pokémon for the sake of them being counterparts, or because you think they would look cool together, or because they're two of your favourite Pokémon, or anything like that. Fusion Evolution Under Used is a competitive metagame, meaning that your submissions should have competitive value and not be broken. Think of what your fusion does in the metagame, and what does it add.

Try to also not being generic when thinking on this. Don't try to think just "I want a physically offensive pokémon", try to think of what moves it can use and in what way that will set it apart from the rest of the metagame. For an example, Cryogolem uses Rapid Spin, combined with Galvanize, to be a Rapid Spinner that isn't blocked by the traditional spinblockers, all while still having a now Electric-Type Rapid Spin so that opposing Ground-Types can still block it. Garborude uses Status Absorption combined with Set-Up Moves and Recovery to be a reliable Stallbreaker.

The point is that your fusion should have a purpose, and that purpose needs to be fitting for the Metagame to grow.


3.4 Keeping Balance

Making unbalanced submissions is a common and easy mistake to make. The first thing you should avoid doing is giving submissions too high stats. Generally, you should aim for having two of Bulk, Offensive Presence and Speed. Generally, you don't want to go much higher than 130 for attack and Special Attack, and the higher your Speed the lower your Offensive stats should be. If you have too high Defenses you shouldn't have too high Hp, and so on. In case of doubt, always use the Damage Calculator.

Similarly, people tend to struggle with Abilities. Generally, avoid abilities that double your stats under easy to achive conditions, or no conditions at all. This also includes other multipliers - Don't stack up different multipliers (say, Transistor + Strong Jaw boosting Thunder Fang twice is not something you should do). I'd also advise against creating new field effects - they are an unnecessary addition and eventually clutter the meta. Your abilities should also usually be easy to understand and not have many effects at once. Usually your abilities are supposed to be easy to explain in two sentences at most.

Generally, if you feel like your ability is really poweful to the point you need to make a fusion with poor stats to make up for it, it is not worth it to keep the ability effect.
Fusions that do this end up either being really underwhelming or too broken, with very little in-between.

If you are just starting out, you should avoid abilities such as Huge/Pure Power, Fur Coat, Ice Scales, Fluffy, Shadow Tag, Arena Trap, Magnet Pull, Moody, Wonder Guard. They are generally the hardest ones to balance out and it isn't easy for a beginner to work with them.




Thank you for reading up until here! If you're still unsure about your submission's power level, or wether you understood the rules at all, you can join our discord and ask around. Enjoy!
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Revenge of Depressed Gay FORGOT TO SAY SUBS ARE OPEN AND IM IMPATIENT SO SUBS ARE NOW OPEN
:swsh/centiskorch::swsh/seismitoad:
DNA Donors/ Parents: Centiskorch / Seismitoad
Offspring Name: Seismiskorch
New Types:

Base Stats: 102 / 118 / 77 / 88 / 82 / 88 [BST: 555] (+0 HP / +13 Atk / +7 Def / +1 SpA / +0 SpD / +19 Spe)
New Ability: Fire Absorb = (Flash Fire + Water Absorb)
Ability Description: This Pokemon heals 1/4 of its max HP when hit by Fire moves; Fire immunity.
Notable/Relevant/Useful Moves:
Fire Lash, Earthquake, Knock Off, Power Whip, Rock Slide, Ice Punch
Stealth Rock, Coil, Will-o-Wisp
Role Justification: stallbreaker that spams fire lash. offensive typing is good and fire absorb helps longevity if you switch into wisps.


:swsh/luxray::swsh/bruxish:
DNA Donors/ Parents: Luxray / Bruxish
Offspring Name: Bruxray
New Types:

Base Stats: 82 / 120 / 82 / 85 / 82 / 86 [BST: 537] (+8 HP / +8 Atk / +8 Def / +3 SpA / +8 SpD / +5 Spe)
New Ability: Gutsy Jaw = (Guts + Strong Jaw)
Ability Description: Effects of both abilities.
Notable/Relevant/Useful Moves:
Thunder Fang, Psychic Fangs, Ice Fang, Crunch, Liquidation, Superpower
Volt Switch
Swords Dance, Taunt
Role Justification: electric/psychic hits a lot of the meta and this mon has quite the power with guts + 127 bp psychic fangs. slow for a wallbreaker though, and absolutely bodied by yacian and weezlord


:swsh/machamp::swsh/sandslash-alola:
DNA Donors/ Parents: Machamp / Sandslash-Alola
Offspring Name: Sandschamp-Alola
New Types:

Base Stats: 85 / 130 / 110 / 55 / 85 / 62 [BST: 517] (+3 HP / +15 Atk / +10 Def / +0 SpA / +10 SpD / +2 Spe)
New Ability: No Cloak = (No Guard + Snow Cloak)
Ability Description: Every move used by this pokémon will always hit. Every move used against this Pokemon will always hit, except in Hail.
Notable/Relevant/Useful Moves:
Dynamic Punch, Triple Axel, Knock Off, Earthquake, Rapid Spin, Thunder Punch, Close Combat
Swords Dance, Stealth Rock, Spikes
Role Justification: powerful offensive typing let down by middling speed. i think its great for spike stacking teams cause of two hazard options + spin. this probably does real well in tr btw


:swsh/torkoal::swsh/vikavolt:
DNA Donors/ Parents: Torkoal / Vikavolt
Offspring Name: Torkavolt
New Types:

Base Stats: 75 / 95 / 115 / 115 / 92 / 31 [BST: 523] (+2 HP / +18 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Rising Sun = (Drought + Levitate)
Ability Description: On switch-in, this Pokemon summons Sunny Day. If Sunny Day is active, this Pokemon is immune to Ground.
Notable/Relevant/Useful Moves:
Rapid Spin, Explosion
Lava Plume, Volt Switch, Fire Blast, Thunderbolt, Scorching Sands, Earth Power, Energy Ball, Eruption
Stealth Rock, Sticky Web, Roost, Will-o-Wisp, Shell Smash
Role Justification: very versatile sun setter. might be too versatile im not sure. a monster in tr btw


:swsh/wailord::swsh/sirfetchd:
DNA Donors/ Parents: Wailord / Sirfetch'd
Offspring Name: Sirlord
New Types:

Base Stats: 130 / 130 / 70 / 80 / 70 / 62 [BST: 542] (+14 HP / +18 Atk / +0 Def / +1 SpA / +7 SpD / +0 Spe)
New Ability: Scrappy Veil = (Water Veil + Scrappy)
Ability Description: Effects of both abilities.
Notable/Relevant/Useful Moves:
Liquidation, Close Combat, Knock Off, Earthquake, Poison Jab, First Impression
Swords Dance
Role Justification: incredible mon in tr. good bulk, immunity to burn and any future intimidates.



:swsh/milotic: :swsh/whimsicott:
DNA Donors/ Parents: Milotic / Whimsicott
Offspring Name: Whimsilotic
New Types:

Base Stats: 85 / 63 / 85 / 105 / 105 / 105 [BST: 548] (+8 HP / +0 Atk / +3 Def / +17 SpA / +5 SpD / +7 Spe)
New Ability: yeah = (Competitive + Infiltrator)
Ability Description: effects of both abilities
Notable/Relevant/Useful Moves:
Flip Turn, Knock Off, U-Turn
Scald, Moonblast, Ice Beam, Giga Drain, Hydro Pump
Recover, Haze, Defog, Leech Seed, Taunt
Role Justification: versatile af. great offensive and defensive typing (no calm mind though i made sure of that) and a lot of good support moves.
 
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I see that this Pet Mod is currently playable on Pokemon Showdown. But I am confused as to how to actually choose any fusion pokemon, as the site does not have any options for them. How exactly is this done? I'm new to pet mods in general, which is why I have no clue.
 
This is a W.I.P.
:swsh/lunatone::swsh/nihilego:
DNA Donors:
+

Offspring Name: Lunailego
New Types:

Role: Set-Up Sweeper / Hazard Setter (Stealth Rock / Toxic Spikes)
Base Stats: 104 / 59 / 62 / 115 / 110 / 104 [BST: 554] (+5 HP / +8 Atk / +6 Def / +4 SpA / +2 SpD / +18 Spe)
New Ability: W.I.P. = (Levitate + Beast Boost)
Ability Description: Effects of Levitate + Beast Boost
Notable/Relevant/Useful Moves:
-
-
-
Role Justification:
JavaScript:
lunailego: {
    num: 75000###,
    types:["Rock", "Poison"],
    species: "Lunailego",
    id: "lunailego",
    baseStats: {hp: 104, atk: 59, def: 62, spa: 115, spd: 110, spe: 104}
    abilities: {0: "Hovering Beast"},
    weightkg: 111.75,
    fusion: ["Lunatone", "Nihilego"],
},
 
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Ema Skye

Work!
:swsh/araquanid::swsh/rapidash-galar:
DNA Donors/ Parents: Araquanid / Rapidash-Galar
Offspring Name: Araquadash-Galar
New Types:

Base Stats: 75 / 85 / 96 / 65 / 115 / 80 [BST: 516] (+9 HP / +0 Atk / +15 Def / +0 SpA / +9 SpD / +7 Spe)
New Ability: Rainbow Bubbles = (Water Bubble + Pastel Veil)
Ability Description: Combined effects
Notable/Relevant/Useful Moves:
… Liquidation, Play Rough, Psycho Cut, Poison Jab, High Horsepower, Smart Strike, Wild Charge, Leech Life, Throat Chop, Low Kick?
… no
… Sticky Web, Swords Dance, Magic Coat, Toxic, Healing Wish
Role Justification: Physical wallbreaker with a burn immunity and SD, and has a silver bullet in Liquidation. This mon takes advantage of all of the bulky Grounds in the tier, while also resisting the influx of Dark-types. Has coverage for Volquag and Tanette, the main resists to Liquidation. When it's done supporting its team, it can refresh another breaker with Healing Wish. This has good synergy with breakers that struggle with Grounds or Arctres (it is an incredible answer to Arctres). Pincurchitar is a good partner here, as Araquadash breaks Ground types from coming in and absorbs status from Pincurchitar, while Pincurchitar handles Noicity. Slowton is another good partner, as Slowton does well against Strikados, while Araquadash handles Glidol. Could also be another Sticky Web user as Liquidation does a lot to the Magic Bouncers. Even Absable-S is 2HKOed by Liquidation, and it can't do much back due to its immunity to burn and poison.
JavaScript:
araquadash-galar: {
    num: 75000###,
    types:["Water", "Fairy"],
    species: "Araquadash-Galar",
    id: "araquadash-galar",
    baseStats: {hp: 75, atk: 85, def: 96, spa: 65, spd: 115, spe: 80}
    abilities: {0: "Rainbow Bubbles"},
    weightkg: 81,
    fusion: ["Araquanid", "Rapidash-Galar"],
},
:swsh/scizor::swsh/basculin:
Thanks, Aquatic!
DNA Donors/ Parents: Scizor / Basculin
Shared Egg Group:
Offspring Name: Bascuzor
New Types:

Base Stats: 75 / 115 / 90 / 67 / 73 / 98 [BST: 518] (+5 HP / +4 Atk / +8 Def / +0 SpA / +6 SpD / +17 Spe)
New Ability: Tech Breaker = (Technician + Mold Breaker)
Ability Description: Combined effects
Notable/Relevant/Useful Moves:
… Flip Turn, Aqua Jet, Bullet Punch, U-Turn, Superpower, Knock Off, Psychic Fangs, Cross Poison
… no
… Roost, Swords Dance, Defog
Role Justification: Tech Flip Turn and Aqua Jet, or, what if Scizor was a Water-type. Really just clicks those moves to pivot and revenge kill, using Bullet Punch for targets like Manicuno. Mold Breaker is useful for breaking Water Absorb on Volquag and hitting Jelliswine for full damage. Just slap a Choice Band on and go to town.

Mega is 75 / 135 / 130 / 77 / 93 / 108. Same as usual, but without Mold Breaker for those specific targets. Bulky sets using Roost seem worth using now.
JavaScript:
bascuzor: {
    num: 75000###,
    types:["Water", "Steel"],
    species: "Bascuzor",
    id: "bascuzor",
    baseStats: {hp: 75, atk: 115, def: 90, spa: 67, spd: 73, spe: 98}
    abilities: {0: "Tech Breaker"},
    weightkg: 68,
    fusion: ["Scizor", "Basculin"],
},
:swsh/hatterene::swsh/stakataka:
DNA Donors/ Parents: Hatterene / Stakataka
Offspring Name: Hattataka
New Types:

Base Stats: 60 / 128 / 155 / 110 / 105 / 21 [BST: 579] (+1 HP / +18 Atk / +2 Def / +16 SpA / +3 SpD / +0 Spe)
New Ability: Magic Beast = (Beast Boost + Magic Bounce)
Ability Description: Combined effects
Notable/Relevant/Useful Moves:
… Body Press, Earthquake, Gyro Ball, Stone Edge, Superpower, Heat Crash, Play Rough, Power Whip, Psycho Cut, Shadow Claw
… probably not
… T R I C K R O O M, Stealth Rock, Aromatherapy, Healing Wish
Role Justification: Slowest mon in the tier, meaning it will nail everything with Gyro Ball. Additionally, its Trick Room can't be taunted (due to Magic Bounce) and it's so unlikely that it'll be OHKOed with its bulk, so the Trick Room is basically guaranteed. As it doesn't have many Trick Room partners at the moment, it's designed as an OTR mon to snowball with Beast Boost. Unlike Stakataka, it doesn't need to compromise its bulk to get an Atk raise for Beast Boost. Bringing this one in opens up a whole new playstyle to the meta.
JavaScript:
hattataka: {
    num: 75000###,
    types:["Fairy", "Steel"],
    species: "Hattataka",
    id: "hattataka",
    baseStats: {hp: 60, atk: 128, def: 155, spa: 110, spd: 105, spe: 21}
    abilities: {0: "Magic Beast"},
    weightkg: 412.55,
    fusion: ["Hatterene", "Stakataka"],
},
:swsh/mimikyu::swsh/darmanitan:
DNA Donors/ Parents: Mimikyu / Darmanitan
Offspring Name: Darmikyu
New Types:

Base Stats: 80 / 135 / 80 / 40 / 80 / 102 [BST: 517] (+0 HP / +20 Atk / +13 Def / +0 SpA / +0 SpD / +7 Spe)
New Ability: Enlightened = (Disguise + Zen Mode)
Ability Description: Disguise effects. When disguise is broken, goes to Zen mode.
Notable/Relevant/Useful Moves:
… U-Turn (you're not really going to be using it!)
… Dazzling Gleam, Psychic, Future Sight, Flamethrower, Fire Blast, Focus Blast, Shadow Ball, Thunderbolt
… Encore, Will-o-Wisp, Trick, Work Up (mfw no other boosting moves!)
Role Justification:
Ema Skye — Today at 1:42 PM: what could you do with darmanitan zen?
Ema Skye — Today at 1:43 PM: maybe mimikyu?
Aquatic — Today at 1:43 PM: Oh mimikyu kinda works

So let's just go to the main event.
DNA Donors/ Parents: Mimikyu / Darmanitan
Offspring Name: Darmikyu-Zen
New Types:

Base Stats: 80 / 40 / 130 / 135 / 130 / 62 [BST: 577]
New Ability: Enlightened = (Disguise + Zen Mode)
Ability Description: Disguise effects. When disguise is broken, goes to Zen mode. It stays in Zen Mode

Okay so let's chat about Manicuno's American brother from across the pond! Form changing mons are rare in this meta (basically just Sablior), and Darmanitan-Zen is regarded as one of the worst form changes around. So what if we built a fusion around it?

The idea here is that it gets easy access to Zen Mode once taking a hit, and it will then stay in Zen Mode for the rest of the match. This solves the main problem with vanilla Zen Mode: activating it and complying with the HP range. This also has the benefit of removing its Stealth Rock weakness as it is forced to change to Psychic-type. Zen Mode is a bulky mfer: 80 / 130 / 130 bulk, with 62 speed and 135 base SpA.

Once in Zen form, it gets a decent set of coverage options and lots of bulk. Fairy/Psychic is a decent combo on both sides, and it gets reliable coverage for Steels that resist both STABs. Because it doesn't have a boosting move for its SpA (work up doesn't count), Choice sets are probably its best option. Scarf compensates for that speed tier, while specs is insane. And it retains U-Turn to pivot until its Disguise is broken, which will work off of its base Atk in normal form.

please vote for it because its my first fusion where aquatic has endorsed it
JavaScript:
darmikyu: {
    num: 75000###,
    types:["Fairy", "Fire"],
    species: "Darmikyu",
    id: "darmikyu",
    baseStats: {hp: 80, atk: 130, def: 80, spa: 40, spd: 80, spe: 102}
    abilities: {0: "Enlightened"},
    weightkg: 46.8,
    fusion: ["Mimikyu", "Darmanitan"],
},
:swsh/comfey::swsh/trevenant:
DNA Donors/ Parents: Comfey / Trevenant
Shared Egg Group:
Offspring Name: Tremfey
New Types:

Base Stats: 72 / 85 / 83 / 85 / 96 / 98 [BST: 519] (+4 HP / +4 Atk / +0 Def / +12 SpA / +0 SpD / +20 Spe)
New Ability: Naturopath = (Triage + Natural Cure)
Ability Description: Combined effects
Notable/Relevant/Useful Moves:
… Horn Leech, Drain Punch, Poltergeist, Play Rough, Earthquake
… Draining Kiss, Giga Drain, Shadow Ball, Focus Blast, Psychic
… Calm Mind, Hone Claws, Trick, U-Turn, Defog
Role Justification: Triage attacker, or, better comfey. With 4 options for Triage, it can be effective at revenge killing. It also gets enough coverage with boosting sets to break Steels and Poisons that would normally wall it. Has pivoting and hazard removal as well.
JavaScript:
tremfey: {
    num: 75000###,
    types:["Fairy", "Ghost"],
    species: "Tremfey",
    id: "tremfey",
    baseStats: {hp: 72, atk: 85, def: 83, spa: 85, spd: 96, spe: 98}
    abilities: {0: "Naturopath"},
    weightkg: 35.65,
    fusion: ["Comfey", "Trevenant"],
},
:swsh/keldeo::swsh/primarina:
DNA Donors/ Parents: Keldeo / Primarina
Offspring Name: Keldarina
New Types:

Base Stats: 89 / 73 / 90 / 127 / 116 / 99 [BST: 594] (+4 HP / +0 Atk / +8 Def / +0 SpA / +13 SpD / +15 Spe)
New Ability: Dark Voice = (Justified + Liquid Voice)
Ability Description: Sound moves become Dark-type.
Notable/Relevant/Useful Moves:
… Flip Turn
… Aura Sphere/Secret Sword, Moonblast, Psychic, Hyper Voice, Hydro Pump
… Calm Mind
Role Justification: Strong specs attacker with some cool options, primarily Flip Turn and Secret Sword. Calm Mind sets are fun too, and it gets just enough coverage for either set. Psychic is required for Slowton. Dark-type Hyper Voice is pretty cool, giving it a way of breaking Tentoxys, though most other Ghosts take big chunks from Moonblast.
JavaScript:
keldarina: {
    num: 75000###,
    types:["Fighting", "Fairy"],
    species: "Keldarina",
    id: "keldarina",
    baseStats: {hp: 89, atk: 73, def: 90, spa: 127, spd: 116, spe: 99}
    abilities: {0: "Dark Voice"},
    weightkg: 46.25,
    fusion: ["Keldeo", "Primarina"],
},
 
Last edited:

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
:swsh/salazzle::swsh/hawlucha:
hawlazzle.png
hawlazzle-s.png

New Types:

Base Stats: 73 / 78 / 67 / 112 / 67 / 131 [BST: 528] (+0 HP / +0 Atk / +0 Def / +20 SpA / +6 SpD / +14 Spe)
New Ability: Toxic Play = (Corrosion + Mold Breaker)
Ability Description: Effects of both abilities

Notable Moves:
Knock off, U-Turn
Flamethrower, Focus Blast, Sludge Bomb
Encore, Nasty Plot, Roost, Taunt, Toxic

Stallbreaker. Corrosion allows it to Toxic on Tentoxys, Corveot, Ferros, Silvino-Steel, Brontun, Flygalge and Mega Absable Y. Nasty Plot also allows it to break through Volquag without much issue. Having a fast Taunt or Encore means you can severely limit you opponent, and use the opportunity to either set up to break through their bulkier mons or use Toxic on the switch. Roost ensures it can keep itself healthy, as most Stall mons cannot deal much damage to it, and being a Poison-Type itself means it cannot be poisoned. Not only that, but it is also made as a way to diversify the Speed Tiers, filling in the huge gap between Miemie's 121 and Ninjacross' 142. This leaves it with a decent offensive nieche still, although it generally isn't very good against other Offensive mons and still struggles a lot with Jelliswine, Glidol and Chomplim.




:swsh/necrozma::swsh/slowbro-galar:
necrobro-galar.png
necrobro-galar-s.png

New Types:

Base Stats: 97 / 113 / 101 / 113 / 86 / 73 [BST: 583] (+1 HP / +10 Atk / +3 Def / +0 SpA / +7 SpD / +19 Spe)
New Ability: Parasite Armour = (Prism Armor + Regenerator)
Ability Description: Takes 2/3 damage from Super-Effective Moves. Cannot be bypassed.

Notable Moves:
Knock Off
Earth Power, Fire Blast, Flamethrower, Photon Geyser, Shell Side Arm, Sludge Bomb
Nasty Plot, Slack Off, Stealth Rock

Necrobro is a very weird fusion. Its best set is undoubtly being a Bulky Set-Up Sweeper, taking advantage of the ability and its huge movepool to opstart setting up and have wide coverage to then do some damage (And in fact Photon Geyser ignoring abilities could be quite relevant for a few calcs vs Jelliswine and specially Volquag). Despite that, I wanted Necrobro to be a somewhat customizeable mon - while it is more optimal to run a standard NP +3 Attacks set, people still have the option to explore more niche sets with it. Its not exactly a glue mon, but rather could be defined as a mon who has one defined pretty good role + other less relevant niches it could try to pull off.




:swsh/aromatisse::swsh/alcremie:
New Types:

Base Stats: 98 / 71 / 78 / 129 / 120 / 51 [BST: 547] (+15 HP / +5 Atk / +5 Def / +25 SpA / +15 SpD / +5 Spe)
New Ability: Aroma Veil = (Aroma Veil + Aroma Veil)
Ability Description: Protects user/allies from Attract, Disable, Encore, Heal Block, Taunt, and Torment.

Notable/Relevant/Useful Moves:
Moonblast, Mystical Fire, Thunderbolt
Heal Bell, Recover, Toxic, Trick Room, Wish

Aromacremie has two different sets it can attempt to pull off. It can go for a Defensive role, making use is its Taunt immunity to not be prevented from using its Utility moves, as well as its high Special Attack to not be passive. 98 / 120 / Special Bulk is rather impressive, and it has the potential to be a great Cleric as well with high HP + Wish as well as Heal Bell. The second set it can run is an Offensive Trick Room set, abusing its low Speed and high Special Attack to punch holes into the opponent's team if unprepared. Taunt immunity means that it can't be prevented from setting up its own Trick Room, and access to Nasty Plot allows it to boost up before going offensive. Its rather short in termsof Coverage though.




:swsh/luxray::swsh/staraptor:
luxraptor.png
luxraptor-s.png

New Types:

Base Stats: 95 / 125 / 89 / 77 / 89 / 97 [BST: 572] (+13 HP / +5 Atk / +15 Def / +5 SpA / +20 SpD / +12 Spe)
New Ability: Intimidate = (Intimidate + Intimidate)
Ability Description: On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.

Notable Moves:
Brave Bird, Close Combat, Crunch, U-Turn, Wild Charge
Volt Switch
Defog, Roost

Luxraptor is intended to fill quite a few roles at once. It has above-average bulk coupled with Intimidate and a great defensive type allowing for it to run a bulky pivot role, furthersynergizing with Intimidate forcing switches quite often. Luxraptor is another mon that indirectly messes with Lycanserker, resisting the usual set of Iron Head + Close Combat and encouraging sets to fit in a better Rock move than Accelerock. All this said and done though, it has decent Offensive capabilities, with a pretty good base Atk stat and STABs, while also potentially recovering Recoil through Roost. It does, however, lack coverage for most Electric-Types, and when one of the best Pokémon in the tier is Electric/Poison, using this for Offense might not be the best idea.




:swsh/honchkrow::swsh/throh:
honchthroh.png
honchthroh-s.png

New Types:

Base Stats: 110 / 112 / 88 / 67 / 88 / 58 [BST: 523] (+0 HP / +0 Atk / +20 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Acid Hatred = (Moxie + Guts)
Ability Description: Guts effects. +1 Attack if this Pokémon it inflicts status on another Pokémon.

Notable Moves:
Knock Off, Poison Jab, Sucker Punch, Storm Throw, Superpower
Roost

Honchthroh is intended as a slow, bulky Guts mon that can offset the Burn damage through Roost. Its fairly great stats and STAB combo are offset by a somewhat lacking movepool, where Fighting STABs are rather underwhelming, either lowering your overall damage (Superpower), or generally being low BP (Brick Break), with Storm Throw being decent but not anywahere as powerful as Close Combat would've been. While it lacks Fighting STABs, Dark getstwo fantastic options in Knock Off and Sucker Punch. Speaking of Knock Off, it only ever needs its item to get Burned, making the item disposeable and that combined with Honchthroh's typing and bulk allows for a good Kncok absorber. This is also intended to diversivy our Fighting types, as our current ones are either Fast Pivots (Miemie / Strikados) or Slurpum, which also isn't a Breker (more so set-up sweeper) nor particularly tanky.






:swsh/sylveon::swsh/miltank:
sylmilk.png
sylmilk-s.png

New Types:

Base Stats: 95 / 81 / 105 / 81 / 105 / 80 [BST: 547] (+0 HP / +9 Atk / +20 Def / +6 SpA / +5 SpD / +0 Spe)
New Ability: Faesty = (Pixilate + Scrappy)
Ability Description: This Pokemon's Normal-type and Fighting-type moves become Fairy-type and have 1.2x power.

Notable/Relevant/Useful Moves:
Body Press, Body Slam
Curse, Heal Bell, Milk Drink, Stealth Rock

Designed around Body Press usage. This makes for a fairly decent defensive Pokémon that gets STAB on Body Press (which gets boosted to 96 BP), something otherwise rare due to Fighting generally being a bad defensive type. Sylmilk can set Rocks, function as a proper cleric (Something we mostly lack right now outside of Tanette, most other things with Heal Bell or Aromatherapy either don't have space for it in the sets or don't have longevity), alongside Milk Drink to keep itself healthy. Curse sets could see some usage thanks to Body Press being this fusion's main selling point as well.
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I see that this Pet Mod is currently playable on Pokemon Showdown. But I am confused as to how to actually choose any fusion pokemon, as the site does not have any options for them. How exactly is this done? I'm new to pet mods in general, which is why I have no clue.
Currently the main server does not have teambuilder compatibility (it's hard doing that with custom Pokémon.) Luckily for us, Ped Mods have a server dedicated to hosting all of our metagames, linked here, with teambuilder support, so you can build your team there, then import the results to main Showdown. I know, it's hard, but it's the best that can be done at this time.
 

zxgzxg

scrabble
is a Forum Moderator
:swsh/clefable::swsh/frosmoth:
DNA Donors/ Parents: Clefable / Frosmoth
Shared Egg Group:
Offspring Name: Frosfable
New Types:

Base Stats: 85 / 70 / 80 / 110 / 90 / 80 [BST: 515] (+3 HP / +3 Atk / +14 Def / +0 SpA / +0 SpD / +18 Spe)
New Ability: Fairy Dust = (Magic Guard + Shield Dust)
Ability Description: Combined effects of both abilities.
Notable/Relevant/Useful Moves:

Fire Blast, Giga Drain, Ice Beam, Moonblast, Psychic, Thunderbolt
Quiver Dance, Soft-Boiled
Role Justification: Setup Sweeper
JavaScript:
frosfable: {
    num: 75000###,
    types:["Fairy", "Ice"],
    species: "Frosfable",
    id: "frosfable",
    baseStats: {hp: 85, atk: 70, def: 80, spa: 110, spd: 90, spe: 80}
    abilities: {0: "Magic Dust"},
    weightkg: 41,
    fusion: ["Clefable", "Frosmoth"],
},
:swsh/toxicroak::swsh/primarina:
DNA Donors/ Parents: Toxicroak / Primarina
Shared Egg Group:
Offspring Name: Toxarina
New Types:

Base Stats: 88 / 100 / 75 / 110 / 90 / 85 [BST: 548] (+7 HP / +10 Atk / +6 Def / +4 SpA / +0 SpD / +13 Spe)
New Ability: Evaporate = (Dry Skin + Liquid Voice)
Ability Description: This Pokemon's Water moves become Fire type and vice versa.
Notable/Relevant/Useful Moves:
Aqua Tail, Gunk Shot, Liquidation, Play Rough, Triple Axel
Hydro Pump, Ice Beam, Moonblast, Psychic, Scald, Sludge Wave
Bulk Up, Calm Mind, Nasty Plot, Substitute, Swords Dance
Role Justification: Setup Sweeper
JavaScript:
toxarina: {
    num: 75000###,
    types:["Poison", "Fairy"],
    species: "Toxarina",
    id: "toxarina",
    baseStats: {hp: 88, atk: 100, def: 75, spa: 110, spd: 90, spe: 85}
    abilities: {0: "Evaporate"},
    weightkg: 44.2,
    fusion: ["Toxicroak", "Primarina"],
},

:swsh/rhydon::swsh/combusken:
DNA Donors/ Parents: Rhydon / Combusken
Shared Egg Group:
Offspring Name: Rhydusken
New Types:

Base Stats: 88 / 110 / 95 / 65 / 70 / 55 [BST: 483] (+6 HP / +3 Atk / +5 Def / +0 SpA / +18 SpD / +8 Spe)
New Ability: Lightning Speed = (Lightning Rod + Speed Boost)
Ability Description: Combined effects of both abilities
Notable/Relevant/Useful Moves:
Brick Break, Earthquake, Poison Jab, Stone Edge

Protect, Stealth Rock, Substitute, Swords Dance
Role Justification: Setup sweeper. I kinda like the idea of an offensive Eviolite user and slow speed booster, so I put those two concepts together.
JavaScript:
rhybusken: {
    num: 75000###,
    types:["Rock", "Fighting"],
    species: "Rhydusken",
    id: "rhydusken",
    baseStats: {hp: 88, atk: 110, def: 95, spa: 65, spd: 70, spe: 55}
    abilities: {0: "Lightning Speed"},
    weightkg: 69.75,
    fusion: ["Rhydon", "Combusken"],
},
:swsh/marshadow::swsh/wigglytuff:
DNA Donors/ Parents: Marshadow / Wigglytuff
Shared Egg Group:
Offspring Name: Marshlytuff
New Types:

Base Stats: 115 / 97 / 82 / 87 / 82 / 93 [BST: 556] (+0 HP / +0 Atk / +20 Def / +0 SpA / +12 SpD / +8 Spe)
New Ability: Fierce Techniques = (Technician + Competitive)
Ability Description: This Pokemon's Special Attack is raised by 1 everytime it uses an attack with 60 BP or lower.
Notable/Relevant/Useful Moves:
Body Slam, Close Combat, Knock Off, Shadow Sneak, Spectral Thief
Hyper Voice, Focus Blast, Shadow Ball (Echoed Voice? lmao)
Bulk Up, Protect, Teleport, Thunder Wave, Will-o-Wisp, Wish
Role Justification: Wish Support, Setup Sweeper?
JavaScript:
marshlytuff: {
    num: 75000###,
    types:["Ghost", "Normal"],
    species: "Marshlytuff",
    id: "marshlytuff",
    baseStats: {hp: 115, atk: 97, def: 82, spa: 87, spd: 82, spe: 93}
    abilities: {0: "Fierce Techniques"},
    weightkg: 17.1,
    fusion: ["Marshadow", "Wigglytuff"],
},
:swsh/lombre::swsh/groudon:
DNA Donors/ Parents: Lombre / Groudon
Shared Egg Group:
Offspring Name: Groubre
New Types:

Base Stats: 80 / 100 / 115 / 80 / 100 / 70 [BST: 545] (+0 HP / +0 Atk / +20 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Drizzle = (Drought + Rain Dish)
Ability Description:

:ss/lombre::ss/groudon-primal:
Offspring Name: Primal Groubre
New Types:

Base Stats: 80 / 130 / 135 / 130 / 100 / 70 [BST: 545] (+0 HP / +0 Atk / +20 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Desolate Land
Notable/Relevant/Useful Moves:
Earthquake, Seed Bomb, Flare Blitz
Eruption, Fire Blast, Giga Drain, Overheat, Solar Beam
Leech Seed, Stealth Rock, Swords Dance, Synthesis, Thunder Wave, Will-o-Wisp

Role Justification: Weather Setter, Weather Disruptor
JavaScript:
groubre: {
    num: 75000###,
    types:["Grass", "Ground"],
    species: "Groubre",
    id: "groubre",
    baseStats: {hp: 80, atk: 100, def: 115, spa: 80, spd: 100, spe: 70}
    abilities: {0: "Drizzle"},
    weightkg: 491.25,
    fusion: ["Lombre", "Groudon"],
},
:swsh/trevenant::swsh/braviary:
DNA Donors/ Parents: Trevenant / Braviary
Shared Egg Group:
Offspring Name: Treviary
New Types:

Base Stats: 102 / 135 / 80 / 65 / 80 / 68 [BST: 530] (+10 HP / +19 Atk / +5 Def / +4 SpA / +2 SpD / +0 Spe)
New Ability: Guts = (Natural Cure + Defiant)
Ability Description:
Notable/Relevant/Useful Moves: Offensive Trick Room
Close Combat, Earthquake, Facade, Horn Leech, Wood Hammer

Bulk Up, Roost, Swords Dance, Trick Room
Role Justification:
JavaScript:
treviary: {
    num: 75000###,
    types:["Grass", "Normal"],
    species: "Treviary",
    id: "treviary",
    baseStats: {hp: 102, atk: 135, def: 80, spa: 65, spd: 80, spe: 68}
    abilities: {0: "Guts"},
    weightkg: 56,
    fusion: ["Trevenant", "Braviary"],
},
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:ss/cherrim-sunshine: :swsh/excadrill::swsh/cherrim:
DNA Donors / Parents: Excadrill / Cherrim
Offspring Name: Cherridrill
New Types:

Base Stats: 110 / 101 / 66 / 68 / 71 / 101 [BST: 517] (+20 HP / +4 Atk / +1 Def / +0 SpA / +0 SpD / +15 Spe)
New Ability: Cactus Gift = (Sand Force + Flower Gift)
Ability Description: If this Pokemon is a Cherridrill and Sandstorm is active, it changes to Desert Form and the Attack and Special Defense of it and its allies are multiplied by 1.5.
Notable/Relevant/Useful Moves:
Iron Head, Seed Bomb, Petal Blizzard, Earthquake, Rock Slide, Rapid Spin
nil
Swords Dance, Stealth Rock, Toxic
Role Justification: Breaker for Sand Teams. With a solid typing and a potent ability, it can split open defensive cores to allow for its partners to clean up. It unfortunately has low BP Grass STAB moves but STAB Earthquake, solid coverage and Swords Dance bring it up back to be the fearsome threat it's supposed to be.
JavaScript:
cherridrill: {
    num: 75000###,
    types:["Grass", "Ground"],
    species: "Cherridrill",
    id: "cherridrill",
    baseStats: {hp: 110, atk: 101, def: 66, spa: 68, spd: 73, spe: 99}
    abilities: {0: "Cactus Gift"},
    weightkg: 24.85,
    fusion: ["Excadrill", "Cherrim"],
},
:swsh/machamp::swsh/magneton:
DNA Donors / Parents: Machamp / Magneton
Offspring Name: Magnechamp
New Types:

Base Stats: 70 / 106 / 87 / 106 / 77 / 77 [BST: 523] (+0 HP / +11 Atk / +0 Def / +14 SpA / +0 SpD / +15 Spe)
New Ability: Magnet Guard = (Magnet Pull + No Guard)
Ability Description: Both Effects Combined
Notable/Relevant/Useful Moves:
Close Combat, Heavy Slam, Bullet Punch, Earthquake, Fire Punch, Body Press, Ice Punch
Focus Blast, Thunder, Flash Cannon, Volt Switch, Fire Blast, Vacuum Wave
Substitute, Magnet Rise, Bulk Up
Role Justification: Magnet Trapper behold! Magnechamp performs it's role as Steel type trapper with surprising efficiency, thanks to the rather absurd anti metal movepool that Machamp provides. It can go special or physical, but prefers the former. Specs sets snipe the Fat steels that cause heartache while Scarf sets revenge pesky Steel type sweepers.
JavaScript:
magnechamp: {
    num: 75000###,
    types:["Steel", "Fighting"],
    species: "Magnechamp",
    id: "magnechamp",
    baseStats: {hp: 70, atk: 106, def: 87, spa: 106, spd: 77, spe: 77}
    abilities: {0: "Magnet Guard"},
    weightkg: 95,
    fusion: ["Machamp", "Magneton"],
},
:swsh/haxorus::swsh/yanmega:
DNA Donors / Parents: Haxorus / Yanmega
Offspring Name: Haxomega
New Types:

Base Stats: 85 / 128 / 91 / 101 / 64 / 98 [BST: 567] (+8 HP / +16 Atk / +3 Def / +13 SpA / +1 SpD / +2 Spe)
New Ability: Frisk Breaker = (Mold Breaker + Frisk)
Ability Description: Ignores the effects of abilities and items that may alter user's attacks.
Notable/Relevant/Useful Moves:
First Impression, Scale Shot, Outrage, X-Scissor, U-turn, Close Combat, Poison Jab, Earthquake
Bug Buzz, Draco Meteor, Focus Blast
Swords Dance, Dragon Dance, Taunt
Role Justification: A strong wallbreaker and speed control option, Haxomega brings alot of cool stuff to the table. It can Swords Dance to bully defensive teams and can sport Choice Band to spam its potent First Impression. It hates fairies and Corveot, but it's still a fine specimen if used right.
JavaScript:
haxomega: {
    num: 75000###,
    types:["Bug", "Dragon"],
    species: "Haxomega",
    id: "haxomega",
    baseStats: {hp: 85, atk: 128, def: 91, spa: 101, spd: 64, spe: 98}
    abilities: {0: "Frisk Breaker"},
    weightkg: 78.5,
    fusion: ["Haxorus", "Yanmega"],
},
:swsh/sneasel::swsh/kyurem-white:
DNA Donors / Parents: Sneasel / Kyurem-White
Offspring Name: Sneasyem
New Types:

Base Stats: 90 / 109 / 80 / 109 / 90 / 125 [BST: 603] (+0 HP / +2 Atk / +8 Def / +7 SpA / +3 SpD / +20 Spe)
New Ability: Focus Blaze = (Inner Focus + Turboblaze)
Ability Description: Both Effects Combined
Notable/Relevant/Useful Moves:
Knock Off, Icicle Crash, Triple Axel, Low Kick, Poison Jab,
Ice Beam, Dark Pulse, Fusion Flare, Focus Blast, Earth Power, Ice Burn, Freeze Dry
Nasty Plot, Swords Dance, Substitute, Dragon Dance
Role Justification: A cool offensive option. A Wallbreaker on both sides of the board, Sneasyem can pick what type of Pokemon it would need to check it.
JavaScript:
sneasyem: {
num: 75000###,
types:["Ice", "Dark"],
species: "Sneasyem",
id: "sneasyem",
baseStats: {hp: 90, atk: 109, def: 80, spa: 109, spd: 90, spe: 125}
abilities: {0: "Focus Blaze"},
weightkg: 176.5,
fusion: ["Sneasel", "Kyurem-White"],
},
:swsh/starmie::swsh/tapu-fini:
DNA Donors / Parents: Starmie / Tapu Fini
Offspring Name: Tapu Star
New Types:

Base Stats: 65 / 80 / 105 / 100 / 120 / 114 [BST: 584] (+0 HP / +5 Atk / +5 Def / +3 SpA / +13 SpD / +14 Spe)
New Ability: Analytic Surge = (Misty Surge + Analytic)
Ability Description: Both Effects Combined
Notable/Relevant/Useful Moves:
Knock Off, Flip Turn, Rapid Spin, Play Rough
Scald, Thunderbolt, Moonblast, Draining Kiss, Hydro Pump, Psychic, Ice Beam, Nature's Madness
Calm Mind, Taunt, Recover, Defog, Toxic
Role Justification: A mini Tapu Fini of sorts, having a fraction of the bulk for quite a bit of speed and power to compensate in addition to multiple new sets it can run.
JavaScript:
starfini: {
    num: 75000###,
    types:["Water", "Fairy"],
    species: "Tapu Star",
    id: "tapu star",
    baseStats: {hp: 65, atk: 80, def: 110, spa: 100, spd: 120, spe: 109}
    abilities: {0: "Analytic Surge"},
    weightkg: 50.6,
    fusion: ["Starmie", "Tapu Fini"],
},
:swsh/centiskorch::swsh/hariyama:
DNA Donors / Parents: Centiskorch / Hariyama
Offspring Name: Skorchiyama
New Types:

Base Stats: 142 / 120 / 65 / 67 / 75 / 69 [BST: 538] (+20 HP / +3 Atk / +3 Def / +2 SpA / +0 SpD / +12 Spe)
New Ability: Thick Flames = (Flame Body + Thick Fat)
Ability Description: Both Effects Combined
Notable/Relevant/Useful Moves:
Fire Lash, Flare Blitz, Close Combat, Bullet Punch, Poison Jab, Knock Off, Earthquake, Ice Punch, Thunder Punch
nil
Coil, Will-O-Wisp, Rest, Sleep Talk, Toxic
Role Justification: A Strong and bulky stallbreaker now exists in Skorchiyama, using Fire Lash + it's colorful cocerage to force switches throughout opposing teams. It can opt for bulky sets, and can do offensive Coil sweeper sets as well.
JavaScript:
skorchiyama: {
    num: 75000###,
    types:["Fire", "Fighting"],
    species: "Skorchiyama",
    id: "skorchiyama",
    baseStats: {hp: 124, atk: 120, def: 65, spa: 85, spd: 75, spe: 69}
    abilities: {0: "Thick Smoke"},
    weightkg: 186.9,
    fusion: ["Centiskorch", "Hariyama"],
},
 
Last edited:
Horse.

:swsh/glastrier::swsh/abomasnow:
DNA Donors/ Parents: Glastrier / Abomasnow
Shared Egg Group:
Offspring Name: Glasnow
New Types:

Base Stats: 100 / 130 / 120 / 80 / 100 / 45 [BST: 575] (+5 HP / +12 Atk / +18 Def / +2 SpA / +3 SpD / +0 Spe)
New Ability: Sound Neigh = (Chilling Neigh + Soundproof)
Ability Description: Has the effect of both abilities.
Notable/Relevant/Useful Moves:
: Ice Shard, Earthquake, High Horsepower, Close Combat, Icicle Crash, Swords Dance, Heavy Slam
: Swords Dance, Leech Seed?
Role Justification: Okay so normally I hate slow bulky ice types because they tend to be fucking abysmal. Glastrier is less abysmal than your average slow frosty boi. This in turn lead me to combine it with Abomasnow, namely because it could get a mega but uhh yeah I don't think that mega would be allowed even with its base 15 speed, since it still has base 170 attack. Anyway so what does this do? Well it can potentially check Noictricity due to its sound immunity and big attack ice shard. Outside of that it can snowball into quite the icy menace. Granted if it has trick room support then yeah be very afraid of this horse yeti tree thing.
JavaScript:
glasnow: {
    num: 75000###,
    types:["Ice"],
    species: "Glasnow",
    id: "glasnow",
    baseStats: {hp: 100, atk: 130, def: 120, spa: 80, spd: 100, spe: 45}
    abilities: {0: "Sound Neigh"},
    weightkg: 467.75,
    fusion: ["Glastrier", "Abomasnow"],
},
:swsh/spectrier::swsh/corsola:
DNA Donors/ Parents: Spectrier / Corsola
Shared Egg Group:
Offspring Name: Specsola
New Types:

Base Stats: 82 / 60 / 77 / 125 / 87 / 102 [BST: 533] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability: Natural Neigh = (Grim Neigh + Natural Cure)
Ability Description: When this pokemon lands a KO it cures any status condition it may have.
Notable/Relevant/Useful Moves:
: Shadow Ball, Power Gem, Earth Power, Ice Beam, Hydro Pump, Hex
: Nasty Plot, Stealth Rock, Haze, Will-O-Wisp
Role Justification: You know how most rock types are slow and physical well uhh here's one that's not either of those things. This is an interesting glass cannon that can potentially not be bothered at all by annoying status conditions. However in a meta where there are more grounds than we know what to do with and more ghosts than a graveyard this thing has a lot of adversery to overcome. Despite that I can see it having a niche on some teams.
JavaScript:
specsola: {
    num: 75000###,
    types:["Ghost", "Rock"],
    species: "Specsola",
    id: "specsola",
    baseStats: {hp: 82, atk: 60, def: 77, spa: 125, spd: 87, spe: 102}
    abilities: {0: "Natural Neigh"},
    weightkg: 24.75,
    fusion: ["Spectrier", "Corsola"],
},
:swsh/keldeo::swsh/poliwrath:
DNA Donors/ Parents: Keldeo / Poliwrath
Shared Egg Group:
Offspring Name: Keldiwrath
New Types:

Base Stats: 95 / 83 / 100 / 115 / 100 / 90 [BST: 583] (+5 HP / +0 Atk / +8 Def / +16 SpA / +10 SpD / +1 Spe)
New Ability: Just Absorb = (Justified + Water Absorb)
Ability Description: When this pokemon is hit by a dark type move, it takes no damage and instead heals 1/4th of its max HP.
Notable/Relevant/Useful Moves:
: Flip Turn, Circle Throw
: Scald, Hydro Pump, Secret Sword, Focus Blast, Air Slash, Ice Beam, Earth Power
: Haze, Calm Mind
Role Justification: Alright so here's a fighting type that's kinda bulky and can also set up with calm mind. It's very weird for what it is, but the most interesting thing about it that helps set it above the rest, is the fact that it cannot be hit by knock off. That right there makes it very potent for what it is, and if it wins it will probably get its niche based on that.
JavaScript:
keldiwrath: {
    num: 75000###,
    types:["Water", "Fighting"],
    species: "Keldiwrath",
    id: "keldiwrath",
    baseStats: {hp: 95, atk: 83, def: 100, spa: 115, spd: 100, spe: 90}
    abilities: {0: "Just Absorb"},
    weightkg: 51.25,
    fusion: ["Keldeo", "Poliwrath"],
},
:swsh/rapidash-galar::swsh/druddigon:
DNA Donors/ Parents: Rapidash-Galar / Druddigon
Shared Egg Group:
Offspring Name: Galarian Druddidash
New Types:

Base Stats: 71 / 130 / 80 / 70 / 85 / 96 [BST: 532] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Pastel Force = (Pastel Veil + Sheer Force)
Ability Description: Has the effect of both abilities.
Notable/Relevant/Useful Moves:
: Play Rough, Iron Head, Superpower, Earthquake, Sucker Punch, Outrage, Dragon Claw, Fire Punch, Thunder Punch
: Draco Meteor?
: Glare, Stealth Rock, Swords Dance
Role Justification: Are you tired of being poisoned? Do you want a very powerful fairy type move that can still miss sometimes? Introducing Galarian Druddidash. Galarian Druddidash is a big powerful horse dragon thing that will play with you so roughly that your bones will be shattered beyond repair. It being unbothered by poison means that it can switch in on the more pesky defensive types before hitting them pretty hard with whatever tools it has at its disposal. Do not underestimate it.
JavaScript:
galarian druddidash: {
    num: 75000###,
    types:["Fairy", "Dragon"],
    species: "Galarian Druddidash",
    id: "galarian druddidash",
    baseStats: {hp: 71, atk: 130, def: 80, spa: 70, spd: 85, spe: 96}
    abilities: {0: "Pastel Force"},
    weightkg: 109.5,
    fusion: ["Rapidash-Galar", "Druddigon"],
},
:swsh/frosmoth::swsh/rapidash:
DNA Donors/ Parents: Frosmoth / Rapidash
Shared Egg Group:
Offspring Name: Rapidmoth
New Types:

Base Stats: 69 / 82 / 65 / 110 / 100 / 100 [BST: 526] (+2 HP / +0 Atk / +0 Def / +8 SpA / +15 SpD / +15 Spe)
New Ability: Flame Dust = (Shield Dust + Flame Body)
Ability Description: Has the effect of both abilities.
Notable/Relevant/Useful Moves:
: U-Turn
: Fire Blast, Flamethrower, Scorching Sands, Bug Buzz, Ice Beam, Hurricane, Air Slash, Dazzling Gleam
: Quiver Dance, Morning Sun, Defog
Role Justification: It's fucking Volcarona but with a weirder movepool. I only say this because it's a fire type that gets ice beam and that's just fucking weird to me, even for a mod with wide movepools this mon has some weird tools in its disposal. Outside of that though it's gonna be doing volcarona things. Dancing along to all of the latest hits before destroying everything in its path.
JavaScript:
rapidmoth: {
    num: 75000###,
    types:["Bug", "Fire"],
    species: "Rapidmoth",
    id: "rapidmoth",
    baseStats: {hp: 69, atk: 82, def: 65, spa: 110, spd: 100, spe: 100}
    abilities: {0: "Flame Dust"},
    weightkg: 68.5,
    fusion: ["Frosmoth", "Rapidash"],
},
:swsh/mudsdale::swsh/cradily:
DNA Donors/ Parents: Mudsdale / Cradily
Shared Egg Group:
Offspring Name: Craddale
New Types:

Base Stats: 100 / 105 / 100 / 73 / 100 / 59 [BST: 537] (+7 HP / +2 Atk / +2 Def / +5 SpA / +4 SpD / +20 Spe)
New Ability: Stamina Drain = (Storm Drain + Stamina)
Ability Description: Storm drain but it raises defense instead of special attack.
Notable/Relevant/Useful Moves:
:Earthquake, High Horsepower, Body Press, Power Whip, Heavy Slam
: Recover, Leech Seed, Stealth Rock, Toxic, Roar, Curse
Role Justification: Another Scald drinker, except this one is bulky. Yes I know the typing is suboptimal and that it's competing with two other grass types but to be honest its water immunity helps carve out a niche for itself. With decent bulk, the ability to soak up scalds, and its decent support movepool this would probably carve out a niche for itself. Not meta defining but it'll have its place.
JavaScript:
craddale: {
    num: 75000###,
    types:["Ground", "Grass"],
    species: "Craddale",
    id: "craddale",
    baseStats: {hp: 100, atk: 105, def: 100, spa: 73, spd: 100, spe: 59}
    abilities: {0: "Stamina Drain"},
    weightkg: 490.2,
    fusion: ["Mudsdale", "Cradily"],
},
 
Last edited:
:swsh/pikachu::swsh/zekrom:
DNA Donors/ Parents: Pikachu / Zekrom
Shared Egg Group:
Offspring Name: Zikachu
New Types:

Base Stats: 67 / 102 / 80 / 102 / 75 / 100 [BST: 499] (+0 HP / +0 Atk / +0 Def / +17 SpA / +0 SpD / +10 Spe)
New Ability: Lightning volt = (Lightning Rod + Teravolt)
Ability Description: The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk and Moves can be used on the target regardless of its Abilities.
Notable/Relevant/Useful Moves:
:Volt Tackle, Bolt Strike, Fusion Bolt, Knock Off
:Volt Switch, Thunderbolt
:Toxic, Thunder Wave, Nasty Plot
Role Justification: An Electric mon that absorbs Electric attack to power up
JavaScript:
zikachu: {
    num: 75000###,
    types:["Dragon", "Electric"],
    species: "Zikachu",
    id: "zikachu",
    baseStats: {hp: 67, atk: 102, def: 80, spa: 85, spd: 75, spe: 90}
    abilities: {0: "Lightning volt"},
    weightkg: 175.5,
    fusion: ["Pikachu", "Zekrom"],
},
:swsh/lucario::swsh/zeraora:
DNA Donors/ Parents: Lucario / Zeraora
Shared Egg Group:
Offspring Name: Lucaora
New Types:

Base Stats: 79 / 121 / 72 / 125 / 75 / 116 [BST: 561] (+0 HP / +20 Atk / +0 Def / +17 SpA / +0 SpD / +0 Spe)
New Ability: Voltified = (Justified + Volt Absorb)
Ability Description: Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice also Restores HP if hit by an Electric-type move instead of taking damage.
Notable/Relevant/Useful Moves:
:Plasma Fist, Earthquake, Bullet Punch, Meteor Mash
:Aura Sphere, Psychic, Volt Switch
:Calm Mind, Swords Dance
Role Justification: A mon of justice that asorbs electricity for healing
JavaScript:
lucaora: {
    num: 75000###,
    types:["Electric", "Fighting"],
    species: "Lucaora",
    id: "lucaora",
    baseStats: {hp: 79, atk: 111, def: 72, spa: 108, spd: 75, spe: 116}
    abilities: {0: "Voltified"},
    weightkg: 49.25,
    fusion: ["Lucario", "Zeraora"],
},
:swsh/espeon::swsh/umbreon:
DNA Donors/ Parents: Espeon / Umbreon
Shared Egg Group:
Offspring Name: Eon
New Types:

Base Stats: 80 / 65 / 85 / 114 / 130 / 107 [BST: 524] (+0 HP / +0 Atk / +0 Def / +19 SpA / +18 SpD / +20 Spe)
New Ability: Magic Focus = (Magic Bounce + Inner Focus)
Ability Description: Reflects status moves instead of getting hit by them and The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Notable/Relevant/Useful Moves:
:Foul Play, Crunch, Psychic Fangs, Sucker Punch
:Shadow Ball, Psychic
:Toxic, Heal Bell,Morning Sun/Moonlight
Role Justification: To reflect status and the best counter for a hazard setter mon
JavaScript:
eon: {
    num: 75000###,
    types:["Dark", "Psychic"],
    species: "Eon",
    id: "eon",
    baseStats: {hp: 80, atk: 65, def: 85, spa: 95, spd: 112, spe: 87}
    abilities: {0: "Magic Focus"},
    weightkg: 26.75,
    fusion: ["Espeon", "Umbreon"],
},

1619437889931.png
:swsh/krookodile:
DNA Donors/ Parents: Tapu Koko / Krookodile
Shared Egg Group:
Offspring Name: Tapu Kroko
New Types:

Base Stats: 82 / 116 / 82 / 100 / 85 / 121 [BST: 586] (+0 HP / +0 Atk / +0 Def / +20 SpA / +13 SpD / +10 Spe)
New Ability: Moxie Surge = (Moxie + Electric Surge)
Ability Description: Summons Electric Terrain and raises attack each KO
Notable/Relevant/Useful Moves:
:Earthquake, Power Trip, U-Turn
:Volt Switch, Nature's Madness, Thunderbolt, Scorching Sands
:Bulk Up, Stealth Rock, Calm Mind, Substitute
Role Justification:
JavaScript:
tapu kroko: {
    num: 75000###,
    types:["Ground", "Fairy"],
    species: "Tapu Kroko",
    id: "tapu kroko",
    baseStats: {hp: 82, atk: 116, def: 82, spa: 100, spd: 85, spe: 121}
    abilities: {0: "Moxie Surge"},
    weightkg: 58.4,
    fusion: ["Tapu Koko", "Krookodile"],
},
 
Last edited:
Cinderbouff is vetoed, do not vote for it

Parents: Cinderace / Bouffalant
Offspring Name: Cinderbouff
New Types:

Base Stats: 105/123/85/64/85/87 (+18 HP, +10 Atk, +12 SpA) BST: 549
New Ability: Lineman (Libero + Soundproof)- Effects of both
Notable/Relevant/Useful Moves:
- Pyro Ball, High Jump Kick, Gunk Shot, U-Turn, Earthquake, Facade, Stone Edge, Wild Charge
-
- Court Change, Bulk Up, Swords Dance
Role Justification: just a simple protean guy, with a good selection of coverage options.


image (11).png
image (12).png
(sprites are a wip)
Parents: Decidueye / Seismitoad
Offspring Name: Deciduetoad
New Types:

Base Stats: 91/101/95/92/107/72 (+20 Def, +20 SpD) BST: 558
New Ability: Poisoned Arrows (Long Reach + Poison Touch): Poison Touch but for contact and non-contact moves
Notable/Relevant/Useful Moves:
- Earthquake, Power Whip, Knock Off, U-Turn, Poison Jab
- Leaf Storm, Earth Power, Focus Blast, Sludge Bomb
- Defog, Nasty Plot, Swords Dance, Roost, Stealth Rock
Role Justification: Just an all around pokemon that can spread Poison really easily, allowing Toxalure to go for Despicable crits. Besides that, it has access to SD and NP, rocks, reliable recovery, and defog. just be wary of ice types.


was made with help from anaconja
image (13).png
image (14).png
(subject to change)
Parents: Mr. Mime-Galar / Togekiss
Offspring Name: Mr. Kiss
New Types:

Base Stats: 80/70/80/110/110/91 (+13 HP, +13 Atk, +5 SpA, +8 SpD, +1 Spe) BST: 541
New Ability: Behind Enemy Lines (Screen Cleaner + Super Luck): Crits pokemon behind Reflect, Light Screen, and Aurora Veil.
Notable/Relevant/Useful Moves:
- Rapid Spin
- Psychic, Dazzling Gleam, Ice Beam, Focus Blast, Thunderbolt, Fire Blast, Shadow Ball
- Calm Mind, Nasty Plot, Defog, Roost
Role Justification: anti-screens mon. also has insane coverage.



Parents: Manaphy / Simipour
Offspring Name: Manapour
New Types:

Base Stats: 90/100/90/109/90/108 (+3 HP, +1 Atk, +9 Def, +10 SpA, +9 SpD, +8 Spe) BST: 587
New Ability: Cascade (Hydration + Torrent): Effects of both
Notable/Relevant/Useful Moves:
- Knock Off, U-Turn
- Hydro Pump, Ice Beam, Focus Blast, Psychic, Energy Ball
- Nasty Plot (Tail Glow but im not sure if its allowed)
Role Justification: Just a standard water type. The meta is lacking monotypes right now so I thought this would be cool.


justice for rotopex-frost

Parents: Toxapex / Rotom-Heat
Offspring Name: Rotopex-Heat
New Types:

Base Stats: 70/64/129/99/124/60 (+20 HP, +20 SpA) BST: 546
New Ability: Microwave (Merciless + Levitate): Levitate + This pokemon's attacks are critical hits against airborne pokemon
Notable/Relevant/Useful Moves:
- Knock Off
- Sludge Bomb, Overheat, Volt Switch, Thunderbolt, Ice Beam, Hydro Pump
- Baneful Bunker, Recover, Haze, Toxic, Toxic Spikes, Defog, Nasty Plot, Will-O-Wisp
Role Justification: an accurate representation of how much better a pokemon can be with a type change



Parents: Celebi / Simisage
Offspring Name: Celesage
New Types:

Base Stats: 90/104/90/104/90/109 (+3 HP, +5 Atk, +9 Def, +5 SpA, +9 SpD, +9 Spe) BST: 587
New Ability: Flourish (Natural Cure + Overgrow): Effects of both
Notable/Relevant/Useful Moves:
- Leaf Blade, Knock Off, Gunk Shot, U-Turn, Superpower
- Leaf Storm, Earth Power, Focus Blast, Psychic
- Nasty Plot, Swords Dance, Stealth Rock, Recover, Spiky Shield
Role Justification: Just a standard grass type that can be a mixed attacker. has both SD and NP, and can set rocks.
 
Last edited:
:ss/primarina::ss/ninetales:
Primarines.png
Primarines Shiny.png
DNA Donors/ Parents: Primarina / Ninetales
Offspring Name: Primarines
New Types:

Base Stats: 86 / 75 / 80 / 120 / 115 / 80 [BST: 556] (+10 HP / +0 Atk / +6 Def / +17 SpA / +7 SpD / +0 Spe)
New Ability: Deluge = (Liquid Voice + Drought)
Ability Description: On switch-in, this Pokemon will summon rain. This Pokemon's Fire-type moves will ignore rain and heavy rain and will get boosted from them instead.
Notable/Relevant/Useful Moves:
Flip Turn
Dark Pulse, Dazzling Gleam, Energy Ball, Fire Blast, Flamethrower, Heat Wave, Hydro Pump, Ice Beam, Moonblast, Overheat, Psychic, Psyshock, Scald, Scorching Sand, Shadow Ball, Sparkling Aria
Agility, Calm Mind, Memento, Nasty Plot, Will-O-Wisp
Role Justification: Just a normal Rain setter with pivoting but with viability to use Fire-type moves. Can set-up with CM or NP, also can cripple physical with WOW.
Primarines @ Heavy-Duty Boots
Ability: Deluge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump / Scald
- Fire Blast / Flamethrower
- Scorching Sands / Psyshock / Nasty Plot
- Flip Turn

Primarines @ Choice Scarf / Choice Spec
Ability: Deluge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump / Scald
- Fire Blast / Flamethrower
- Scorching Sands / Psyshock
- Flip Turn
JavaScript:
primarines: {
num: 75000###,
types:["Water", "Fire"],
species: "Primarines",
id: "primarines",
baseStats: {hp: 86, atk: 75, def: 80, spa: 120, spd: 115, spe: 80}
abilities: {0: "Deluge"},
weightkg: 31.95,
fusion: ["Primarina", "Ninetales"],
},
:ss/glalie::ss/pinsir:
Glasir.png
Glasir Shiny.png
DNA Donors/ Parents: Glalie / Pinsir
Offspring Name: Glasir
New Types:

Base Stats: 75 / 110 / 90 / 77 / 75 / 101 [BST: 528] (+3 HP / +8 Atk / +0 Def / +10 SpA / +0 SpD / +19 Spe)
New Ability: Tempted = (Moody + Moxie)
Ability Description: In the end of each turn, this Pokemon's random stat will be raised by 2 stages including Attack, but its Attack will be lowered by 1 stage, All exclude Accuracy and Evasiveness.
:ss/glalie-mega::ss/pinsir:
Types:

Base Stats: 75/150/90/117/75/121 [BST: 628]
Ability: Refrigerate
:ss/glalie::ss/pinsir-mega:
Type:

Base Stats: 75/140/110/87/95/121 [BST: 628]
Ability: Aerilate
Notable/Relevant/Useful Moves:
Body Slam, Close Combat, Crunch, Double-Egde, Earthquake, Explosion, Ice Shard, Icicle Crash, Iron Head, Knock Off, Megahorn, Quick Attack, Stone Edge
Freeze-Dry, Ice Beam, Shadow Ball
Bulk Up, Spikes, Stealth Rock, Swords Dance, Taunt
Role Justification: Glasir can be used to set-up hazards which is Rock and Spikes, suicide lead which is basically what it is and Megas also turn Explosion to another type. Also can stall for Tempted boost, but with that, you probably needs to run Special Glasir.
Glasir @ Heavy-Duty Boots
Ability: Tempted
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Ice Shard / Freeze-Dry
- Earthquake
- Protect
- Substitute

Glasir @ Glalitite / Glasirite G
Ability: Tempted
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Explosion / Double-Edge
- Ice Shard
- Earthquake / X-Scissor
- Swords Dance

Glasir @ Pinsirite / Glasirite P
Ability: Tempted
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Explosion / Double-Edge
- Ice Shard
- Earthquake
- Swords Dance
JavaScript:
glasir: {
num: 75000###,
types:["Ice", "Bug"],
species: "Glasir",
id: "glasir",
baseStats: {hp: 80, atk: 120, def: 90, spa: 68, spd: 80, spe: 90}
abilities: {0: "Tempted"},
weightkg: 155.75,
fusion: ["Glalie", "Pinsir"],
},
:ss/cursola::ss/alomomola:
Cursomoloma.png
Cursomoloma Shiny.png
DNA Donors/ Parents: Cursola / Alomomola
Offspring Name: Cursomoloma
New Types:

Base Stats: 125 / 85 / 70 / 102 / 99 / 47 [BST: 528] (+13 HP / +0 Atk / +5 Def / +10 SpA / +12 SpD / +0 Spe)
New Ability: Armor Sacrifice = (Weak Armor + Regenerator)
Ability Description: Regenerator + On switch-in, this Pokemon's Defense is lowered by 1 stage but its Speed is raised by 2 stages.
Notable/Relevant/Useful Moves:
Knock Off
Burning Jealousy, Scald
Calm Mind, Haze, Protect, Stealth Rock, Strength Sap, Toxic Will-O-Wisp, Wish
Role Justification: Cursomoloma can cripple physical Pokemon. It also has high HP, so it can wish and pass them into its ally which will give a lot of HP. Unfortunately, Cursomoloma doesn't has any pivoting moves.
Cursomoloma @ Leftovers
Ability: Armor Sacrifice
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk (31 Atk if Knock Off)
- Scald / Knock Off / Burning Jealousy
- Protect
- Toxic
- Wish

Cursomoloma @ Leftovers
Ability: Armor Sacrifice
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk (31 Atk if Knock Off)
- Scald / Knock Off / Burning Jealousy
- Strength Sap
- Toxic / Will-O-Wisp
- Stealth Rock
JavaScript:
cursomoloma: {
num: 75000###,
types:["Ghost", "Water"],
species: "Cursomoloma",
id: "cursomoloma",
baseStats: {hp: 125, atk: 85, def: 80, spa: 92, spd: 99, spe: 47}
abilities: {0: "Armor Sacrifice"},
weightkg: 16,
fusion: ["Cursola", "Alomomola"],
},
:ss/Ampharos::ss/kartana:
Amphartana.png
Amphartana Shiny.png
DNA Donors/ Parents: Ampharos / Kartana
Offspring Name: Amphartana
New Types:

Base Stats: 79 / 140 / 108 / 90 / 60 / 102 [BST: 579] (+5 HP / +12 Atk / +0 Def / +3 SpA / +0 SpD / +20 Spe)
New Ability: Static Boost = (Static + Beast Boost)
Ability Description: Effect of both abilities.
:ss/ampharos-mega::ss/kartana:
Amphartana Mega.png
Amphartana Mega Shiny.png
Types:

Base Stats
: 79 / 160 / 128 / 140 / 80 / 92 [BST: 679]
Ability: Mold Breaker
Notable/Relevant/Useful Moves:
Fire Punch, Knock Off, Leaf Blade, Outrage, Sacred Sword, Smart Strike, Thunder Punch, Wild Charge
Air Slash, Discharge, Dragon Pulse, Focus Blast, Giga Drain, Power Gem, Thunderbolt, Volt Switch
Agility, Calm Mind, Cotton Guard, Defog, Protect, Swords Dance, Synthesis
Role Justification: Just a normal Choice user in base form. STAB in base form is walled by Electric type. STAB in mega form is walled by Steel type. Mega is mixed attacker. Has Volt Switch as pivoting move and Vacuum Wave as priority move. Also has the set-up moves for both side being Calm Mind and Swords Dance, recovery being Synthesis, and utilities being Defog and Tailwind.
Amphartana @ Choice Scarf
Ability: Static Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Smart Strike
- Knock Off
- Volt Switch

Amphartana @ Heavy-Duty Boots / Leftovers
Ability: Static Boost
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Knock Off
- Synthesis
- Defog
- Volt Switch

Amphartana @ Amphartanite / Ampharosite
Ability: Static Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage / Smart Strike
- Fire Punch / Sacred Sword
- Swords Dance
- Agility / Volt Switch
JavaScript:
amphartana : {
num: 75000###,
types:["Steel", "Electric"],
species: "Amphartana ",
id: "amphartana ",
baseStats: {hp: 94, atk: 128, def: 108, spa: 95, spd: 60, spe: 94}
abilities: {0: "Static Boost"},
weightkg: 30.8,
fusion: ["Ampharos", "Kartana "],
},
:ss/porygon-z::ss/rotom-wash:
Porytom-Z-Wash.png
Porytom-Z-Wash Shiny.png
DNA Donors/ Parents: Porygon-Z / Rotom-Wash
Offspring Name: Porytom-Z-Wash
New Types:

Base Stats: 80 / 81 / 95 / 125 / 95 / 90 [BST: 566] (+13 HP / +9 Atk / +7 Def / +5 SpA / +4 SpD / +2 Spe)
New Ability: Immunity Data = (Download + Levitate)
Ability Description: Levitate + Each time this Pokemon is immune to something, it's (Download mechanic) stat will raised by 1 stage.
Notable/Relevant/Useful Moves:

Dark Pulse, Discharge, Hydro Pump, Ice Beam, Psychic, Psyshock, Shadow Ball, Thunderbolt, Tri Attack, Volt Switch
Defog, Nasty Plot, Recover, Trick, Will-O-Wisp
Role Justification: Another Choice user. Can also be used without Choice item. Has Hydro Pump for anything wall its STAB. Has pivoting, recovery, and utilities like Defog and Will-O-Wisp.
Porytom-Z-Wash @ Choice Scarf / Choice Spec
Ability: Immunity Data
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tri Attack
- Hydro Pump
- Ice Beam / Psychic / Psyshock
- Trick / Volt Switch

Porytom-Z-Wash @ Leftovers
Ability: Immunity Data
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Defog
- Recover
- Volt Switch
JavaScript:
porytom-z-wash: {
num: 75000###,
types:["Normal", "Electric"],
species: "Porytom-Z",
id: "porytom-z-wash",
baseStats: {hp: 80, atk: 81, def: 95, spa: 125, spd: 95, spe: 90}
abilities: {0: "Immunity Data"},
weightkg: 17.15,
fusion: ["Porygon-Z", "Rotom-Wash"],
},
:swsh/hoopa-unbound::swsh/wishiwashi-school:
Wisha Unbound.png
Wisha Unbound Shiny.png
DNA Donors/ Parents: Hoopa-Unbound / Wishiwashi-School
Offspring Name: Wisha-Unbound
New Types:

Base Stats: 65 / 155 / 95 / 155 / 150 / 69 [BST: 689] (+3 HP / +5 Atk / +0 Def / +0 SpA / +18 SpD / +14 Spe)
New Ability: Item Bounded = (Magician + Schooling)
Ability Description: When this Pokemon has an item, it transforms into Wisha-Bounded. When not, it transforms into Wisha-Unbound.
:ss/Hoopa-unbound::ss/Wishiwashi:
Wisha.png
Wisha Shiny.png
Types:

Base Stats: 65 / 22 / 13 / 26 / 30/ 79 [BST: 235]
Ability: Item Bounded

Notable/Relevant/Useful Moves:
Earthquake, Gunk Shot, Hyperspace Fury (?), Knock Off, Liquidation, U-Turn, Zen Headbutt
Dark Pulse, Energy Ball, Focus Blast, Hydro Pump, Hyperspace Hole, Ice Beam, Psychic, Psyshock, Scald, Thunderbolt
Calm Mind, Light Screen, Nasty Plot, Protect, Reflect, Taunt, Thunder Wave, Trick Room
Role Justification: General mixed Wallbreaker with a bunch of utilities.
JavaScript:
wisha-unbound: {
num: 75000###,
types:["Water", "Psychic"],
species: "Wisha-Unbound",
id: "wisha-unbound",
baseStats: {hp: 80, atk: 155, def: 105, spa: 155, spd: 135, spe: 59}
abilities: {0: "Item Bounded"},
weightkg: 284.3,
fusion: ["Hoopa-Unbound", "Wishiwashi-School"],
},
 
Last edited:

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor

DNA Donors/ Parents:
/

Roles: Setup Sweeper, Stallbreaker, Choice Specs
Offspring Name: Regynx
New Types:

Base Stats: 80 / 50 / 67 / 116 / 150 / 92 [BST: 555] (+8 HP / +0 Atk / +0 Def / +9 SpA / +3 SpD / +20 Spe)
New Ability: Fabulous = (Clear Body + Dry Skin)
Ability Description: Component effects combined
Notable/Relevant/Useful Moves:
Ice Beam, Psychic, Focus Blast, Thunderbolt, Psyshock
Lovely Kiss, Nasty Plot, Trick, Calm Mind, Substitute, Rock Polish
Role Justification: You guys know how Jynx functions? It's that, but with actual special bulk and the much appreciated addition of Electric-type coverage to burst through waters like Volquag and Snortine. A water immunity also gives it the ability to come in on several defensive mons like Scald Tentoxys and Ferros. It's also just funny looking. Clearly different from Manicuno as it sets up to break through the defensive teams that otherwise handle Manicuno. It's the slower, more hardy setup version.
JavaScript:
regynx: {
    num: 75000###,
    types:["Ice", "Psychic"],
    species: "Regynx",
    id: "regynx",
    baseStats: {hp: 80, atk: 50, def: 67, spa: 116, spd: 150, spe: 92}
    abilities: {0: "Fabulous "},
    weightkg: 107.8,
    fusion: ["Regice", "Jynx"],
},
:swsh/cursola::swsh/hoopa-unbound:
DNA Donors/ Parents: Cursola / Hoopa-Unbound
Roles: Special Wallbreaker, OTR, Physical Wallbreaker, Hazards
Offspring Name: Cursola-Unbound
New Types:

Base Stats: 70 / 145 / 55 / 175 / 134 / 55 [BST: 634] (+0 HP / +18 Atk / +0 Def / +18 SpA / +4 SpD / +0 Spe)
New Ability: Necromancer = (Perish Body + Magician)
Ability Description: Magicican effects + When this pokemon steals an item, trigger perish song
Notable/Relevant/Useful Moves:
Poltergeist, Zen Headbutt, Gunk Shot, Fire Punch, Drain Punch, Ice Punch, Knock Off, Thunder Punch
Shadow Ball, Psychic, Psyshock, Focus Blast, Earth Power, Meteor Beam, Burning Jealousy, Ice Beam, Hydro Pump
Trick Room, Nasty Plot, Trick, Strength Sap, Will-O-Wisp, Stealth Rock
Role Justification: People want Trick Room to work but we have exactly 0 slow shitmons powerful enough to actually abuse it. Here is your 175 special attack monster that has 0 defense, one of the worst defensive typings in the game, somewhat weak (special) STABs, and just a slew of clear weaknesses while it's not in Trick Room. BST is mad inflated but this is Hoopa-Unbound we're talking about here.
JavaScript:
cursola-unbound: {
    num: 75000###,
    types:["Ghost", "Psychic"],
    species: "Cursola-Unbound",
    id: "cursola-unbound",
    baseStats: {hp: 70, atk: 145, def: 55, spa: 175, spd: 134, spe: 55}
    abilities: {0: "Necromancer"},
    weightkg: 245.2,
    fusion: ["Cursola", "Hoopa-Unbound"],
},
:swsh/metagross::swsh/abomasnow:
DNA Donors/ Parents: Metagross / Abomasnow
Roles: Physical Wallbreaker, Setup Sweeper, Special Wallbreaker, OTR, Screens, Hazards, Priority
Name: Metaboma
New Types:

Base Stats: 90 / 125 / 115 / 100 / 90 / 65 [BST: 585] (+5 HP / +12 Atk / +13 Def / +7 SpA / +3 SpD / +0 Spe)
New Ability: White Out = (Clear Body + Snow Warning)
Ability Description: Component Effects combined
Notable/Relevant/Useful Moves:
Meteor Mash, Icicle Crash, Bullet Punch, Ice Shard, Earthquake, Wood Hammer
Blizzard, Flash Cannon, Earth Power
Swords Dance, Trick Room, Aurora Veil, Stealth Rock, Substitute, Leech Seed
Role Justification: Base form is pretty meh- The best niche I can see for it is being a Veil+Rocks lead, but that role faces heavy competition from Grimmlurk. It contests Pincurchitar's sand very well though. The main appeal are the megas. The X Mega is pretty fast, pretty strong, and is all around a decent offensive threat. However, we have so many good Steel types and Water is still a thing, so I don't think it will be too much. Popular picks like Miemie also easily outspeed and revenge it. On the other hand we have the Y Mega, which boasts a very low speed, great bulk, and Trick Room, so OTR is definitely a possibility. Mega X is probably the best option though and could maybe be bannable down the line- depends on whether fighters remain as the #1 speed control methods.
JavaScript:
metaboma: {
    num: 75000###,
    types:["Steel", "Ice"],
    species: "Metaboma",
    id: "metaboma",
    baseStats: {hp: 90, atk: 125, def: 115, spa: 100, spd: 90, spe: 65}
    abilities: {0: "White Out"},
    weightkg: 342.75,
    fusion: ["Metagross", "Abomasnow"],
},
:swsh/metagross-mega::swsh/abomasnow:
Name: Metaboma-Mega-X
Base Stats: 90 / 135 / 135 / 110 / 110 / 105 [BST: 685] (+0 HP / +10 Atk / +20 Def / +10 SpA / +20 SpD / +40 Spe)
New Ability: Tough Claws

:swsh/metagross::swsh/abomasnow-mega:
Name: Metaboma-Mega-Y
Base Stats: 90 / 165 / 145 / 140 / 110 / 35 [BST: 685] (+0 HP / +40 Atk / +30 Def / +40 SpA / +20 SpD / -30 Spe)
New Ability: Snow Warning

:swsh/poliwrath::swsh/politoed:
DNA Donors/ Parents: Poliwrath / Politoed
Roles: Rain, Defensive Pivot, Offensive Pivot, Mixed Wall, Physical Wallbreaker
Offspring Name: Polipoli
New Types:

Base Stats: 90 / 95 / 95 / 90 / 100 / 75 [BST: 545] (+0 HP / +10 Atk / +10 Def / +10 SpA / +5 SpD / +5 Spe)
New Ability: Squall = (Drizzle + Water Absorb)
Ability Description: Component Effects Combined
Notable/Relevant/Useful Moves:
Flip Turn, Close Combat, Liquidation, Ice Punch, Earthquake, Drain Punch
Scald, Focus Blast, Hydro Pump, Ice Beam, Earth Power
Encore, Toxic, Rest, Sleep Talk, Belly Drum
Role Justification: It's a rain setter with solid enough stats to actually sit on some threats in the meta like Lycanserker. We're deep into this meta enough where we can get some weather wars going, and this is a very mild setter by all measures (mainly no recovery). Flip Turn is also a banger pivoting move on this thing.
JavaScript:
polipoli: {
    num: 75000###,
    types:["Water", "Fighting"],
    species: "Polipoli",
    id: "polipoli",
    baseStats: {hp: 90, atk: 95, def: 95, spa: 90, spd: 100, spe: 75}
    abilities: {0: "Squall"},
    weightkg: 43.95,
    fusion: ["Poliwrath", "Politoed"],
},
:swsh/sirfetch:swsh/spectrier:
DNA Donors/ Parents: Sirfetch'd / Spectrier
Shared Egg Group:
Offspring Name: Sirspect'd
New Types:

Base Stats: 81 / 120 / 85 / 110 / 85 / 101 [BST: 582] (+0 HP / +20 Atk / +8 Def / +4 SpA / +4 SpD / +4 Spe)
New Ability: Shining Armor = (Scrappy + Grim Neigh)
Ability Description: Component Effects Combined
Notable/Relevant/Useful Moves:
Close Combat, Knock Off, Brave Bird, Phantom Force, First Impression, Poison Jab
Shadow Ball, Dark Pulse, Final Gambit, Mud Shot? Ugh
Swords Dance, Nasty Plot, Substitute, Will-O-Wisp, Disable, Taunt, Defog
Role Justification: Hilariously, neither of these Pokemon have anything resembling good STAB for their weaker offensive stat. So here's a Pokemon that functions entirely different depending on which side of the spectrum you're running with. On the physical end, it's a traditional Fighting-type Choice Band/SD breaker, with all of the classic Sirfetch'd perks. On the special end it's a very diet Spectrier, lacking the absurd speed+special attack that made it degenerate with stuff like SubDisable. However, it can still tech Close Combat on special sets to spank dark types. Could be fun, we need more fighters imo
JavaScript:
sirspect'd: {
    num: 75000###,
    types:["Fighting", "Ghost"],
    species: "Sirspect'd",
    id: "sirspect'd",
    baseStats: {hp: 81, atk: 120, def: 85, spa: 110, spd: 85, spe: 101}
    abilities: {0: "Shining Armor"},
    weightkg: 80.75,
    fusion: ["Sirfetch'd", "Spectrier"],
},
:swsh/probopass: :swsh/mr_rime:
DNA Donors/ Parents: Probopass / Mr. Rime
Roles: Steel Trapper, Hazard Control, Hazards, Defensive Pivot, Special Wallbreaker
Offspring Name: Mr. Probo
New Types:

Base Stats: 80 / 70 / 117 / 112 / 128 / 60 [BST: 567] (+10 HP / +0 Atk / +2 Def / +20 SpA / +3 SpD / +5 Spe)
New Ability: Magnet Wash = (Magnet Pull + Screen Cleaner)
Ability Description: Component Effects Combined
Notable/Relevant/Useful Moves:
Rapid Spin
Ice Beam, Freeze Dry, Volt Switch, Earth Power, Flash Cannon
Slack Off, Calm Mind, Stealth Rock, Toxic, Thunder Wave
Role Justification: It traps the steel types
JavaScript:
mr. probo: {
    num: 75000###,
    types:["Steel", "Ice"],
    species: "Mr. Probo",
    id: "mr. probo",
    baseStats: {hp: 80, atk: 70, def: 117, spa: 112, spd: 128, spe: 60}
    abilities: {0: "Magnet Wash"},
    weightkg: 199.1,
    fusion: ["Probopass", "Mr. Rime"],
},
 
Last edited:

Tapler

Coral Bitch
is a Top Social Media Contributor
:ss/heatran::ss/abomasnow:
Typing:

Stats: 91 / 91 / 106 / 121 / 106 / 70 [BST: 585] (+1 HP, +16 Def, +10 SpA, +11 SpD, +2 Spe)
Ability: Permafrost = Flash Fire + Snow Warning
Ability Description: Snow Warning effects. This Pokemon's Ice attacks do 1.5x damage if hit by one Fire move; Fire immunity.
:ss/heatran::ss/abomasnow-mega:
Typing:

Stats: 91 / 131 / 136 / 161 / 126 / 40 [BST: 685]
Ability: Snow Warning

Viable Moves:
- Body Press, Ice Shard
- Blizzard, Earth Power, Energy Ball, Flamethrower, Flash Cannon, Focus Blast, Giga Drain, Magma Storm
- Aurora Veil, Leech Seed, Stealth Rock, Taunt, Toxic, Will-O-Wisp

A legitimately good bulky Ice? Imagine that. Also brings in a solid Hail setter and a funny mega.


:ss/gardevoir::ss/tapu-koko:
Typing:

Stats: 69 / 110 / 75 / 110 / 100 / 120 [BST: 584] (+20 Atk, +5 SpD, +15 Spe)
Ability: E-Copy = Trace + Electric Surge
Ability Description: Combined Effects (ESurge effect happens first.)
:ss/gardevoir-mega::ss/tapu-koko:
Typing:

Stats: 69 / 130 / 75 / 150 / 120 / 140 [BST: 684]
Ability: Pixilate
Note: This one’s 100% quickbanned.

Viable Moves:
- Fire Punch, Knock Off, Triple Axel, U-Turn
- Energy Ball, Focus Blast, Moonblast, Mystical Fire, Thunderbolt, Volt Switch
- Calm Mind, Defog, Healing Wish, Roost

A versatile fast pivot with Trace to annoy mons like Dracodoom and special Arctres. Should be fun.
 
Last edited:
:swsh/archeops::swsh/tyrantrum:
God-Emperor Archeops has arisen
DNA Donors/ Parents: Archeops / Tyrantrum
Offspring Name: Archtyrant
New Types:

Base Stats: 98 / 130 / 92 / 90 / 82 / 90 [BST: 582] (+20 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Chipped Rock = (Defeatist + Rock Head)
Ability Description: The user is immune to recoil damage while at or below 50% of its max HP.
Notable/Relevant/Useful Moves:
Head Smash, Rock Slide, Outrage
Roost, Defog, Dragon Dance
Role Justification: Behold: Archeops with (Conditional) Rock Head and Dragon Dance.
JavaScript:
archtyrant: {
    num: 75000###,
    types:["Flying", "Rock"],
    species: "Archtyrant",
    id: "archtyrant",
    baseStats: {hp: 98, atk: 130, def: 92, spa: 90, spd: 82, spe: 90}
    abilities: {0: "Chipped Rock"},
    weightkg: 151,
    fusion: ["Archeops", "Tyrantrum"],
},
:swsh/hawlucha::swsh/liepard:
vroom
DNA Donors/ Parents: Hawlucha / Liepard
Offspring Name: Lielucha
New Types:

Base Stats: 77 / 105 / 69 / 105 / 69 / 117 [BST: 542] (+6 HP / +15 Atk / +7 Def / +24 SpA / +13 SpD / +5 Spe)
New Ability: Unburden = (Unburden + Doubility)
Ability Description: No changes.
Notable/Relevant/Useful Moves:
Stone Edge, Poison Jab, Acrobatics, Close Combat, Play Rough, Knock Off
Dark Pulse
Swords Dance, Taunt, Nasty Plot
Role Justification: Unburden mon with acrobatics and stuff, will prolly be good once we get a terrain setter. Also its atk and spa are equal and it gets both SD and NP, so it can work as a mixed attacker.
JavaScript:
lielucha: {
    num: 75000###,
    types:["Flying", "Dark"],
    species: "Lielucha",
    id: "lielucha",
    baseStats: {hp: 77, atk: 105, def: 69, spa: 105, spd: 69, spe: 117}
    abilities: {0: "Unburden"},
    weightkg: 29.5,
    fusion: ["Hawlucha", "Liepard"],
},
:swsh/indeedee-f::swsh/weezing-galar:
why in the heck does indeedee-f not get wish, also vizar sniped my idea for sylveon/indeedee-f
DNA Donors/ Parents: Indeedee-F / Weezing-Galar
Offspring Name: Indeezing-Galar-F
New Types:

Base Stats: 72 / 72 / 107 / 90 / 107 / 72 [BST: 520] (+5 HP / +0 Atk / +15 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Purification Surge = (Psychic Surge + Misty Surge)
Ability Description: On switch-in, the user sets Psychic Terrain and cures the status conditions of all active grounded pokemon.
Notable/Relevant/Useful Moves:
Expanding Force, Hyper Voice, Strange Steam, Psychic, Mystical Fire, Sludge Bomb
Aromatherapy, Healing Wish, Dual Screens, Will-o-Wisp, Pain Split, Defog, Toxic Spikes
Role Justification: Cleric and Psychic Terrain setter.
JavaScript:
indeezing-galar-f: {
    num: 75000###,
    types:["Psychic", "Fairy"],
    species: "Indeezing-Galar-F",
    id: "indeezing-galar-f",
    baseStats: {hp: 72, atk: 72, def: 107, spa: 90, spd: 107, spe: 72}
    abilities: {0: "Purification Surge"},
    weightkg: 22,
    fusion: ["Indeedee-F", "Weezing-Galar"],
},
:swsh/whimsicott::swsh/aromatisse:
cleric good
DNA Donors/ Parents: Whimsicott / Aromatisse
Offspring Name: Whimtisse
New Type:

Base Stats: 100 / 69 / 90 / 88 / 90 / 72 [BST: 509] (+20 HP / +0 Atk / +12 Def / +0 SpA / +8 SpD / +0 Spe)
New Ability: Tricks of the Trade = (Prankster + Aroma Veil)
Ability Description: Effects of both abilities.
Notable/Relevant/Useful Moves:
Knock Off, U-Turn
Moonblast, Psychic
Aromatherapy/Heal Bell, Wish, Protect, Tailwind, Encore, Leech Seed, Defog, Toxic
Role Justification: It's a cleric/utility mon with Prankster which is also immune to Taunt. It has all of Whimsicott's utility as a Prankster mon, as well as Aromatisse's access to Wish and Aromatherapy. It can run whatever you need it to, and it has Taunt to stop setup sweepers and your opponent's utility mons/clerics.
JavaScript:
whimtisse: {
    num: 75000###,
    types:["Fairy"],
    species: "Whimtisse",
    id: "whimtisse",
    baseStats: {hp: 100, atk: 69, def: 90, spa: 88, spd: 90, spe: 72}
    abilities: {0: "Tricks of the Trade"},
    weightkg: 11.05,
    fusion: ["Whimsicott", "Aromatisse"],
},
:swsh/wigglytuff::swsh/aromatisse:
cleric good
DNA Donors/ Parents: Wigglytuff / Aromatisse
Offspring Name: Wigglytisse
New Types:

Base Stats: 130 / 71 / 78 / 92 / 79 / 37 [BST: 487] (+10 HP / +0 Atk / +20 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Clinging Aroma = (Frisk + Aroma Veil)
Ability Description: Effects of both abilities.
Notable/Relevant/Useful Moves:
Knock Off
Moonblast, Flamethrower, Psychic
Wish, Protect, Teleport, Stealth Rock, Heal Bell/Aromatherapy, Toxic, Reflect, Light Screen
Role Justification: The Ultimate Wishport Cleric.
JavaScript:
wigglytisse: {
    num: 75000###,
    types:["Fairy"],
    species: "Wigglytisse",
    id: "wigglytisse",
    baseStats: {hp: 130, atk: 71, def: 78, spa: 92, spd: 79, spe: 37}
    abilities: {0: "Clinging Aroma"},
    weightkg: 13.75,
    fusion: ["Wigglytuff", "Aromatisse"],
},
:swsh/malamar::swsh/magcargo:
its goddamn magcargo time
DNA Donors/ Parents: Malamar / Magcargo
Offspring Name: Malacargo
New Types:

Base Stats: 93 / 71 / 104 / 99 / 77 / 51 [BST: 495] (+20 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Strong Armor = (Contrary + Weak Armor)
Ability Description: When the user is hit by a physical move, reduces its speed by 1 stage and raises its defense by 2 stages.
Notable/Relevant/Useful Moves:
Flamethrower, Fire Blast, Lava Plume
Recover, Toxic, Stealth Rock, Yawn
Role Justification: Weak Armor is now a defensive ability. Good luck trying to kill this thing with physical moves, it isn't going to happen.
JavaScript:
malacargo: {
    num: 75000###,
    types:["Dark", "Fire"],
    species: "Malacargo",
    id: "malacargo",
    baseStats: {hp: 93, atk: 71, def: 104, spa: 99, spd: 77, spe: 51}
    abilities: {0: "Strong Armor"},
    weightkg: 51,
    fusion: ["Malamar", "Magcargo"],
},
 
Last edited:

Magmajudis

Title pending
:swsh/drampa::swsh/emboar:
DNA Donors/ Parents: Drampa / Emboar
Shared Egg Group:
Offspring Name: Dramboar
New Types:

Base Stats: 110 / 95 / 75 / 135 / 80 / 50 [BST: 545] (+16 HP / +4 Atk / +0 Def / +18 SpA / +2 SpD / +0 Spe)
New Ability: Rash Skies = (Cloud Nine + Reckless)
Ability Description: Combined effects.
Notable/Relevant/Useful Moves:
…Flare Blitz
…Draco Meteor, Fire Blast, Overheat, Flamethrower, Focus Blast, Dragon Pulse
…Calm Mind, Roost
Role Justification: I heard we needed more Sand counters, so i made one. Also has a great typing to beat Pinchurchitar. Actually the only Sand staple it beats is Pinch. Can also use Flare Blitz to beat special walls even when uninvested thanks to Reckless.
JavaScript:
dramboar: {
    num: 75000###,
    types:["Dragon", "Fighting"],
    species: "Dramboar",
    id: "dramboar",
    baseStats: {hp: 110, atk: 95, def: 75, spa: 135, spd: 80, spe: 50}
    abilities: {0: "Rash Skies"},
    weightkg: 167.5,
    fusion: ["Drampa", "Emboar"],
},
:swsh/torracat::swsh/krokorok:
DNA Donors/ Parents: Torracat / Krokorok
Shared Egg Group:
Offspring Name: Krokocat
New Types:

Base Stats: 87 / 88 / 72 / 67 / 52 / 87 [BST: 453] (+25 HP / +5 Atk / +25 Def / +5 SpA / +5 SpD / +5 Spe)
New Ability: Intimidate = (Intimidate + Intimidate)
Ability Description: Lowers foe(s)'s Attack on switch-in.
Notable/Relevant/Useful Moves:
…Knock Off, Earthquake, U-Turn

…Stealth Rock, Parting Shot, Will-O-Wisp, Toxic, Taunt
Role Justification: Pivot with Parting Shot and Intimidate to support it's team. Also has a neutrality to Rock which is great for a Fire type pivot and good bulk with Eviolite. Has good utility options.
JavaScript:
krokocat: {
    num: 75000###,
    types:["Fire", "Ground"],
    species: "Krokocat",
    id: "krokocat",
    baseStats: {hp: 87, atk: 88, def: 72, spa: 67, spd: 52, spe: 87}
    abilities: {0: "Intimidate"},
    weightkg: 29.2,
    fusion: ["Torracat", "Krokorok"],
},
:swsh/kyogre::swsh/dottler:
DNA Donors/ Parents: Kyogre / Dottler
Shared Egg Group:
Offspring Name: Kyottler
New Types:

Base Stats: 80 / 87 / 90 / 105 / 120 / 60 [BST: 542] (+5 HP / +20 Atk / +5 Def / +5 SpA / +5 SpD / +0 Spe)
New Ability: Wet Bugs = (Swarm + Drizzle)
Ability Description: Combined effects.
Notable/Relevant/Useful Moves:

…Origin Pulse, Scald, Thunder, Stored Power, Psychic, Psyshock, Future Sight
…Recover, Calm Mind
Role Justification: Has a lot of options, going from Iron Defense/Calm Mind + Stored Power, All-Out-Attacker, bulky attacker with Recover and Scald or support with Sticky Web and Future Sight.
JavaScript:
kyottler: {
    num: 75000###,
    types:["Water", "Psychic"],
    species: "Kyottler",
    id: "kyottler",
    baseStats: {hp: 80, atk: 87, def: 90, spa: 105, spd: 120, spe: 60}
    abilities: {0: "Wet Bugs "},
    weightkg: 185.75,
    fusion: ["Kyogre", "Dottler"],
},
:swsh/reuniclus::swsh/scizor:
DNA Donors/ Parents: Reuniclus / Scizor
Shared Egg Group:
Offspring Name: Sziclus
New Types:

Base Stats: 100 / 117 / 97 / 90 / 82 / 47 [BST: 533] (+10 HP / +20 Atk / +10 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Tactical Escape = (Regenerator + Technician)
Ability Description: Moves that make the user switch out have 1.5x power.
Notable/Relevant/Useful Moves:
…U-Turn, Knock Off, Superpower, Drain Punch, Zen Headbutt,

…Swords Dance, Recover/Roost, Toxic, Thunder Wave
Role Justification: Slow bulky pivot with a really strong U-Turn, good coverage, access to Knock Off, and great longevity through Recover/Roost and Drain Punch.

Mega is 100/137/137/100/102/57 with Technician.

JavaScript:
sziclus: {
    num: 75000###,
    types:["Psychic", "Bug"],
    species: "Sziclus",
    id: "sziclus",
    baseStats: {hp: 100, atk: 117, def: 97, spa: 90, spd: 82, spe: 47}
    abilities: {0: "Tactical Escape"},
    weightkg: 69.05,
    fusion: ["Reuniclus", "Scizor"],
},
 
Last edited:
:swsh/tauros::swsh/heracross:
DNA Donors/ Parents: Tauros / Heracross
Shared Egg Group:
Offspring Name: Taucross
New Types:

Base Stats: 85 / 125 / 90 / 40 / 90 / 103 [BST: 533] (+8 HP / +13 Atk / +5 Def / +0 SpA / +8 SpD / +10 Spe)
New Ability: Moxie Force = (Moxie+ Sheer Force)
Ability Description: The combined effects of both abilities.
Notable/Relevant/Useful Moves:
Body Slam, Close Combat, Knock Off....
No
Swords Dance
Role Justification:
It can be a dangerous wallbreaker with STAB Sheer Force boosted Body Slam, CC for rocks and steel types and Knock Off/Throat Chop for ghosts.
Mega Stats: 85 / 185 / 130 / 40 / 95/ 93 [BST:633]
Mega Ability: Skill Link
Notable/Relevant/Useful Moves:

Double-Edge, Body Slam, Close Combat, Knock Off....

No

Swords Dance
Role Justification: It has big attack, but an useless ability. It can still perform the role of a wallbreaker.
JavaScript:
taucross: {
    num: 75000###,
    types:["Normal", "Fighting"],
    species: "Taucross",
    id: "taucross",
    baseStats: {hp: 85, atk: 125, def: 90, spa: 40, spd: 90, spe: 103}
    abilities: {0: "Moxie Force"},
    weightkg: 71.2,
    fusion: ["Tauros", "Heracross"],
},
:swsh/raichu::swsh/ampharos:
DNA Donors/ Parents: Raichu / Ampharos
Shared Egg Group:
Offspring Name: Raipharos
New Types:

Base Stats: 80/ 87 / 85 / 117 / 90 / 107 [BST: 566] (+5 HP / +5 Atk / +15 Def / +15 SpA / +5 SpD / +25 Spe)
New Ability: = (Static + Static)
Ability Description:
Notable/Relevant/Useful Moves:
No
Thunderbolt, Volt Switch, Surf...
Nasty Plot, Thunder Wave...
Role Justification:
Mega Stats: 80 / 107 / 105 / 167 / 110 / 97 [BST:666]
Mega Ability: Mold Breaker
Mega Types:
/Dragon
Notable/Relevant/Useful Moves:

No
Thunderbolt, Volt Switch, Surf...
Nasty Plot, Thunder Wave...
Role Justification:
JavaScript:
raipharos: {
    num: 75000###,
    types:["Electric", "Electric"],
    species: "Raipharos",
    id: "raipharos",
    baseStats: {hp: 80, atk: 87, def: 85, spa: 117, spd: 90, spe: 107}
    abilities: {0: ""},
    weightkg: 45.75,
    fusion: ["Raichu", "Ampharos"],
},
:swsh/slaking::swsh/pidgeot:
DNA Donors/ Parents: Slaking / Pidgeot
Shared Egg Group:
Offspring Name: Slageot
New Types:

Base Stats: 120 / 135 / 90 / 90 / 75 / 102 [BST: 612] (+4 HP / +15 Atk / +3 Def / +8 SpA / +8 SpD / +2 Spe)
New Ability: Big Truant = (Truant + Big Pecks)
Ability Description: It won't attack every two turns, unless its Defense or Special has been dropped or raised. Movements that drops or raise the user's defense and special defense will activate the ability.
Notable/Relevant/Useful Moves:
Brave Bird, Double-Edge....

Roost, Slack Off, Bulk Up, Amnesia, Curse..
Role Justification:
Slaking without Truant that is less powerful with STAB Flying.
Mega Stats: 120 / 135 / 95 / 155 / 85 / 122 [BST:712]
Mega Ability: No Guard
Notable/Relevant/Useful Moves
:

Double-Edge,Brave Bird...

Hurricane, Focus Blast, Blizzard, Thunder, Fire Blast, Shadow Ball,

Roost,Slack Off, Work Up...
Role Justification: With its good movepool,it can perform the role of a powerful special wallbreaker with its poweful moves.
JavaScript:
slageot: {
    num: 75000###,
    types:["Normal", "Flying"],
    species: "Slageot",
    id: "slageot",
    baseStats: {hp: 120, atk: 135, def: 90, spa: 90, spd: 75, spe: 102}
    abilities: {0: "Big Truant"},
    weightkg: 85,
    fusion: ["Slaking", "Pidgeot"],
},

:swsh/sylveon::swsh/swellow:
DNA Donors/ Parents: Sylveon / Swellow
Shared Egg Group:
Offspring Name: Sylvelow
New Types:

Base Stats: 83 / 75 / 75 / 95 / 90 / 110 [BST: 528] (+6 HP / +0 Atk / +13 Def / +3 SpA / +0 SpD / +18 Spe)
New Ability: Pixits = (Guts + Pixilate)
Ability Description: When this Pokemon is statused, its Attacks are multiplied by 1.2 and its Normal-type moves became Fairy-type.
Notable/Relevant/Useful Moves:
U-Turn.
Boomburst, Air Slash, Heat Wawe.
Roost.
Role Justification: I'm pretty sure that thing is gonna do one thing: SPAM FAIRY TYPE BOOMBURST.
JavaScript:
sylvelow: {
	num: 75000###, 
	types:["Fairy", "Flying"],
	species: "Sylvelow", 
	id: "sylvelow", 
	baseStats: {hp: 80, atk: 75, def: 75, spa: 103, spd: 90, spe: 105} 
	abilities: {0: "Pixits"}, 
	weightkg: 21.65, 
	fusion: ["Sylveon", "Swellow"],
},
[/hide]
:swsh/infernape::swsh/magmortar:
DNA Donors/ Parents: Infernape / Magmortar
Shared Egg Group:
Offspring Name: Infernotar
New Types:

Base Stats: 75 / 100 / 85 / 125 / 85 / 105 [BST: 575] (+0 HP / +1 Atk / +16 Def / +11 SpA / +2 SpD / +10 Spe)
New Ability: Blaze Body = (Blaze + Flame Body)
Ability Description: The combined effects of the two abilities.
Notable/Relevant/Useful Moves:
U-Turn,Close Combat, Flare Blitz, Earthquake, Stone Edge, Thunder Punch....
Fire Blast, Focus Blast, Thunderbolt, Grass Knot, Scorching Sands.....
Nasty Plot, Taunt, Calm Mind,Swords Dance, Stealth Rock...
Role Justification:
Amother wallbreaker that can shut down some physical deffensive mons.
JavaScript:
infernotar: {
    num: 75000###,
    types:["Fire", "Fighting"],
    species: "Infernotar",
    id: "infernotar",
    baseStats: {hp: 75, atk: 100, def: 85, spa: 125, spd: 85, spe: 105}
    abilities: {0: "Blaze Body"},
    weightkg: 61.5,
    fusion: ["Infernape", "Magmortar"],
},
:swsh/sirfetch:swsh/cursola:
DNA Donors/ Parents: Sirfetch'd / Cursola
Shared Egg Group:
Offspring Name: Curfecth'd
New Types:

Base Stats: 81 / 135 / 72 / 106 / 106 / 47 [BST: 547] (+20 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Scrappy Body = (Scrappy + Perish Body)
Ability Description: The combined effects of the two abilities.
Notable/Relevant/Useful Moves:
Poltergeist, Close Combat, First Impression, Brave Bird, Leaf Blade, Earthquake, Stone Edge, Leech Life, Liquidation, Poison Jab....
Shadow Ball, Giga Drain, Power Gem, Ice Beam, Hydro Pump,
Stealth Rock, Calm Mind, Swords Dance, Strength Sap....
Role Justification: A versatile mon with a unresisted STAB combination.
JavaScript:
curfecth'd: {
    num: 75000###,
    types:["Fighting", "Ghost"],
    species: "Curfecth'd",
    id: "curfecth'd",
    baseStats: {hp: 81, atk: 135, def: 72, spa: 106, spd: 106, spe: 47}
    abilities: {0: "Scrappy Body"},
    weightkg: 58.7,
    fusion: ["Sirfetch'd", "Cursola"],
},
 
Last edited:

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