SPOILERS! Pokemon Legends: Arceus *Leak Thread*

Actually Let's Go had many exclusive level-up moves, like Quick Attack Seaking, Razor Leaf Farfetch'd, Minimize Wigglytuff, Moonblast Muk, and Sucker Punch Victreebel(though the latter was also available as a Gen IV exclusive Tutor move, it was now legal with Power Whip). Granted, a lot of those moves(but none I listed) were a case of either adding Egg moves to their level-up pool due to there being no breeding in the game, or more often they just wanted every single Gen I move to be usable in the game, so they made sure there was at least one Pokemon that could learn each one, since many had been exclusive to Gen I Pokemon via old TMs/HMs/Tutors, with most, if any, natural learners of the move being from later gens(like Razor Wind)


RIP LGPE Ice Shart Sandslash-A. :/
You know what, I’ll fully own up to being wrong there. I played maybe 4 hours of LGPE and stopped after getting to the go park so I could import shinies and meltan. I was looking mostly at the TMs since they were the familiar part from Gen 1 but I totally forgot about wacky moveset changes like moonblast Muk.

I still stand with my stance of a lot of these moveset changes sticking, though. Maybe it’s just wishful thinking, but a lot of these changes are answers to problems a lot of these Pokémon have had for a decent while. Someone at Gamefreak for sure notices little holes in movepools and slowly patches them over with stuff like Extremespeed Linoone, Meteor smash Lucario, and even giving Melmetal back Earthquake in IoA. It’s rocky evidence, but giving something like Empoleon Roost is such a boon compared to all the LGPE changes (aside from the already available Teleport Slowpoke I guess?) I can’t imagine them rolling it back if Roost is still a TM or tutor in Gen 9.

On the unrelated of BP and accuracy changes, both LGPE and PLA’s movesets feel warped for the sake of the experience. I think all of PLA’s buffs and nerfs to long standing attacks will be rolled back like the LGPE move changes (sans teleport ofc). I also expect moves that are effective clones of existing attacks like that new fire type outrage and the water type double edge will gain their main series’ clones accuracy and BP.
 
I doubt it, but I wonder if the abilities of the new pokemon/forms will change in the upcoming generation. The reason I say this is because there were no new abilities added to all the pokemon(Even the New legends), while most of them remained the same as their counterpart. Like I said though, seems unlikely but I wouldn't say it's impossible.
 
Yeah I'm definitely hoping some of the mons whose regionals have the same ability are just placeholder. IIRC no regional form has had NO ability changes
Zigzagoon & Linoone, of all things, maintain the same throughout: Pick up, Gluttony, Quick Feet. Obstagoon changes them all, though.

While it would be unusual for so many to be unchanged, I dunno, I feel like the fact the others did get changes makes the ones who didn't feel purposeful.
 
Honestly I'll just say it's a little hard to gauge anything.

Like if you compare the three other sets of regionals (SM, SWSH, SWSH DLC) there's some commonality but also some differences. Alola tweaked a lot of abilities, but had comparatively fewer new ones. Galar had a bunch of changes, but also a few random ones that didnt change until the final form, and a lot more were unique but also a few got unique moves. Then the SWSH DLC had Slowpoke be the exact same but Slowking & Slowbro got exclusive abilities AND moves while the birds lost a hidden ability, swapped out the old abilities for existing ones and only got new moves

So now we have the LA folks who, i am pretty sure, all got exclusive new moves?? And some seem to be changing abilities, and others are the exact same
If the fully unchanged ones are placeholders why even bother changing the other ones? If they're not going to be touched until the next game anyway, why bother!

Who knows what the paradigms are! It's all to their whims!
 
I'm hoping all the move nerfs will be rolled back in Gen 9/whatever the next games are. All it would do is promote more fat teams and stall dominated metas are always cancerous.
 
I'm hoping all the move nerfs will be rolled back in Gen 9/whatever the next games are. All it would do is promote more fat teams and stall dominated metas are always cancerous.

I think the move nerfs are one-off for this game because of Strong Style giving them power buffs, and this is likely to incentive usage of the move styles in this game. If you use Strong Style on many of these moves the BP goes up to something close to their original BP at the expense of moving slower in the turn order next time.

Unless Strong/Agile Style moves stick in future games like Gen 9, and become a permanent feature, I expect most of the moves to return to their original standard BPs in Gen 9 onwards for more standard/traditional mainline titles like the base Gen 9 games (whatever their names will be when they come) whenever those roll around. The only way I see these move nerfs staying is if PLA's Move Styles become a permanent feature of the games going forward.
 
The moves seems to be balanced for this semi-spinoff. Remember how Solar Beam and Sky Attack didn't stick as 200 BP moves.
There's a notable difference in the fact these changes were due to the lack of weather/abilities in Let's Go itself, while most of the new moves in Arceus don't have anything that "sticks".

Power shifts in the attacks can and will definitely change in the main series when they get there, don't get me wrong, but I think the type and effects will be more or less the same.
 
anybody have additional effects of all those new moves
like lunar blessing,springtide storm etc?

I WOULD REALLY LIKE TO KNOW AS THE GAME RELEASES IN FEW HRS(it released before itself imao)
 
anybody have additional effects of all those new moves
like lunar blessing,springtide storm etc?

I WOULD REALLY LIKE TO KNOW AS THE GAME RELEASES IN FEW HRS(it released before itself imao)
It's almost as if we had a big googledoc with pretty much all the informations known on it.
(Including the additional effects of new moves)
 
I'd not be surprised if IVs are there just for easier compatibility with Home, so the pokes don't have to roll them "on transfer", and if they can be moved back to L.A, there's also no data loss.

Of course, the data structure is all the same; guess they don't want another case of Let's Go one-way HOME compatibility.


This points towards integration in mainline games.
 
This points towards integration in mainline games.
Well, we knew the pokes would have been able to go toward main games either ways (since Home compatibility was already confirmed) but the fact data structure is identical is actually a bigger Hopium dose for people who wish for 2-way transfers.
(As if it wasnt the same, 2-way would have not been possible)
 
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