Some questions before the end of SwSh:
1- What happened with the viability of :Zapdos-Galar:? I stopped to see the news a couple of months ago, and the first thing I noticed is that it felt to B+. What is hurting :Zapdos-Galar:?
2- Is Levitate :Magnezone: a viable option? Maybe it can escape Earthquake moves (except Break Mold :Excadrill:), but as I don't usually play with :Magnezone: I still didn't try it.
3- Is Dragon Dance :Hydreigon: a good option? This is actually a set from UU, but I've been using it, and every time I can lure a special wall, like :blissey:. But I don't know how is it in serious play.
4- What are the main threats that :Gastrodon: should keep in check? And is it better to run a Special or Physical EV investment or a midground option? I usually run Special EVs, but feel like :Gastrodon:'s main utility is to avoid Knock Offs. That's why I am trying Physical investment with Leftovers to keep its health, but I don't know if this is a good idea.
1. Galarian Zapdos tends to kill itself very quickly especially since around that time, rocky helmet Ferrothorn and Pex became common. Not only that, regular Zapdos has become a menace now with its powerful stab combo, which incidentally counters its galarian form. If that wasn't bad enough, even click u turn on galarian Zapdos into a regular Zapdos would get you punished real bad. In short, it dies too quickly and its regular form is very strong in the current meta
2. Magnezone doesn't even have levitate to begin with
3. For now, it is unexplored. Hydreigon is usually specs or nasty plot in ou and luring Blisseey isn't a huge gamebreaker because the blob has fallen on hard times. However, I would wager not really since many of the walls are usually physical now like Ferro or Pex whereas if you have a specs set, you just spam dark pulse until everything dies or you click flash cannon and weaken Clef then you continue to spam dark pulse
4. Heatran, Koko, Zapdos, special Dragapult, wash Rotom, Volcanion, and rain. You usually want special investment to be able to handle all these threats and sticky hold is a good idea but the ability to shut down half a rain team is just too good to pass up. Against rain, their only option is just to use Barraskewda to close combat you and until that happens, you pretty much a massive roadblock to Seismetoad and their hurricane spamming flying types. Also, the special defense is crucial to be able to beat Koko, Zapdos and Dragapult. Without it, you're just slight chip away from dying to their moves