Eeveekid10
Whether to uturn or eq the heatran?
Mega: Sylveon
Type: Fairy
Stats:
HP: 95--->95
Physical Attack: 65-->75(+10)
Physical Defense: 65-->80(+15)
Special Attack: 110-->145(+35)
Special Defense: 130-->135(+5)
Speed: 60-->95(+35)
New moves: Air Slash
Description:-
It is canon in Pokemon UNITE™. This thing jumps like a pixie should and then it gets healing effects for the next few seconds.
-->Haha funny unite move what a silly ahh idea
-->It is the ability version of shell bell
-->It doesnt need to carry any recovery on a calm mind set anymore, since it can just click funny Moonblast.
-->Moonblast deals with everything other than resists.
-->Psychic deals with everything which is poison type, also Psyshock deals with funny blobs.
-->Mystical fire deals with funny steels.
-->It doesnt even need that big of a recovery move, it has draining kiss.
-->Its not broken because its physical defense is kinda bad and it isnt that fast, this thing however obliterates stall(somehow, if it carries like heal bell or something)
Mega: Espeon
Type: Psychic
Ability: Psychic Solare:- Its resistant to all physical moves whenever it enters the field.
Stats:
HP: 65-->65
Physical Attack: 60-->95(+35)
Physical Defense: 65-->85(+20)
Special Attack: 130-->150(+20)
Special Defense: 95-->110(+15)
Speed: 110-->120(+10)
New Moves: None
Description:
This thing is canon in Pokemon UNITE™, thats it for the flavor reasons lol.
-->It can be an unsurprisingly good VGC mon with that ability, being able to eat fake outs as a lead and even be good premega with magic bounce
-->Psychic Solare allows it to switch in safely to physical moves, most importantly knock off.
-->It can be get an easy first turn calm mind, which is honestly enough for the kalos metagame.
-->This is not completely unbalanced too, it gets hard countered by mons like Weavile and Ttar plus its physically frail after the first turn.
-->It has a pretty fine speed tier, which allows it to get outsped by some important mons, like tapu koko(national dex), Tornadus-therian(national dex), weavile, greninja-ash etc.
-->It lacks proper coverage too.
Mega: Umbreon
Type: Dark
Stats:
HP: 95-->95
Physical Attack: 65-->100(+35)
Physical Defense: 110-->110
Special Attack: 60-->90(+30)
Special Defense: 130-->130
Speed: 65-->100(+35)
Moves:- Knock Off, Bulk Up, Calm Mind
Description:
-->Umbreon is a mon who can not think of going offensive, however in certain stall and balance teams(especially Normalium z Umbreon in NDRU!), I LOVED to carry Curse Payback Umbreon, primarily because it was such a fun win condition that barely anyone expected(Spoiler: it never actually worked). Since this thing was very weak to general status, and I atleast got will-o-wisp'd 7 times(because I was too stupid to have rest in my moveset), I decided to make a mega which took advantages of that.
-->Flavor wise it's haha flareon but better
-->Its first niche is in Double mega teams, especially when your mega's ability (ahem) synchronizes with your base ability, you can always just decide whether to mega evolve or not if you get status.
-->In teams where it is the primary mega, it can either use a dedicated bulk up-facade-knock off-moonlight set, or a curse-payback set with resttalk(I realised guts get activated by rest)
-->It can also carry a Calm mind set! With its access to fine enough coverage of Dark Pulse, Psychic and uh hidden power?(I want to give it sludge bomb but its too much ):)
-->Aaaaaaaand you know what, it can be a utility/support mon too!! Defensively its literally just faster umbreon. We can always just carry the standard cleric with support moves like wish, heal bell, toxic and thunder wave!
-->Unluckily it has no use in VGC so lmao try finding niches idk.
EDIT: Sylveon lost Giga Drain and gained +5 SpAtk and -5 Atk from the previous stats, Espeon got its ability explained properly and nerfed, also it gained +5 Def and -5 Atk from the previous stats
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