Pet Mod Megas for All v7 - Kalos concluded! | Please read the first post! | Fully playable through Kalos Slate 10!

Eeveekid10

Whether to uturn or eq the heatran?
:Sylveon: :sv/sylveon: :Sylveon:
Mega: Sylveon
Type: Fairy

Ability: Fairy Frolic:- Every move it uses now heals 1/4th HP depending on what damage it does.

Stats:
HP: 95--->95
Physical Attack: 65-->75(+10)
Physical Defense: 65-->80(+15)
Special Attack: 110-->145(+35)
Special Defense: 130-->135(+5)
Speed: 60-->95(+35)

New moves: Air Slash

Description:-
It is canon in Pokemon UNITE™. This thing jumps like a pixie should and then it gets healing effects for the next few seconds.
-->Haha funny unite move what a silly ahh idea
-->It is the ability version of shell bell
-->It doesnt need to carry any recovery on a calm mind set anymore, since it can just click funny Moonblast.
-->Moonblast deals with everything other than resists.
-->Psychic deals with everything which is poison type, also Psyshock deals with funny blobs.
-->Mystical fire deals with funny steels.
-->It doesnt even need that big of a recovery move, it has draining kiss.
-->Its not broken because its physical defense is kinda bad and it isnt that fast, this thing however obliterates stall(somehow, if it carries like heal bell or something)


:bw/espeon: :sv/espeon: :bw/espeon:
Mega: Espeon
Type: Psychic

Ability: Psychic Solare:- Its resistant to all physical moves whenever it enters the field.

Stats:
HP: 65-->65
Physical Attack: 60-->95(+35)
Physical Defense: 65-->85(+20)
Special Attack: 130-->150(+20)
Special Defense: 95-->110(+15)
Speed: 110-->120(+10)

New Moves: None

Description:
This thing is canon in Pokemon UNITE™, thats it for the flavor reasons lol.
-->It can be an unsurprisingly good VGC mon with that ability, being able to eat fake outs as a lead and even be good premega with magic bounce
-->Psychic Solare allows it to switch in safely to physical moves, most importantly knock off.
-->It can be get an easy first turn calm mind, which is honestly enough for the kalos metagame.
-->This is not completely unbalanced too, it gets hard countered by mons like Weavile and Ttar plus its physically frail after the first turn.
-->It has a pretty fine speed tier, which allows it to get outsped by some important mons, like tapu koko(national dex), Tornadus-therian(national dex), weavile, greninja-ash etc.
-->It lacks proper coverage too.

:bw/Umbreon: :sv/umbreon: :bw/umbreon:
Mega: Umbreon
Type: Dark
Ability: Guts

Stats:
HP: 95-->95
Physical Attack: 65-->100(+35)
Physical Defense: 110-->110
Special Attack: 60-->90(+30)
Special Defense: 130-->130
Speed: 65-->100(+35)

Moves:- Knock Off, Bulk Up, Calm Mind

Description:
-->Umbreon is a mon who can not think of going offensive, however in certain stall and balance teams(especially Normalium z Umbreon in NDRU!), I LOVED to carry Curse Payback Umbreon, primarily because it was such a fun win condition that barely anyone expected(Spoiler: it never actually worked). Since this thing was very weak to general status, and I atleast got will-o-wisp'd 7 times(because I was too stupid to have rest in my moveset), I decided to make a mega which took advantages of that.
-->Flavor wise it's haha flareon but better
-->Its first niche is in Double mega teams, especially when your mega's ability (ahem) synchronizes with your base ability, you can always just decide whether to mega evolve or not if you get status.
-->In teams where it is the primary mega, it can either use a dedicated bulk up-facade-knock off-moonlight set, or a curse-payback set with resttalk(I realised guts get activated by rest)
-->It can also carry a Calm mind set! With its access to fine enough coverage of Dark Pulse, Psychic and uh hidden power?(I want to give it sludge bomb but its too much ):)
-->Aaaaaaaand you know what, it can be a utility/support mon too!! Defensively its literally just faster umbreon. We can always just carry the standard cleric with support moves like wish, heal bell, toxic and thunder wave!
-->Unluckily it has no use in VGC so lmao try finding niches idk.



EDIT: Sylveon lost Giga Drain and gained +5 SpAtk and -5 Atk from the previous stats, Espeon got its ability explained properly and nerfed, also it gained +5 Def and -5 Atk from the previous stats
 
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Despite Dragon Heaven currently being rather exploded it seems and despite the unfortunate cheating that occurred, I hope that everyone's 2023 has been going at least okay-ish so far even if the past four years have been rough--especially because they have, really. Any errors in movepool (and accidental brokenness) are mind since I just used the Gen 6 OU and National Dex Ubers settings on PS to check movepools against with DH currently being down. Let's get this "-Er -Eon" party started, shall we?

:sm/espeon: Mega Espeon
New Ability
: Wind Reader - This Pokémon is immune to Wind moves and powder moves.
Type:


Stats:
HP: 065 → 065 (+00)
Attack: 065 → 085 (+20)
Defense: 060 → 080 (+20)
Special Attack: 130 → 150 (+20)
Special Defense: 095 → 115 (+20)
Speed: 110 → 130 (+20)
(BST: 525 → 625)

New Moves: Heat Wave (actually new), Power Gem ("new"), Weather Ball ("new")
Description:
Apparently a windy hill is one that I'm going to die on, though at least here it makes far more sense than it did for Mienshao-Mega given most of Espeon's Pokédex entries go on and on about how it reads air currents. Additionally, Cloud Nine was already taken two slates ago by Heliolisk-Mega--belated congrats to Gekokeso and all other legitimate winners--while that same entry pointed out why giving this Solar Power, which would definitely fit its flavor, probably wouldn't work out well even before it increasing Bug weaknesses on Sun teams and the weaknesses to First Impression and Sucker Punch undermining its speed and power given its fragility. So instead take this side-grade to Overcoat that's likely overall better since Wind moves cover more than Hail damage (R.I.P.) and Sandstorm damage do, even as tempting as it was to add the latter over powder moves despite that making far less sense. The temptation existed just because none of the Psychic mons currently immune to Sandstorm really care about that weather; admittedly, this Espeon-Mega wouldn'tt really care about Sandstorm either, but it would at least be able to use a really strong Rock-typed Weather Ball without being worn down--this even though I'm giving it Power Gem back too.

As it stands, the current Wind Reader would be quite good in both Singles and Doubles, especially with Amoonguss unfortunately still around even in this Kalos dex apparently and with the newfound immunity granted to various Doubles "wide" moves like Blizzard, Heat Wave, and Petal Blizzard. This version of Wind Reader also isn't broken like how I realized the initial version of this would be, especially in Doubles, when it was just Brambleghast's Wind Rider but with the +1 going to SpA (like it should in Brambleghast's case in a better world where that uses its SpA--sigh), so that's good, especially for Doubles. This mon doesn't exactly break the newest ground, especially given the middling stat spread boost that's intentionally modeled on Flareon-Mega rather than on my two other ideas for this slate, but that's not necessarily a bad thing for a mon that already has two really good abilities as a non-Mega and that could use a boost in its defenses both in terms of actual bulk and what it can come in on more than in anything else without being too obnoxious about either of them. (Besides, we all hate Amoonguss anyway, even more than Ferrothorn.)

:sm/umbreon: Mega Umbreon
New Ability
: Poison Eater - When this Pokémon deals direct damage to a poisoned or Poison-type Pokémon, it regains 1/8 of the damage done; this Pokémon cannot be poisoned; gaining this Ability while poisoned cures it.
Type:


Stats:
HP: 095 → 095 (+00)
Attack: 065 → 095 (+30)
Defense: 110 → 150 (+40)
Special Attack: 060 → 095 (+35)
Special Defense: 130 → 130 (+00)
Speed: 065 → 060 (-05)
(BST: 525 → 625)

New Moves: Crunch ("new"), Rapid Spin (actually new), Weather Ball ("new")
Description:
Ugh, trying to thread the needle on this one given all the more obvious options were taken and given that I wanted to keep all of these Megas as their singular type (though only Umbreon was ever really considered for getting an additional one) was difficult, and I still may have screwed up given the bulk of this thing combined with the options it already has. I simply wanted to go with a more active "I care about poison" theme without just doing something like Corrosion, though perhaps actively hating on Poison-type mons is a bit too much; I could see that needing to go just like how this originally just gaining back a flat 1/8 Max HP rate definitely needed to go since I eventually realized one could then just dump everything into bulk and become pseudo-immortal that way even before (STAB) Foul Play. The same goes for initially intending to give this Toxic Spikes before also realizing that made it a bit too self-sufficient, though it got Rapid Spin as both a notable compromise and to break the monopoly that, of all things, :morpeko: Morpeko still has on being an official Dark type with Rapid Spin--my kingdom for more Rapid Spin users in general.

Still, I think this is mostly fair enough as it is, with SpD specifically ending up the more "vulnerable" of its defenses simply because trying to make it more vulnerable on the Defense side would just have meant it got (a lot) more mileage out of both Foul Play and Curse sets, the latter of which probably becomes viable again anyway in the majority of the Umbreon-Mega forms already submitted. Additionally all Guts users want to use Flame Orb now anyway--except, ha, poor Flareon--and without Toxic Spikes as a new move for Umbreon, this is generally forced to forego other status moves too as well as still rely on its teammates more to spread Poison status if it doesn't want use spend a moveslot on a still inaccurate Toxic. It getting Rapid Spin is also incentive to use Toxic Spikes for it since they'll stay up when Rapid Spin is using and since its STAB Dark threatens Ghost mons anyway. Otherwise if not supported its ability just ends up as a glorified Immunity, which is one of the least powerful abilities that isn't nothingy or outright detrimental in the game, while at least Burn affects it more than it otherwise would now between the lack of Leftovers and Synchronize. This even especially with no Calm Mind in this format, which I intentionally didn't give it back, or the fact that the ability gets walled by Substitute unless you're using the now-unboostable and still weak Snarl. (Oh gods, I've just created a mon that probably fits best on Stall teams. What have I become?!)

:sm/sylveon: Sylveon-Mega
New Ability
: Dragon Tamer - This Pokémon's Normal-type attacks cause the Dragon type to be added to the target, effectively making it have two or three types. Has no effect if the target is already a Dragon type. If an additional type would be added to the target, it replaces the type added by this Ability and vice versa.
Type:


Stats:
HP: 095 → 095 (+00)
Attack: 065 → 095 (+30)
Defense: 065 → 060 (-05)
Special Attack: 110 → 130 (+20)
Special Defense: 130 → 150 (+20)
Speed: 060 → 095 (+35)
(BST: 525 → 625)

New Moves: Mystical Fire ("new"), Play Rough ("new"), Weather Ball ("new")
Description:
And now we come to the last but certainly not least of these mons despite this mon having the ability that stymied me for the longest time of them all given everything else that's been taken so far. The ability might seem weird despite just being a rip-off of the autumnal Sawbucks-Mega's Autumn Leaves ability, but I've always personally found it quite funny two of Sylveon's Pokédex entries emphasized stories about Sylveon taking on dragons like they're acts of tremendous courage rather than ones of overwhelming type advantage. The ability also leans into the entries about Sylveon tending to touching enemies to condescendingly tell them to "calm down" before jumping them anyway.

I was actually going to lean into that little farce more by going a lot more physical and just giving this Intimidate or even Oblivious, but I wanted to be more creative (and masochistic) about things, and it seems fitting for arguably the (not broken) Gen 6 non-Mega mon with the new (broken) typing introduced in the same Gen and region to get an ability that focused around making Dragon-type into the liability it's (thankfully) become for its Mega form. Despite it being part of the reason I got stuck for a while, I thankfully realized that having the Fairy-moves themselves do this would be a tad overpowered, which neither Moonblast nor Fairy-type as a whole needs any help with. Hence the switch to Normal-type moves, even though that's also generally all the real physical coverage Sylveon gets anyway and even though it means Baby-Doll Eyes remains basically useless despite my initial goals--oh well.

Getting back to the Dragon Tamer ability, it can do markedly different things depending on whether its Singles or Doubles. In Singles, it basically only exists to help Sylveon (and team members) wallbreak through non-Ghost pokemon as well as help Sylveon bluff that it isn't a Mega by allowing it to still use Pixelate Hyper Voice before Mega Evolving to use once again Normal-type Hyper Voice to start the "you now dragon" train rolling with Moonblast as its real Fairy move. It can still backfire in Singles, especially against Steel mons where Dragon defensively covers a lot of the few vulnerabilities--Fire, Water, and Electric--they have left, but I figured that was fine compensation for how easily things can still get out of hand otherwise despite now being blanked by Ghosts and for this getting Mystical Fire back (from the future). Finally, in the case of Weather teams, it allows Weather Ball to actually remain somewhat threatening when the weather dies down instead of just becoming a wasted moveslot.

In Doubles, however, while the same offensive application applies, especially with spread Hyper Voice, you can also use it on your teammate to get rid of certain weaknesses or, in daring instances of 4D Chess, intentionally add them for purposes of things of like Weakness Policy with weak moves like Quick Attack while predicting (weak) Dazzling Gleams or Icy Winds. The Dragon type defensively is still mainly a liability in Doubles, but the fact that it does have some interesting resistances to add against at least a lot of wide moves helps it be less one-note than than the ability arguably is in Singles.

It's a bit funny how I'm far more comfortable with my Sylveon-Mega design than Umbreon-Mega one despite liking Umbreon more--sorry, scorbunnys--given their shared stat distribution. It's probably because Sylveon-Mega can clearly actually get OHKO'd even before my slight, intentional sabotage of its Defense so that regular Sylveon could still have a slight advantage over it beyond Fairy-type screaming. I would lower Umbreon-Mega's defenses too if I could do so in a significant way, but alas. (Additionally funny how ability-wise Umbreon-Mega incidentally hates on Ghosts something fierce, especially Gengar, while Sylveon-Mega incidentally gets thwarted by them, though it and Drifblim-Mega just stare at each other awkwardly as far as abilities go.)
 
Mega Espeon
Type: Psychic/Fairy
Ability: Morning Boost
(Rain Dish in the sun)

HP: 65
Atk: 60
Def: 95 (+35)
SpAtk: 150 (+20)
SpDef: 120 (+25)
Speed: 130 (+20)

Descprition: Espeon is the Day Pokémon, so I found it appropriate it to be a sun abuser. Sylveon uses the sun to heal itself each turn in battle. Competitively, this thing is…strong, (hopefully not busted). A good offensive typing, and a better defensive one. However, it is very easily revenge killed by Mega Scizor, and Excadrill, Mega Metagross, and Cofagrigus are able to survive it’s attacks and also take it out.

Mega Umbreon
Type: Dark/Fairy
Ability: Prankster

HP: 95
Atk: 90 (+25)
Def: 140 (+30)
SpAtk: 60
SpDef: 140 (+10)
Speed: 100 (+35)

Description: TBA

Mega Sylveon
Type: Fairy
Ability: Oppurtunist

HP: 95
Atk: 65
Def: 85 (+20)
SpAtk: 140 (+30)
SpDef: 150 (+20)
Speed: 95 (+30)
 
Attention!!
Unless your smogon username is Paulluxx, Albatross, or snowdrops, the slate is now closed! Thanks for all of your submissions, we will now get to reviewing them and have them out by this Sunday! Here is who is reviewing which mon:

BlueRay: :Umbreon:
Me: :Espeon:
Exploziff: :Sylveon: (be sure to profusely thank Exploziff for volunteering to help)

Thanks for your patience, and I hope m4a’s return is exciting for you all!
 
Mega: :bw/Espeon:
Type doesnt change
Ability: Synchronize/Magic Bounce -->

Fluffy


Stats:
65/60/65/130/95/110
To
65/120/65/150/110/115
65/(60+60)/(65)/(130+20)/(95+15)/(110+5)


New moves: Play Rough


Fluffy Espeon was supposed to be a ironical reference to how its literally a bingus cat but this sounds like an actually good idea!
It gets a bulk of essentially 65/130/110, which is really good for a setup sweeper.
It might feel like its too overpowered or something but its still countered by like, half of the fire types and every dark type including but not limited to :Weavile: :Tyranitar: :Heatran: :Umbreon:
It can carry a mixed set in general to prevent from getting hard countered by Tyranitar with Work Up, Play Rough, Recovery and STAB, while being a pretty good surprise.


Mega: :sv/Sylveon:
Type remains fairy
Ability: Cute Charm/Pixilate-->

Tough Claws


Stats:
95/65/65/110/130/60
To
95/100/100/140/120/70
95/(65+35)/(65+35)/(110+30)/(130-10)/(60+10)


New Moves: Stomping Tantrum, Grass Knot


This Sylveon is a Collab with zxgzxg
Sylveon here just gets aggressive and tries protecting its trainer and craves for competitions!
This Sylveon gives Work Up another chance to shine, being able to boost both its offenses and get a good set of boosted moves which counter a big lot of the metagame.
Like?
For instance, sylveon gets Draining Kiss, which now gets a boost! It can carry draining kiss as its sole stab on a wincon cm set or as a recovery on a more offensive set!
It also gets a very powerful Grass Knot! Even though there is nothing much you can do of that, it still hits some some mons hard enough on the special side, like rhyperior, swampert or quagsire.
It gets Play Rough! On a physical aspect, this sylveon has play rough, its only, but most reliable physical stab, with a good chance of reducing opponent's attack stat, and a very powerful base power thanks to tough claws
It now gets Stomping Tantrum! This is a HUGE coverage move for a fairy type wanting to go physical, since ground is effective against fairy's weaknesses.
It can use Mystical Fire! On no-recovery mixed sets with work up- (play rough/moonblast) -stomping tantrum, it can carry another coverage move which sets it apart from the other mons with such coverages! Mystical Fire! It deals with important mons like Ferrothorn, Scizor and the annoying Steel Birds!




Mega: :bw/Umbreon:
Type doesnt change

Ability: Synchronize/Inner Focus-->
Magic Bounce


Stats:
95/65/110/60/130/65
To
95/100/130/100/130/70
95/(65+35)/(110+20)/(60+40)/130/(65+5)


New Moves: Nasty Plot, Icy Wind


My original idea for the umbreon was to be an even complicated magic bounce which only activated at dark weathers(hail, sand and rain) and had a drawback at Sun, That kind of took the flavor on the rings at night, the same is used here in my current mega umbreon but i have just used magic bounce instead of complicated magic bounce
This is basically mega sableye but it loses a significantly good typing and good moves(knock off, recover, disable) but gains even more bulk, of 95/130/130.
It has fine offenses too, possibly gaining nasty plot can make this a pretty fine unstatusable sweeper(which lacks coverage)
It also has foul play, allowing it to use the opponent's greater attack stat against them.
It can work as a cleric in general just like normal umbreon, but it is much bulkier(physically) and can take hits like CC, U-turn, Play Rough easier.
(In VGC this mon gets icy wind, thats it)

[EDIT: Sylveon lost Swords Dance and Drain Punch, gained Stomping Tantrum, Updated Umbreon's Flavor(?)]
[EDIT: Finished Sylveon's Description]
 
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Albatross

Loosely Resembling Some Variety Of Bird
is a Top Artistis a Community Contributor
a collaboration with a certain badger you may know as Paulluxx
:umbreon: Mega Umbreon
New Ability
: Partial Eclipse - While the user is at or below 1/2 of their max hp, all Pokemon on the field (except Umbreon) take 1/8th chip at the end of each turn
Type: Dark

New stats:
HP: 95 (+0)
Attack: 115 (+50)
Defense: 115 (+5)
Special Attack: 60 (+0)
Special Defense: 155 (+25)
Speed: 85 (+20)
(BST: 625) (+100)

New moves: Mirror Coat
Description:
This Mega Umbreon is specialised for two tasks: being painfully passive (in a literal sense), and fucking with Wish. Partial Eclipse synergises excellently with Wish + Protect, allowing Mega Umbreon to take a hit, set up Wish, deal chip, use Protect, then heal, effectively dealing 1/6th of the opponent's hp in a relatively safe manner provided you live the initial hit. Combined with the damage from Toxic, if inflicted prior, the chip damage really adds up, giving Mega Umbreon an interesting way of chipping down the opponent that plays into its passivity.

Intense and punishing passivity isn't all it has to offer though. With its new 115 Attack Mega Umbreon can now feasibly run Pursuit, allowing it to Pursuit-trap foes worn down by its chip that can't KO it. Foul Play is still strong here of course, as Mega Umbreon invites in physical attackers to take advantage of its lower Defence - in contrast, Mirror Coat enables Mega Umbreon to take advantage of its own walling playstyle, by luring in strong specially orientated Fairy-types, tanking a Moonblast, then using Mirror Coat to retaliate. In the event that it misses the kill, Partial Eclipse can then pick up the KO. It's worth mentioning that regular Umbreon also benefits from Mirror Coat, giving it more diverse options to play around with

Some additional moveslot options that deserve a mention are Heal Bell, allowing Mega Umbreon to cure any inflicted Toxics or Burns that might otherwise hinder it; Substitute, making the damage threshold it needs to take significantly smaller by giving it an easy, consistent way to take 1/4th HP; Toxic, previously mentioned as a way to quickly rack up chip damage in conjunction with Partial Eclipse; Sucker Punch, giving Mega Umbreon strong priority to pick off offensive mons that might otherwise KO it; and Thunder Wave/Yawn/Taunt as disruptive options.

To clarify: Partial Eclipse activates after Wish

Some additional, mandatory flavour, as well as WIP design concept for this sub
 
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VOTE TIME BABY
:Espeon: :Umbreon: :Sylveon:

Sorry for the delays, I was busy watching America’s team lose :sob:. Anyway, here are the submission reviews for the three megas! I hope you enjoy! You have until Wednesday to work on them, upon which we will promptly open voting! Here they are!

Espeon:
:Espeon: Espeon Reviews

TurtleK: Change Required! I definitely like the ingenuity here. In my opinion, sand spit can be a cool ability, but it just does not work well on Sandaconda. I think this is a fairer interpretation of the ability. It definitely struggles because of no heat rock, and it does not really benefit itself from the sun going up aside from some slightly stronger mystical fires. However, it needs a change because I’m pretty sure the stats are wrong. Espeon’s HP stat is 65. Make sure all of your stat changes equal +100 to its original stats, but make sure to not touch HP. I like how it makes sun a little bit more viable in this meta! Approved!

TGtz8920: Denied! This seems really similar to TurtleK’s, which was posted earlier, but strictly better. As a result, this will be vetoed!

BlueRay + DrPumpkinz: Approved! Any time a mega pokemon is made for VGC, it generally gets approved without much worry, and this is no exception! I will not lie, VGC is outside of my wheelhouse, so I might need someone else to vouch, but this does not look oppressive at all. Great mega!

Lydian: Denied! I personally think that no guard focus blasts on a pure psychic type falls into the realm of incredibly strong. Consider that Espeon can stay in regular form and bounce back status, hazards, etc with magic bounce while setting up a calm mind, and we have a problem on our hands. No guard focus blasts are very strong, and eliminate a major flaw a pokemon like Mega Alakazam has. This is actually beefier than MZam as well. As a result, I would like to request an ability change! Thanks!

okispokis: Approved! I love this concept! This has application for both singles and doubles, but is not oppressive in either. In fact, I think this might be a bit weaker compared to other megas, so I would support some strengthening if you wanted! In either way, this is true to Espeon’s original concept while improving upon it vastly! Absolutely approved, great work!

LordThemberchaud: Approved! We will talk later about what your duties as the new head of m4a look like! Congratulations!

Agent 9: Approved! I really like this design! Seance might actually be a hindrance because it makes opposing normal attacks become super effective, but it also gives it useful ghost coverage and priority! Very creative, and it definitely helps that it is tied into Espeon’s original flavor!

War Incarnate: Changes Requested! This ability, while awesome in concept and true to Espeon’s flavor, is way too insane to be allowed. I’m recommending make it so that it only happens once Espeon dies, as that could become a fun pokemon to use without being overpowering! The stats seem fine too!

NANI?! Denied! While this is less overpowered than Lydian’s, I still have to decline this out of principle. After all, it is really similar to Lydian’s is. Also, this now has teleport and great bulk, so it would be really strong anyway. Definitely denied, please rework the ability to be less overpowered and also different from Lydian’s is, thanks!

pupugugu: Approved! Me personally, I am a big fan of this concept! You focused a lot on how this can be thwarted both by giving it horrible +45 to attack and making it have a predictable playstyle by the ability. However, in the right circumstances, it can still shine, so it absolutely legal! Approved!

XtheGAMEmaster: Denied! This is flat out ridiculous, unfortunately. Wish + this ability allows Espeon to automatically heal 50% of its HP to any pokemon it wants so long as that pokemon has protect, and that is just one of the many problematic things this pokemon can do with the ability. Yawn in particular seems so hard to deal with! I am forcing a big rework!
Update from Blue: a restriction to only psychic type status moves would be allowed!

I-Deepblue-I: Denied! Unfortunately, this is too similar to TurtleK’s earlier submission. So it will have to be denied, as that came first!

my_man: Approved! I like this concept! Hypersensitive works conceptually and flavorfully, and makes this pokemon really scary to deal with defensively, but easier to deal with offensively. I like how you leaned into Espeon’s glass cannon aspects, and it gets the thumbs up from me!

Exploziff: Approved! I like this concept a lot too! It basically seems like a variant of serene grace that is more lottery based than serene grace itself. The stat spread was also well thought through, as it does not raise speed, which is critical to maintain this pokemon’s balance. It gets the thumbs up from me!

bekama: Approved! I have no issues with this pokemon. The stats seem fine, and the ability is not that helpful, which balances it out. Mystical fire is a good addition, but this pokemon will still struggle against numerous threats. It gets in!

scorbunnys: Approved! I like this pokemon a lot! Shadow shield is a great addition, but no new moves makes it a little more balanced. The +24 to attack also helps that too! All in all, this pokemon seems like it will be a joy to use!

Eeveekid10: Explanation Requested! I do not understand the ability, cause it feels like it does two completely separate things. I would like an explanation, and then assuming I understand it correctly, I am going to request you choose either a status immunity or physical resistance, because doing both is very strong. Thank you!

The Damned: Approved! I like this pokemon! I think you meant wind rider, but I’m not that sure, wind reader is fine too if that’s what you meant. The stats seem balanced cause it just added +20 to each stat category. This basically seems like regular Espeon but jacked, which is good because that means it fits with flavor. Approved!

SKIPPERGAMEZ: Change Requested! I like how you added sun to the concept without being similar to the other sun pokemon, as this seems more like an abuser than a setter. Morning boost helps it as a mega because it allows it to recover without being able to hold leftovers. The fairy typing addition is great too! Just tone down the stats by putting some stats into physical attack to make this more balanced, and we have ourselves a deal!

Snowdrops: Approved! Taking a physical take on Espeon definitely gets approved, because it does not enhance Its already strong special attack. As a result, there is not much you could do to make this not balanced, and you did a good job. Approved!

That’s all from me!


Turtlek – I like how you try to work with one of Umbreon’s original flavours. Pseudo Poison STAB is nice to have on a pure Dark Pokémon since it makes M Umbreon different from its base form and able to deal with Fairy Pokémon much better. Lack of synergy between the Foul Play effect and the Poison boost (especially when the latter has more going for it than similar abilities like Transistor or Rocky Payload) makes me lean towards no. Just chose one of the effects or explain well why we should allow these two effects. [not approved until sub is revised]

DrPumpkinz – The flavour behind Umbreon is well justified. Competitively, the fact that Umbreon takes less damage from Dragon moves such as Garchomp or M Haxorus and threatens with a Foul Play is interesting. With regard to stats, I have to say they are unbalanced. Your M Toxtricity is already a superb tank, but this M Umbreon pushes it even though it has a worse defensive typing. Low speed on M Umbreon discourage the user to spend many EVs on Spe as they won't get much out of it. So, the user will spend EVs mainly on bulk. And with already high mixed defensive stats, M Umbreon will be very hard to take down. This is further underlined by Misty Terrain, which makes M Umbreon temporarily immune to status. [not approved until stats are revised]

Lydian – Neat ability and good stat distribution since they make M Umbreon more different from its base form and pressure offensive set up Pokémon, like Garchomp or Haxorus. I think if the ability could be reset if M Umbreon were to switch out, I wouldn’t be against it; after all, once M Umbreon gets hit by a direct move, its ability becomes useless, which looks a bit harsh in my eyes. At the behest of a review member, defensive stats should be a bit lowered because M Umbreon's bulk becomes more notable if some people decide to not invest into its Speed. After all, another Pokémon might cover certain Pokémon, so, this M Umbreon would be free to rely more on its natural bulk rather than its Speed. [not approved until stats are balanced]

Gravity Monkey – Very interesting stat distribution and a very interesting choice of ability. I like how different M Umbreon tries to be from M Wormadam. [approved]

Okispokis – If someone had to introduce a new terrain, this is what I would have liked to see. It’s very similar to Misty Terrain and its setter Tapu Fini in that Umbreon can use the terrain very well to support the team or overwhelm opponents offensively. Make sure to mention that the ability reduces Future Sight’s damage output, which is a common strategy to overwhelm opponents, and counterplay to Future Sight is generally limited. It might not be that clear to every reader x)
Offensively, Umbreon can use the terrain to its advantage because it’s so bulky and has access to CM / Curse, which makes it more likely for Umbreon to get a crit on a Pokémon over time. I like to see what people can come up with to take advantage of the terrain. I’m especially thinking of crit moves. [approved]

LordThemberchaud – Liquid Ooze is a neat idea and reminds me a bit of Jos’s M Gogoat where you would rely mostly on good bulk to punish opponents. With Taunt, M Umbreon can prevent Draining Kiss users from relying on CM to overwhelm it immediately. And between CM and Curse, Umbreon has the option to essentially nullify its weakness. [approved]

Zxgzxg – Wish and Shadow Shield is an interesting combination. But please make sure you provide a flavour explanation for the ability. [approved if flavour]

Agent 9 – Referencing Umbreon’s original Poison type is cool, and the ability works well with its tendency to spread status as it’s one of the very few ways for Umbreon to make some progress in Singles. The combination with Pursuit is also very cool. [approved]

Shinxthe17! & NANI?! – Poison Touch is a neat choice on a Pokémon that was supposed to be a Poison Pokémon. Since your M Umbreon has a secondary Poison type, its physical Def needs to be lowered to allow the opponent to better deal with this Pokémon; after all, the Poison type makes it impossible to rely on one of the ways to deal with bulky Pokémon: Poisoning. You could spend the remaning points on Spe (speeed) or SpA. [not approved until stats are revised]

Pupugugu – A more offensive approach is certainly one way to make M Umbreon different from its base form. I like the synergy between the ability and moves like Sucker Punch, Pursuit, Foul Play or Payback. Flavour is also pretty nice and underlines Umbreon’s cunning. [approved]

XtheGAMEmaster – Interesting choice of ability that makes Quick Attack seemingly usable since you shut down any attempts at Taunt / Roar / Status / Haze, unless the opposing Pokémon is a Ghost Pokémon. But then, the latter would be pressured by Dark. This a clever combo. Physical bulk seems a bit too high for my taste, especially since your Umbreon also has incredible SpD and gets around status moves. So, to put less pressure on the opponent, you would need to lower its physical bulk. [approved if stats are revised]

I-Deepblue-I – Tinted Lens is pretty cool on a mono Dark Pokémon like Umbreon and frees up a lot of slots for utility moves. I like how it incentivizes set-up sets on Umbreon, which is something that it usually cannot do in modern generations due to power creep. Make sure to explain Tinted Lens on Umbreon from a flavour point since the ability is usually restricted to Bug Pokémon. [approved if flavour]

Exploziff – Given Umbreon’s huge utility movepool and great bulk, Dark Aura is a great choice on it, especially in a VGC context. I would remove Purify because Umbreon already has Wish and Moonlight, and Purify is too inconsistent of a move to add. [approved]

Bekama – Poison Point is an interesting choice on Umbreon. With its good bulk, this Umbreon should have no trouble triggering the ability. [approved]

Eeveegirl1380 – Poison Heal is very different on this sub, so, I allow this even though there’s another sub with the same ability. Flavour is also well explained on it [approved]

Eeveekid10 – Umbreon is just asking for status, and this pairs well with its set-up tendencies that it has thanks to its improved bulk and set-up moves. [approved]

The Damned – Thank you very much for submitting this Umbreon. It’s certainly nice to see how it stays mono Dark while being Poison themed. With regard to Poison Eater, this is essentially a better Immunity. So, there needs to be good reasons as to why we should allow this. If you are able to justify your reasons well enough, Umbreon's stats need to be more balanced; after all, the inability to wear it down through poisoning makes M Umbreon fairly challenging to deal with. [approved if ability’s effect is well justified. If justified, stats need to be balanced]

SKIPPERGAMEZ – Thank you very much for participating in this mod. I like Prankster on Umbreon since it has a lot of utility moves to support the team in VGC. Moreover, it’s also very bulky, which makes it an effective and longterm support Pokémon. However, Umbreon’s very bulk is also the reason for why I cannot allow Prankster on it, especially with this dualtype that makes Umbreon less susceptible to attacks. [not approved until the sub is significantly changed to balance it. Also needs an explanation as to why Umbreon receives Prankster]

Snowdrops – Magic Bounce is an interesting choice of ability on Umbreon and certainly makes sure it can support its team in VGC without any problems, unless you are facing a Taunt Mold Breaker user. I like how Umbreon can more reliably pull off Wish sets in Singles while also making sure the opponent can’t do much progress against your team through status and hazard spam. Please provide a flavour explanation for Magic Bounce [approved if ability’s flavour explained]

Albatross & Paulluxx – It is always a pleasure to see people collaborating because with more heads, you can often see great results. And this is no exception. The sub skillfully addresses one of Umbreon’s main issues and tries to turn it into a competitively viable Pokémon worthy of use. It’s also different enough from the base form, which makes it hypothetically possible to either run the former or its Mega evolution. With regard to the ability’s effect, I have to say it’s evident you are trying to introduce new elements to the metagame, which is not dissimilar from what GF often tries to do, see Revival Blessing, Last Respect, and Supreme Overlord, for instance. This is not a bad thing at all because if something works out, the better and the more creative and interesting a metagame can be. So, in that regard, you have my full support for being creative and courageous.
Now, there are some things I need to address. 1/6 indirect damage is an unprecedented number for free, passive damage so long as the user’s HP is at 50% or below. I am aware pledge combos and effects like G-Max Wildfire exist which deal 1/6 damage to opposing Pokémon. But one thing to note is that they are limited to turns, which prevent them from being too much. For M Umbreon, I see no limit, especially in VGC where redirection, Protect, Substitute, Friendguard, and healing in form of Pollen Puff and even Life Dew exist. This is further stressed by the fact the ability seemingly affects all opposing Pokémon on the field. For Singles purposes, the amount of damage also looks concerning, especially with combos involving Substitute, Protect, and Wish to proc the ability as often as possible throughout the game. It also doesn’t help that, through slow pivoting, M Umbreon can also be sent out to finish weakened or continue weakening opposing Pokémon for free. Combine that with Pursuit, and you have a dangerous weapon on your side to accumulate damage more quickly and cause great mindgames and, possibly even, too much strain on the opponent.
I could see different ways to balance the ability, such as reducing the passive damage output, limiting it to the Pokémon the user directly faces, and/or requiring direct damage from the opponent in order to trigger the effect of the ability so long as the user’s HP is at 50% or below. So, the trigger would be a bit like Berserker or Emergency Exit. I don't expect you guys to follow each of my suggestions; these are just alternative options but I do need to be assured that whatever solution you come up with looks reasonable. [approved if revised for balance purposes. Also needs some flavour explanation on the ability]

On Sylveon: Exploziff--Dazzling is an excellent ability choice to expand on its disruptive potential in VGC. It's also very fitting flavour wise, especially if you consider the fact that gen 6 introduced TM Dazzling Gleam, a move taught to Sylveon by a gym leader. Stats look balanced, and so, your sub has my [approval]!


Turtlek and DrPumpkinz : Approved

I like that sub. Flavor wise Tangling hair work well, it also differentiates it from it’s base form by being more physically defensive inclined due to it’s ability trying to sock physical move to lower the speed. I think this sub has an interesting potential on how the stat spread should be handled to maximize the utility of the ability and I like that.

Lydian : Not approved unless revision on stats

I’m a bit unsure about this one, for one the stat distribution feels pretty optimized as it basically just lets Sylveon be really fat (which is scary on a fairy type) and it also ends up pretty similar to Florges with better stats. The ability doesn’t seem too strong, and I like the parallel with the moon rabbit myth. Overall, I would prefer if the defensive stat could be toned down a bit (on either side) to make it more manageable, since the meta don’t have many breakers that can go past this sylveon.

Okispokis : Approved

A pretty simple take on Sylveon, but it works well.The added physical bulk is welcome while not being overwhelming, letting Sylveon have a weakness to exploit.

Zxgzxg and Snowdrops : Approved

Pretty funny take on Sylveon, turning dark mode and hugging things to death seem hilarious. I also appreciate that it differs from most fairy in the tier as it can be run in multiple ways (mixed or full physical) which is a unique niche. I also like the idea of combining though claw with draining kiss and grass knot for some boosted tech option. I’m a bit less convinced about the move addition of Drain punch (and to some extent Sword dance) flavor wise, while they won’t break base form , I can hardly see myself seeing regular Sylveon punching stuff. If you want more physical coverage you could probably consider other options that would maybe fit more like low kick or stomping tantrum. I'll still accept teh sub as it is as i don't see it being a reason to reject the submission, but i'd advise to probably change the move for move that'd make more sense on a sylveon (or justify it).

Agent 9: Not Approved (conflict with base form for niche)

My main issue with this sub is that it conflicts with base form a lot. The tier don’t have a lot of bulky steel, and the bulkier one have a 4x fire weakness (Scizor, ferro, Escavalier mega), meaning base sylveon mystical fire already break through those mon easily. Also sheer force moonblast is only slightly stronger than pixilate hyper voice so the only damage increase you get are from the stat boost. To me it only feels like an upgraded version of base form trading its item for more bulk (kind of like scizor/mega scizor) and I don't know if that is worth enough.

War incarnate: Approved but revision on stat advised

Well pretty simple take on Sylveon. If Tapu Fini was in the tier I would obviously not have allowed that as it is basically a doublon. It is slightly easier to revenge kill than Fini since it is weak to the very common Scizor bullet punch and can set up less easily on flying mon that Fini burns through scald. However, I'm more afraid of the combination of great bulk + status immunity on a mon with reliable recovery, which was the main downside of tapu fini. For now I'd say the stats are just at the limit of what I'd consider acceptable with this kind of ability , but I'd advise to lower the bulk a bit to make sure it’s manageable.


Nani ?! : Approved

At first I was kinda disappointed as I saw Pixilate and thought it was just Sylveon but better stat , then I saw it was now a physical/mixed mon and I was much happier. I like the idea of a bulky mixed attacker, and being able to use Pixilate quick attack is also very interesting as it gives this slow mon a way to revenge kill stuff like Mienshao, Heliolisk or Haxorus mega which are very strong currently. All in all, a great sub making something original out of something seemingly obvious.

Pupugugu : Approved but need to be looked at

Very unsure about the power level of this one, having huge damage reduction can be pretty strong if paired with passive damage and it can just end up being an infuriating wall that is almost impossible to Ko, especially since it has heal bell to recover from status. It is however kept in check by the stats not being too enhanced and the ability being reciprocal, meaning set up on it can be made more easy. So i will approve that sub but I believe we should keep an eye on it once it is live if it ever get voted for.

Exploziff :

The best sub so far , very innovative and creative , 11/10 , best player in the game etc …

No honestly someone else should review that ^^

Bekama : → Not Approved until revision on stats

Pretty similar to the Mystic surge Sylveon , I'm a bit more concerned about the stat on this one. 95/110/150 bulk is very fat , and 95 speed makes it able to recover rather easily. Adding to that a virtual status immunity and you have something extremely hard to take down.

Scorbunny : Approved

Reminds me a lot of Mega Golurk, the star seems rather well balanced , the ability makes it pretty hard to take down thanks to protection in a similar way as toxic orb Gliscor. Again a simple concept but it works well and the stats are balanced enough to not make it overbearing.

Eeveekid10: Approved

This sub seems fairly balanced. I have trouble seeing how Giga drain and air slash fit flavor wise as I don't know Pokemon Unite, my main concern would be to figure out if that Sylveon would be more viable to run than base Sylveon as a set up setter. The damage output is roughly the same as sylveon hyper voice, the main difference is the speed tier and a slightly better bulk. I think it has however a nice niche as a draining kiss abuser kind of mon which the tier don’t have at the moment as the current best abusers are not part of the meta.

The damned : Approved

Work in a similar way as electroplating Mega Electivire. I found it very interesting to actually lower the defense of the mon instead of the trend of actually increasing it. I also like the parallel between base and mega both wanting to exploit normal moves but for different purposes. Note that we are using 8G movepool so the move (re)additions are not relevant as Sylveon already have them.
Question : does the dragon type also apply from normal status moves that affect the pokemon (ex: yawn, helping hand …) , if not that would be interesting to add that feature (adding a dragon type from helping hand in double seems like something very funny) ?

SkipperGamez : Not approved unless revision

I have several issues with this submission. For one i don’t see how Opportunist would work for Sylveon flavor wise, as it contradicts the essence of the pokemon being friendly and soothing. As you didn’t provide an explanation on that, I have difficulty seeing a link between the mega and base form. Second, is balance wise while the stats aren’t completely overtuned, opportunist is an incredible ability that could completely deny setup, on a pokemon with that kind of bulk you don’t have the downside of needing to correctly predict the opponent setting up. It ends up being a low risk , high reward kind of ability when combined with great bulk and I don't think it’s healthy. I can however revise my stand on this sub if you provide me with an explanation on what this sub intends to do in the current meta and how it works flavor wise or if you adapt the stat a bit to reduce the low risk of switching on potential setup (mainly spd).

XtheGameMaster: Approved

I’m less familiar with doubles as a whole, but from what I can see the mega seems well balanced and the concept of Sylveon becoming the (co)Star of the show is something that I can absolutely envision. The use of Sylveon Mega in single is much more limited though and despite the better bulk i’d see very few instances to run it over base due to the loss of an item and lowered damage output.

From BlueRay: On Sylveon: Exploziff--Dazzling is an excellent ability choice to expand on its disruptive potential in VGC. It's also very fitting flavour wise, especially if you consider the fact that gen 6 introduced TM Dazzling Gleam, a move taught to Sylveon by a gym leader. Stats look balanced, and so, your sub has my approval!


If we could get Paulluxx to tag the people who need to fix their subs, I would be thrilled! Thanks everyone! Enjoy sub reviews, and I’ll see you on Wednesday!
 
VOTE TIME BABY
:Espeon: :Umbreon: :Sylveon:

What is hashtag up everyone! It’s Bolivia here opening up voting! As it happens, I took a 2.5 hour nap today when I was supposed to open voting! This is, to be perfectly honest, extremely tedious to get all of the subs quoted and into one post. It is also my first time doing this for m4a. Put another way, I may end up inadvertently making a mistake. Thanks for being patient with me while I do this for the first time, I should be able to get through it okay though! Thanks! Anyway, you have until Sunday to vote! Here goes!

:Espeon:
  • :sv/espeon:
  • Espion-Mega
  • Psychic
  • 65 60 115 145 120 110
  • Ability: Sunny Breath
  • Sand Spit clone, summons Sun
  • New moves: Mystical Fire, WilloWisp, Teleport, Heal Bell
  • A nice sun setter other than Ninetales, with a better Bulk. Morning Sun gives a large chonk of HP under Sun. Hits very strong with the Sun boost. It can Teleport, expect to be hit and summon sun, so it doesn’t waste a turn switching and it can bring a sweeper safelier, so it can compensate the lack of Heat Rock. It can also deny Poison and Paralysis.


Espeon-Mega (WIP)
Type:


Ability: Drought
New moves: Teleport

Stats:
HP: 65
Atk: 90 (+25)
Def: 82 (+22)
SpA: 150 (+20)
SpD: 120 (+25)
Spe: 118 (+8)

Description: WIP...
Mega Espeon
New Ability:
Power Spot
Type:
Psychic

New stats

HP: 65
Attack: 65
Defense: 60 → 90 (+30)
Special Attack: 130 → 139 (+9)
Special Defense: 95 → 130 (+35)
Speed: 110 → 136 (+26)
BST: 525 → 625

New Moves:
- Fake Out

Description:
1) Flavour
:pumpkaboo: Espeon is the GOAT of Pokemon Colosseum. Not only is it fast and strong, but it also starts with Helping Hand to boost the power of its ally in a game entirely focused on double battles. As Espeon is filled with Mega Energy, the orb on its head glows, and it shares the excess energy with its ally in what is basically a constant passive Helping Hand. And now for someone who actually knows what they're doing in double battles to take the floor.

2) Competitive
In VGC, Mega Espeon has an appealing movepool to enable its ally. Helping Hand, Fake Tears, and Tail Whip--they all boost the ally's damage output on top of the damage bonus from Power Spot. With base 140 SpA, Mega Espeon isn't passive at all and can all the more contribute to the team. Therefore, between Mega Espeon and its ally, the opponent will likely find themselves in a difficult spot to handle these threats.

What's more, Mega Espeon also has disruptive moves to deny the opponent an easy win, such as Fake Out, Yawn, Charm, Screens, and even Speed Swap if you want to surprise the opponent and adapt to disadvantageous speed controls.

High speed ensures Mega Espeon is more likely to click a move before potentially going down; in fact, this Pokémon wants to outspeed troublesome Ghost and Dark Pokémon, like Spectrier, Mega Gengar or Chien-Pao. Thus, Pokémon like Chie-Yu or Chien-Pao would pair extremely well with Mega Espeon to handle Pokémon it doesn't want to face. Chie-Yu stands out in particular because of spread moves and its ability, which makes Mega Espeon's special moves more potent.

In Singles, Mega Espeon can run a potent Calm Mind set, either with Psychic, Psyshock or Stored Power. High speed, decent special bulk, and access to Morning Sun allow Mega Espeon to switch into special attackers and pressure them once they are in KO-range. In a very offensively driven metagame, this would be thus quite useful to have on a team.

There's also potential to run Future Sight to take advantage of forced switches and enable your attackers even more as Future Sight coming from base 140 SpA is no joke. Lastly, while Power Spot may seem totally useless in Singles, it actually does work with an ally's Future Sight and Doom Desire.
:sv/Espeon:
Espeon-Mega
Psychic
Ability: Inner Focus
Stats
HP:
65
Atk: 65
Def: 110 (+50)
SpA: 160 (+30)
SpD: 110 (+15)
Spe: 120 (+10)


Given Espeon's ability to read movement with its fur, Inner Focus makes for a logical and simple ability, protecting Mega Espeon from flinching. Inner Focus may not be too good in Singles, but Espeon's high Special Attack, solid speed tier and now decent bulk (letting it live a hit while setting up or ensure it doesn't get decimated by every priority move) allow it to pose quite the late game threat with a Calm Mind set using Psychic STAB and coverage like Dazzling Gleam, Draining Kiss, and Hidden Power while potentially keeping healthy with Morning Sun; basically, taking on a weaker ability gives more leeway for its stats. Of course, you also still have Magic Bounce pre-Mega, allowing the Espeon user additional mind-games against more passive opponents.

In Doubles, however, flinch immunity is much more important, and Espeon happens to have a few support options that are really good in VGC, allowing it to play much differently in the format. Thanks to its added bulk, it can make use of options like Imprison to prevent opposing Protects, Helping Hand to boost its teammates and even get off a free first turn Trick Room. That's while keeping its strong SpA, of course, meaning it can still dish quite the nasty hit if it so chooses.
:espeon: Mega Espeon
New Ability
: Synchronize/Magic Bounce -> Seance
(When Mega Espeon is in the field, all normal type moves become ghost type and have their power increased by x1.2)
Type: Psychic

New Stats:
HP: 65
Attack: 65 -> 95 (+30)
Defense: 60 -> 70 (+10)
Special Attack: 130 -> 175 (+45)
Special Defense: 95 -> 120 (+25)
Speed: 110 -> 100 (-10)
(625 BST)

New Moves: None
Description:
Mega Espeon increased its level of foresight to the point that it can interact on a spiritual plane of existence. It now has a ridiculous 175 base SpA tying it for the 3rd highest SpA stat (4th if you include Mega Chandelure). It also gains a new ability to give it mini-ghost STAB although it is quite a double-edged sword. Seance allows Mega Espeon to turn attacks such as its own Quick Attacks and Hyper Voices into incredibly strong ghost type moves. But on the other hand, the opponent’s normal type moves go from being neutral (pre-mega) to super effective and boosted. This allows Mega Espeon to have incredible wallbreaking potential but is forced to play around a plethora of super effective moves.
:espeon:
Mega Espeon
New Ability
: Insight [When this pokemon dies, activate Future Sight]
Type: Psychic

New stats:
HP: 65
Attack: 80 (+15)
Defense: 85 (+25)
Special Attack: 150 (+20)
Special Defense: 135 (+40)
Speed: 110
(625 BST)

New moves: Mystical Fire
Description: Main draw of this mega evolution is its ability, which can force a switch upon your opponent KOing it. While the ability is reactive in nature, Mega Espeon is not too reliant on your opponent reacting to it to pull its weight and can definitely hold its own, with a solid base 150 special attack bolstered further by decent coverage in Dazzling Gleam & Mystical Fire. In addition, it is notably bulkier than its base form and can tank a hit or two should the situation call for it.
:espeon:
Mega Espeon
Ability:
Failsafe (If this Pokemon misses due to accuracy, its Speed is raised 2 stages)
Type:



Stats:
HP - 65
Atk - 65 (+30) --> 95
Def - 60 (+50) --> 110
SpA - 130 (+5) --> 135
SpD - 95 (+15) --> 110
Spe - 110
BST - 525 (+100) --> 625

New Moves:
Focus Blast
Description:

Hide
"Although it originally had no powers at all, people say its precognitive faculties were awakened by its need to protect itself."
-Ultra Sun Pokedex Entry

Since Eevee evolved into Espeon for self-defense, Mega Evolution should naturally take this to the next level. Now it achieves a new awakening, greatly boosting its capabilities when in immediate danger.

Base Espeon is a mediocre setup sweeper, having marginally better bulk than :alakazam: Alakazam in exchange for worse coverage and a lot less Speed. To fix this, Mega Espeon gets much better bulk and good coverage in the form of Focus Blast. You might think the Speed tier remains unchanged, but that's where the new Ability comes in.

Failsafe is essentially :blunder_policy: Blunder Policy as a permanent Ability. This has a very interesting interaction with Zap Cannon, which becomes a coin toss: hit and Paralyze the opponent, or miss and get +2 Speed (either way, you will outspeed them). The aforementioned Focus Miss gains similar benefits, abusing the clearly-rigged RNG to your advantage. Even Sing can be used to create set up opportunities, becoming an Agility in the event that it misses.

Now Kalos as a tier has pretty low Speed, but there's actually plenty of things that trouble Espeon before its Ability procs. :gengar: Gengar ties it, and Alakazam and :weavile: Weavile outspeed it. As for the Megas, :mienshao: Mienshao, :pyroar:Pyroar, and :heliolisk: Heliolisk all outspeed it. In NatDex, the Speed boost is even more valuable.

That being said, Espeon isn't unbeatable. Its biggest weakness is priority moves, especially the supereffective Sucker Punch. Additionally, unboosted Espeon can be defeated with the Pokemon mentioned before, which include the Dark types that are so common in the tier.

Espeon
:espeon:
Type: Psychic
Ability: Arcane - This Pokemon's attacks deal 1.5x damage after it uses a status move. However, it cannot use attacks or status moves in succession (ie. must alternate).
HP: 65
Atk: 65 + 45 --> 110
Def: 60 + 25 --> 85
SpA: 130 + 30 --> 160
SpD: 95 + 10 --> 105
Spe: 110 - 10 --> 100
Mega Espeon becomes an extremely powerful attacker that can blow up opponents after a Calm Mind, or by abusing Protect. However, it also comes with several issues. Because it must alternate between attacks and status moves, it becomes predictable. Even if using Protect, its opponent can use Substitute or a Setup move. It will struggle against Pokemon that it might otherwise 2HKO, although it can blow them up if it uses Calm Mind then hits them after. Furthermore, you can never really lose a Sucker Punch mindgame against it (other than potentially allowing a free switch-in).
The additional bulk gives it a bit more survivability to use Setup moves or recovery, while the reduced speed is just another way to keep it in check a bit. In terms of raw power, after a Calm Mind, it can do over half to a full SpDef Florges, and close to half to a full SpDef Ferrothorn (what happens next is a bit of a toss up, depending on the moveset). It can also blow up a lot of non-resist Bulky attackers, such as Garchomp, uninvested Mega-Drifblim and mega-Gogoat, etc.
The flavor comes from its PLA description, where it says Espeon "wields an arcane power," and its other descriptions in powerful mentioning it has strong cognitive capability. This, through Mega evolution, leads to Espeon overloading itself mentally and therefore needing to rest between attacks.
(I am a little concerned that this Submission could potentially be meta-warping in an unhealthy way if it forces more Pokemon to bring moves such as Substitute and Protect, so I'm definitely open to reconsideration on either the power boost or the base SpAtk.)
Type: Psychic
Ability: Mana Gate - This Pokemon's PSYCHIC TYPE Status moves go last in their priority bracket and switches the user out.

-Stats-
Hp: 65
Atk: 65 -> 90 (+25)
Def: 60 -> 85 (+25)
SpA: 130 -> 160 (+30)
SpD: 95 -> 105 (+10)
Spe: 110 -> 120 (+10)
Bst: 525 -> 625 (+100)

-New Moves-
Speed Swap, Magic Powder

Inspired partially by Magnagates from Pokemon Mystery Dungeon: Gates to Infinity, this Espeon is ready to be the supportive thorn in your opponent's side! ALL of your psychic-type status moves now gain the secondary effect of pivoting Espeon out! This does come at the drawback of being unable to use boosting moves such as Calm Mind to set up, as well as not utilizing Espeon's great huge natural speed, since your status moves will all move last in their respective priority bracket. But with STAB Future Sights coming off of a base 160 Special Attack stat and slow pivoting, who needs the speed? (Still this because you can still be an effective offensive threat if you wanted lol)

Some notable options include:

-TRICK ROOM! This is a big one, because it lets you bring in your allies as soon as you can to abuse it. Huge for VGC and Singles alike, but make sure Espeon isn't forced back into battle afterwards, or it might get outsped because of it's high speed!

-Yawn! Especially when combined with a Future Sight, this can put a ton of pressure on switch-ins.

-Morning Sun! Basically Regenerator put into a single moveslot.

-Wish! Great for passing them to teammates, but you can abuse the benefit unless you double back in. Maybe useful on VoltTurn cores?

-Helping Hand! For VGC, you can power up your ally's attack for the turn AND pivot at the same time! Unlike a lot of these moves, Espeon will still have priority on it's switch because it only moves last in it's priority bracket!

-
Baby-Doll Eyes! Another priority move, making it work like a diet Parting Shot.

-Heal Bell! Brutal on teams that use Rest for recovery.


None of these examples are relevant anymore, but all psychic type status moves gain new utility. Magic Powder and Speed Swap have been added to give this Espeon more options to work with in terms of pivoting.

This ability is probably super strong, but gives Espeon a ton of unique versatility and is interesting to play around with in both VGC and in Singles.

:bw/espeon:
Name: Espeon-Mega
Type: Psychic
Ability: Hypersensitive - The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Sp. Atk is boosted.
(Gains -1 stage of Def and +1 stage of SpA on hit from physical moves. Triggers for each hit on multi-strike moves.)
HP: 65
Atk: 65 + 10 = 75
Def: 60 + 45 = 105
SpA: 130 + 20 = 150
SpD: 95 + 15 = 110
Spe: 110 + 10 = 120
BST: 525 + 100 = 625

Mega Espeon gets what is essentially a Weak Armor edit, trading +2 stages of Speed off for +1 stage of Special Attack. Combined with its already very impressive base 150 SpA and its slightly bumped up 120 Spe allowing it to outspeed a few more Pokémon, Espeon becomes a somewhat better wallbreaker with a little extra bulk to live a hit or two.
Hypersensitive can make Espeon a terrifying damage source from a single good switch, although it will have to tear through whatever it switched into quickly, as its physical bulk will rapidly deteriorate.
From a flavor standpoint, Espeon's Mega Evolution increases its senses to a degree where even the lightest touch to its fur will irritate it greatly,
making Espeon wildly throw anything nearby around with its mind. Due to the constant subtle air movements irritating it, Mega Espeon's hairs always stand on end, and as such the Pokémon is a highly temperamental creature until the evolution is reversed.
1673620332078.png


Espeon- Mega (Psychic)
Ability : Kailedoscope

This pokemon move with a secondary effect activate twice (use the same probability than the initial one). For exemple Psychic have a 10% to drop special defense, so psychic would be able to drop the opponent special defense, then have an other 10% chance to do so again (regardless if it dropped the first time)
Hp : 65
Atk: 85 (+20)
Def: 85 (+25)
SpA: 155 (+25)
SpD: 125 (+30)
Spe: 110

New move : Charge beam ; Icy wind ; Mystical fire

Espeon forehead contain a carbuncle, a gem that is often associated with a mystical animal containing a mirror, whose appearance is unknow. I wanted to reflect that concept through espeon ability being mirror based. Hence the idea of using the kaleidoscope as a starting point. Kaleidoscope are mirror that reflect certain image infinite amount of time, and are also often associated with confusing and psychedelique image that fit espeon Psychic Typing. The ability is able to reflect an effect an infinite amount of time just like a Kaleidoscope (except for balance sake infinite = 2 here x') ).
Competitvely wise , Espeon can abuse it's ability to receive boost from Charge Beam, or crippling is opponent with Mystical Fire , Icy wind , or other stat dropping move like Psychic or Shadow Ball. Espeon high speed have not been raised in order not to make the pokemon overbearing , and is already sufficiant to make progress thank to it's improved movepool. Espeon however have to deal with weak coverage move to deal with check, so the special attack was increased to balance the lost firepower provided by item. Thank to an excelent special bulk and Mystical fire crippling opponent special attack, Espeon can become very hard to take on the special spectrum. Icy Wind can also become very potent in Double du to the increased bonus from the ability , allowing Espeon to be paired with slower attacker that could abuse the advatageous speed control provided while not needing important speed investment.

In conclusion, this Espeon can prove to be extremely threatening if played correctly. With nice coverage option and an ability able to cripple some of its base form check , Espeon should be able to create progress in a battle or act a sweeper with potential Charge Beam boost.
:espeon: Mega Espeon
New Ability
: Dazzling
Type:
Psychic
New stats:
HP: 65
Attack: 65
Defense: 110 (+50)
Special Attack: 150 (+20)
Special Defense: 110 (+25)
Speed: 115 (+5)


:ss/espeon:


Espeon Mega
Type:
Psychic
Ability: Shadow Shield

Stats:
HP:
65
Atk: 65 -> 89 (+24)
Def: 60 -> 90 (+30)
SpA: 130 -> 130
SpD: 95 -> 125 (+30)
Spe: 110 -> 126 (+16)

Explanation:
  • Uses Magic Bounce on base form to protect itself from status/chip damage that would otherwise break Shadow Shield.
  • By deterring the indirect damage that Shadow Scale, Espeon can mega and set up with Calm Mind.
  • Especially valuable on hyper offensive teams because it can act as both a status deterrent and a setup sweeper.
  • Similar to Dragonite(!): Can abuse tools commonly found on HO like screens, while condensing other roles like Magic Bounce + Setup Sweeper, and even Cleric if needed. Calm Mind is especially good due to its access to reliable recovery and decent coverage in Dazzling Gleam or even Shadow Ball.
  • 126 base speed allows Mega-Espeon to outspeed many threats like Garchomp, Mega-Pyroar, and Gengar, plus it can also barely outspeed Weavile.
  • Wish and Shadow Shield are a surprisingly cool combo! Mega Espeon can Wish up with its Shadow Shield still intact, and have the Wish activate next turn to heal it back up to full, reactivating Shadow Shield and providing Espeon with turns to set up. That being said, this is mainly for defensive sets, as offensive sets would rather run Morning Sun for more reliable recovery.
  • That being said, Espeon-Mega’s not unstoppable by any means. Due to being a mega evolution, it cannot hold Heavy Duty Boots to negate hazard damage and is quite vulnerable to chip damage in general. Once it does mega, it cannot regain Magic Bounce to deter status moves from being used against it. Once Shadow Shield is broken, it becomes much less comfortable with taking hits and needs to rely on Wish and Morning Sun as recovery, one of which requires two turns to work properly and the other having a limited number of PP. It’s also prone to be trapped by Pursuit due to its typing, as aside from Shadow Shield its physical bulk is quite poor.
  • Flavorwise, Espeon is heavily connected to the sun, which creates shadows. Furthermore, it can also be linked to sundials, which utilize shadows to tell the time of day. TLDR; espeon = sun = shadows = shadow shield.
s/o EeveeGirl1380 aka the slayer goddess of this site for this collab (btw she'll post the two other eeveelutions left since I'm kinda lazy lol).
edit: nvm I'll post the Espeon-Mega's one bcuz she's laziest.
:bw/espeon: :sv/espeon: :bw/espeon:
Mega: Espeon
Type: Psychic

Ability: Psychic Solare:- Its resistant to all physical moves whenever it enters the field.


Stats:
HP: 65-->65
Physical Attack: 60-->95(+35)
Physical Defense: 65-->85(+20)
Special Attack: 130-->150(+20)
Special Defense: 95-->110(+15)
Speed: 110-->120(+10)

New Moves: None

Description:
This thing is canon in Pokemon UNITE™, thats it for the flavor reasons lol.
-->It can be an unsurprisingly good VGC mon with that ability, being able to eat fake outs as a lead and even be good premega with magic bounce
-->Psychic Solare allows it to switch in safely to physical moves, most importantly knock off.
-->It can be get an easy first turn calm mind, which is honestly enough for the kalos metagame.
-->This is not completely unbalanced too, it gets hard countered by mons like Weavile and Ttar plus its physically frail after the first turn.
-->It has a pretty fine speed tier, which allows it to get outsped by some important mons, like tapu koko(national dex), Tornadus-therian(national dex), weavile, greninja-ash etc.
-->It lacks proper coverage too.
:sm/espeon: Mega Espeon
New Ability
: Wind Reader - This Pokémon is immune to Wind moves and powder moves.
Type:



Stats:
HP: 065 → 065 (+00)
Attack: 065 → 085 (+20)
Defense: 060 → 080 (+20)
Special Attack: 130 → 150 (+20)
Special Defense: 095 → 115 (+20)
Speed: 110 → 130 (+20)
(BST: 525 → 625)

New Moves: Heat Wave (actually new), Power Gem ("new"), Weather Ball ("new")
Description:
A Shiny New Overcoat
Apparently a windy hill is one that I'm going to die on, though at least here it makes far more sense than it did for Mienshao-Mega given most of Espeon's Pokédex entries go on and on about how it reads air currents. Additionally, Cloud Nine was already taken two slates ago by Heliolisk-Mega--belated congrats to Gekokeso and all other legitimate winners--while that same entry pointed out why giving this Solar Power, which would definitely fit its flavor, probably wouldn't work out well even before it increasing Bug weaknesses on Sun teams and the weaknesses to First Impression and Sucker Punch undermining its speed and power given its fragility. So instead take this side-grade to Overcoat that's likely overall better since Wind moves cover more than Hail damage (R.I.P.) and Sandstorm damage do, even as tempting as it was to add the latter over powder moves despite that making far less sense. The temptation existed just because none of the Psychic mons currently immune to Sandstorm really care about that weather; admittedly, this Espeon-Mega wouldn'tt really care about Sandstorm either, but it would at least be able to use a really strong Rock-typed Weather Ball without being worn down--this even though I'm giving it Power Gem back too.

As it stands, the current Wind Reader would be quite good in both Singles and Doubles, especially with Amoonguss unfortunately still around even in this Kalos dex apparently and with the newfound immunity granted to various Doubles "wide" moves like Blizzard, Heat Wave, and Petal Blizzard. This version of Wind Reader also isn't broken like how I realized the initial version of this would be, especially in Doubles, when it was just Brambleghast's Wind Rider but with the +1 going to SpA (like it should in Brambleghast's case in a better world where that uses its SpA--sigh), so that's good, especially for Doubles. This mon doesn't exactly break the newest ground, especially given the middling stat spread boost that's intentionally modeled on Flareon-Mega rather than on my two other ideas for this slate, but that's not necessarily a bad thing for a mon that already has two really good abilities as a non-Mega and that could use a boost in its defenses both in terms of actual bulk and what it can come in on more than in anything else without being too obnoxious about either of them. (Besides, we all hate Amoonguss anyway, even more than Ferrothorn.)
Mega: :bw/Espeon:
Type doesnt change
Ability: Synchronize/Magic Bounce -->
Fluffy


Stats:
65/60/65/130/95/110
To
65/120/65/150/110/115
65/(60+60)/(65)/(130+20)/(95+15)/(110+5)


New moves: Work Up, Play Rough


Description(Still WIP)
Fluffy Espeon was supposed to be a ironical reference to how its literally a bingus cat but this sounds like an actually good idea!
It gets a bulk of essentially 65/130/110, which is really good for a setup sweeper.
It might feel like its too overpowered or something but its still countered by like, half of the fire types and every dark type including but not limited to :Weavile: :Tyranitar::Heatran: :Umbreon:
It can carry a mixed set in general to prevent from getting hard countered by Tyranitar with Work Up, Play Rough, Recovery and STAB, while being a pretty good surprise.

:Umbreon:
  • :sv/umbreon::sneasler:
  • Umbreon Mega
  • Dark
  • 95 100 120 105 110 105
  • Moves: Sludge Bomb, Poison Fang, Cross Poison
  • Ability: Foul Toxin
  • Adds Foul Play’s effect to all of Umbreon’s Poison Type attacks. If the move is special, uses the opponent’s special attack.
  • Can hit very strong. Has a very little space though, since WishTect allow only 2 moves. The movepool is widely inspired by ninjas, Umbreon was intended to be Poison at its conception so I wanted to recall that. Wanted to make a Poison Umbreon to remind its base concept, and it turned as a ninja-style. Foul Toxin allows Umbreon to
  • 1. Deal constitant damage to Fairy types
  • 2. Deal constitant damage to Special attackers that have a low base Attack
  • 3. Fish Poison on defensive Pokémon
  • It allows it to force switches as it can’t hit very strongly bulky mons. It should so ever be used in Hazard stacks?
  • it BST is ofc 625

  • first lmao
:ss/umbreon:
Mega Umbreon
Type:
Dark
Ability: Misty Surge
Stats:
HP: 95
Att: 85 (+20)
Def: 125 (+15)
SpA: 75 (+15)
SpD: 170 (+40)
Spe: 75 (+10)

The moon has been associated with the Fairy type since before the Fairy type even existed, though for some reason Umbreon has very little association with Fairy (give Umbreon Moonblast Game Freak you fucking COWARDS). Inspired by Umbreon's sweat and a Mega Lunatone designed by JWittz and/or Artsy Theo, Mega Umbreon gets Misty Surge. What was once a noxious spray is now beautiful lunar mist that scatters the light from Umbreon's glowing rings.

As a non-Fairy-type with Misty Surge, Mega Umbreon uniquely takes advantage of Misty Surge's primary effect, that being the weakening of incoming Dragon attacks. Its boosted Attack could potentially see it use Pursuit more, which it hasn't really touched since Gen 2. Sure, it's still not particularly strong uninvested, but when you're that bulky and also immune to status, you're gonna be forcing a lot of switches. Alternatively, it could use its decent Attack, titanic SpDef, and immunity to burns to go on the offensive with a Curse set. It can even bypass the Speed drops with Sucker Punch.

Between passing Wishes, giving its whole team status immunity, and Heal Belling away anything that gets past its mist, Mega Umbreon can help its allies stay healthy for a long time. Also worth noting is that in formats that allow Baton Pass, Umbreon becomes the first Misty Surge user with a non-suicidal pivoting move, which also makes it even more effective at passing Wishes.

Mega Umbreon




Ability - Synchronize; Inner Focus ➝ Invisibility (Until the user is hit the first time each game by an attacking move or attacks a foe with an attacking move, it's immune to all status moves)

HP - 95 ➝ 95
Atk
- 65 ➝ 65 (±0)
Def - 110 ➝ 130 (+20)
SpA - 60 ➝ 65 (+5)
SpD - 130 ➝ 160 (+30)
Spe - 65 ➝ 110 (+45)
BST - 525 ➝ 625 (+100)

Movepool Changes -
Competitive Corner - Invisibility is a very powerful ability if used right and can do something akin to Gholdengo's Good as Gold blocking Defog except on a much smaller scale, but either way, this ability mostly works by forcing defensive Pokémon to waste a turn attacking before they can Defog, or attempt to status Umbreon. This thing gains a good deal of extra bulk and speed, at the cost of Leftovers / Heavy Duty Boots, either of which would be crucial on a more defensive choice like Umbreon. The extra speed is also nice, but I doubt this thing would be using it to it's fullest potential and would rather invest on its bulk. It's near-complete passivity remains, especially after losing Toxic.
Flavor Corner - Umbreon among other things is based on Quetzalcoatl which is strongly associated with Invisibility. So I thought the ability fit!

For Espeon and Umbreon I thought doing something with the No Guard / Invisibility dichotomy was interesting! Hence their abilities. Too bad I couldn't have Espeon bypass Umbreon's ability by making it avoid status moves instead of being immune because most status moves do not check accuracy anyway already, so Mega Umbreon would be unable to block Defog still, for example.
:ss/umbreon:
Umbreon-Mega Umbreonite
New Ability: Poison Heal
Type:




Stats: 95 / 145 (+80) / 60 (-50) / 150 (+90) / 80 (-50) / 95 (+30) (BST: 625)
Description: S/O to Paulluxx for the pheal idea. This umbreon mega is inspired by Diancie's dynamic with its own mega. One of the few megas that actually has a reason to not mega-evolve on the spot, it uses its original bulk to set up calm minds before getting to hit hard. Simple yet deceptively effective. Umbreon doesn't have that much coverage to go around, but as Spectrier taught us, Shadow Ball and Dark Pulse are more than enough, especially since both of them are STABs this time. Its last moveslot is pretty open, with Moonlight and Thunder Wave for offense or Taunt and Yawn for fat. Umbreon's last trump card lies in its ability, Poison Heal. Albeit situational, Poison Heal has a very fun interaction with Synchronize, Umbreon's original ability: The toxic user gets poisoned itself, and then you get to heal once you mega evolve! Double win for Umbreon. It's very situational but it grants this mega a very important poison immunity, which is very important for a bulky set up sweeper and lets Umbreon run stuff other than Substitute. It's still relatively slow for an offensive mon though, and once it mega elvoves, its bulk is kinda flimsy. And if it's initial attempt to set up fails, its gonna be a bit harder to try to do it again a second time.
Design: wip :eyes:
:sv/Umbreon:
Umbreon-Mega
Dark
Ability: Murky Surge (Summons Murky Terrain for 5 turns, or 8 turns if holding Terrain Extender).
Murky Terrain
Murky Terrain: While active, Psychic moves against grounded Pokemon do 0.5x damage and grounded Pokemon have a +1 crit rate. Camouflage turns the user into a Dark type, Nature Power becomes Dark Pulse, and Secret Power has a 30% chance to lower SpD by one stage.
:Psychic Seed:
Murky Seed: If the terrain is Murky Terrain, grants user +1 Def. Single use.

Stats
HP:
95
Atk: 110 (+45)
Def: 120 (+10)
SpA: 80 (+20)
SpD: 140 (+10)
Spe: 80 (+15)


With the added energy of Mega Evolution, Umbreon's noxious sweat pollutes the arena, creating the brand-new Murky Terrain! Since a traditional damage boost would feel redundant when Dark Aura is a thing, I instead took a page from Misty Terrain (on suggestion from BlueRay) to neuter Psychic attacks in the same way Misty weakens Dragon attacks, much to the appreciation of Fighting and Poison teammates. Fighting teammates can ramp up offensive pressure for Umbreon's team, while Poison types naturally resist all of Umbreon's weaknesses and can eat stray Toxic for it; Murky Surge also serves to weaken Future Sight, giving frailer teammates some more leeway to stay in. This allows Umbreon to more freely utilize its defensive capabilities, keeping itself healthy in the face of Murky Terrain's other effect: a boosted crit rate. Dark moves are often defined by low damage, focusing more on offensive support than wallbreaking on its own; with boosted crits, Umbreon can potentially deal deceptively strong damage itself, while also making its offensive teammates all the scarier. Note that with the damage nerf, crit Psychic moves still only do .75x what non-crit would do normally.

Mega Umbreon mainly leverages its already great bulk to keep itself healthy with Wish or Moonlight; Wish notably also provides direct support for its teammates, easing things a bit in the event of stray crit. Umbreon can additionally weaken opposing mons with Toxic, Yawn or Taunt to limit offensive opponents and keep walls low, further weakening them with a potential crit Pursuit to punish them for trying to escape; Umbreon also has Crunch for greater damage with a Defense drop chance, Foul Play to more overtly punish enemy sweepers and even potential Sucker Punch to revenge kill a weakened sweeper. It can even set up itself thanks to Curse, letting it serve as a standalone sweeper with the crit chance making it more threatening. Speaking of sweepers, I'd be remised not to mention one particular partner: Hawlucha. While it may not reap the direct benefits of terrain, Mega Umbreon means Hawlucha now has a terrain setting partner in Kalos Dex, activating Unburden with new Murky Seed.

:Umbreon: + :Hawlucha:
Friends!

Being a terrain setter also has interesting applications for Mega Umbreon in VGC; it may fear the Tapus there, but Umbreon still packs some notable traits for a Doubles context. Inner Focus per-Mega means it can ignore Fake Out flinches if it desires, while packing several desirable moves such as Helping Hand to boost teammates, Snarl to nerf threatening special attackers, Foul Play to punish physical attackers and crit-boosted Sucker Punch to pick off fast threats (also enjoys pre-Mega immunity to Intimidate).
:umbreon:
Mega Umbreon
Type: Dark
Ability: Liquid Ooze
HP: 95
Attack: 65
Defense: 130 (+20)
Special Attack: 100 (+40)
Special Defense: 160 (+30)
Speed: 75 (+10)
New Moves: Mystical Fire
Desc.: Liquid Ooze is a cool ability. It causes moves that drain HP to deal damage instead of healing. Pokemon with Liquid Ooze are all Poison Types. This means that they resist all common draining moves except for Dream Eater (but who uses that) and Parabolic Charge. That means that opponents wouldn't want to use them anyway. Mega Umbreon, however, is a Dark Type, so it will take super-effective damage from Drain Punch, Leech Life, and Draining Kiss and is neutral to Giga Drain. This means that they will take more damage from those moves.

In addition, this 'mon can counter Ferrothorn! It can tank it's attacks and kill with Mystical Fire. In addition, Leech Seed will damage Ferro (and any Pokemon that switches in) instead of healing it.
0 SpA Umbreon Mystical Fire vs. 252 HP / 4 SpD Ferrothorn: 192-228 (54.5 - 64.7%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Ferrothorn Power Whip vs. 252 HP / 252+ Def Umbreon: 75-88 (19 - 22.3%) -- guaranteed 5HKO
I hate Ferrothorn stupid ass mon
Mega Umbreon
:ss/umbreon:

Type:



Ability: Synchronize / Inner Focus ---> Shadow Shield

Stats:
HP:
95
ATK: 115 (+50)
DEF: 120 (+10)
SPA: 60
SPD: 155 (+25)
SPE: 80 (+15)

New Moves: Agility, Power Trip

Description: WIP (tldr: fat af cleric/utility mon lets goooooo UPDATE: flavor is uhh umbreon gets power from the moon)
:umbreon: Mega Umbreon
New Ability
: Synchronize/Inner Focus -> Merciless
Type
: Dark

New Stats:
HP: 95
Attack: 65 -> 90 (+25)
Defense: 110 -> 140 (+30)
Special Attack: 60 -> 85 (+25)
Special Defense: 130 -> 150 (+20)
Speed: 65
(625 BST)

New Moves: Toxic Spikes, Venoshock
Description:
A Merciless pokemon with decent offensive stats!? It is suspected that Umbreon was initially supposed to be Poison type this is based on its beta design and its pokedex entry in GSC to emphasize this, I gave Mega Umbreon poison-flavored moves and ability. With Merciless Umbreon is no longer forced to be a passive wall and has methods of putting out damage. It can set up Toxic Spikes to help trigger Merciless and Venoshock. In addition, Merciless can get crit Pursuits on Pokemon switching trying out to reset Toxic damage.
:umbreon:
Umbreon Mega
Type: Dark | Poison
Ability: Poison Touch

Stats:
HP: 95
Atk: 125 (+60)
Def: 120 (+15)
SpA: 60
SpD: 150 (+20)
Spe: 75 (+10)

New moves: Sludge Bomb, Poison Jab, Poison Fang, Haze, Punishment

F L A V O R
When agitated, this Pokémon protects itself by spraying poisonous sweat from its pores.
- Gold, LeafGreen, HeartGold


When this Pokémon becomes angry, its pores secrete a poisonous sweat, which it sprays at its opponent's eyes.
- Sun, Sword

Aside from the aforementioned Spaceworld 97' demo, these Dex entries have outlined Umbreon's affiliation with poison. For our submission, we've decided to channel these beta elements as well as this obscure piece of information in the overall design of the Mega.

why not mono dark?
Some of you may be questioning: it does make sense for Umbreon to get Poison Touch in correlation to the flavour its inspired by, but why can't we maintain the consistency of it's mono-Dark typing? After all, it does keep it in line with its counterparts...

We have a few reasons for this:
1) Unlike the other Eeveelutions, Umbreon's Dex lore is closely associated with not just it's Dark typing, but also Poison, going off the entries listed above. Giving it the Poison-type acknowledges those roots while making it stand out among the inevitable Mega Eeveelution lineup.
2) Competitive-wise, this also grants Umbreon with some additional benefits: the Poison-type allows it to neglect Toxic damage entirely, allowing it to serve its function well as a wall, making it more capable of a cleric alongside the likes of Clefable and Blissey. This also gives Umbreon a number of resistances it never had before (Grass, Poison), AND removes all of its previous weaknesses that are replaced by solely Ground-type. More on that later.
3) We like the idea. Enough said.

Competitive Impact
Admittedly, when I conceptualised this Pokemon initially, I built its stat spread with NatDex in mind, which could possibly mean that it might be too overwhelming for the Kalos metagame. But we'll cross that bridge when we get to it.

Behind the concept of the mega, there is one crucial reasoning:
To create a viable cleric for the regular metagame.
Currently, Blissey has been regarded as non-viable by the playerbase, Clefable prefers to run Utility sets with SR and Knock Off, and Tapu Fini is moreso a status absorber rather than a cleric. Base Umbreon does a well enough job on its own, however, its low offensive stats and general passivity against most Pokemon has led to it being a niche at most.

Umbreon-Mega, however, with its plethora of resistances to key types (Dark, Psychic, Grass) and additional bulk, is more than capable of sponging hits from even the strongest attackers and punishing them with a STAB Foul Play.

Personally, I view Umbreon-Mega as a more bait-and-punish type of Pokemon. It isn't a full-fledged trapper like Talonflame-Mega, Magnezone or Weavile, nor is it a Pokemon that specialises in punishing poor usage of moves like Zapdos or Ferrothorn. It's moreso a mix of the two archetypes, capable of absorbing baited Psychic-type moves from the likes of the Latis, Victini and the Slow twins, while being able to punish them with Pursuit. And this is where Poison Touch comes in. Not only does Pursuit do massive chip damage on outgoing Pokemon, they also run the risk of being inflicted with Poison, which can be very deterring for most offensive mons, especially Choice-locked characters.Regenerator Pokemon not named Toxapex and Amogus also suffer, no longer being able to comfortably stay in to absorb hits while Poison saps away at 12% of their health per turn.

Foul Play also provides more versatility for Umbreon, allowing it to run more Physical-oriented defensive sets to punish strong physical attackers such as Rillaboom, Melmetal and Lopunny-Mega, whilst having the opportunity to cripple their health bars with Poison. However, it's new weakness to Ground deters it from switching in against metagame powerhouses Lando-T and Garchomp. Similarly, the newly added Punishment allows it to punish ANY type of setup sweep, most notably Volcarona and Latias-Mega, neither who appreciate a STAB 60 BP move boosted by their OWN stat boosts. Haze, on the other hand, is an alternative defensive option which allows it to remove stat boosts from any Pokemon, though it's more passive compared to the Poison chance that is provided by Foul Play/Punishment/Pursuit.

Then we have the new Poison STAB moves! Poison Fang and Poison Jab were both added to Umbreon-Mega's movepool, and in this case, you literally want to pick your poison. Poison Jab may be the more appealing STAB option here, packing a solid 85 BP that allows Umbreon-Mega to hit Fairies that would otherwise render it passive. It also has an increased chance of poisoning the target with Poison Touch, as well. However, one could also consider Poison Fang, which, despite its lower BP, is now almost guaranteed to grant you a poisoned or badly poisoned target at the end of the turn, which removes the necessity of running Toxic.

Despite all it's utility, however, Umbreon-Mega does have it's weaknesses: Foul Play/Pursuit mono-attack variants are immediately made passive by other defensive Pokemon like Zapdos, Toxapex and literally every defensive Fairy-type ever. Even with the addition of Poison-type attacks, Steel-type Pokemonlike Ferro, Corv and Heatran shut it down completely, excluding Crunch variants. Ground-types can easily switch-in and KO Umbreon-Mega due to its new weakness to Ground. Common Ground-types like Garchomp, Lando-T, Gliscor and Nidoqueen are all capable of snuffing out Foul Plays and cleaning house with STAB Earthquakes. Nidoqueen and Nidoking, in particular, are able to cleanly KO Phys. Def variants with STAB Earth Power.

Finally, no competitive explanation is complete without some sample sets! Here's some that I threw around at random that I believe could see viability (keep in mind that these are rough estimates and EV spreads are not optimised):
Umbreon
:umbreon:
Type: Dark
Ability: Lurker - For the first turn when Mega evolving and switching in, this Pokemon does 1.5x damage.
HP: 95
Atk: 65 + 85 --> 150
Def: 110 + 5 --> 125
SpA: 60 + 10 --> 70
SpD: 130
Spe: 65
With its newfound base Atk and ability, Mega Umbreon becomes a threatening switch-in thanks to its still high defenses. Depending on how you want to run it, you can either threaten a more powerful Foul Play against physical attackers (doing almost half to max HP Garchomp on the first hit), or even a strong Pursuit if you choose to become a more dedicated Physical attacker (doing around 75% to offensive Garchomp on switching out, or around 60 to max HP). This also synergizes well with Umbreon's ability to Wish Pass, where it can Pivot around both to pass healing and make good use of its ability to pressure opponents offensively.
The stats are fairly self explanatory - a massive amount of additional Atk to allow it to fulfill its new role, as well as a little bit of Def to help it to check physical attackers and abuse Foul Play better. Specifically, 125 PhysDef allows it to live 2 EQ from CB Adamant Mamoswine if rocks aren't up, while also alleviating other calcs from common Physical attackers. The Mamo calc allows it to switch in and eat one, Foul Play, then Sucker Punch before being 3HKO'd to remove Mamo.
The flavor is also straightforward, where many of Umbreon's descriptions say it lurks in darkness for its prey to attack, where its rings will glow. It normally gains poewr from these rings in moonlight, but with its Mega forme, it now gains mysterious power from its glowing rings upon catching its prey off guard.


Mega Umbreon
Type: Dark
Ability: Jeering Blow - Applies Taunt when attacking an opponent with a contact move.

-Stats-
Hp: 95
Atk: 65 -> 100 (+35)
Def: 110 -> 125 (+15)
SpA: 60 -> 80 (+20)
SpD: 130 -> 160 (+30)
Spe: 65
Bst: 525 -> 625 (+100)

-New Moves-
Low Kick, Draining Kiss, Calm Mind

Thanks to it’s newfound ability, Jeering Blow, Mega Umbreon goes straight from wall to stall breaker. 95/140/160 bulk is straight up incredible for walling purposes, don’t get me wrong! But Jeering Blows is the bread and butter that makes this mega worth using- it turns all of Umbreon’s contact moves into a Taunt button! This allows Umbreon to relish in the presence of defensive Pokémon, abusing them for it’s own setup with Curse, breaking them with long-lasting Toxics, or using the free turns/switches afterwards to set up Wish. Moves like Quick Attack are interesting here, too- despite being low base power, it’s priority means that it can work as a Sudo-Prankster Taunt button that works against other Dark types! It also works great in tandem with Umbreon’s STAB Sucker Punch!

Low Kick gives more physically inclined sets much better fighting-type option vs heavy opponents than Double Kick, Dig, or Trailblaze. Draining Kiss can SORT of make sense on Umbreon if you squint at it- but I mostly included it here as an option for Calm Mind sets, as it’s one of the few contact special moves in the game, and thus is affected by Jeering Blow!

This Umbreon, courtesy of being a mega, is much weaker to passive damage and hazards compared to base Umbreon- So be sure to give it some support in the form of defogging partners if you aren’t using Rest/Heal Bell!

(I thought about giving this a pivoting move, but made a judgement call that prevented me from doing it lol)
1673620148218.png

Umbreon - Mega (Dark)
Ability : Dark Aura

HP: 95
Atk: 95 (+30)
Def: 110
SpA: 95 (+35)
SpD: 160 (+30)
Spe: 80 (+15)

New move : Purify

Concept inspired by Pokemon Colosseum (Best pokemon game lets go) where Umbreon and Espeon are the starter, and where you try to find pokemon with chaos aura to snatch and then purify (which served as the inspiration for the ability and the new moves).
Competively, Dark aura give a huge offensive presence to otherwise passive Umbreon by making Foul Play an incredibly powerful move, but help Mega Umbreon not to be a passive wall in fron of Special Attacker due to boosted Crunch. It can also now use it's other Special Stab such as Dark Pulse or Snarl in double due to its decent Special stat paired with dark aura. Set up set with Curse are also an option as Umbreon can cover for the speed loss with access to powerfull Sucker Punch. The gained speed also help to exploit support move like Taunt or Heal Bell. All in all, depite a pretty shallow movepool, Mega Umbreon turn out to be incredibly versatile in the option it can run, allowing for very diverse set to be explored.

The defense stat have not been raised as to let powerfull physical attacker be able to break it, if they manage to play past powerfull foul play, and the pokemon can be check by powerfull Fight and Fairy. With this, mega Umbreon should prove to be a solid pokemon, able to find space in a variety of team while not being overbearing despite it's strong bulk and non passive nature.
:umbreon: Mega Umbreon
New Ability
: Poison Point
Type:
Dark
New stats:
HP: 95
Attack: 110 (+45)
Defense: 130(+20)
Special Attack: 60
Special Defense: 150 (+20)
Speed: 80 (+15)

New moves: Toxic Spikes
Description:
"When agitated, this Pokémon protects itself by spraying poisonous sweat from its pores." -Pokemon Gold Pokedex
the second part of the collab with scorbunnys, the blazing slay king of pmods

:bw/umbreon:
Mega Umbreon
Type: Dark
Ability: Poison Heal
Stats:
HP: 95
Atk: 65 -> 80 (+15)
Def: 110 -> 130 (+20)
SpA: 60 -> 95 (+35)
SpD: 130 -> 130
Spe: 65 -> 95 (+30)
New Moves: None

Explanation (very long)

(the short version)
In summary, Mega-Umbreon takes advantage of its base form’s weaknesses and turns them into tools to help it excel at fulfilling its roles. Pre-mega Umbreon is a prime target for Toxic, with its main form of recovery being WishTect, but the threat of it being mega makes opponents second-guess before clicking the status. Base form Umbreon also has access to Synchronize, which allows it to pass on a poison before megaing and reaping the benefits. As a Poison Heal mega, Mega-Umbreon enjoys waiting out turns with Wish+Protect, while also being able to support teammates via Wishpassing and absorbing status. It can run moves like Moonlight for instant recovery, Taunt for blocking status moves, Foul Play to deal with physical attackers, and Toxic to cripple opposing mons and take advantage of extra turns. Even if Mega Umbreon isn’t poisoned, it can still put in a lot of work. It has great bulk with 95 HP and 130 defenses on both sides, a resistance to Ghost and Dark type moves, and a base 95 speed allowing it to outspeed Pokemon like Mega-Drifblim, Skarmory, and Florges. That being said, even with buffs to its attacking stats, Mega Umbreon is still heavily reliant on Foul Play and Toxic to amend its passivity, leaving it struggling to hit special attackers, Dark-resistant wall breakers, and defensive Steel and Poison types. While Umbreon can still fulfill its defensive role without being poisoned, the lack of passive recovery means it tends to be weak to chip damage and is forced to rely on Wish or Moonlight as its recovery method, plus its typing, while good, it leaves it completely vulnerable against Fairy- and Fighting-types, two of the most common typings of the metagames, plus it’s also weak to U-turn.
Flavorwise, Mega-Umbreon takes its base form’s connection with poison and elaborates on it, using the opponents’ attempts to poison it to strengthen its defenses.
:bw/Umbreon: :sv/umbreon: :bw/umbreon:
Mega: Umbreon
Type: Dark
Ability: Guts

Stats:
HP: 95-->95
Physical Attack: 65-->100(+35)
Physical Defense: 110-->110
Special Attack: 60-->90(+30)
Special Defense: 130-->130
Speed: 65-->100(+35)

Moves:- Knock Off, Bulk Up, Calm Mind

Description:
-->Umbreon is a mon who can not think of going offensive, however in certain stall and balance teams(especially Normalium z Umbreon in NDRU!), I LOVED to carry Curse Payback Umbreon, primarily because it was such a fun win condition that barely anyone expected(Spoiler: it never actually worked). Since this thing was very weak to general status, and I atleast got will-o-wisp'd 7 times(because I was too stupid to have rest in my moveset), I decided to make a mega which took advantages of that.
-->Flavor wise it's haha flareon but better
-->Its first niche is in Double mega teams, especially when your mega's ability (ahem) synchronizes with your base ability, you can always just decide whether to mega evolve or not if you get status.
-->In teams where it is the primary mega, it can either use a dedicated bulk up-facade-knock off-moonlight set, or a curse-payback set with resttalk(I realised guts get activated by rest)
-->It can also carry a Calm mind set! With its access to fine enough coverage of Dark Pulse, Psychic and uh hidden power?(I want to give it sludge bomb but its too much ):)
-->Aaaaaaaand you know what, it can be a utility/support mon too!! Defensively its literally just faster umbreon. We can always just carry the standard cleric with support moves like wish, heal bell, toxic and thunder wave!
-->Unluckily it has no use in VGC so lmao try finding niches idk.



EDIT: Sylveon lost Giga Drain and gained +5 SpAtk and -5 Atk from the previous stats, Espeon got its ability explained properly and nerfed, also it gained +5 Def and -5 Atk from the previous stats
Mega: :bw/Umbreon:
Type doesnt change
Ability: Synchronize/Inner Focus-->
Magic Bounce


Stats:
95/65/110/60/130/65
To
95/100/130/100/130/70
95/(65+35)/(110+20)/(60+40)/130/(65+5)


New Moves: Nasty Plot, Icy Wind


Description(Still WIP)
My original idea for the umbreon was to be an even complicated magic bounce which only activated at dark weathers(hail, sand and rain) and had a drawback at Sun, That kind of took the flavor on the rings at night, the same is used here in my current mega umbreon but i have just used magic bounce instead of complicated magic bounce
This is basically mega sableye but it loses a significantly good typing and good moves(knock off, recover, disable) but gains even more bulk, of 95/130/130.
It has fine offenses too, possibly gaining nasty plot can make this a pretty fine unstatusable sweeper(which lacks coverage)
It also has foul play, allowing it to use the opponent's greater attack stat against them.
It can work as a cleric in general just like normal umbreon, but it is much bulkier(physically) and can take hits like CC, U-turn, Play Rough easier.
(In VGC this mon gets icy wind, thats it)
a collaboration with a certain badger you may know as Paulluxx
:umbreon: Mega Umbreon
New Ability
: Partial Eclipse - While the user is at or below 1/2 of their max hp, all Pokemon on the field (except Umbreon) take 1/8th chip at the end of each turn
Type: Dark

New stats:
HP: 95 (+0)
Attack: 115 (+50)
Defense: 115 (+5)
Special Attack: 60 (+0)
Special Defense: 155 (+25)
Speed: 85 (+20)
(BST: 625) (+100)

New moves: Mirror Coat
Description:
Local Moon Dog Kills Enemies With Passivity
This Mega Umbreon is specialised for two tasks: being painfully passive (in a literal sense), and fucking with Wish. Partial Eclipse synergises excellently with Wish + Protect, allowing Mega Umbreon to take a hit, set up Wish, deal chip, use Protect, then heal, effectively dealing 1/6th of the opponent's hp in a relatively safe manner provided you live the initial hit. Combined with the damage from Toxic, if inflicted prior, the chip damage really adds up, giving Mega Umbreon an interesting way of chipping down the opponent that plays into its passivity.

Intense and punishing passivity isn't all it has to offer though. With its new 115 Attack Mega Umbreon can now feasibly run Pursuit, allowing it to Pursuit-trap foes worn down by its chip that can't KO it. Foul Play is still strong here of course, as Mega Umbreon invites in physical attackers to take advantage of its lower Defence - in contrast, Mirror Coat enables Mega Umbreon to take advantage of its own walling playstyle, by luring in strong specially orientated Fairy-types, tanking a Moonblast, then using Mirror Coat to retaliate. In the event that it misses the kill, Partial Eclipse can then pick up the KO. It's worth mentioning that regular Umbreon also benefits from Mirror Coat, giving it more diverse options to play around with

Some additional moveslot options that deserve a mention are Heal Bell, allowing Mega Umbreon to cure any inflicted Toxics or Burns that might otherwise hinder it; Substitute, making the damage threshold it needs to take significantly smaller by giving it an easy, consistent way to take 1/4th HP; Toxic, previously mentioned as a way to quickly rack up chip damage in conjunction with Partial Eclipse; Sucker Punch, giving Mega Umbreon strong priority to pick off offensive mons that might otherwise KO it; and Thunder Wave/Yawn/Taunt as disruptive options.

To clarify: Partial Eclipse activates after Wish

Some additional, mandatory flavour, as well as WIP design concept for this sub

Part 1/2, do not post votes until part 2 is completed, lest I kill you >:(
 
:Sylveon:
  • :sv/sylveon::alcremie-gmax:
  • Sylveon-Mega
  • Fairy
  • 95 75 100 140 140 75
  • Ability: Tangling Hair
  • Flavor: Uh, ribbons are an important part of Sylveon, so why no more ribbons? Let it be fully covered by ribbons! It’s kinda inspired by Max Alcremie which’s a Fairy whose part becomes ducking HUGE.
  • Competitive: A bulky Pokémon that can Wish and out speed opposing physical Pokémon if they hit it. . I believe it can be a good cleaner with CM.
  • a collab with DrPumpkinz

:sv/Sylveon:
Sylveon- Mega
Fairy
Ability: Natural Cure
Stats
HP:
95
Atk: 85 (+20)
Def: 85 (+20)
SpA: 125 (+15)
SpD: 150 (+20)
Spe: 85 (+25)


With Sylveon, I wanted to lean into its capabilities as a cleric, namely facilitate its use of Wish and Heal Bell. As its Dex entries mention its soothing capabilities, Natural Cure made for an obvious ability, one that allows it additional switch in ability and means it doesn't have to waste valuable Heal Bell PP on itself. Sylveon sports fantastic SpD, allowing it to invest more in physical bulk, and its Fairy typingfurther aid its ability to switch in. But make no mistake; while Mega Sylveon is mainly on cleric duty, it is by no means passive! Mega Sylveon sports a respectable SpA stat alongside STAB Moonblast, and key coverage between Psyshock and Mystical Fire, meaning even without much investment its Special attacks can pack quite a punch! Though of course Protect should not be forgotten, allowing Sylveon to reliably heal itself up with Wish. I should mention that you can also use Natural Cure to prevent status shutting down a potential Calm Mind sweep, possibly alongside Draining Kiss recovery, though it's obviously not as suited to this role.
:sylveon: Mega Sylveon
New Ability
: Cute Charm/Pixilate -> Sheer Force
Type
: Fairy

New Stats:
HP: 95
Attack: 65 -> 75 (+10)
Defense: 65 -> 100 (+35)
Special Attack: 110 -> 135 (+25)
Special Defense: 130 -> 150 (+20)
Speed: 60 -> 70 (+10)
(625 BST)

New Moves: None
Description:
With this mega, I wanted to find some way for Sylveon to be able to break past Steel types. I wanted it to be something specific to Mega Sylveon, so I couldn’t give it any new moves. After a long time, I landed on giving Mega Sylveon Sheer Force. With Sheer Force Mega Sylveon has significantly stronger Mystical Fires and Moonblasts allowing it to break past some of its previous walls.
:sylveon:
Mega Sylveon
New Ability
: Misty Surge
Type: Fairy

New stats:
HP: 95
Attack: 70 (+5)
Defense: 90 (+25)
Special Attack: 145 (+35)
Special Defense: 140 (+10)
Speed: 85 (+25)
(625 BST)

New moves: none
Description: CM Tapu Fini at home. Serves as a decent defensive win-con with Calm Mind backing up decent power [even uninvested], but can also function as a standalone sweeper. Misty Terrain ensures you can't be statused [and brings some decent support to the table as well], and your big bulk ensures you can stomach plenty of hits. Mystical Fire is a good coverage move that cripples special attackers, and you have Psyshock for those pesky Posion-types. Though it suffers from a lack of reliable recovery [if it chooses to go defensive], at the end of the day Mega Sylveon will prove itself as a simple yet effective threat.
:sylveon:
Mega Sylveon
Ability:
Pixilate
Type:



Stats:
HP - 95
Atk - 65 (+65) --> 130
Def - 65 (+30) --> 95
SpA - 110
SpD - 130
Spe - 60 (+5) --> 65
BST - 525 (+100) --> 625

New Moves:
None
Description:
Hide
Mega Evolution has often been described as painful or violent for the Pokemon. Sylveon becomes a lot more aggressive here, using its feelers as direct weapons instead of as a way to lure opponents, and fighting more physically in general.

When Megas have the same ability as the base form, there's always the question of whether it will outclass, or be outclassed by, its base. By taking a physical approach, Mega Sylveon avoids this entirely and strives to be its own unique Pokemon. Unfortunately, its physical movepool is quite barren, and there's not much that can be added flavorfully to the base.

However, Sylveon can be pretty unstoppable in the right conditions. It has access to Curse for setup and Quick Attack for a pseudo PixiEspeed, as well as Double Edge for huge damage. The last move can be Special coverage like Mystical Fire, Heal Bell to stop Toxic, or Wish for a form of recovery. As you can see, it can choose what it can defeat, and leave the rest to its teammates.

That being said, there's some things to watch out for. Sets without Heal Bell cannot afford to get hit by Toxic, and sets with Wish will need a turn before they can recover health. Additionally, :drifblim: Mega Drifblim naturally defeats these by neutralizing Pixilate, so you may want to consider running Shadow Ball. All in all, Mega Sylveon can be pretty potent in the right hands.

the flavor text is so sad for this ._., feel better Sylveon - Bolivia
Sylveon
:sylveon:
Type: Fairy
Ability: Pacifier - All Pokemon on the field take 25% reduced damage.
HP: 95
Atk: 65 + 20 --> 85
Def: 65 + 25 --> 90
SpA: 110 + 35 --> 145
SpD: 130
Spe: 60 + 20 --> 80
How would you benefit from reducing all damage on the field? Well, Mega Sylveon mainly benefits in 3 ways. First, it can now setup more easily. As it takes less damage, it has more opportunities to click Calm Mind, which can then allow it to essentially surpass its own reduction. Second, it can better switch into Pokemon it wants to check, and heal itself up. And third (related to the second point), it has a significantly better match up against Pokemon without recovery, as you're still doing chip damage, albeit reduced, while also being able to heal yourself.
Statwise, Sylveon gains a newfound speed tier alongside the base 80s to better match-up against them, as well as an increase in Def to better wall other Pokemon. Its SpA also increases for a bit of extra firepower for setting up or chipping at opponents, and the rest is dumped into Atk.
Sylveon's description often mentions it erasing hostility or lowering opponents guards so that it can attack. This is an expansion on that, where its aura becomes so powerful it reduces its opponents strength directly.


Mega Sylveon
Type: Fairy
Ability: Costar

-Stats-
Hp: 95
Atk: 65 -> 95 (+30)
Def: 65 -> 95 (+30)
SpA: 110 -> 150 (+40)
SpD: 130 -> 140 (+10)
Spe: 60 -> 50 (-10)
Bst: 525 -> 625 (+100)

-New Moves-
Stomping Tantrum, Fake Out, Roar

Ribbons in Pokemon remind me of one thing- Contests! As the Ribbon Pokemon, I figured a flavorful ability in Costar would be befitting of Sylveon as a side-grade in Doubles, gaining the ability to copy stat boosts in exchange for it's raw power with spread moves. This can be particularly strong when used with Stored Power or Moonblast, and can be combined with allies to immediately become threatening instead of trying to acquire boosts over the course of the game- It even has Fake Out now help allies set up easier, or Stomping Tantrum to abuse a physical set alongside a Swords Dancing partner like Garchomp!

The mega isn't totally outclassed in Singles despite loosing Pixelate, since it's much better physical bulk can make is an absolute pain to remove when placed in the right circumstances. It also now gains Roar, helping it bypass setup relying on Substitute since Mega Sylveon no longer runs Hyper Voice as often.
1673652303669.png


Sylveon-Mega (Fairy)
Ability : Dazzling

Hp : 95
Atk: 78 (+13)
Def: 85 (+20)
SpA: 130 (+20)
SpD: 146 (+16)
Spe: 91 (+31)

This sub is more straight forward, Sylveon being a pokemon centered around it's beauty aspect it was only right to have it be the star of the field as well. In practice, Sylveon is fast enough to outspeed most notable priority user , like e-speed Lucario and Dragonite, or Ice shard from Mamoswine, and being able to pressure them with huge Moonblast. Dazzling funnily enough allow Mega Sylveon to wall Scizor rendering is only effective attack unusable and threatening it with Mystical Fire. In addition the added speed allow for fast Calm mind set to become pretty threthening if not answered quickly.
:sylveon: Mega Sylveon
New Ability
: Soothing Aura (On switch-in, activates Safeguard)
Type:
Fairy
New stats:
HP: 95
Attack: 95 (+30)
Defense: 100 (+35)
Special Attack: 110
Special Defense: 130
Speed: 95 (+35)

New moves: Decorate, Aromatic Mist, Aroma Therapy
Description:
" It sends a soothing aura from its ribbonlike feelers to calm fights. "-Pokemon X Pokedex
1673667696349.png

:sv/sylveon:
1673667692971.png


Sylveon-Mega

Type:
Fairy
Ability: Tranquility (If the user is not directly damaged, it heals 12.5%)

Stats:
HP:
95
Atk: 90 (+25)
Def: 85 (+20)
SpA: 140 (+30)
SpD: 145 (+15)
Spe: 70 (+10)
BST: 625

Explanation:
  • Thanks to its new ability, Sylveon gets a completely different angle game-wise, since now it can take advantage of free turns much more effectively while making up for the lack of Leftovers to some extent.
  • Sets like Substitute + Calm Mind and the defensive Wishpass set are heavily benefited by the mega evolution, as they receive a huge boost stat-wise, while Tranquility helps it to take advantage of the free turns given by Substitute and Protect, allowing it to afford cool fillers such as Yawn to wait out turns which I’ll get into later.
  • Yawn + Tranquility interaction is actually very cool, as Sylveon-Mega can just click Yawn on a forced switch-in and pretty much always win the mind game, as you can either click Protect on a super effective move and gain some HP or just force the opponent to switch-in and gain some health too (this is especially encouraged by hazards). Yawn can also be run on many sets, although I’d mainly run it on WishTect, as it’s the set where it can fit that move more effectively, although Offensive Yawn could certainly have its uses.
  • Speaking of the stat boost, it now receives much more SpA and bulk, allowing it to pull off offensive and defensive sets much more effectively while also checking a wider variety of mons. (The speed buff allows it to outspeed some important pokemon too). With its new base 70 speed, it now naturally outspeeds some important mons like Scizor, Tyranitar, and Alomomola, while speed-tying Skarmory, Bisharp, and Volcanion.
  • While it's not that of a big deal, it can actually resist Volt Switch and U-turn quite well, two potential moves that could threaten the strategy as a whole.
  • Also, the mon’s flavor isn’t that bad either, as Tranquility is heavily based on its Pokemon Sword Pokedex entry, which says it sends ‘’enmity-erasing waves’’ that stop any fight, spreading peacefulness, so it uses those to heal itself unless it gets directly damaged.
  • That being said, this mon’s not perfect, as while it’s quite versatile and can adapt its set depending on the team, it’s still quite slow despite of the speed buff and it’s still vulnerable to Steel- and Fire-types, as this mon hasn’t got enough coverage for those aside from Mystical Fire or Yawn to scare them out.
:Sylveon: :sv/sylveon: :Sylveon:
Mega: Sylveon
Type: Fairy
Ability: Fairy Frolic:- Every move it uses now heals 1/4th HP depending on what damage it does.


Stats:
HP: 95--->95
Physical Attack: 65-->75(+10)
Physical Defense: 65-->80(+15)
Special Attack: 110-->145(+35)
Special Defense: 130-->135(+5)
Speed: 60-->95(+35)

New moves: Air Slash

Description:-
It is canon in Pokemon UNITE™. This thing jumps like a pixie should and then it gets healing effects for the next few seconds.
-->Haha funny unite move what a silly ahh idea
-->It is the ability version of shell bell
-->It doesnt need to carry any recovery on a calm mind set anymore, since it can just click funny Moonblast.
-->Moonblast deals with everything other than resists.
-->Psychic deals with everything which is poison type, also Psyshock deals with funny blobs.
-->Mystical fire deals with funny steels.
-->It doesnt even need that big of a recovery move, it has draining kiss.
-->Its not broken because its physical defense is kinda bad and it isnt that fast, this thing however obliterates stall(somehow, if it carries like heal bell or something)
:sm/sylveon: Sylveon-Mega
New Ability
: Dragon Tamer - This Pokémon's Normal-type attacks cause the Dragon type to be added to the target, effectively making it have two or three types. Has no effect if the target is already a Dragon type. If an additional type would be added to the target, it replaces the type added by this Ability and vice versa.
Type:



Stats:
HP: 095 → 095 (+00)
Attack: 065 → 095 (+30)
Defense: 065 → 060 (-05)
Special Attack: 110 → 130 (+20)
Special Defense: 130 → 150 (+20)
Speed: 060 → 095 (+35)
(BST: 525 → 625)

New Moves: Mystical Fire ("new"), Play Rough ("new"), Weather Ball ("new")
Description:
Here Be Forced Dragons
And now we come to the last but certainly not least of these mons despite this mon having the ability that stymied me for the longest time of them all given everything else that's been taken so far. The ability might seem weird despite just being a rip-off of the autumnal Sawbucks-Mega's Autumn Leaves ability, but I've always personally found it quite funny two of Sylveon's Pokédex entries emphasized stories about Sylveon taking on dragons like they're acts of tremendous courage rather than ones of overwhelming type advantage. The ability also leans into the entries about Sylveon tending to touching enemies to condescendingly tell them to "calm down" before jumping them anyway.

I was actually going to lean into that little farce more by going a lot more physical and just giving this Intimidate or even Oblivious, but I wanted to be more creative (and masochistic) about things, and it seems fitting for arguably the (not broken) Gen 6 non-Mega mon with the new (broken) typing introduced in the same Gen and region to get an ability that focused around making Dragon-type into the liability it's (thankfully) become for its Mega form. Despite it being part of the reason I got stuck for a while, I thankfully realized that having the Fairy-moves themselves do this would be a tad overpowered, which neither Moonblast nor Fairy-type as a whole needs any help with. Hence the switch to Normal-type moves, even though that's also generally all the real physical coverage Sylveon gets anyway and even though it means Baby-Doll Eyes remains basically useless despite my initial goals--oh well.

Getting back to the Dragon Tamer ability, it can do markedly different things depending on whether its Singles or Doubles. In Singles, it basically only exists to help Sylveon (and team members) wallbreak through non-Ghost pokemon as well as help Sylveon bluff that it isn't a Mega by allowing it to still use Pixelate Hyper Voice before Mega Evolving to use once again Normal-type Hyper Voice to start the "you now dragon" train rolling with Moonblast as its real Fairy move. It can still backfire in Singles, especially against Steel mons where Dragon defensively covers a lot of the few vulnerabilities--Fire, Water, and Electric--they have left, but I figured that was fine compensation for how easily things can still get out of hand otherwise despite now being blanked by Ghosts and for this getting Mystical Fire back (from the future). Finally, in the case of Weather teams, it allows Weather Ball to actually remain somewhat threatening when the weather dies down instead of just becoming a wasted moveslot.

In Doubles, however, while the same offensive application applies, especially with spread Hyper Voice, you can also use it on your teammate to get rid of certain weaknesses or, in daring instances of 4D Chess, intentionally add them for purposes of things of like Weakness Policy with weak moves like Quick Attack while predicting (weak) Dazzling Gleams or Icy Winds. The Dragon type defensively is still mainly a liability in Doubles, but the fact that it does have some interesting resistances to add against at least a lot of wide moves helps it be less one-note than than the ability arguably is in Singles.

heehee, you used the word stymied XP. - Bolivia
Mega: :sv/Sylveon:
Type remains fairy
Ability: Cute Charm/Pixilate-->
Tough Claws


Stats:
95/65/65/110/130/60
To
95/100/100/140/120/70
95/(65+35)/(65+35)/(110+30)/(130-10)/(60+10)


New Moves: Stomping Tantrum, Grass Knot


Description! Work Up shines again!
This Sylveon is a Collab with zxgzxg
Sylveon here just gets aggressive and tries protecting its trainer and craves for competitions!
This Sylveon gives Work Up another chance to shine, being able to boost both its offenses and get a good set of boosted moves which counter a big lot of the metagame.
Like?
For instance, sylveon gets Draining Kiss, which now gets a boost! It can carry draining kiss as its sole stab on a wincon cm set or as a recovery on a more offensive set!
It also gets a very powerful Grass Knot! Even though there is nothing much you can do of that, it still hits some some mons hard enough on the special side, like rhyperior, swampert or quagsire.
It gets Play Rough! On a physical aspect, this sylveon has play rough, its only, but most reliable physical stab, with a good chance of reducing opponent's attack stat, and a very powerful base power thanks to tough claws
It now gets Stomping Tantrum! This is a HUGE coverage move for a fairy typewanting to go physical, since ground is effective against fairy's weaknesses.
It can use Mystical Fire! On no-recovery mixed sets with work up- (play rough/moonblast) -stomping tantrum, it can carry another coverage move which sets it apart from the other mons with such coverages! Mystical Fire! It deals with important mons like Ferrothorn, Scizor and the annoying Steel Birds!


Whew! 45 minutes later, and we’re done! You have until Sunday to vote, like I mentioned! Also, for slate 5….
Slate 5
Hoenn’s Revenge

:bw/solrock: :bw/seviper: :bw/zangoose:


Get hyped for some announcements on our schedule Slate 5 coming soon! Thanks! Enjoy!​
 
Last edited:

Clas

om majors 2nd place, in 0 om opens r3 (god gamer)
is a Tiering Contributor
:espeon: XtheGAMEmaster, Agent 9, pupugugu, Exploziff, BlueRay/DrPumpkinz, War Incarnate
:umbreon: Turtlek, okispokis, Lydian, shinxthe17!/NANI?!, Eeveekid10, pupugugu
:sylveon: NANI?!, scorbunnys, XtheGAMEmaster, Eeveekid10, okispokis, Snowdrops/zxgzxg, War Incarnate, Exploziff (that image is cursed my guy)
 
huehue its metagaming time

:sylveon:
1) Exploziff
I really like this sub! Not only does it feel like the offensively driven Fairy-type Kalos sorely lacks right now (aside from base form Specs), but it also has great utility in NatDex, imo, as a consistent check to non-Wood Hammer Rillaboom.
(also, I really like the image you chose)
2) scorbunnys + Eeveegirl
3) NANI?!
4) Turtlek + DrPumpkinz
5) okispokis


:umbreon:
1) shinxthe17! + NANI?!
I like how in tune this Mega is to both its base form, and its beta concept. Quite fitting that the Dark-type Eeveelution would be the one to break past the traditional viewpoints of the Eeveelution concept, as well. Also strikes a fine balance with both offensive and defensive utility; appreciate the blokes who made this sub, shoutouts to them!
2) DrPumpkinz
3) XtheGameMaster
4) Snowdrops

:espeon:
1) Exploziff
no thoughts, head empty, just charge beam go brrr
2) NANI?!
3) Turtlek
4) Snowdrops
 
Below, my votes.
:Espeon:
01) BlueRay & DrPumpkinz
02) XtheGAMEmaster
03) Turtlek
04) TGtz8920

05) Bekama
06) scorbunnys & EeveGirl1380
07) Agent 9
08) Eeveekid10

09) Snowdrops
10) The Damned
11) okispokis
12) pupugugu

13) Exploziff
14) NANI?!
15) War Incarnate
16) my_man

:Umbreon:
01) okispokis
02) Albatross & Paulluxx
03) zxgzxg
04) Exploziff

05) DrPumpkinz
06) Gravity Monkey
07) LordThemberchaud
08) XtheGAMEmaster

09) Eeveekid10
10) Snowdrops
11) pupugugu
12) Agent 9

13) lydian
14) bekama
15) scorbunnys & Eeveegirl13shinxthe17! & NANI?!
16) Turtlek

:Sylveon:
01) Exploziff
02) Turtlek & DrPumpkinz
03) Bekama
04) War Incarnate
05) XtheGAMEmaster
06) pupugugu

07) Okispokis
08) Scorbunnys
09) NANI?!
10) Agent 9
11) Snowdrops & zxgzxg
12) Eeveekid10
13) The Damned
 
:espeon:
  1. XtheGAMEmaster
  2. Exploziff
  3. Pupugugu
  4. Blueray and Dr Pumpkinz
  5. Bekama
  6. Okispokis
  7. Scorbunnys & Eeveegirl
  8. War Incarnate
  9. TGtz8920
  10. Turtlek
:umbreon:
  1. Albatross & Paulluxx
  2. Exploziff
  3. Zxgzxg
  4. Dr Pumpkinz
  5. Lydian
  6. Bekama
  7. Lord
  8. Xthegamemaster
  9. Agent 9
  10. Snowdrops
  11. Shinx & NANI!
  12. Turtlek
:Sylveon:
  1. Bekama
  2. Snowdrops and Zxg
  3. Okispokis
  4. Pupugugu
  5. NANI?!
  6. Xthegamemaster
  7. Turtlek and Dr.Pumpkinz
  8. Eeveegirl
  9. Scorbunnys
  10. War Incarnate
  11. Exploziff
 
1674767833211.png

1) my_man
2) XtheGAMEmaster
3) NANI?!
4) Turtlek
5) Exploziff
6) scorbunnys & EeveeGirl1380

1674768436507.png

1) XtheGAMemaster
2) scorbunnys & EeveeGirl1380
3) LordThemberchaud
4) Albatross & Paulluxx
5) pupugugu
6) Lydian

1674770062957.png

1) Snowdrops and zxg
2) okispokis
3) XtheGAMEmaster
4) Turtlek and Dr.Pumpkinz
5) Agent 9
6) Exploziff

Edit: Adjusted votes to include myself to even the playing field a bit!
 
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