Pet Mod Triple Threat (Slate 6: Free-for-All)

:shaymin: :trevenant: :breloom:
Name: Tenspec (Tenrec + Spectre)
1686087499651.png

Type: Grass / Fighting / Ghost
Stats: 105 / 120 / 100 / 70 / 70 / 70 {BST: 535}
Abilities: Overgrow / Natural Cure
Movepool:
  • Grass Pledge, Frenzy Plant, Energy Ball, Giga Drain, Horn Leech, Grass Knot, Leaf Storm, Leech Seed, Seed Bomb, Wood Hammer, Branch Poke, Forest’s Curse, Grassy Glide, Ingrain, Magical Leaf, Solar Beam, Stun Spore, Worry Seed, Absorb, Leaf Blade, Synthesis, Jungle Healing, Mega Drain, Trailblaze, Bullet Seed, Curse, Destiny Bond, Hex, Spirit Shackle, Shadow Ball, Shadow Claw, Astonish, Confuse Ray, Grudge, Phantom Force, Spite, Ominous Wind, Shadow Sneak, Night Shade, Drain Punch, Close Combat, Focus Blast, Power-Up Punch, Rock Smash, Aura Sphere, Focus Blast, Brick Break, Circle Throw, Counter, Detect, Hammer Arm, Force Palm, Revenge, Reversal, Karate Chop, Seismic Toss, Superpower, Wake-Up Slap, Earthquake, Bulldoze, Stomping Tantrum, Earth Power, Spikes, Toxic Spikes, Rapid Spin, Sludge Bomb, Poison Jab, Thunder Punch, Body Slam, Pound, Tackle, Endeavor, Facade, Quick Attack, Swords Dance, Covet, Defense Curl, Endure, Growth, Headbutt, Giga Impact, Hyper Beam, Psych Up, Swift, Haze
Justification: Defensive Grass. Great typing both defensively and offensively, and this has some solid utility as a wall here (Leech Seed, Haze, hazard control), which should make it a very solid wall especially coupled with Natural Cure

:tauros-paldea-fire: :jirachi: :clefable:
Name: Astralox (Astral + Ox)
1686087535545.png

Type: Fire / Psychic / Fairy
Stats: 95 / 75 / 89 / 100 / 75 / 100 {BST: 534}
Abilities: Blaze / Magic Guard
Movepool:
  • Fire Blast, Flare Blitz, Flame Charge, Flamethrower, Heat Wave, Overheat, Will-O-Wisp, Blast Burn, Ember, Fire Pledge, Mystical Fire, Incinerate, Sunny Day, Fire Spin, Heat Crash, Calm Mind, Cosmic Power, Future Sight, Magic Coat, Psyshock, Psychic, Reflect, Stored Power, Zen Headbutt, Ally Switch, Dream Eater, Imprison, Magic Room, Role Play, Skill Swap, Telekinesis, Gravity, Trick Room, Wonder Room, Amnesia, Healing Wish, Heal Pulse, Extrasensory, Dazzling Gleam, Draining Kiss, Moonblast, Dazzling Gleam, Play Rough, Charm, Disarming Voice, Misty Explosion, Cham, Fairy Lock, Earthquake, Bulldoze, High Horsepower, Stomping Tantrum, Aura Sphere, Focus Blast, Shadow Ball, Embargo, Encore, Wish, Signal Beam, Iron Tail, Growl, Roar, Giga Impact, Hyper Beam, Endure, Covet, Double-Edge, Take Down, Tackle, Mud Shot, Mud-Slap, Psych Up, Metronome, Howl, Solar Beam, Work Up, Tail Whip, Swift, Endeavor, Focus Energy, Leer, Helping Hand, Thrash, Uproar, Rock Smash, Work Up, Hyper Voice
Justification: MGuard mon. Set up with CM or Stored power and go ham with your great STABs + Morning Sun or just run an all out attacking set with LO.

:cramorant: :yveltal: :bombirdier:
Name: Guillamity (Guillemot + Calamity)
1686087584273.png

Type: Water / Flying / Dark
Stats: 100 / 120 / 85 / 70 / 95 / 60 {BST: 530}
Abilities: Torrent / Prankster
Movepool:
  • Hydro Pump, Liquidation, Scald, Surf, Waterfall, Water Pledge, Hydro Cannon, Aqua Ring, Brine, Chilling Water, Rain Dance, Soak, Dive, Water Gun, Water Pulse, Water Sport, Whirlpool, Aqua Jet, Aqua Cutter, Flip Turn, Wave Crash, Acrobatics, Air Slash, Brave Bird, Defog, Dual Wingbeat, Hurricane, Roost, Tailwind, Aerial Ace, Air Cutter, Fly, Gust, Pluck, Sky Attack, Drill Peck, Wing Attack, Beak Blast, Assurance, Dark Pulse, Foul Play, Knock Off, Pursuit, Sucker Punch, Taunt, Throat Chop, Lash Out, Assurance, Embargo, Feint Attack, Fling, Payback, Night Slash, Snarl, Snatch, Thief, Torment, Memento, Nasty Plot, Rock Slide, Stealth Rock, Ice Spinner, Ice Beam, Blizzard, Icy Wind, Drill Run, Body Slam, Double-Edge, Giga Impact, Growl, Mimic, Shadow Claw, U-Turn, Hyper Beam, Supersonic, Weather Ball, Take Down, Bide, Cut, Covet, Flail, Headbutt, Leer, Tackle, Pound, Work Up, Psych Up, Screech, Swords Dance, Encore
Justification: Prankster wall/tank. priority Defog, Rocks, Encore and Roost are great to have and this has a very solid typing both on the physical and special side. Beak Blast is great for crippling potential physical attackers via a burn.
 
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veto
Name: Lodaire
Type: Water / Ground / Flying
Stats: 90 / 60 / 110 / 90 / 80 / 80 (510 BST)
Ability: Compound Eyes / Natural Cure
Movepool: Swampert's NatDex movepool minus all Fighting-type moves, Roost, Whirlwind, Defog, Hurricane, Gust, Tailwind, Wing Attack, Aerial Ace, Acrobatics, Calm Mind, Heal Bell
Description: Can act as a fatmon pivot or a scary CM sweeper, with both still appreciating its defensive attributes for its team, being x8 weak to Freeze-Dry keeps it in check, however.

Name: Thornllama
Type: Fire / Electric / Steel
Stats: 80 / 60 / 80 / 100 / 80 / 90 (490 BST)
Ability: Levitate (Cloud Nine)
Movepool: Goodra-Hisui's NatDex movepool minus all Dragon, Ice and Water-type moves plus Lava Plume, Trick, Volt Switch, Spikes, Recover, Will-o-Wisp
Description: Has a ton of x4 resists and two immunities, is held back out of stats and being a bit passive.
both of these are too optimized due to their incredible defensive typings (x8 weakness to one move does not keep a mon in check). remove roost on lodaire and remove levitate on thornllama, then you are permitted to give it a bit of bulk.

:sv/ribombee:
Name: Ribombee
Type:
Fire.png
Bug.png
Fairy.png

Stats: 95 / 55 / 95 / 100 / 95 / 100
Abilities: Honey Gather / Magic Guard / Triage
Movepool Changes: + Flamethrower, Fire Blast, Gen 9 Universals, - Quiver Dance, Sticky Web
Justification: Fast and more defensive Magic Guard Pokemon akin to Clefable. Also has CM as a setup move and U-turn for pivoting. Triage is a niche option in case if you want to use Triage Roost and Draining Kiss but you have to run Heavy Duty Boots to use it properly.
this mons offensive presence is too high, you should cut the hp and speed by a bit.

:sharpedo::froslass::dhelmise:
Name: Carchawraith
Type: Water / Ice / Ghost
Stats: 84 / 115 / 70 / 102 / 70 / 109
Abilities: Swift Swim / Slush Rush (Strong Jaw)
Movepool: Gen 9 Universals, Wave Crash, Waterfall, Liquidation, Water Pledge, Hydro Cannon, Surf, Water Gun, Aqua Ring, Aqua Tail, Water Sport, Soak, Flip Turn, Whirlpool, Icicle Crash, Icicle Spear, Ice Fang, Avalanche, Icy Wind, Ice Shard, Aurora Beam, Powder Snow, Ice Beam, Poltergeist, Phantom Force, Shadow Ball, Shadow Punch, Confuse Ray, Night Shade, Dive, Lick, Astonish, Shadow Sneak, Crunch, Pursuit, Fire Fang, Jaw Lock, Thunder Fang, Psychic Fangs, Outrage, Agility, Swords Dance, Grudge, Spite, Destiny Bond, Snowscape/Hail (whichever one's in this format), Rain Dance
Description: Big SD sweeper. Fairly high Speed and good Attack means it lends itself well to sweeping once any big walls are gone. Wave Crash, Poltergeist, and Strong Jaw-boosted Ice Fang are your big three stabs. Flip Turn is a powerful option for getting out of any bad matchups, especially against other Waters. Pursuit is the best pokemon move ever made. It can serve as a good weather abuser, too, if we ever get any. if you are really scared of getting outsped you can run triple priority with Ice Shard/Shadow Sneak/Aqua Jet lmao
Flavor: It's a ghost shark. Name comes from Carcharhinidae (a shark family) and "wraith."
council is concerned with its offensive presence once a rain/snow setter exists. either lower the atk or remove sd.

:sv/Ceruledge:
Name: Ceruledge
Type:
1685670671357.png
1685670696138.png
1685670709296.png

Stats:
75 / 105 / 80 / 60 / 100 / 85 | 505
Abilites: Sharpness / Weak Armor (HA)
Movepool Changes:
+ Poltergeist, Sacred Sword
Justification: With its new Fighting typing and a reliable Ghost-type move, Ceruledge is much more offensively threatening, especially with Sharpness. Both Bitter Blade and Sacred Sword are boosted by the ability, making them hard to switch into. However, its initial speed is still quite poor, as well as its physical bulk. Its attack is also much weaker, being reliant on Sharpness-boosted attacks and super-effective moves.
fire/ghost/fighting is very potent offensively especially considering all of its stabs are 110 bp or above. wed like you to either remove poltergeist or sharpness (if latter, you can restore its atk back to 125 but personally i like the former)


View attachment 521905
Name: Hammerhelm
Type:
Fighting.png
Water.png
Steel.png

Stats: 80 / 140 / 120 / 55 / 60 / 50 (BST 510)
Abilities: Heavy Metal / Iron Fist / Flash Fire
Movepool:
Base Movepool: Carvahna
Physical: Bullet Punch, Close Combat, Drain Punch, Fire Punch, Flip Turn, Hammer Arm, Liquidation ( - Aqua Jet)
Special: Scald, Focus Blast, Flash Cannon​
Status: Agility, Bulk Up, Iron Defense, Swords Dance​
Justification: phys wallbreaker or fat wall. probably the former. will think of better name later
a bit too strong for our liking, id advise you to move 10 atk somewhere else



:sv/arcanine-hisui:
Name: Hisuian Arcanine
Type:
Fire.png
Rock.png
Dragon.png

Stats: 95 / 115 / 80 / 95 / 80 / 90 (555)
Abilities: Flash Fire / Intimidate / Rock Head (HA)
Move Additions: Draco Meteor, Dragon Rush, Dragon Dance, Dragon Tail, Dragon Claw
Move Removals: N/A
Justification: Arcanine itself always seemed like a fit for the Dragon-type due being based on a shisa statues (which the Hisuian version makes more explicit), and it learns a lot of Dragon-type moves. So if regular Arcanine was Fire/Dragon, Hisuian Arcanine would be Fire/Rock/Dragon.
ddance definitely pushes an already great mon over the edge, remove that move

:sv/gyarados:
Name: Gyarados
Type:
Water.png
Flying.png
Dragon.png

Stats: 95 / 125 / 79 / 60 / 100 / 81 [BST: 540]
Abilities: Intimidate/Moxie(HA)
Move Additions: Brave Bird, Dragon Claw
Move Removals: N/A
Justification: Bro should've been Dragon from the start
replace brave bird with a weaker alternative because it makes its setup sweeper sets too strong

:sm/golduck:
Type: Water / Psychic / Ghost
Abilities: Swift Swim / Simple
Stats:
HPAtkDefSpASpDSpeBST
8011278958085530
Movepool Changes: +Swords Dance, Shadow Ball, Shadow Sneak, Wave Crash, Aqua Jet
Competetive Value: Fun Rain sweeper or really big wallbreaker with Simple Swords Dance or Nasty Plot.
simple makes its setup sets too strong. remove simple and focus on rain abuser sets while preferably giving it an option outside of rain that isnt as strong as simple

:sv/iron moth:
1685803784175.png

Name: Iron Moth
Type: Fire / Poison / Steel
Stats: 80 / 66 / 70 / 138 / 108 / 108 (570) Edit: All stats of future Pokemon should be even.
Abilities: Unchanged
Move Additions: Steel Beam, Steel Wing
Move Removals: None
Justification: Well, you know what I'm doing.

:sv/iron bundle:
1685803999868.png

Name: Iron Bundle
Type: Ice / Water / Steel
Stats: 56 / 90 / 114 / 124 / 60 / 126 (570)
Abilities: Unchanged
Move Additions: Steel Beam, Flash Cannon, Steel Wing, Metal Sound
Move Removals: None
Justification: 136 Speed is just too good.
both of these become incredibly strong with vastly upgraded defensive typings, wed like you to reduce both of the special atks here and maybe the speed

DARM DARM DARM DARM
:sv/darmanitan::sv/darmanitan-zen::sv/darmanitan-galar::sv/darmanitan-galar-zen:
Type: Fire / Ice / Psychic
Stats
: / / / / / (BST)
Abilities: Sheer Force, Magic Guard
Move Additions: Slap together both forms’ movepools, that’ll TOTALLY be balanced
Move Removals:
Justification:
finish please

you guys got 24 hours
 
Thanks for clarifying!

Fire: APaidActor, Squawkerz, anaconja

Water: Z-nogyroP, flareth13 (SV), Loginator

Grass: Z-nogyroP, Loginator, flareth13 (SV)
 
winners
:sv/roserade:
Name: Roserade
Type: Grass / Dark / Fairy
Stats: 70 / 70 / 75 / 115 / 105 / 90 (500)
Abilities: Natural Cure / Immunity / Grassy Surge
Move Additions: Foul Play, Knock Off, Dark Pulse, Taunt, Fake Tears, Memento, Play Rough, Moonblast, Moonlight, Misty Terrain, Aromatic Mist, Decorate
Move Removals: Sleep Powder, all Poison-type moves besides Sludge Bomb and Toxic
Justification: was thinking about a mon whos weak defensively but great offensively so here we go. whopping 7 weaknesses though 6 resistances and 2 immunities help, plus its stabs are very wide coverage allowing it to serve as a great spiker.

:sv/darmanitan-zen:
Name: Darmanitan-Zen
Type: Fire / Psychic / Fighting
Stats: 105 / 55 / 105 / 140 / 105 / 30 (540)
Abilities: Inner Focus / Solid Rock
Move Additions: Psyshock, Barrier, Gravity, Healing Wish, Heart Swap, Light Screen, Meditate, Miracle Eye, Psychic Terrain, Psycho Shift, Reflect, Skill Swap, Teleport, Trick Room, Aura Sphere
Move Removals: Brick Break, Fire Fang, Fire Punch, Flame Charge, Hammer Arm, Iron Head, Lash Out, Power-up Punch, Rock Slide, Stone Edge, Dig, Mega Kick, Mega Punch
Justification: fat mixed tank who can dish out good damage thanks to a hefty 140 spa.
View attachment 521905
Name: Hammerhelm
Type:
Fighting.png
Water.png
Steel.png

Stats: 80 / 130 / 120 / 65 / 60 / 50 (BST 510)
Abilities: Heavy Metal / Iron Fist / Flash Fire
Movepool:
Base Movepool: Carvahna
Physical: Bullet Punch, Close Combat, Drain Punch, Fire Punch, Flip Turn, Hammer Arm, Liquidation ( - Aqua Jet)
Special: Scald, Focus Blast, Flash Cannon
Status: Agility, Bulk Up, Iron Defense, Swords Dance
Justification: phys wallbreaker or fat wall. probably the former. will think of better name later
1686527965343.png

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next slate tomorrow go discuss
 
slate 2 (triple types optional)
:ss/zygarde-complete::ss/xerneas::ss/heatran:
your next slate is dragon, fairy, steel


and a small update to voting, we will implement poketypos' voting rules where you only get 1 self-vote in second

edit: also add the selected typing first just makes things easier to see
 
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dragon

garchomp.gif

Name: Garchomp
Type:
Dragon
Ground
Fire

Stats: 109/95/70/90/65/96
Abilities: Infiltrator / Opportunist (HA)
Movepool:
+ Headlong Rush, Flare Blitz, Fire Punch, Overheat, Flamethrower, Will-O-Wisp
Description: the mixed chomp experience

steel

bronzong.gif

Name: Bronzong
Type:
Steel
Dragon
Electric

Stats: 92/100/79/65/125/54
Abilities: Heatproof / Download (HA)
Movepool:
+ Zing Zap, Volt Switch, Thunderbolt, Discharge, Thunder, Dragon Hammer, Outrage, Draco Meteor, Dragon Pulse, Recover
- all psychic type attacking moves (the status moves still stay)
Description: physical breaker tank thing. it also can recover for longevity

fairy

dedenne.gif

Name: Dedenne
Type:
Fairy
Electric
Flying

Stats: 82/58/67/101/80/111
Abilities: Trace / Static / Magic Guard (HA)
Movepool:
+ Hurricane, Air Slash, Moonblast, Taunt, Encore, Tidy Up, Psychic
Description: utility pivot, hazard remover, LO wallbraker, etc. notably, mguard frees dedenne from having to run boots to avoid rocks damage and lets it serve as a status absorber as well
 
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:sv/giratina-origin:
Name: Giratina-Origin
Type: Dragon / Ghost
Stats: 95 / 85 / 95 / 100 / 95 / 60 | 530
Abilities: Levitate
Move Additions: Core Enforcer, Roost
Move Removals: Calm Mind
Justification: i love core enforcer. works as a defensive pivot able to switch in on darmz and hammerhelm, and is a good defogger too.

:ss/weezing-galar:
Name: Weezing-Galar
Type: Fairy / Poison / Fire
Stats: 40 / 60 / 80 / 125 / 180 / 65 | 550
Abilities: Levitate / White Smoke / Misty Surge
Move Additions: Moonblast, Parting Shot
Justification: defensive pivot that blanket checks special attackers but has terrible physdef and mediocre recovery (though low base hp helps pain split a lot).

:ss/genesect-shock:
Name: Genesect-Shock
Type: Steel / Bug / Electric
Stats: 71 / 100 / 90 / 100 / 90 / 99 | 550
Abilities: Regenerator
Move Additions: Wild Charge, Zing Zap, Discharge, Overdrive, Rising Voltage, Volt Switch, Charge, Electric Terrain
Move Removals: Shift Gear
Justification: BANANA BLASTER. effective scarfer with regen, great defensive typing, and wide coverage.
 
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:sv/Dondozo:
Name: Dondozo
Type:
Dragon.png
Water.png
Ground.png

Stats: 130 / 100 / 105 / 65 / 70 / 55
Abilities: Oblivious / Early Bird | HA: Marvel Scale
Movepool Changes: +Spikes, Stealth Rock, Earth Power, Headlong Rush, High Horsepower, Sandstorm, U-turn, Dragon Pulse, Outrage, Scale Shot, Dragon Pulse, Draco Meteor, Dragon Rush, Dragon Tail
Justification: Dondozo has the god tier Dragon Water Ground typing combo, which is strong but not perfect, and heaps of utility options that ensure it will always have a place in the meta.

:ss/Mimikyu:
Name: Mimikyu
Type:
Fairy.png
Ghost.png
Bug.png

Stats: 80 / 104 / 85 / 50 / 105 / 96
Abilities: Disguise
Movepool Changes: +Poltergeist, U-turn, First Impression, Lunge, Megahorn, Encore, Toxic Spikes
Justification: Mimikyu that trades an arguably worse typing overall than it's standard variant for far improved stats all across the board and a better Movepool. Key additions like Poltergeist bolster it's power by alot, and having the ability to click U-turn, while counterproductive, is inherently useful. First Impression also just rocks. Encore and Toxic Spikes seem like solid additions to it's resume especially given Disguise.

:ss/Gigalith:
Name: Gigalith
Type:
Steel.png
Rock.png
Ghost.png

Stats: 90 / 135 / 130 / 70 / 95 / 40
Abilities: Sturdy / Sandstream | HA: Cursed Body
Movepool Changes: +Spirit Shackle, Shadow Ball, Will O Wisp, Hex, Night Shade, Shadow Sneak, Phantom Force, Steel Beam, Gyro Ball, Spiky Shield, Diamond Storm
Justification: My take on a fun concept - the bulky Sandstreamer with alot of switchins but alot of big weaknesses.
 
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:sv/noivern:
Name: Noivern
Type: Dragon/Flying/Electric

dragon flying electric.png


Stats: 85/70/80/97/80/123 (BST)
Abilities: Frisk, Infiltrator, Punk Rock
Move Additions: Overdrive, Volt Switch
Move Removals: None
Justification: Lots of resists. Also Noivern deserves Punk Rock.



Name: Curousel (Cure + Carousel)
Type: Fairy/Steel/Psychic

fairy steel psychic.png


Stats: 55/85/95/115/90/95 (BST 535)
Abilities: Cute Charm, Sweet Veil, Magic Bounce
Movepool:

Viable: Calm Mind, Dazzling Gleam, Flash Cannon, Heal Bell, Healing Wish, Moonblast, Play Rough, Psychic, Teleport, Wish

Flavor: Baby-Doll Eyes, Celebrate, Charm, Confusion, Decorate, Draining Kiss, Fairy Wind, Heal Pulse, Heart Stamp, Lucky Chant, Magic Powder, Me First, Mirror Shot, Psybeam, Sing, Steel Beam, Sweet Kiss, Wonder Room

Justification: Hazard Punisher, Cleric.
 
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orthworm.gif.m.1532458525

Name: Orthworm
Type:
Steel.png
Ground.png
Bug.png

Stats: 70 / 85 / 145 / 60/ 55 / 65 (480)
Abilities: Earth Eater / Sand Veil
Move Additions: Leech Life, Bug Bite, Lunge,
Move Removals:
Justification: It's an earthworm.

kommo-o.gif.m.1532458525

Name: Kommo-o
Type:
Dragon.png
Fighting.png
Steel.png

Stats: 75 / 110 / 125 / 100 / 105 / 85 (600)
Abilities: Bulletproof / Soundproof / Overcoat
Move Additions: Steel Beam, Meteor Mash
Move Removals:
Justification: Its scales are said to be metallic and it learns a lot of Steel type moves.

iron-valiant.gif.m.1532458525

Name: Iron Valiant
Type:
Fairy.png
Fighting.png
Psychic.png

Stats: 74 / 130 / 90 / 110 / 70 / 116 (590)
Abilities: Quark Drive
Move Additions:
Move Removals:
Justification: Iron Valiant is said to have been created to be the ultimate psychic Pokemon, but lacks that type despite both of the Pokemon it's based on having it.
 
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