You are Colour TV-Game 15.
You are a member of the Town.
Role Restriction Passive:
Ping Pong:
Ping. Pong. Ping. Pong. Ping. Pong.
On Night 1 you can Ping. On Night 2 you can Pong. On Night 3 you can Ping. On Night 4 you can Pong. You get the picture. In other words, beginning with Active Ability 1: Ping, you can only use each ability every other night. However, on nights where you score -- in other words, a member of the mafia dies -- both Active Ability 1: Ping and Active Ability 2: Game 15 will lock, and you will only have access to Active Ability 3: GOAL!!!!, which you must use that night.
Active Ability 1:
Ping:
Yeah, I don’t have flavour for this. You’re a ripped off game of Pong. Wait, this is the Ping ability. You’re a ripped off game of Ping then.
During an odd-numbered night phase, you may target another player. You will see all targets they visit that night. If they visit multiple targets, you will receive those targets in night action priority order; this does not necessarily translate to the order of abilities within their role PM, but also might. This, furthermore, includes the factional nightkill. To use this ability PM me Use Ping: [player1].
Active Ability 2:
Game 15:
Let’s try the other way. Colour TV. Game 15. Colour TV. Game 15. Actually has a decent rhythm to it, we’ll go with this.
During an even-numbered night phase, you may target another player. You will see everyone that visits your target that night. If multiple players visit them, you will watch them come in night action priority order; this does not necessarily translate to the order of abilities within their role PM, but also might. This, furthermore, includes the factional nightkill. To use this ability PM me Use Game 15: [player1]
Active Ability 3:
GOAL!!!!:
[This ability is locked. You will discover what it is if it unlocks.]
You are an Assist Trophy. You win when all Turncoats are eliminated.