You are Little Mac.
You are a member of the Mafia.
Role Restriction Passive:
Boxer:
You’re a boxer. You punch people. Sometimes, you try not to get hit, too.
The life of a boxer is pervasive… training in the day, the big fights at night. It’s difficult to keep the energy up to do it all. You may use one ability during that day while training, and one ability at night while fighting. However, each time you use an ability your energy levels deplete and you cannot use an ability again until your power is built up by idling an action. You begin with 0 power.
If you have 3 or more power, you may use an ability twice in one phase.
Furthermore, as a boxer, you need to tire out your opponents and take your time before trying to land the decisive strike. Active Ability 1: Finishing Blow will, therefore, unlock only if you are the last member of your faction left alive.
Passive Ability 1:
The Ol’ 1-2:
The Ol’ 1-2 is a nice jab into another jab. It also sounds cool. This ability’s a pun. I hope you like it.
If you hammer a vote, your vote weight will increase by 1. Here, hammer means pushing it to literal majority, in a way that ends the day early; simply being the final vote on a wagon that passes by plurality is not enough. This additional vote will be public the next day and will show up in votecounts. This ability caps at a voteweight of 2 (i.e. one successful use, since you start with 1 voteweight).
Active Ability 1:
Study:
You got scammed when you signed up to be a boxer. You figured boxing would just be about punching hard, but it’s as much a mental game as a physical one. So in the daytime you’ve gotta study.
During a day phase you may target a player. You will study their moves, learning how many people visited them and how many people they visited both during this day phase, and during the following night phase. To use this ability PM me Use Study: [player1].
Active Ability 2:
Guard:
Sometimes boxing’s about playing the long game. You’ve studied, now it’s time to get used to their patterns physically.
During a night phase you may target a player. You will block your target’s every lethal move, meaning that if your target uses a killing action, this killing action will fail. If this killing action is X-Shot, your block will not deplete X. To use this ability PM me Use Guard: [player1].
Active Ability 3:
Finishing Blow
[This ability is locked. You will discover what it is if it unlocks.]
You are a Turncoat. You win when there are as many Turncoats alive as Assist Trophies, or if nothing can prevent this occurrence.