wave #whatever of me sending samples, like and subscribe for more
dark: https://pokepast.es/1338bcd6137a2f2a
description:
hydreigon makes sure to keep rocks up vs flying as corvi doesnt deal well vs flamethrower and also eject pack is great for pressure, in most cases its either a kill or a switch in and if they switch u get the eject pack up to keep the pressure. the rest of the set is for steel mostly
chien-pao is standard
kingambit outspeed corvi and creepers, hp is lefties+1 which is the best lefties number, set is standard the spread is perfect
meowscarada has boots for longevity vs ground and act as hazard spammer/pressure guy with uturn
sableye is standard, i like low kick to farm chien-pao and kingambit, i think its needed if u dont run muk-alola with dpunch
greninja speed hits 365 which is higher than scarf valiant, 88 def makes sure dnite espeed cant kill at +2, low kick is good and gunk shot is nice, spa is enough to kill enamorus at min roll
ghost: https://pokepast.es/65cc5354f3d14ce4
description:
spectrier has enough def so jolly barra liquidation and scarf tusk headlong rush cant OHKO, rest is standard
flutter mane is pretty standard
skeledirge hits 200 speed, enough to outspeed 199 speed mons and will o wisp em, earth power is there for heatran and whatnot
dragapult is there to cripple and pivot with uturn
gholdengo speed hits 230 which is enough to outspeed modest specs pelipper and whatnot, this set mostly beats poison and fairy, nasty plot and recover with bulk is something very hard to deal with
mimikyu is standard, its there as a panic button as disguise is pretty good and can easily take a kill or it can clean up late game
psychic: https://pokepast.es/bd8a8078249c7cb2
description:
hatt is pretty standard, outspeed pex and creeper and does hatt things
hoopa-unbound is the speed control, vs ghost it can just click 1 move
scream tail setup things and be very annoying along the way
armarouge is pretty standard
espathra is also standard
indeedee is the terrain setter+hwish support, nothing else matters really
				
			dark: https://pokepast.es/1338bcd6137a2f2a
description:
hydreigon makes sure to keep rocks up vs flying as corvi doesnt deal well vs flamethrower and also eject pack is great for pressure, in most cases its either a kill or a switch in and if they switch u get the eject pack up to keep the pressure. the rest of the set is for steel mostly
chien-pao is standard
kingambit outspeed corvi and creepers, hp is lefties+1 which is the best lefties number, set is standard the spread is perfect
meowscarada has boots for longevity vs ground and act as hazard spammer/pressure guy with uturn
sableye is standard, i like low kick to farm chien-pao and kingambit, i think its needed if u dont run muk-alola with dpunch
greninja speed hits 365 which is higher than scarf valiant, 88 def makes sure dnite espeed cant kill at +2, low kick is good and gunk shot is nice, spa is enough to kill enamorus at min roll
ghost: https://pokepast.es/65cc5354f3d14ce4
description:
spectrier has enough def so jolly barra liquidation and scarf tusk headlong rush cant OHKO, rest is standard
flutter mane is pretty standard
skeledirge hits 200 speed, enough to outspeed 199 speed mons and will o wisp em, earth power is there for heatran and whatnot
dragapult is there to cripple and pivot with uturn
gholdengo speed hits 230 which is enough to outspeed modest specs pelipper and whatnot, this set mostly beats poison and fairy, nasty plot and recover with bulk is something very hard to deal with
mimikyu is standard, its there as a panic button as disguise is pretty good and can easily take a kill or it can clean up late game
psychic: https://pokepast.es/bd8a8078249c7cb2
description:
hatt is pretty standard, outspeed pex and creeper and does hatt things
hoopa-unbound is the speed control, vs ghost it can just click 1 move
scream tail setup things and be very annoying along the way
armarouge is pretty standard
espathra is also standard
indeedee is the terrain setter+hwish support, nothing else matters really
			
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		 Like i was playing HO, i decided to start with my suicide lead. The only good suicide lead (for me) is toedscruel. The set is p basic, Spikes, earth power for stab, koff and rapid spin.
 Like i was playing HO, i decided to start with my suicide lead. The only good suicide lead (for me) is toedscruel. The set is p basic, Spikes, earth power for stab, koff and rapid spin. i continued with Lilligant-hisui, the best grass setup sweeper that can sweep very easily you do sleep powder then setup, just pray to not miss ! The ste is basic, Victory dance to setup, close combat is its stab and ice spinner helps for the flying match'up. Sleep powder helps setup. The wide lens helps you hitting ur attacks.
 i continued with Lilligant-hisui, the best grass setup sweeper that can sweep very easily you do sleep powder then setup, just pray to not miss ! The ste is basic, Victory dance to setup, close combat is its stab and ice spinner helps for the flying match'up. Sleep powder helps setup. The wide lens helps you hitting ur attacks. Zarude is another very good grass sweeper, you just Sd then trailblaze, and u can potentially finish the game. I also chose it for the ghost match'up, to have a shadow ball switch'in. Pretty classic sd set. I chose power whip for the stab. Close combat to hit steel and dark-types, and trailblaze to raise ur speed to help u clean.
 Zarude is another very good grass sweeper, you just Sd then trailblaze, and u can potentially finish the game. I also chose it for the ghost match'up, to have a shadow ball switch'in. Pretty classic sd set. I chose power whip for the stab. Close combat to hit steel and dark-types, and trailblaze to raise ur speed to help u clean. i chose rotom to have a special attacker, and have a potential flying counter. I prefered the sub np set, because it fits more in ho and is very destructive. I really love this set ! When u have a sub, you can easily use np to boost ur attacks, then sweep the opponent, that can't rk u because ur under sub. Sub and np for setup, and the 2 stabs.
 i chose rotom to have a special attacker, and have a potential flying counter. I prefered the sub np set, because it fits more in ho and is very destructive. I really love this set ! When u have a sub, you can easily use np to boost ur attacks, then sweep the opponent, that can't rk u because ur under sub. Sub and np for setup, and the 2 stabs. My poison mu was really unwinnable, so i decided to add Iron leaves, with a special set to help our team against mono-poison. This is a classic sd set, but with the kebia berry to resist one poison attack, that helps you sweep the opponent's mono-poison. Leaf blade and psyblade in stab (psyblade is rly useful against poison), and close combat for steel and dark-types.
 My poison mu was really unwinnable, so i decided to add Iron leaves, with a special set to help our team against mono-poison. This is a classic sd set, but with the kebia berry to resist one poison attack, that helps you sweep the opponent's mono-poison. Leaf blade and psyblade in stab (psyblade is rly useful against poison), and close combat for steel and dark-types. i just had one pokemon to add, but i didn't know which pokemon add. Finally i decided to add scarf meow to add speed control to my team, and it also helps against dragon, ghost, psychic, dark, ... The set is a classic scarf set, flower trick ad koff are its stab, and play rough help it revenge kill dragon and dark types. Uturn to pivot.
 i just had one pokemon to add, but i didn't know which pokemon add. Finally i decided to add scarf meow to add speed control to my team, and it also helps against dragon, ghost, psychic, dark, ... The set is a classic scarf set, flower trick ad koff are its stab, and play rough help it revenge kill dragon and dark types. Uturn to pivot. 
 
		
 Hisuian Electrode helps in the Flying matchup, while Volt Switch lets it keep momentum against faster-paced teams. It can recover Life Orb damage through Grassy Terrain, and Chloroblast functions as a one-time nuke to keep momentum and deal tons of damage. I’m not sure of the best ability, but I find all of them to have their uses: Soundproof lets it switch in on Skeledirge’s Torch Song, Static can save games against things like Dragonite, and Aftermath is niche but useful to hurt things like Corviknight if it KOs Hisuian Electrode with Iron Head.
 Hisuian Electrode helps in the Flying matchup, while Volt Switch lets it keep momentum against faster-paced teams. It can recover Life Orb damage through Grassy Terrain, and Chloroblast functions as a one-time nuke to keep momentum and deal tons of damage. I’m not sure of the best ability, but I find all of them to have their uses: Soundproof lets it switch in on Skeledirge’s Torch Song, Static can save games against things like Dragonite, and Aftermath is niche but useful to hurt things like Corviknight if it KOs Hisuian Electrode with Iron Head. This is also rather self-explanatory. Amoonguss is the premier defensive wall this generation for Grass, and this is the standard set.
 This is also rather self-explanatory. Amoonguss is the premier defensive wall this generation for Grass, and this is the standard set. Rillaboom, despite losing Grassy Glide, still is a decent choice for Grass teams. Setting Grassy Terrain lets the wall breakers of the team break more effectively while also offsetting Life Orb recoil. Additionally, Amoonguss appreciates not being worn down by Earthquakes as easily.
 Rillaboom, despite losing Grassy Glide, still is a decent choice for Grass teams. Setting Grassy Terrain lets the wall breakers of the team break more effectively while also offsetting Life Orb recoil. Additionally, Amoonguss appreciates not being worn down by Earthquakes as easily. 
 
		









 
  
  
  
 
 
  
  
  
 
 
 
		 Baxcalibur is Kyurem-B for the modern age, packing a non-committal Outrage; freight train, wall-breaking attack; and enough natural bulk to lash back at the likes of Heatran, Kingambit, unboosted Scizor and Valiant, lead Tinkaton, weak-armor boosted Ceruledge, and even the other one. Banded Ice Shard kills handily and first, Icicle Spear kills through sub and sash, EQ. Baxcalibur's dance moves aren't as impactful as Pao.
 Baxcalibur is Kyurem-B for the modern age, packing a non-committal Outrage; freight train, wall-breaking attack; and enough natural bulk to lash back at the likes of Heatran, Kingambit, unboosted Scizor and Valiant, lead Tinkaton, weak-armor boosted Ceruledge, and even the other one. Banded Ice Shard kills handily and first, Icicle Spear kills through sub and sash, EQ. Baxcalibur's dance moves aren't as impactful as Pao. Furthering Baxcalibur's bulk, Avalugg allows most all sacrifices to go to specially attacking threats, tiring out physical attackers with Iron Defence and potentially turning it to damn good offence. Rapid Spin is nice, allowing for using things other than Heavy-Duty Boots on Ice.
 Furthering Baxcalibur's bulk, Avalugg allows most all sacrifices to go to specially attacking threats, tiring out physical attackers with Iron Defence and potentially turning it to damn good offence. Rapid Spin is nice, allowing for using things other than Heavy-Duty Boots on Ice. Furthering Baxcalibur's bulk, Snow Warning allows most all sacrifices to go to specially attacking threats, tiring out physical attackers with snow. More importantly, Abomasnow allows for two things: Aurora Veil, a phenomenal use of a turn and a team slot, even if only used once, granting Ice-types slightly more fortitude than the male ego and allowing for bolder setup opportunities; and weather control, extremely important in raining in water, keeping fire on the back-burner, and, to a lesser extent, screwing with odd flavours of ground and flying (I saw Sun-Fighting once.) Abomasnow also serves an excellent role in possibly not auto-losing to Dozo with thanks to our first special attack and leech seed stalling.
 Furthering Baxcalibur's bulk, Snow Warning allows most all sacrifices to go to specially attacking threats, tiring out physical attackers with snow. More importantly, Abomasnow allows for two things: Aurora Veil, a phenomenal use of a turn and a team slot, even if only used once, granting Ice-types slightly more fortitude than the male ego and allowing for bolder setup opportunities; and weather control, extremely important in raining in water, keeping fire on the back-burner, and, to a lesser extent, screwing with odd flavours of ground and flying (I saw Sun-Fighting once.) Abomasnow also serves an excellent role in possibly not auto-losing to Dozo with thanks to our first special attack and leech seed stalling. Setup sweepers in your local area want to smash. Under snow and a veil Cloyster can setup on anything that hits physically or from a utility set, thanks Aboma. Probably the heaviest lifter in the harder matchups and the mirror thanks to being a water type more than an ice type. Boots have good mileage despite the lack of feet permitting multiple smashes and a more touch and go approach, but White Herb protects from an immediate revenge kill, and Lum from TWave. Run mixed with Hydro.
 Setup sweepers in your local area want to smash. Under snow and a veil Cloyster can setup on anything that hits physically or from a utility set, thanks Aboma. Probably the heaviest lifter in the harder matchups and the mirror thanks to being a water type more than an ice type. Boots have good mileage despite the lack of feet permitting multiple smashes and a more touch and go approach, but White Herb protects from an immediate revenge kill, and Lum from TWave. Run mixed with Hydro. Speed control. Weavile is the retainer of Chien-Pao, revenge killing what it won't. Losing Knock Off and more distantly Pursuit hurts it a lot. Scarfed Weavile handily can pull what's left of the team out of a lot of sticky situations, and with Foul Play, even more situations. Given the nature of the team, Beat-Up can give rise to some surprising OHKOs as a lead.
 Speed control. Weavile is the retainer of Chien-Pao, revenge killing what it won't. Losing Knock Off and more distantly Pursuit hurts it a lot. Scarfed Weavile handily can pull what's left of the team out of a lot of sticky situations, and with Foul Play, even more situations. Given the nature of the team, Beat-Up can give rise to some surprising OHKOs as a lead. 
 
		
 
 
		 
 
		





