
Torterra @ White Herb
Ability: Overgrow
Tera Type: Water/Rock/Ground/Other
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Blast
- Shell Smash
- Bullet Seed
- Synthesis/Earthquake
Torterra is a weird mon in SV atm, i'd argue. It's newfound access to shell smash graced it with usage in OU, but it wasn't good enough in the eyes of players to keep it in the tier. Yes, it's low ladder bait, but it's still a shell smasher with good offensive typing and coverage, with a speed tier that's just enough to outspeed the metagame's fastest at neutral, Dragapult, without a speed boosting nature. It's actually a good Ribombee parter itself, with webs allowing it to outspeed boosted threats such as Roaring Moon or invest stronger into bulk.
The near-guarantee that lea Rimbombee will attempt setting up Sticky Web allows Torterra to freely set up. In case Rimbombee is not the lead, it's not a commital like Booster energy so there is less of an impact to switching. Rock Blast bypasses Focus Sash, and although it's not required to kill it, it greatly raises the chances of doing so:
+2 252+ Atk Torterra Rock Blast (2 hits) vs. 0 HP / 0 Def Ribombee: 320-380 (122.6 - 145.5%) -- guaranteed OHKO
Bullet Seed is Torterra's spammable STAB with 150 base power, whose Flying resists get shredded by Rock Blast and the Steels by Earthquake. Synthesis lets you throw off Kingambit that would attempt OHKOing you in order to limit how much damage the turtle can put out. This is why White Herb is the item of choice; unlike Loaded Dice it preserves Torterra's good natural bulk to allow it to survive at least one Sucker Punch and revenge kill Kingambit in exchange, or some other dangerous move.

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