.............. Just find a way to make it work. If it works, then thats great. HF.I really want acrobatics on skarm/birds with weak armor in general. Like that I can run weak armor with white herb + acro but sigh.
.............. Just find a way to make it work. If it works, then thats great. HF.I really want acrobatics on skarm/birds with weak armor in general. Like that I can run weak armor with white herb + acro but sigh.
I was saying this before but if we keep Gouging Fire, Heat Rock 100% needs to go. Still not anywhere near sold on the idea that the mon is overall healthy, and that it should be suspected if not banned.Also if this mon does remain in the tier, is a possible Heat Rock ban possible to put on the table? This thing with 6-7 turns of sun boosting is way too much in my opinion.
Game Freak hates Stall :(Having played the new DLC2 metagame for a bit now, I sincerely just wanna say a big fat FUCK YOU to Game Freak. Pokémon battling used to be so much fun with full stall teams, where one game could go on for several hours, and players could truly test their might, determination, and resiliency. It was like a stare-down with your biggest rival that never ended until it did end when you finished his ass off with a fatality. The victor truly came out feeling proud of their accomplishment when a game was won.
Now, with every new release, stall becomes a thing of the past. This current metagame is just horrifying. Except for the Chansey line and Chimecho (gurl, really?), not another Pokémon can learn Heal Bell or Aromatherapy. How in the hell can someone play stall when they can’t heal their Pokémon from poisonous statuses? Recovery moves also got cut in half; Defog is almost as rare as encountering a shiny Pokémon in-game; Toxapex doesn’t learn Scald and Knock Off; and the list goes on.
Pokémon is just nonstop clicking now without any substance. Sad face
I feel that Game Freak this generation made an extra effort to nerf defensive play as much as possible without it affecting VGC too much. Here is a list of things they did:Having played the new DLC2 metagame for a bit now, I sincerely just wanna say a big fat FUCK YOU to Game Freak. Pokémon battling used to be so much fun with full stall teams, where one game could go on for several hours, and players could truly test their might, determination, and resiliency. It was like a stare-down with your biggest rival that never ended until it did end when you finished his ass off with a fatality. The victor truly came out feeling proud of their accomplishment when a game was won.
Now, with every new release, stall becomes a thing of the past. This current metagame is just horrifying. Except for the Chansey line and Chimecho (gurl, really?), not another Pokémon can learn Heal Bell or Aromatherapy. How in the hell can someone play stall when they can’t heal their Pokémon from poisonous statuses? Recovery moves also got cut in half; Defog is almost as rare as encountering a shiny Pokémon in-game; Toxapex doesn’t learn Scald and Knock Off; and the list goes on.
Pokémon is just nonstop clicking now without any substance. Sad face
Araquanid is a must bring, no questions asked. Kleavor alone is not enough to deal with fire as unlike araquanid, kleavor does not resist fire(watter bubble provide that resistance). Second, I galv is not necessary but I feel like is very important to have because it's a great webber that also threatens flying that often just wall you team. For example, against steel, your only option to deal with skarmory/corv is volc which often isn't enough when heatran is backing it up. As for forretress, I believe this is the least needed member. I have had more success spamming HDB rather than spin with forretress because forrestress is very passive. However, it's still a great option to have to free yourself to use other items.Are Araquanid or Galvantula must-haves on mono bug now? I imagine water spider is great defensively for bugs but who gets replaced for it on a team slot? Scizor, Volc, Kleavor all want to be there, Forretress is still your hazard control, two slots remaining for any number of Araquanid, Galvantula, Slither Wing, Heracross, Ribombee, etc.
It's a shame Hydrapple didn't end up being Pokemon's first bug/dragon type
Just wanted to say that while Araquanid is nice, I don't see it as a must-bring by any means. I wouldn't put too much stock in the Fire resistance, as many of the strongest and most prevalent Fire-types in the metagame (i.e. Ceruledge, Gouging Fire, Ogerpon-H) outspeed Araquanid and can threaten it with their alternative STABs. Araquanid's mediocre defensive profile, low Speed, lack of recovery, and it being practically forced into running HDBs means it will be unable to check these threats in the long-term, and can even struggle to check them in the short-term if they are boosted. This being said, Araquanid still finds a solid niche on Bug as an alternative Sticky Web setter, with its powerful Water STAB being useful in MUs like Fire and Ground, and the Fire resist, burn immunity, and naturally good special bulk can make you more secure against threats such as Volcarona and Moltres.Araquanid is a must bring, no questions asked. Kleavor alone is not enough to deal with fire as unlike araquanid, kleavor does not resist fire(watter bubble provide that resistance).
+Fighting type (something like Hera or Slither) so that you dont fold to kingambit + can be vital in the steel matchup; can also have priority or moar wallbreak (First Impression Slither lets you "save up" a slot so that you can bring something else other than Lokix, Flam orb Hera does bad things to Poison)So then what a bug team would like? I suppose Volc and Scizor are the only “must have”.
As dragon is, and by a wide margin, the most popular type to use on ladder currently, and is almost always running Gouging Fire, I would not recommend using bug (or grass) to attempt to climb ladder, as the matchup is an autoloss unless your opponent misplays or you get lucky with hax.It sure does, i’m not the most appropiate person to say this… but it seems that bug is not in a good position.
I think you might be both under and overestimating Pao V Poison.3. View attachment 584596 Poison has more outs than grass and flying but pao still doesnt have a hard time. First off if its psyfangs pao you lose. Alomuk can be easily removed and then pao has no switchins. If its not psyfangs you have a better chance but it still doesnt have a good time switching in. Pex can be cheesed past with crunch def drops and +2 crunch > +0 crunch will kill after slight chip, or occasionally even without chip (it is pretty hard to chip pex though). Gweezing can be flinched past and can be worn down easily. You can scout band crunch with pex but even then gweezing will be taking 25-30% on the switch which adds up when your only recovery is pain split. Admittedly scarf sneasler can be scary especially on ice, but on dark mandi/sab can wall it, and it cant use switcheroo to get past them or it cant revenge pao anymore. Also a lot of poison teams forgo rocks/spikes so band pao really doesnt have to worry about hazards if alomuk absorbs tspikes. Poison can wall pao on paper but in practice it gets fucked by a little rng from pao
These are just the examples off the top of my head. Please tell me if i got anything wrong because i dont want to lie forever. Thank you for reading. Also ban wellspring too
Going to also point out that band Pao is run Jolly, with all the crazy speed tiers, adamant gets outsped by Cinderace, Iron Boulder, Gren, Flutter, etc. Pointing this out because Skarm isn't in fact 2hkod by Band Pao without Hazards.I cant believe this bitch stayed legal for this long. I know he probably straggled through cause of DLC or whatever but its still fucked. He gives two of the better types a 6-0 machine that steamrolls whole teams. Let me show you a few of the types he just fucks up with no remorse
1. View attachment 584589 Dark and ice are already garbage matchups for this type but pao makes it unwinnable. Band is just a straight loss because grass not only has absolutely no switchin for band ice shard, it has nothing that can even revenge kill band pao because of ice shard. scarf meow is ohkoed , pao lives a grassy glide from even band rilla and 2hkos it, and loom only needs a little chip to be ohkoed. Breloom also doesnt do anything to either type unless he hard reads them more than once. On dark there will be mandi and/or sab on all teams, which both eat mach punch from loom all day and stop bramble from making any progress in the hazard game. On ice he gives a free switch to alotales and he doesnt even ohko pao with band mach punch under snowveil. I didnt even mention boots who has ample chances to SD on mons like amoon trying to take a meow uturn and sweep the whole team
2. View attachment 584593 Unlike grass, flying has a great hazard game, so band cant just come in for free and kill stuff. However band still 2hkos physdef skarm and corv with icicle crash and ohkos the rest with ice shard so lol. Boots is just as scary because one flinch from icicle crash can fuck the whole game up, and he has more opportunity to come in. It is similarly really hard to revenge kill chien-pao with flying because he is naturally faster than everything and ohkos every non-steel. Enamorus is alright since it can threaten the backline, but just like before it gets ohkoed by band shard and needs minimal chip to be ohkoed by boots shard. The best you can do is pray to not get flinched
3. View attachment 584596 Poison has more outs than grass and flying but pao still doesnt have a hard time. First off if its psyfangs pao you lose. Alomuk can be easily removed and then pao has no switchins. If its not psyfangs you have a better chance but it still doesnt have a good time switching in. Pex can be cheesed past with crunch def drops and +2 crunch > +0 crunch will kill after slight chip, or occasionally even without chip (it is pretty hard to chip pex though). Gweezing can be flinched past and can be worn down easily. You can scout band crunch with pex but even then gweezing will be taking 25-30% on the switch which adds up when your only recovery is pain split. Admittedly scarf sneasler can be scary especially on ice, but on dark mandi/sab can wall it, and it cant use switcheroo to get past them or it cant revenge pao anymore. Also a lot of poison teams forgo rocks/spikes so band pao really doesnt have to worry about hazards if alomuk absorbs tspikes. Poison can wall pao on paper but in practice it gets fucked by a little rng from pao
These are just the examples off the top of my head. Please tell me if i got anything wrong because i dont want to lie forever. Thank you for reading. Also ban wellspring too
Well if you're really good with imagining things, you can then pretend that gouging fire doesn't exist. Without Gouging Fire, Bug feels way more competitive, as it is right now no point in even pretending to think about the fire/dragon mu. Think Scarf Kleavor + Webs can beat Fire? Guess again, every gouging fire is heavy duty boots and with a protosynthesis speed boost it outspeeds Scarf Kleav even unboosted. Even if you live it's sun boosted fire stab you're still doing only 70% with stone axe and at that point you better hope you have a Lokix to revenge kill and cope that you can win the bug v. fire without your wincon.I get it… also this final dlc hasn’t been kind with bug… as they haven’t recovered ultra beasts but maybe in the future.
Well if you're really good with imagining things, you can then pretend that gouging fire doesn't exist. Without Gouging Fire, Bug feels way more competitive, as it is right now no point in even pretending to think about the fire/dragon mu. Think Scarf Kleavor + Webs can beat Fire? Guess again, every gouging fire is heavy duty boots and with a protosynthesis speed boost it outspeeds Scarf Kleav even unboosted. Even if you live it's sun boosted fire stab you're still doing only 70% with stone axe and at that point you better hope you have a Lokix to revenge kill and cope that you can win the bug v. fire without your wincon.
I'll say though that I've been back to experimenting with Bug some more and trying out some variations in comp I hadn't used as much before. From games I've played so far, I think just Gouging Fire going is enough to really put Bug back on the map as a decent anti meta or off meta option. Outside of the Bug v. Dragon/Fire, it's really seemed pretty reliable as a whole.
I'll also point out something a bit contradictory to what's been said, in that I don't consider webs bug super necessary. Especially right now it's not helping with the Fire mu, and there are other valid ways to cover the remaining mus. Bug's use of priority helps here as well, as there's first impression users as well as Bullet Punch, making speed control not as big as a concern as other types may experience. Compression in team slots is something Bug loves above all, so figuring out how to answer the meta without anything that could be a potential dead weight is a huge part of it imo.
I still think Gouging is incredibly centralizing, and is a mon that you can effortlessly add to a dragon or fire build to not only help with otherwise bad mus, but get pretty guaranteed 6-0 vs. types that can't handle it in the process. Dragon v. Bug is not anywhere close to an autowin for dragon without it. Similarly, Fire v. Electric would actually be way better for Electric right now if Gouging Fire didn't exist. Even though I consider dragon v. fighting and ghost v. dragon to both be pretty winnable for fighting and ghost, for that to be true you're still required to revolve your build around being able to beat Gouging Fire. Skeledirge, for instance, loses the 1v1 to bulky Gouging Fire if it's not carrying Earth Power unless the opp misplays/misclicks. Similarly, in the short time this mons been present, we'd seen huge increases in scarf draco users across types, largely in part to dragon's dominance and Gouging Fire's presence. Looking at last weeks usage for MWP, Scarf Kyu Ice seems pretty intuitive/natural as a fit, but Scarf Dreigon Dark and Scarf Walking Wake Water seem like direct results of Gouging's presence in the tier at least imo. Maybe we can have disagreement on this topic, but all in all I don't see Gouging Fire as anywhere close to a healthy presence in our metagame, is actively creating very one sided mus which otherwise would be far more of a neutral, and has warped the meta far more than any other mon has.