Its item locked which means it cant run HDB making it weak to hazards andwas always balanced out by a somewhat weak stab type,
its basically the same, except for the fact it has a 100 damage 100% accuracy rock stab, giving it a combination of stabs thats only walled by the steel type(and koraidon ig). Oh whats that? It also gets strong fighting coverage in low kick, swords dance for breaking, and knock off which it doesnt even need to run! All of that while hitting an above average 110 speed tier. Slap heavy-duty-boots on top of its sturdy ability and
goes from check-to-sac, also fair mention that
is already busy checking other strong mons in
,
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,
and
kinda, low health
and every other mon. So odds are if you sacrifice your Scizor to it you might as well be just making your team weaker to another pokemon.
i didnt knew it was item locked i feel a lil dumb rnIts item locked which means it cant run HDB making it weak to hazards andis a pretty solid check as long as you dont hard swap it in while it has sturdy active. However it is a really strong mon that threatens a lot of the metagame right now.
How Healthy Is Gren? | Does Torn Have Access To Tera? | What Does Torn Need To Do? |
---|---|---|
Greater than or equal to 81% HP | No | Crit Hurricane lol |
Greater than or equal to 81% HP | Yes | Tera, Hit a Hurricane, and dodge a Hydro Pump. If Hydro Pump hits, depending on the roll, Torn is in kill range of Dark Pulse. |
Less than 81% HP | No | Depending on HP threshold, hit a Hurricane and don't get low rolled. If Gren is at 54% or lower, U-Turn kills. |
Less than 81% HP | Yes | Tera, and then depending on HP threshold, hit a Hurricane and don't get low rolled. If Gren is at 54% or lower, U-Turn kills. |
Blaziken: Ban. This thing has like 2 defensive answers and any mon where your counterplay is "let it die to Flare Blitz recoil as it kills 3 of your team members" is just not fostering healthy interactions. Shoutout to the Tera Ghost Blissey I ran into that made me OHKO myself.
I strongly disagree with that post for many reasons.View attachment 591189
Alright, time to talk about the stupid fucking frog.
Greninja is dangerous to the tier's health and needs to be removed. The way in which Battle Bond functions in conjunction with Greninja's natural speed and surgical precision in picking off weakened Pokemon with any amount of decent positioning results in a stranglehold on the teambuilder.
I: The Offense Problem
Offensive structures are largely decimated by Greninja at team preview. Unboosted, Greninja is the second fastest viable Pokemon available in the tier. The only Pokemon faster than it, Ribombee, is somewhat limited in the roles it can perform, and is most often utilized as a suicide lead on Sticky Webs structures, leaving it unable to revenge kill Greninja. In addition, our Choice Scarf users are dubious and largely do not serve to check Greninja due to Battle Bond's +1 Speed in conjunction with Greninja being naturally faster than the vast majority of the tier. In addition, the +1 Sp.Atk assures that Greninja will be able to secure kills on nearly anything that is placed in front of it. So, how do offensive teams cope?
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The only things remotely resembling stopgaps to Greninja. Keldeo and Azumarill's low weight in conjunction with a natural typing that is defensively suited to take on Greninja and able to deal substantial damage in return allow them to serve as functional checks. However, +1 Life Orb Grass Knot still deals significant damage to both, with a minimum range of 43% before boosts. Therefore, not only do these Pokemon need to come in on Greninja at an opportune time, but they also need to be healthy enough to withstand a Grass Knot after hazards, making them more often than not very shaky.
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Disclaimer, Keldeo also falls into this category, but the only new thing I have to say about it here is that it clicks Vacuum Wave sometimes. It also doesn't suffer as much from the problems I'm going to outline a bit later and is a bit unique compared to Lokix and Arcanine-H since it's the only thing that has priority that hits Greninja and can also defensively stand up to it. Lokix and Hisui K9 are here because their priority spam (FIMP and ESpeed, respectively), kills Greninja and also beats out Water Shuriken. However, they're not nearly as splashable as these teams would like them to be, and often end up being very predictable in what they aim to do. Hisui K9 also has an additional, unique host of problems, including a meta that's much more hostile to it than Lokix, sharing Lokix's problems with splashability, and sometimes needing to feed sacks to Greninja for Life Orb chip or burn Tera in order to actually kill it with ESpeed. Again, these checks to Greninja that offensive teams are forced to resort to are defined by one word: shaky.
Same issues can be found in this part of the post where I can not found any mention of Balance staples such as Hydrapple, Alomomola, AV Hoopa-Unbound or even Goodra-Hisui..all those Pokémon can take hits from Greninja and punish it back in some kind of measure. Alomomola can stall out some Life Orb recoil effectively while Hoopa-Unbound and Goodra-Hisui straight up win any kind of 1v1 even vs +1 Tera Stellar LO Greninja. Last but not least, while Hydrapple does fear Ice Beam / Sludge Wave it's able to handle Grass Knot variants pretty well and can even Tera to remove Greninja with ease. Tera Fairy/Water Garganacl is also a decent check thanks to both Salt Cure and Body Press and it works well in Balance. I really feel like the post doesn't fully explore the wide variety of things that can be played in Balance and don't mention at all Alomomola Balance which are really potent in the current metagame. That's unfortunate.II: The Balance Problem
Balance has a similar problem, where instead of being unable to eat a hit from Greninja, the checks present are largely worn down over the course of the game until one of them is able to be picked off, proccing Battle Bond. While they do have more options to deal with this, there is still a largely noticeable strain on the teambuilder present.
This is a check 70% of the time if it's healthy. Specs kills Greninja outright (if it hits), and Nasty Plot or other sets with Sp.Atk investment kill with Focus Blast (if they hit). However, Greninja is faster, and Ice Beam does a maximum of 93%, meaning both variants must be healthy and in the case of Specs, there can not be hazards up. If Greninja is boosted, Ice Beam kills outright. Assuming a 1v1, AV Torn needs to hit one Hurricane in two attempts (91% chance) and then U-Turn. If Greninja has procced Battle Bond, things get a lot more interesting. Oh yeah, baby. We're breaking out a table for this interaction.
How Healthy Is Gren? Does Torn Have Access To Tera? What Does Torn Need To Do? Greater than or equal to 81% HP No Crit Hurricane lol Greater than or equal to 81% HP Yes Tera, Hit a Hurricane, and dodge a Hydro Pump. If Hydro Pump hits, depending on the roll, Torn is in kill range of Dark Pulse. Less than 81% HP No Depending on HP threshold, hit a Hurricane and don't get low rolled. If Gren is at 54% or lower, U-Turn kills. Less than 81% HP Yes Tera, and then depending on HP threshold, hit a Hurricane and don't get low rolled. If Gren is at 54% or lower, U-Turn kills.
This is loose, and interactions in an actual game are much more fluid than the way I've described them here, but it works for the sake of a text post. The point is, even if it's AV, Torn needs the general state of the game as well as its interactions with Greninja to go in its favor if it wants to serve as an actual check. While Regenerator does help, this can still be difficult due to the multitude of situations where Torn will need Tera, as well as it taking 25% from Stealth Rock.
Largely the same as Keldeo and Azumarill before (they also apply here). Actually just a genuinely solid check, unless it's lost its Boots and there are hazards up, it's not even taking half from boosted Greninja and has Roar to phase it out. The latter part here is huge, since this puts Battle Bond out of commission for the entire rest of the game, although you do still have... everything else about Greninja to deal with. However, it does come with the issue of occupying your Water and Steel slots, both of which are highly contested on balance structures, and therefore it's not nearly as splashable as it would like to be.
Again, strong priority that kills Greninja and functions as overall speed control. However, in this case, Lokix is much less splashable, often taking up the spot of Pokemon with much better roles to provide to the team or with general better matchup spreads in order to make sure that the team doesn't get minced by Battle Bond. It has strong competition with Scizor in a decent amount of these structures as well, and can often be overwhelmed due to serving as a check to several other pressing threats like Ogerpon-C and Latios.
New post to share what I've been enjoying in the tier.
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Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Fairy / Water
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Recover
- Iron Defense
- Salt Cure
- Body Press
Garganacl is amazing. It's probably one of the best bullshit-proof Pokémon in the tier and an incredible asset vs HO archetypes. Iron Defense + Tera Fairy allow it to handle threats such as Ceruledge or Garchomp while Salt Cure is amazing to make progress and cripple opponent's foes. It's also really great to pivot into threats such as Zapdos, Tornadus-T, Iron Moth or Kommo-o. I also feel like it's not as dumb as it was before (for now at least), because we have more Pokémon to play around and PP stall its Salt Cure (like Hydrapple which is a great check to it imo). It's a really good Pokémon to have for Balance or more oriented defensive teams and a good win condition if needed.
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Greninja-Bond @ Life Orb
Ability: Battle Bond
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Water Shuriken
- Dark Pulse
- Ice Beam
I already talked about Battle Bond Greninja in my last post but I'd like to add something : Tera Stellar ! Tera Stellar Greninja is frankly insane, the damage output thanks to Life Orb + Battle Bond + Tera Stellar is just disgusting and allow it to nuke a ton of stuff such as Tera Water Keldeo or Mandibuzz :
+1 252 SpA Life Orb Tera Stellar Greninja Dark Pulse vs. 0 HP / 4 SpD Tera Water Keldeo: 315-372 (97.5 - 115.1%) -- 81.3% chance to OHKO
+1 252 SpA Life Orb Tera Stellar Greninja Ice Beam vs. 248 HP / 0 SpD Mandibuzz: 406-481 (95.9 - 113.7%) -- 75% chance to OHKO
I really think Greninja shines a lot in this metagame and it works well in both offensive and more balanced teams, its speed tier is trully key right now and I think it's a really addition to the current metagame.
That's all for today, the rest of this post is an answer to the post above mine.
I strongly disagree with that post for many reasons.
First of all, while Offenses can't take a lot of hits from Greninja (which isn't fully true but I'll talk about that later), they're not designed for that to begin with and the same could be applied for threats such as Latios, Ceruledge or Kommo-o. HO/Offense teams are teams which are trading their threats till the end. The purpose of those archetypes (outside of Bulky Offense) isn't to be able to check defensively X or Y threats. With that in mind, I think it's pretty poor to say that "Offensive structures are largely decimated by Greninja at team preview". Like hell no, they have plenty of threats to trade with it and since Greninja is supposed to be this much of an issue for them, then it's a win for HO to be able to trade 1 one 1. Also I would like to point out that Greninja is pretty frail and super weak to chip damages induced by Life Orb recoil or even Entry Hazards so it's not that tough to punish it.
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Ogerpon-Cornerstone is able to 1v1 Greninja thanks to Sturdy. Unboosted or Boosted, it doesn't matter, Greninja can't win that 1v1 without taking the path of Dark Pulse flinch / Ice Beam freeze. I already see people complaining that you need to keep Sturdy, well yeah, that's the point of quite some Pokémon inside HO archetypes which are using Focus Sash (such as Ceruledge) and most HO are using some kind of Entry Hazards detterent (such as Taunt, Rapid Spin or Tidy Up).
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Greninja needs LO + Stealth Rock/1 layer of Spikes + Battle Bond boost + Tera Stellar/Dark to be able to OHKO Manaphy. Otherwise Manaphy can handle a hit and retaliate back with either Energy Ball/Dazzling Gleam (75-90% and 67-80%).
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Pretty similar to Manaphy, Moltres-Galar can pressure Greninja. Unboosted variants can't OHKO without Stealth Rock + comitting Tera Stellar/Water. On the other hand, Hurricane does at least 70% from Timid Moltres-Galar and up to 90% for a max roll from Modest variants.
I also would like to highlight the fact that some HO archetypes have even more tools to handle Greninja. Veil/Screens offense enable even more Pokémon to take hits from Greninja thanks to Light Screen support. Even its setters (Ninetales-A/Grimmsnarl) can put some kind of pressure on Greninja thanks to Freeze Dry / Moonblast or Spirit Break variants of Grimmsnarl. Both those two Pokémon can take a hit from an unboosted Greninja and retaliate really well (outside of Sludge Wave variants which are super rare even tho better imo than Grass Knot), thus forcing out Greninja. Sticky Web HO are also an issue for Greninja since it lowers its speed, thus making it way more managable.
Same issues can be found in this part of the post where I can not found any mention of Balance staples such as Hydrapple, Alomomola, AV Hoopa-Unbound or even Goodra-Hisui..all those Pokémon can take hits from Greninja and punish it back in some kind of measure. Alomomola can stall out some Life Orb recoil effectively while Hoopa-Unbound and Goodra-Hisui straight up win any kind of 1v1 even vs +1 Tera Stellar LO Greninja. Last but not least, while Hydrapple does fear Ice Beam / Sludge Wave it's able to handle Grass Knot variants pretty well and can even Tera to remove Greninja with ease. Tera Fairy/Water Garganacl is also a decent check thanks to both Salt Cure and Body Press and it works well in Balance. I really feel like the post doesn't fully explore the wide variety of things that can be played in Balance and don't mention at all Alomomola Balance which are really potent in the current metagame. That's unfortunate.
Greninja isn't some magic Pokémon which is able to win games on its own. It requires some support and isn't able to snowball as effectively as Blaziken since it doesn't need any KO to be able to perform well.
Be careful about the calcs, I'm pretty sure this calc is boosted in SpA by Quark Drive. Since you applied +1 boost from Fiery Dance, Quark Drive is considering that your SpA > Speed thus triggering a Quark Drive boost in SpA and not Speed.
I am more convinced that Iron Moth isn't going to be the healthiest presence in the tier, at least probably not long-term. Personally the only set I feel this way about is the Booster Energy Speed variants, typically running 4 attacks. I also want to highlight I am mostly speaking from the perspective of the person using Iron Moth.
There are many instances where you can bring it in to go for Fiery Dance and pick off what is in front of it or force it out at the very least. IF Moth gets the immediate boost from the first Fiery Dance is where my main issue lies because it creates too much variance when it comes to handling it. Your usual pivot into it could now be in 2HKO or OHKO range from its coverage, this being further worsened if it proceeds to get another boost and you're incapable of OHKOing it.
I feel like some of these highlight that a bit and it becomes a bit worse when you also factor in tera. With the early SpA boost Iron Moth becomes a far better tera target now that it has the means to completely flip the matchup against most of its checks. It also has shown to be rather flexible in its different choice of tera types like Fairy and Grass for example. A +1 Tera Grass Energy Ball can OHKO no bulk Harcanine for example. Offensively not much is capable of revenging +1 Moth, usually resulting in Speed ties or reliance on priority. There is still room for exploration with the Pokemon and set diversity so I only really see it becoming more dangerous. It's probably the closest thing to being borderline for me alongside Ceruledge.+1 132 SpA Quark Drive Iron Moth Dazzling Gleam vs. 252 HP / 4 SpD Garchomp: 376-444 (89.5 - 105.7%) -- 75% chance to OHKO after Stealth Rock
+1 132 SpA Quark Drive Iron Moth Sludge Wave vs. 208 HP / 132 SpD Assault Vest Tornadus-Therian: 186-220 (52.9 - 62.6%) -- guaranteed 2HKO
+1 132 SpA Quark Drive Iron Moth Energy Ball vs. 252 HP / 252+ SpD Tyranitar in Sand: 180-212 (44.5 - 52.4%) -- 78.5% chance to 2HKO after Stealth Rock and Leftovers recovery
I do not condone full SpD Tyranitar, just showing it...
Anyway, stuff I like:
I think Tyranitar is pretty fantastic right now, which feels odd given it has felt so mediocre for a while now. It's one of the few Pokemon compressing an answer to a lot of dangerous stuff like Ceruledge, Iron Moth, and Latios. It also disrupts the popularity of Alolan Ninetales veil. Granted it does appreciate being a secondary response in most cases, but for me, it has always felt impactful. Choice Band is quite an effective breaker with most structures relying on Alo + Flying-type, offensive rocks struggle to apply as much pressure but they can beat the current removers. Finally, DD is threatening albeit being a little slow but it feels important on HO structures right now imo.
Iron Leaves is definitely worse than it was before (at least imo) and I originally wrote it off but Monky25 told me has was having success with it still so I went back and gave it a try. Yep, it's still a very good cleaner and wallbreaker albeit being in a more awkward situation when it comes to the most optimal coverage to run. Iron Moth is the biggest annoyance because it will always force you out unless you decide to run +Spe Trailblaze. Most teams don't account for it so after an SD it can be hard to stop. I swapped between Tera Electric Wild Charge and Tera Fighting/Fairy Leaf Blade mostly.
Reuniclus @ Life Orb
Ability: Magic Guard
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest / Quiet Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Recover / Trick Room
It's not anything special but it became something I tried out after losing to Garganacl so much when using offense. It deals with it well as most are Iron Defense right now over Curse. As an offensive Psychic-type with respectable bulk, it does trade pretty well into stuff like Metagross and Jirachi. I mostly used Tera Fairy for Latios and Garchomp + Bug/Dark resist.
Been using this and enjoyed it quite a bit, climbing just shy of 1700 with it yesterday. I don't think it is the most consistent team per se as I do think building this kind of HO feels a bit harder with the current state of the tier but I tried to cover most stuff. Originally I used Kommo-o > Salamence but I'm going to be honest, that mon is dreadful. Garg is the biggest pain and I usually just relied on forcing damage with something to use several Recover or tera. Luckily it isn't super common. My buddy Notily suggested Stellar Greninja and I tried it for a few games and think it is surprisingly decent to get through Tornadus-T and Alomomola more easily. You rarely need to tera with Greninja but it felt neat, it would also seem Moute had the same line of thinking as I was writing this. I can't say for definite whether Hydro would be better over Surf but I like it being more consistent.
https://replay.pokemonshowdown.com/gen9uu-2032482019 - One replay of peak
I haven't been that active in building right now. I do think the tier is in a weird spot with how many powerhouses you have to account for and I usually felt pigeonholed into Regen cores or Alo Wish pass stuff. Hopefully, another ban or two will improve this a little.
Interesting that's how the calc works. That is my bad, when I ladder I'm too lazy to run calcs but this will be nice to know in the future cheersBe careful about the calcs, I'm pretty sure this calc is boosted in SpA by Quark Drive. Since you applied +1 boost from Fiery Dance, Quark Drive is considering that your SpA > Speed thus triggering a Quark Drive boost in SpA and not Speed.
i feel like the meta is very offense-oriented now
what would happen if actual walls,like skeledirge,fall in February?
He likes it here.why is greninja still here