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Council most likely won't suspect anything for the long foreseeable future. OU meta right now is highly stable and council exists to maintain the stability so freeing stuff that can potentially destroy the stability isn't in their interest.
Medicham @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt
Medi probably shouldnt try to 1v1 Celes but Celepex cant stop Medi from wallbreaking. Medi can also break the Grass-type (Mega-Venu, Amoonguss, Tangrowth)...
To B-
Kingdra fits on only 1 team archetype: rain and it functions there as a sweeper/ wallbreaker. However, it struggles to break/ sweep consistently. First, balance teams now heavily utilise fully SpD Toxapex, which can eat any hit from Kingdra then recover or pivot accordingly. Second...
On Celesteela's analysis:
This should be removed entirely since offensive sets are not in the least bit viable so why mention it?
Zygarde and other Ground-types (which are Lando-T and the very uncommon Chomp) can break through those 3 grass types but i'd say it's an uphill battle for...
Buzzwole @ Life Orb
Ability: Beast Boost
EVs: 248 HP / 224 Atk / 36 Spe
Adamant Nature
- Drain Punch
- Ice Punch
- Earthquake
- Roost
This is the Buzzwole set i've had most success using.
The Speed EV is to outspeed 176 Spe Tyranitar and OHKO with Drain Punch and therefore...
Since "this shits unviable w/o zone" and uninvested Fire blast/ EQ OHKOs none of the Steel types that check it while they Heavy Slam/ Gyro Ball/ Toxic/ Flash Cannon/ Taunt/ Leech Seed/ Thunder Wave/ etc it to death so mono Fairy for attacking isn't the worst thing tbh. Only real use for Fire...
Mega Camerupt's page says "The given Speed and Special Attack investment allows Mega Camerupt to outspeed and OHKO standard Toxapex" but standard pex now is 248HP / 252+ SpD and Mega Camerupt definitely doesn't kill that
252+ SpA Sheer Force Camerupt-Mega Earth Power vs. 252 HP / 252+ SpD...